/*
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//////////////////////////////////////////////////////////////////
/////////
//
Done BY MrCiid //
//////////////////////////////////////////////////////////////////
/////////
//
//
// If you have
any question add me on discord //
//
//
//
Discord ----> https://discord.gg/9xdSSR //
//
//
//////////////////////////////////////////////////////////////////
/////////
z
//////////////////////////////////////////////////////////////////
/////////
//
Instructions //
//////////////////////////////////////////////////////////////////
/////////
//
//
//
Aim Assist ---> ALWAYS ON //
//
//
//////////////////////////////////////////////////////////////////
/////////
//
//
// Aim
abuse (MagnetAimbot) ---> ALWAYS ON //
//
//
//////////////////////////////////////////////////////////////////
/////////
//
//
// Head
lock on ---> ALWAYS ON //
//
//
//////////////////////////////////////////////////////////////////
/////////
//
//
//
Sniper aim ---> ALWAYS ON //
//
//
// Hold less than 95% to
use sniper + Hold 100% to use sniper aim //
//
//
//////////////////////////////////////////////////////////////////
/////////
*/
//Aim Assist
int AimAbsue = FALSE;
int aav = 8;// AIM ASSIST VALUES ( This will Shake your screen,
turn it off if you dont want shake)
int delay = 6;
//Aim Assist
int Aimassist = TRUE;
int AimAbuse_HOLD = 3; //Try changing this value to lock on better
the enemies
int AimAbuse_RELEASE = 2; //Try changing this value to lock on
better the enemies
//Sniper aim
int SniperAim = TRUE;
//Head lock on
int HeadLock = TRUE;
//SWAP CONTROLS
int R1L1_SWAP = FALSE; // SET TO TRUE TO SHOOT WITH R1 AND AIM
WITH L1
int XR3_SWAP = FALSE; // SET TO TRUE TO JUMP WITH R3 AND CROUCH
WITH X
//Buttons Definitions Sections
//Ps4/XBox
define FIRE = /**/4/**/; //R2/RB
define ADS = /**/7/**/; //L2/LB
define RBUMP = /**/3/**/; //R1/RT
define LBUMP = /**/6/**/; //L1/LT
define CROUCH = /**/5/**/; //R3/RS
define SPRINT = /**/8/**/; //L3/LS
define JUMP = /**/19/**/; //X/A
define RELOAD = /**/20/**/; //square/X
define PICKAXE = /**/17/**/; //triangle/Y
define BUILD = /**/18/**/; //circle/B
define UP = /**/13/**/; //Up
define DOWN = /**/14/**/; //Down
define LEFT = /**/15/**/; //Left
define RIGHT = /**/16/**/; //Right
define OPTIONS = /**/2 /**/; //Options/Menu
//Unrelated
define TOUCHPAD = 27;//Touchpad
define R_X = 9; // PS4 RX / Xbox RX
define R_Y = 10; //PS4 RY / Xbox RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
//End of Buttons Definitions Section
//----------------------------------------------------------------
----------------------------------------MAIN
SECTION-----------------------------------------------------------
-----------------------------------------//
main {
//SWAP CONTROLS
if(R1L1_SWAP) {
swap(3, 4); swap(6, 7);
}
if (XR3_SWAP) {
swap(19, 5);
}
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS)> 95){ combo_run(AimAssist);}
}
if (abs(get_val(R_X)) > 19 || abs(get_val(R_Y)) > 19){
combo_stop(AimAssist);}
if(AimAbuse){
if(get_val(ADS)> 95){
combo_run(AimAbuse);}
}
}
//----------------------------------------------------------------
------------------------------------------------------------------
------------------------------------------------------------------
----------------------------------//
//----------------------------------------------------------------
----------------------------------------COMBO
SECTION-----------------------------------------------------------
------------------------------------------------------//
//----------------------------------------------------------------
------------------------------------------------------------------
------------------------------------------------------------------
----------------------------------//
combo AA_XY {
//set_val(10,xy_val(10,aa__shake));
// wait(aa_delay);
// set_val(9,xy_val(9,aa__shake));
// set_val(11,xy_val(11,aa__shake));
// wait(aa_delay);
// set_val(10,xy_val(10,aa__shake * -1));
// wait(aa_delay);
// set_val(9,xy_val(9,aa__shake * -1));
// set_val(11,xy_val(11,aa__shake * -1));
// wait(aa_delay);
}
combo AimAssist {
set_val(R_Y, (aav)); wait(delay)
set_val(R_X, (aav)); wait(delay)
set_val(R_Y, aav * -1); wait(delay)
set_val(R_X, aav * -1); wait(delay)}
combo AimAbuse {
set_val(ADS, 100);
wait(AimAbuse_HOLD);
set_val(ADS, 0);
wait(AimAbuse_RELEASE);
}