spawn(function()
pcall(function()
while wait() do
if _G.AutoBuyChip then
if not
gameGetService(Players).LocalPlayer.BackpackFindFirstChild(Special Microchip) or
not gameGetService(Players).LocalPlayer.CharacterFindFirstChild(Special Microchip)
then
if not gameGetService(Workspace)
[_WorldOrigin].LocationsFindFirstChild(Island 1) then
gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(RaidsNpc, Select,
_G.SelectChip)
end
end
end
end
end)
end)
13552
Page11.CreateLable({
Name = Làm chay=))
})
Page11.CreateToggle({
Name = Start Raid,
Dis = ,
Value = false,
Callback = function(v)
_G.Auto_StartRaid = v
print(v)
end,
})
Page11.CreateToggle({
Name = Auto Kill Monster,
Dis = ,
Value = false,
Callback = function(v)
_G.Kill_Aura = v
print(v)
end,
})
Page11.CreateToggle({
Name = Buy Chip,
Dis = ,
Value = false,
Callback = function(v)
_G.AutoBuyChip = v
print(v)
end,
})
Page11.CreateToggle({
Name = Next Island,
Dis = Next Island,
Value = false,
Callback = function(v)
_G.Auto_Dungeon = v
StopTween(_G.Auto_Dungeon)
print(v)
end,
})
Page11.CreateToggle({
Name = Auto Awakening,
Dis = ,
Value = false,
Callback = function(v)
_G.Awaken = v
print(v)
end,
})
spawn(function()
while wait() do
if _G.Awaken then
pcall(function()
gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(Awakener,Awaken)
end)
end
end
end)
Page11.CreateSlider({
Name = Unstore Fruit,
Max = 1000000,
Min = 1,
Value = 1000000,
Format = function(v)
_G.UnstoreFruitPrice = v
print(v)
end,
})
Page11.CreateToggle({
Name = Unstore Bad Fruit,
Dis = ,
Value = false,
Callback = function(v)
_G.UnstoreBadFruit = v
print(v)
end,
})
function GetFruitsInfo()
for i, v in
pairs(gameGetService(Players).LocalPlayer.BackpackGetChildren()) do
if string.find(v.Name, Fruit) then
return true
end
end
for i, v in
pairs(gameGetService(Players).LocalPlayer.CharacterGetChildren()) do
if string.find(v.Name, Fruit) then
return true
end
end
return false
end
spawn(function()
while wait() do
pcall(function()
if _G.UnstoreBadFruit then
fruit =
gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(getInventoryFruits)
for i,v in pairs(fruit) do
if v[Price] _G.UnstoreFruitPrice then
if not GetFruitsInfo() then
gameGetService(ReplicatedStorage).Remotes.CommF_InvokeServer(LoadFruit,v[Name])
end
end
end
end
end)
end
end)
spawn(function()
while wait(.1) do
pcall(function()
if _G.Auto_StartRaid then
if gameGetService(Players)
[LocalPlayer].PlayerGui.Main.Timer.Visible == false then
if not gameGetService(Workspace)
[_WorldOrigin].LocationsFindFirstChild(Island 1) and
gameGetService(Players).LocalPlayer.BackpackFindFirstChild(Special Microchip) or
gameGetService(Players).LocalPlayer.CharacterFindFirstChild(Special Microchip) then
if World2 then
fireclickdetector(gameGetService(Workspace).Map.CircleIsland.RaidSummon2.Button.Mai
n.ClickDetector)
elseif World3 then
fireclickdetector(gameGetService(Workspace).Map[Boat
Castle].RaidSummon2.Button.Main.ClickDetector)
end
end
end
end
end)
end
end)