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Azamina

Azamina Desrael is a character with unique abilities focused on manipulating souls and using stamina for powerful attacks. She appears as a small hedgehog-like creature with distinct physical traits and a complex personality that combines brashness with a sense of nobility. The character's design and abilities draw inspiration from various sources, including anime and games, highlighting her complex backstory and motivations.

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0% found this document useful (0 votes)
11 views2 pages

Azamina

Azamina Desrael is a character with unique abilities focused on manipulating souls and using stamina for powerful attacks. She appears as a small hedgehog-like creature with distinct physical traits and a complex personality that combines brashness with a sense of nobility. The character's design and abilities draw inspiration from various sources, including anime and games, highlighting her complex backstory and motivations.

Uploaded by

Warwick De Zaun
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Azamina Desrael THE EXE

STYLE 2 POWER HUNGRY ABILITY TYPE Power RANGE Special


You can use your own stamina to use your Soulbreaker ~ Formless Transfiguration: "Once you drift, know that it will be into MY embrace.." Azamina is
✔ capable touching and manipulating the very soul of a target or themself, which allows them to alter the very
FORCE 1 playbook moves, or use your allies’ stamina (given shape of someone or themself, or rip the very soul of a being to shreds.
✔ permission) to do so as well.
Chainwarden ~ Restrain, Impel, Rupture: "You will never know peace, forever bound by fate to me, you, ARE,
SMARTS 1 ✔
ILLEGAL INSTRUCTION
MINE!" Upon Azamina's right hand is a dark glove with a massive chain wrapped around their hand. This chain
can expand an incredible range and can latch to the very soul of a target. The chain upon their hand can be
form into a ball and fired out at a target, which when making contact will latch onto the target on one end and
✔ The EXE is able to corrupt Rings into Red Rings,
ATTITUDE -1 an item unique to the EXE, and is able to carry a
back around Azamina's hand. (Continue Down VVV)

maximum of 3. Corrupting a Ring into a Red Ring Gungnir, Spear of the Blood Scourge: "Forever undone, what was won't!" Azamina holds a red orb of a bright
red mass, which can be formed into a massive red spear known by many as Gungnir. Like everything else in
MYSTIC 0 is optional and can be done at any point. One (1)
Red Ring can be spent to do one of the following:
Azamina's arsenal, the spear cuts down to the very soul. (Continue Down VVV)

Manifestation ~ Perfection in White (Beast transformation): "The embodiment of perfection.. I alone can fell
XP * Roll with Advantage.
* Disable a Boss Defense temporarily.
any foul force that stands, I alone stand above all, I alone reflect the endless and unstoppable force that is
fate.. I, am, GOD!" Azamina has an Inhibited "true form", their body contorts and the real display of their soul's
* Gain a vision about future events. original force is put on display. Their body is made up of a white subtance and oozes black tendrils, their right
MM * Change the environment around them. arm seems to be made entirely out of said tendrils. They seem to have some floral like sprouts from the collar
of they neck. In this state, they are virtually invincible, and are capable of assimilating anything that so much as
RN dares make contact with their body. (End)
MOVES
RED RINGS BASIC MOVES PLAYBOOK DIGEST
GEAR & PETS Beast -
Consuming the corrupted power within the Red Rings, you achieve a powerful form representing a portion of
the peak of your power. Using 3 Red Rings, activate To Save Everyone for yourself for the scene.

Sacrifice -
Spend 1 stamina to gain 2* Momentum. The Momentum can only be applied to yourself.

Experience is gained on accepting a miss result, or when a move tells you.


When you have 5 XP, clear your experience bar and pick one of the following:

Improvements
Take a move from your Playbook.................................................................
Take a move from another playbook.............................................................
Increase one of your Attributes by 1 (Max 3)................................................
Increase your maximum Stamina by 1..........................................................
Begin the Stage with 1 Red Ring..................................................................
Mark one Attribute as a Star Attribute and take a (revival) move...................

Advanced Improvements (after 3 improvements)


Take a move from your or another playbook.................................................
Mark one Attribute as a Star Attribute...........................................................
Get +1 to any Attribute, max +3....................................................................
Increase your maximum Rings by 1...............................................................
Increase your maximum Stamina by 1.........................................................
Take another playbook’s Feature (required moves: 3 base, 2 other)...........
Gain 2 Momentum when you are involved with Taking the Lead.................

Final Improvement (after 9 Improvements)


When Taking the Lead, any Failures turn into Mixed Successes..................

R&RS 1.10.3
Azamina Desrael THE EXE
SPECIES Astral Parasite CHARACTER BACKSTORY
It's 5 AM, I wanna have this shit out for testing and such, breh. I have a general idea if anybody is curious.
GENDER Female

AGE 27
APPEARANCE
They bare the form of a 3'4 hedgehog. They have white fur, a fluff of hair and a semi-complex spine structure.
They naturally have pitch black eyes, their left pupil appears as a glowing purple dot and their right pupil appears
as a green dot. She bares a feathered cape, and wears a long white dress which bares black sigils along the
center of the dress starting from the chest and below. Wrapped around their waists is a long purple sash. She
wears purple sneakers with a green ring along the top of them. And the usual white gloves to boot.

PERSONALITY GROUP BACKSTORY


Azamina comes off brash and off-putting, as if emitting an aura that causes those around her to feel uneased.
Despite her nature and her origins, she's truly convinced she is Mobian, having been raised amongst them, and is
greatly bothered and annoyed being referred otherwise. She has a "tendency" to act vicious especially during the
rush and thrill of a battle or an adventure, but she commonly means well. She believes her actions to be just and
noble even if unethical.

OTHER NOTES
Inspired by the "Sinful Spoils" story from Yugioh, with a design inspired by Diabell. And their name being directly referenced to the "Azamina" archetype from Yugioh.

Ability titles Soulbreaker and Chainwarden were inspired by oaths of the very same name from Deepwoken (a game I enjoy), with Soulbreaker's ability being very closely based off Mahito's "Idle Transfiguration" ability from JJK
(even though I genuinely fucking hate this anime with all of my heart, the ability was pretty cool). Chainwarden's ability is no different from how it is from the game I referenced it from, the title "Restrain, Impel, Rupture" being the 3
moves granted to the oath.

Gungnir is based off of Ramellia Scarlet's (A Touhou character) spear which is also named Gungnir.

Their "true form" is heavily inspired by Diabell, Queen of the White Forest's design which is a Yugioh card, look it up if you're interested.

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