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King's Guard D&D Sheet

The document details a character sheet for a Level 10 Paladin named EternalBlossom, a human soldier with various attributes, skills, and abilities. It includes information on hit points, saving throws, proficiencies, spells, and equipment. The character has features such as Divine Sense, Lay on Hands, and Channel Divinity, along with a selection of prepared spells and actions.

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0% found this document useful (0 votes)
16 views4 pages

King's Guard D&D Sheet

The document details a character sheet for a Level 10 Paladin named EternalBlossom, a human soldier with various attributes, skills, and abilities. It includes information on hit points, saving throws, proficiencies, spells, and equipment. The character has features such as Divine Sense, Lay on Hands, and Channel Divinity, along with a selection of prepared spells and actions.

Uploaded by

moslie
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Paladin 10 EternalBlossom

CLASS & LEVEL PLAYER NAME


King's Guard
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+5 Constitution +2 20 84 --
+3 +3 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
16
• +10 Charisma
Immunities - Charmed, Disease, Total 10d10 SUCCESSES
Saving Throw Modifiers Frightened
DEXTERITY FAILURES
+3 Bonus on
+2 saves DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+2 +0

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
+3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Halfling
30 ft. (Walking)
+0 P +7 Intimidation CHA
P +4 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 4 times per long
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 50 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 50 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 15).
17 === SPECIAL ===
Divine Sense • 4 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Spear +7 1d6+3 Piercing Simple, Thrown, Versatile, Range (20/60)

Unarmed Strike +7 4 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 10 EternalBlossom
CLASS & LEVEL PLAYER NAME
King's Guard
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | 1 Action


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +3 bonus to all
total cover. You can use this feature 4 times per long | Oath of Devotion saving throws.
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Aura of Devotion • PHB 86
| 4 / Long Rest • 1 Action While you are conscious, friendly creatures (including
* Channel Divinity • PHB 86 you) within 10 ft. can't be charmed.
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 50 * Aura of Courage • PHB 85
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a While you are conscious, you and friendly creatures
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the within 10 ft. can’t be frightened.
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +3 to attack
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft
beyond that. You can end the effect as part of any === HUMAN RACIAL TRAITS ===
| Lay on Hands Pool: 50 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
or if you fall unconscious. * Ability Score Increase • BR 31
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends * Languages • BR 31
and undead. Each fiend or undead that can see or You can speak, read, and write Common and one
| Great Weapon Fighting • PHB hear you within 30 ft. must make a WIS saving throw extra language.
You can reroll a 1 or 2 on damage dice with melee (DC 15). On failure, it is turned for 1 minute or until it
weapons wielded with two hands. takes damage.

* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 15, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+7). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Plate 1 65 lb.

SP 0 Spear 1 3 lb.

Greatsword 1 6 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Dice Set 1 --

Holy Symbol 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

142 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

0 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
King's Guard
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 15 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

=== 3rd LEVEL === 2 Slots OO

P Beacon of Hope <C> Paladin (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Dispel Magic Paladin (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Paladin CHA 15 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

SPELLS

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