Rogue 1 RozalthirieAHHHH
CLASS & LEVEL PLAYER NAME
Lekali
Elf Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 14 10 --
11 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
+0
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
19 DEFENSES HIT DICE DEATH SAVES
+4 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
15 -1
+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip
+2 +0 Athletics STR === TOOLS ===
ABILITY SAVE DC Dice Set, Thieves' Tools, Vehicles (Land)
P +4 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +1 Insight WIS Common, Common Sign Language, Elvish,
30 ft. (Walking) Infernal, Thieves’ Cant
14 P +4 Intimidation CHA
+2 Investigation INT
+2 -1 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & TRAINING
WISDOM P +1 Perception WIS
+2 Performance CHA === ACTIONS ===
9 +2 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting,
E +8 Sleight of Hand DEX Interact with an Object, Study, Influence
E +8 Stealth DEX
CHARISMA -1 Survival WIS
15
+2
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
11 PASSIVE PERCEPTION
Unarmed Strike +2 1 Bludgeoning
11 PASSIVE INSIGHT
12 PASSIVE INVESTIGATION
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 1 RozalthirieAHHHH
CLASS & LEVEL PLAYER NAME
Lekali
Elf Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === You have Darkvision with a range of 60 ft.
| Increase two scores (+2 / +1) •
* Core Rogue Traits • free-rules 129 * Elven Lineage • free-rules 190 Increase one scores by 2 and a different score by 1.
Choose a lineage from the Elven Lineages table. You
* Expertise • free-rules 129 gain the level 1 benefit of that lineage.
You gain Expertise in two of your skill proficiencies of === FEATS ===
your choice. | High Elf Lineage •
You gain the spells outlined in the Elven Lineages * Weapon Mastery • PHB-2024 129
* Sneak Attack • free-rules 129 table, and whenever you finish a Long Rest, you can
Once per turn you can deal an extra 1d6 damage to replace the cantrip at level 1 with a different cantrip | Handaxe (Vex) •
one creature you hit with an attack if you have from the Wizard spell list. Vex. If you hit a creature with a Handaxe and deal
Advantage on the roll and the attack uses a Finesse or damage to it, you have Advantage on your next attack
Ranged weapon. The extra damage’s type is the same * Elven Lineage Spells • free-rules 189 roll against that creature before the end of your next
as the weapon’s type. turn.
| High Elf - Charisma •
You don’t need Advantage on the attack if at least one | Longsword (Sap) •
of your allies is within 5 ft. of the target, the ally doesn’t * Fey Ancestry • free-rules 190 Sap. If you hit a creature with a Longsword, that
have the Incapacitated condition, and you don’t have You have Advantage on saving throws you make to creature has Disadvantage on its next attack roll
Disadvantage on the attack roll. avoid or end the Charmed condition. before the start of your next turn.
| 1 Action * Keen Senses • free-rules 190 | Vex (Handaxe): 1 Action
You have proficiency in the Insight, Perception, or
* Thieves’ Cant • free-rules 129 Survival skill. | Sap (Longsword): 1 Action
You know Thieves’ Cant and one other language of
your choice. * Trance • free-rules 190
You don’t need to sleep, and magic can’t put you to
* Weapon Mastery • free-rules 129 sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during
which you retain consciousness.
=== ELF SPECIES TRAITS ===
* Languages • free-rules 37
* Creature Type • free-rules 190 Your character knows at least three languages:
You are a Humanoid. Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a
* Size • free-rules 190 language means your character can communicate in it,
You are Medium. read it, and write it.
* Speed • free-rules 190 * Ability Score Increases • free-rules
Your speed is 30 ft. When determining your character’s ability scores,
increase one score by 2 and a different one by 1, or
* Darkvision • free-rules 190 increase three scores by 1.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Quiver 1 1 lb.
Leather 1 10 lb. Arrows 20 1 lb.
SP 0 Dagger 1 1 lb. Thieves' Tools 1 1 lb.
Dagger 1 1 lb. Backpack 1 5 lb.
EP 0 Dagger 1 1 lb. Quiver 1 1 lb.
Dagger 1 1 lb. Arrows 20 1 lb.
GP 46 Shortbow 1 2 lb. Thieves' Tools 1 1 lb.
Shortbow 1 2 lb. Oil 7 7 lb.
PP 0 Shortsword 1 2 lb. Ball Bearings 1,000 2 lb.
Shortsword 1 2 lb. Rations 5 10 lb.
WEIGHT CARRIED
138 lb. Clothes, Common 1 3 lb. Rope 1 5 lb.
ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
165 lb. Crowbar 1 5 lb.
PUSH/DRAG/LIFT Crowbar 1 5 lb.
330 lb. Backpack 1 5 lb.
EQUIPMENT
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Rogue 1 RozalthirieAHHHH
CLASS & LEVEL PLAYER NAME
Lekali
Elf Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
Bell 1 -- Crowbar 1 5 lb.
Tinderbox 1 1 lb.
Waterskin 1 5 lb.
Hooded Lantern 1 2 lb.
Candle 10 --
Crowbar 1 5 lb.
Oil 7 7 lb.
Ball Bearings 1,000 2 lb.
Rations 5 10 lb.
Rope 1 5 lb.
Bell 1 --
Tinderbox 1 1 lb.
Waterskin 1 5 lb.
Hooded Lantern 1 2 lb.
Candle 10 --
ADDITIONAL EQUIPMENT
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Female 18 Medium 5’6 143
GENDER AGE SIZE HEIGHT WEIGHT
Lekali Neutral Tan Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I don’t pay attention to the risks in
a situation. Never tell me the odds.
The best way to get me to do
something is to tell me I can’t do it.
PERSONALITY TRAITS
Freedom. Chains are meant to be
broken, as are those who would
forge them. (Chaotic)
IDEALS
I will become the greatest thief
that ever lived.
BONDS
When faced with a choice between
money and my friends, I usually
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Minor Illusion Elven Lineage Spells -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
SPELLS
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