How To Read:
Name - School: (Type TP) Description
Name: the name of the spell
School: the school of magic
* Ab - Abjuration
* Cn - Conjuration
* Dv - Divination
* En - Enchantment
* Ev - Evocation
* In - Illusion
* Nm - Necromancy
* Tm - Transmutation
Type: the type of spell
* Dmg - Damage
* +Eff - Positive Effect
* -Eff - Negative Effect
* Utl - Utility
TP: training points required to learn
Description: details of what the spell does
Alarm - Ab: (Utl 4) Mark an area.
Sounds an alarm when a creature touches
it. 2 hours.
Alter Self - Ab: (Utl 6) Change
yourself into any creature of the same
creature type. 30 mins.
Animate Dead - Nm: (Utl 8) Turn a
corpse or body into an undead servant.
Each undead has 2 strikes.
Animate Objects - Tm: (Utl 14) Imbue
inanimate objects with mobility. 1 min.
Anti-magic Field - Ab: (Utl 14) Create
an invisible field that prevents the
function of all magical effects. 10ft
radius, 10 mins.
Arcane Lock - Ab: (Utl 6) Magically
lock any door, chest, or portal.
Awaken - Tm: (Utl 12) Give a tree or
animal humanlike sentience and speech.
Bane - En: (-Eff 4) Give disadvantage
on attack and armor rolls. 1 min.
Counters Bless.
Bind - En: (-Eff 18) Paralyze a creature.
1 minute.
Bless - En: (+Eff 4) Give advantage on
attack and armor rolls. 1 min. Counters
Bane.
Blindness/Deafness - Nm: (-Eff 6)
Renders a creature blind or deaf. Can
only be removed with Dispel Magic,
Remove Curse, or Wish.
Burning Hands - Ev: (Dmg 4) Shoot a
cone of fire, hitting all within. 15ft.
Call Ally - Cn: (Utl 4) Summon a
creature you know to assist you.
Call Lightning - Ev: (Dmg 8) Call down
a bolt of lightning on a creature.
Calm Emotions - En: (Utl 6) Calms
agitated creatures in a 100ft area.
Chain Lightning - Ev: (Dmg 14) Shoot
lightning at a target. Roll d6 for number
of additional lightning strikes.
Charm - En: (Utl 4) Makes a creature
friendly. 1 hour.
Cone of Cold - Ev: (Dmg 4) Shoot a
cone of snow, hitting all within. 15ft.
Confusion - En: (-Eff 8) Cause the target
to be confused. Roll a d6 for effect. 1-2:
Attack nearest creature, 3-4: Flee, 5: Do
nothing, 6: Act normally. 5 rounds.
Control Weather - Tm: (Utl 16) Change
the weather in the local area.
Create Image - In: (Utl 8) Creates visual
and audio illusion. 10 mins.
Create Food & Drink - Cn: (Utl 8)
Create bland food and drink. 24 hrs.
Creation - Cn: (Utl 12) Create
nonmagical, nonliving matter. 1 hour.
Cure Wounds - Cn: (Utl 4) Heal 1 strike
on a single target.
Darkness - Ev: (Utl 6) Cause an object
to radiate darkness at 20ft radius. 10
mins.
Darkvision - Tm: (Utl 6) Can see
through nonmagical darkness.
Daze - En: (-Eff 2) Prevents the target
from taking an action. 1 turn.
Detect Life - Dv: (Utl 4) Detect living
creatures in a 60ft range. 10 mins.
Detect Magic - Dv: (Utl 2) Detect
magical auras in a 60ft range. 10 mins.
Detect Thoughts - Dv: (Utl 6) Detect
surface thoughts of the target creature. 1
min.
Detect Undead - Dv: (Utl 4) Detect
undead creatures in a 60ft range. 10
mins.
Dimension Door - Cn: (Utl 10) Teleport
yourself and another to a spot you can
see.
Disguise Self - In: (Utl 4) Make yourself
and equipment appear different. Cannot
change ancestry. 10 mins.
Disintegrate - Tm: (Dmg 14) If the target
dies on hit, they disintegrate entirely.
100ft range.
Dispel Magic - Ab: (Utl 8) End
ongoing spell cast on creatures or objects.
Dominate - En: (-Eff 12) Direct a
creature to perform a simple task that is
not self destructive. 5 rounds.
Earthquake - Ev: (Utl 18) Create violent
tremors in the local area. 1 min.
Elemental Breath - Ev: (Dmg 6) Shoot a
cone or line of a single element. 15ft.
Enlarge/Reduce - Tm: (Utl 4) Cause a
creature to double or half in size. 1 min.
Entangle - Tm: (-Eff 4) Create a 40ft
area that causes creatures to become
Restrained. 1 min.
Faerie Fire - Ev: (Utl 4) Cause objects
and creatures in a 5ft radius to glow a
dim light. 1 min.
Fear - Nm: (-Eff 8) Shoot a cone of
fear that causes creatures to cower. 30ft.
Feather Fall - Tm: (Utl 4) Negate fall
damage. 5 mins or until grounded.
Find Traps - Dv: (Utl 6) Gives the
ability to locate traps. 1 min.
Finger of Death - Nm: (Dmg 20)
Target dies if they fail armor save,
otherwise target takes 1 strike.
Fireball - Ev: (Dmg 8) Toss an
explosion of flame in a 20ft radius.
Flesh to Stone - Tm: (-Eff 14) Turn a
creature to stone. Can be returned with
Dispel Magic or Stone to Flesh.
Fly - Tm: (Utl 8) Cause a creature to
fly. 30 mins.
Fog Cloud - Cn: (-Eff 6) Create an
obscuring fog of 20ft radius. 10 mins.
Gaseous Form - Tm: (Utl 8) Turn a
creature into a misty cloud. 5 mins.
Glyph of Warding - Ab: (Dmg 14) A 5
sq. ft area that deals damage when
touched. A password can be set when
casted.
Gust - Ev: (-Eff 6) Creates a blast of
air. On failed save, creatures are pushed.
60ft.
Haste - Tm: (+Eff 8) Allow a creature
to attack twice a turn. Speed is Fast
during the spell’s effects. 1 min.
Heat Metal - Tm: (-Eff 6) Makes metal
extremely hot, hurting whoever touches
it. 1 min.
Ice Storm - Ev: (Dmg 10) Create a
magical hailstorm that hurts all within. 5
mins.
Identify - Dv: (Utl 4) Determine the
magical properties of an object.
Inflict Wounds - Nm: (Dmg 4) Touch a
creature to deal damage.
Invisibility - In: (Utl 6) A creature or
object you touch becomes invisible. 5
mins.
Knock - Tm: (Utl 6) Open nonmagical
locks, shackles, and chains.
Know Direction - Dv: (Utl 2) Instantly
know which direction is north.
Light - Ev: (Utl 2) Cause an object to
glow like a torch. 10 mins.
Lightning Bolt - Ev: (Utl 8) Release a
bolt of lightning that harms all in its
path. 120ft.
Locate Object/Creature - Dv: (Utl 8)
Sense the direction of a known object or
creature. 5 mins.
Mage Armor - Cn: (Utl 4) Give a
creature advantage on armor saves.
Mage Hand - Tm: (Utl 2) Create a
magic hand that performs like a normal
hand.
Magic Mouth - In: (Utl 6) Imbue an
object with a recorded message.
Magic Weapon - Tm: (Utl 4) Make a
weapon deal spell damage instead. 1 min.
Mending - Tm: (Utl 2) Repair small
breaks and tears.
Meteor Swarm - Ev: (Dmg 20) Send
down 4 2ft meteors onto your foes.
Pass Without Trace - Tm: (Utl 4)
Prevents a creature from being tracked
and gives them advantage on stealth.
Plant Growth - Tm: (Utl 8) Can enrich
or overgrow the area in a 100ft radius.
Prestidigitation - Tm: (Utl 2) Create a
minor, harmless trick of your choice. 1
hour.
Polymorph - Tm: (Utl 10) Change a
creature into any other form. 5 mins.
Prestidigitation - Tm: (Utl 2) Create a
minor, harmless magic trick. 1 hour.
Prismatic Sphere - Ab: (Utl 20) Create
an immobile sphere that blocks damage.
10 mins.
Produce Flame - Ev: (Dmg/Utl 4)
Create a flame that illuminates like a
torch. Can be hurled at enemies. 2 mins.
Purify Food & Drink - Tm: (Utl 2)
Makes food and drink pure for
consumption.
Raise Dead - Nm: (Utl 12) Restore life
to a recently deceased creature to 1
strike.
Ray of Frost - Ev: (Dmg 2) A ray of ice
projects from your finger. 25ft.
Read Language - Dv: (Utl 2) Change
written script to a language you know.
10 mins.
Sanctuary - Ab: (Utl 4) Prevent harm
for a creature if they do no harm. 1 min.
Scorching Ray - Ev: (Dmg 6) Shoot 2
rays of fire. 25ft.
Scrying - Dv: (Utl 12) See and hear
through the eyes and ears of a creature
you know. 5 mins.
See Invisible - Dv: (Utl 8) Allows a
creature see all invisible. 10 mins.
Sending - Ev: (Utl 12) Send and receive
a message to another creature. 5 mins.
Shield - Ab: (Utl 6) Negate a single
attack directed at you or another. 1 turn.
Shocking Grasp - Ev: (Dmg 4)
Electrocute a creature you touch.
Silence - In: (Utl 6) Create a 20ft area
that prevents all sound. 2 mins.
Sleep - En: (-Eff 4) Cause a creature to
fall asleep. 1 min.
Slow - Tm: (-Eff 8) Halve a creature’s
speed and their Speed is Slow. Attacks
only every other turn. 1 min.
Smite - Ev: (Dmg 10) Perform a
physical attack at advantage. The attack
is considered a magic spell.
Sound Burst - Ev: (Dmg 6) Blast a 10ft
area. Causes creatures to be Stunned. 1
round.
Speak with Animals - Dv: (Utl 4) Gain
the ability to speak to animals. 5 min.
Speak with Dead - Nm: (Utl 8) Gain the
ability to ask a corpse 3 questions. 3 mins.
Spectral Weapon - Cn: (Utl 8) Create a
weapon of your choice. 5 min.
Spider Climb - Tm: (Utl 6) Allows a
creature to walk on walls and ceilings. 20
mins.
Spike Growth - Tm: (Dmg 8) Create
spiky, difficult terrain in a 20ft area that
damages creatures who move within it.
2 hrs.
Spiritual Weapon - Ev: (Utl 6) Create a
floating weapon of your choice that
moves and attacks independently. 1 min.
Stone to Flesh - Tm: (Utl 14) Return a
petrified creature back to normal.
Telekinesis - Tm: (Utl 12) Can move
objects or creatures.
Teleport - Cn: (Utl 12) Teleport yourself
to a location you know of.
True sight - Dv: (Utl 16) Can see all
things as they truly are. 10 mins.
Unseen Servant - Cn: (Utl 4) Create an
invisible servant that can perform simple
tasks. 1 hour.
Vampiric Touch - Nm: (Dmg 8) On hit,
you gain strikes equal to damage done.
Wall of Fire - Ev: (Dmg 10) Create a
20ft curtain of fire. 5 mins.
Wall of Stone - Cn: (Utl 12) Create a 5ft
wall of stone.
Water Breathing - Tm: (Utl 8) Gain the
ability to breathe underwater. 2 hrs.
Water Walking - Tm: (Utl 8) Gain the
ability to walk on any liquid. 30 mins.
Wildshape - Tm: (Utl 4) Transform
yourself into an animal you know. 2 hrs.
Whirlwind - Ev: (Dmg 18) Create a 10ft
whirlwind that can suspend creatures. 5
mins.
Wish - Cn: (Any 20 minimum) Produce
the effect of any other spell. Can also
perform any wish, but spell is forgotten.
Word of Recall - Cn: (Utl 14) Teleport
yourself and any objects/creatures you
touch to your sanctuary. A sanctuary
must be marked with this spell
beforehand.
Simple Fantasy RPG
by Jessica (Aeridis) Paulino
CC BY-SA 4.0.
https://creativecommons.org/licenses/
by-sa/4.0/