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Code of War Games

The code is a BASIC program that creates a scrolling effect with a sprite of R2D2 on the screen. It includes routines for joystick movement, sprite definition, and character set manipulation. The program runs in an eternal loop, continuously updating the sprite's position based on joystick input.

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0% found this document useful (0 votes)
15 views1 page

Code of War Games

The code is a BASIC program that creates a scrolling effect with a sprite of R2D2 on the screen. It includes routines for joystick movement, sprite definition, and character set manipulation. The program runs in an eternal loop, continuously updating the sprite's position based on joystick input.

Uploaded by

iamhimlife448
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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Code:

5 print"wait, moving ram":gosub 1220:rem moving charset on ram


10 poke 53281,0:poke53280,6:print"{clear}":rem colouring screen and clearing
20 gosub 1040:gosub1190:rem define rd2 sprite and fill buttom screen with chars
30 rem main cycle
40 gosub 1290:rem change char for scroll effect
50 gosub 1330:rem set char to its original state
60 gosub 600:rem joystick and moving routine
100 goto 30: rem eternal loop
600 rem joystick and moving routine
610 j=peek(56320)
620 if (j=123) then x=x-5:ifx<30 then x=30
630 if (j=119) then x=x+5:ifx>255 then x=255
640 poke53248,x
650 return
1040 rem r2d2 sprite
1045 x=150:y=225:rem r2d2 position
1050 sz = 832:fort=0to63:reada:pokesz+t,a:next
1060 poke53269,1:rem activate sprite 1
1070 poke2040,13:rem sprite pointer for sz=832=13*64
1080 poke53248,x:poke53249,y:rem sprite 1 x and y
1090 poke53276,1:rem multicolor sprite 1
1100 poke53287,1:poke53285,12:poke53286,6:return
1110 rem r2d2 sprite data
1120 data 7,192,0,31,220,0,63,80,0,61
1130 data 92,0,53,116,0,21,220,0,23,111
1140 data 0,29,171,0,6,171,0,14,219,192
1150 data 14,90,192,14,122,192,13,122,192,1
1160 data 154,176,5,166,176,7,234,176,28,234
1170 data 112,28,234,112,32,59,240,168,15,192
1180 data 168,10,160,0
1190 rem fill 2 last lines with petscii 208 purple
1200 for t=1904 to 2023:poke t,80:poket+54272,4:next
1210 return
1220 rem redefining charset
1230 poke 56334, peek(56334) and 254:rem (interrupts deactivate)
1240 poke 1, peek(1) and 251:rem (e/a area deactivate, char set rom online)
1250 for a=53248 to 57343: poke a-40960, peek(a): next a:rem (copy routine)
1260 poke 1, peek(1) or 4:rem (e/a area activate)
1270 poke 56334, peek(56334) or 1:rem (interrupts activate)
1280 poke 53272,peek(53272) and 240 or 12 : rem char set ram at $3000 (sets soft
character base address)
1285 return
1290 rem modified char
1310 for t=0to5:poke 12930+t,24:next:rem character 80 redefined
1320 return
1330 rem original char
1340 for t=0to5:poke 12930+t,3:next:rem character 80 redefined
1350 return

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