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Reviewer 1 Prof Ed

The document outlines key principles of educational psychology, including laws of learning, stages of learning, and cognitive, affective, and psychomotor domains. It also discusses Bloom's Taxonomy and Anderson's Taxonomy, highlighting different levels of cognitive skills from remembering to creating. Additionally, it covers behaviorist theories, particularly classical and operant conditioning, with examples of experiments conducted by Pavlov and Skinner.

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0% found this document useful (0 votes)
16 views5 pages

Reviewer 1 Prof Ed

The document outlines key principles of educational psychology, including laws of learning, stages of learning, and cognitive, affective, and psychomotor domains. It also discusses Bloom's Taxonomy and Anderson's Taxonomy, highlighting different levels of cognitive skills from remembering to creating. Additionally, it covers behaviorist theories, particularly classical and operant conditioning, with examples of experiments conducted by Pavlov and Skinner.

Uploaded by

iamjhuve99
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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𝗣 𝗥 𝗢𝗙 𝗘 𝗦 𝗦 𝗜 𝗢𝗡𝗔 𝗟 𝗘 𝗗𝗨 𝗖𝗔 𝗧 𝗜 𝗢𝗡 𝗡𝗢𝗧 𝗘 S

1. Law of Readiness - preparedness

2. Law of Exercise - practice makes perfect

3. Law of effect - satisfaction

4. Law of primacy - learn first / first impression

5. Law of Recency - now/most recent are best

remembered

6. Law of intensity - impact/ exciting

Ex. Role playing

7. Law of Freedom - right to freedom

8. Law of importance - essentials

📌Cognitive:
mental skills(knowledge)

📌Affective:
growth in feelings or emotional areas (Attitude)

📌Psychomotor:
manual or physical skills (skills)

📌𝗣 𝗥 𝗜 𝗡 𝗖 𝗜 𝗣 𝗟 𝗘 𝗦 𝗢 𝗙 𝗧 𝗘 𝗔 𝗖 𝗛 𝗜 𝗡 𝗚
A. create an active learning

B. Focus Attention

C. Connect Knowledge

D. Help students organize their knowledge

E. Provide timely feedback

F. Demand quality

G. Balance high expectations with student support


H. Enhance motivation to learn

I. Communicate your message in variety of ways.

J. Help students to productively manage their time

📌𝗦 𝗧 𝗔 𝗚 𝗘 𝗦 𝗢 𝗙 𝗟 𝗘 𝗔 𝗥 𝗡 𝗜 𝗡 𝗚
1. Acquisition - learning new skill

2. Fluency - practice for mastery of skill

3. Generalization - across time & situation / variety

of setting

4. Adaptation -. Use for problem solving

5. Maintenance - performance over time

📌𝗕 𝗟 𝗢 𝗢 𝗠 '𝗦 𝗖 𝗢 𝗚 𝗡 𝗜 𝗧 𝗜 𝗩 𝗘 𝗗 𝗢 𝗠 𝗔 𝗜 𝗡
Blooms Taxonomy

Remember - recall facts & basic concepts

define, duplicate, list, memorize,state

Understand - Explain ideas or concepts

Classify, describe, discuss, explain,

locate, recognize

Apply -. Use of information in new situation

execute, implement, solve, use,

demonstrate, interpret, operate

Analyze -. Draw connection among ideas

differentiate, organize, relate, compare,

contrast, distinguish, examine,

expirement, question, test

Evaluate -. Justify a stand or decision


appraise, argue, defend, judge, select,

support, value, critique, weigh

Create -. Produce new or original work

Design, assemble, construct,

conjecture, develop, formulate, author,

investigate

📌𝗔 𝗡 𝗗 𝗘 𝗥 𝗦 𝗢 𝗡 𝗧 𝗔 𝗫 𝗢 𝗡 𝗢 𝗠 𝗬
Remembering - recalling

Understanding - making sense of the material you

have learned

Applying -. Use knowledge gained in nee ways

Analyzing -. Breaking the concept into parts

Evaluating -. Making judgement

Creating -. Putting iNformation together in an

innovative way.

📌𝗔 𝗙 𝗙 𝗘 𝗖 𝗧 𝗜 𝗩 𝗘 𝗗 𝗢 𝗠 𝗔 𝗜 𝗡 :
✓Receiving -

is being aware of or sensitive to the existence of a certain ideas, material, or phenomena and
being willing to tolerate them.

Ex. To differentiate, to accept, to listen (for), to respond to.

✓Responding -

os committed in some small measure to the ideas l, materials, or phenomena involved by


actively responding to them.

Example: to comply with, to follow, to command, to volunteer, to spend leisure time in, to
acclaim.

✓Valuing -

is willing to be perceived by others as valuing certain ideas, materials, or phenomena. Examples


include: to increase measured proficiency in, or relinquish, to subsidize, to support, to debate.

✓Organization -

is to relate the value to those already held and bring it into a harmonious and internally
consistent philosophy. Examples: to discuss, to theorize, to formulate, to balance, to examine.

✓Characterization-

by value or value set is to act consistently in accordance with the values he or she has
internalized. Examples: include: to revise, to require, to be rated high in the value, to avoid, to
resist, to manage, to resolve.

📌𝗣 𝗦 𝗬 𝗖 𝗛 𝗢 𝗠 𝗢 𝗧 𝗢 𝗥 𝗗 𝗢 𝗠 𝗔 𝗜 𝗡 :
✓Perception - Sensory cues to guide motor.

✓Set - mental, physical, and emotional dispositions that make one respond in a certain way to a
situation.

✓Guided response - first attempts at a physical skill. trial and error coupled lead to better
performance.

✓Mechanism - responses are habitual with a medium level of assurance and proficiency.

✓Complex Overt Response - complex movements are possible with a minimum of wasted effort
and a high level of assurance they will be successful.

✓Adaptation - Movements can modified for special situations.

✓Origination - New movements can be created for special situations.

📌Learning theories
A. Behaviourist (classical, operant, Connectionism , Social Learning and purposive)

PCSO

Pavlov - Classical

Skinner - Operant

📌𝗕 𝗘 𝗛 𝗔 𝗩 𝗜 𝗢 𝗨 𝗥 𝗜 𝗦 𝗠
📌A. Classical Conditioning (Ivan Pavlov)
Two stimuli are linked together one Neutral + one Natural Response.

Adhesive Principle
- response attached to stimulus to evoke new response.

Experimentation: 🐕
(Salivation of Dog and Ring of the bell)

Ringing of bell- stimuli

Response - Naglalaway ang aso

Unconditioned Stimulus:

- automatically produces an emotional or psychological response.

Unconditioned Response:

- Naturally occurring emotional or physiological response.

Neutral Stimulus:

- a stimulus that does not elicit a response.

Conditioned Stimulus:

- evokes an emotional or Physiological response.

📌𝗕 . 𝗢 𝗣 𝗘 𝗥 𝗔 𝗡 𝗧 𝗖 𝗢 𝗡 𝗗 𝗜 𝗧 𝗜 𝗢 𝗡 𝗜 𝗡 𝗚 (𝗕 𝗙 𝗦 𝗞 𝗜 𝗡 𝗡 𝗘 𝗥 )
Experimentation: 🐀

skinner Box (rat)

✓Reinforcement - increase behaviour

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