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Charactersheet

The document is a character sheet for a level 3 Magus (Elementalist) named Vampire, who is a sturdy skeleton with a cursed background. It includes detailed statistics such as attributes, skills, abilities, inventory, and spell slots, along with notes on actions and character traits. The character has various resistances and immunities, and their current hit points are noted as dying.

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Diego Sullivan
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0% found this document useful (0 votes)
16 views4 pages

Charactersheet

The document is a character sheet for a level 3 Magus (Elementalist) named Vampire, who is a sturdy skeleton with a cursed background. It includes detailed statistics such as attributes, skills, abilities, inventory, and spell slots, along with notes on actions and character traits. The character has various resistances and immunities, and their current hit points are noted as dying.

Uploaded by

Diego Sullivan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Name Level Hero Points

XP
Vampire
Character Sheet 3 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Skeleton Cursed Magus (Elementalist)
Heritage and Traits Size Background Notes Class Notes
Sturdy Skeleton
Attributes

+3 Strength
Partial Boost +0 Dexterity
Partial Boost +4 Constitution
Partial Boost +0 Intelligence
Partial Boost +1 Wisdom
Partial Boost +3 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

13 + / 8 E
M
L
4 E
M
L
5 E
M
L
49 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 4 + 0 0 + 4 + 0 1 + 4 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 +
2 +
1 E
M
E
M
E
M
E
M Defenses Notes fire 2, slashing 2, cold 2, piercing 2

Base Dex* Prof Item L L L L Conditions


* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 2 0 0 Skill Notes
Acrobatics 2 E + + - T
None selected
3
M E

25
+ +
L Dex Prof Item Armor 1 2
M
L
0 feet
T Wis Prof Item
Arcana 2 E
M
0 + 2 + 0 Senses and Notes Special Movement
L Int Prof Item
T Low-Light Vision
Athletics 5 E
M
3 + 2 + 0 - 0
L Str Prof Item Armor
T
0 0 0 Strikes
Crafting 0 E + +
M
L Int Prof Item Melee Strikes
T
3 2 0 Weapon Damage
Deception 5 E + +

3
M B
L Cha Prof Item +1 Weapon Striking Starknife 0 +
2 + 1 2d4+3 P P
S
T Str Prof Item
Diplomacy 5 E
M
3 + 2 + 0 Traits and Notes Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S, Magical
L Cha Prof Item
T Weapon Damage
Intimidation 3 E
M
3 + 0 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Curse Lore 2 E
M
0 + 2 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
1 2 0 Traits and Notes
Medicine 3 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 3 E
M
1 +
2 + 0 Weapon Damage
B
L Wis Prof Item Jezail 2 0 + 2 + 0 1d8 P P
S
T Dex Prof Item
Occultism 2 E 0 +
2 +
0
M
L Int Prof Item Traits and Notes Range: 90 ft.; Uncommon, Concussive, Fatal Aim d12
T
3 0 0 Weapon Damage
Performance 3 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 1 E
M
1 +
0 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0 E
M
0 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 0 E
M
0 +
0 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 1 E
M
1 + 0 + 0 Untrained +0 [one-action] Single Action
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 2 E
M
0 +
2 + 0 - 0 10 + + +
Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Sturdy Skeleton Kinetic Gate (Single Gate)
Impulses
Ancestry Feat
Conflux Spells
Rejuvenation Token
Spellbook
Kinetic Aura
Background Skill Feat
Spellstrike
Elemental Blast
Base Kinesis
Low-Light Vision
Skill Feat Class Feat Elementalist Dedication (Remastered)
Channel Elements
2
Immunity to Death Effects
General Feat Toughness Disease
Class and Poison Protection
Feature Consumables Bulk
3 Fire Impulse Junction
Hybrid Study (Laughing Shadow)
Skill Feat Class Feat
4 Undead Hunger
Adopted Ancestry (Human)
Ancestry Feat Kineticist
Boosts Class Element (Fire Element)
Feature
5 Arcane Cascade
Elemental Philosophy (Core Elementalism)
Skill Feat Class Feat
6 Warding Sign
Negative Healing
General Feat Class Feature
Spellstrike Specifics
7
Negative Survival

Skill Feat Class Feat Worn Items Invested Bulk


8 Leather Lamellar 1.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
2 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Arcane Cascade 1 Concentrate, Magus, Stance Warding Sign [reaction] Concentrate
Effects Trigger
You attempt a saving throw against a magical effect, but you haven't rolled
Requirements: You used your most recent action to Cast a Spell or make
Effects
a Spellstrike. You need to meet this requirement only to enter the
Frequency: once per minute; Trigger: You attempt a saving throw against
stance, not to remain in it.. You divert a portion of the spell’s magical
Name Actions Traits Page # a magical effect, but you haven't
Name [free-action] rolled yet; Effect: You call on the power
Traits Page #
power and keep it cycling through your body and weapon using
Base Kinesis 2 Impulse, Kineticist, Primal of a personal, eldritch sign of[reaction]protection, which flares brightly before
specialized forms, breathing, or footwork. While you’re in the stance,
Effects slowly fading. You gain a +2 circumstance bonus to the triggering saving
Trigger
your melee Strikes deal 1 extra force damage. This damage increases to
It's trivial for you to create some of your element or alter a portion of it throw, or a +3 circumstance bonus if the effect is a curse.
2 if you have weapon specialization and 3 if you have greater weapon Effects
that already exists. Choose one of your kinetic elements to affect. This
specialization. Any Strike that benefits from this damage gains the
impulse has a range of 30 feet, and the Bulk of the target must be
arcane trait, making it magical.
Name ActionsIf your most recent spell before entering
Traits Page # Name Traits Page #
negligible or light. The GM decides what Bulk the element is. You can't [free-action]
the stance was
Channel Elements one that1 can deal damage, the damage
Aura, Kineticist, Primal from the stance is [reaction]
affect an element that's magical, secured in place (like a stone mortared
instead the same type that spell could deal (or one type of your choice if
Effects Trigger
in a wall), or attended by a creature unwilling to let you. Choose one of
the spell could deal multiple types of damage).
Requirements: Your kinetic gate isn't active. You tap into your kinetic
the following options, though the GM might allow you to make similar Effects
gate to make elements flow around you. Your kinetic aura activates, and
small alterations. Base Kinesis can't deal damage or cause conditions
as a part of this action, you can use a 1-action Elemental Blast or a 1-
unless otherwise noted. •Actions
Name <i>Generate</i>
Traits You bring an ordinary, non- Page # Name Traits Page #
action stance impulse. Your kinetic aura is a 10-foot emanation where [free-action]
magical piece
Elemental Blast of the chosen
1 element from its elemental plane.
Attack, Impulse, Kineticist, Primal The [reaction]
pieces of your kinetic element (or all your kinetic elements, if you can
element can be used for any of its normal uses. For example, air can be
Effects Trigger
channel more than one) flow around you. The kinetic aura can't damage
breathed by an air-breathing creature, and fire casts light
With a wave of your hand, you collect elemental matter from your aura and can ignite
anything or affect the environment around you unless another ability Effects
flammable
and swing or substances. • <i>Move</i>
hurl it. Choose one of yourMovekineticanelements
existing piece
and aofdamagethe
allows it to. Channel Elements has the traits of all your kinetic elements.
element
type listed upfor
to that
20 feet in any then
element, direction.
makeIfayoumeleebring
or itranged
into your
impulsespace, you
attack
Your kinetic aura automatically deactivates if you're knocked out, you
can
Page catch
against theit AC
in an
Three—Notes open
ofand hand. You
oneActions
creature. Addcanyour
Sustain the impulse
Strength modifier
©2023
totokeep
Paizo Inc., the moving
Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
use an impulse with the overflow trait, or you Dismiss the aura. Though
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day 2 1
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+2 E
M
0 +
2 12 E
M
10 + 0 +
2
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank 2
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Dimensional Assault 1

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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