Geist Character Information
Geist Character Information
lahral
Contents
1 character information:
1.1 pre-info
before
• singer by day, thief by night (thieveing loungelizard) – died by crossing
the wrong person, had ties to the mafia.
after
• working at the local school as a singing instructor, after having realized
the number of ghosts listing about the school hall & basement
Who were they before they died?
• a thief that viewed singing as a means to get the targets
executed by Raffola Golda’s maffia
How did they think about their life, and later their death?
• Realizing how fucked up their actions are, and are trying to make
ammends in their unlife, before they meet eternal punishment
• One of these runs is going to kill me, it’s only a matter of time
What kind of geist did they bond with, and how do they feel about them?
• self distruction
• inevitability
• the geist was someone who took the fall for what they did?
touchstone:
• The opportunity to sing
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Geist Remembrance: The smell of smoke in the lounge, as you deal with
having lost something important. The gentle voice singing in the corner
stopping, and footsteps coming over, to offer you a drink. "Come now, play
with me. There is nothing that a quick game won’t fix"
Name: Player:
Geist: Concept:
Chronicle: Burden:
Root: Krewe:
Bloom: Krewe Archetype:
PHYSICAL
(-1 unskilled)
Athletics SYNERGY
Brawl REMEMBRANCE TRAITS 10 O
Drive 9 O
Firearms 8 O
Larceny 7 O
Stealth 6 O
Survival KEYS 5 O
Weaponry 4 O
3 O
2 O
SOCIAL 1 O
(-1 unskilled)
Animal Ken Size:
Empathy Defense:
HAUNTS
Expression Initiative Mod:
Intimidation Speed:
Persuasion Armor:
Socialize Beats:
Streetwise Experience:
Subterfuge
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 10 •
WEAPONS
Health = Stamina + Size • Willpower = Resolve + Composure •
Size = 5 for adult humans • Defense = Lower of Dexterity or
Wits + Athletics•Initiative Mod = Dexterity + Composure •
Speed = Strength + Dexterity +5
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Name:
Name:
Sin-Eater: Concept:
Sin-Eater: Concept:
Chronicle: Ban:
Chronicle: Ban:
Virtue:
Virtue: Bane:
Bane:
Vice:
Vice: Crisis
Crisis Point
Point Trigger:
Trigger:
POWER
POWER FINESSE
FINESSE RESISTANCE
RESISTANCE
REMEMBRANCES
REMEMBRANCES Rank:
Rank: CORPUS
CORPUS
Defense:
Defense:
Size:
Size:
Initiative:
Initiative: Attributes: 12 (maximum 9) • Rank: 3 •
Speed: Attributes:
Defense: Lower12of (maximum 9) • Rank:
Power or Resistance • 3 •
Speed:
Innate Key: Defense:
Size: Lower Finesse
5 • Initiative: of Power or Resistance
+ Resistance • •
Innate Key: Speed:
Size:Power
5 • +
+ Resistance
Finesse +Finesse
Initiative: 5 • Corpus: Size
+ Resistance •
Speed: Power + Finesse + 5 • Corpus: Size
+ Resistance
1.2 stats
1.2.1 general stats:
• health: 7
1.2.2 Equipment:
• Eminence Regalia
• Pearl Necklace
– blood key
– ability to sense that someone wishes to kill you
1.2.3 Aspirations:
1. long
• Find out the other victims of the mafia you pissed off:
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– Martin Morae
• get back the lucky charm of FitR
– Callahan & Callahan – out of business
∗ small family business, look to see if you can find any
information from a business license
– tracked down to a downtown New York address
–
•
2. short
Burden Aspiration:
• Righting the wrongs – striking the names off the list of those you
wronged.
–
1.2.4 EXP
• exp spent : 15 exp
• No Damage: ‘0’
4
1.2.6 geist health
1 2 3 4 5 6 7 8 9 10
0 0 0 0 0 0 0 0 0 0
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2.2.3 Inspiring
Inspiring (•••)
Prerequisite: Presence •••
Effect: Your character’s passion inspires those around her to greatness.
With a few words, she can redouble a group’s confidence or move them to
action. Make a Presence + Expression roll. A small group of listeners levies
a -1 penalty, a small crowd a -2, and a large crowd a -3. Listeners gain the
Inspired Condition. The character may not use this Merit on herself.
2.3.2 Bloom:
Surrogate A surrogate serves as a replacement parent, child, lover, or emo-
tional teddy bear to the deprived — living or dead. By being available
and reliable, he’s made a secure, safe niche for himself. Single Willpower:
Dedicate your time and energy to resolve someone else’s needs or concerns.
All Willpower: Devote yourself to helping someone else resolve a Condition
caused by a breaking point.
2.4 Keys:
2.4.1 The Key of Blood
“The Stigmatic Key, the Key of Veils and Shades, the Key of Crimson Agony”
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Turning the Key of Blood is the numb feeling of chambering one last
round, only to feel the hornet sting at the back of your skull. It is the knife
sliding home between that drunken bastard’s ribs like a bird coming home
to roost. The Stigmatic Key is the memory of passion and the lives lost
because of thatpassion. Not all deaths that fall under the Key’s dominion
are premeditated: a crazy scheme, a malicious rumor, or an irritated phone
call may have never meant to kill somebody, but the tumblers of the lock
turn nonetheless and the gate opens.
Unlock Attribute: Presence
Resonance: When situations spiral out of control the Key of Blood is at
its strongest. If the Bound finds himself in a violent situation that wasn’t
premeditated or intended, the resonance of the Key applies.
Doom: The next time the character tries to avoid a violent confrontation,
whether by de-escalating a situation, running away, or some other means,
she suffers an automatic dramatic failure and resolves this Doom (taking a
Beat from the dramatic failure as well as the resolution).
3 Session:
3.1 Part 01: Alan’s story (part 1)
march 15, ~1964~ 1968 sunny day
cemetary scene
older man, looks near death – is the ghost
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• he becomes more lifelike as the funeral goes on
notice that albert is getting a far off look in his eye as the rights happen
sweet floral scent – peonies other ghosts looking on, melancholic and envy
Hannah and Barton Adams
• boxes being moved in their house at the night and wanted to be inves-
tigated
• Alan Adams – adult, but his anchor is something from his childhood
what’s been forgotten: not enought, memories are PAINFUL and fresh
- love mared with shame and scorn crimes been committed: Soldiers two.
The first has obscured the truth, the second has poisoned others with doubt
who can help get what we desire: The spirit that burns with rage, who still
wakes at the time when he was to take life biggest threat to me & mine: the
watching eyes from the trees who’s hungry claws still clutch for thee
alan disappeared in ’63 (1 year ago) don’t know what happened
• went on tour in Korea, came back and was gone next day
• sebastian Nox, a friend who lives nearby, joined the military at the
same time
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notes are consistent with what sebastian said
between 9 and midnight there are sounds in the attic
the ghost of alen is having a panic attack has a cut in the back of his
neck/head
Alen not expecting the door to be opened, and to be able to interact with
you
Alen was killed by the black marine?
Walter Kincade
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• a Reaper is on the tail of Alan
• getting interrogated
found the body and ghost! under a berm a large bird turning into a . . .
something
time to fight, it’s a speedyboy it’s a painful fight real effing painful
real damned hard to get out of there
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• matilda is the lady from the Fiddler’s Remembrance
• luke
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• abusive to the geist
• river cities
lower levers
• dead dominions
• kobori
getting to the underworld by tricking the gate into thinking a death has
happened (or cause enough deaths) a ghost can open the gate exactly once
• they don’t have to pass through but will be hard to avoid passing
through
can use the key to open the gate from the inside
trying to mourn himself to open the gate the self consciousness is making
it ring false to the gate gates only show up in cemeteries
– spacious area
– close to what it really looks like, but it’s longer and slopes down-
wards
– ragged hole in the side of the wall
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• dots of red blosoming on Freddy’s chest (blood flowing off Freddy’s
chest)
• chest/person depth water along the tracks – the ghosts put down
wooden boards to walk on
13
getting an escort because we’re a large group and first timers our escort
is a pushing 70s ghost – he has a giest with him (sin eater for sure) Deputy
Cliensmith
shiny orbs
reapers haven’t shook the place in a century
• reapers are the minions of the gregory (who reside in the dead domains)
giests are more mobile and safe to move about in the underworld might
get a reaper to talk to?
outside the city, ghosts are having to pick eachother off for essence in-
cluding ghosts making gangs and holding up the entry way
first sin eaters to reach the city was when soldiers died in the civil war
jobs that need doing:
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3.6 Part 06: Downtime Session I
Callahan & Callahan pawn shop receipt
• what happens to sin eaters once their connection has been severed? do
they become regular ghosts, or what?
• good at cards
aspiration beat
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3.6.4 krew core tenets:
Doctrins (aspirations):
Regalia:
• trappings of mythology
• even if his wife is not found in the afterlife, that doesn’t really mean
anything
• Martin’s an asshole
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– was always in debt
– but what was he spending the money on??
– worked in finances
– came down from new york
• he missed 2 shows
• a head of hair
– ghostly
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– one is saying something can’t be sustainable
∗ The Painted Shepard
∗ that one is wearing a nun’s habit & a stained glass mask
· not a Nun, is a schollar
∗ mercury silver hair
∗ she is a reaper
∗ heard of sin eaters from the hawk
· thinks the sin eaters are missing context
· the context of ghosts dying
– one is barely able to break the water
∗ blond hair
∗ pale, even for a ghost
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a lot of alchohol, but not enough for memory loss
no other drugs in her body
the cops call, they have this info on lucy:
3.7.4 investigation
find stories about a handsome tall guy with a broken nose
1. stupid
2. being litigious
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3.8 Part 08: A Treatise on Vampires (part 2)
3.8.1 investigating the house part 2:
found a knife shoved down the garbage disposal
Lucy’s body did not make contact with anything currently in the alleyway
• she might have been dropped onto/into something that was here
3.8.2 Library
the library is the same as the one that Reginald Smithe (ghost librarian)
came from
records in the honeywell
smoothtalking the librarian
car ride: giant fuck up
Jerry lets Lucy pass on, though she was turning evil at the time
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3.8.4 meeting vampires
asking the dead:
• What has been forgotten here? – that the call was sent and the re-
sponse returned
• Who is guilty of crimes against the dead? – the one who is strangled
by three beasts
• two women
• wtf is going on
• they’re vampires
2. upgrades: library?
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3.9.3 Dig up info about C&C as well as fencing
the fencer is a cousin
• marcus smith
• got 3 successes
• far too much paperwork to shift through
• brandon clark
– currently resides in arlington
• caesy pierce
• institutionalized 1947
• used to have frequent manic episodes halucinations and fantasies
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• he can see the ghosts
• salt lines in his room
• sprinkles it everywhere
lots of buzzing on the 4th floor
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3.10.2 finding a ghost at dinner
Freddy having dinner with Emmet ghosts running about
• the ghosts hunkered down and scattered when the two new ones came
charging through
• name’s Darlah
she needs the group to steal a G.I. Joe from the house
The nursery – a dead domain for children who have no one to care for
them
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• requires a large amount of the water to be transformed, most do not
survive the process
1. new berlin
sin eaters are not expected or the norm
the reaper is caught off guard by the group not being the sterotypical
. . . until emmet opened his mouth
a hollowed out cavern tiled with roofing tiles.
side quest:
2. the nursery
to reach the nursery - one must take a sip from the river, then sail
down it
listen to the second thing the dinosaur tells you to do
river turns cotton candy pink
there is a stegasourous here
the underworld is dark
very extra daycare vibes
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lots of cubbies, and every now and again, you see a toy
pat will be released into Mr. Bear’s care
a classical brick fireplace, with many children spread about
many reactions from the children, some chatter, some shy away
share and share alike
the children infused their love and care into the toys, so when the toys
are burned, it releases the energy into the domain
Mr Bear is a 20ft stuffed bear, bouncing about, and is the cerberos of
the domain
memories can fuel ghosts, and since kids are remembered a lot, the
nursuery is pretty stable
• Azrial
the reaper rolls off and the glassy geist is badly beat up
+1 beat from jerry
it commites suicide and dies in the river only its face remains after melting
into the river
the geist’s face smooths out into a reaper mask
+1 beat from tanner
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3.11.2 meeting a figure
it’s heading downriver towards the group
human looking
60ft away and dove behind a rock
young man, bright red hair, white and tall.
he is heading to the ocean to pass on
his name is Paul
singing the dirge to give him a bit of essence
he’s offering a path to a riverboat
• he hated it
preforming the ceremony for Paul to pass on -he is not being lifted up
from the underworld
arriving at the shores of the ocean
obsidian black waters hundreds of (golden looking) pearls under the wa-
ters
it’s quiet – as if the waters are eating the sound
the water isn’t causticly hissing for the ghost
pearls, first tiny then getting larger, are coming up Paul’s side
Paul’s face is disappearing
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3.13.1 A shooting with the Mafia
• the person that freddy had buttered up to know about the mafia to
thieve from
the head of the group follows the orders of a lady named Vera
they think the attack was planned by some ghostly aligned organization.
• getting some minions to ensure thing goes well – bad news for the rest
of us
freddy shares idea that it may have been a focused attack on him
Jerry did not share the information he got from Thorn
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3.14.3 tanner and guy still alive
Tanner’s feeding and interrogating the hearty fellow
they think they know what Tanner is
human blood
• eats people
• he is one of her gouls
• holds court inside "The Silver Spoons"
– freddy recognizes the name somewhat from his time at TSS
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• she’s middle management – she gets her orders from up above
• Laurence knows a bit of some groups:
– some wizard vampires
– demonists
• we have aproximate description of Vera
Alice’s group is most likely going to be punished over this
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3.16.1 Visiting Travis’ Hotel
fleetwood hostle
cheap, not comfortable at all
hunting for travis in the motel
too empty to be making money
no sign of travis in the motel rooms, off to check the office
basement under the office – hidden in a storage closet.
no ghosts
Vera is the Marques of the area
Jerry fucked up the negotiations, again
Freddy has told Jerry to stfu
Sabaat organization – evil vampire organization
Izzea commitied suicide and repeated the same phrase as all the ghostly
parts in the assylum
the spirit seems to be boiling off instead of forming a ghost
"the dead return to their captor" -> the latin quote that Izzae said
• ghost
• charlie
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3.17 Part 16: Side Session – Part 1
3.17.1 14 street bridge:
car careening on the wrong side of bridge, flew over the edge as it narrowly
avoided the group’s car
Emmet saves the driver
seems that the driver (18-19 yo girl) was possessed – covered in ectoplasm
+3 plasm
jerry emmet and tanner are trying to sneak into the hospital
girl’s name is Lena Hessby
• wallet
– water logged
– nearly unreadable
– trite love letter
– signed "H"
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– short black hair
– 18 years old
• police investigating
• place is trashed
• Rosa Hessby
• she thinks the letter from Harry is a one sided crush
• store was 20 years old
• Lina has an older brother
– works at a financial institution – Hedron Financial
∗ the company is owned by the vampire org
leads:
• harry’s family
• mr Sahtss
• Lina
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• sentenced for 10 years
• served 7 years
– got out 1953
• died last year of liver failure
• scott has been going to his other anchors – not been seen for a
week
• only just materialized a few months ago
• wrathful/vengful
• oracle
• Ban of Sahtss: The pain of this slight burns like a piece of coal in his
chest, and he seeks out ways to quench it.
• Bane of Sahtss: the ring stolen from him, and it’s ilk
• When will Sahtss act against the Hessby’s next: when the night is
bereft of it’s light, the blood of the condemed will flow
– new moon
– 2 days from now – August 24
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3.18.2 why is christopher being searched for
he stole 20k of money from Hedrom
1. bank
christopher asked for the phone, mentioned somewhere on 27th street
cold, quite cold
kind of distracted the entire time
• armen hooked
• sahts is not
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3.19.2 negotion?:
Social Manouvering Rules: dramatic fail: session fail Fail: gives a -1 penalty
to all future rolls success: +1 crit success: +2
armen is indignant about the situation
sahts is passing on
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