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Jtowoeahwepjh

The document contains a script for a game that automates various tasks such as buying chips, starting raids, and killing monsters. It includes toggles and sliders for user settings, as well as functions to manage inventory and perform actions based on player conditions. The script utilizes game services to interact with the game environment and execute commands based on user-defined global variables.

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ngongochungphat
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0% found this document useful (0 votes)
81 views3 pages

Jtowoeahwepjh

The document contains a script for a game that automates various tasks such as buying chips, starting raids, and killing monsters. It includes toggles and sliders for user settings, as well as functions to manage inventory and perform actions based on player conditions. The script utilizes game services to interact with the game environment and execute commands based on user-defined global variables.

Uploaded by

ngongochungphat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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spawn(function()

pcall(function()
while wait() do
if _G.AutoBuyChip then
if not
gameGetService(Players).LocalPlayer.BackpackFindFirstChild(Special Microchip) or
not gameGetService(Players).LocalPlayer.CharacterFindFirstChild(Special Microchip)
then
if not gameGetService(Workspace)
[_WorldOrigin].LocationsFindFirstChild(Island 1) then

gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(RaidsNpc, Select,
_G.SelectChip)
end
end
end
end
end)
end)
13552
Page11.CreateLable({
Name = Làm chay=))
})

Page11.CreateToggle({
Name = Start Raid,
Dis = ,
Value = false,
Callback = function(v)
_G.Auto_StartRaid = v
print(v)
end,
})

Page11.CreateToggle({
Name = Auto Kill Monster,
Dis = ,
Value = false,
Callback = function(v)
_G.Kill_Aura = v
print(v)
end,
})

Page11.CreateToggle({
Name = Buy Chip,
Dis = ,
Value = false,
Callback = function(v)
_G.AutoBuyChip = v
print(v)
end,
})

Page11.CreateToggle({
Name = Next Island,
Dis = Next Island,
Value = false,
Callback = function(v)
_G.Auto_Dungeon = v
StopTween(_G.Auto_Dungeon)
print(v)
end,
})

Page11.CreateToggle({
Name = Auto Awakening,
Dis = ,
Value = false,
Callback = function(v)
_G.Awaken = v
print(v)
end,
})

spawn(function()
while wait() do
if _G.Awaken then
pcall(function()

gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(Awakener,Awaken)
end)
end
end
end)

Page11.CreateSlider({
Name = Unstore Fruit,
Max = 1000000,
Min = 1,
Value = 1000000,
Format = function(v)
_G.UnstoreFruitPrice = v
print(v)
end,
})

Page11.CreateToggle({
Name = Unstore Bad Fruit,
Dis = ,
Value = false,
Callback = function(v)
_G.UnstoreBadFruit = v
print(v)
end,
})

function GetFruitsInfo()
for i, v in
pairs(gameGetService(Players).LocalPlayer.BackpackGetChildren()) do
if string.find(v.Name, Fruit) then
return true
end
end
for i, v in
pairs(gameGetService(Players).LocalPlayer.CharacterGetChildren()) do
if string.find(v.Name, Fruit) then
return true
end
end
return false
end

spawn(function()
while wait() do
pcall(function()
if _G.UnstoreBadFruit then
fruit =
gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(getInventoryFruits)
for i,v in pairs(fruit) do
if v[Price] _G.UnstoreFruitPrice then
if not GetFruitsInfo() then

gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(LoadFruit,v[Name])
end
end
end
end
end)
end
end)

spawn(function()
while wait(.1) do
pcall(function()
if _G.Auto_StartRaid then
if gameGetService(Players)
[LocalPlayer].PlayerGui.Main.Timer.Visible == false then
if not gameGetService(Workspace)
[_WorldOrigin].LocationsFindFirstChild(Island 1) and
gameGetService(Players).LocalPlayer.BackpackFindFirstChild(Special Microchip) or
gameGetService(Players).LocalPlayer.CharacterFindFirstChild(Special Microchip) then
if World2 then

fireclickdetector(gameGetService(Workspace).Map.CircleIsland.RaidSummon2.Button.Mai
n.ClickDetector)
elseif World3 then

fireclickdetector(gameGetService(Workspace).Map[Boat
Castle].RaidSummon2.Button.Main.ClickDetector)
end
end
end
end
end)
end
end)

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