AP Physics - Projectile Motion
A projectile is any object that falls through the air. These objects are accelerated downward by the force of gravity.
They are also affected by their passage through the air, to varying degrees. We will ignore the effects of air
resistance, however, which can be safely done if the object is dense and the distance that it falls is not too great.
Projectiles always follow a curved path called a trajectory (this trajectory is a segment of a parabola, a fact
discovered by Galileo). Sometimes the trajectory is called a ballistic path. Such motion is three dimensional, but
we will, for simplicity's sake, deal only with motion in two dimensions – up/ down, and sideways.
The key to efficiently deal with projectile motion is to simply break the velocity down into its horizontal and vertical
components.
Vectors that are perpendicular to each other act independently. This is so important so I will rewrite it in friendly
letters to drive home its importance:
Vectors that are perpendicular to each other act independently.
This means that the horizontal and vertical components of a velocity vector don't affect each other. The up and down
motion has nothing to do with the sideways motion and the sideways motion has no effect on the up and down
motion.
This is like a really important KEY CONCEPT !
Assumptions:
We are required to make a couple of assumptions here:
1. g has magnitude of 9.80 m/s2 and is always downward.
2. Effect of air resistance can be ignored.
3. Rotation of earth can be ignored.
4. Motion (the horizontal velocity component) in the horizontal direction is constant.
The velocity of a projectile has two components, vx and vy.
vy = v sin vx = v cos vy v
vx
Note that we have already mastered the task of calculating these pesky components.
Projectile motion problems are quite simple – they require no really difficult mathematics nor do they really tax your
brain. With stated, none-the-less, for some reason, students often struggle with them. Since you will not have a
whole lot of time (we do got to move fast in the old AP world), you must take the time to master them.
In this highly informative and user-friendly pub you will find in clear and concise prose all you need to know. So
what do you need to know? Let’s find out.
Important concepts are:
horizontal velocity component is always constant
There is no acceleration in the horizontal direction.
co n sta n t h o rizo n ta l ve loc ity
vx
ve rtica l veloc ity in c rea se s w ith tim e vy
The ball on the left simply falls – it has no horizontal motion. The other ball is launched with a horizontal velocity of
vx. This horizontal velocity does not change and the ball moves sideways at a constant rate. They both fall
downwards at exactly the same accelerating rate. They hit the ground at the same time. Do you see why this is so?
A projectile launched upwards at some angle would have a parabolic path that looks like the drawing below. Drawn
on the projectile is its velocity vector and the x and y velocity components.
As long as the projectile is in the air, it will do two things:
It will move horizontally at a constant speed.
It will accelerate downwards at a constant rate of g.
The way you solve these problems is to break it into two problems, a constant motion horizontal motion problem and
a vertical constant acceleration problem.
The best way to see how to do this is to jump in and solve some problems.
A flagpole ornament falls off the top of a 25.0 m flagpole. How long would it take to hit the ground?
We assume that the ornament has no horizontal velocity. It falls straight down. We know how to do this problem.
so that
Plug in the given values:
A stone is thrown horizontally from the top of a cliff that is 44.0 m high. It has a horizontal velocity of 15.0 m/s.
We want to find how long it takes the stone to fall to the deck and how far it will travel from the base of the cliff.
This is like the flagpole problem, except that the stone has an initial horizontal velocity. But we know that the time
it takes to hit the ground is the same as if it were falling straight down. (This is the key concept!!!). So finding the
time is exactly like the previous problem. Once we’ve found the time, we can then find how far it travels
horizontally.
Now that we know how long it takes to fall, we can figure out the horizontal distance it travels before it hits the
ground. It has a constant horizontal speed, and can travel sideways at this speed as long as it is in the air falling, so to
find x we use its average velocity and the time:
A B-17 (a World War II era multiengine bomber) is flying at 375 km/h. The bombs it drops travel a horizontal
distance of 5 250 m. What was the altitude of the plane at the time they had the old "bombs away"?
We have to find the time for the bomb to travel a horizontal distance of 5 250 m:
First we convert the bomber’s speed to meters per second:
Then we can find the time it takes the bomb to travel a horizontal distance of 5 250 m.
Now we can find the vertical distance (altitude):
Upwardly Moving Projectiles:
This is the one where the monkey is hanging from a tree in the jungle and the hunter wants to shoot it. Except that
the monkey can instantly detect a gun shot and will let go of the branch and fall straight down. So where, was the
main idea, should the hunter aim? Below the monkey, at the monkey, above the monkey?
19.6 m 44.1 m
4.7 m
1s 2s
3s
P ro jectile fa lls b elo w stra ig h t lin e p a th
Well we saw that the hunter should aim straight at the monkey. This is because the bullet will fall the same distance
as the monkey, so when you aim at the monkey and fire the round, the monkey and the bullet will fall together and
you will end up drilling the poor innocent little critter.
M on k ey an d th e H u n ter
Physics can really be cruel, can’t it?
Here is the path of a projectile that is launched at some angle to the horizon. It has a horizontal velocity component
and a vertical velocity component. For as long as it is in the air, it will be moving horizontally at vx. It will move
upward because of its initial vertical velocity, vy. Gravity will act on it however, slowing it down. Eventually, at the
top of the path, its vertical velocity will be zero. It will still have its horizontal velocity component, however. Then
it will begin to fall downwards. When it finally reaches the same height it began with, its vertical speed will be the
vy = 0
y
vy - vy
x
same as what it began with, but the direction of its velocity will be downwards instead of upwards (as it was at the
beginning).
The projectile will travel a horizontal distance of x (this is often called the range). It will travel upwards a vertical
distance of y. In half the total time of flight it will reach y and its vertical velocity will be zero.
There’s a lot of symmetry going on here.
We also assume that the projectile begins and ends at the same height. If this is not true, it will be spelled out in the
problem.
A ball is given an initial velocity of 22. 7 m/s at an angle of 66.0 to the horizontal. Find how high the ball will
go.
To solve this problem, we have to find the vertical velocity of the ball. Once we know it, we can find how high it
goes.
The ball starts out with v y and rises till its vertical velocity is zero. We can use these as the initial and final velocity
of the ball.
Note that we have to pay attention here to the sign of the motion. We have both down and up motion and have to be
clear about which direction is possible. Of course if the motion is in only one direction, we don’t have to worry about
it.
A naval gun fires a projectile. The gun’s muzzle velocity (so speed of the bullet) is 345 m/s at an elevation of
32.0 . What is the range of the shot?
First find the vertical velocity:
Now we can find the time: We know that
Now we can find the range since we know the time. First we find the horizontal velocity:
A punter has a hang time of 4.5 s. If the ball travels down the field 48 m, what was the kick angle?
To find the angle of the kick, we need to use some trig. Probably the easiest thing to do would be to find the
horizontal and vertical component of the velocity and use the tangent function to find the angle.
The horizontal speed is easy to find - we know the time and we know the range.
We can find the vertical velocity because we know the time that the ball is in the air – the time to go up and the
time to go down.
Let’s look at the path for the ball from when it is at its max height to when it hits the ground. This means that its
initial velocity is zero and its final velocity is v y.
The time for the ball to fall is half the total time.
A stone is thrown off the top of a building from a height of 45.0 m. The stone has a launch angle of 62.5 and a
speed of 31.5 m/s. (a) How long is the stone in flight, (b) how far from
the base of the building does it travel? (c) What is its speed just before y
it hits the ground?
(a) First we find its vertical velocity component.
45 .0 m
Now we can use this to find the time to reach its highest point.
Now we can find how high it rises:
It took 2.85 s to reach this height, it will now fall this distance plus the height of the building before it hits the
ground. So it will fall a distance of:
We can find the time to fall this distance:
The total time in the air is the total of these two times we found:
(b) We next find the distance from the base. This is easy since we know how long the projectile will be moving
sideways:
First we find the horizontal velocity:
(c) To find the speed at the ground, we need to “recombine” the two components into the actual velocity vector.
We can use the Pythagorean theorem for this:
Speed at ground:
We need to find vy at the bottom. We know that the rock falls for a time of 4.16 s from its max height. We can use
this to find its speed just before it hits.
The first digital computer, called ENIAC (Electronic Numerical Integrator and Computer) became operational in
1946. It was funded by the Army in World War II. The purpose for the thing was to calculate trajectories for
artillery shells to produce firing tables that the gun crews who served the guns could utilize. It could 500 numbers in
only one second and could calculate the trajectory for a firing problem in only 30 seconds – a true miracle. It used
electronic tubes and required 174 kilowatts of power (that’s 233 horsepower for you non-metric folks).
Anyway, the power needed to solve one trajectory problem was about the same as the amount of power generated by
the powder charge during an actual fire mission for a single shell. Interesting.
Here we go, one last problem:
You throw a potato at an angle of 22.2 . If the thing is in the air for 1.55 s, how far did it go, distance-wise?
In half the time it will travel to its maximum height. It will fall back down to the earth in the other half of the
time, so we can look at half the path, say from when it has an initial velocity of v y to when it reaches the highest
point of its path where its vertical velocity is zero.
Since we know the angle and the vertical velocity, we can find the horizontal velocity.
We can now find the distance it travels since we know the time and the velocity:
Dear Cecil:
When I was a small boy I attended a circus that featured a "human cannonball." This
amazing fellow was shot out of a large cannon and flew about thirty yards into a giant
net. How did they do this without blowing the poor guy to pieces? It seems to me if
this was legitimate the only thing emerging from the barrel of the cannon would be
ten thousand human cannonball pieces.
--Rob Marchant, Carrollton, Texas
Dear Rob:
That's what you wish would happen, you savage. Happily, the art of human ballistics today
has reached such a pitch of perfection that it's no more dangerous than, oh, shaving with a
chainsaw. Which is to say it's still pretty easy to get yourself injured or killed.
Human cannonballs aren't blasted from the cannon with gunpowder. They're propelled by a
catapult. The flash, loud noise and smoke are supplied by firecrackers and such.
The first human cannonball was a young woman named Zazel, who made her maiden
voyage, so to speak, on April 2, 1877 at the Westminster Aquarium, which I presume is in
London. Zazel employed "elastic springs," but human cannoneers soon graduated to more
potent technology. The propellant of choice today is compressed air. The human projectile
climbs into a hollow topless cylinder that slides inside the cannon barrel. Having been
lowered to the bottom of the barrel, the cylinder is blasted forward by compressed air at
150-200 pounds per square inch. The cylinder stops at the cannon's mouth. Its occupant
doesn't.
Being shot from a cannon, like jumping out of an airplane, isn't that strenuous; it's the
sudden stop at the end that's a bitch. Elvin Bale, the "Human Space Shuttle," was
experimenting with air bags to break his fall while on tour in 1986. He overshot the airbags
and crashed into a wall, seriously injuring himself. On another occasion two members of
the Zacchini family, long famous for its cannonballing exploits, were launched
simultaneously from opposite ends of the circus. They collided in mid-air; one Zacchini
broke her back.
Historian A.H. Coxe says of 50 human cannonballs more than 30 have been killed, mostly
by falling outside the net. Even if you avoid mishaps, many human cannonballs black out in
flight, which makes me wonder about long-term brain damage. (OK, I lied when I said it
wasn't strenuous. Sue me.) Of course you might figure anybody who lets himself get shot
from a cannon is a couple eggs short of a dozen to start with. If you must have heavy-
caliber kicks, I say join the Marines. At least they let you shoot back.
--CECIL ADAMS