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Cadian Defence 2

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0% found this document useful (0 votes)
20 views6 pages

Cadian Defence 2

Uploaded by

sepejoh296
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Imperium - Astra Militarum - cadian defence 2 - (500 pts)

Army Roster (Imperium - Astra Militarum) (500 pts)

Configuration
Battle Size Incursion (1000 Point limit)

Detachment Combined Regiment

Rules: Lethal Hits


Abilities: Born Soldiers

Show/Hide Options Titans are visible, Agents of the Imperium are visible, Imperial Knights are visible, Unaligned Fortifications are
visible, Unaligned Forces are visible, Legends are visible

Epic Hero (55 pts)


‘Iron Hand’ Straken (1) Rules: Voice Of Command, Leader, Assault, Anti- Monster 4+, Hazardous
(55 pts) Unit: ‘Iron Hand’ Straken
Abilities: Been There, Seen it, Killed it, Cold Steel and Courage, Invulnerable Save 4+
Orders: Officer[1]
Ranged Weapons: Plasma Pistol - Standard, Plasma Pistol - Supercharge, Auto Shotgun
Melee Weapons: Bionic Arm with Devil's Claw
Abilities: Leader[1]

Character (75 pts)


Cadian Command Squad (5) • Veteran Guardsman w/ Regimental Standard: Flamer
(75 pts) • Veteran Guardsman w/ Medi-pack
• Veteran Guardsman w/ Master Vox
• Veteran Guardsman w/ Chainsword: Laspistol, Chainsword
• Cadian Commander: Death Mask of Ollanius, Power Fist, Laspistol, Warlord

Rules: Voice Of Command, Leader, Pistol, Rapid Fire 1, Feel No Pain, Ignores Cover, Torrent
Orders: Officer[2]
Abilities: Cadia Stands!, Death Mask of Ollanius, Master Vox, Medi-pack
Unit: Cadian Commander, Veteran Guardsman
Ranged Weapons: Flamer, Lasgun, Laspistol
Melee Weapons: Chainsword[2], Close Combat Weapon[1], Power Fist
Abilities: Leader[2]

Battleline (180 pts)


Cadian Shock Troops (10) 1 Shock Trooper Sergeant and 9 Shock Troopers
(60 pts) • 9x Shock Trooper
• Shock Trooper Sergeant: Laspistol and Chainsword

Rules: Pistol, Rapid Fire 1


Abilities: Shock Troops, Unit Composition
Unit: Shock Trooper
Ranged Weapons: Lasgun, Laspistol
Melee Weapons: Chainsword[1], Close Combat Weapon[3]

Infantry Squad (10) 1 Sergeant and 9 Guardsmen


(60 pts) • 9x Guardsman
• Sergeant: Close Combat Weapon, Laspistol

Rules: Pistol, Rapid Fire 1


Abilities: Defenders of Humanity, Unit Composition
Unit: Guardsman
Ranged Weapons: Lasgun, Laspistol
Melee Weapons: Close Combat Weapon[3]

Infantry Squad (10) 1 Sergeant and 9 Guardsmen


(60 pts) • 9x Guardsman
• Sergeant: Close Combat Weapon, Bolt Pistol

Rules: Pistol, Rapid Fire 1


Abilities: Defenders of Humanity, Unit Composition
Unit: Guardsman
Ranged Weapons: Bolt Pistol, Lasgun
Melee Weapons: Close Combat Weapon[3]

Infantry (60 pts)


Heavy Weapons Squad (3) • 3x Heavy Weapons Team: Autocannon
(60 pts)
Rules: Pistol, Heavy
Abilities: Covering Fire
Unit: Heavy Weapons Team
Ranged Weapons: Autocannon, Las Small Arms
Melee Weapons: Close Combat Weapon[1]

Vehicle (130 pts)


Armoured Sentinels (1) • Armoured Sentinel: Militarum Multi-laser
(65 pts)
Rules: Deadly Demise 1
Abilities: Mobile Hunter-killers
Unit: Armoured Sentinel
Melee Weapons: Close Combat Weapon[2]
Ranged Weapons: Militarum Multi-laser

Armoured Sentinels (1) • Armoured Sentinel: Militarum Multi-laser


(65 pts)
Rules: Deadly Demise 1
Abilities: Mobile Hunter-killers
Unit: Armoured Sentinel
Melee Weapons: Close Combat Weapon[2]
Ranged Weapons: Militarum Multi-laser
Rules:

Lethal Hits Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target.

Voice Of Command If your Army Faction is ASTRA MILITARUM, OFFICER models from your army with this ability can issue Orders. Each
OFFICER's datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each
time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that
OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in
which they disembarked from a TRANSPORT or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit
can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). If a unit
being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.

MOVE! MOVE! MOVE!


Add 3" to the Move characteristic of models in this unit.

FIX BAYONETS!
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

TAKE AIM!
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

FIRST RANK, FIRE! SECOND RANK, FIRE!


Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

TAKE COVER!
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

DUTY AND HONOUR!


Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Assault Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models
equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot,
you can only resolve attacks using Assault weapons its models are equipped with.

Anti- Monster 4+ Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one
Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one
model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a
Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in
an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit
that has lost one or more wounds or has had attacks allocated to it this phase.

Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.

Rapid Fire 1 Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Feel No Pain Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.

Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.

Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.
Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Abilities

Been There, Seen it, Killed it

Each time this model makes a melee attack, if it made a Charge move this turn, you can re-roll the Hit roll and you can re-roll the Wound roll.

Born Soldiers

Each time a model in a REGIMENT unit from your army makes a ranged attack that targets a visible unit (excluding MONSTER and VEHICLES) that attack
has the [LETHAL HITS] ability.

Each time a model in a SQUADRON unit from your army makes a ranged attack that targets a visible MONSTER or VEHICLE unit, that attack has the
[LETHAL HITS] ability.

Cadia Stands!

While this unit contains a Cadian Officer, you can ignore any or all modifiers to the characteristics of models in this unit and to any roll or test made for models
in this unit (excluding modifiers to saving throws).

Cold Steel and Courage

While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.

Covering Fire

Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or on
unmodified Hit rolls of 4+ instead if this unit is within 6" of one or more friendly Platoon units.

Death Mask of Ollanius

Officer model only. While the bearer’s unit is Battle-shocked, subtract 1 from the Objective Control characteristic of models in that unit, instead of changing it to
0

Defenders of Humanity

Each time a ranged attack targets this unit, if this unit is within range of an objective marker you control, models in this unit have the Benefit of Cover against
that attack.

Invulnerable Save 4+

This Model has a 4+ Invulnerable Save

Master Vox

Each time the Officer in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.

Medi-pack

The bearer’s unit has the Feel No Pain 6+ ability

Mobile Hunter-killers

Each time a model in this unit makes an attack that targets a Monster or Vehicle unit, you can re-roll the Wound roll.

Shock Troops

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you
have no models within range of it, until your opponent controls it at the start or end of any turn.

Unit Composition

This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard
unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
Unit M T SV W LD OC

‘Iron Hand’ Straken 6" 3 3+ 4 7+ 1

Armoured Sentinel 8" 8 2+ 7 7+ 2

Cadian Commander 6" 3 5+ 3 7+ 1

Guardsman 6" 3 5+ 1 7+ 2

Heavy Weapons Team 6" 3 5+ 2 7+ 2

Shock Trooper 6" 3 5+ 1 7+ 2

Veteran Guardsman 6" 3 5+ 1 7+ 1

Orders

Officer[1]

This Officer can issue up to 2 Orders to Regiment units.

Officer[2]

This unit’s Officer can issue 1 Order to a Regiment unit.

Ranged Weapons Range A BS S AP D Keywords

Plasma Pistol - Standard 12" 1 3+ 7 -2 1 Pistol

Plasma Pistol - Supercharge 12" 1 3+ 8 -3 2 Hazardous, Pistol

Auto Shotgun 12" 3 3+ 4 0 2 Assault

Autocannon 48" 2 5+ 9 -1 3 Heavy

Bolt Pistol 12" 1 4+ 4 0 1 Pistol

Flamer 12" D6 N/A 4 0 1 Ignores Cover, Torrent

Las Small Arms 18" 1 4+ 3 0 1 Pistol

Lasgun 24" 1 4+ 3 0 1 Rapid Fire 1

Laspistol 12" 1 4+ 3 0 1 Pistol

Militarum Multi-laser 36" 4 4+ 6 0 1 -

Melee Weapons Range A WS S AP D Keywords

Bionic Arm with Devil's Claw Melee 6 2+ 6 -2 2 Anti-monster 4+

Chainsword[1] Melee 3 4+ 3 0 1 -

Chainsword[2] Melee 4 4+ 3 0 1 -

Close Combat Weapon[1] Melee 2 4+ 3 0 1 -

Close Combat Weapon[2] Melee 2 4+ 6 0 1 -

Close Combat Weapon[3] Melee 1 4+ 3 0 1 -

Power Fist Melee 3 4+ 6 -2 2 -


Abilities

Leader[1]

This model can be attached to the following unit:


- Catachan Jungle Fighters

Leader[2]

This model can be attached to the following unit:


- Cadian Shock Troops

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