Moment of Truth
They categorized you, pinned you down, and boxed you in: innocent,
cute, gentle, sweet...Blah, blah, bah, bah, bah. But they don’t know you.
Not the real you, anyway. You’re a torrent of power, and you’re finally
ready to let loose. So, take it to 11. Prove that you’re powerful. Prove that
you should be taken seriously. Make them sorry that they ever
underestimated you. But memories are long, and you can’t shake off
years of childhood superheroics overnight. Change your costume and
clothing as you try to cement your new image.
Team Moves
When you share a triumphant celebration with someone, ask them if they think of
you as a fearsome hero. If they say yes, immediately shift Danger up and any other
Label down. If they say no, mark a Condition and mark Potential.
When you share a weakness or vulnerability with someone, admit what you feel
you lack. If they agree, mark a Condition and take +1 Forward. If they disagree, clear
a Condition, and they shift your Labels.
Potential ☐ ☐ ☐ ☐ ☐
Hero Name:
Every time you roll a miss on a move, mark potential
Real Name (If different):
Advancements
☐ Take another move from your playbook ☐ Someone Permanently loses Look
☐ Take another move from your playbook influence over you; add +1 to a label •Ambiguous, man, shifting, transgressing, woman
☐ Take a move from another playbook ☐ Rearrange your labels, and add +1 • Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White
☐ Take a move from another playbook to a label
• Cherubic face, smiling face, earnest face, pouting face
☐ Take drives and mark four (from the ☐ Unlock your moment of truth
Beacon’s playbook)
• Oversized clothing, pretty clothing, colorful clothing, proper clothing
--------------------------------------------------------------------------------------------------- • Cute costume, colorful costume, themed costume, no costume
☐ Unlock your Moment of Truth after it’s ☐ Lock a label and add +1 to a label of
been used once
☐ Change playbooks
your choice
☐ Retire from the life or become a
Abilities
☐ Take an adult move paragon of the city Your power is useful in a fight, but it isn’t overtly threatening...yet. Choose one:
☐ Take an adult move
☐ superhuman speed ☐ animal forms ☐ self-duplication
☐ energy conversion ☐ powerful wings ☐ superhuman perception
Other Moves
Original formatting by Mrs.PineappleFace#5168. Font style, color, header image, footer image, and shapes originally by Zakaria, putting together with some polish by YS. The Lamb by Oberon#0725.
Labels Lamb Moves (Choose 2)
(at character creation, add +1 wherever you choose)
❑ Sheep in Wolf’s Clothing: When you try ❑
DANGER -2 -1 0 +1 +2 +3
Fluffy Facade: When you try to avoid
to threaten someone or act unnecessarily responsibility or conflict by trading on
FREAK -2 -1 0 +1 +2 +3
tough, roll + Danger. On a hit, they buy your childhood reputation, roll +
into the show enough for you to get your Mundane. On a hit, you pass under the
SAVIOR -2 -1 0 +1 +2 +3 way, but you treat their reaction as a
critique of your performance. Give them
radar. On a 7-9, erase one Team from the
pool as your burden falls on someone
SUPERIOR -2 -1 0 +1 +2 +3 Influence. On a 10+, you’re too else. On a miss, you’re met with more
convincing, and you’ve harmed your than you were avoiding.
MUNDANE -2 -1 0 +1 +2 +3 reputation. On a miss, you’re not
believable. They will treat your failure as
❑ Revengeance: When you Take a Powerful
Conditions
an adorable mishap.
Blow from a foe, hold one. When you face
them again, whether in the same scene or
☐ Afraid (-2 to directly engage a threat) ❑ Steel Wool: When someone tries to tell a later scene, you may spend your hold to
☐ Angry (-2 to comfort or support or pierce the mask) you who you are or how the world works, do one of the following:
☐ Guilty (-2 to provoke someone or assess the situation) or they try to take advantage of their • Reveal a dangerous secret technique. Roll
☐ Hopeless (-2 to unleash your powers) Influence over you, you can put up your to Unleash Your Powers with Danger instead
☐ Insecure (-2 to defend someone or reject others’ influence) defenses. Roll + Danger. On a hit, you lash of Freak. On a hit, hinder them or prevent
out and shut them down before they even them from taking a specific action for the
remainder of the scene.
Backstory
begin. They cannot attempt the action
again for the remainder of this scene • Explode in a ball of rage. When you next
roll to Directly Engage them, take +1 Forward
● Who or what pushed you into superheroism at such a young age? without marking a Condition first. On a
and inflict an additional Condition on a hit.
● What is your childhood reputation and how did it first develop? miss, mark a Condition and accept what
• Hit them where it hurts. Roll to Pierce the
● Who, outside of the team, has a vested interest in maintaining your childhood image? they say.
Mask with Danger instead of Mundane. On a
● How do you plan to change your public image?
hit, ask the following in addition: what are
● Why do you care about the team ? you most self-conscious about?
When our team first came together… ❑ I’m the baaaad guy: When you Directly ❑ Wide-eyed Wimper: When you use your
We exceeded an important figure’s expectations. What did they expect, and what did Engage a Threat in a particularly reputation to your advantage and act
we do? aggressive or brutal fashion, you may innocent or pitiable in the face of danger,
choose to impress, surprise, or frighten roll + Mundane. On a hit, they falter and
the opposition even on a miss. you gain a critical opportunity. On a 7-9,
Relationships hold one. On a miss, hold one and they
follow through regardless.
You look up to _______________ as a paragon of how you want to be seen. • When they next cause you to Take a
_______________ has a hard time looking past your established reputation. Powerful Blow, take a +1 Forward to the roll
as they come at you even hard.
Influence
You’re resolved to change your image in everyone’s eyes. Give Influence to all of your
teammates.
Original formatting by Mrs.PineappleFace#5168. Font style, color, header image, footer image, and shapes originally by Zakaria, putting together with some polish by YS. The Lamb by Oberon#0725.