Warhammer Fantasy Battle - 1d4chan
Warhammer Fantasy Battle - 1d4chan
From 1d4chan
"There was an Age undreamed of, when shining kingdoms lay spread across the world like blue
mantles beneath the stars."
– Robert E. Howard
"To this day, I have the most fond memories of some of my old toys."
– Michael Keaton
"Every parting gives a foretaste of death, every reunion a hint of the resurrection."
– Arthur Schopenhauer
Warhammer is dead! Long live Warhammer! It has been replaced with Age of Sigmar by GW with
a continuation of the canon storylines. For the supplement where the world is destroyed, see The
End Times. To see the fan revolt continuation of the game, see The 9th Age or Warhammer Armies
Project. To see the video game adaption, see Total War: Warhammer. There's also the Endhammer
project.
Warhammer Fantasy IS a traditional fantasy world created in the days when metal hair was all the
rage and Dungeons and Dragons was still a new and strange concept. A somewhat darker take on
the age-old fantasy set forth by earlier writers such as Tolkien where the forces of man are almost
constantly on the defense, Fantasy is a place where MEN are MEN, and ELVES are MENUATHI, and
DWARFS are MENRI, (and Skaven are MAN-THINGS don't exist you heretic). The entire world is
constantly saturated in ancient and warping magic to
the point that giant skulls are natural formations in
rock, flora sometimes grows eyeballs and genitals,
nobody stays dead, and the whole planet is some part
of the Old Ones' last-minute emergency anti-Chaos
plan, maintained by their hordes of Mesoamerican
lizard people. It also has many more dead-hard,
beardy Vikings killing, raping, and pillaging, some
extremely hungry steppe nomads, and everyone's
favorite green menaces to society. It is a world where
there's an new Dark Lord every month, where the
forces of Good Good Enough are beset by the hordes
of Evil at all times, but where the right individual in
the right place can still determine the fate of millions.
In the grim, grey present of the 3rd millennium IC,
there is always a chance that there could be
something more than war. Maybe even for a whole
month.
Contents Where SAN saves are automatically passed while your flag still stands. Where a single
greenskin can beat Chaos Undivided at its strongest. Where Liches can order around Chaos
1 In A World Of War Gods like bitches. Where American football takes precedence over ONLYWAR. This was IS
2 WFB crunch in a nutshell Warhammer Fantasy.
3 Setting
3.1 Human nations
3.1.1 The Empire
3.1.2 Bretonnia
3.1.3 Other human nations
3.2 Elves
3.2.1 High Elves
3.2.2 Dark Elves
3.2.3 Wood Elves
3.3 DWARFS
3.3.1 Chaos Dwarfs
3.4 Chaos
3.4.1 Warriors of Chaos
3.4.2 Daemons of Chaos
3.4.3 Beastmen
3.5 Lizardmen
3.6 Undead
3.6.1 Tomb Kings
3.6.2 Vampire Counts
3.7 Skaven
3.8 Orcs and Goblins
3.9 Ogre Kingdoms
4 Meta History
4.1 Prehistory
4.2 Proto-Warhammer
4.3 1e
4.4 2e
4.5 3e
4.6 4e
4.7 5e
4.8 6e
4.9 7e
4.10 8e
4.11 The End Times
5 The World That Was
5.1 The Old World (Full Circle)
6 The appeal of Warhammer Fantasy
7 Tabletop
7.1 Gameplay
7.2 Magic
8 Significant Personage Of Warhammer
9 See Also
In A World Of War
Warhammer is about peasants living in shit, dying in shit, and the thousands of perils that befall
them. Which are often covered in shit. It is not a fun place to be, though there are worse. You have
the standard three races of human, elf and dwarf... and none of them a united front. Your average
soldier of the Empire is armed with a sword, a musket, and maybe a uniform which
comes with a cheap piece of armor that couldn't stop an untipped arrow. Thusly
equipped, he is expected to go toe-to-toe with a Daemon. Or a 9-foot-tall daemonically
enhanced steel/daemon/*insert Chaotic thing* metal clad super Viking. Or a giant,
many of which prefer to stuff opponents down their pants or boil you/mash you/stick
you in a stew. Or a battle-trained whatsit-a-saurus. Or a rat-man armed with a flame
thrower and a machine gun while leading a colossal goddamn steampunk frankenstein
rodent abomination. Or a half man/half goat eight-foot-tall killing and raping
machine… oh, let's just say nothing nice ever comes out of the Chaos Wastes. And to
top it all off, the madmen actually manage it! The one good thing for humanity is that
the various factions and races have enough sense to set aside their differences to avoid
total annihilation, and succeed at this with stunning regularity.
Of course, once the threat of turning into some Daemon's bitch passes, the various
races get right back to smacking the living shit out of each other. Throw in lots of
Back when unnaturally powerful armour was
undead in Gothic and Ancient Egyptian flavors, ratmen, omnivorous in every sense of
exclusive to the bad guys.
the word Ogres, a race of dinosaur-taming lizard precursors, an evil faction of Dwarfs,
some neutral nature-loving elves and an evil faction of elves and we have our setting.
However unlike their 40k counterparts, the Empire has ties to both elf and dwarf
nations and those ties have grown stronger over the centuries. In fact the Elves are the ones who
taught humanity to wield magic, while the dwarfs taught them mechanics and engineering, which
has resulted in The Empire creating some pretty badass warmachines and devices.
In short, there is a thicker line in terms of Good vs Evil. Sure, it's hindered by mistakes in the
history of all three (Man, Dwarf, and Elf) but it's still so much better than the xenophobic righteous
alien smashing of 40k.
Magic is a big deal in the game, and has its own phase
during each turn. Other than gentlemanly games
between you and your opponent, you ARE taking a
spellcaster even if their only job is to fuck up the
enemy's magic phase (some armies in fact require a
spellcaster in the army, both of the Undead armies
requiring someone to keep the corpses walking).
Models may gain positive effects, or more likely
negative ones during the battle so notes may need to
Contrary to popular belief, engaging an enemy army from the flank isn't that good an idea.
be taken beyond just Victory Points. You have to know
Makes for cool shots though.
the ins and outs of your troops, and you'd be better
served knowing your enemy's rulebook as well since
things don't change much in their roles in the battle.
Planning is everything, but ultimately the field of
battle is chaotic and thus you'll need to be able to adapt to win (Nurgle and Tzeentch enjoy the
gameplay aspect of Fantasy in different ways).
As far as models go, Fantasy is a bit liberated. With no rules requiring measuring from a gun, or an
exact model footprint, you instead rely on the plastic base as an indicator of who you're fighting
and if you can be hit. This means that the only requirement is to have a little plastic square or
rectangle base in the correct size. What is actually ON that base doesn't matter, unless you play at a
GW shop in which case the only requirement is that they made whatever is on that base. Want to
play one faction, but you only own another? So long as your opponent isn't a dick you can just use
your army as the army you want to play now. Fantasy has it literally stated in the rulebooks that
it's a big world (same basic geography as ours, but scaled up to a ridiculous size of a planet) and
thus there's plenty of unexplored places where anything is possible. So when you field your first
army as your second, you can provide a legitimate fluff explanation (Vampire Dwarfs, Lawful Good
Chaos Gods, redneck Elves, Undead who are not soulless killing machines but instead have simply
had their invitation to your opponent's army to a Wednesday teatime rejected for the last fucking
time, and so on). Unit fillers are a popular option for people making a new army in Fantasy. Instead
of buying 60+ foot soldiers for the army of your choice, you can buy some extra bases and glue
them together (for example a 3 by 2 grouping of 6 bases) then put something on top of them (a
balsa-wood cart, an older model from another edition that was removed, an army specific thing
like a hole in the ground that appears to be where the Skaven are coming out from or a statue of a
hero for Empire) and stick it in the middle of the group. Boom, instantly you have to buy 4-8 less
troops. As for those "GW-made at GW shops" rules? Clip sprues, make a fence, glue it to a base.
Voila, instant unit filler.
Fantasy models DO have to fit close together unlike models in other games, so they tend to be a bit
less wild with poses (some see this as a plus). Big models tend to have a lot of detail, and almost no
armies share models so there's quite a bit of variation on the field. Also there's generally less spikes
everywhere, actual exposed breasts on some models, and FAR more skulls (Khorne and Slaanesh
both approve!).
Those guys who made the Total War games have made computer games based on it. Feel free to
have a nerdgasm, or a RAGEGASM, as Creative Assembly Sega Games Workshop has locked away
every other faction besides Empire, Dwarfs, Bretonnia, Vampire Counts, Orcs & Goblins, and Chaos
(if you were an early buyer of the game) behind a DLC paywall. But there are two or more
legendary faction leaders which can change up the game. Either way, Warhammer fans who own it
are fairly happy with it. Similarly, Blood Bowl was a specialist game set in an alternate universe
where American football replaced war and has a vidya and a sequel, while the other specialist
game Mordheim which was a skirmish game got the Xcom-like Mordheim: City Of The Damned
that is available now on top of Man O' War: Corsair which is loosely based on the Man O' War
tabletop (so out of a game about fleet management, you get the bastard offspring of Mount & Blade
and Sid Meier's Pirates! somehow) that was launched as an alpha access game. On top of that, a
hack-n-slash multiplayer game was made Vermintide, where a marriage of the combat of Mount &
Blade and Chivalry: Medieval Warfare meets the structure of Left 4 Dead to massacre Skaven.
Setting
Warhammer is, in most places, set in a period reminiscent of early Renaissance Europe, only
much, much worse. If you know anything about history, you'll know that's saying something.
Nearly everything has some kind of historical analogy, at least within the human nations.
Everywhere is a shit place to live for one reason or another. But unlike a certain other setting, this
has a lot more to do with being subject to multiple clashing interests in the backstory, rather than
thematic contrivances that are often poorly explained or barely touched upon.
As an interesting note, the Warhammer world, or at least what remains of it in Age of Sigmar,
is named Mallus, which in GeeDubs latin would be "Hammer". It was also the fourth planet
from WFB's Sun with two moons (one was just regular not-Earth's not-Moon, the second one
is completely batshit crazy and appeared to be powered solely by magic... until it was pulled
to destroy Lustria in the End Times).
Human nations
The Empire
The Empire is usually the center of attention in the Warhammer world. It's basically a
fantasy version of the Holy Roman Empire, meaning its warriors are very angry Germans Both Warhammers were written by and for
wielding swords, muskets, and bibles, as well as having steam tanks and magic. It is ruled by historians and writers. If you're arguing the
a mortal Emperor (who is succeeded upon death, meaning there's no need for a corrupt exactness of canon, you're doing it wrong.
council to do anything more than annoy him). He is elected from amongst the ranks of the
Elector Counts, who govern the different provinces of the Empire in their own special way
and wield badass swords called Runefangs which represent their office (when a Runefang is lost,
there's one less member of the council). They are the closest WHFB has to a "main character"
faction. All good-aligned races usually converge around the Empire when shit hits the fan, and all
Chaos-aligned races make a beeline praying for Slaanesh to guide their cocks into an un-lubed
Imperial's cannonhole.
The first Emperor was a guy named Sigmar. He was fucking hardcore (think a combination of
Thor, Charlemagne, and Conan the Barbarian). After becoming the head of his tribe, he made
friends with the Dwarfs by saving their king by killing greenskins (all before he became an adult
even). After that, the Dwarfs and Germans hung out a lot which resulted in ze Germans getting all
the same tech Dwarfs make but they push it even further because Dwarfs are reserved about new
things. Sigmar then brought the Polish and some Russians into his clan, and founded The Empire.
Sigmar got involved in a war down in Egypt's analogue in the setting, Nehekhara, against the
Undead which resulted in Sigmar making the decision that if he were ever being kept alive
artificially he wanted the plug pulled. Eventually, Sigmar got bored with politics and pulled a
walkout, heading eastwards to fight some new beasties and was promptly never heard from again.
For some reason, people began worshiping him as a god and now he is the main god in the Empire.
However, the more reasonable conclusion is that he's long dead and Ulric, the number two god of
the Empire and the god that Sigmar worshiped in life, handles the prayers of the Sigmarite priests,
that or probably made Sigmar into a God after he died or when he reached the World's Edge
Mountains in the east. Turns out he became a god through sheer force of will but got stuck in the
wind of Azyr because of Tzeentch being a dick. Although the Empire was, in
large part, the inspiration for the Imperium in 40k, there are some major
differences. Firstly, and perhaps most importantly, the other races (like Dwarfs
and High Elves) are not only accepted but considered trusted allies (despite
being arrogant douches). Additionally, though kept on a tight leash, magic is
largely accepted (thanks to the Colleges of Magic the Elves set up, so wizards
don't accidentally summon daemons every five seconds), and the Empire is fully
polytheistic (although worshiping gods that own property in the Realm of Chaos
is still a big no-no, despite Witch Hunters doing it (he's a Chaos God of Order
though, so it's alright), although Sigmar is the patron deity of the Empire and
generally given the most respect. Second is Morr, who provides the mortal races
of the world with a legit Chaos-free afterlife. Also, all forms of Undeath are
heretical in the Imperium. The Empire isn't totally shit and if you can get a good
job you can live a pretty good life, just keep a gun under your pillow every night.
They're even advancing pretty fast and if it weren't for the constant Chaos and
undead invasions they'd probably be advancing into an Industrial Revolution
right about now.
The Empire also counts the allied nation of Kislev among its forces as they
supply it with cannons, and it supplies them with more men but especially
lancer calvary. Kislev is mostly Russia during the era of Catherine the Great with
a pinch of Poland mixed in, and consists of vodka swilling peasants armed with
Human troops with Strength 4. Halberdiers motherfucker.
spears, lance cavalry, and bear cavalry all led by their ice-wizard queen to
defend the frost-covered land that never smiles. They are more prone to
mutation due to living where the winds from the Warp Gates blows. The
primary Kislevite battle tactic is to assemble against Khornate Daemonhosts or Chaos Viking
hordes that outnumber them 100-1 all while standing barefoot in the snow armed only with rocks
AND FUCKING WIN THE BATTLE. Kislevite women consist of the hottest girls in the setting and
hardcore bitches who will crack open a chaos warrior's skull and use its mashed brain as baby
food.
Halflings from the Moot are considered members of the Empire, although they contribute little
other than food (particularly since the newer editions removed all Halfling fieldable models from
the game).
The current Emprah is a guy named Karl Franz. He's pretty awesome too, he actually has a political
and militaristic stance and he gets shit done. He rides a giant fucking griffon that eats people and
owns the one fucking dragon in the entire damn Empire that doesn't act like a taxi for some batshit
insane wizard or elf. It eats people too. He's got a fancy suit of ornate gilded armor, cool bling, and
a hammer (again, THE Warhammer). Not a fool to be messed with.
Generally speaking, the forces of the Empire consist of cannons, Landsknechts with halberds,
cannons, Landsknechts with claymores, cannons, musketmen, cannons, wizards, cannons,
crossbowmen, cannons, pikemen, cannons, Russians, cannons, steamtanks, cannons, knights,
cannons, inquisitors, cannons, and mortars. Plus nuns with guns and rioting peasants.
The Emperor has to put up with a lot of bullshit: Vampires, Daemons, Orcs, Skaven, Mummies,
Beastmen, Elves, and other Humans. If you can think of it, the Empire has gone to war with it at
least once. It's even gone to war with itself a couple of times almost every time that the Emprah's
seat becomes vacant, which at one point, resulted in a thousand year long civil war. Its continued
success in managing to keep from falling apart is as much of a mystery as Dwarfs finding the
Humans of The Empire to be worthy of respect (maybe because Games Workshop has a hard-on
for Imperialism).
Bretonnia
Bretonnia is the other major Human nation of the Warhammer world. Knights, chivalry, all that
King Arthur bullshit. All while being pseudo-French nobles with pseudo-English peasants. With the
addition of worshiping a Lovecraftian goddess in the guise of a bitch with a magic chalice that's
manipulated by baby-eating forest elves to get the Bretonnians to do their bidding (the Brets don't
know that last part though!). The peasants in Bretonnia somehow have it worse than the worst off
peasants in the Empire since at least a peasant in The Empire has held a piece of currency at some
point in their life. It's pretty much medieval France, only worse. They have a lot of knights, the
lowest of which are Knights Errant who have turned into glory hunting idiots since they got their
armor, then Realm Knights, then Questing Knights who seek the blessing of the Lady of the Lake,
and finally Grail Knights before whom the Lady appeared and let them drink from her magic
chalice (hue hue hue).
Peasants are almost completely useless both in crunch and fluff other than as archers or cannon
fodder, except for the peasant monks that are in fact carrying a dead and skeletal Grail Knight as if
he's alive. But, since they're more French than they are English, this does kinda make sense... Small
numbers of Bretonnian women are considered blessed by the Lady enough to wield magic, but in
truth most of them just have fey blood.
Bretonnian culture is based on High Elf culture, since the Franks hid from
marauding Daemons within the ruins of High Elf colonies while the world was
in its very first apocalypse scenario. And while they were there they flipped
through ancient tomes Elf childrens books depicting High Elf Silver Helms (AKA
elfknights) killing Orcs and saving princesses and liked what they saw, inspiring
them to put on a cosplay that never ended. Bretonnians used to be on the verge
of conquering The Empire in older editions of the game, but that plot was
dropped when The Empire was put front and center as the posterboys of the
game. 40k fans may be able to relate.
Bretonnian nobles are bred from "superior" stock from the rest of the Human
race, and are attractive even by Elf standards. Completion of their training and
their missions allows them to further enhance themselves with magic, making
their bodies resistant to poison and mutation and all around tougher. Their faith
is so powerful they're literally able to will bullets into being less damaging to
them than arrows, and to perform reality-defying feats simply because they
think they can. Too bad they worship an Elf*.
Bretonnia is one of the more neglected armies in the game, once again proving
the tradition that any faction that makes frequent use of the Fleur-de-lys is on
GW's back burner.
Albion, the British Isles back in Celtic days where tribal shamans and
intelligent rock giants protect human-made waystones and Old One
artifacts from just about every faction in the game.
Amazons, a possibly immortal all-women civilization in Lustria whose
ancestors served the Slaan but became a separate civilization after the
Monty Python humans!
Warp-Gates collapsed.
Araby, Middle East fantasy equivalent whose magicians can enslave Chaos
spirits and are immensely rich from trade.
Border Princes, Balkans in its natural state of conflict. Group of small nations to the south of the
Empire, home to Lietpold the Black and other rogues.
Cathay, incredibly large eastern empire which has magical robot terracotta warriors and non-
Chaos spellcasters who are actively stealing power directly from the Chaos Gods (especially
Tzeentch) and are led by their supreme dragon Emprah. Has the Great Wall of China, but is called
the Great Bastion for some reason. All they ever do for the plot is occupy all of the fucking Chaos
Huns/Mongols and Steppe Nomads which would otherwise be attacking The Empire, which is quite
significant actually considering just how fucking many Chaos Nomads there are.
Estalia (Spain), produces Conquistadors and the world's supply of human murderhobos.
Ind, fantasy India which has ALL of Indian Mythology living in its borders. Constantly under
invasion by eastern flavored Beastmen.
Kislev, pre-Peter Russian Empire, Poland and Mongols all combined into one. Constantly getting
buttfucked by Chaos.
Nippon (Japan), taught Skaven how to be ninjas and otherwise is so reclusive we know nothing
about them (and why the fuck did they think teaching evil rat men more sneaky ways to murder
millions was a good idea?).
Tilea (pre-unification Italy), a large number of city-states and kingdoms that ally with other
civilizations in the world like an army of mercenaries that can range from Warforged to Greek
Hoplites using flying machines. They are the main source of human mercenaries for the Old World.
Elves
High Elves
OH BOY, HERE WE GO...The "good guys" of WHFB. Although as a group they're dickish in the
extreme like you'd expect, many of them are quite bro-tier and the reason the race is diminishing
is because they overtax themselves to save the world every time they can from everyone they can,
and humans are usually what counts as part of the world (except ones tainted by chaos of course).
They have the strongest navy in the world, wear red/white/blue, bring giant eagles to battle, are
snobby, the average citizen can't even name the leader of their closest ally, they send in their
marines to unwinnable conflicts, they saved the collective ass of the Old World twice, their head of
government is democratically elected...
Many 40k fans mistakenly confuse the Eldar lore with Elf lore. This is a major mistake, as Eldar are
characterized as ultra-dick failures while no faction has a bigger ass-kicking and ass-saving record
than the High Elves.
High Elves defeated the first Chaos invasion into the world (unknown to themselves that they
had distant magical help from the Lizardmen) and every invasion since. They established a
network of Waystones which pull the excess magic (which Daemons use to manifest) into
Ulthuan and shoot it back into the Warp. High Elves taught the Empire magic, and save the
ass of Bretonnia every time it gets invaded by something they can't beat. They patrol the
world's oceans in giant magical aircraft carriers that launch dragons, and wreck the shit of
anyone trying to launch a Black Crusade. They single-handedly keep the world from being
swallowed up by the Warp and all the good factions respect them for it (even if that's the
ONLY thing Dwarfs respect about them).
The Everqueen of the High Elves and the hereditary ruler (who co-rules with her
democratically elected male counterpart, the Phoenix King), is a being of IMMENSE magical
Somehow the actual elves look more alien power whose soul is made up of the combined souls of all her mothers leading back to the
than the alien elves first Everqueen, who was the second daughter of Isha. The souls themselves reside with Isha,
and as a whole they make up the Everqueen entity. Chaos is afraid of her (read that again:
Chaos Gods in 40k only respect the God Emprah as their greatest enemy and an equal, but
they're actually afraid of the Everqueen), and she can cleanse anything the Chaos Gods can
corrupt. Her only weaknesses are that sadness saps her energy (you do NOT want to piss her off
though) and the fact she's mortal means her daughter has to be protected.
High Elves are ethnically divided into ten major groups by region. Some are such pricks who treat
even other High Elves like Eldar treat the Mon'keigh, some are fatalistic jackasses with the
personality of a secret service agent, some are revenge-obsessed sociopaths who make the
Inquisition look like Lawful Good Paladins, some are nutty professors wizards, and some are
hippies murderhobo bards who are willing to make love AND war as the situation requires. In
addition, High Elves have districts within major trade cities in all the good factions.
High Elves would rather walk willingly into Slaanesh's open mouth than do anything beneficial to
a Dark Elf and vice versa, a stark contrast to Eldar/Dark Eldar relations. When they die, High Elves
are first nabbed by their patron god if said god liked them enough. Next, they can corpse-run to a
Waystone (giant magical structures set up all over the world by their race to weaken Chaos and
keep Daemons from manifesting) where they get to chill and manifest semi-solid bodies (which
they will usually use to pick off troops from any evil races that wander by). Then, there's an evil
goddess who got punished by Asuryan for trying to rape him while he was asleep and gets back at
his rejection by taking High Elf souls (she doesn't care about any other Elf subraces) to torture like
it's Christian hell. The final alternative is Slaanesh manages to snatch them from the material plane
and either eats them or turns them into Daemonettes (yes, in Fantasy he still does this). All of
Slaanesh's Greater Daemons are elves who in one way or another wound up in his employ (from
N'kari who was an insipid noblewoman who wanted to be the center of attention, to Dechala who
was a virgin sacrificed by her parents to Slaanesh for mercy and came back as a pissed off Medusa
with an army of Daemonettes to butcher them). While Eldar must use soulstones to keep their soul
safe, High Elves use them only to guard them in combat against Daemons and those who worship
them. Otherwise, their only use is to link to the Waystone network and provide GPS navigation for
the elves.
Ulthuan is like paradise (for the most part, there's Chaos corrupted areas and random encounter
tables of course) and elves will fuck, sing and enjoy the splendors of life without fear of taint as
they must give themselves willingly to Chaos to be corrupted. The Cult of Pleasure, Slaanesh's Elf
cult, takes root like Chaos cults in the Imperium and have to be purged by the High Elf Inquisition
who are kung fu Elves in light armor who have swords as tall as their body but don't look weaboo.
Eldar are all-powerful psykers, although humanity has potential to make stronger psykers than the
average Eldar. High Elves on the other hand are constantly bathed in magical energy, more so than
the rest of the world, but you have to actually LEARN to be a psyker wizard. Since High Elves have
public education and being a wizard is a great job, there's more Elf wizards than human ones and
they're typically more powerful (the fact you have to LEARN to be a wizard means that the only
humans who can come close to badass Elf Loremasters are prodigies of Mary Sue proportions). Of
course, one of the 10 High Elf ethnic groups have the old fashioned "every Elf is also a level 1
wizard" feature, but that's just them.
Eldar have a multitude of different styles of combat and war, and a multitude of different
philosophies related to them. High Elves have three basic flavours of badass warriors: stoic
sumbitch priest who shrugs off cannonballs to the face, guy with giant axe who wrestles monsters
then goes for an ale, and Witch Hunter with giant sword.
High Elves are, to the very last, soldiers. Every poet is also a Spearmanelf, every baker is also a
wizard, and every secretary loads giant bolt throwers. They passed the point of desperation tens of
thousands of years ago, putting High Elves in the position of Israelis.
Dark Elves
Edgier elves who get shit done without drugs and soul torture. Dark Elves manage to maintain the
awesomeness and jack it up to a new level while still at the same time being made of the kind of
fail you'd expect from a fantasy Dark Elf race. How do they do this you might ask? By taking the
next logical step in the elven belief of "we're better than everyone" over to "so we should be
allowed to kill them for sport". They have a history involving use of slavery,
violently suppressed the indigenous population when they colonized their new
homeland, look down on the rest of the world, are embroiled in an ongoing war
with a foreign nation, spy on everyone including themselves, citizens can easily
gain access to deadly weapons, they built structures to keep people from a
bordering nation out...
After being driven out of Ulthuan by the High Elves they fled to a new land they
named Naggaroth (in memory of their old homeland Nagarythe). Naggaroth is
Warhammer North America but very cold with a network of underground
rivers and a sea in the middle. The topography of the land is half mountains,
half flat plains which are mostly covered in forests. Parts of it are Chaos
corrupted or dead, and those are probably the LEAST dangerous places to
explore. The land is infested with all sorts of monsters, from Harpies and Cold
Ones to Manticores and Hydras. Even worse than them are populations of Orcs
(descended from the spores of Orcs Dark Elves tried to use against the High
Elves as slave soldiers), Beastmen (because Chaos) and Skaven (because the rats
can tunnel under oceans apparently), though the Dark Elves have a treaty with
them.
Their entire culture is built around "if you died, you were too fucking
weak/stupid to stay alive". They have no protections for their souls because
none of them admit they could die because that would mean admitting you are
possibly less awesome than you tell everyone you are (because they'll kill you
for lulz if you don't pretend to be more awesome than they're pretending to be).
When Dark Elves die, they go first to their patron elf god if they manage to
impress them (unlike High Elves they worship the nastier elf gods, collectively
called the Cytharai) then to the same elf goddess who tried to seduce Asuryan
then straight to Slaanesh. The third is okay, because some Dark Elves FUCKING
WORSHIP SLAANESH (only in secret - in public they worship Khaine the lord of
murder and the other Cytharai for fear of Malekith's wrath).
"We are the most civilized race in the entire world. We have
Their king is the second son of the elves' greatest hero, but grew up to fuck up more exquisite ways to kill than any other"
the world almost as badly as Daemons did the first time they invaded the
material plane, and is the setting's resident Doctor Doom/Darth Vader (The only
non-Chaos threat to the world greater than him is Nagash, the Apocalypse to Malekith's Doctor
Doom). Their queen Morathi is Slaanesh's high priestess and the queen mother; she's been fucking
her son since he was old enough to have his hips move by themselves. Oh, and that son/mother
couple have been plotting to kill each other and take full control of the Dark Elves for thousands of
years, with each gambit resulting in mass Dark Elf casualties and a "kiss and make up" moment for
the two. Morathi is the single oldest living being in the setting (except most Slann and a few Saurus
are as old if not older, plus Drachenfels if you consider him canon, but whatever), and it's all
because she bathes in Daemonette jizz (literally, Dark Elves like to summon Daemonettes to parties,
with said parties having low survival rates and Morathi keeps Daemon servants with her at all
times) and the blood of newborn elves.
Fun fact: each year the craziest of the crazy, the Witch Elves (female berserkers in chainmail
bikinis with poisoned blades) who worship Khaine, have a ten day holiday called "Death Night"
where they just rampage through Dark Elf cities and kill whoever they want, unless said person
can buy their lives in double digit amounts of slaves. They recruit into their ranks by stealing
babies and very young children. The girls are automatically raised as Witch Elves while the boys
are thrown into a cauldron of boiling blood, those that survive are trained as assassins.
The Dark Elves raid the entire fucking world, constantly. They're the pirates that piss everyone off.
They've managed to steal a Slann by lobotomizing it, then they turned it into fireworks (massive
Dark Elf casualties). They plan safaris into the Chaos Wastes to shoot Norsemen and bring them
home to be stuffed and turned into trophies. As long as they've existed, Dark Elves have been at a
war with the High Elves. Every battle both sides suffer massive casualties, as Malekith is fighting
the war mostly for the sake of pride and sends his men at fortresses that have never fallen because
he wants to be the one to make them fall (he'll do this every year for thousands of years without
learning a damn thing).
But despite dying en masse at the hands of their enemies and their own people, somehow Dark
Elves manage to keep their population high. Every time they attack High Elves they suffer
MASSIVE casualties in comparison to their enemies, and manage to return to full strength in a few
months. While the fluff implies that the Dark Elves kidnap High Elf children to raise as Dark Elves
along with their numbers being boosted High Elf defectors fleeing to Naggaroth, there is a much
simpler reason; Games Workshop has admitted that they don't deal in concrete figures and there
are as many elves as the plot demands, so illogical writing is the reason they can replenish their
numbers so easily despite elves being a dying race.
Wood Elves
During the heyday of the High Elves, before Chaos first invaded the
world, the High Elves had established colonies in Warhammer France.
Generations passed, and these elves knew little to nothing of the
homeland save for what news traders brought them. When Daemons first
invaded they were left to defend themselves, but by mobilising the
primitive stone-age humans they were able to hold their own. Shortly
after, architects were sent to establish Waystones in their lands and
rekindle ties. Once again however, they were abandoned to their fates
when Dark Elves first started the big never-ending civil war, then after a
short period of being in touch with the homeland again were subject to
the brutality of the Dwarfs after the Phoenix King of the time went full
retard and pissed the Dwarfs off (of course, Dwarfs neither know the
difference in ethnicities nor cared as it was all just knife-ears and keebs
to them). After being told to evacuate and leave everything behind to go
home and fight the war against the Dark Elves, the colonists burned their
draft cards and fled to the sentient forest to become Wood Elves.
They then turned into a pack of insane dicks. They do say nature is a mother, after all. And this mother is a colossal
bitch.
So that forest they fled to is Athel Loren. Athel Loren is, in theory, a
bastion of life and anti-Chaos in the world. In practice, it's a giant forest
that plays by its own rules and is fucking expanding to the point it's theoretically capable of
overtaking the rest of the world. Parts of it are Chaos corrupted or dead, and those are probably
the LEAST dangerous places to explore. It is a forest full of unmentionable terrors of all shapes and
sizes who will FUCKING VIOLATE YOU AND EAT YOU. But they're not evil. They're made that
way/too dumb to understand alignment/a natural force of destruction, not a malicious one. So
they're horrible and evil but their actual alignment is nicely True Neutral.
The actual elves live in the parts of Athel Loren in Bretonnia. Said forest existed way before the
coming of Daemons & Aenarion, being much, much, MUCH larger than today, which in turn means
that Bretonnia is actually living on what was once said forest. They smoke weed, have /ss/ and /ll/
and /sm/ with kidnapped Bretonnian noble children, hunt humans like animals using giant hunting
dogs every summer when their king awakens from his winter sleep after they tie a Bretonnian
maiden to a tree naked and shoot her full of arrows. They also manipulate the Bretonnian nobles
into becoming more superior elf-like humans by manipulating an entity so ancient and
unknowable that even THEY have no idea what she is. Said entity appears before humans that are
badass and gives them geneseed cider to drink, which turns them into living Superman.
Culturally, the Asrai are a mix of High and Dark Elves with a mix of batshit insane dark evil with
noblebright altruism. Some do random shit like decide to hold impromptu celebrations and plays
because of a smell on the wind and re-enact battles that may or may not have actually happened
but with actual killing. During the performance, they are literally holding their entrails in with
their hands while giggling and teasing the dead, dying, and still up and killing for forgetting their
lines because they're fucking crazy like that. When they have festivals, some elves will have a
dance contest with invited humans. Sort of like Dance-Dance Revolution. The bets are usually on
how long the human will last, before he/she becomes too tired to continue. Some Elves invite you to
peacefully feast and drink and have fun in their woody halls. In exchange they feed you to
Daemons and monsters when you fall asleep. If you're lucky they'll let you leave after the party,
but you'll find out that a few days in Athel Loren can be a hundred years outside and it catches up
to you so you rapidly age and die. Seriously, Wood Elves are fucking scary.
Their king became the avatar of Kurnous and reincarnates (via virgin sacrifice) every year (during
which he usually kills the shit out of Bretonnians because 'why the fuck not?'), while their queen
claims to be the REAL avatar of Isha and uses prophesy and scrying to figure out what's going on in
the rest of the world. For some context: Alarielle, the Everqueen of the High Elves, is the God
Emprehss of Elfkind. Chaos Gods are scared of her, she can look Slaanesh in the eye and cause
Slaanesh to blink. Alarielle is fucking scared of the Wood Elves, and notices that her Wood Elf
counterpart, Ariel, is changing into something far more feral than the world has ever known and
that the rest of the Asrai are too.
Wood Elves have a different view on the world than the other two races; while High Elves see
themselves as masters of the world's fate and see the future as a great battle between good and evil
and Dark Elves see the world as their playground with no regard for who came before or who
comes after, the Wood Elves believe that fate has already decided. They believe that Chaos is
coming, and in the end thanks to the manipulations of Ariel the entire rest of the world other than
Athel Loren will be swallowed into the Warp, leaving the Wood Elves as the ultimate winners of
the world conflict when they alone inhabit the material plane. As such, their fluff is quite grim and
full of determinism and in-universe the Wood Elves are more or less Eldar. They also claim that the
elf gods have already staged the final battle against Chaos, lost it, and are slowly being consumed
by Chaos until they will fade away forever. Since this is not mentioned within the fluff of the other
two races it can be assumed this is the Wood Elf perspective rather than the outright canon.
But that's just the Wood Elves. The rest of the "Wood Elves" army? Treekin. Not Treebeard (who
will tell you a story while he smooshes Orcs), not Old Man Willow (who hates you and will put you
to sleep forever), and not the kind of Dryads who get raped by Satyrs (but actually enjoy it because
they're that horny, either meaning it's not rape or that that was how the ancient Greeks thought
rape worked). No, these are like Hills Have Eyes tree people. Some of them march to war with the
Wood Elves because they recognize kindred spirits. Some rampage against all non-tree life in the
forest. Some of them are so batshit insane that they attack everything, constantly in giant tree
battles where the splinters grow into new Dryads and Treekin who then jump straight into the fray
like hard-skinned Orks. That ain't Chaos corruption either, it's their natural state. Regardless of
sanity, ALL Athel Loren Treekin are infested with angry chittering forest spirits that will eat you
like flying pirahnas. Elves who die in the forest can become angry bitter trees that don't remember
anything, unless you're raped by hermaphrodite daemons who then kill you when they get bored,
so yes, you fucking come back to life by inhabiting a dead tree, so you can fucking show those
fucking skanks HOW IT FEELS WHEN THE FUCKING FAVOR IS RETURNED! WITH
INTEREST/SPLINTERS!! FUCK!!! They also decorate themselves with entrails and skeletons like a
decorator crab.
Oh, and the leader of these insane fucking scary tree people? Drycha. Insane forest treegirl. Drycha
is crazy, by any standards of crazy. She's a tree woman with acorn nipples that dribble syrup. She's
perhaps one of the most terrifying beings in the setting, and that's saying a lot. Luckily, (if you're
not Asrai) she's mostly against the Wood Elves since she thinks they're the ones responsible for
everything going wrong with the world (Get out of my swamp you kids!). 8E re-introduced a male
counterpart, Durthu, a Wood Elf Treeman character back from 5E who is similar to Drycha except
that he only hates Dwarfs while being bitter against everyone else. He now wields a giant amber
sword forged by an elf, and is revealed to have been the one who saved an infant Everqueen and
her brother in Ulthuan thousands of years ago.
Athel Loren doesn't expand naturally. It's suddenly appeared on islands in the sea. When you
wander into those forests looking for coconuts, you suddenly find yourself in the midst of a forest
from hell somewhere around Alsace-Lorraine, with Drycha and a hundred or so Dryads decorated
in greenskin, Dwarf, Elf, and Human bodies all staring down at you. Athel Loren has worldroots
connected to many different forest around the world. Which means you will never be safe, my
little porcupine butts
tl;dr Wood Elves live in Athel Loren which is between Bretonnia and The Empire, which is both
alive, and akin to a forest in Soviet Russia - where forest cuts down you! The Elves are crazy insane
rapists, and the tree people are fucking xenomorphs. You're either a tool to them that will be
destroyed when you are no longer useful, or are a plaything for their amusement.
DWARFS
Same old cliché Dwarfs (as used in Warhammer Fantasy, as the term "Dwarves" is rarely used) in a
lot of ways, with some fun twists. The Dwarfs have this thing about holding grudges forever. Their
language has no word for forgiveness, there's a story where a Warhammer Dwarf outright says
forgiveness is not in their nature and one of their most sacred artifacts is the "Dammaz Kron,"
which is a GIANT golden book which is inked in blood and lists every slight, however small, against
the Dwaarfish race Misspell Dwarfish will ya? THAT'S GOIN' IN THE BOOK LAD!!!. Dwarfs
are required by their gods to avenge even the slightest insult in blood; a story in old Warhammer
comics involves two Dwarf Thanes being about to lead the last of their clans (consisting of women
and children only at this point) against each other while greenskins are about to breach the
fortress walls. The two Thanes, in the middle of a battle, realize they no longer know what the
original feud was about and make peace only for their gods to crush both under a giant statue,
causing the clans to wipe each other out and the greenskins to take over. Another story involves
Dwarfs building an impenetrable fortress for a human noble. After receiving their payment, they
found they were a few coins short (the dwarfs thought they were scammed, in reality there was
just a counting error). The Dwarfish response to the Imperial officials refusing to pay the
difference was to muster the full strength of their nation to invade, slaughter every man woman
and child inside, and raze every last stone into powder.
BEARDS AXES BEARDS BEARDS So not only does the race tend towards Lawful Stupid, they are punished divinely for not acting in
GRUDGES HAMMERS BEARDS the Lawful Stupid way.
Dwarf pre-Chaos history involved the entire race united as one giant clan, producing master works
from their GIANT fortress that spanned half the mountains of Europe and Asia. After Chaos
invaded, they simply shut their walls and waited the whole thing out. After the High Elves defeated
Chaos the first time, they befriended the Dwarfs and swore to be best friends forever. Then after
the first battles of the Elf civil war, the newly-separated Dark Elves manipulated the two races into
war with each other (taking advantage both of the High Elf arrogance that rears its head every
other every generation, and of the fact Dwarfs are absolute racist fuckheads who take the actions
of a single individual as the standard for the whole race (the Warhammer Dwarf word for
"inferior" is actually their word for "human." Every Khazalid name for other races is, in fact, a
slur.)). So Dwarfs were pissed at Elves right up until the modern day, where they started to realize
Elves come in different flavors than just "Keeb Scum". Not long after this, the Lizardmen attempted
to enact a prophesy from the Old Ones that they believed would weaken Chaos. Instead, it caused
giant earthquakes which wiped out most of the Dwarf race and turned their fuck-huge city into
thousands of thousands of small fortresses isolated from each other by giant cave-ins. However,
some say this was actually a Skaven machination to expand Skavenblight gone horribly
wrong/right. This was followed by Orcs and Goblins getting underground, and taking many
fortresses from which they now wage war against the entire Dwarfish race. More recently (from
the Dwarf perspective) they befriended humanity after Sigmar Heldenhammer saved one of their
Thanes. The hammer from which the Warhammer games derive their name was forged, and given
to Sigmar as a symbol of eternal friendship between the two groups (thankfully now the Dwarfs
can tell apart evil from good, and know not to blame the Empire for the actions of the rape-
vikings). Dwarfs taught the Empire about machines and technology, leading to the current state of
the Empire.
Currently, Dwarfs are constantly fighting a losing war against Skaven and Night Goblins (and
Greenskins in general) for control of the deep caves, tunnels, passages and mines below the
surface of the world. Without the Dwarfs keeping things that dwell down in the dark at bay, the
lands of men would be overrun from beneath; though the 8th Edition book sees the Dawi
becoming able to easily handle Hordes, and in the fluff the High Elves attacked WAAAGH!s that
have raged without stop since the Time of Woes from behind and destroyed them while the
current Dwarf High King has mustered a fuckhuge army to end those that remain.
In canon, Dwarfs fight very differently from hold to hold, with some being the classic hammer+axe
Dwarf warriors while others (those you'll almost always see on the tabletop) fighting as Napoleonic
armies with more cannons than most armies have horses.
What else is there to say about Dwarfs? Gyrocopters and death cults. There is nothing that isn't
improved through the addition of flying machines and death cults. The dwarfs have zero magic.
No, scratch that, they have even less than zero magic. It tends to fuck up when they're around, and
everyone can use magic but them. Not that this stopped Dwarfs though. They just grabbed magic
by the balls, put its balls on the anvil, and hammered it into runic items. Because they're stubborn
like that. As a result, Dwarfs have the best magic items bar none. They also compensate for their
lack of magic by building giant fucking machines instead. Flamethrowers, helicopters, organ guns,
and pretty much any other variant of carnage that can be moshed together with enough steam,
alcohol, and gunpowder. They build them smaller but they build them better, and they're all fueled
by alcohol and generations of bitterness. The traditional Dwarfs don't like the Engineers and their
machines that much, and anything that hasn't been in the blueprint stage for a thousand years
before a prototype stage was even thought about is borderline heretical technology (not that they
will refuse to use it, they'll just bitch about it worse than even a real life Scotsman would). The
death cults are crazy naked dwarfs that have in some way shamed themselves or broken an oath,
and as a result they shave and dye their hair into a red mohawk and go on a quest to die an
honorable death (so Repentia/Penitent Engines for any 40k players reading this).
Chaos Dwarfs
There are also evil dwarfs called Chaos Dwarfs. During the first Chaos incursion while some
Dwarfs decided to hide in their fortress and wait for the whole thing to blow over, some
decided to flee (or explore and look for safe haven elsewhere). After heavy losses among the
Dwarfs, the Chaos Gods decided to throw them a bone, and the rest is history. Regular Dwarfs
hate them above all others (even moreso than elves) and claim they have sworn to wipe them
all out (in practice they pretend Chaos Dwarfs don't exist and woe betide the non-Dwarf who
brings them up!)
They used to be an interesting and unique faction that resembled an even more grimdark
ancient Babylon, their corrupting magic slowly turning their evil sorcerers to stone (dorfs
ain't meant to magic it up) while creating Daemonic machines that would make Chaos
Spaaaaaace Marines drool (instead of grabbing magic by the balls and hammering it into
runes, they grab daemons by the balls and hammer them into daemonic warmachines). Then HAT!!!
they became like normal dwarfs, but dressed in black. Then they up and vanished for a
while. Nowadays, Forge World has made them back into their first, awesome thing again -
half-Babylonian, half-stripped down industrialist assholes a la Isengard.
Their favorite pastimes are drinkin', fightin' and wearing silly hats for no adequately explained
reason.
Chaos
Back in the day, there was only one Chaos army. Since then they have been split into Warriors of
Chaos, Beastmen, and Daemons of Chaos.
Warriors of Chaos
The Warriors are Nordic (literally, they are called the Norse in the canon), beardy, berserking
Viking/Pan-Tang rip-offs clad in Unholy Chaos Plate and blessed with the Marks of the Chaos Gods.
They basically granted Warhammer Fantasy it's popularity back in the 80's/90's. The Warriors of
Chaos represent a multitude of tribes and clans in varying cultures and degrees of civilization
(mostly being Scandinavians and Mongols however) all of whom live in the giant North Pole
around the Warp Gate there, which is basically an Eye of Terror. They (mostly) revere the Chaos
Gods as their masters although they have different pantheons (sometimes to be able to avoid
saying the name of the Chaos Gods directly to avoid getting sudden attention and turning into one
of "those things", sometimes of other Chaos Gods, and rarely of ascended mortals
like Be'lakor). Warriors make up the primary bad guys of the setting and raid the
fuck out of the world for shits and giggles. Games Workshop loves to throw them
constantly into almost every canon, to the point anything major involving someone
who ISN'T Chaos is a huge fucking deal.
Unlike in 40k where Chaos Space Marines actually get shit done possibly fucked up
12 times under the same leader, Warriors have gone through multiple Everchosens
who keep getting killed by reincarnations of Sigmar keep getting killed in various
ways (sometimes even by Daemons) and are replaced in the hopes that the next
one will get it right (and one even went "fuck this shit" and went to non-Chaos
Valhalla on the eve of his victory). Despite this, they look no less awesome for it,
and the current one managed to beat and cripple his good counterpart before
losing the war thanks to Orc shenanigans.
Daemons of Chaos What one would call "the good shit". Or the bad shit, if you
catch my cold.
As in 40k, but as mentioned before are much weaker. Khorne mostly just watches
his servants fight each other and sometimes other factions when that shit gets
boring. Loves trapping his champions in time loops where they kill their older selves.
Nurgle loves Isha from afar, who may be unaware he even exists. He maintains a circus (a literal
circus, with tents and candy and performers and clowns) which travels through the Old World,
bringing in plagues and taking in followers.
Tzeentch doesn't do jack shit. EVER. He doesn't own a monopoly on bird iconography as that's
mostly owned by mortal gods like Morr and Morai-Heg. The Chinese siphon magic from him
without retaliation. His champions are mostly stuck being the spellcasting bitch to whatever
Everchosen or other god's champion didn't take a wizard in their army list. As a result, he likes to
spread rumors like "all magic is me!" and "everything is going according to plan" despite everyone
calling bullshit and his prophesies actually being wrong most of the time.
Slaanesh spends most of his time corrupting individuals in the Empire and High Elves for shits and
giggles, as well as watching his champions wander the world and do stupid shit like it's a giant
reality show. He likes to try to nab elf souls like his 40k counterpart, but instead of mindlessly
eating them he makes quite a few of them Daemonettes. He also has a permanent scar, no matter
what shape he takes, because Khaine fucked him up good.
There's a multitude of other gods as well, including multiple Chaos Gods of Order. To those who
claim that makes no sense, remember that Chaos is pure potential, not contradictory pants-on-
head retardedness that you can't comprehend (although it certainly becomes that often enough).
One of them blesses Witch Hunters and other forms of Inquisitors in their fights against everything
Chaos (so like Malice, but without malice). Another is a Snow White figure, locked in a glass coffin
in stasis by Tzeentch and dropped in the mortal world because he's terrified of her.
Daemons themselves tend to be fucked over royally as they can be perma-killed in Fantasy in
various ways, and are VERY prone to being used as the power source for magical artifacts and
weapons.
Beastmen
Representing the non-Skaven Chaos mutants of the world, Beastmen are a group of pagan
style animal mutants living in the forests and wilderness of the world. Beastmen are wild and
crude creatures embodying all the negative aspects of animals combined with human-level
intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted
reflection of the base and barbaric aspects of nature. Beastmen are Neutral Evil to the core,
the only thing stopping them from being Chaotic Evil is their reverence of Bray-Shamans and
the Chaos Gods. The carnage and despair they spread across the land is a malevolent and
deliberate attempt to wreck anything beautiful or stable for the lulz. Bitterness and spite
simmers in the heart of every Beastman; it takes little more than a few well-chosen words to
spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a
Horns, sharp teeth and hooves, oh my!
Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will
invariably bring dozens of Beastmen from all about in a very short space of time. Even when
gathered in their torrid encampments the Beastmen spend their time fighting, fucking or
feasting. The only time they don't is when a particularly strong Beastman knocks a sense of
purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods.
Beastmen HATE civilization. Anything that looks like it was made intentionally is broken, anything
that can't be broken is tied to a stick and used as a weapon to kill the fuck out of more
civilizationfags. Although Beastmen tend to come in specific flavors (Satyr, Minotaur, and Dire
animals) they mutate even further into grotesque and scarred monsters of utter evil when they
attract the attention of the Chaos Gods. Which they spend most of their time seeking to do in
various ways, despite the fact that Chaos rarely if ever tosses them even a minor blessing.
Lizardmen
The arch-enemies of Chaos. When the Old Ones first arrived on the world from nobody knows
where, they created spawning pools that continually pump out Lizardmen.
The first type were the Slann, who were Old Ones in miniature although far less intelligent (still
LEAGUES above even elves though). The Slann were extremely magically gifted beings, and were
the assistants to the Old Ones. They resemble grotesque fat toad creatures who ride floating stone
chairs like upright Jabba the Hutts with legs. The second type, the Saurus, were their muscle.
Saurus have few thoughts beyond what they were created to do, and mostly exist as soldiers and
guards. Finally, Skinks were made. Skinks are small chameleon-like humanoids who serve the
Slann as assistants. They also created the Kroxigor; large bipedal crocodile-like creatures designed
for heavy lifting. The Skinks and Kroxigors have an affinity for each other, sharing similar birthing
methods (see below) and both can breathe underwater (though the Kroxigors prefer to ambush
their prey or enemies crocodile-style).
They live in the jungle kingdoms of Lustria and the Southlands, the former is so hostile to non-
Lizardmen it's said to be the most dangerous place in Warhammer outside the Chaos Wastes. Their
culture and society are heavily based off the Aztecs, Mayans and Incas. If that offends you, you're
playing the wrong game and it's hard to believe you've read this far already.
They have thousands of writings (and seek out more) from the Old Ones inscribed on golden Life finds a fucking way.
tablets which the Slann spend most of their time poring over in an attempt to discover what the
next move against Chaos should be or what the Old Ones wanted to do that hasn't been done yet.
However, the Slann have... difficulty in this endeavor, and are prone to interpreting "Milk, Eggs,
Butter, Bacon" as "Destroy the Dwarfs, Make Party Hats For Amazons, Do the Dinosaur, Have A
Skaven and Manflesh Barbecue". Another problem is the material. The Lizardmen use gold for
their plaques because it doesn't deteriorate; a humid, tropical jungle is not a place where paper can
be safely preserved (the bright color would also make them stand out among foliage, making them
easier to to find). But the other races see their color and shininess for its aesthetic value and decide
to take them for themselves. To say the Lizardmen don't like anyone else touching their plaques
would be like saying that Khorne has a bit of a temper.
They have the most powerful wizards and one of the most powerful fighting units, including
Stargate-style magitek that they use as altars which shoot lasers.
Some could argue that they're furfag bait for the scalies. They can just fuck right off 'cause
Lizardmen are awesome, and no scalie shit here; they're as ugly and unappealing as real lizard
people would be, and have no genders as they walk out of magic spawning pools as adults. In fact,
the few Lizardmen who learned about genders and sex (from human guests they were
interviewing) considered it weird and irrelevant to their interests.
In the modern canon, most of the Slann are dead and they can no longer be spawned as their
specific Slann-spawning pools were destroyed by Daemons. Not 'undead' Slann, just dead. Except
for Lord Kroak, but he doesn't really count as his body is 100% dead despite his spirit just refusing
to leave it.
Oh, and if you haven't figured it out by now they are dinosaur men that ride dinosaurs such as
Therapods, Thyreophorans and Ceratopsians. Who would have guessed. In fact one of said
therapod species, the Carnosaurs, were dangerous enough to threaten and scare DRAGONS despite
lacking wings or a breath weapon; there's no dragons in Lustria because the Carnosaurs hunted
them to the point that the surviving dragons fled and settled elsewhere.
Undead
Much like Chaos, these guys used to be one army but have gotten split up into two. NOT ANYMORE!
Now you can combine them in in a single army led by Nagash!
Tomb Kings
The undead people from the ancient civilization of Nehekhara (Not-Egypt). How ancient? Before
Sigmar lived and most humans considered the bow and arrow an innovative new weapon, Cathay
was new to the civilization thing and didn't have a Dragon Emperor, Bretonnia didn't exist, Skaven
didn't exist, Skytitans still roamed the Mourn Mountains so hadn't devolved into
Giants, The Great Maw didn't exist, Tylos was the only city in the Old World,
Dorfs were in their prime and friends with Elves, and Elves were still one
civilization.
Nehekhara had all the best aspects of ancient Egypt and Middle-Eastern
civilizations; they had many things such as golems, huge wonders, light systems,
chariots, and even hot-air balloons! Most of their history was spent like
Mesopotamian history, with each city being a kingdom ruled by one monarch
(usually, but not always, male). Said kingdoms warred with each other
Egyptian, sentient skeletons, yet still both spooky and scary.
constantly. Then, one day, a badass was born. Settra managed to unite the
entirety of Nehekhara under his rule, but became obsessed with death because
it would stop him from getting shit done. He commanded his priests to discover
the secrets of immortality, and although they failed in this they figured out ways
to preserve the body with the soul within and the flesh undamaged. They entombed him this way
for storage until they discovered a way to give their kings living flesh of gold.
The cities immediately become independent again, warring with each other but now building
fuckhuge tomb cities to house all dead Nehekharans in suspended animation that were larger than
their living cities.
Eventually, Nehekhara produced Nagash, the Warhammer Fantasy answer to Sauron and Vecna,
who killed his brother and became fantastically evil until the cities united against him and forced
him into the desert. After deciding that dying was for suckers and turning into a skeleton, he found
that centuries has passed and some little punk ass upstarts calling themselves "vampires" had read
his diary. He told them to make themselves useful and keep the humans away while he tried to
figure out a way to make the whole world into undead skeleton slaves in one spell. Then shortly
after, humans defeated his army and entered his sanctum; he unleashed what he had of his spell,
killing EVERYTHING in Nehekhara before he was beaten. This awakened the entombed kings, who
were fucking PISSED to find their empire had disintegrated. But on the plus side, they were still
"alive" and Tomb Kings cannot perma-die so they had obtained the immortality aspect at the very
least. They also had the people who had died in their time period as servants still, who despite still
having souls lost much of their sapience (as the degree to which they survived depended greatly on
how well they were preserved) so many of them (but FAR from all) became semi-mindless robot-
like skeletons animated only by the order of their King. So immediately all the Tomb Kings went
back to war, but this time in a far worse way; every child who had EVER lived was now alive again,
with thousands of generations of spoiled manchildren fighting for a single fucking throne in a
single fucking city, as well as being pissed about later TK's looting the tombs of their ancestors for
their own ones. The priests of all the generations realized shit was going nowhere fast (as nobody
can perma-die) and awakened Settra. Settra immediately slapped everyone's collective shit, and
although everyone swears allegiance to him they still fight like punks constantly. Generally
speaking, all Tomb Kings (other than Queen Khalida, who HATES vampires) give no fucks, shits, or
damns about the outside world. Mostly. They are also very rich because being undead means they
don't have to worry about buying food, medicine or things to impress potential sexual partners.
Because mercenaries like money, the mercs are happy to fight for them, giving the mummies a nice
option of veteran human troops as well; there's also the added bonus that unlike vamps (see
below), the Tomb Kings won't ever turn the mercs into snacks.
Now they're armies of skeletons (on foot, horse or chariot) led by Egyptian mummies! With Anubis
warriors and BONE SCORPIONS! Their artillery are MUTHA FUCKEN SKULL CATAPULTS! If you
take a shot every time you see a Khopesh or read the word in relation to Tomb Kings, you'll pass
out drunk before you're done. Plus their elites ride around on snake statues or GIANT STONE
LOLCATS that breath fire and crush stuff. They even have GIANT GOD STATUES that shoot DEATH
LASERS from their eyes and give their gods Nagash a live-action feed of what's going on in the
world. Some Tomb Kings even have skull-covered rip-offs of the Ark of the Covenant holding the
souls of slain enemies that they use to kill more enemies.
Vampire Counts
Vampires. But not the Twilight kind, nor the Interview kind (for the most part). Straight up Gothic
Horror vampires. As in, still cool. So a long time ago, during the time of ancient Egypt (pre-Tomb
King) there was an evil bisexual queen. She stole the first Necromancer/Lich's autobiography, and
invented a drink that turns humans into vampires. She let her court all take a sip, then they acted
like a bunch of little shits until all of Egypt united against them. They tried to ally with the
NecroLich, but lost the big battle pussied out and fled to the Old World.
Those vamps all founded Bloodlines, which make up most of the race. The first group is those lead
by the queen which created vampires, the Lahmians. Mostly consist of magic-using spy
vampiresses (and some of their gay friends) who are controlling the world like Illuminati. The
second are the Hills Have Eyes/The Descent vampires, who after years of being the whipping boys
of fate as well as getting tortured and fucked over by every human and other vampire they met,
turned into the vampire equivalent of ghouls. They as a result mostly hang out with ghouls. They
are the Strigoi. The saner ones behave a lot like Nosferatu. The next are lawful evil/neutral badass
vampire knights who ride around looking for a challenge, and fight anyone they think
is worth fighting. They are the Blood Dragons. Next is the Necrarchs, who mostly look
like Nosferatu vampires. They are the mad scientist Bloodline, spending centuries
trying to come up with new kinds of Flesh Golems and similar atrocities. Mostly end up
as sidekicks to the other Bloodlines. Finally, the true Dracula Bloodline; the von
Carsteins. Only appearing in recent history, Vlad von Carstein and his wife Isabella von
Carstein attempted to get elected as Emperor of the Empire through political
manipulation, and having failed that, attempted to take over by force. After the two
were beaten, one of their turned "sons" Konrad von Carstein tried to destroy the
Empire, but lost in an embarrassing way since he was fucking insane and dumb as a
rock. Finally, Mannfred von Carstein took control of the Bloodline and repeatedly has
tried to destroy the Empire. Although Manny keeps losing, he's dedicated himself to
Nagash and has finally started getting to be a bigger threat to the world. As a result of
this, the von Carsteins have become the posterboy army for the Vampire Counts, who
are the villains when Chaos isn't.
All of the Bloodlines can raise hordes of undead, and use shit like Zombies, Ray
Harryhausen Skeletons, and Ghouls as soldiers. They also bring along ghosts, and giant
fucking bat monsters of different kinds. Also, bats are EVERY-FUCKING-WHERE, and
not the kind that scare you when you open the closet, then fly off into the night - think
piranhas with wings and a fucking attitude (which vary in size from the as big as your
hand to the size of a car). Creepy as all fuck. No Anne Rice, Angel bullshit, these guys
are fucking evil. While they won't save you from being hit by a car, they will creep into
your room at night... only to throw you out the window before draining the blood from
your loved ones while their zombie driver runs you down with a car. They are also
very rich because they don't have to buy food and interest rates on savings accounts
add up over a few centuries of undeath. Since mercenaries like money, the mercs are Nothing says "shoot me with that big-ass cannon of
happy to fight for them, giving the vamps a nice option of veteran human troops as yours" like bright red armor in an army of grimy, thin
well, with the benefit that some vampires might exercise enough restraint to not turn skeletons.
the living troops into snacks or mindless undead.
So, our conclusion is that Vampire Counts are fucking badass. According to an ongoing poll in /tg/
Warhammer Fantasy Generals, Vampire Counts come in as the #1 most played army.
An offshoot from the Vampire Counts are the various factions of undead Vampire pirates brought
to prominence through the short-lived board game Dreadfleet and Total War: Warhammer that
raid the coasts of the Old World almost as much as the Dark Elves do. Think of them mainly as the
answer to the question "What if the bad guys from Pirates of Caribbean had won?".
Skaven
Technologically advanced rat people. Created when the Horned Rat decided to become a Chaos God
and mutated a group of rats. He has spent most of his time since hiding in a nest, and sometimes
popping into the mortal world to eat a few of his servants. Again, no furry shit here. These guys are
ugly, fucking foul creatures who keep their women folk, otherwise known as "their bloated, scab-
ridden, nipple-covered, maggot-like baby factories" locked away for the sole purpose of mass-
reproducing thousands upon thousands of future vermin-men. Ew. The leaders of the species are a
motley bunch, composed of batshit crazy scientists, ninja-like assassins, and bio-terrorists.
Everything else is either slave cannon fodder or a mutant abomination.
They love their hordes almost as much as they love their World War 1/2 style tech that's powered
by pure Chaos energy. Also, puns. Fucktons of puns come with these guys, they love their puns.
They're all addicted to warpstone, which is pretty much a combination of dark magic, radioactive
waste and cocaine. They made a nuke once, but it failed to detonate and now it sits under the
biggest city in the Empire. Most of their schemes (they love scheming!) involved taking down the
humans and conquering the world. They keep the races of the world fighting to keep anyone from
becoming too powerful, and they consider it rude and perverse to NOT backstab someone
(regardless of whether it fucks themselves over later or not). They're like a cross between Pinky
and the Brain, the rats from Redwall, & the rats from NIMH, (but with flamethrowers, Tesla coils,
The grimdark version of
thousands of minions, and no arsing about on the subject). Also, WEAPONIZED HAMSTER
Ratatouille. GET MAN-THING!
WHEELS.
Their technology is mainly grasped through warpstone which will power their machines or
devices. Each clanrat belongs to a clan, and their location are found all over the Old World. Many
are located in Skavenblight (The largest shithole in the Old World) which is their capital city or
giant trash nest. Whatever thing you call what rats live in. Not all Skaven clans live in
Skavenblight; some like Clan Scurvy are located on the many oceans of the Old World, or be like
Clan Skrapp and live in the blighted marshes. Nobody knows how the fuck they manage to pull it
off but some clans live in fucking volcanoes and use obsidian weapons which is pretty cool. There
is a lot of more information about Skaven clans available in the codex and heraldry books, which
considering my fingers hurt from typing I suggest you move your fa/tg/uy ass to read. Skaven love
screeching things as loud as they can, and they say verbs (or just words they like) twice. Since they
respect no other race as worthy of life, they call other races "things". Example: "MOVE-MOVE, WE
MARCH! ONWARDS TO KILL-SLAY THE MANTHINGS AND THE DWARFTHINGS!"
They have also now kind of taken over the WHOLE UNIVERSE and according to one Age of Sigmar
drawing, the warp is a VERY VERY BIG RAT.
You've all seen the Orks and Gretchin of Warhammer 40,000. Orcs and Goblins are much the same,
except here the goblins represent a full half of the army. Or perhaps we should say that the Orks
are much the same as the Orcs, since it was the Orcs who came first. Now add trolls and giants and
occasionally ogres into the mix as well. Except here they have Night Goblin Fanatics popping out of
the ranks, which could cause your deathstar unit to panic off the table if it wasn't for the cavalry
driving them out first. Because you took light cavalry, right?
There's not much to say other than that. They spend most of their
time trying to wipe out Dwarfs. Humans dislike them, High Elves
are trying to wipe them out, Lizardmen were tasked with wiping
them out by the Old Ones, Tomb Kings hunt them for sport, Strigoi
vampires fucking HATE them since they caused their fall from
grace, Warriors of Chaos dedicated to Khorne know no shame
greater than being beaten by them, Gork and Mork are totally real
beings who beat the shit out of Khorne once, and there's goblins
who worship the spiders in Athel Loren.
Orc is spelled with C, for *crunch*.
Ogre Kingdoms
FUCKHUEG sumo wrestler-types with katanas, frying pans strapped to their gullets and a mean
streak as big as their enormously fat asses. Will eat ANYTHING, including all the courses at a
restaurant, the plates, the table, the chef and the fucking bundle of forks (and if they're still feeling
peckish, the waiter too).
They ride large beasts resembling mammoths and saber-tooth tigers. They think with their Brain over brawn, brawn over
stomachs, which shows how fucking intelligent they are, plus their shaman-cooks use a very brain... Well know that it's really
specific "gut magic", that mostly consists of shoving all kinds of inedible stuff down their own blubber over everything.
throats. Each and every one of the fuckers is obsessed with stuffing his face full o' your innards.
Heck, they even worship a giant, fuck-off sky mouth. Ogres are often considered to be a "neutral"
army and can end up fighting for any side since they hire themselves out as mercenaries to
whoever can pay them in piles of food.
The last race created by the Old Ones, the one that could have actually beaten and destroyed Chaos,
they were left unfinished (mostly mentally) in an environment that couldn't support them. As a
result, they spread all over the world and now work for and with (and against) every single faction
in the game. Along with the Skaven, the fact Ogres fight everywhere is what enforces the status
quo of the canon.
Meta History
Prehistory
Proto-Warhammer
1e
First edition was dropped in 1983 and man, it is weird by modern standards. No Empire or
Bretonnia, instead you have Albion (which is more reminiscent of medieval England than Roman-
era one) and Nippon armies. Slanns are a rip-off of Slaad and aren't Lizardmen. None of the named
characters are canon anymore (with minor exception of Harry the Hammer). There is still
something to it, something Rogue Trader-esque. This IS Warhammer Fantasy Battle how it was
originally intended to be.
2e
3e
4e
Released in 1992, this was the edition that started to turn WFB into its most recognisable form.
Most of the playable factions (with some exceptions like Bretonnia and Ogre Kingdoms) can trace
their origins back to this edition. There are still differences, of course, such as Chaos (except
Skaven and the dorfs) and Undead being one faction, but those are mostly minor. Hell, even Kislev
debuted here, as a part of The Empire roaster. This is also the first
edition to have army books separated from rulebooks. Oh, and also
Chaos Dwarfs call this edition home.
5e
6e
7e
8e
This period is also known as when everything goes tits up. Games
Workshop, fed up of with players whining that the game was stuck
dead in its canon, said "enough" and decided to give the players
what they wanted. Thus did they make the End Times towards the
end of the 8th edition, a supplement to existing armies which fluff-
wise tells how everything is now moving to a grand finale. Check
out the End Times page for more details, but to summarise:
- The Empire has been overrun by the forces of Chaos, but at the
last moment Karl Franz becomes the living avatar of Sigmar and
the wind of heavens, burning all Chaos from Altdorf. Much later
on, he is revealed not to be an avatar of Sigmar but Sigmar himself.
- The Orks and Goblins do what they always do and get ready for a
big fight, wiping out the Chaos Dwarfs and several minor human
kingdoms.
- Malekith turns out to be the rightful king of the elves, and
following a civil war culminating in the deaths of several Elf gods
the three Elf races have reunited into a single force. The Vortex is
unbound, Ulthuan and Naggaroth have respectively sunk and been
overrun by Chaos, and now all the elves are living together in Athel
Loren. Teclis reveals his master plan to bind the Winds of magic
tl;dr
into specific people. These Incarnates would be empowered by
their respective Winds to the point where they can stand a chance
against the full power of the Chaos Gods.
- The Dwarfs can't decide what the hell they are doing besides chewing their beards and drinking
at first, but eventually end up joining the Empire.
- The Skaven have nommed pretty much all the minor human kingdoms and are rising in one
super ratty horde to take over the world. They also blow up the Chaos Moon in a display of awe-
inspiring idiocy that horrifies even the Daemons of Chaos.
- After most of the Lizardmen sacrifice themselves stopping most of the Warhammer world from
becoming a smoldering crater, the survivors go 'fuck this' and fly off into space.
- The Ogre kingdoms have blown up with every volcano erupting at the same time and so they are
mass-migrating again.
- Everyone who isn't with Chaos is forced to join their forces with the Incarnates in a last stand at
Middenheim, where a third Warp Gate was hidden. Mannfred ruins the ritual that would have
saved the Warhammer world from annihilation, and the Chaos Gods manifest to personally fuck
everything up. The world is destroyed, and the stage is set for Age of Sigmar.
Recently the World-That-Was is being referenced more and more, becoming more relevant for the
overall plot of Age of Sigmar. The Malign Portents plot pretty much directly references Nagash's
way of dealing with all problems way back when; with huge-ass black pyramids that get fucked
over by oversized vermin.
The Warhammer Community team also uses the World-That-Was whenever they reference
Warhammer Fantasy. Maybe they fear that Warhammer Fantasy will appear if someone were to
speak its name or something. Like a tabletop Candlejack, Bettlejuice, or Bloody Mary.
On November 15 2019, Warhammer Community revealed the existence of a new game called
Warhammer: The Old World. While nothing has been seen of it beyond a logo, it has been explicitly
stated to take place in the World-That-Was. Although it is unlikely to be released anytime soon by
their own admission, the fact that Fantasy may be making a comeback is shocking in itself.
It does in Fantasy because the Serious is Over the Top and silly, while the Over the Top stuff is
taken seriously. Unlike 40k, Fantasy isn't overtly a pastiche of tropes and a parody of so many
things - it is a coherent world where things matter. Small enough that individuals can make a mark
on the world and their heroics can change the course of history, but large enough that it can be
filled with all sorts of beings and cultures.
In addition, Warhammer was made by History Nerds for History Nerds. It appeals to the sort of
person who, when asked "what do you think about the middle ages?" would reply "where and what
century?". The world is old, and the history is actually pretty detailed for the factions for whom
history matters, like the High Elves, the Dwarfs and The Empire. The development of the factions
in the world matters quite a lot and the ramification of wars in the past affect the world in the
present. The culture of the factions in play wasn't just invented because it's cool; they developed
over time, and for most of it, in a way that makes sense.
In contrast to 40,000, Fantasy is less grimdark and more nobledark. Not because of the villains
(who are about as bad; which is to say, very fucking bad) but because the heroic side is a bit more
genuinely heroic. Even though they may be assholes, they still face great and terrible threats for
the good of the nation, the world at large and their friends. They're not all Catholic Space Nazis
indoctrinated to do what they are needed to do; they're people, real humane people with human
desires - and that includes pretty much all the mortal creatures in the setting. The good guys are
usually pretty good, the bad guys have a much harder time of being bad (40k Chaos can conquer
planets, Fantasy Chaos can barely leave the Arctic), and the lives of the average person are
mundane and with very little grimness, the problems they face being more in line with the actual
historic Medieval-Renaissace world.
Take Volkmar the Grim. This is a dark character, entirely dedicated to his faith to a fanatical level.
He burns heretics, bashes cultists and doesn't afraid of anything - but his faith is genuinely good in
nature. He protects the Empire because he loves it and the people in it, and while he may disagree
with the followers of Ulric, he recognizes them as allies in the fight against the true evil. He almost
died sacrificing himself to fight the big bad with a tiny army of the faithful, got captured and
tortured by daemons, and what did he do? Fall into despair? Mutate? Kill himself? By Sigmar, no;
he broke the chains holding him and beat all his daemonic guards to death before going back to his
day job. Shit, he has a hunk of concentrated fucking evil on his chest at all times, and it doesn't affect
him at all - as in, no mention that he may be getting crazier with age or that he makes deals with
entities no one knows about. Nope, he's just that fucking dedicated to his faith and genuinely
believes in it with the full, naked force of the human soul and heart. That's a proper Warhammer
Fantasy character - skilled beyond belief and likely pretty darn grim or extreme, but with an edge
of humanity and personality. They aren't just a vessel for a cool trope or an exemplar of the faction
they represent, but a fully-fledged character with needs and wants, tempered with a heroic choice
to sacrifice personal safety to change the world.
Tabletop
Gameplay
Warhammer is a tabletop wargame where two or more players compete against each other with
"armies" of 20 mm - 50 mm heroic scale miniatures. Games may be played on any appropriate
surface, although the standard is a 6 ft by 4 ft tabletop decorated with model scenery in scale with
the miniatures. If you're Games Workshop's bitch-boy and have no imagination of your own you
will buy the ridiculously overpriced Citadel Realm of Battle tabletop and have a scenery collection
made of boring plastic pieces bought entirely from GW, but REAL players make their own gaming
tables (saving a fuck-ton of money in the process). Games Workshop used to encourage this until
they sold their souls for money.
Gameplay follows a turn structure in which one player completes all movement for troops, then
simulates casting spells (when spell-using units are available), uses all ranged or missile weapons
in the army such as bows and handguns, then any units touching fight in melee or close-combat.
After finishing, the second player does the same. The winner is often determined by victory points;
earning a number equal to the value of enemy units killed. Special objectives can add or subtract
from this total based on predefined goals, usually holding parts of the battlefield or killing
powerful units (such as the enemy general).
Magic
Perhaps the thing that separates Warhammer Fantasy from 40k the most, aside from the obvious, is
the use of magic. Each army (with the exception of the dwarfs) has at least one unit that can use
magic, often in the form of an independent wizard. When magic units are present on the
battlefield, they're given their own turn separate from the shooting, moving and melee phases to
cast their spells. There are several kinds of magic but most human magicians are able to use only a
single form. The Eight Winds are the basic lores while the others are either derived from them,
using them together, or racially restricted or divinely restricted to priests or other worshippers
only.
Dark Magic, used by Dark Elves and Wood Elves, a dangerous way to use the eight winds together.
High Magic, used by the Slann, Wood Elves and the High Elves, the perfected fusion of the eight
winds.
Nehekharan Incantations, Used exclusively by Tomb Kings Liche Priests and High Liche Priests
(and Settra, who presumably did so by making magic bend the knee to his awesomeness).
Light: Wind of Hysh, Lore of Light. Basically healing and shit, plus doing extra damage to daemons
and undead.
Gold: Wind of Chamon, Lore of Metal and Alchemy. Basically armour buffs and debuffs, with their
offensive spells doing more damage the higher your armour save is. Problem, Knights?
Jade: Wind of Ghyran, Lore of Life. Basically lots and lots of buffs, making your own units harder
to kill. They look like hippies, but don't tell them that, they'll fucking murder you.
Celestial: Wind of Azyr, Lore of the Heavens. Lets people tell the future and stuff, plus they can
summon lightning and meteorites that really hurt flying units.
Grey: Wind of Ulgu, Lore of Shadows. Basically misdirection and illusions, relying on Leadership
tests. They can also teleport every time they use a spell.
Amethyst: Wind of Shysh, Lore of Death. Basically the Lore of Fire, except more killy and shorter-
ranged.
Bright: Wind of Aqshy. Lore of Fire. Basically the ammunition of the Fire obsessed psychopaths
known as the Bright Wizards.
Amber: Wind of Ghur, Lore of Beasts. Basically a Radagast rip off. WHO IS RADAGAST?!?!? RTFM!!!
Daemon Magic: Used by... well, daemons. Broken into three categories - one for each of the gods
that give a shit about lasers - Slaaneshi [Indulgent, relies on enemy Ld], Nurglite [decay, revolves
around enemy S/T scores], and Tzeentchian [OMG FIRES]. Khorne is too awesome for magic; he'd
much rather crush skulls with his bare thighs HANDS and anything less makes you dangerously
unmanly and at the absolute least bicurious.
Necromancy: Used exclusively by Vampires and Necromancers, as the name "Lore of the
Vampires" would suggest.
Spells of Plague and Ruin: used exclusively by the Skaven.
Gut Magic: Also known as the Lore of the Great Maw. Used exclusively by the Ogre Butchers.
Waaagh Magic: Used exclusively by Orcs and Goblins. Comes in Big and Little flavors. Has a very
high chance of making the user's head asplode.
Wild Magic: used exclusively by beastmen. Similar to the lore of beasts.
Athel Loren Magic: Used exclusively by Wood Elves. Moves forests, or move folks through forests.
Ice/Winter Magic: Used exclusively by the Tzar of Russi- er, Kislev. It gets bonuses or penalties
based on whether your models have snow on the bases and what the weather outside is like. Has
since been discontinued for being as stupidly designed as it sounds.
Lizard Magic: Used by lizardmen, it has only one spell, called "Fuck you, I'm an Aztec dinosaur,
therefore awesome."
Hashut Magic: Used exclusively by the Chaos Dwarfs, the Lore of Hashut consists primarily of
buffing spells that work well with the ungodly amount of flaming weaponry that the Chaos Dwarfs
have access to.
Warhammer Magic is powerful, very powerful. A lone unit can wipe out half the opposing army
with the right spell at the right time. Magic can also misfire, badly. This adds an element of
unpredictability to its use, making it much more dangerous to the user and therefore, much less
broken.
GW also recently released an expansion to WFB with a bigger focus on magic, called Storm of
Magic. Which turns magic from regular broken into DOUBLE TRIPLE BROKEN, but misfiring will
fuck your mage up in 12 different ways, and then Khorne will throw giant brass skull at him/her/it.
See Also
Army compatibility between Warhammer settings
Song for Warhammer Fantasy (http://www.youtube.com/watch?v=15YgLWdIjGE)
Warhammer Lexicanum (It is badly in need of more articles) (http://whfb.lexicanum.com/wiki/Mai
n_Page)
Kings of War (for a faster and similar tabletop) (https://1d4chan.org/wiki/Kings_of_War)
Warhammer Fantasy Battles Tactics (http://1d4chan.org/wiki/Category:Warhammer/Tactics)
(More prosaic than the Lexicanum, but strangely has content the Lex doesn't, and vice-versa) (htt
p://warhammerfantasy.wikia.com)