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Rogue

Merisiel is an agile elf rogue who grew up among humans as an orphan and has mastered the art of stealth and thievery. She uses her skills with knives and lockpicks to navigate challenges, embracing life in the moment while constantly scheming for easy money. Her character sheet details her abilities, equipment, and skills, highlighting her proficiency in sneaking, stealing, and dealing damage to unsuspecting foes.

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0% found this document useful (0 votes)
12 views2 pages

Rogue

Merisiel is an agile elf rogue who grew up among humans as an orphan and has mastered the art of stealth and thievery. She uses her skills with knives and lockpicks to navigate challenges, embracing life in the moment while constantly scheming for easy money. Her character sheet details her abilities, equipment, and skills, highlighting her proficiency in sneaking, stealing, and dealing damage to unsuspecting foes.

Uploaded by

Arcadia_DSG
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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About Merisiel

Merisiel is an elf who grew up as an orphan Merisiel


among humans. She is a master at stowing away

on ships and has called dozens of cities home,

leaving one place for another after her human


the Rogue
companions grew old and she stayed young.

Merisiel has never met a problem that couldn’t

be solved with a knife in one way or another. But

when stabbing’s not the best solution, she makes

up for it by being incredibly agile and skilled with

small objects, such as lockpicks. Merisiel’s life

experiences have taught her to enjoy things in the

moment and to their fullest—it’s impossible to

tell when the good times might end. She’s open

and expressive with her thoughts and emotions,

and while she’s always on the move and working

on her latest batch of schemes for easy money,

in the end all her plots come down to being


PLAY A ROGUE IF YOU WANT TO...
faster than everyone else—either on her feet, • Sneak up on foes to deal more damage
or with her beloved blades. She wouldn’t have it
• Steal things without being seen
any other way.
• Excel at a variety of skills
CHARACTER SHEET
BEGINNER BOX CHARACTER NAME NAME PRONOUNS L LEVEL Your Character Sheet M EQUIPMENT
She/her 1
Merisiel
This character sheet has all the statistics, abilities, spells, and equipment for
DICE PLAYER NAME XP playing Merisiel the rogue. Take a reference card from the box for details on backpack healer’s toolkit shortsword
rolls, DCs, and actions. The action counters can help you track your actions. bedroll leather armor soap
A ANCESTRY B BACKGROUND C CLASS Each portion of the character sheet has a letter code. You can find out more chalk (10 pieces) rapier thieves’ toolkit

d4
Elf Criminal Rogue about what they mean below. For statistics, a higher number is always better. dagger rations (2 weeks) torches (5)

Whisper Elf
HERITAGE BACKGROUND ABILITY CLASS ABILITIES
flint and steel replacement picks (3 sets) waterskin
ANCESTRY ABILITY Subtle Theft: Enemies are less
(LEVEL 1)
See the facing page for your special actions and abilities.
A ANCESTRY
grappling hook rope (50 feet) 1 gold piece (gp)
likely to detect you when you You have acute hearing due to being an elf.
Low-Light Vision (facing page) Sneak Attack 1d6: Add 1d6 damage against off-guard enemies.
Steal (facing page). Surprise Attack: Enemies are off-guard to you on the first turn of
Whisper Elf (facing page) (LEVEL 2)
B BACKGROUND Low-Light Vision
combat.
d6 D ATTRIBUTE MODIFIERS E HIT POINTS Thief: Use Dex instead of Str for some melee damage rolls. As a criminal, you learned about organized crime, giving you the Underworld You can see as well in dim light as in bright light.
Trap Spotter:
(LEVEL 3) +1 Perception to find traps and to AC and saves
+1
Lore skill, and got the Subtle Theft ability.
STRENGTH STR MAXIMUM CURRENT against traps. Sneak Attack 1d6
DEXTERITY +4 DEX
15 H PERCEPTION C CLASS You deal an extra 1d6 damage to off-guard creatures when you Strike them

d8 CONSTITUTION +1 CON Dying


2 5
SENSES AND NOTES You’re a rogue, which gives you extra skills and the abilities listed here. with a fist, a melee weapon with the agile or finesse trait, a thrown dagger, or
+7
T
Wounded = + E Low-Light Vision (facing page) a ranged weapon. You can make a creature off-guard
INTELLIGENCE +1 INT WIS PROF Whisper Elf (facing page) D ATTRIBUTE MODIFIERS
30
F SPEED using the surprise attack ability, if you’re using Stealth,
+2
FEET
WISDOM WIS These numbers represent your basic physical and mental capabilities. or if they’re flanked between you and your ally.
I SAVING THROWS
+0
STRIDE [one-action] (move) They’re used to determine your other statistics.
d10
CHARISMA CHA Move up to your Speed FORTITUDE +4 = 1 + 3 T NOTES
E Subtle Theft
G SKILLS CON PROF
E HIT POINTS Others take a –2 to their Perception DC when
+9 4 5
T
= +
+7
REFLEX you Steal. If you Create a Diversion, you can
ACROBATICS T = 4 + 3 – 0 DEX PROF
E You can take 15 damage before being
Steal something before the end of your
E
DEX PROF ARMOR knocked out. Healing can restore lost Hit
+7 2 5
T turn without being seen by the creature
= +
+1
WILL Points, but your Hit Points can’t go
1 0
E
T = + you diverted.
ARCANA WIS PROF above this maximum.
d12 E
INT PROF

ATHLETICS T
E
+4 = 1 + 3 – 0 J DEFENSES
Armor Class Shield Hardness F SPEED Surprise Attack
STR PROF ARMOR
When you use the Stride action, you On the first round of a combat
+4 1 3 AC Armor Proficiencies
18
T = +
CRAFTING E
Unarmored Light Medium Heavy + HP move up to 30 feet. encounter, if you rolled the Stealth
d20 INT PROF T T T T
skill for your initiative roll, creatures
+3 0 3
E E E E
ACTIONS DECEPTION T
E
= +
10 + 4 + 3 +
1
Max HP BT G SKILLS that haven’t acted yet are off-guard
CHA PROF
/ Skills are things anyone can do, like climb using Athletics or try to remember against your attacks.
+3 0 3
Base Dex* Prof Item
T = + * Use armor’s Dex cap if lower something using Nature. For a skill check, roll a 20-sided die (d20) and add
DIPLOMACY E
One Action
CHA PROF the skill statistic (in the leftmost box). Thief
K WEAPONS AND ATTACKS
INTIMIDATION T +3 = 0 + 3 You can add Dexterity instead
E
CHA PROF
WEAPON
PROFICIENCIES
Simple T
E
Martial T
E
Fist T
E H PERCEPTION of Strength on damage rolls
LORE T +4 = 1 + 3 Other Weapon Proficiencies T
You use this ability to try to find things using your senses. For a Perception with melee weapons that have
Two Actions E
INT PROF E check, roll a 20-sided die (d20) and add the Perception statistic (the number the finesse trait (like your
Under world longbow, longsword, rapier, shortbow, shortsword in the magnifying glass). rapier, dagger, and shortsword).
MEDICINE T +5 = 2 + 3 MELEE WEAPON
+7 4 3
E
WIS PROF
Rapier
= + T
E I SAVING THROWS Trap Spotter
Three Actions
+2
ATTACK DEX
STR/DEX PROF
= 2 + 0 To resist some spells, poisons, and other dangers, you need to make a You gain a +1 circumstance bonus
1d6 + 4
T
NATURE E
WIS PROF
DAMAGE BLUDGEONING PIERCING saving throw. Roll a 20-sided die (d20) and add one of three saving throw to Perception checks to find traps, to

+1
DIE DEX
STR SLASHING statistics determined by the effect you’re rolling against: Fortitude, AC against traps, and to saving throws
OCCULTISM T = 1 + 0 TRAITS
Reaction E
INT PROF deadly d8, finesse Reflex, or Will. against traps. Even if you

+0
aren’t Searching, the GM
PROFICIENCY PERFORMANCE T
E
= 0 + 0 MELEE WEAPON
+7 = 4 + 3 T
E J DEFENSES rolls a secret check to see
CHA PROF Shortsword ATTACK DEX
STR/DEX PROF
+2
UNTRAINED Your Armor Class represents how hard it is for enemies to hit you. if you find any traps where
RELIGION T = 2 + 0 DAMAGE 1d6 + 4 BLUDGEONING PIERCING As a rogue, you can wear light armor. you are.
0 E
WIS PROF
SLASHING
DIE DEX
STR
SOCIETY T
E +4 = 1 + 3 TRAITS
agile, finesse, versatile S K WEAPONS AND ATTACKS Whisper Elf
TRAINED INT PROF
You can make a melee or ranged attack with the Strike action You have a +2 circumstance bonus to
+7 4 3 0 3
RANGED WEAPON
+7 4
T
2 + level T = + – = + (see your reference card). Roll a 20-sided die (d20), add the Perception to hear creatures within 30 feet.
STEALTH E
Dagger
E
DEX PROF ARMOR ATTACK DEX PROF
attack statistic, and compare it to the target’s AC.
EXPERT SURVIVAL T
+5 = 2 + 3 DAMAGE 1d4 + 1 PIERCING 10FEET 1
L
E
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD LEVEL
THIEVERY T
E
+7 = 4 + 3 - 0 TRAITS
agile, finesse, versatile S AMMO You’re a 1st-level rogue. As you gain
DEX PROF ARMOR Experience Points in adventures, you can track it in the XP box.
SKILL NOTES
Permission to photocopy.
© Paizo Inc. 2024
M IS
N ON THE FACING
Equipment andPAGE
Spells on Reverse Side

PZO2106 Character Sheet-3rd Printing.indd 1 10/23/23 6:03 PM

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