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Bilgrim (Level 6) v1

Bilgrim Whistlebell is a level 6 Forest Gnome Druid with a background as an Outlander, possessing various abilities and spells related to nature and animal handling. He has a strong connection to the wilderness, demonstrated through his personality traits and ideals that prioritize nature's importance. Bilgrim's character is further defined by his backstory of surviving a forest fire and his desire to protect the natural world.

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Kánya Zoltán
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0% found this document useful (0 votes)
12 views5 pages

Bilgrim (Level 6) v1

Bilgrim Whistlebell is a level 6 Forest Gnome Druid with a background as an Outlander, possessing various abilities and spells related to nature and animal handling. He has a strong connection to the wilderness, demonstrated through his personality traits and ideals that prioritize nature's importance. Bilgrim's character is further defined by his backstory of surviving a forest fire and his desire to protect the natural world.

Uploaded by

Kánya Zoltán
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We take content rights seriously. If you suspect this is your content, claim it here.
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Druid 6 ZKite

CLASS & LEVEL PLAYER NAME


Bilgrim Whistlebell
Forest Gnome Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +8 18 34 --
+0 • +5 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+3 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +4

+2
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

13 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit, Thelarr
-1 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +7 Insight WIS Common, Druidic, Giant, Gnomish, Telepathy
25 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
14 +4 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +7 Perception WIS


-1 Performance CHA === ACTIONS === points, or die).
+4 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Combat Wild Shape
+2 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
P +6 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape
P +7 Survival WIS
of a beast that you have seen before twice per short

-1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 3 hours before


8 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +3 1d6 Bludgeoning Simple, Versatile

Scimitar +6 1d6+3 Slashing Martial, Finesse, Light


17 PASSIVE WISDOM (INSIGHT)

Magic Stone +7 1d6+4 Bludgeoning D: 1m, V/S


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Shillelagh +7 1d8+4 Bludgeoning D: 1m, V/S/M

Darkvision 60 ft. Thorn Whip +7 2d6 Piercing V/S/M

Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 6 ZKite
CLASS & LEVEL PLAYER NAME
Bilgrim Whistlebell
Forest Gnome Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === * Druid Circle • PHB 67 You can communicate simple ideas with Small or
smaller beasts.
* Additional Druid Spells • TCoE 35 | Circle of the Moon
Your Druid has additional spells available to them, as
designated in Tasha's Cauldron of Everything. * Combat Wild Shape • PHB 69 === FEATS ===
You can use Wild Shape as a bonus action and you
* Hit Points • PHB 65 can use a bonus action to expend one spell slot to * Telepathic • TCoE 81
regain 1d8 HP per level of the spell slot expended.
* Proficiencies • PHB 65 | Wisdom •
| 1 Bonus Action Increase your Wisdom score by 1, to a maximum of
* Druidic • PHB 66 20. The spell’s spellcasting ability is Wisdom.
You know Druidic, the secret language of druids. * Circle Forms • PHB 69
You can transform into a beast with a CR as high as 2. * Alert • PHB 165
* Spellcasting • PHB 66 You gain a +5 bonus to initiative, you can't be
You can cast prepared druid spells using WIS as your * Wild Shape Improvement • PHB 66 surprised while you are conscious, and other creatures
spellcasting modifier (Spell DC 15, Spell Attack +7) While using your Wild Shape feature, you can don’t gain advantage on attack rolls against you as a
and prepared druid spells as rituals if they have the transform into beasts of CR 1/2 or lower that don't result of being unseen by you.
ritual tag. You can use a druidic focus as a spellcasting have a flying speed.
focus. * Skilled • PHB 170
* Ability Score Improvement • PHB 67 You gain proficiency in any combination of three skills
* Wild Companion • TCoE 35 or tools of your choice.
As an action, you can expend a use of your <em>Wild * Primal Strike • PHB 69
Shape</em> feature to cast the find familiar spell, Your attacks in beast form count as magical for the
without material components. purpose of overcoming resistance and immunity to
When you cast the spell in this way, the familiar is a nonmagical attacks and damage.
fey instead of a beast, and the familiar disappears after
3 hours.
=== FOREST GNOME RACIAL TRAITS ===
| 1 Action
* Darkvision • BR 37
* Wild Shape • PHB 66 You can see in darkness (shades of gray) up to 60 ft.
As an action, you can magically assume the shape of
a beast that you have seen before twice per short rest. * Gnome Cunning • BR 37
You have advantage on all Intelligence, Wisdom, and
You can stay in beast shape for 3 hours before Charisma saving throws against magic.
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit * Natural Illusionist • PHB 37
points, or die). You know the minor illusion cantrip. INT is your
spellcasting ability for it.
| 2 / Short Rest • 1 Action
* Speak with Small Beasts • PHB 37

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Kagonesti Forest Shroud 1 -- Tinderbox 1 1 lb.

Studded Leather 1 13 lb. Torch 10 10 lb.

SP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Ispin medal 1 -- Ispin medal 1 --


EP 0 Quarterstaff 1 4 lb.

Scimitar 1 3 lb.
GP 141 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Snare Trap 1 --

Wooden Staff 1 --
WEIGHT CARRIED

91.82 lb. Onyx 3 --

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

50 lb. Mess Kit 1 1 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

300 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Male 54 Small 4 feet 40
GENDER AGE SIZE HEIGHT WEIGHT
Bilgrim Whistlebell Neutral Good Chislev Light brownish Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I feel far more comfortable around


animals than people.
I have a lesson for every situation,
drawn from observing nature.
PERSONALITY TRAITS

Nature. The natural world is more


important than all the constructs of
civilization. (Neutral)
IDEALS

An injury to the unspoiled wilderness of my


home is an injury to me.
Egy nagyfülq, hosszabb, de viszonylag ápolt szakállú gnóm, akinek enyhén földszínú a bQre és fekete a haja. Általában a fején van a taplógombából készült kalapja, vállán pedig egy tépett szélq köpenyt visel. A botja egy érdekes kristállyal van ellátva, miközben a nyelén különbözQ vésetek vannak, a tetején pedig egy sárga madártoll, rajta barna és zöld folttal.

BONDS

Kíváncsi természet, a kidolgozott minták


és újdonságok nagyon le tudják kötni. A
zsebeiben magvak vannak.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Fiatalabb korában egy erdőtűz miatt a családja Korábban volt egy kétágú pipája (double smoking
nagy részét elvesztette, majd egy hatalmas fa pipe), melyet egészen megkedvelt, de miután
odvában találtak menedéket és élték túl az egész eltört/ellopták, nem pipázik, de szeretne egyszer egy
katasztrófát. Bilgrim minden porcikájával újat.
fohászkodott, hogy meneküljön meg a megmaradt
családja, mire elkezdett esni és a lángok nem
érték végül el őket. Ez az eset indította el, hogy
másokon is segítsen, illetve megóvja a
természetet amennyire lehetséges.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shillelagh Druid +7 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

O Thorn Whip Druid +7 1A 30 ft. V,S,M Instantaneous PHB 282 V/S/M

O Magic Stone Druid +7 1BA Touch V,S 1 minute EE 160 D: 1m, V/S

O Minor Illusion Natural Illusionist -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Entangle <C> Druid STR 15 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Animal Friendship Druid WIS 15 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Faerie Fire <C> Druid DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 15 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 15 / +7 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

=== 2nd LEVEL === 3 Slots OOO

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +7 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 15 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 15 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Hold Person <C> Druid WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Moonbeam <C> Druid CON 15 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Beast Sense [R]<C> Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

O Dust Devil <C> Druid STR 15 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

SPELLS

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WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Earthbind <C> Druid STR 15 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Summon Beast <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 D: 1h, V/S/M

O Detect Thoughts <C> Telepathic WIS 15 1A Self V,S,M Concentration, up to 1 minute PHB 231 1/LR, D: 1m, V/S/M

O Detect Thoughts <C> Telepathic WIS 15 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Conjure Animals <C> Druid -- 1A 60 ft. V,S Concentration, up to 1 hour PHB 127 Creatures: (See Description)*, D: 1h, V/S

O Erupting Earth Druid DEX 15 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Call Lightning <C> Druid DEX 15 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 D: 10m, 60 ft. Cylinder, V/S

O Daylight Druid -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Druid -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Meld into Stone [R] Druid -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Plant Growth Druid -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Protection from Energy <C> Druid -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Sleet Storm <C> Druid DEX 15 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

O Speak with Plants Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Water Breathing [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Druid -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Wind Wall <C> Druid STR 15 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 288 D: 1m, V/S/M

O Feign Death [R] Druid -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Flame Arrows <C> Druid -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Tidal Wave Druid DEX 15 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Wall of Water <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Summon Fey <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 112 D: 1h, V/S/M

O Freedom of the Waves Druid STR 15 1A 120 ft./10 ft. Cylinder V,S,M Instantaneous TCSR 176 10 ft. Cylinder, V/S/M

SPELLS

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