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Geist Character Information

The document outlines a character profile for a Sin-Eater named Luke Pelligrino, detailing their backstory as a thief turned singing instructor who seeks redemption after death. It includes various gameplay mechanics such as attributes, skills, health, and aspirations, as well as information about their geist and abilities. The narrative also hints at ongoing story arcs involving ghosts and unresolved pasts, particularly focusing on a character named Alan and his mysterious disappearance.

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0% found this document useful (0 votes)
20 views36 pages

Geist Character Information

The document outlines a character profile for a Sin-Eater named Luke Pelligrino, detailing their backstory as a thief turned singing instructor who seeks redemption after death. It includes various gameplay mechanics such as attributes, skills, health, and aspirations, as well as information about their geist and abilities. The narrative also hints at ongoing story arcs involving ghosts and unresolved pasts, particularly focusing on a character named Alan and his mysterious disappearance.

Uploaded by

kevinarmerwork
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 36

Geist: The Sin-Eaters Campaign

lahral

July 28, 2023

Contents

1 character information:
1.1 pre-info
before
• singer by day, thief by night (thieveing loungelizard) – died by crossing
the wrong person, had ties to the mafia.
after
• working at the local school as a singing instructor, after having realized
the number of ghosts listing about the school hall & basement
Who were they before they died?
• a thief that viewed singing as a means to get the targets
executed by Raffola Golda’s maffia
How did they think about their life, and later their death?
• Realizing how fucked up their actions are, and are trying to make
ammends in their unlife, before they meet eternal punishment

• One of these runs is going to kill me, it’s only a matter of time
What kind of geist did they bond with, and how do they feel about them?
• self distruction

• inevitability

• the geist was someone who took the fall for what they did?
touchstone:
• The opportunity to sing

1
Geist Remembrance: The smell of smoke in the lounge, as you deal with
having lost something important. The gentle voice singing in the corner
stopping, and footsteps coming over, to offer you a drink. "Come now, play
with me. There is nothing that a quick game won’t fix"

Giest’s name is Luke Pelligrino

Name: Player:
Geist: Concept:
Chronicle: Burden:
Root: Krewe:
Bloom: Krewe Archetype:

POWER Intelligence Strength Presence


FINESSE Wits Dexterity Manipulation
RESISTANCE Resolve Stamina Composure

MENTAL MERITS HEALTH


(-3 unskilled)
Academics
Computer
Crafts WILLPOWER
Investigation
Medicine
Occult
Politics
Science PLASM

PHYSICAL
(-1 unskilled)
Athletics SYNERGY
Brawl REMEMBRANCE TRAITS 10 O
Drive 9 O
Firearms 8 O
Larceny 7 O
Stealth 6 O
Survival KEYS 5 O
Weaponry 4 O
3 O
2 O
SOCIAL 1 O
(-1 unskilled)
Animal Ken Size:
Empathy Defense:
HAUNTS
Expression Initiative Mod:
Intimidation Speed:
Persuasion Armor:
Socialize Beats:
Streetwise Experience:
Subterfuge
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 10 •
WEAPONS
Health = Stamina + Size • Willpower = Resolve + Composure •
Size = 5 for adult humans • Defense = Lower of Dexterity or
Wits + Athletics•Initiative Mod = Dexterity + Composure •
Speed = Strength + Dexterity +5

2
Name:
Name:
Sin-Eater: Concept:
Sin-Eater: Concept:
Chronicle: Ban:
Chronicle: Ban:
Virtue:
Virtue: Bane:
Bane:
Vice:
Vice: Crisis
Crisis Point
Point Trigger:
Trigger:

POWER
POWER FINESSE
FINESSE RESISTANCE
RESISTANCE

REMEMBRANCES
REMEMBRANCES Rank:
Rank: CORPUS
CORPUS
Defense:
Defense:
Size:
Size:
Initiative:
Initiative: Attributes: 12 (maximum 9) • Rank: 3 •
Speed: Attributes:
Defense: Lower12of (maximum 9) • Rank:
Power or Resistance • 3 •
Speed:
Innate Key: Defense:
Size: Lower Finesse
5 • Initiative: of Power or Resistance
+ Resistance • •
Innate Key: Speed:
Size:Power
5 • +
+ Resistance
Finesse +Finesse
Initiative: 5 • Corpus: Size
+ Resistance •
Speed: Power + Finesse + 5 • Corpus: Size
+ Resistance

1.2 stats
1.2.1 general stats:
• health: 7

• willpower: 1/3 (recovers overnight)

• plasm: 0/11 (only regained manually)

• 20ft radius of anchor

1.2.2 Equipment:
• Eminence Regalia

– +1 Rank & Resolve


– give all lower-Ranked entities the Beaten Down tilt

• Pearl Necklace

– blood key
– ability to sense that someone wishes to kill you

1.2.3 Aspirations:
1. long

• Find out the other victims of the mafia you pissed off:

3
– Martin Morae
• get back the lucky charm of FitR
– Callahan & Callahan – out of business
∗ small family business, look to see if you can find any
information from a business license
– tracked down to a downtown New York address

2. short

• prepare for Jerry’s partnership with the gov to backfire horribly


• let Matilda know about the situation with Martha

Burden Aspiration:

• Righting the wrongs – striking the names off the list of those you
wronged.

1.2.4 EXP
• exp spent : 15 exp

• exp unused: 2 exp

• exp total : 17 exp 2 beats

• Krew Exp : 6 exp 2 beats

1.2.5 player health


1 2 3 4 5 6 7
\ \ \ \ 0 0 0

• No Damage: ‘0’

• Bashing: ‘\’ -> 15 minutes

• Lethal: ‘X’ -> recovers in 2 days

• Aggravated: ‘*’ -> recovers in 2 weeks

• drop one level by spending plasm

4
1.2.6 geist health

1 2 3 4 5 6 7 8 9 10
0 0 0 0 0 0 0 0 0 0

2 Information About Abilities:


2.1 calls on powers:
keys are resonant if and only if more than 50% of items effected have reso-
nance

2.2 Merit Abilities:


2.2.1 Safe place

Safe Place (• to •••••, Krewe)


Effect: Your character has somewhere she can go where she can feel se-
cure. While she may have enemies that could attack her there, she’s prepared
and has the upper hand. The dot rating reflects the security of the place.
The actual location, the luxury, and the size are represented by equipment.
A one-dot Safe Place could simply be out of sight, out of mind, or feature
minor security systems. A five-dot Safe Place could have a security crew,
infrared scanners at every entrance, or trained dogs. Either place could be
an apartment, a mansion, or a hidey-hole.
A Safe Place gives all owners an Initiative bonus equal to the total Merit
dots. Any efforts to breach the Safe Place suffer a penalty equal to the Merit
dots invested. If the character desires, the Safe Place can include traps that
cause intruders lethal damage equal to the Merit dots, or bashing damage
equal to twice the Merit’s dots. The traps may be avoided with a Dexterity
+ Larceny roll, penalized by the Safe Place dots. Notes: Each instance of
this Merit reflects a different place.

2.2.2 Small Unit Tactics

Small Unit Tactics (••)


Prerequisites: Presence •••
Effect: Your character is a proficient leader in the field. She can or-
ganize efforts and bark orders to remarkable effect. Once per scene, when
making a coordinated action that was planned in advance, spend a point of
Willpower and an instant action. A number of characters equal to your char-
acter’s Presence can benefit from the +3 bonus gained from the Willpower
expenditure.

5
2.2.3 Inspiring
Inspiring (•••)
Prerequisite: Presence •••
Effect: Your character’s passion inspires those around her to greatness.
With a few words, she can redouble a group’s confidence or move them to
action. Make a Presence + Expression roll. A small group of listeners levies
a -1 penalty, a small crowd a -2, and a large crowd a -3. Listeners gain the
Inspired Condition. The character may not use this Merit on herself.

2.2.4 Trained Observer


Trained Observer (•, or •••)
Prerequisite: Wits ••• or Composure •••
Effect: Your character has spent years in the field, catching tiny details
and digging for secrets. She might not have a better chance of finding things,
but she has a better chance of finding important things. Any time you make
a Perception roll (usually Wits + Composure), you benefit from the 9-again
quality. With the three-dot version, you get 8-again.

2.3 Root & Bloom:


2.3.1 Root:
Surrogate A surrogate serves as a replacement parent, child, lover, or emo-
tional teddy bear to the deprived — living or dead. By being available
and reliable, he’s made a secure, safe niche for himself. Single Willpower:
Dedicate your time and energy to resolve someone else’s needs or concerns.
All Willpower: Devote yourself to helping someone else resolve a Condition
caused by a breaking point.

2.3.2 Bloom:
Surrogate A surrogate serves as a replacement parent, child, lover, or emo-
tional teddy bear to the deprived — living or dead. By being available
and reliable, he’s made a secure, safe niche for himself. Single Willpower:
Dedicate your time and energy to resolve someone else’s needs or concerns.
All Willpower: Devote yourself to helping someone else resolve a Condition
caused by a breaking point.

2.4 Keys:
2.4.1 The Key of Blood
“The Stigmatic Key, the Key of Veils and Shades, the Key of Crimson Agony”

6
Turning the Key of Blood is the numb feeling of chambering one last
round, only to feel the hornet sting at the back of your skull. It is the knife
sliding home between that drunken bastard’s ribs like a bird coming home
to roost. The Stigmatic Key is the memory of passion and the lives lost
because of thatpassion. Not all deaths that fall under the Key’s dominion
are premeditated: a crazy scheme, a malicious rumor, or an irritated phone
call may have never meant to kill somebody, but the tumblers of the lock
turn nonetheless and the gate opens.
Unlock Attribute: Presence
Resonance: When situations spiral out of control the Key of Blood is at
its strongest. If the Bound finds himself in a violent situation that wasn’t
premeditated or intended, the resonance of the Key applies.
Doom: The next time the character tries to avoid a violent confrontation,
whether by de-escalating a situation, running away, or some other means,
she suffers an automatic dramatic failure and resolves this Doom (taking a
Beat from the dramatic failure as well as the resolution).

2.4.2 The Key of Chance


“The Bastard’s Key, the Key of Jinx and Hex, the Key of Black Humor”
Who knew the weather would turn like that? I guess you’re really not
supposed to operate those on a ladder? It turns you really have to be that
tall to ride. The Key of Chance is the call and response of “hey y’all, watch
this” and the million to one death that follows. This is the Key of the
absurd, unfair, and improbable. When expectations fail, when the tools of
civilization turn on you, when probability turns a blind eye, when rumors
becomes truth — those are when the lock comes undone.
Unlock Attribute: Dexterity
Resonance: The Key of Chance is resonant when the Bound is risking
something important, like a treasured belonging, a friend, or her life on a
single action. It also has Resonance when the subject of the Haunt is a
machine with at least three moving parts capable of inflicting lethal damage
(e.g. a gun, an industrial press, a wood chipper, etc.).
Doom: The next time your character makes a roll with a +3 or greater
bonus, roll a chance die for that action instead and resolve this Doom. If the
action succeeds, it counts as an exceptional success.

3 Session:
3.1 Part 01: Alan’s story (part 1)
march 15, ~1964~ 1968 sunny day
cemetary scene
older man, looks near death – is the ghost

7
• he becomes more lifelike as the funeral goes on

• helping albert pass on

– funeral rights to help the ghost ascend

notice that albert is getting a far off look in his eye as the rights happen
sweet floral scent – peonies other ghosts looking on, melancholic and envy
Hannah and Barton Adams

• boxes being moved in their house at the night and wanted to be inves-
tigated

• attic is where it’s happening?

• something in the attic

• this ghost is rank 1

– not fully there

• Alan Adams – adult, but his anchor is something from his childhood

what’s been forgotten: not enought, memories are PAINFUL and fresh
- love mared with shame and scorn crimes been committed: Soldiers two.
The first has obscured the truth, the second has poisoned others with doubt
who can help get what we desire: The spirit that burns with rage, who still
wakes at the time when he was to take life biggest threat to me & mine: the
watching eyes from the trees who’s hungry claws still clutch for thee
alan disappeared in ’63 (1 year ago) don’t know what happened

• people think he desserted

• went on tour in Korea, came back and was gone next day

• sebastian Nox, a friend who lives nearby, joined the military at the
same time

anacostia forest talk to sebastian before tonight


Nox household parents, son in his 20s, daughter around 17
trying to find out information about alan from sebastian

• Alan was obsessed with a fire fight

• got into an argument with a black marine

• couldn’t sleep towards the end of his tour

• went to a bar: sub bar

8
notes are consistent with what sebastian said
between 9 and midnight there are sounds in the attic
the ghost of alen is having a panic attack has a cut in the back of his
neck/head

• not a clean cut

Alen not expecting the door to be opened, and to be able to interact with
you
Alen was killed by the black marine?

• marine was named David

• based from 8th and I

3.2 Part 02: Alan’s story (part 2)


going to the bar Sub Bar – baltimor boulevard
early evening full of military – we are not welcome to the crowd
wait staff:

• cute young women

• old guy in his 50s and glassy eye

Walter Kincade

• David Moor – he recognizes the name

– hasn’t been around for a couple of months


∗ last seen in summer
– usually keeps to himself
– working security in camp david
∗ troops stationed at camp david was ramped up
– david’s demeanor
∗ keep his nose out of trouble
∗ knew how to stand up for himself

• Alan seemed moody

something strange happened during the night at the Adam’s house

• mold growing in the box that contained Adam’s items

• Alan’s anchor is gone

– ghostly ectoplasm left physical

9
• a Reaper is on the tail of Alan

– fastest way to get the ghost is by eating them, slower is to eat


their anchor

Meeting with David Moor:

• he don’t want to cooperate

• he’s keeping his cool

• lets out a scream as a ghost grabs his head

– short battle ensues


– he’s KO

• getting interrogated

found the body and ghost! under a berm a large bird turning into a . . .
something
time to fight, it’s a speedyboy it’s a painful fight real effing painful
real damned hard to get out of there

3.3 Part 03: Martin’s Haunted House (part 1)


1968 Civil Rights Act Protests lots of new ghosts to apease
early July 1968 – things are starting to get close to normal
43rd falls road – upscale neighborhood (nearly mini mansions) terrible
state of disrepair
tossed a rock at the house to tell if it’s real it’s real, the owner is a ghost
tho
house hasn’t been lived in in a while owned by martin morae lived with
his daughter mayble died in 1962 burried in woodlong cemetary
Fiddler’s gone weird – scraping at its coin body
Mayble Morae looks haggard artist NOT Mayble Mayble seems to be
hunting for treasure in the wall
He had been working illegal gambling had went legit, but died mysteri-
ously
His treasure is in the wall in his old haunt restaraunt is called ultima
parola Refalla Golda
truth flows freely from loose tongues
the lady was matilda, martin’s sister
money’s already gone the medium stole it geist was bloody, bleading ink
from all his holes, all his limbs are broken
Lucky Luke – the fiddler on the roof

• loosing streak like mad

10
• matilda is the lady from the Fiddler’s Remembrance

• Martin is in the gambling table

• luke

• lucky charm that gives him a chance to win

• martin took luke’s lucky charm

The fiddler makes a scream as he is held back

• the voice is almost human

3.4 Part 04: Meeting a Master Sin Eater (part 2)


when a ghost uses a manifestation – leaves behind plasmic residue to find if
a reaper was here:

• look for signs of a fight (plasmic residue from manifestations)

• ask nearby ghosts

Martin and Matilda Moray Sarah Redwin and Mabel Moray


freddy is not in a position where he can have an active conversation with
matilda
The Fiddler on the Roof died 20 years before the play came out
Mabel and Sarah were the ones who know who the medium were
house looks full of debris
4 plasm on the door
Sarah and Mabel’s cars are here house looks cleaner for once
yellow pages listing for the medium: Sendesh the Swami swami - "it’s a
Hindu thing"
liminal aura
bringing Sendesh to StH to trap him
asking with geistly powers: ban – doomed to repeat the same mistakes
that lead to their death bane – a death sentence signed by the hand of it’s
owner what ties Mathilda to the world – a gluton is never saited (something
else is written as well but the hand is shaking too much) what here has gone
unseen – the watching eyes of the writer
Sendesh’s geist is crawling behind him

• contorting itself to be as small as possible

• hands are covering its face

• 2 eyeballs staring out from the ink behind the hands

• Sendesh is stronger in his relationship to the geist compaired to StH

11
• abusive to the geist

Sendesh Roul and the Dotted Line


many rivers in the underworld Kohan-Il’s (river of pus) waters are of great
value for protection the underworld is ever shifting, unfixed and unmappable
top

• streams of ghosts and spirits

• river cities

– ghosts trying to make a sense of normalcy


– pay a riverman to decend to the lower levels

• dead man’s hand

lower levers

• dead dominions

• kobori

getting to the underworld by tricking the gate into thinking a death has
happened (or cause enough deaths) a ghost can open the gate exactly once

• they don’t have to pass through but will be hard to avoid passing
through

can use the key to open the gate from the inside
trying to mourn himself to open the gate the self consciousness is making
it ring false to the gate gates only show up in cemeteries

3.5 Part 05: A Dive into the Underworld (part 3)


twilight is the realm ghosts are in when they are in the living realm
lobster cookout in the graveyard crawlway opens

• it’s dark, very dark

• faint light ahead

– spacious area

• concrete and rails (flourecent flickering lights)

• DC subway tunnels (under construction)

– close to what it really looks like, but it’s longer and slopes down-
wards
– ragged hole in the side of the wall

12
• dots of red blosoming on Freddy’s chest (blood flowing off Freddy’s
chest)

– how each of us died

• have to keep moving, it’s confusing

key of chance (doom!) now in new york subway tunnels


faces in the stonework nubs, like fingertips like people drowning in the
stone these are becoming regular fixtures
large station

• like grand central, but pushed into the ground?

• no walls between the subway lines

• things flowing down the water around us

– being caught in nets

• people milling around the outside of the structure

– they look like ghosts

• chest/person depth water along the tracks – the ghosts put down
wooden boards to walk on

– the ghosts are trying to avoid the water

• our aura’s are leaking through

• catwalks above the tunnels and platforms

some are sludgy ghosts


man with bowler hat and tommy gun on the catwalk they want food for
toll to pass boss lady (Blake) has a snapped neck
scrap wall

• one section looks like a hasty repair

ghosts need to eat, else the underworld will eat them


try to find our way to dead man’s hand
no matter where you go, it’s always downward the waters keeps getting
faster, eventually merging into a raging river
ghosts keep trying to threaten the group (ghosts eatting leather & cotten
chairs) eventually things are getting a midwesteren tang to it
chamber that’s a proper town/city everything is made of scraps, but care
and attention has made it into an aesthetically matching location
giests are even here

13
getting an escort because we’re a large group and first timers our escort
is a pushing 70s ghost – he has a giest with him (sin eater for sure) Deputy
Cliensmith
shiny orbs
reapers haven’t shook the place in a century

• reapers are the minions of the gregory (who reside in the dead domains)

• reapers are compeleed to drag ghosts into the underworld (usually to


a domain they serve)

• reapers are opposed to reigons they don’t controll

giests are more mobile and safe to move about in the underworld might
get a reaper to talk to?
outside the city, ghosts are having to pick eachother off for essence in-
cluding ghosts making gangs and holding up the entry way
first sin eaters to reach the city was when soldiers died in the civil war
jobs that need doing:

• reports about a Native (Cthonian) wandering around is it trying to do


anything in particular is it dangerous? try to get it into the city, one of
them can grow enough food of the underworld to feed a dozen people

trail of mushrooms and fruits


Jeep sized worm: the thing is meaty and rotten a pile of meat human
organs
tube crawling out from the meat pile

• it’s a human esphogus

• screaming for help

• memory reaping – a ghost taking people’s memories

a shadowy figure without any face – slenderman situation the ferryman


– Ferryman 6
a rancid scent a river of pus
a new sin eater – Decklen (part of the Echoes of the Ages Krew – arche-
ologists)
it’s bad that all 4 sin eaters were formed near the same time a sin eater
is formed during times of death, that multiple were formed in the same time
frame means chtonic energy is about, and ill will is soon abound for DC
Dead Man’s Hand has it’s own full on sin eater Krew
selling the memory of the first rollercoaster ride for any memories of the
Fiddler’s

14
3.6 Part 06: Downtime Session I
Callahan & Callahan pawn shop receipt

3.6.1 Dealing With The Stash:


blackmail material:

• matilda with an older man

– she’s got a suspicious pearl necklace


– ghostly element to the necklace
∗ tied to the key of blood
∗ doubles the vision when it’s put on
∗ Anyone wearing this necklace can instantly recognize when
someone they are looking at is thinking about killing the
wearer.

3.6.2 Returning From The Underground:


Jerry can’t recreate Emmet’s body as Emmet isn’t dead.
questions to ask Dead man’s hand:

• what happens to sin eaters once their connection has been severed? do
they become regular ghosts, or what?

3.6.3 Visiting Martin:


doing a ceremony first

• speaker for the dead – ghost uses a sin eater’s voice

domestic argument between Martin and Mable


ghosts that are ready to pass on are no longer in need of an anchor
asking about lucky luke:

• only met him once

• good at cards

Martin is sent on to the afterlife

• he’s heavy on the glitter as he dissolves

aspiration beat

15
3.6.4 krew core tenets:
Doctrins (aspirations):

• these define the scope of the actions

virtue and Creed:

• The spiritual pillars

• Creed is the easy devotion, no self-analysis or thought needed

• Virtue is the true spiritual bedrock, the painful self-analysis

Regalia:

• trappings of mythology

• everyone can benefit from 1 regalia effect

3.6.5 Individual events:


Tanner is crazy investigative
Emmet is trying to learn Rage
came across a reaper: The bloody ribbon

• clown faced reaper

• freddy failed massively to dirge the reaper (2 beats!)

• got rid of the hostage ghosts by making them go splat

Jerry talking with Sandesh

• Sandesh wants a bottle back

Tanner’s investigation (part 2)

• even if his wife is not found in the afterlife, that doesn’t really mean
anything

• he learns how to hex people

Freddy’s search for information

• Martin’s an asshole

• Matilda is interested in the necklace

– the only things she could touch

• Luky luke was good at gambling

16
– was always in debt
– but what was he spending the money on??
– worked in finances
– came down from new york

• Matilda’s murderer was her best friend

– she had known about the affair


– Martha Sweeny, wife of Harris Sweeny
∗ Harris Sweeny was one of the richest people, textile mogule
∗ Harris allegedly died 2 years ago
∗ Martha was institutionalized for murder 20 years ago (for the
murder of Matilda)
∗ Being held at Saint Helena’s hospital

• Callahan & Callahan went out of business 5 years ago

3.7 Part 07: A Ghost Angered (part 1)


Freddy’s greeted by an annoyed walter at SubBar

• he missed 2 shows

3.7.1 tanner’s solo adventure:


thud outside StH’s door
something man-shapped is rapidly moving upwards and outwards
a new letter has been left by the figure
12 day turnaround is unimpressive for the group
we’re getting a dressing down
the fury of the dead is never to be underestimated
1.5 klicks down the Anacostia river from Kenilworth Park

3.7.2 anacostia expedition:


(8-again is hecking powerful)
walking between the trees

• something silver poking out of the water

• a head of hair

– ghostly

• two ghosts talking

17
– one is saying something can’t be sustainable
∗ The Painted Shepard
∗ that one is wearing a nun’s habit & a stained glass mask
· not a Nun, is a schollar
∗ mercury silver hair
∗ she is a reaper
∗ heard of sin eaters from the hawk
· thinks the sin eaters are missing context
· the context of ghosts dying
– one is barely able to break the water
∗ blond hair
∗ pale, even for a ghost

• Tanner talking theology with a ghost nun reaper

• Emmet talking to the ghost as he’s diving to her body

– the ghost was killed on her college graduation night, murdered by


a guy she had just met
– 18th street (downtown area, lots of bars)
– recently dead, class of ’68
– desc of murderer:
∗ brown hair
∗ green eyes
∗ broken nose
∗ short beard & mustach
∗ ~6ft tall
∗ new york accent – said he had moved recently
∗ pale
∗ student age – early 20s
∗ he was alone, maybe looking for a target to kill?
– this happened at the Tunim

contact the police?

3.7.3 back at the StH


talk with the police
checking to see what she died of
stab wound around where her right kidney would be
not a lot of blood

18
a lot of alchohol, but not enough for memory loss
no other drugs in her body
the cops call, they have this info on lucy:

• reported missing by her mother

• last time seen was graduation walk

• shelved by officer working on it:

– woman running off after being free from college

3.7.4 investigation
find stories about a handsome tall guy with a broken nose

• picking up a blond woman

• the two left together

– drove off, so he has a car

3.7.5 Sandesh’s shop


kitchy & in a mall
all the scam items
could be her car
3 reasons if you find his DMV information:

1. stupid

2. being litigious

3. it was not a planned crime. . . a crime of passion?

we have the car details

3.7.6 investigating the apartment


record player is still playing
one enpty and one untouched glasses of wine
livingroom window is unlocked and leads to a fire escape
sheets are gone from the bed – comforter is tossed to the side
library card for travis powel
cracked flooring of the roof matching a crack on the next building and
the building after

19
3.8 Part 08: A Treatise on Vampires (part 2)
3.8.1 investigating the house part 2:
found a knife shoved down the garbage disposal

• dried blood on the knife

Lucy’s body did not make contact with anything currently in the alleyway

• she might have been dropped onto/into something that was here

• dumped into a garbage truck/bin

only one set of prints on the knife and wine glass

• lucy’s finger prints match all the prints

3.8.2 Library
the library is the same as the one that Reginald Smithe (ghost librarian)
came from
records in the honeywell
smoothtalking the librarian
car ride: giant fuck up

3.8.3 investigating the townhouse


townhouse in a section of the city that is poor subburban

• not poor just not rich

• lower middle class

• he kind of knows something

• he got killed by lucy

– she’s ready to pass on

• address book with various numbers

• canned foods and spaghetti

– no fresh food or leftovers

Jerry lets Lucy pass on, though she was turning evil at the time

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3.8.4 meeting vampires
asking the dead:

• What here has gone unseen?

• What has been forgotten here? – that the call was sent and the re-
sponse returned

• What here is most treasured by someone? – obsidian rising against a


tide of blood

• Who is guilty of crimes against the dead? – the one who is strangled
by three beasts

the doorbell rings

• two women

• dead guy’s not dead

• wtf is going on

• embers to your christmas lights

• Alice, Moony, and Travis

• they’re vampires

3.9 Part 09: Downtime Session II


3.9.1 Krew
1. ethics? unorthadox actions to help them pass on
not blank slate for crime

2. upgrades: library?

3.9.2 Civil War era cyphers


Emmet is hunting for civil war cyphers to translate his rememberance now
trying to decode
army of cumberland

• led by major general

• battle of look out mountain

keven is now a synergy 3

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3.9.3 Dig up info about C&C as well as fencing
the fencer is a cousin
• marcus smith

– married to rebecca smith


– grandma is possibly haunting Marcus’ house

family knew freddy was still alive


C&C – local outfit
• father and son business

1. extended investigation 5 difficulty to find them

• got 3 successes
• far too much paperwork to shift through

3.9.4 Ghost census


going somewhat well

3.9.5 Investigate the Painted Sheppard


the vault is a dominion controlled by a cerberi named The Scribe
perform a ritual in the winding lower paths to reach a domain
• geists & reapers would know the ritual
Tanner owns a favor for this information

3.9.6 Matilda’s murderer


Martha Briggs-Sweeny the husband (Harris Sweeny) died in a boatting ac-
cident 2 years ago

1. St Helena’s mental hospital matilda had been dating 2 guys alongside


sweeny

• brandon clark
– currently resides in arlington
• caesy pierce
• institutionalized 1947
• used to have frequent manic episodes halucinations and fantasies

have not seen any ghosts


olive-skinned man screaming his head off while looking at the group

22
• he can see the ghosts
• salt lines in his room
• sprinkles it everywhere
lots of buzzing on the 4th floor

(a) visiting martha: the room is flesh, eyes, mouths faces


ghooosstts
ephemerete is having issues thinking
Tanner’s touching a ghost’s face
• the ghost feels brittle – tanner is a bane to it (2+ ranks
higher)
she believes she was saving matilda from harry
• harris had the devil in him
• mourturi querat ratorum
– the dead shall return to their captor
• harris kept repeating it when they were alone

2. general questions to ask:


notes were night of and during institutionalization
people that had died recently (to her death) that had a hatred of
Matilda
did anyone visit Martha since institutionalization
3. talking with brandon gay
said that matilda was a slut

3.10 Part 10: A Ghostly Child (part 1)


3.10.1 Tanner’s interaction
tanner is woken up by his geist:
• something entered the room
• door’s open when it was closed earlier
• blood is smelled
• Moony~
– she is having troubles
– wants to be a candle again (alive?)
– elephants and three blind men?
– she gives him a question he can ask

23
3.10.2 finding a ghost at dinner
Freddy having dinner with Emmet ghosts running about

• get kicked out of the restaurant

talking to a ghost in the nearby salon

• the ghosts barging through – quite a sight

• the ghosts hunkered down and scattered when the two new ones came
charging through

• name’s Darlah

• there was a reaper that chased after a ghost (geist)

– they were screaming at each other


– the ghost was shouting in spanish and pissing of the reaper

• the reaper was bird-like – somewhat regular to the area

3.10.3 following the letter


an older Greek/Mediterannian ghost sitting on the porch at the location in
the letter

• She is the Painted lady (same reaper from A Ghost Angered)

she needs the group to steal a G.I. Joe from the house

• a young ghost (Pat) wants it

• about 3 years old

• Pat drowned in the swimming pool

The nursery – a dead domain for children who have no one to care for
them

3.10.4 moving to the underworld


traveling through oceanic caves dominions can fall, if they do not have
enough energy
reapers wear the power of the underworld like a cowl, they are still human
underneath
geists are mixed inseperably with the underworld

• created by drinking deep from the waters of the underworld

24
• requires a large amount of the water to be transformed, most do not
survive the process

even reapers avoid consuming/touching the waters

1. new berlin
sin eaters are not expected or the norm

• mixed reactions by the populace

freddy is looking into languages now


A reaper stands before the group

• samurai demon mask


• russian accent
• armor and cloth

the reaper is caught off guard by the group not being the sterotypical
. . . until emmet opened his mouth
a hollowed out cavern tiled with roofing tiles.

• archive of the dead


• repository of where ghosts are

side quest:

• bring 3 ghosts to the repository


• DOB
• DOD
• LAT & LONG for both

going to the river eresh-ki-gala


a swampy river full of stringy seeds

2. the nursery
to reach the nursery - one must take a sip from the river, then sail
down it
listen to the second thing the dinosaur tells you to do
river turns cotton candy pink
there is a stegasourous here
the underworld is dark
very extra daycare vibes

25
lots of cubbies, and every now and again, you see a toy
pat will be released into Mr. Bear’s care
a classical brick fireplace, with many children spread about
many reactions from the children, some chatter, some shy away
share and share alike
the children infused their love and care into the toys, so when the toys
are burned, it releases the energy into the domain
Mr Bear is a 20ft stuffed bear, bouncing about, and is the cerberos of
the domain
memories can fuel ghosts, and since kids are remembered a lot, the
nursuery is pretty stable

3. Azrial blinding ghostly figure giant boss fight

• Azrial

3.11 Part 11: Surviving the Underworld – Part 2


3.11.1 Finding our way around the underworld
have to get to the boatman
jerry’s making a compass that will work in the underworld
no clue where the compass is pointing

• looks like it may be leading in the right direction

a scream and audible sharpness


crunching of flesh and metal – a fight on the riverside
amorphous mass of plasm with a bunch of cracked masks vs metalic
glassy insect creature
the blob is winning the fight
using key of blood – DOOM marionette
the part of the reaper’s shell that would have the head, is just missing
the reaper is gazing on the fiddler

• the fiddler jerks back just a tiny bit

the reaper rolls off and the glassy geist is badly beat up
+1 beat from jerry
it commites suicide and dies in the river only its face remains after melting
into the river
the geist’s face smooths out into a reaper mask
+1 beat from tanner

26
3.11.2 meeting a figure
it’s heading downriver towards the group
human looking
60ft away and dove behind a rock
young man, bright red hair, white and tall.
he is heading to the ocean to pass on
his name is Paul
singing the dirge to give him a bit of essence
he’s offering a path to a riverboat

3.11.3 walking with paul


Paul spent his time in valhalla

• he hated it

• you have to kill someone every day

preforming the ceremony for Paul to pass on -he is not being lifted up
from the underworld
arriving at the shores of the ocean
obsidian black waters hundreds of (golden looking) pearls under the wa-
ters
it’s quiet – as if the waters are eating the sound
the water isn’t causticly hissing for the ghost
pearls, first tiny then getting larger, are coming up Paul’s side
Paul’s face is disappearing

• he is turning into a boatman

3.11.4 Reuniting with Dr Tanner


fought a giant lobster
DOOMED – chance key
a couple days has passed

3.12 Part 12: Downtime Session III


3.12.1 Looking into C&C:
the itmes were sent to an address – NYC business district.

3.13 Part 13: Beat down with the Maffia – Part 1


been 6 days

27
3.13.1 A shooting with the Mafia

2 people in coats asking for burrial service for their mother

• suspicious since it’s warm august right now.

• it’s the mafia off to kill freddy

• marionette on shooter: KEY OF BLOOD – no doom

• The Mafia has backup outside

• dirge on mafia outside: KEY OF BLOOD – no doom

• it’s a bloodbath both ways

3.13.2 post shooting interrogation time

the person who shot freddy originally is in a picture linup

• the person that freddy had buttered up to know about the mafia to
thieve from

3.13.3 talking with ghosts

the head of the group follows the orders of a lady named Vera

• she wants us out of the picture for some reason

• Rafalla – the mafia boss that killed martin

3.14 Part 14: Dealing with Consiquences – Part 2


3.14.1 Jerry getting a call from the MiB

they think the attack was planned by some ghostly aligned organization.

• Jerry has to lead the investigation

• getting some minions to ensure thing goes well – bad news for the rest
of us

3.14.2 hospital conversations

freddy shares idea that it may have been a focused attack on him
Jerry did not share the information he got from Thorn

28
3.14.3 tanner and guy still alive
Tanner’s feeding and interrogating the hearty fellow
they think they know what Tanner is

• Fuck, they know what the group is

willing to provide carrot as well as stick to ensure things stay hidden


fucking confused by "ghost car"
likes protein heavy foods

• not raw meat

human blood

• slightly thicker than expected

• gellatious blood – higher viscosity than usual

3.14.4 next morning


everyone heals up by 1 lethal
freddy is down to -2 on dice rolls
(confusion about how the aggrevated damage worked)
car in the driveway
Jerry’s not letting anyone know about the MiB
panic in the driveway over the parked car
Izzea Stern – thorn’s minion
Carson – the intern

• paniced about the body in the morge

• has kept Izzea out of the morge all day

1. negotiations with Laurence


threatening to dump Laurence in the underworld
certain job perks of being close with Laurence’s boss
Indimidating Laurence hard

2. Laurence spills all


boss’s name is Vera Sholtz – business woman

• eats people
• he is one of her gouls
• holds court inside "The Silver Spoons"
– freddy recognizes the name somewhat from his time at TSS

29
• she’s middle management – she gets her orders from up above
• Laurence knows a bit of some groups:
– some wizard vampires
– demonists
• we have aproximate description of Vera
Alice’s group is most likely going to be punished over this

3.14.5 discussing with Jerry


Izzea is somewhat brought into the fold – he knows about the vampires
trying to open the gate so that we can dump Laurence in
fbi show up – jerry distracting them as the group work on making the
gate open

3.15 Part 14.5: Side Things – Part 3


3.15.1 Convincing Izzea
rolling: dirg + syn + presence impression roll: + 1
connection to the heart of izzea
feeding bad information, but have given the OK to let Director Thorn
know.
• silver

3.15.2 Emmet and Ephemeret:


Ephemeret was visited by someone
• doesn’t remember who
• someone who can take memories
• what else could have been taken
mask has beast key

3.15.3 Moony phoning Tanner:


she’s having a dream
• spiders~
– bored spiders

3.16 Part 15: More consiquences – Part 4


biggest vampire holding: hedron financial

30
3.16.1 Visiting Travis’ Hotel

fleetwood hostle
cheap, not comfortable at all
hunting for travis in the motel
too empty to be making money
no sign of travis in the motel rooms, off to check the office
basement under the office – hidden in a storage closet.
no ghosts
Vera is the Marques of the area
Jerry fucked up the negotiations, again
Freddy has told Jerry to stfu
Sabaat organization – evil vampire organization
Izzea commitied suicide and repeated the same phrase as all the ghostly
parts in the assylum
the spirit seems to be boiling off instead of forming a ghost
"the dead return to their captor" -> the latin quote that Izzae said

3.16.2 speaking with Vera

at the silver spoons


tall man who looks burned

• ghost

• charlie

• executed by luke luciano’s maffia a couple years ago

marcus duit – bad singer, good band


negotiating temporary peace – the us gov is bad news beagles
the meeting is being attacked

• orange light and crackling of flames

• tries to squish a table and shreaks in pain

using key of blood – no doom


steaks hut the monster, except it’s only some type of steak
mortui querant retorum -> the dead return to their captor

31
3.17 Part 16: Side Session – Part 1
3.17.1 14 street bridge:
car careening on the wrong side of bridge, flew over the edge as it narrowly
avoided the group’s car
Emmet saves the driver
seems that the driver (18-19 yo girl) was possessed – covered in ectoplasm
+3 plasm
jerry emmet and tanner are trying to sneak into the hospital
girl’s name is Lena Hessby

• father is Armen Hessby

• works at the leigonare

other name mentioned: Harry


trying to look up the hessby family
freddy using marionette: 5d10 + chance key – 8d10
DOOMED: chance key – next d10 +3 is chance die

3.17.2 looking into the car:


• purse

• wallet

• small red envelop

– water logged
– nearly unreadable
– trite love letter
– signed "H"

• nothing looks like an anchor

3.17.3 calling the police about the case:


arson case

• Armen Hessby’s business was burned down

• Harry Mallard is prime suspect

– previous employee at the shop


– 5’9
– medium build

32
– short black hair
– 18 years old

visiting Harry’s apartment

• police investigating

• place is trashed

3.17.4 investigating the Hessby connection:


1. visiting the house:

• Rosa Hessby
• she thinks the letter from Harry is a one sided crush
• store was 20 years old
• Lina has an older brother
– works at a financial institution – Hedron Financial
∗ the company is owned by the vampire org

2. talking to the manager:

• his name is neal


• harry was good
• just not good when Lina was there
• he and Lina were both crushing on each other
• was supposed to be another employee for closing
• Armin put up a picture
– opening day picture
– missing picture
– original founders and staff
– Mr Sahtss
∗ old cofounder
∗ caught embezzling money

leads:

• harry’s family
• mr Sahtss
• Lina

3. other investigations: looking up scotts’ prison records

33
• sentenced for 10 years
• served 7 years
– got out 1953
• died last year of liver failure

harry is not dead


freddy is undoomed
all the documents dissolve as a cop comes in
visiting the tomb:

• scott has been going to his other anchors – not been seen for a
week
• only just materialized a few months ago
• wrathful/vengful

call from patrick:

• christopher hessby went missing during the night

3.18 Part 17: Side Session – Part 2


Current day 22 August
things to do:

• oracle

3.18.1 going with oracle to get information:


• What ties Sahtss to the mortal plain: The crime done to him sealed in
ink which fuels the rage to his former friend.

• Ban of Sahtss: The pain of this slight burns like a piece of coal in his
chest, and he seeks out ways to quench it.

• Bane of Sahtss: the ring stolen from him, and it’s ilk

• When will Sahtss act against the Hessby’s next: when the night is
bereft of it’s light, the blood of the condemed will flow

– new moon
– 2 days from now – August 24

34
3.18.2 why is christopher being searched for
he stole 20k of money from Hedrom

3.18.3 Hedron office investigation:


was an abrupt theft, no buildup to it
found a lead in the bank

1. bank
christopher asked for the phone, mentioned somewhere on 27th street
cold, quite cold
kind of distracted the entire time

3.18.4 Tanner and Emmet Road Trip – Neal


Christopher was uncomfortable in the fronthouse
The mother was being courted by both Sahts and Armen
chris hung out at the sub bar

3.18.5 meeting back up


ghost says that possessed chris was saying he wanted to hire some muscle

• pay half now half later

• don’t have to kill just scare

• they all have to be wearing masks

warehouse it happened behind looks abandoned

3.18.6 hessby confrontation


3.19 Part 18: Side Session – Part 3
3.19.1 Assault on the Hessby Mansion
Planned confrontation – small unit tactics
it’s begun, Sahts is still in christopher’s body
wisdom useage – key of blood
armen & sahts marionette – 3 + 2 + 3

• armen hooked

• sahts is not

• DOOM – +3 to dice become chance die

35
3.19.2 negotion?:
Social Manouvering Rules: dramatic fail: session fail Fail: gives a -1 penalty
to all future rolls success: +1 crit success: +2
armen is indignant about the situation

• confused and hurt

sahts shoot christopher’s finger off


no doom of blood
dirging Rosa to get information on what happened

• christopher is Sahts’ son

sahts is passing on

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