Fullmetal Homage CYOA 8/5/14 11:02 PM
Welcome to Amestris, the most successful military dictatorship outside of
reality! The nation of Amestris contains individuals skilled in Alchemy, the
science of creation itself. Alchemy is used for all kinds of things, from
repairing small objects by mathematically working out how they should be
when whole, to combining animals into creations that Satan himself is
disgusted by. It’s a shame you had to come when you did, there’s some
rising tension in Ishval right now. It’s making people rather paranoid.
There are three State Laws for alchemists. Do not create gold. Do not create
people. And do not oppose the military. We trust that you will follow those
rules easily…
Cue Homunculus smiling underneath
Locations (1d8)
• Central
o Central City, the capitol of the land. Easy Transport to all
other regions and the greatest amount of available alchemical
knowledge, but a significant military presence.
o Homunculus: Pride
• North
o The frozen hell of Amestris. Going here means a very large
military presence, but it is also isolated from most
communities and paranoid of outsiders.
o Homunculus: Wrath
• West
o High military presence, somewhat mitigated by the threat of
the neighboring nation of Creta. Knowledge here is
fragmented, partly destroyed from the ongoing conflict. There
is a surfeit of materiel to work with though, should you be
willing to brave the battlefields.
o Homunculus: Greed
• South
o High military presence and a high amount of Alchemical
knowledge, but the primary draw is Rush Valley: The
Automail Mecca. Automail made here is of exceptional quality.
o Homunculus: Lust
• East
o The least military presence, but also the least sophisticated of
the bunch. A large desert to the east prevents travel further
that way, and all the major research centers are in other
provinces.
o Homunculus: Sloth
• Ishval
o Ishval is watched carefully right now. Heavily armed soldiers
and state alchemists are on every street, leading to it being
the third highest concentration behind Central and Briggs.
Civilian homes and businesses are subject to constant search
permission, leading to low security for your research, and
fighting may break out at any time.
o Homunculus: Envy
• Xing
o No Amestrian military presence whatsoever, but books on
Amestrian alchemy are almost non-existant.
o Homunculus: Gluttony
• Choose Yourself
Age (2d8+14)
Gender and age can be bought
Origin
• Drop In (Free)
• Apprentice (100)
• Military (100)
• University (100)
• Foreigner (100)
• Slums (100)
Skills & Upgrades
• Advanced Formulae (100 Cenz, Free University)
o Alchemy comes to you as breathing does. Your understanding
allows for the creation of more complex creations. Combine
with Simplified Formulae for multipurpose combat alchemy.
• Simplified Formulae (100 Cenz, Free Apprentice)
o You understand the connections between parts, and can make
a much larger circle very simple compared to most. Combine
with Advanced Formulae for multipurpose combat alchemy.
• Automail Limb (100 Cenz, Free Drop In)
o You’ve got an implant point! You can use automail, and have
a basic automail limb that is stronger than a natural limb.
• Alkahestry (300 Cenz, Discount Foreigner)
o You can feel The Dragon’s Pulse. You understand how to
perform basic Alkahestry. An art from Xing which can perform
transmutation from a distance using linked circles, and can
heal wounds of many kinds by following the pulse of the
body. With practice or tutoring can make a real skill from it.
• Martial Training (300 Cenz, Discount Military)
o You’ve spent months training your skills on the range,
allowing for greater accuracy with all ranged weaponry and an
instinctual knowledge of using those you are not familiar with.
• Melee Training (300 Cenz, Discount Slums)
o They say true strength comes from within, and you’ve taken
that literally.
• Truth (800 Cenz)
o You’ve committed the ultimate taboo! You attempted Human
Transmutation, Alchemy’s one and only unforgivable sin!
! Drop and Foreigner: You lose the ability to speak.
People don’t trust what they don’t understand and
without the most basic form of communication very,
very few will understand.
! Apprentice and University: Your dominant hand is lost,
making drawing formulae, writing, and most jobs
extremely difficult without automail.
! Military: Your non-dominant arm is lost, losing your
ability for proper aim with firearms unless you take
automail. The Military may begin an investigation,
Alchemists of your caliber rarely make a mistake such
that they would lose a limb.
! Slum: Lose your dominant arm, a weakness in melee
fighting.
! All: You’ve gained three fantastic powers. You’ve gained
the power to perform alchemy without a transmutation
circle, your knowledge of the science is expanded to the
point where you effectively know both Simple and
Advanced Formulae, and more importantly you’ve
gained an extremely dramatic background soundtrack
during plot points and particularly interesting fights.
• Homunculus (800 Cenz)
o Shortly after your entry into town, you were kidnapped by a
shadowy force. Brought to a lab in Central, you were
subjected to horrific experiments, and implanted with a
Philosopher’s Stone. You have now gained the powers of a
Homunculus, an artificial human. Your strength, speed,
endurance, and lifespan have all increased, and you’ve gained
the ability to regenerate damage. Your powers are
determined by where you began your journey. But is your
mind the one you started with?
o Central: Pride
! You’ve gained the Shadowform ability. While in this
world you are limited to Amestris, but while there is any
light showing you can create shadowy tentacles capable
of penetrating solid rock, and even steel with time. But
you also view nothing as being able to beat you, always
underestimating the abilities of others.
o North: Wrath
! You’ve gained the power of the Ultimate Eye. You can
track anything, see where its weakpoints are, reading
their every movement. If you’re diligent and practice,
you can head off every attack before it’s made. But you
are easy to anger, your wrath must be kept constantly
in check or you may slip into a murderous rage and
destroy all you love.
o West: Greed
! You’ve gained the power of the Ultimate Shield. When
you use it your skin becomes as dark as coal, but
harder than diamonds, and you gain a frightening,
demonic appearance that will unnerve those around
you. With practice you can use it over small segments
instead of your whole body. But you are always trying
to take that which is not yours, the idea of mutual
exchange and cooperation is foreign to you.
o South: Lust
! You’ve gained the power of the Ultimate Spear.
Projected from your fingertips, the spear extends up to
four meters and can pierce or slice through most
materials with ease. But your desires are overpowering,
and you must keep your whims in control lest you lose
yourself to your lusts.
o East: Sloth
! You’ve gained the Speedboost ability. You move at
incredible speeds, leaving only a blur to those that can
follow. But you’ve become complacent, seeing no need
to move most days and desire to do as little as possible.
o Ishval: Envy
! You’ve gained the Shapeshifter ability. Your body is
incredibly dense, weighing nearly a ton in any form. You
can change your appearance to any creature you can
imagine, even fully clothed people. But you cannot
stand humans, for no matter what you do they will
always, forever be what you cannot. (It’s also really
hard to tell if you’re male. Seriously. That was male?)
o Xing: Gluttony
! You’ve gained the False Door. An attempt at creating a
permanent doorway to The Truth, you are capable of
banishing anything into the void as long as you can get
within range. But you are always empty. Forever
seeking a way to fill the void within, you must do your
best to avoid devouring everything in sight.
All of these negatives from Truth and Homunculus will disappear at the end
of this world.
Items
• Advanced Automail (100 Cenz)
o More lifelike, more mobile than Mil-spec. Can be combined
with Mil-spec for both bonuses.
• Mil-spec Automail (150 Cenz)
o Weaponry implanted, harder materials, more mobile than
Basic Automail. Can be combined with Advanced for both
bonuses.
• Throwing Knife Sets (50 Cenz, Free Foreign)
o Well balanced knives, highly accurate over short distances.
Recieves bonuses from both Martial and Melee training.
• Karabiner 98k (300 Cenz, Discount Military)
o A rifle chambered in 7.92x57mm Mauser. Bolt-action.
• Mauser C96 (50 Cenz, Free Military)
o A pistol chambered in 9x25mm Mauser. Semi-automatic.
• M1913 Cavalry Saber (150 Cenz)
o A US Cavalry Saber, the last one designed for combat. Three
foot long blade. Great for horse mounted, but oversized if
you’re going to be on foot. Perfect for anime!
• Steel Gauntlets (150 Cenz, Free Slums)
o A set of steel gauntlets. Heavy, articulated joints, leather at
all the seams, and very strong.
• Trench Knife (100 Cenz)
o A combination of a strong combat knife and a set of brass
knuckles.
• Survival Pack (200 Cenz)
o Contains a tarp, blankets, some basic rations, a survival book,
and cookware.
• Laboratory (300 Cenz, Discount Apprentice)
o An area with basic alchemical reagents and a large generic
circle made out of stone or metal inset into the floor.
• Maintenance Tools (200 Cenz, Discount Drop In)
o The problem with automail is that it requires a tuneup every
so often. Maintenance tools will allow simple repairs to all
automail types.
• Mechanic’s Tools (300 Cenz)
o Why rely on others? Mechanic’s tools will allow you to
construct new automail yourself, and repair most machinery
in existence.
• Alternate Clothing (200 Cenz)
o Several different outfits from varying regions, from a baker’s
clothes to a military NCO’s uniform.
• Forged Papers (200 Cenz)
o Military orders, false ID’s, or papers to allow access to the
Central Library, you name it and you’ve probably got it.
• Alchemical Textbooks (300 Cenz)
o The basics of the science all the way up to some of the more
complex chemical reactions.
• Bio-Alchemical Theory Books (300 Cenz, Discount University)
o Crosses between medicine, alchemy, and biology. Chimeras
are extremely complex beings, requiring knowledge of all of
these.
• Letters of Recommendation and Permission (300 Cenz)
o Legitimate letters from friends you’ve made in your life here,
getting you into most locations in order to learn more.
Incompatible with Drop-in.
• State Alchemist Title (500 Cenz)
o You’ve obtained the title of state alchemist. You have
permission to enter every research center in Amestris, legally.
• Red Stone (600 Cenz)
o Red Stone. A false philosopher’s stone, allowing for
transmutation without a circle, and amplified alchemy. You
also gain the knowledge in the creation of such a stone.
Setbacks
• Disordered Formulae (+100 Cenz)
o Alchemy isn’t particularly efficient for you. While you can
achieve whatever you wanted to originally, it requires 1/8
more energy and resources to create.
• Charlatan (+100 Cenz)
o You’re considered a pathological liar by your fellows, gaining
their trust and comradeship will be extremely difficult.
• Hostile Rival (+200 Cenz)
o There’s another alchemist in the same area who hates your
guts, and he’ll do whatever he can to ruin your research and
reputation.
• Unoriginal (+200 Cenz)
o You follow predictable, safe guidelines. Your actions are easy
to guess, it takes weeks to think of a combination of
knowledge, and you always seem to be outdone in your
research.
• Tremor (+300 Cenz)
o Your hands never worked quite properly. Writing formulae out
is much more difficult, making combat alchemy significantly
harder. Even automail can only do so much.
• Enemy of the State (+300 Cenz)
o You’ve been accused of something. Kidnapping people, gold
transmutation, murdering officers, could be anything. What’s
important is that people assume it’s true, and the Amestrian
military is coming for you.
Shou Tucker a shit.
HOMUNCULI POWERS (NO LONGER APPLICABLE) 8/5/14 11:02 PM
Drop In: Wants to be themselves, completely and totally. Pride or Greed.
Apprentice: Wants the knowledge of their superior, monopolizing his
teachings. Greed or Envy.
Military: Fairly simple, we’ve already got this down with Wrath. Not sure
what other could fit. Perhaps Lust for power, or Greed.
University: Could be a “Lust” for knowledge. Perhaps Gluttony? Sloth if
they’re the “Push Button Receive Degree” type.
Foreigner: Could be envious of the locals, proud of their culture, or slothful
(though with their heavily controlled borders, and the lack of a noticeable
welfare system, there’s not much incentive to try to sneak in for a life of
ease making that highly unlikely)
Slums: Living in a slum (in countries like the USA, Germany, and England at
least) is usually caused by one of three things. Type I are those who are
literally insane, who refuse to check into a hospital to get better but can’t
hold down a job due to some problem they have. Type II are those who live
there because they’re too independent, preferring to work day to day (these
are called Hobos, probably coming from “hoe boy”, a migrant worker going
where needed and getting paid as such). Type III: those that live there are
often there because they refuse to work to get what they need. Begging
their way to what they need to survive, not working beyond asking for help.
This best describes either Pride or Sloth, depending on if it’s type II or type
III respectively.
• People like the Ishvalans have a reason to be there to, though it’s
not of their own choice.
Notes: Should change powers. While all their abilities are amazing, we need
something fresh. List of previous powers below. Note that every power, even
more subtle ones, leads back to their purpose and origin.
• Envy: Shapechange, to the form he (thought was a she for years)
found “beautiful”
• Pride: The appearance of the original, larger and sharper.
• Lust: A piercing, sharp point. Both innuendo and a literal stab in the
heart
• Gluttony: Eats all, feels nothing.
• Wrath: The all-seeing eye, catching every movement and where it
would lead.
• Greed: The all-encompassing shield, protecting what he had.
• Sloth: The speed of superman, getting him where he needed to be
fastest so he could stop as soon as possible.
Standard to all Homunculi
• Strength
• Regeneration
• An overriding sin. It’s what defines them, EMPOWERS them, but
destroys them most.
o Envy: Hates humans for his own ugliness
o Greed: Wants EVERYTHING, won’t stop until he gets it, and
because of that everything stands against him.
o Lust: Not really described all that much throughout the show.
For the one that appeared first, and did most of the work, she
wasn’t really defined well was she? It was never shown how
lust was her downfall.
o Pride: Refused to think the weak, senseless, beneath him
humans could overpower him. Believed himself to be
unstoppable.
o Wrath: He couldn’t form a proper connection with anyone,
save his wife. He hated the things which drive humanity
further, such as the grief of Elicia Hughs. This led him to
misunderstand the motivations that drove people.
o Gluttony: For once, a relatively simple one. A void he can
never fill, always devouring, never sating. When his own
brother devoured him, that desire almost overrode the sin of
his brother.
o Sloth: His laziness was the key to his battle prowess, and the
weakness. He wanted things over swiftly and without fuss or
bragging. The desire for speed led to his blows being less
accurate, when going slightly slower would have gotten him
all the targets and let him sleep.
THUS!
• Envy: Envy has a weakness described in its original form even. The
weakness of shame. It looks somewhat average, it’s not particularly
strong, fast, or above average physically in general (at least,
compared to the rest of the homunculi). This lends itself quite well
to disguising itself in a different manner, as a chameleon.
Skin/clothing takes on the texture and look of substances within
view, allowing for better hiding. Perfect for an assassin. [spoiler]But
God help everyone else should they see you undisguised, without
even makeup or adorned clothing. Because you won’t let them
speak of it. [spoiler]Ever.[/spoiler][/spoiler]
• Greed: Greed is about taking what others have. Payment for it is
not possible, that’s a trade of value for value and he wants it all.
Instead of protecting what he has through the shield, he takes it by
force. Greed is the Strongest by far of the homunculi, intent on
destroying that which he cannot have. Looks rather brutish though.
• Lust:
• Pride: HUMAN body at its Peak, the pinnacle of strength, stamina,
agility, and health. The problem is that you can’t go anywhere
without people noticing you, stealth becomes near impossible in
this realm.
• Sloth:
• Wrath:
• Gluttony:
8/5/14 11:02 PM