Rogue
Rogue
d4
Elf Criminal Rogue about what they mean below. For statistics, a higher number is always better. dagger rations (2 weeks) torches (5)
Whisper Elf
HERITAGE BACKGROUND ABILITY CLASS ABILITIES
flint and steel replacement picks (3 sets) waterskin
ANCESTRY ABILITY Subtle Theft: Enemies are less
(LEVEL 1)
See the facing page for your special actions and abilities.
A ANCESTRY
grappling hook rope (50 feet) 1 gold piece (gp)
likely to detect you when you You have acute hearing due to being an elf.
Low-Light Vision (facing page) Sneak Attack 1d6: Add 1d6 damage against off-guard enemies.
Steal (facing page). Surprise Attack: Enemies are off-guard to you on the first turn of
Whisper Elf (facing page) (LEVEL 2)
B BACKGROUND Low-Light Vision
combat.
d6 D ATTRIBUTE MODIFIERS E HIT POINTS Thief: Use Dex instead of Str for some melee damage rolls. As a criminal, you learned about organized crime, giving you the Underworld You can see as well in dim light as in bright light.
Trap Spotter:
(LEVEL 3) +1 Perception to find traps and to AC and saves
+1
Lore skill, and got the Subtle Theft ability.
STRENGTH STR MAXIMUM CURRENT against traps. Sneak Attack 1d6
DEXTERITY +4 DEX
15 H PERCEPTION C CLASS You deal an extra 1d6 damage to off-guard creatures when you Strike them
ATHLETICS T
E
+4 = 1 + 3 – 0 J DEFENSES
Armor Class Shield Hardness F SPEED Surprise Attack
STR PROF ARMOR
When you use the Stride action, you On the first round of a combat
+4 1 3 AC Armor Proficiencies
18
T = +
CRAFTING E
Unarmored Light Medium Heavy + HP move up to 30 feet. encounter, if you rolled the Stealth
d20 INT PROF T T T T
skill for your initiative roll, creatures
+3 0 3
E E E E
ACTIONS DECEPTION T
E
= +
10 + 4 + 3 +
1
Max HP BT G SKILLS that haven’t acted yet are off-guard
CHA PROF
/ Skills are things anyone can do, like climb using Athletics or try to remember against your attacks.
+3 0 3
Base Dex* Prof Item
T = + * Use armor’s Dex cap if lower something using Nature. For a skill check, roll a 20-sided die (d20) and add
DIPLOMACY E
One Action
CHA PROF the skill statistic (in the leftmost box). Thief
K WEAPONS AND ATTACKS
INTIMIDATION T +3 = 0 + 3 You can add Dexterity instead
E
CHA PROF
WEAPON
PROFICIENCIES
Simple T
E
Martial T
E
Fist T
E H PERCEPTION of Strength on damage rolls
LORE T +4 = 1 + 3 Other Weapon Proficiencies T
You use this ability to try to find things using your senses. For a Perception with melee weapons that have
Two Actions E
INT PROF E check, roll a 20-sided die (d20) and add the Perception statistic (the number the finesse trait (like your
Under world longbow, longsword, rapier, shortbow, shortsword in the magnifying glass). rapier, dagger, and shortsword).
MEDICINE T +5 = 2 + 3 MELEE WEAPON
+7 4 3
E
WIS PROF
Rapier
= + T
E I SAVING THROWS Trap Spotter
Three Actions
+2
ATTACK DEX
STR/DEX PROF
= 2 + 0 To resist some spells, poisons, and other dangers, you need to make a You gain a +1 circumstance bonus
1d6 + 4
T
NATURE E
WIS PROF
DAMAGE BLUDGEONING PIERCING saving throw. Roll a 20-sided die (d20) and add one of three saving throw to Perception checks to find traps, to
+1
DIE DEX
STR SLASHING statistics determined by the effect you’re rolling against: Fortitude, AC against traps, and to saving throws
OCCULTISM T = 1 + 0 TRAITS
Reaction E
INT PROF deadly d8, finesse Reflex, or Will. against traps. Even if you
+0
aren’t Searching, the GM
PROFICIENCY PERFORMANCE T
E
= 0 + 0 MELEE WEAPON
+7 = 4 + 3 T
E J DEFENSES rolls a secret check to see
CHA PROF Shortsword ATTACK DEX
STR/DEX PROF
+2
UNTRAINED Your Armor Class represents how hard it is for enemies to hit you. if you find any traps where
RELIGION T = 2 + 0 DAMAGE 1d6 + 4 BLUDGEONING PIERCING As a rogue, you can wear light armor. you are.
0 E
WIS PROF
SLASHING
DIE DEX
STR
SOCIETY T
E +4 = 1 + 3 TRAITS
agile, finesse, versatile S K WEAPONS AND ATTACKS Whisper Elf
TRAINED INT PROF
You can make a melee or ranged attack with the Strike action You have a +2 circumstance bonus to
+7 4 3 0 3
RANGED WEAPON
+7 4
T
2 + level T = + – = + (see your reference card). Roll a 20-sided die (d20), add the Perception to hear creatures within 30 feet.
STEALTH E
Dagger
E
DEX PROF ARMOR ATTACK DEX PROF
attack statistic, and compare it to the target’s AC.
EXPERT SURVIVAL T
+5 = 2 + 3 DAMAGE 1d4 + 1 PIERCING 10FEET 1
L
E
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD LEVEL
THIEVERY T
E
+7 = 4 + 3 - 0 TRAITS
agile, finesse, versatile S AMMO You’re a 1st-level rogue. As you gain
DEX PROF ARMOR Experience Points in adventures, you can track it in the XP box.
SKILL NOTES
Permission to photocopy.
© Paizo Inc. 2024
M IS
N ON THE FACING
Equipment andPAGE
Spells on Reverse Side