Warcry in The Old World
Warcry in The Old World
1
In General Fighter Spam:
Warcry in the Old World is played like To prevent players spamming the same
normal Warcry, on the Warcry board, and fighters, add +10, +20, +30 etc. to the cost
using the battleplan cards. of each fighter type beyond the first that
Warcryme uses the same rules as Warcry, the player is including in their list.
but with a few extra rules.
[Double] Hold the Line! [Double] Aimed Shot [Double] Form Shieldwall
A fighter can use this ability only if Scout only. Bulwark only.
there is a visible friendly fighter Add +1 to the Strength and Damage This fighter, and friendly visible
within 1" of them. Until the end of characteristics for the next Attack fighters with the Bulwark runemark
this fighter's activation, add +1 to action this fighter makes this within 3” of him, gain +1 Toughness
the Strength and Attacks of Attack activation that targets an enemy until the end of the battle round.
actions made by this fighter than more than 3” away.
have a range of 2" or less.
.
[Triple] Wide Sweeping Blow [Triple] Volley Fire [Quad] Flow of Battle
Destroyer only. Scout only. Leader only.
Allocate a number of Damage to all Add half the value of this ability Pick a number of visible friendly
visible enemy fighters within 3" of (rounded up) to the Attacks fighters with the Bulwark
this fighter equal to half the value of characteristic of Attack actions and/or Destroyer runemarks
this ability (rounded up). made by this fighter this activation equal to the value of this ability
that targets an enemy fighter more that are within 6" of this
than 3" away. fighter.
Each of these fighters may
make a bonus Move action or a
bonus Disengage action (they
do not all have to make the
same action).
REIKLAND SPECIAL ABILITIES
[Double] Honest Steel [Double] Exemplary Officer [Triple] Tactical Supremacy
Leader only. Leader only. Leader only.
Add +1 to the Damage done by Until end of battle round, add the Gain one Wild Dice.
Attack actions made by this fighter value of this ability to the value of
this activation that have a range of other abilities used by friendly
1” or less. visible fighters within 6" (to a
combined maximum of 6).
[Triple] Jaws and Brutality! [Triple] Whirlwind of Chains [Quad] Fanatical Fury
Beast only. Destroyer only. Destroyer only.
The next time this fighter Allocate a number of Damage to all This fighter makes a bonus
finishes a Move action within visible enemy fighters within 3" of Attack action.
1” of one or more visible this fighter equal to half the value of Add +1 to the Strength and
enemies, pick one of those this ability (rounded up). Attacks characteristics of that
enemies. Attack action if this fighter
Allocate a number of Damage has any Damage points
to that enemy equal to the allocated to them.
value of this ability.
[Double] Scurry Away! *Double+ Assassin’s Leap [Double] Flurry of Throwing Stars
Roll a D6: On a roll of 4+, this Agile Only. Agile only.
warrior may perform a free This warrior can fly when making Pick a visible enemy fighter
Disengage action. Move actions until the end of his within 6" of this fighter and
activation. However, he cannot roll two dice.
move vertically upwards more than On a 4-5, allocate 1 Damage
3" from this ability. to that fighter.
On a 6, allocate a number of
Damage to that fighter equal
to the value of this ability.
[Triple] Crack the Whip [Triple] Perfect Killer [Quad] Master of Silent Death
Champion only. Agile only. Agile only.
Choose a friendly visible Until the end of this warrior’s This warrior can fly when
fighter with the Gargantuan activation, add +1 to this making move actions until the
or Beast runemarks within 4” fighter’s Attacks and +1 end of his activation.
of this fighter. Damage to Attack actions However, when flying, he
That fighter makes a bonus made by this fighter that have cannot move more than 3"
Attack action with +1 Attacks a range of 1" or less. vertically upwards from this
to that Attack action. ability.
In addition, this warrior
makes a bonus Move action.
Then, he may make a bonus
Attack action.
[Double] Warp Lightning [Triple] Skitterleap [Quad] Curse of the Horned Rat
Mystic only. Mystic only. Mystic only.
Pick a number of visible Pick a friendly warrior that is Pick a visible enemy fighter
enemies equal to the value of within 12" of this warrior. within 6” of this fighter and
this ability. Remove that warrior from the roll six dice.
The first enemy picked must battlefield. For each roll of 3-6, add
be within 8” of this fighter, Then immediately place that Damage to that enemy equal
and each subsequent enemy warrior anywhere on the to half the value of this ability
picked must be within 3” of a battlefield within 4" of this (rounded up).
fighter that has already been warrior. If the enemy fighter is taken
picked (the same fighter The warrior chosen to be down from this damage,
cannot be picked twice). affected by this spell does not replace that enemy with a
Allocate 1 Damage to each of have to be visible to the Clanrat of your choice that
the picked fighters. warrior using this ability. you now control.
CULT OF POSSESSED
Cost Name Weapons 4 7 8 Runemarks 5 2 6 3 5 2 6 3
130 Magister Dagger, Blast 4 4 12 Leader, Mystic 1 4 4 2/4 3-7 2 3 3/6
180 Possessed Claw 4 4 20 Brute 1 4 5 2/5
170 Possessed Tentacle 4 4 20 Brute 2 4 4 2/4
55 Darksoul Flail 4 3 10 Destroyer 3 3 3 1/3
60 Darksoul Great Axe 4 3 10 Destroyer 1 3 4 1/3
90 Gor Swords 5 3 12 Scout 1 4 3 1/3
75 Gor Mace, Shield 5 4 12 Scout 1 3 3 1/3
55 Cultist Short Bow 4 3 8 1 2 3 1/3 3-12 2 3 1/3
50 Cultist Spear 4 3 8 2 2 3 1/4
70 Harpy Claws 8 3 3 Beast, Fly 1 3 3 1/2
***
[Double] Imbued with Dark Power [Double] Brayherd Ambush [Double] Nightmarish Visage
Until the end of the battle round, Scout only. Brute only.
add +1 to the Attacks and Strength Until the end of the battle Pick a visible enemy fighter
characteristics this warrior’s next round, add +1 to this fighter’s within a number of inches of
Attack action that has a range of 3” next Move action and +1 to this fighter equal to the value
or less. this fighter’s next Attack of this ability and roll a D6.
action that has a range of 3” On a 3+, until the end of the
or less. battle round, that fighter
cannot make Move actions or
Disengage actions.
[Triple] Maniacal Rage [Triple] Flaying Frenzy [Quad] The Will of Chaos
Destroyer only. Brute only. Until the end of this warrior's
Allocate a number of Damage Use only if an enemy has activation, add +1 to the
to all visible enemy fighters been taken down by an Attack Attacks characteristic of
within 3" of this fighter equal action from this warrior this Attack actions made by this
to half the value of this ability activation. warrior.
(rounded up). This warrior makes a bonus In addition, each time an
Move action. enemy warrior is taken down
Then he may make a bonus by an Attack action by this
Attack action. warrior this activation that
had a range of 2“ or less, this
warrior man make a bonus
Move action.
[Double] Shambling Horde [Double] The Red Thirst [Double] Aura of Dred
Warrior only. Destroyer only. Leader only.
Use only if this fighter is within Use only if an enemy was taken Pick a visible enemy fighter
6” of a visible friendly fighter down by an Attack action made within a number of inches of
with the Leader, Mystic, or Icon by this fighter this activation. this fighter equal to the value of
Bearer runemarks. Remove a number of Damage this ability and roll a D6.
This warrior makes a bonus from this fighter equal to the On a 3+, until the end of the
Move action equal to the value value of this ability. battle round, that fighter
of this ability in inches cannot make Move actions or
(rounding up). Disengage actions.
[Double] Lead with Strength [Double] Readied Stance [Double] Silver Arrows of Arha
Champion only. Champion only. Mystic only.
Use only if an enemy was Until the end of this battle Until the end of the battle round,
taken down by an attack round, add half the value of this fighter has access to the
action made by this fighter this ability (rounded up) to the following attack profile:
this activation. Toughness characteristic of 5 2 6 3
This fighter may make a this fighter. 3-14 6 3 1/2
bonus Move action or a bonus
Attack action.
[Double] Hearty Stew [Double] Hide in Plain Sight [Triple] Trampling Charge
Agile only. Agile only. Gargantuan only.
Use only the battle round Until the end of the battle round, The next time this fighter
this fighter was deployed. enemies cannot target this fighter finishes a Move action within 1”
All fighters in this fighter’s with Attack actions that have a of one or more enemies, pick
combat group gain +1 range of 6” or more while this one of those enemies.
Wound (including this fighter is within 1” of any terrain Allocate a number of Damage
warrior himself – this may feature. to that enemy equal to the
take them above their value of this ability.
starting Wounds).
DRAMATIS PERSONAE
Points Name Weapons 4 7 8 Runemarks 5 2 6 3 5 2 6 3
140 Aenur Great Sword 5 4 12 Elite 1 3 5 3/6
180 Johann Swords, Knives 5 4 12 Agile 1 4 4 2/4 8 5 3 1/3
210 Bertha Hammers 4 4 20 Leader, Priest 1 4 4 2/4
200 Veskit Claws, Pistols 5 5 25 Champion 1 4 4 2/4 3-6 2 5 2/5