PRESENTS
GRAPHIC DESIGN
GRADUATE PROGRAMME
BECOME A
PROFESSIONAL
GRAPHIC DESIGNER
Adobe Illustrator
Graphic Design Adobe Photoshop
Adobe InDesign
UI & UX Design Figma
Course Fees:
Easy EMI options
4 certification upon
Successful completion of course
Limited seats available!
OUR
COURSE
MODULES
ADOBE
ILLUSTRATOR
Illustrator is the industry-standard vector graphics
application that lets you create logos, icons, sketches,
typography and complex illustrations for print, web,
interactive, video and mobile devices.
Its time saving features allow users to create work
quickly and efficiently at the highest professional
standard.
A closer look at what you will learn:
1. We will start with the basics, unique features. You will also
so you feel totally at ease with learn how to create your own
the interface, preferences, custom brushes.
setting up new documents. We
will also cover fundamental 5. In the next topics you will
principles like the difference learn about tracing
between vector and pixel photographs with a powerful
graphics. feature called Image Trace and
everything you need to know
2. The next two topics will about adding type to your
teach you everything you need illustrations.
to know about working with
objects in Illustrator. These are 6. Once you are comfortable
the buildings blocks of all with all of that you can move
vector graphics so these initial onto the Advanced Techniques
lessons will help you to section, which will introduce
understand and work with more complex features like
more complex tools later on. Symbols, Graphs, Gradient
Meshes, Perspective Drawing,
3. Next up, in the drawing Recolor Artwork and
section of the course, master workflows like Masking.
drawing modes, the Pen tool,
Curvature tool and all the 7. Finally, discover how to
different ways you can draw correctly export your work for
and manipulate paths. print and screen, and ways to
share and archive your
4. Next learn about the projects.
different types of Brushes and
how to make the most of their
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 1: Introduction
What is Graphic Design? Introduction to Adobe Illustrator | Vector
Graphics vs Raster Graphics
Section 2: Basics
Interface Overlook | Customize your workspace | Document Settings -
Create and Save New Document | Differences between CMYK vs RGB
| Navigation - Zoom Tool & Pan Tool
Section 3: Working with Objects
Selection Tool | Transformations | Undo - Redo | Copy, Paste, Paste in
Place | Group, Ungroup | Arrange | Basic Shapes | Aligning and
Distributing Objects | Pathfinder | Shape builder tool
Section 4: Drawing
Direct Selection Tool | Pen Tool | Anchor point Tool | Pen Tool
alternatives - Curvature Tool, Reshape Tool, Arc Tool, Corner Widget |
Symmetrical drawing (Reflection tool) | Concentric drawing
techniques (Rotation Tool) | Transform each effect | Repeat Option |
Shaper, Pencil, Smooth, Path Eraser & Joint tools | Eraser, Scissors &
Knife tool | Transform Tools (scale and shear tool) | Distort and
Transform tools
Section 5: Appearance of Objects
Stroke settings | Width tool | Color Theory | Swatches & Color Panel |
Pantone Color | Gradients | Freeform Gradients | Gradient Mesh |
Creating Patterns | Refining Pattern Design | Layer Panel | Effects |
Appearance panel | Artboards
Section 6: Brushes
Calligraphic Brushes | Scatter Brushes | Art Brushes | Bristle Brushes |
Pattern Brushes | Image Brushes | Strokes on image
Section 7: Type (Text)
Types of Typefaces | Character formatting | Paragraph formatting |
Using Text style | Fonts | Variable and SVG Fonts | Touch Type Tool |
Type on a Path | Type Inside and Around Shapes | Create Outlines
from Text | Envelope Distort (Warp Text | Mesh Text | Make with Top
Object) | Text Wrap | Blending Objects
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 8: Working wth Images
Difference between Linked & Embed | Creating a Package | Preparing
simple images for tracing | Preparing complex images for tracing |
Image Trace
Section 9: Advanced Techniques
Introduction to Masking - Draw Inside, Clipping Mask, Opacity Mask |
Creating Cutout Tendy Poster | Compound Path | Creating Fashion
Posters | Image within Text | Recolor Artwork | Slice Tool | Puppet
Warp tool | Symbols | Symbol Tools | 3d | Perspective-Intro |
Perspective Drawing | Graphs
Section 10: Artboards & Export
Artboards | Saving work for Print | Saving work for Web | Export for
Screens
ADOBE
PHOTOSHOP
If you can think it, you can make it with Photoshop,
the world’s best imaging and graphic design software.
Create and enhance photographs, illustrations and 3D
artwork. Design websites and mobile apps. Edit
videos, simulate real-life paintings and more. It’s
everything you need to make any idea real.
A closer look at what you will learn:
1. First of we will start with the learn the difference between
basics, so you feel totally at technical and creative image
ease with the interface, retouching and all the features
navigation, preferences, setting and techniques professionals
up new documents and use for enhancing images for
applying simple adjustments to adverts, movie posters and the
images. beauty industry.
2. The next topic will teach you 6. You will also learn about all
everything you need to know the different types of image
about one of the most crucial files, the pros and cons of each
features in Photoshop, working of them and how to work with
with Layers. the robust Adobe Camera
RAW editor.
3. Moving on you will learn
about all the drawing tools and 7. There is also a whole topic
techniques, focusing on dedicated to working with
creating and working with type in Photoshop, which can
Brushes and Vector Shapes. be extremely important when
working on adverts and
posters.
4. The following topics will
walk you through core skills
that are essential to work 8. The final two topics will
non-destructively in ensure you understand how to
Photoshop: Transformations, save and export your work and
Selections, Masking, Smart learn more advanced
Objects and Adjustment Photoshop workflows
Layers. including 3D Layers, the
Timeline panel, Lightroom
5. The next topic is all about
integration and so much more.
retouching techniques. You will
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 1: Introduction
Create a Black and White Image | Quickly improve images with
Camera Raw | Speed up Photoshop | Discover Panel - Find hotkeys
and panels fast!
Section 2: Get Started
Use Photoshops interface efficiently | Customize your workspace |
Create a new project | Open images in Photoshop | Save your
Photoshop work | Export your work in Photoshop | Get around
Photoshop fast-zoom-pan | Use the History Panel to fix your mistakes
| How to use Undo in Photoshop | Resize an image | Crop and
straighten photos | The properties panel
Section 3: Layers Part 1
What Are Layers | Start Using Layers | Use the Layers Panel | Move
Layers | Arrange Images Quickly | Layer Opacity vs. Fill
Section 4: Layers Part 2
Layer Types Explained | Customize the Layers Panel | Identify Layers |
Filter Layers | Manipulate Layers - Free transform | Use of Blending
Modes | Lock Layers
Section 5: Selections Part 1
Selections explained | Selections explained | Rectangular Marquee |
Elliptical Marquee | Layer masks | Combine 2 images with layer masks
| Quick Selection Tool and Magic Wand | Make an orange purple |
Change the color of a t-shirt
Section 6: Selections Part 2
Lasso Tools | Pen Tool Overview | Direct & Path Selection Tools | Quick
Mask Mode | Color range - Select a Color in a Photo | Remove
Background | Save and Load Selections | Select and mask hair
Section 7: Raster Layers
Use the Brush Tool | Soften Skin Imperfections | Use the Eye Dropper
& Swatches | Resolution vs Image Size | Color Replacement tool -
Replace Color | Layer Styles | Neon Effect | Embed Text in
Photos-displace
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 8: Shape Layers
Create Shapes | Modify Shapes | Use Custom Shapes | Design Shapes |
Generate Guides from Shapes | Place Images in Shapes Clipping Mask
vs Layer Mask vs Vector Mask
Section 9: Artboards
Introduction | Find out how artboards can help you | The hidden value
of artboards | Creating and resizing artboards | Duplicate artboards
and using guides | Exporting artboards
Section 10: Work with Smart Objects
Smart Objects Explained | Linked Smart Objects | Create a realistic
mockup | Filters with Smart Objects
Section 11: Repair Your Photos
Remove Skin Issues (Spot Healing Brush, Healing Brush) | Remove
Watch and Necklace (Clone Stamp Tool) | Clean Up Face
Imperfections (Frequency Retouching) | Remove anything from the
photo (Content-Aware Fill) | Move People in Photos (Content-Aware
Tool) | Dodge, Burn, Sponge tools | Remove Red Eyes from Photos |
Patch Tool
Section 12: Actions
Create an action | Resize lots of images
Section 13: Text Layers
Text layers explained | Font types | Get New Fonts | Learn Typography
Best Practices | Combine Fonts | Identify a Font | Stay consistent in
your projects - styles
Section 14: Adjustment Layers
Solid-Gradient-Pattern | Enhance faded photos | Change object
color-Hue-Saturation | Change Environment - Color Balance | Black n
White, Color mixer, Photo filter | Lookup Tables-LUTs
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 15: Camera Raw - Edit Your Photos
Camera Raw – introduction | Raw image format vs JPEG | My
workflow in Camera Raw | The two keys to camera raw edits |
One-click wonders in Camera Raw | Graduated filter and the
before/after shot
Section 16: Cloud Documents
What are cloud documents? | Saving to the cloud vs locally (on your
computer) | Version history | The biggest drawback with cloud
documents
Section 17: Effects
Reshape faces | Create a lens flare | Blur & Blur Gallery
ADOBE
INDESIGN
InDesign is the industry-leading page design and
layout design application which allows you to work
across desktop and mobile devices.
It’s ability to handle long documents with dozens or
even hundreds of high resolution images without any
lag or compromise on quality is unrivaled by any piece
of software.
InDesign’s real strength lies in its immensely detailed
typographic features, which allow users to refine the
copy they work with to the smallest details.
A closer look at what you will learn:
1. First of we will start with the 4. The more complex features
basics, so you feel totally at in InDesign are explained in
ease with the interface, the final three chapters of the
settings preferences and course, so by then you will
creating documents. already be extremely familiar
and comfortable with the
2. The next three topics are all tools/interface and feel
about introducing you to all of confident and ready to master
the brilliant tools and features the more advanced
in InDesign. Including Image & techniques. These chapters
Text Frames, using Pages, include Mastering Styles,
choosing Fonts and Formatting Advanced Text Features and
Text. Handling Assets and much
more.
3. Then we move onto creating
layouts, drawing, how to work
with Swatches, Effects, Blend
Modes, Grids and more!
Once you know how to design
a layout you can start to learn
about compositional
techniques, this is where the
course presents a unique
learning opportunity.
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 1: Basics
Introduction | Interface | Navigation | Creating a document | Prefer-
ences | Adobe Bridge
Section 2: Working with Frames
Image Frames | Placing Images | Links panel | Resolution of images |
Techniques with Image frames | Text frames | Importing text | Text
frame options
Section 3: Formatting Text
Choosing fonts | Character formatting | Paragraph formatting 1 | Para-
graph formatting 2
Section 4: Designing the Layout
Lines and Rules | Drawing Shapes | Draw- ing Tools | Working with
Swatches | Special Swatches | Working with Effects | Blend Modes |
Grids and Guides | Align and Distribute
Section 5: Compositional Techniques
Working with Layers | Text Wrap | Advanced Text Wrap techniques |
Masking techniques | Anchored and Inline Images | Compositional
Tips
Section 6: Mastering Styles
Introduction to Styles | Paragraph Styles | Object Styles | Next Styles|
Nested Styles | Working with Styles
Section 7: Advanced Text Features
Find/Change and GREP | Fixing common typographic mistakes | Bul-
leted and Numbered Lists | Multi-level Lists | Footnotes, and Captions |
Working with Tabs | Creating Tables | Formatting Tables | Data Merge
Section 8: Handling Assets
InDesign Snippets | InDesign Libraries | Creating Templates | Content
Collector/Placer Tool | Sharing assets with CC Libraries
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 9: Long Documents
Creating Table of Contents | Table of Contents settings | Text Variables
and Markers | Smart Text Reflow | Creating a Book file | Fixing copy
and exporting book
Section 10: Preparing for Print
Proofing Colors | Flatterner Preview | Proofing copy | Exporting a PDF
| Saving a Package
Section 11: Interactive Document Formats
Creating EPUBs | Interactive PDFs | Publish Online CC
UI & UX
FIGMA
Figma is a web-based graphics editing and user
interface design app. You can use it to do all kinds of
graphic design work from wireframing websites,
designing mobile app interfaces, prototyping designs,
crafting social media posts, and everything in
between.
A closer look at what you will learn:
1. How to begin working as a 9. How to create your own
UX Designer using Figma. icons, buttons & other UI
components.
2. How to use Figma for
Essential UX Design & UI 10. Terms such as
Design Components, Constraints &
Multi Dimensional Variants.
3. How to make fully
interactive prototypes. 11. How to build a simple style
guide, ready for client handoff.
4. How to work with a UX
personas. 12. How to make both simple
& advanced micro interactions,
5. Build a UX project from page transitions & animations.
beginning to end.
13. Learn to design websites &
6. How to create simple mobile phone apps.
wireframes.
14. Test on mobile phones.
7. How to implement colours &
images properly in your 15. Export production ready
designs. assets.
8. The dos & don'ts around
choosing fonts for web &
mobile apps.
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 1: Introduction
Introduction to Figma Essentials training course | Getting started with
Figma training | What is Figma for & does it do the coding? | Whats
the difference between Ul and UX in Figma | What we are making in
this Figma course | Class project 01- Create your own brief
Section 2: Wireframing - Low Fidelity
What is Lo Fi Wireframe vs High Fidelity | Creating our design file &
introducing frames
Section 3: Type, Color & Icon Introduction
The basics of type & fonts | Rectangles Circles Buttons Rounded cor-
ners | How to use color | Strokes plus updating color defaults | Object
editing and how to escape | Scale vs Selection Tool | Frames vs Groups
| Class project 02- Wireframe | Where to get Free icons for Figma |
Matching the stroke of our icons | How to use Plugins in Figma for
icons | Class project 03 - Icons
Section 4: Pages
How to use Pages
Section 5: Prototyping - Level 1
How to prototype | Prototype animation and easing | Testing on your
phone with Figma Mirror | Class project 04 - Testing on your phone
Section 6: Animation Level 1
What is Smart Animation & delays | Class project 05 - My first anima-
tion
Section 7: Commenting
Sharing & Commenting on Figma file with Stakeholders | Share edit-
ing with other UX designers in Figma
Section 8: Moodboard - High Fidelity
How I get inspiration for UX projects | How to create a mood board |
Class Project 06 - Moodboard
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 9: Columns
How to work with Columns & Grid
Section 10: Colors
Color Inspiration & the eyedropper | How to create a color palette |
How to make gradients | How to create & use Color Styles | Class Pro-
ject 07 - Colors & Columns
Section 11: Text & Fonts Advanced
Font on Desktop vs Browser Figma | What fonts can I use plus font
pairing in Figma | What common font sizes should I choose in web
design | How to make Character Styles | Lorem ipsum & Placeholder
text | Useful things to know about text | How fix missing fonts | Class
project 08 - Text
Section 12: Drawing
Drawing tips and tricks | Squircle buttons with ios rounded courses |
Boolean Union Subtract Intersect Exclude Pathfinder | What is the
difference Union vs Flatten Figma | Class Project 09 - Making stuff |
Smart Selection & Tidy up
Section 13: Working with Illustrator
Do you need to know Illustrator with Figma
Section 14: Images
Tips & tricks for using images | Masking Cropping images | Free
image & plugin
Section 15: Working with Photoshop
Do you need Photoshop for UX Design in Figma? | Class Project 10 -
Images
Section 16: Autolayout's & Constraints
Autolayout & Constraints | Class project 11 - Buttons | Auto Layout for
spacing | How to use constraints | Combining Nested frames Auto
Layout & Constraints | Adding Text Box Autoheight to Autolayout |
Class Project 12 - Responsive Design | Nice drop shadow & Inner drop
shadow effects
COURSE
GLIMPSE OF STUDENTS’ WORK
CONTENT
VECTOR ART
Section 17: Effects
Blur Layer & Background Blur & Image Blur | How to make Neumor-
phic ui buttons | Class project 13 - Effects
Section 18: Saving & History
How to save locally & save history
Section 19: Components & Instances
What are components | Updating & Changing & Resetting your com-
ponents | You can't kill main components | Where should you keep
your main components | Intro to the forward slash / naming conven-
tion | Class Project 14 - Components
Section 20: Variants
How to make component variants | Another way to make variants |
How to make a Multi Dimensional Variant | Class Project 15 - Variants
Section 21: Making a form
How to make a form using variants | Class Project 16 - Form | Putting
it all together in an desktop example
Section 22: Prototyping - Level 2
How to add a popup overlay modal | How to make & prototype a tool
tip | What are Flows | Slide in mobile nav menu overlay | Class project
17 - Prototyping | How to pin navigation to top | How to make horizon-
tal scrolling swipe | Automatic scroll down the page to anchor point
Section 23: Animation & Micro Interactions
The difference between animation & micro interactions | Animation
with custom easing | Class Project 18 - My Second Animation
Make animated transitions | Class Project 19 - Page transition | Micro
interactions using interactive components | Micro interaction toggle
switch | Micro Interaction burger menu turned into cross | Class Pro-
ject 20 - Micro interaction
Section 24: How to share you document
Talking to your developer early in the figma design process | Sharing
Figma with developers & engineers handoff
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Akash Jaiswal
GLIMPSE OF
STUDENTS’ WORK
Shubham Jadhav
GLIMPSE OF
STUDENTS’ WORK
Ajay More
Sahil Gothankar
GLIMPSE OF
STUDENTS’ WORK
Rahul Pate
OUR STUDENTS
PLACED AT
CERTIFICATES
DIGIFINE ACADEMY OF DIGITAL EDUCATION
WE ARE PLEASED TO COMMEND
Your Name
on obtaining this certicate for completing
the Advance Graphic Design &
Animation Programme.
As a part of your course you have
completed 4 modules and a final exam to
become a Digifine Graduate.
DIGIFINE ACADEMY OF DIGITAL EDUCATION
DATE February 2022
DATE: NITIN MUDRAS SIDDHARTH MEHTA
(Head of Training) (Founder)
DIGIFINE ACADEMY OF DIGITAL EDUCATION DIGIFINE ACADEMY OF DIGITAL EDUCATION
THIS IS TO CERTIFY THAT THIS IS TO CERTIFY THAT
Your Name Your Name
has successfully completed the has successfully completed the
Classroom Training and Classroom Training and
has been awarded the has been awarded the
CERTIFICATE IN CERTIFICATE IN
Adobe Illustrator Adobe Photoshop
DIGIFINE ACADEMY OF DIGITAL EDUCATION DIGIFINE ACADEMY OF DIGITAL EDUCATION
DATE: February 2022
DATE NITIN MUDRAS SIDDHARTH MEHTA DATE: February 2022
DATE NITIN MUDRAS SIDDHARTH MEHTA
(Head of Training) (Founder) (Head of Training) (Founder)
DIGIFINE ACADEMY OF DIGITAL EDUCATION
THIS IS TO CERTIFY THAT
Your Name
has successfully completed the
Classroom Training and
has been awarded the
CERTIFICATE IN
Adobe Indesign
DIGIFINE ACADEMY OF DIGITAL EDUCATION
DATE February 2022
DATE: NITIN MUDRAS SIDDHARTH MEHTA
(Head of Training) (Founder)
GLIMPSE OF STUDENTS’ WORK
FAQs
VECTOR ART
What is graphic design?
Graphic design can be called the profession and art of communicat-
ing through visual content to solve problems of the target audience. It
can include words, symbols, animations, images, colours, etc.
Why should I study graphic design?
Graphic Design is a high-demand and high-returns career choice, it
opens up many career opportunities for you.
You can work from anywhere in the globe, be a vital part of building
any brand and have creative satisfaction.
These are only some of the perks of this career option.
Does the Digifine Advanced Graphic Design Course cover
all aspects of graphic designing?
Yes, Digifine Advanced Graphic Design Course is the ultimate graphic
design course in Mumbai , covering vector art, logo designing, brand-
ing, photoshop, print projects, video editing, animation, etc. It is the
only course you’ll ever need to do to master graphic design.
Do I need to know any graphic design prior to joining?
No, you don’t have to know any graphic design to join Digifine’s
Graphic Design Course. If you have some prior knowledge or skills,
that works too, but it isn’t a necessity.
Will I get to work on live projects?
Yes, Digifine’s Graphic Design Course is taught by professionals who
train the students through several live projects to make them industry
ready.
What if I miss a live class?
If you miss any live class, you can attend any of the forthcoming
batches within a year from the course start-date, without any addi-
tional cost.
GLIMPSE OF STUDENTS’ WORK
FAQs
VECTOR ART
After completion of the graphic design course can I work
as a freelancer? Will I get projects?
Yes, After completion of Graphic Design Course from Digifine you can
do freelancing or a job or both. At Digifine you will learn graphic
design from basic to advanced level and how to use your creativity to
meet clients’ design needs up to their satisfaction.
Is graphic design hard to learn?
After completion of your Digifine Graphic Design Course, you will find
that graphic design is not hard to learn as our faculty are industry
experts and they have great experience with real life projects. You will
learn graphic design software very easily and efficiently. You just need
to have interest in graphic design.
Do I need to be good at drawing to become a graphic
designer?
No, It’s not necessary to be good at drawing to become a graphic de-
signer. Your creativity matters most in this industry.
How will Digifine help in getting a graphic design
placement opportunity?
After successful completion of your graphic design course, we will
help you to build your portfolio with projects and assignments made
by you, after which we will train you with mock interviews to get you
job-ready. We have collaborations with top companies where our stu-
dents get placed.
Contact Us
info@adbizit.com
8879025425 | 8433887686 | 7977808489 | 8169004863
3rd Floor, Vertex Vikas Building, A Wing, 303, Court Ln,
above A2Z Xerox, opposite Railway Station, Andheri
East, Mumbai, Maharashtra 400069