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Sticky Aim

It's her good aimbot

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fangsqd
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0% found this document useful (0 votes)
73 views6 pages

Sticky Aim

It's her good aimbot

Uploaded by

fangsqd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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/*

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//////////////////////////////////////////////////////////////////
/////////
//
Done BY MrCiid //

//////////////////////////////////////////////////////////////////
/////////
//
//
// If you have
any question add me on discord //
//
//
//
Discord ----> https://discord.gg/9xdSSR //
//
//

//////////////////////////////////////////////////////////////////
/////////
z
//////////////////////////////////////////////////////////////////
/////////
//
Instructions //

//////////////////////////////////////////////////////////////////
/////////
//
//
//
Aim Assist ---> ALWAYS ON //
//
//

//////////////////////////////////////////////////////////////////
/////////
//
//
// Aim
abuse (MagnetAimbot) ---> ALWAYS ON //
//
//

//////////////////////////////////////////////////////////////////
/////////
//
//
// Head
lock on ---> ALWAYS ON //
//
//

//////////////////////////////////////////////////////////////////
/////////
//
//
//
Sniper aim ---> ALWAYS ON //
//
//
// Hold less than 95% to
use sniper + Hold 100% to use sniper aim //
//
//
//////////////////////////////////////////////////////////////////
/////////
*/

//Aim Assist
int AimAbsue = FALSE;
int aav = 8;// AIM ASSIST VALUES ( This will Shake your screen,
turn it off if you dont want shake)
int delay = 6;

//Aim Assist
int Aimassist = TRUE;
int AimAbuse_HOLD = 3; //Try changing this value to lock on better
the enemies
int AimAbuse_RELEASE = 2; //Try changing this value to lock on
better the enemies

//Sniper aim
int SniperAim = TRUE;

//Head lock on
int HeadLock = TRUE;

//SWAP CONTROLS
int R1L1_SWAP = FALSE; // SET TO TRUE TO SHOOT WITH R1 AND AIM
WITH L1
int XR3_SWAP = FALSE; // SET TO TRUE TO JUMP WITH R3 AND CROUCH
WITH X

//Buttons Definitions Sections

//Ps4/XBox
define FIRE = /**/4/**/; //R2/RB
define ADS = /**/7/**/; //L2/LB

define RBUMP = /**/3/**/; //R1/RT


define LBUMP = /**/6/**/; //L1/LT

define CROUCH = /**/5/**/; //R3/RS


define SPRINT = /**/8/**/; //L3/LS

define JUMP = /**/19/**/; //X/A


define RELOAD = /**/20/**/; //square/X
define PICKAXE = /**/17/**/; //triangle/Y
define BUILD = /**/18/**/; //circle/B

define UP = /**/13/**/; //Up


define DOWN = /**/14/**/; //Down
define LEFT = /**/15/**/; //Left
define RIGHT = /**/16/**/; //Right

define OPTIONS = /**/2 /**/; //Options/Menu

//Unrelated
define TOUCHPAD = 27;//Touchpad
define R_X = 9; // PS4 RX / Xbox RX
define R_Y = 10; //PS4 RY / Xbox RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY

//End of Buttons Definitions Section

//----------------------------------------------------------------
----------------------------------------MAIN
SECTION-----------------------------------------------------------
-----------------------------------------//

main {
//SWAP CONTROLS
if(R1L1_SWAP) {
swap(3, 4); swap(6, 7);
}
if (XR3_SWAP) {
swap(19, 5);
}

//AIM ASSIST
if (AimAssist) {
if (get_val(ADS)> 95){ combo_run(AimAssist);}
}
if (abs(get_val(R_X)) > 19 || abs(get_val(R_Y)) > 19){
combo_stop(AimAssist);}

if(AimAbuse){
if(get_val(ADS)> 95){
combo_run(AimAbuse);}
}
}

//----------------------------------------------------------------
------------------------------------------------------------------
------------------------------------------------------------------
----------------------------------//
//----------------------------------------------------------------
----------------------------------------COMBO
SECTION-----------------------------------------------------------
------------------------------------------------------//
//----------------------------------------------------------------
------------------------------------------------------------------
------------------------------------------------------------------
----------------------------------//

combo AA_XY {
//set_val(10,xy_val(10,aa__shake));
// wait(aa_delay);
// set_val(9,xy_val(9,aa__shake));
// set_val(11,xy_val(11,aa__shake));
// wait(aa_delay);
// set_val(10,xy_val(10,aa__shake * -1));
// wait(aa_delay);
// set_val(9,xy_val(9,aa__shake * -1));
// set_val(11,xy_val(11,aa__shake * -1));
// wait(aa_delay);
}

combo AimAssist {
set_val(R_Y, (aav)); wait(delay)
set_val(R_X, (aav)); wait(delay)
set_val(R_Y, aav * -1); wait(delay)
set_val(R_X, aav * -1); wait(delay)}

combo AimAbuse {
set_val(ADS, 100);
wait(AimAbuse_HOLD);
set_val(ADS, 0);
wait(AimAbuse_RELEASE);
}

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