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Iconic Weapons Guide for Gamers

The document lists various types of weapons categorized by their characteristics such as type (e.g., Smart, Tech, Power) and rarity (e.g., Iconic, PL). It includes a wide range of firearms, melee weapons, and grenades, along with specific variations and crafted versions. Additionally, there are commands for adding specific preset items to the game inventory.

Uploaded by

siearc.pak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
46 views382 pages

Iconic Weapons Guide for Gamers

The document lists various types of weapons categorized by their characteristics such as type (e.g., Smart, Tech, Power) and rarity (e.g., Iconic, PL). It includes a wide range of firearms, melee weapons, and grenades, along with specific variations and crafted versions. Additionally, there are commands for adding specific preset items to the game inventory.

Uploaded by

siearc.pak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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Tags

Smart, Pistol
Smart, Pistol
Smart, Pistol
Smart, Pistol
Tech, Precision Rifle, Iconic
Thrown, Axe, Iconic, PL
Power, Shotgun, Iconic, PL
Tech, Pistol, Iconic, PL
Power, Revolver, Iconic
Power, Shotgun, Iconic, Prime
Gaming, PL Iconic
Tech, Pistol,
Power, Pistol
Power, Revolver, Iconic
Smart, Sniper Rifle
Smart, Sniper Rifle
Smart, Sniper Rifle
Smart, Sniper Rifle
Smart, Sniper Rifle, PL
Smart, Sniper Rifle, PL
Smart, Sniper Rifle, PL
Smart, Shotgun, Iconic
Smart, Shotgun, Iconic, Crafted
Smart, Shotgun, Iconic, Crafted
Smart, Shotgun, Iconic, Crafted
Smart, Shotgun, Iconic, Crafted
Blunt, Two-Handed Club, PL, Iconic
Power, Revolver, Iconic, PL
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club
Blunt, Two-Handed Club, PL, Iconic
Blunt, One-Handed Club, Iconic
Blade, Katana, Iconic
Power, Shotgun, Iconic
Thrown, Knife, Iconic
Power, Sniper Rifle, Iconic, PL
Tech, Sniper Rifle, Iconic
Tech, Sniper Rifle, Iconic
Tech, Sniper Rifle, Iconic
Tech, Sniper Rifle, Iconic
Tech, Sniper Rifle, Iconic
Blade, Knife, Iconic
Power, SMG, Iconic
Power, SMG, Iconic
Power, SMG, Iconic
Power, SMG, Iconic
Power, SMG, Iconic
Blade, Katana, Iconic
Blunt, Hammer, Iconic
Blunt, Hammer, Iconic
Power, Assault Rifle, Iconic, PL
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun, Cyberpsycho
Tech, Pistol, Iconic, Prime Gaming, PL
Tech, Pistol, Iconic
Power, Pistol, Iconic, PL
Thrown, Knife
Smart, SMG, Iconic, Prime Gaming,
PL
Power, Assault Rifle, Iconic, Prime
Gaming, PL
Blunt, Axe
Blunt, Axe
Blunt, Axe
Thrown, Axe, Iconic
Blade, Katana, Iconic
Tech, Revolver, Iconic
Tech, Revolver, Iconic
Tech, Revolver, Iconic
Tech, Revolver, Iconic
Tech, Revolver, Iconic
Blunt, One-Handed Club, Iconic
Power, Revolver, Iconic
Smart, Pistol, Iconic, PL
Blunt, One-Handed Club, Iconic, PL
Blunt, One-Handed Club
Power, Shotgun
Power, Shotgun, BARGHEST, PL
Power, Shotgun, PL
Power, Shotgun
Power, Shotgun
Power, Shotgun, Cyberpsycho
Blade, Chainsword
Blade, Chainsword
Blade, Chainsword
Blade, Chainsword
Blade, Chainsword, Iconic
Power, Assault Rifle
Power, Assault Rifle, BARGHEST, PL
Power, Assault Rifle
Power, Assault Rifle, PL
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle, PL
Power, Assault Rifle, Cyberpsycho
Smart, Assault Rifle
Smart, Assault Rifle
Smart, Assault Rifle
Smart, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Tech, Double-Barrel Shotgun,
Cyberpsycho
Tech, Double-Barrel Shotgun
Tech, Double-Barrel Shotgun
Tech, Double-Barrel Shotgun
Tech, Double-Barrel Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Double-Barrel Shotgun
Power, Double-Barrel Shotgun
Power, Double-Barrel Shotgun
Power, Double-Barrel Shotgun
Power, Double-Barrel Shotgun,
Cyberpsycho
Smart, Double-Barrel Shotgun
Smart, Double-Barrel Shotgun
Smart, Double-Barrel Shotgun
Smart, Double-Barrel Shotgun
Power, Pistol, Iconic
Power, Double-Barrel Shotgun,
Iconic,
Smart, PL
Assault Rifle, Iconic
Power, Revolver, Iconic
Tech, Revolver
Tech, Revolver
Tech, Revolver
Tech, Revolver
Tech, Revolver
Power, Revolver
Power, Revolver
Power, Revolver
Power, Revolver
Power, Revolver
Power, Revolver
Power, Revolver
Power, SMG
Power, SMG
Power, SMG
Power, SMG
Power, SMG
Power, Pistol, Iconic
Power, Pistol, Iconic
Blunt, One-Handed Club
Blunt, One-Handed Club,
Cyberpsycho
Blunt, One-Handed Club
Blunt, One-Handed Club
Blunt, One-Handed Club
Power, SMG, Iconic, PL
Blade, Katana, Iconic
Thrown, Knife, Iconic, PL
Power, SMG, Iconic
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Tech, Sniper Rifle, Iconic, Prime
Gaming, PL
Smart, SMG
Smart, SMG
Smart, SMG
Smart, SMG
Smart, SMG
Smart, Pistol, Iconic
Blunt, Two-Handed Club, Iconic
Tech, Revolver, Iconic, PL
Power, SMG
Power, SMG
Power, SMG
Power, SMG
Power, SMG
Power, SMG
Power, SMG, Iconic, PL
Power, Shotgun, Iconic
Blade, Sword, Iconic, PL
Tech, Pistol, PL
Tech, Pistol, PL
Tech, Pistol, PL
Tech, Pistol, PL
Tech, Pistol, PL
Tech, Pistol, PL
Tech, Pistol, PL
Blunt, Hammer
Power, Assault Rifle, Iconic, PL
Thrown, Knife, Iconic
Power, Pistol, Iconic, PL
Smart, Assault Rifle, Iconic, PL
Smart, Pistol
Smart, Pistol
Smart, Pistol
Smart, Pistol
Smart, Pistol
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Precision Rifle, Iconic
Blade, Katana, Iconic
Tech, Pistol
Tech, Pistol
Tech, Pistol
Tech, Pistol
Tech, Pistol
Tech, Pistol
Thrown, Knife
Blunt, Two-Handed Club
Smart, Pistol
Smart, Pistol
Smart, Pistol
Smart, Pistol
Smart, Pistol, Iconic, PL
Blade, Katana
Blade, Katana
Blade, Katana, Cyberpsycho
Blade, Katana
Blade, Katana
Blade, Katana
Blade, Katana
Blade, Katana
Blade, Katana
Blade, Katana
Thrown, Knife
Thrown, Knife
Power, Precision Rifle
Power, Pistol, Iconic
Blade, Machete
Blade, Machete
Power, Assault Rifle
Power, Assault Rifle, BARGHEST, PL
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle, Iconic, PL
Smart, Shotgun
Smart, Shotgun
Smart, Shotgun
Smart, Shotgun
Smart, Shotgun
Power, Pistol, Iconic
Power, Revolver, Iconic, PL
Power, Pistol, Iconic
Power, Pistol
Power, Pistol
Power, Pistol
Power, Pistol
Tech, Pistol, Iconic
Power, Pistol
Power, Pistol, BARGHEST, PL
Power, Pistol, BARGHEST, PL
Power, Pistol
Power, Pistol
Power, Pistol
Power, Pistol, PL
Power, Pistol
Power, Pistol, Cyberpsycho
Tech, Precision Rifle
Tech, Precision Rifle
Tech, Precision Rifle
Tech, Precision Rifle, PL
Tech, Precision Rifle, PL
Tech, Precision Rifle
Tech, Precision Rifle, Cyberpsycho
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun, BARGHEST
Power, LMG
Power, LMG
Power, LMG
Power, LMG
Power, LMG
Power, LMG, Cyberpsycho
Power, Shotgun, Cyberpsycho
Power, SMG
Power, SMG, BARGHEST, PL
Power, SMG
Power, SMG
Power, SMG
Power, Assault Rifle
Power, Assault Rifle, BARGHEST, PL
Power, Assault Rifle
Power, Assault Rifle, PL
Power, Assault Rifle
Power, Assault Rifle
Power, Assault Rifle, PL
Power, Assault Rifle
Power, Assault Rifle, Cyberpsycho
Tech, Pistol
Tech, Pistol, BARGHEST, PL
Tech, Pistol, BARGHEST, PL
Tech, Pistol, BARGHEST, PL
Tech, Pistol
Tech, Pistol
Tech, Pistol
Tech, Pistol
Tech, Pistol, Cyberpsycho
Power, LMG, Iconic
Power, LMG
Power, LMG
Power, LMG
Power, LMG
Power, LMG
Blade, Machete
Blade, Machete
Blade, Machete
Blade, Machete
Blade, Machete, Cyberpsycho
Blade, Machete, Cyberpsycho
Power, Revolver, Iconic
Power, Revolver, Iconic, PL
Power, Revolver, PL
Power, Revolver, PL
Power, Revolver, PL
Power, Revolver, PL
Power, HMG
Power, HMG
Power, HMG
Power, HMG
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Power, Shotgun, Iconic
Blunt, One-Handed Club, Iconic
Smart, Sniper Rifle, Iconic, PL
Blade, Knife, Iconic
Tech, Sniper Rifle
Tech, Sniper Rifle
Tech, Sniper Rifle, BARGHEST, PL
Tech, Sniper Rifle
Tech, Sniper Rifle
Tech, Sniper Rifle
Tech, Sniper Rifle
Tech, Sniper Rifle
Tech, Sniper Rifle
Tech, Sniper Rifle, Cyberpsycho
Thrown, Knife
Thrown, Knife
Thrown, Knife
Thrown, Knife
Power, Assault Rifle
Power, Assault Rifle
Power, Pistol
Power, Pistol
Power, Pistol
Power, Pistol
Power, Pistol, Cyberpsycho
Power, Sniper Rifle, Iconic
Smart, Pistol, Iconic, PL
Power, Revolver, Iconic, PL
Tech, Double-Barrel Shotgun, Iconic,
PL
Power, Revolver
Power, Revolver
Power, Revolver
Power, Revolver
Power, Revolver, Cyberpsycho
Power, Sniper Rifle, Iconic
Tech, SMG, Iconic, PL
Power, Assault Rifle, Iconic, Prime
Gaming, PL Iconic, PL
Smart, SMG,
Power, Pistol, Iconic
Power, Shotgun, Iconic, PL
Power, Assault Rifle, Iconic
Power, Assault Rifle, Iconic
Power, Pistol, Iconic
Power, Pistol, Iconic
Power, SMG, Iconic
Smart, SMG, Iconic
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Power, Assault Rifle, Iconic, Crafted
Thrown, Knife
Thrown, Knife
Thrown, Knife
Thrown, Knife
Tech, SMG, Iconic, PL
Tech, Sniper Rifle, Iconic, PL
Blade, Machete
Blade, Machete
Blade, Machete
Blade, Machete
Blade, Machete, Cyberpsycho
Power, Pistol, Iconic, PL
Power, Pistol, Iconic, PL
Power, Revolver, Iconic, PL
Tech, Revolver
Tech, Revolver
Tech, Revolver
Tech, Revolver
Blunt, Hammer, Iconic
Blade, Katana, Iconic
Blade, Katana, Iconic
Tech, Pistol, Iconic, PL
Tech, SMG
Tech, SMG
Tech, SMG
Tech, SMG
Power, Pistol, Iconic
Power, SMG
Power, SMG
Blunt, One-Handed Club, Iconic
Smart, Pistol, Iconic
Smart, Pistol, Iconic
Power, Pistol
Grenade, PL
Grenade, PL
Grenade, PL
Grenade, PL
Grenade, PL
Grenade, PL
Grenade, PL
Grenade, PL
Power, Precision Rifle, Cyberpsycho
Power, Precision Rifle
Power, Precision Rifle
Power, Precision Rifle
Power, Precision Rifle, PL
Power, Precision Rifle, PL
Power, Precision Rifle
Power, Double-Barrel Shotgun,
Iconic,
Power,Crafted
Double-Barrel Shotgun,
Iconic, Crafted
Power, Double-Barrel Shotgun,
Iconic,
Power,Crafted
Double-Barrel Shotgun,
Iconic, Crafted
Power, Double-Barrel Shotgun,
Iconic,
Power,Crafted
Sniper Rifle, Iconic, PL
Power, Sniper Rifle
Power, Sniper Rifle
Power, Sniper Rifle
Power, Sniper Rifle
Blunt, One-Handed Club
Thrown, Knife, Iconic
Power, Revolver, Iconic, PL
Power, Pistol
Power, Pistol
Power, Shotgun, Iconic, Crafted
Power, Shotgun, Iconic, Crafted
Power, Shotgun, Iconic, Crafted
Power, Shotgun, Iconic, Crafted
Power, Shotgun, Iconic, Crafted
Tech, Pistol, PL
Tech, Pistol, PL
Tech, Pistol, PL
Tech, Pistol, PL
Blunt, One-Handed Club, Iconic
Blunt, One-Handed Club
Smart, SMG
Smart, SMG
Smart, SMG
Smart, SMG
Thrown, Axe
Blade, Katana, Iconic
Power, Assault Rifle, Iconic, PL
Power, Pistol
Power, Pistol
Power, Pistol
Power, Pistol
Power, Pistol
Blade, Machete, Iconic, PL
Power, Shotgun
Power, Shotgun
Power, Shotgun
Power, Shotgun
Smart, SMG, PL
Smart, SMG, BARGHEST, PL
Smart, SMG, PL
Smart, SMG, PL
Smart, SMG, PL
Smart, SMG, PL
Tech, Precision Rifle, Iconic
Power, LMG, Iconic, PL
Smart, Sniper Rifle, Iconic, PL
Smart, SMG, Iconic, Crafted
Smart, SMG, Iconic, Crafted
Smart, SMG, Iconic, Crafted
Smart, SMG, Iconic, Crafted
Smart, SMG, Iconic, Crafted
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade, Iconic
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Grenade
Command
Game.AddToInventory("Items.Preset_Chao_Default")
Game.AddToInventory("Items.Preset_Chao_Military")
Game.AddToInventory("Items.Preset_Chao_Neon")
Game.AddToInventory("Items.Preset_Chao_Pimp")
Game.AddToInventory("Items.Preset_Achilles_Collectible", 1)
Game.AddToInventory("Items.Preset_VB_Axe")
Game.AddToInventory("Items.Preset_Pozhar_AirDrop")
Game.AddToInventory("Items.Preset_Kenshin_Spy")
Game.AddToInventory("Items.Preset_Overture_Cassidy")
Game.AddToInventory("Items.Preset_Crusher_Amazon")
Game.AddToInventory("Items.Preset_Kenshin_Frank")
Game.AddToInventory("Items.Preset_Lexington_Toygun")
Game.AddToInventory("Items.Preset_Overture_Kerry")
Game.AddToInventory("Items.Preset_Ashura_Default")
Game.AddToInventory("Items.Preset_Ashura_Military")
Game.AddToInventory("Items.Preset_Ashura_Neon")
Game.AddToInventory("Items.Preset_Ashura_Pimp")
Game.AddToInventory("Items.Preset_Ashura_Prevention_MaxTac")
Game.AddToInventory("Items.Preset_Ashura_Prevention_MaxTac_2nd_wave")
Game.AddToInventory("Items.Preset_Ashura_Reed")
Game.AddToInventory("Items.Common_Zhuo_Eight_Star")
Game.AddToInventory("Items.Uncommon_Zhuo_Eight_Star")
Game.AddToInventory("Items.Rare_Zhuo_Eight_Star")
Game.AddToInventory("Items.Epic_Zhuo_Eight_Star")
Game.AddToInventory("Items.Legendary_Zhuo_Eight_Star")
Game.AddToInventory("Items.Preset_Baseball_Bat_Malina")
Game.AddToInventory("Items.Preset_Metel_Kurt")
Game.AddToInventory("Items.Preset_Baseball_Bat_Aldecados")
Game.AddToInventory("Items.Preset_Baseball_Bat_Default")
Game.AddToInventory("Items.Preset_Baseball_Bat_Mox")
Game.AddToInventory("Items.Preset_Baseball_Bat_Neon")
Game.AddToInventory("Items.Preset_Baseball_Bat_Pimp")
Game.AddToInventory("Items.Preset_Baseball_Bat_SixStreet")
Game.AddToInventory("Items.Preset_Baseball_Bat_TygerClaws")
Game.AddToInventory("Items.Preset_Baseball_Bat_Valentinos")
Game.AddToInventory("Items.Preset_Baseball_Bat_Wraiths")
Game.AddToInventory("Items.Preset_Baseball_Bat_Legendary")
Game.AddToInventory("Items.Preset_Dildo_SexShop", 1)
Game.AddToInventory("Items.Preset_Katana_GoG")
Game.AddToInventory("Items.Preset_Tactician_Dino")
Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Iconic")
Game.AddToInventory("Items.Preset_Grad_AirDrop")
Game.AddToInventory("Items.Common_Nekomata_Breakthrough")
Game.AddToInventory("Items.Uncommon_Nekomata_Breakthrough")
Game.AddToInventory("Items.Rare_Nekomata_Breakthrough")
Game.AddToInventory("Items.Epic_Nekomata_Breakthrough")
Game.AddToInventory("Items.Legendary_Nekomata_Breakthrough")
Game.AddToInventory("Items.Preset_Butchers_Knife_Iconic")
Game.AddToInventory("Items.Common_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Uncommon_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Rare_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Epic_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Legendary_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Preset_Katana_Wakako")
Game.AddToInventory("Items.Preset_Shovel_Caretaker")
Game.AddToInventory("Items.Preset_Shovel_Caretaker_Stash")
Game.AddToInventory("Items.Preset_Umbra_Bebe")
Game.AddToInventory("Items.Preset_Carnage_Default")
Game.AddToInventory("Items.Preset_Carnage_Military")
Game.AddToInventory("Items.Preset_Carnage_Neon")
Game.AddToInventory("Items.Preset_Carnage_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_cct_dtn_03")
Game.AddToInventory("Items.Preset_Grit_Amazon")
Game.AddToInventory("Items.Preset_Kenshin_Royce")
Game.AddToInventory("Items.Preset_Unity_Angelica")
Game.AddToInventory("Items.Preset_Chefs_Knife_Default")
Game.AddToInventory("Items.Preset_Warden_Amazon")
Game.AddToInventory("Items.Preset_Kyubi_Amazon")
Game.AddToInventory("Items.Preset_Fanged_Axe_Default")
Game.AddToInventory("Items.Preset_Fanged_Axe_Military")
Game.AddToInventory("Items.Preset_Fanged_Axe_Neon")
Game.AddToInventory("Items.Preset_Fanged_Axe_Collectible", 1)
Game.AddToInventory("Items.Preset_Katana_Cocktail")
Game.AddToInventory("Items.Common_Burya_Comrade")
Game.AddToInventory("Items.Uncommon_Burya_Comrade")
Game.AddToInventory("Items.Rare_Burya_Comrade")
Game.AddToInventory("Items.Epic_Burya_Comrade")
Game.AddToInventory("Items.Legendary_Burya_Comrade")
Game.AddToInventory("Items.Preset_Cane_Fingers")
Game.AddToInventory("Items.Preset_Overture_River")
Game.AddToInventory("Items.Preset_Kappa_George")
Game.AddToInventory("Items.Preset_Crowbar_Bunker")
Game.AddToInventory("Items.Preset_Crowbar_Default")
Game.AddToInventory("Items.Preset_Crusher_Default")
Game.AddToInventory("Items.Preset_Crusher_Krausser")
Game.AddToInventory("Items.Preset_Crusher_Military")
Game.AddToInventory("Items.Preset_Crusher_Neon")
Game.AddToInventory("Items.Preset_Crusher_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_bls_ina_se1_07")
Game.AddToInventory("Items.Preset_Chainsword_Default")
Game.AddToInventory("Items.Preset_Chainsword_Military")
Game.AddToInventory("Items.Preset_Chainsword_Neon")
Game.AddToInventory("Items.Preset_Chainsword_Pimp")
Game.AddToInventory("Items.Preset_Chainsword_Legendary")
Game.AddToInventory("Items.Preset_Copperhead_Default")
Game.AddToInventory("Items.Preset_Copperhead_Krausser")
Game.AddToInventory("Items.Preset_Copperhead_Military")
Game.AddToInventory("Items.Preset_Copperhead_Military_Crowd")
Game.AddToInventory("Items.Preset_Copperhead_Neon")
Game.AddToInventory("Items.Preset_Copperhead_Pimp")
Game.AddToInventory("Items.Preset_Copperhead_Prevention")
Game.AddToInventory("Items.Preset_Psycho_sts_wat_nid_01")
Game.AddToInventory("Items.Preset_Sidewinder_Default")
Game.AddToInventory("Items.Preset_Sidewinder_Military")
Game.AddToInventory("Items.Preset_Sidewinder_Neon")
Game.AddToInventory("Items.Preset_Sidewinder_Pimp")
Game.AddToInventory("Items.Preset_Umbra_Default")
Game.AddToInventory("Items.Preset_Umbra_Legendary")
Game.AddToInventory("Items.Preset_Umbra_Military")
Game.AddToInventory("Items.Preset_Umbra_Neon")
Game.AddToInventory("Items.Preset_Umbra_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_bls_ina_se1_08")
Game.AddToInventory("Items.Preset_Satara_Default")
Game.AddToInventory("Items.Preset_Satara_Military")
Game.AddToInventory("Items.Preset_Satara_Neon")
Game.AddToInventory("Items.Preset_Satara_Pimp")
Game.AddToInventory("Items.Preset_Testera_Default")
Game.AddToInventory("Items.Preset_Testera_Military")
Game.AddToInventory("Items.Preset_Testera_Neon")
Game.AddToInventory("Items.Preset_Testera_Pimp")
Game.AddToInventory("Items.Preset_Igla_Default")
Game.AddToInventory("Items.Preset_Igla_Military")
Game.AddToInventory("Items.Preset_Igla_Neon")
Game.AddToInventory("Items.Preset_Igla_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_22")
Game.AddToInventory("Items.Preset_Palica_Default")
Game.AddToInventory("Items.Preset_Palica_Military")
Game.AddToInventory("Items.Preset_Palica_Neon")
Game.AddToInventory("Items.Preset_Palica_Pimp")
Game.AddToInventory("Items.Preset_Nue_Maiko")
Game.AddToInventory("Items.Preset_Testera_Nicolas")
Game.AddToInventory("Items.Preset_Sidewinder_Divided")
Game.AddToInventory("Items.Preset_Nova_Doom_Doom")
Game.AddToInventory("Items.Preset_Quasar_Default")
Game.AddToInventory("Items.Preset_Quasar_Military")
Game.AddToInventory("Items.Preset_Quasar_Neon")
Game.AddToInventory("Items.Preset_Quasar_Patricia")
Game.AddToInventory("Items.Preset_Quasar_Pimp")
Game.AddToInventory("Items.Preset_MQ008_Nova")
Game.AddToInventory("Items.Preset_Nova_Default")
Game.AddToInventory("Items.Preset_Nova_Military")
Game.AddToInventory("Items.Preset_Nova_Neon")
Game.AddToInventory("Items.Preset_Nova_Pimp")
Game.AddToInventory("Items.Preset_Nova_Q000_Nomad")
Game.AddToInventory("Items.Preset_Nova_Scene")
Game.AddToInventory("Items.Preset_Pulsar_Default")
Game.AddToInventory("Items.Preset_Pulsar_Military")
Game.AddToInventory("Items.Preset_Pulsar_Military_Crowd")
Game.AddToInventory("Items.Preset_Pulsar_Neon")
Game.AddToInventory("Items.Preset_Pulsar_Pimp")
Game.AddToInventory("Items.Preset_Lexington_Wilson")
Game.AddToInventory("Items.Preset_Q001_Lexington")
Game.AddToInventory("Items.Preset_Baton_Alpha")
Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_08")
Game.AddToInventory("Items.Preset_Stout_Censored")
Game.AddToInventory("Items.Preset_Baton_Beta")
Game.AddToInventory("Items.Preset_Baton_Gamma")
Game.AddToInventory("Items.Preset_Borg4a_HauntedGun")
Game.AddToInventory("Items.Preset_Katana_E3")
Game.AddToInventory("Items.Preset_Knife_Kurtz_1")
Game.AddToInventory("Items.Preset_Saratoga_Maelstrom")
Game.AddToInventory("Items.GrenadeFragRegular", 1)
Game.AddToInventory("Items.GrenadeFragCommonPlus", 1)
Game.AddToInventory("Items.GrenadeFragUncommon", 1)
Game.AddToInventory("Items.GrenadeFragUncommonPlus", 1)
Game.AddToInventory("Items.GrenadeFragSticky", 1)
Game.AddToInventory("Items.GrenadeFragRarePlus", 1)
Game.AddToInventory("Items.GrenadeFragEpic", 1)
Game.AddToInventory("Items.GrenadeFragEpicPlus", 1)
Game.AddToInventory("Items.GrenadeFragLegendary", 1)
Game.AddToInventory("Items.GrenadeFragLegendaryPlus", 1)
Game.AddToInventory("Items.Preset_Nekomata_Amazon")
Game.AddToInventory("Items.Preset_Dian_Default")
Game.AddToInventory("Items.Preset_Dian_Military")
Game.AddToInventory("Items.Preset_Dian_Neon")
Game.AddToInventory("Items.Preset_Dian_Pimp")
Game.AddToInventory("Items.Preset_Dian_Trauma")
Game.AddToInventory("Items.Preset_Yukimura_Kiji")
Game.AddToInventory("Items.Preset_Baseball_Bat_Denny")
Game.AddToInventory("Items.Preset_Quasar_Baron")
Game.AddToInventory("Items.Preset_Guillotine_Default")
Game.AddToInventory("Items.Preset_Guillotine_Legendary")
Game.AddToInventory("Items.Preset_Guillotine_Military")
Game.AddToInventory("Items.Preset_Guillotine_Military")
Game.AddToInventory("Items.Preset_Guillotine_Neon")
Game.AddToInventory("Items.Preset_Guillotine_Pimp")
Game.AddToInventory("Items.Preset_Guillotine_Collectible")
Game.AddToInventory("Items.Preset_Carnage_Edgerunners")
Game.AddToInventory("Items.Preset_Sword_Witcher")
Game.AddToInventory("Items.Preset_Grit_Default")
Game.AddToInventory("Items.Preset_Grit_Krausser")
Game.AddToInventory("Items.Preset_Grit_Legendary")
Game.AddToInventory("Items.Preset_Grit_Military")
Game.AddToInventory("Items.Preset_Grit_Neon")
Game.AddToInventory("Items.Preset_Grit_Pimp")
Game.AddToInventory("Items.Preset_Grit_Prevention")
Game.AddToInventory("Items.Preset_Hammer_Default")
Game.AddToInventory("Items.Preset_Kyubi_Myers")
Game.AddToInventory("Items.Preset_Punk_Knife_Iconic")
Game.AddToInventory("Items.Preset_Unity_Agent")
Game.AddToInventory("Items.Preset_Hercules_Prototype")
Game.AddToInventory("Items.Preset_Yukimura_Default")
Game.AddToInventory("Items.Preset_Yukimura_Legendary")
Game.AddToInventory("Items.Preset_Yukimura_Military")
Game.AddToInventory("Items.Preset_Yukimura_Neon")
Game.AddToInventory("Items.Preset_Yukimura_Pimp")
Game.AddToInventory("Items.Preset_Masamune_Default")
Game.AddToInventory("Items.Preset_Masamune_Flashlight")
Game.AddToInventory("Items.Preset_Masamune_Flashlight_Shadows")
Game.AddToInventory("Items.Preset_Masamune_Military")
Game.AddToInventory("Items.Preset_Masamune_Neon")
Game.AddToInventory("Items.Preset_Masamune_Trauma")
Game.AddToInventory("Items.Preset_Kolac_Tiny_Mike")
Game.AddToInventory("Items.Preset_Katana_Takemura")
Game.AddToInventory("Items.Preset_Kenshin_Default")
Game.AddToInventory("Items.Preset_Kenshin_Military")
Game.AddToInventory("Items.Preset_Kenshin_MQ041")
Game.AddToInventory("Items.Preset_Kenshin_Neon")
Game.AddToInventory("Items.Preset_Kenshin_Pimp")
Game.AddToInventory("Items.Preset_Kenshin_Takemura")
Game.AddToInventory("Items.Preset_Tanto_Default")
Game.AddToInventory("Items.Preset_Kanabo_Default")
Game.AddToInventory("Items.Preset_Kappa_Default")
Game.AddToInventory("Items.Preset_Kappa_Military")
Game.AddToInventory("Items.Preset_Kappa_Neon")
Game.AddToInventory("Items.Preset_Kappa_Pimp")
Game.AddToInventory("Items.Preset_Kappa_Legendary")
Game.AddToInventory("Items.Preset_Katana_Arasaka_2020")
Game.AddToInventory("Items.Preset_Katana_Arasaka_2077")
Game.AddToInventory("Items.Preset_Psycho_ma_cct_dtn_07")
Game.AddToInventory("Items.Preset_Katana_Default")
Game.AddToInventory("Items.Preset_Katana_Military")
Game.AddToInventory("Items.Preset_Katana_Neon_03")
Game.AddToInventory("Items.Preset_Katana_Neon")
Game.AddToInventory("Items.Preset_Katana_Pimp")
Game.AddToInventory("Items.Preset_Katana_Pimp_03")
Game.AddToInventory("Items.Preset_Katana_Training")
Game.AddToInventory("Items.Preset_Knife_Default")
Game.AddToInventory("Items.Preset_Knife_Military")
Game.AddToInventory("Items.Preset_Kolac_Default")
Game.AddToInventory("Items.Preset_Liberty_Yorinobu")
Game.AddToInventory("Items.Preset_Kukri_Default")
Game.AddToInventory("Items.Preset_Kukri_Voodoo")
Game.AddToInventory("Items.Preset_Kyubi_Default")
Game.AddToInventory("Items.Preset_Kyubi_Krausser")
Game.AddToInventory("Items.Preset_Kyubi_Military")
Game.AddToInventory("Items.Preset_Kyubi_Neon")
Game.AddToInventory("Items.Preset_Kyubi_Nusa")
Game.AddToInventory("Items.Preset_Kyubi_Pimp")
Game.AddToInventory("Items.Preset_Kyubi_Prevention")
Game.AddToInventory("Items.Preset_Kyubi_Legendary")
Game.AddToInventory("Items.Preset_Zhuo_Default")
Game.AddToInventory("Items.Preset_Zhuo_Military")
Game.AddToInventory("Items.Preset_Zhuo_Neon")
Game.AddToInventory("Items.Preset_Zhuo_Pimp")
Game.AddToInventory("Items.Preset_Zhuo_Trauma")
Game.AddToInventory("Items.Preset_Nue_Jackie")
Game.AddToInventory("Items.Preset_Burya_AirDrop")
Game.AddToInventory("Items.Preset_Lexington_Shooting_Competition")
Game.AddToInventory("Items.Preset_Liberty_Default")
Game.AddToInventory("Items.Preset_Liberty_Military")
Game.AddToInventory("Items.Preset_Liberty_Neon")
Game.AddToInventory("Items.Preset_Liberty_Pimp")
Game.AddToInventory("Items.Preset_Omaha_Suzie")
Game.AddToInventory("Items.Preset_Lexington_Default")
Game.AddToInventory("Items.Preset_Lexington_Krausser")
Game.AddToInventory("Items.Preset_Lexington_Krausser_Jurij")
Game.AddToInventory("Items.Preset_Lexington_Military")
Game.AddToInventory("Items.Preset_Lexington_Neon")
Game.AddToInventory("Items.Preset_Lexington_Pimp")
Game.AddToInventory("Items.Preset_Lexington_Prevention")
Game.AddToInventory("Items.Preset_Lexington_Training")
Game.AddToInventory("Items.Preset_Psycho_ma_pac_cvi_15")
Game.AddToInventory("Items.Preset_Achilles_Default")
Game.AddToInventory("Items.Preset_Achilles_Military")
Game.AddToInventory("Items.Preset_Achilles_Neon")
Game.AddToInventory("Items.Preset_Achilles_Nusa_Black")
Game.AddToInventory("Items.Preset_Achilles_Nusa_White")
Game.AddToInventory("Items.Preset_Achilles_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_pac_cvi_08")
Game.AddToInventory("Items.Preset_Tactician_Default")
Game.AddToInventory("Items.Preset_Tactician_Military")
Game.AddToInventory("Items.Preset_Tactician_Neon")
Game.AddToInventory("Items.Preset_Tactician_Pimp")
Game.AddToInventory("Items.Preset_Tactician_Prevention")
Game.AddToInventory("Items.Preset_Tactician_Krausser")
Game.AddToInventory("Items.Preset_Defender_Default")
Game.AddToInventory("Items.Preset_Defender_MaxTac_2nd_wave")
Game.AddToInventory("Items.Preset_Defender_Military")
Game.AddToInventory("Items.Preset_Defender_Neon")
Game.AddToInventory("Items.Preset_Defender_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_wat_lch_06")
Game.AddToInventory("Items.Preset_Psycho_ma_std_rcr_11")
Game.AddToInventory("Items.Preset_Saratoga_Default")
Game.AddToInventory("Items.Preset_Saratoga_Krausser")
Game.AddToInventory("Items.Preset_Saratoga_Military")
Game.AddToInventory("Items.Preset_Saratoga_Neon")
Game.AddToInventory("Items.Preset_Saratoga_Pimp")
Game.AddToInventory("Items.Preset_Ajax_Default")
Game.AddToInventory("Items.Preset_Ajax_Krausser")
Game.AddToInventory("Items.Preset_Ajax_Military")
Game.AddToInventory("Items.Preset_Ajax_Military_MaxTac_2nd_wave")
Game.AddToInventory("Items.Preset_Ajax_Neon")
Game.AddToInventory("Items.Preset_Ajax_Pimp")
Game.AddToInventory("Items.Preset_Ajax_Scene")
Game.AddToInventory("Items.Preset_Ajax_Training")
Game.AddToInventory("Items.Preset_Psycho_ma_hey_spr_06")
Game.AddToInventory("Items.Preset_Omaha_Default")
Game.AddToInventory("Items.Preset_Omaha_Krausser")
Game.AddToInventory("Items.Preset_Omaha_Krausser_Bennett")
Game.AddToInventory("Items.Preset_Omaha_Krausser_Jurij")
Game.AddToInventory("Items.Preset_Omaha_Maelstrom")
Game.AddToInventory("Items.Preset_Omaha_Military")
Game.AddToInventory("Items.Preset_Omaha_Neon")
Game.AddToInventory("Items.Preset_Omaha_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_15")
Game.AddToInventory("Items.Preset_MA70_Collectible")
Game.AddToInventory("Items.Preset_MA70_Default")
Game.AddToInventory("Items.Preset_MA70_Legendary")
Game.AddToInventory("Items.Preset_MA70_Military")
Game.AddToInventory("Items.Preset_MA70_Neon")
Game.AddToInventory("Items.Preset_MA70_Pimp")
Game.AddToInventory("Items.Preset_Machete_Default")
Game.AddToInventory("Items.Preset_Machete_Kurt")
Game.AddToInventory("Items.Preset_Machete_Maelstrom")
Game.AddToInventory("Items.Preset_Machete_Valentinos")
Game.AddToInventory("Items.Preset_Psycho_ma_wat_nid_03")
Game.AddToInventory("Items.Preset_Psycho_mq030")
Game.AddToInventory("Items.Preset_Silverhand_3516")
Game.AddToInventory("Items.Preset_Nova_Hitman")
Game.AddToInventory("Items.Preset_Metel_Default")
Game.AddToInventory("Items.Preset_Metel_Military")
Game.AddToInventory("Items.Preset_Metel_Neon")
Game.AddToInventory("Items.Preset_Metel_Pimp")
Game.AddToInventory("Items.Preset_HMG_Default")
Game.AddToInventory("Items.Preset_HMG_Military")
Game.AddToInventory("Items.Preset_HMG_Neon")
Game.AddToInventory("Items.Preset_HMG_Pimp")
Game.AddToInventory("Items.Common_Ajax_Moron")
Game.AddToInventory("Items.Uncommon_Ajax_Moron")
Game.AddToInventory("Items.Rare_Ajax_Moron")
Game.AddToInventory("Items.Epic_Ajax_Moron")
Game.AddToInventory("Items.Legendary_Ajax_Moron")
Game.AddToInventory("Items.Preset_Carnage_Mox")
Game.AddToInventory("Items.Preset_Baton_Murphy")
Game.AddToInventory("Items.Preset_Osprey_Prototype")
Game.AddToInventory("Items.Preset_Tanto_Saburo")
Game.AddToInventory("Items.Preset_Nekomata_Boris")
Game.AddToInventory("Items.Preset_Nekomata_Default")
Game.AddToInventory("Items.Preset_Nekomata_Krausser")
Game.AddToInventory("Items.Preset_Nekomata_Legendary")
Game.AddToInventory("Items.Preset_Nekomata_MaxTac")
Game.AddToInventory("Items.Preset_Nekomata_Military")
Game.AddToInventory("Items.Preset_Nekomata_Neon")
Game.AddToInventory("Items.Preset_Nekomata_Pimp")
Game.AddToInventory("Items.Preset_Nekomata_Prevention")
Game.AddToInventory("Items.Preset_Psycho_ma_wat_kab_02")
Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Default")
Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Military")
Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Neon")
Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Pimp")
Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020")
Game.AddToInventory("Items.Preset_Masamune_Arasaka_2077")
Game.AddToInventory("Items.Preset_Nue_Default")
Game.AddToInventory("Items.Preset_Nue_Military")
Game.AddToInventory("Items.Preset_Nue_Neon")
Game.AddToInventory("Items.Preset_Nue_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_std_arr_06")
Game.AddToInventory("Items.Preset_Grad_Buck")
Game.AddToInventory("Items.Preset_Chao_VooDoo")
Game.AddToInventory("Items.Preset_Overture_Dante", 1)
Game.AddToInventory("Items.Preset_Satara_Brick")
Game.AddToInventory("Items.Preset_Overture_Legendary")
Game.AddToInventory("Items.Preset_Overture_Military")
Game.AddToInventory("Items.Preset_Overture_Neon")
Game.AddToInventory("Items.Preset_Overture_Pimp")
Game.AddToInventory("Items.Preset_Psycho_ma_hey_spr_04")
Game.AddToInventory("Items.Preset_Grad_Panam")
Game.AddToInventory("Items.Preset_Ticon_Reed")
Game.AddToInventory("Items.Preset_Ajax_Amazon")
Game.AddToInventory("Items.Preset_Warden_Boris")
Game.AddToInventory("Items.Preset_Liberty_Dex")
Game.AddToInventory("Items.Preset_Pozhar_Legendary")
Game.AddToInventory("Items.Preset_Masamune_Rogue")
Game.AddToInventory("Items.Preset_Masamune_Rogue_Stash")
Game.AddToInventory("Items.Preset_Liberty_Rogue")
Game.AddToInventory("Items.Preset_Liberty_Rogue_Stash")
Game.AddToInventory("Items.Preset_Saratoga_Raffen")
Game.AddToInventory("Items.Preset_Shingen_Prototype")
Game.AddToInventory("Items.Common_Copperhead_Genesis")
Game.AddToInventory("Items.Uncommon_Copperhead_Genesis")
Game.AddToInventory("Items.Rare_Copperhead_Genesis")
Game.AddToInventory("Items.Epic_Copperhead_Genesis")
Game.AddToInventory("Items.Legendary_Copperhead_Genesis")
Game.AddToInventory("Items.Preset_Punk_Knife_Default")
Game.AddToInventory("Items.Preset_Punk_Knife_Military")
Game.AddToInventory("Items.Preset_Punk_Knife_Neon")
Game.AddToInventory("Items.Preset_Punk_Knife_Pimp")
Game.AddToInventory("Items.Preset_Senkoh_Prototype")
Game.AddToInventory("Items.Preset_Rasetsu_Prototype")
Game.AddToInventory("Items.Preset_Machete_Borg_Default")
Game.AddToInventory("Items.Preset_Machete_Borg_Military")
Game.AddToInventory("Items.Preset_Machete_Borg_Neon")
Game.AddToInventory("Items.Preset_Machete_Borg_Pimp")
Game.AddToInventory("Items.Preset_Psycho_sts_std_rcr_05")
Game.AddToInventory("Items.Preset_Nue_Bree")
Game.AddToInventory("Items.Preset_Lexington_Rook")
Game.AddToInventory("Items.Preset_Overture_Dodger")
Game.AddToInventory("Items.Preset_Burya_Default")
Game.AddToInventory("Items.Preset_Burya_Military")
Game.AddToInventory("Items.Preset_Burya_Neon")
Game.AddToInventory("Items.Preset_Burya_Pimp")
Game.AddToInventory("Items.w_melee_boss_hammer")
Game.AddToInventory("Items.Preset_Katana_Saburo")
Game.AddToInventory("Items.Preset_Katana_Surgeon")
Game.AddToInventory("Items.Preset_Ticon_Gwent")
Game.AddToInventory("Items.Preset_Senkoh_Default")
Game.AddToInventory("Items.Preset_Senkoh_Military")
Game.AddToInventory("Items.Preset_Senkoh_Neon")
Game.AddToInventory("Items.Preset_Senkoh_Pimp")
Game.AddToInventory("Items.Preset_Liberty_Padre")
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020")
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077")
Game.AddToInventory("Items.Preset_Dildo_Stout")
Game.AddToInventory("Items.Preset_Yukimura_Skippy")
Game.AddToInventory("Items.Preset_Yukimura_Skippy_PostQuest")
Game.AddToInventory("Items.Preset_Base_Slaughtomatic")
Game.AddToInventory("Items.GrenadeSmokeRegular", 1)
Game.AddToInventory("Items.GrenadeSmokeUncommonPlus", 1)
Game.AddToInventory("Items.GrenadeSmokeRare", 1)
Game.AddToInventory("Items.GrenadeSmokeRarePlus", 1)
Game.AddToInventory("Items.GrenadeSmokeEpic", 1)
Game.AddToInventory("Items.GrenadeSmokeEpicPlus", 1)
Game.AddToInventory("Items.GrenadeSmokeLegendary", 1)
Game.AddToInventory("Items.GrenadeSmokeLegendaryPlus", 1)
Game.AddToInventory("Items.Preset_Psycho_ma_bls_ina_se1_22")
Game.AddToInventory("Items.Preset_Sor22_Default")
Game.AddToInventory("Items.Preset_Sor22_Military")
Game.AddToInventory("Items.Preset_Sor22_Neon")
Game.AddToInventory("Items.Preset_Sor22_Nusa_Black")
Game.AddToInventory("Items.Preset_Sor22_Nusa_White")
Game.AddToInventory("Items.Preset_Sor22_Pimp")
Game.AddToInventory("Items.Common_Igla_Sovereign")
Game.AddToInventory("Items.Uncommon_Igla_Sovereign")
Game.AddToInventory("Items.Rare_Igla_Sovereign")
Game.AddToInventory("Items.Epic_Igla_Sovereign")
Game.AddToInventory("Items.Legendary_Igla_Sovereign")
Game.AddToInventory("Items.Preset_Grad_Scav")
Game.AddToInventory("Items.Preset_Grad_Default")
Game.AddToInventory("Items.Preset_Grad_Military")
Game.AddToInventory("Items.Preset_Grad_Neon")
Game.AddToInventory("Items.Preset_Grad_Pimp")
Game.AddToInventory("Items.Preset_Iron_Pipe_Default")
Game.AddToInventory("Items.Preset_Knife_Stinger")
Game.AddToInventory("Items.Preset_Metel_AirDrop")
Game.AddToInventory("Items.Preset_Nue_Arasaka_2020")
Game.AddToInventory("Items.Preset_Nue_Arasaka_2077")
Game.AddToInventory("Items.Common_Tactician_Headsman")
Game.AddToInventory("Items.Uncommon_Tactician_Headsman")
Game.AddToInventory("Items.Rare_Tactician_Headsman")
Game.AddToInventory("Items.Epic_Tactician_Headsman")
Game.AddToInventory("Items.Legendary_Tactician_Headsman")
Game.AddToInventory("Items.Preset_Ticon_Default")
Game.AddToInventory("Items.Preset_Ticon_Legendary")
Game.AddToInventory("Items.Preset_Ticon_Neon")
Game.AddToInventory("Items.Preset_Ticon_Pimp")
Game.AddToInventory("Items.Preset_Baton_Tinker_Bell")
Game.AddToInventory("Items.Preset_Tire_Iron_Default")
Game.AddToInventory("Items.Preset_Shingen_Default")
Game.AddToInventory("Items.Preset_Shingen_Military")
Game.AddToInventory("Items.Preset_Shingen_Neon")
Game.AddToInventory("Items.Preset_Shingen_Pimp")
Game.AddToInventory("Items.Preset_Tomahawk_Default")
Game.AddToInventory("Items.Preset_Katana_Hiromi")
Game.AddToInventory("Items.Preset_Umbra_Collectible")
Game.AddToInventory("Items.Preset_Unity_Default")
Game.AddToInventory("Items.Preset_Unity_Military")
Game.AddToInventory("Items.Preset_Unity_Neon")
Game.AddToInventory("Items.Preset_Unity_Pimp")
Game.AddToInventory("Items.Preset_V_Unity")
Game.AddToInventory("Items.Preset_Machete_Borg_AirDrop")
Game.AddToInventory("Items.Preset_Pozhar_Default")
Game.AddToInventory("Items.Preset_Pozhar_Military")
Game.AddToInventory("Items.Preset_Pozhar_Neon")
Game.AddToInventory("Items.Preset_Pozhar_Pimp")
Game.AddToInventory("Items.Preset_Warden_Default")
Game.AddToInventory("Items.Preset_Warden_Krausser")
Game.AddToInventory("Items.Preset_Warden_Legendary")
Game.AddToInventory("Items.Preset_Warden_Military")
Game.AddToInventory("Items.Preset_Warden_Neon")
Game.AddToInventory("Items.Preset_Warden_Pimp")
Game.AddToInventory("Items.Preset_Achilles_Nash")
Game.AddToInventory("Items.Preset_Defender_Kurt")
Game.AddToInventory("Items.Preset_Ashura_Twitch")
Game.AddToInventory("Items.Common_Dian_Yinglong")
Game.AddToInventory("Items.Uncommon_Dian_Yinglong")
Game.AddToInventory("Items.Rare_Dian_Yinglong")
Game.AddToInventory("Items.Epic_Dian_Yinglong")
Game.AddToInventory("Items.Legendary_Dian_Yinglong")
Game.AddToInventory("Items.GrenadeFlashRegular")
Game.AddToInventory("Items.GrenadeFlashCommonPlus")
Game.AddToInventory("Items.GrenadeFlashUncommon")
Game.AddToInventory("Items.GrenadeFlashUncommonPlus")
Game.AddToInventory("Items.GrenadeFlashHoming")
Game.AddToInventory("Items.GrenadeFlashRarePlus")
Game.AddToInventory("Items.GrenadeFlashEpic")
Game.AddToInventory("Items.GrenadeFlashEpicPlus")
Game.AddToInventory("Items.GrenadeFlashLegendary")
Game.AddToInventory("Items.GrenadeFlashLegendaryPlus")
Game.AddToInventory("Items.GrenadeOzobsNose")
Game.AddToInventory("Items.GrenadeBiohazardRegular")
Game.AddToInventory("Items.GrenadeBiohazardRarePlus")
Game.AddToInventory("Items.GrenadeBiohazardHoming")
Game.AddToInventory("Items.GrenadeBiohazardEpicPlus")
Game.AddToInventory("Items.GrenadeBiohazardLegendary")
Game.AddToInventory("Items.GrenadeBiohazardLegendaryPlus")
Game.AddToInventory("Items.GrenadeEMPRegular")
Game.AddToInventory("Items.GrenadeEMPCommonPlus")
Game.AddToInventory("Items.GrenadeEMPUncommon")
Game.AddToInventory("Items.GrenadeEMPUncommonPlus")
Game.AddToInventory("Items.GrenadeEMPHoming")
Game.AddToInventory("Items.GrenadeEMPRarePlus")
Game.AddToInventory("Items.GrenadeEMPEpic")
Game.AddToInventory("Items.GrenadeEMPEpicPlus")
Game.AddToInventory("Items.GrenadeEMPLegendary")
Game.AddToInventory("Items.GrenadeEMPLegendaryPlus")
Game.AddToInventory("Items.GrenadeIncendiaryRegular")
Game.AddToInventory("Items.GrenadeIncendiaryUncommonPlus")
Game.AddToInventory("Items.GrenadeIncendiarySticky")
Game.AddToInventory("Items.GrenadeIncendiaryRarePlus")
Game.AddToInventory("Items.GrenadeIncendiaryEpic")
Game.AddToInventory("Items.GrenadeIncendiaryEpicPlus")
Game.AddToInventory("Items.GrenadeIncendiaryLegendary")
Game.AddToInventory("Items.GrenadeIncendiaryLegendaryPlus")
Game.AddToInventory("Items.GrenadeReconRegular")
Game.AddToInventory("Items.GrenadeReconUncommonPlus")
Game.AddToInventory("Items.GrenadeReconSticky")
Game.AddToInventory("Items.GrenadeReconRarePlus")
Game.AddToInventory("Items.GrenadeReconEpic")
Game.AddToInventory("Items.GrenadeReconEpicPlus")
Game.AddToInventory("Items.GrenadeReconLegendary")
Game.AddToInventory("Items.GrenadeReconLegendaryPlus")
Game.AddToInventory("Items.GrenadeCuttingRegular")
Game.AddToInventory("Items.CuttingGrenadeLegendaryPlus")
Title
A-22B Chao
A-22B Chao
A-22B Chao
A-22B Chao
Achilles x-MOD2
Agaou
Alabai
Ambition
Amnesty
Amstaff
Apparition
AR Raygun Supreme 9000
Archangel
Ashura
Ashura
Ashura
Ashura
Ashura
Ashura
Ashura
Ba Xing Chong (Tier 1)
Ba Xing Chong (Tier 2)
Ba Xing Chong (Tier 3)
Ba Xing Chong (Tier 4)
Ba Xing Chong (Tier 5)
Baby Boomer
Bald Eagle
Baseball Bat
Baseball Bat
Baseball Bat
Baseball Bat
Baseball Bat
Baseball Bat
Baseball Bat
Baseball Bat
Baseball Bat
Baseball Bat x-MOD2
BFC 9000
Black Unicorn
Bloody Maria
Blue Fang
Borzaya
Breakthrough (Tier 1)
Breakthrough (Tier 2)
Breakthrough (Tier 3)
Breakthrough (Tier 4)
Breakthrough (Tier 5)
Butcher's Cleaver
Buzzsaw (Tier 1)
Buzzsaw (Tier 2)
Buzzsaw (Tier 3)
Buzzsaw (Tier 4)
Buzzsaw (Tier 5)
Byakko
Caretaker's Spade
Caretaker's Spade
Carmen
Carnage
Carnage
Carnage
Carnage
Carnage
Catahoula
Chaos
Cheetah
Chef's Knife
Chesapeake
Chinook
Claw
Claw
Claw
Claw x-MOD2
Cocktail Stick
Comrade's Hammer (Tier 1)
Comrade's Hammer (Tier 2)
Comrade's Hammer (Tier 3)
Comrade's Hammer (Tier 4)
Comrade's Hammer (Tier 5)
Cottonmouth
Crash
Crimestopper
Crowbar
Crowbar
Crusher
Crusher
Crusher
Crusher
Crusher
Crusher
Cut-o-Matic
Cut-o-Matic
Cut-o-Matic
Cut-o-Matic
Cut-o-Matic x-MOD2
D5 Copperhead
D5 Copperhead
D5 Copperhead
D5 Copperhead
D5 Copperhead
D5 Copperhead
D5 Copperhead
D5 Copperhead
D5 Sidewinder
D5 Sidewinder
D5 Sidewinder
D5 Sidewinder
DA8 Umbra
DA8 Umbra
DA8 Umbra
DA8 Umbra
DA8 Umbra
DB-2 Satara
DB-2 Satara
DB-2 Satara
DB-2 Satara
DB-2 Satara
DB-2 Testera
DB-2 Testera
DB-2 Testera
DB-2 Testera
DB-4 Igla
DB-4 Igla
DB-4 Igla
DB-4 Igla
DB-4 Igla
DB-4 Palica
DB-4 Palica
DB-4 Palica
DB-4 Palica
Death and Taxes
Dezerter
Divided We Stand
Doom Doom
DR-12 Quasar
DR-12 Quasar
DR-12 Quasar
DR-12 Quasar
DR-12 Quasar
DR5 Nova
DR5 Nova
DR5 Nova
DR5 Nova
DR5 Nova
DR5 Nova
DR5 Nova
DS1 Pulsar
DS1 Pulsar
DS1 Pulsar
DS1 Pulsar
DS1 Pulsar
Dying Night
Dying Night
Electric Baton Alpha
Electric Baton Alpha
Electric Baton Alpha
Electric Baton Beta
Electric Baton Gamma
Erebus
Errata
Fang
Fenrir
F-GX Frag Grenade (Tier 1)
F-GX Frag Grenade (Tier 1+)
F-GX Frag Grenade (Tier 2)
F-GX Frag Grenade (Tier 2+)
F-GX Frag Grenade (Tier 3)
F-GX Frag Grenade (Tier 3+)
F-GX Frag Grenade (Tier 4)
F-GX Frag Grenade (Tier 4+)
F-GX Frag Grenade (Tier 5)
F-GX Frag Grenade (Tier 5+)
Foxhound
G-58 Dian
G-58 Dian
G-58 Dian
G-58 Dian
G-58 Dian
Genjiroh
Gold-plated baseball bat
Gris-Gris
Guillotine
Guillotine
Guillotine
Guillotine
Guillotine
Guillotine
Guillotine x-MOD2
Guts
Gwynbleidd
HA-4 Grit
HA-4 Grit
HA-4 Grit
HA-4 Grit
HA-4 Grit
HA-4 Grit
HA-4 Grit
Hammer
Hawk
Headhunter
Her Majesty
Hercules 3AX
HJKE-11 Yukimura
HJKE-11 Yukimura
HJKE-11 Yukimura
HJKE-11 Yukimura
HJKE-11 Yukimura
HJSH-18 Masamune
HJSH-18 Masamune
HJSH-18 Masamune
HJSH-18 Masamune
HJSH-18 Masamune
HJSH-18 Masamune (Trauma Team)
Hypercritical
Jinchu-maru
JKE-X2 Kenshin
JKE-X2 Kenshin
JKE-X2 Kenshin
JKE-X2 Kenshin
JKE-X2 Kenshin
JKE-X2 Kenshin
Kaiken
Kanabo
Kappa
Kappa
Kappa
Kappa
Kappa x-MOD2
Katana
Katana
Katana
Katana (Default)
Katana (Military)
Katana (Mox)
Katana (Neon)
Katana (Pimp)
Katana (Tyger Claws)
Katana (VR)
Knife
Knife
Kolac
Kongou
Kukri
Kukri
Kyubi
Kyubi
Kyubi
Kyubi
Kyubi
Kyubi
Kyubi
Kyubi x-MOD2
L-69 Zhuo
L-69 Zhuo
L-69 Zhuo
L-69 Zhuo
L-69 Zhuo
La Chingona Dorada
Laika
Lexington x-MOD2
Liberty
Liberty
Liberty
Liberty
Lizzie
M-10AF Lexington
M-10AF Lexington
M-10AF Lexington
M-10AF Lexington
M-10AF Lexington
M-10AF Lexington
M-10AF Lexington
M-10AF Lexington
M-10AF Lexington
M-179e Achilles
M-179e Achilles
M-179e Achilles
M-179e Achilles
M-179e Achilles
M-179e Achilles
M2038 Tactician
M2038 Tactician
M2038 Tactician
M2038 Tactician
M2038 Tactician
M2038 Tactician
M2038 Tactician (BARGHEST)
M2067 Defender
M2067 Defender
M2067 Defender
M2067 Defender
M2067 Defender
M2067 Defender
M221 Saratoga
M221 Saratoga
M221 Saratoga
M221 Saratoga
M221 Saratoga
M221 Saratoga
M251s Ajax
M251s Ajax
M251s Ajax
M251s Ajax
M251s Ajax
M251s Ajax
M251s Ajax
M251s Ajax
M251s Ajax
M76e Omaha
M76e Omaha
M76e Omaha
M76e Omaha
M76e Omaha
M76e Omaha
M76e Omaha
M76e Omaha
M76e Omaha
MA 70HB x-MOD2
MA70 HB
MA70 HB
MA70 HB
MA70 HB
MA70 HB
Machete
Machete
Machete
Machete
Machete
Machete
Malorian Arms 3516
Mancinella
Metel
Metel
Metel
Metel
Mk.31 HMG
Mk.31 HMG
Mk.31 HMG
Mk.31 HMG
Moron Labe (Tier 1)
Moron Labe (Tier 2)
Moron Labe (Tier 3)
Moron Labe (Tier 4)
Moron Labe (Tier 5)
Mox
Murphy's Law
NDI Osprey
Nehan
Nekomata
Nekomata
Nekomata
Nekomata
Nekomata
Nekomata
Nekomata
Nekomata
Nekomata
Nekomata
Neurotoxin Knife
Neurotoxin Knife
Neurotoxin Knife
Neurotoxin Knife
Nowaki
Nowaki
Nue
Nue
Nue
Nue
Nue
O'Five
Ogou
Ol' Reliable
Order
Overture
Overture
Overture
Overture
Overture
Overwatch
Pariah
Pit Bull
Pizdets
Plan B
Pozhar x-MOD2
Prejudice
Prejudice
Pride
Pride
Problem Solver
Prototype: Shingen Mark V
Psalm 11:6 (Tier 1)
Psalm 11:6 (Tier 2)
Psalm 11:6 (Tier 3)
Psalm 11:6 (Tier 4)
Psalm 11:6 (Tier 5)
Punknife
Punknife
Punknife
Punknife
Raiju
Rasetsu
Razor
Razor
Razor
Razor
Razor
Riskit
Rook
Rosco
RT-46 Burya
RT-46 Burya
RT-46 Burya
RT-46 Burya
Sasquatch's Hammer
Satori
Scalpel
Scorch
Senkoh LX
Senkoh LX
Senkoh LX
Senkoh LX
Seraph
Shigure
Shigure
Sir John Phallustiff
Skippy
Skippy
Slaught-O-Matic
Smoke Grenade (Tier 2)
Smoke Grenade (Tier 2+)
Smoke Grenade (Tier 3)
Smoke Grenade (Tier 3+)
Smoke Grenade (Tier 4)
Smoke Grenade (Tier 4+)
Smoke Grenade (Tier 5)
Smoke Grenade (Tier 5+)
SOR-22
SOR-22
SOR-22
SOR-22
SOR-22
SOR-22
SOR-22
Sovereign (Tier 1)
Sovereign (Tier 2)
Sovereign (Tier 3)
Sovereign (Tier 4)
Sovereign (Tier 5)
Sparky
SPT-32 Grad
SPT-32 Grad
SPT-32 Grad
SPT-32 Grad
Steel Pipe
Stinger
Taigan
Tamayura
Tamayura
The Headsman (Tier 1)
The Headsman (Tier 2)
The Headsman (Tier 3)
The Headsman (Tier 4)
The Headsman (Tier 5)
Ticon
Ticon
Ticon
Ticon
Tinker Bell
Tire Iron
TKI-20 Shingen
TKI-20 Shingen
TKI-20 Shingen
TKI-20 Shingen
Tomahawk
Tsumetogi
Umbra x-MOD2
Unity
Unity
Unity
Unity
Unity
Volkodav
VST-37 Pozhar
VST-37 Pozhar
VST-37 Pozhar
VST-37 Pozhar
Warden
Warden
Warden
Warden
Warden
Warden
Widow Maker
Wild Dog
Yasha
Yinglong (Tier 1)
Yinglong (Tier 2)
Yinglong (Tier 3)
Yinglong (Tier 4)
Yinglong (Tier 5)
X-22 Flashbang Grenade (Tier 1)
X-22 Flashbang Grenade (Tier 1+)
X-22 Flashbang Grenade (Tier 2)
X-22 Flashbang Grenade (Tier 2+)
X-22 Flashbang Grenade (Tier 3)
X-22 Flashbang Grenade (Tier 3+)
X-22 Flashbang Grenade (Tier 4)
X-22 Flashbang Grenade (Tier 4+)
X-22 Flashbang Grenade (Tier 5)
X-22 Flashbang Grenade (Tier 5+)
Ozob's Nose
MOLODETS BioHaz Grenade (Tier 3)
MOLODETS BioHaz Grenade (Tier 3+)
MOLODETS BioHaz Grenade (Tier 4)
MOLODETS BioHaz Grenade (Tier 4+)
MOLODETS BioHaz Grenade (Tier 5)
MOLODETS BioHaz Grenade (Tier 5+)
EMP Grenade (Tier 1)
EMP Grenade (Tier 1+)
EMP Grenade (Tier 2)
EMP Grenade (Tier 2+)
EMP Grenade (Tier 3)
EMP Grenade (Tier 3+)
EMP Grenade (Tier 4)
EMP Grenade (Tier 4+)
EMP Grenade (Tier 5)
EMP Grenade (Tier 5+)
CHAR Incendiary Grenade (Tier 2)
CHAR Incendiary Grenade (Tier 2+)
CHAR Incendiary Grenade (Tier 3)
CHAR Incendiary Grenade (Tier 3+)
CHAR Incendiary Grenade (Tier 4)
CHAR Incendiary Grenade (Tier 4+)
CHAR Incendiary Grenade (Tier 5)
CHAR Incendiary Grenade (Tier 5+)
Recon Grenade (Tier 2)
Recon Grenade (Tier 2+)
Recon Grenade (Tier 3)
Recon Grenade (Tier 3+)
Recon Grenade (Tier 4)
Recon Grenade (Tier 4+)
Recon Grenade (Tier 5)
Recon Grenade (Tier 5+)
GASH Antipersonnel Grenade (Tier 5)
GASH Antipersonnel Grenade (Tier 5+)
Description Source

Responds to only one command: "Sic 'em" Airdrops

Time to hunt. Amazon Prime Gaming

God's gift to the inalienable right of self-defense.

The predator stalks his prey. Nothing escapes his sight.


Great for cracking shins and homers.

The razor-like blade is as merciless as death itself, the guard is GOG


fashioned from premium materials and the handle is crafted
so exquisitely it belongs in a museum. Most importantly, it
remains light and nimble to wield because it was forged DRM-
free.
Can't be domesticated. Air Drops, Bugged
Good for guarding. Better for attacking. Amazon Prime Gaming

Man's best friend. Amazon Prime Gaming


Loves to bury fresh kills in the backyard. Amazon Prime Gaming

Vivid, beautiful and ideal for skewering.

Try not to lose it - crowbars don't grow on trees. Shit, even


trees don't grow.
This thing looks like it was cobbled together by some gonk-
brained DIYer,
This thing looksbut
likeititshoots like a dream.
was cobbled together by some gonk-
brained DIYer, but it shoots like a dream.

It was worth the wait.


Good for hunting bear. Or chopping firewood. Or eviscerating
another human being.

Sensitive to the scent of blood in the air. Amazon Prime Gaming


GOG

Some have made the grave error of mistaking it for a purely


ceremonial weapon.
Some have made the grave error of mistaking it for a purely
ceremonial weapon.
As elegant as it is deadly.
Bladed weapons have entered another golden age.
Brighten up your enemies' final moments.
Brighten up your enemies' final moments.
Brighten up your enemies' final moments.
Brighten up your enemies' final moments.

A balanced weapon you can use to slice, dice, stab and throw.
Great tool for
A balanced those you
weapon withcan
a knack forslice,
use to quiet kills.stab and throw.
dice,
Great tool for those with a knack for quiet kills.

Let it off the leash. Air Drops


God's gift to the inalienable right of self-defense.

God's gift to the inalienable right of self-defense.


God's gift to the inalienable right of self-defense.
God's gift to the inalienable right of self-defense.
God's gift to the inalienable right of self-defense.
God's gift to the inalienable right of self-defense.
God's gift to the inalienable right of self-defense.
God's gift to the inalienable right of self-defense.
God's gift to the inalienable right of self-defense.
Who's a good boy? Amazon Prime Gaming

Wieldy, efficient, cool. Need anything else?


A smartgun with a unique voice-user interface. Slightly
unpredictable.
With its AI interface removed, what remains of Skippy is a
rather unremarkable smart pistol.

Small but incredibly deadly. It belonged to Scorpion, a nomad


of the Aldecaldos
Trained to kill. clan. Airdrops
Vivid, beautiful and ideal for skewering.

Not up to date on its rabies shots. Gig

An Arasaka targeting system mounted on a Tsunami weapon? Twitch Drop


This formidable combination is starting to make waves.
Tags
Head
Head
Head
Head
Head
Head
Head, PL
Head, PL
Head, PL
Head, PL
Head, PL
Head, PL
Head, PL
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Feet, Set
Face, Set
Outer Torso, Set
Legs, Set
Outer Torso, Set
Inner Torso, Set
Feet, Set
Face, Set
Legs, Set
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Outer Torso, Set
Feet, Set
Face, Set
Legs, Set
Inner Torso, Set
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Face
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Outer Torso
Inner Torso
Inner Torso
Head
Head
Head
Head
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Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outfit
Outfit
Outfit
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Head, Set
Legs, Set
Inner Torso, Set
Feet, Set
Face, Set
Outer Torso, Set
Outer Torso
Outer Torso
Outer Torso
Outfit, PL
Outfit, PL
Inner Torso, Set
Legs, Set
Feet, Set
Face, Set
Feet, Set
Outer Torso, Set
Face, Set
Legs, Set
Inner Torso, Set
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Legs, PL
Outer Torso
Outer Torso
Legs
Feet
Outfit
Outfit
Outfit
Feet
Outer Torso
Legs
Inner Torso
Outer Torso
Legs
Feet
Inner Torso
Legs
Feet
Inner Torso
Face, Iconic
Legs, Iconic
Inner Torso, Iconic
Feet, Iconic
Outfit
Outfit
Outfit
Outer Torso
Legs
Inner Torso
Outfit
Outer Torso
Outfit
Outfit
Outer Torso
Feet
Feet
Legs
Legs
Inner Torso
Feet
Legs
Inner Torso
Feet
Face
Legs
Inner Torso
Head
Outfit
Outfit
Feet
Legs
Inner Torso
Outer Torso, PL
Head, PL
Legs, PL
Head, PL
Outfit, PL
Outfit, PL
Outfit, PL
Inner Torso, PL
Head, PL, Iconic
Outfit, PL
Outfit, PL
Outfit, PL
Outfit, PL
Outfit, PL
Outfit, PL
Outfit, PL
Outfit, PL
Outer Torso, PL
Inner Torso, PL
Outer Torso, PL
Outfit
Feet, Set
Face, Set
Outer Torso, Set
Legs, Set
Inner Torso, Set
Inner Torso
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Feet, Set
Outer Torso, Set
Legs, Set
Inner Torso, Set
Face, Set
Face
Inner Torso
Outfit
Outfit
Outfit
Legs
Inner Torso
Outfit
Inner Torso
Outfit
Outfit
Outer Torso
Head, Set
Legs
Outer Torso, Iconic
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Face, PL
Head, Set
Legs, Set
Feet, Set
Face, Set
Inner Torso, Set
Outer Torso, Set
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Outfit
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Inner Torso, PL
Feet, PL
Legs, PL
Head, PL
Outer Torso, PL
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Inner Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Outer Torso, PL
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Command
Game.AddToInventory("Items.Balaclava_01_basic_01",1)
Game.AddToInventory("Items.Balaclava_01_basic_02",1)
Game.AddToInventory("Items.Balaclava_01_old_01",1)
Game.AddToInventory("Items.Balaclava_01_old_02",1)
Game.AddToInventory("Items.Balaclava_01_rich_01",1)
Game.AddToInventory("Items.Balaclava_01_rich_02",1)
Game.AddToInventory("Items.Balaclava_02_basic_01",1)
Game.AddToInventory("Items.Balaclava_02_basic_02",1)
Game.AddToInventory("Items.Balaclava_02_basic_03",1)
Game.AddToInventory("Items.Balaclava_02_basic_04",1)
Game.AddToInventory("Items.Balaclava_02_basic_05",1)
Game.AddToInventory("Items.Balaclava_02_basic_06",1)
Game.AddToInventory("Items.Balaclava_02_basic_07",1)
Game.AddToInventory("Items.Balaclava_02_old_01",1)
Game.AddToInventory("Items.Balaclava_02_old_02",1)
Game.AddToInventory("Items.Balaclava_02_old_03",1)
Game.AddToInventory("Items.Balaclava_02_old_04",1)
Game.AddToInventory("Items.Balaclava_02_old_05",1)
Game.AddToInventory("Items.Boots_01_basic_01",1)
Game.AddToInventory("Items.Boots_01_old_01",1)
Game.AddToInventory("Items.Boots_01_rich_01",1)
Game.AddToInventory("Items.Boots_02_basic_01",1)
Game.AddToInventory("Items.Boots_02_basic_02",1)
Game.AddToInventory("Items.Boots_02_old_01",1)
Game.AddToInventory("Items.Boots_02_old_02",1)
Game.AddToInventory("Items.Boots_02_rich_001",1)
Game.AddToInventory("Items.Boots_02_rich_02",1)
Game.AddToInventory("Items.Boots_03_basic_01",1)
Game.AddToInventory("Items.Boots_03_basic_02",1)
Game.AddToInventory("Items.Boots_03_old_01",1)
Game.AddToInventory("Items.Boots_03_old_02",1)
Game.AddToInventory("Items.Boots_03_rich_01",1)
Game.AddToInventory("Items.Boots_03_rich_02",1)
Game.AddToInventory("Items.Boots_04_basic_01",1)
Game.AddToInventory("Items.Boots_04_basic_02",1)
Game.AddToInventory("Items.Boots_04_basic_03",1)
Game.AddToInventory("Items.Boots_04_old_01",1)
Game.AddToInventory("Items.Boots_04_old_02",1)
Game.AddToInventory("Items.Boots_04_old_03",1)
Game.AddToInventory("Items.Boots_05_basic_01",1)
Game.AddToInventory("Items.Boots_05_basic_02",1)
Game.AddToInventory("Items.Boots_05_basic_03",1)
Game.AddToInventory("Items.Boots_05_old_01",1)
Game.AddToInventory("Items.Boots_05_old_02",1)
Game.AddToInventory("Items.Boots_05_old_03",1)
Game.AddToInventory("Items.Boots_05_rich_01",1)
Game.AddToInventory("Items.Boots_06_basic_01",1)
Game.AddToInventory("Items.Boots_06_basic_02",1)
Game.AddToInventory("Items.Boots_06_old_01",1)
Game.AddToInventory("Items.Boots_06_old_02",1)
Game.AddToInventory("Items.Boots_06_rich_01",1)
Game.AddToInventory("Items.Boots_06_rich_02",1)
Game.AddToInventory("Items.Boots_07_basic_01",1)
Game.AddToInventory("Items.Boots_07_basic_02",1)
Game.AddToInventory("Items.Boots_07_old_01",1)
Game.AddToInventory("Items.Boots_07_old_02",1)
Game.AddToInventory("Items.Boots_07_old_03",1)
Game.AddToInventory("Items.Boots_07_rich_01",1)
Game.AddToInventory("Items.Boots_07_rich_02",1)
Game.AddToInventory("Items.Boots_08_basic_01",1)
Game.AddToInventory("Items.Boots_08_basic_02",1)
Game.AddToInventory("Items.Boots_08_old_01",1)
Game.AddToInventory("Items.Boots_08_old_02",1)
Game.AddToInventory("Items.Boots_08_rich_01",1)
Game.AddToInventory("Items.Boots_09_basic_01",1)
Game.AddToInventory("Items.Boots_09_basic_02",1)
Game.AddToInventory("Items.Boots_09_old_01",1)
Game.AddToInventory("Items.Boots_09_old_02",1)
Game.AddToInventory("Items.Boots_09_rich_01",1)
Game.AddToInventory("Items.Boots_09_rich_02",1)
Game.AddToInventory("Items.Boots_09_rich_03",1)
Game.AddToInventory("Items.Boots_10_basic_01",1)
Game.AddToInventory("Items.Boots_10_basic_02",1)
Game.AddToInventory("Items.Boots_10_old_01",1)
Game.AddToInventory("Items.Boots_10_old_02",1)
Game.AddToInventory("Items.Boots_10_rich_01",1)
Game.AddToInventory("Items.Boots_10_rich_02",1)
Game.AddToInventory("Items.Boots_11_basic_01",1)
Game.AddToInventory("Items.Boots_11_basic_02",1)
Game.AddToInventory("Items.Boots_11_old_01",1)
Game.AddToInventory("Items.Boots_11_old_02",1)
Game.AddToInventory("Items.Boots_11_rich_01",1)
Game.AddToInventory("Items.Boots_11_rich_02",1)
Game.AddToInventory("Items.Boots_12_basic_01",1)
Game.AddToInventory("Items.Boots_12_basic_02",1)
Game.AddToInventory("Items.Boots_12_basic_03",1)
Game.AddToInventory("Items.Boots_12_basic_04",1)
Game.AddToInventory("Items.Boots_12_basic_05",1)
Game.AddToInventory("Items.Boots_12_basic_06",1)
Game.AddToInventory("Items.Boots_12_old_01",1)
Game.AddToInventory("Items.Boots_12_old_02",1)
Game.AddToInventory("Items.Boots_12_old_03",1)
Game.AddToInventory("Items.Boots_12_rich_003",1)
Game.AddToInventory("Items.Boots_12_rich_01",1)
Game.AddToInventory("Items.Boots_12_rich_02",1)
Game.AddToInventory("Items.Boots_12_rich_04",1)
Game.AddToInventory("Items.Boots_12_rich_05",1)
Game.AddToInventory("Items.Cap_01_basic_01",1)
Game.AddToInventory("Items.Cap_01_basic_02",1)
Game.AddToInventory("Items.Cap_01_basic_03",1)
Game.AddToInventory("Items.Cap_01_old_01",1)
Game.AddToInventory("Items.Cap_01_old_02",1)
Game.AddToInventory("Items.Cap_01_old_03",1)
Game.AddToInventory("Items.Cap_01_rich_01",1)
Game.AddToInventory("Items.Cap_01_rich_02",1)
Game.AddToInventory("Items.Cap_01_rich_03",1)
Game.AddToInventory("Items.Cap_02_basic_01",1)
Game.AddToInventory("Items.Cap_02_basic_02",1)
Game.AddToInventory("Items.Cap_02_basic_03",1)
Game.AddToInventory("Items.Cap_02_old_01",1)
Game.AddToInventory("Items.Cap_02_old_02",1)
Game.AddToInventory("Items.Cap_02_old_03",1)
Game.AddToInventory("Items.Cap_03_basic_01",1)
Game.AddToInventory("Items.Cap_03_basic_02",1)
Game.AddToInventory("Items.Cap_03_old_01",1)
Game.AddToInventory("Items.Cap_03_old_02",1)
Game.AddToInventory("Items.Cap_03_rich_01",1)
Game.AddToInventory("Items.Cap_03_rich_02",1)
Game.AddToInventory("Items.Cap_04_basic_01",1)
Game.AddToInventory("Items.Cap_04_basic_02",1)
Game.AddToInventory("Items.Cap_04_old_01",1)
Game.AddToInventory("Items.Cap_04_old_02",1)
Game.AddToInventory("Items.Cap_04_rich_01",1)
Game.AddToInventory("Items.Cap_05_basic_01",1)
Game.AddToInventory("Items.Cap_05_basic_02",1)
Game.AddToInventory("Items.Cap_05_basic_03",1)
Game.AddToInventory("Items.Cap_05_old_01",1)
Game.AddToInventory("Items.Cap_05_old_02",1)
Game.AddToInventory("Items.Cap_06_basic_01",1)
Game.AddToInventory("Items.Cap_06_basic_02",1)
Game.AddToInventory("Items.Cap_06_old_01",1)
Game.AddToInventory("Items.Cap_06_old_02",1)
Game.AddToInventory("Items.Cap_06_rich_01",1)
Game.AddToInventory("Items.Cap_06_rich_02",1)
Game.AddToInventory("Items.CasualShoes_01_basic_01",1)
Game.AddToInventory("Items.CasualShoes_01_basic_02",1)
Game.AddToInventory("Items.CasualShoes_01_basic_03",1)
Game.AddToInventory("Items.CasualShoes_01_basic_04",1)
Game.AddToInventory("Items.CasualShoes_01_basic_05",1)
Game.AddToInventory("Items.CasualShoes_01_old_01",1)
Game.AddToInventory("Items.CasualShoes_01_old_02",1)
Game.AddToInventory("Items.CasualShoes_02_basic_01",1)
Game.AddToInventory("Items.CasualShoes_02_basic_02",1)
Game.AddToInventory("Items.CasualShoes_02_old_01",1)
Game.AddToInventory("Items.CasualShoes_02_old_02",1)
Game.AddToInventory("Items.CasualShoes_04_basic_01",1)
Game.AddToInventory("Items.CasualShoes_04_basic_02",1)
Game.AddToInventory("Items.CasualShoes_04_old_01",1)
Game.AddToInventory("Items.CasualShoes_04_old_02",1)
Game.AddToInventory("Items.CasualShoes_05_basic_01",1)
Game.AddToInventory("Items.CasualShoes_05_basic_02",1)
Game.AddToInventory("Items.CasualShoes_05_basic_03",1)
Game.AddToInventory("Items.CasualShoes_05_old_01",1)
Game.AddToInventory("Items.CasualShoes_05_old_02",1)
Game.AddToInventory("Items.CasualShoes_05_old_03",1)
Game.AddToInventory("Items.CasualShoes_05_rich_01",1)
Game.AddToInventory("Items.CasualShoes_05_rich_02",1)
Game.AddToInventory("Items.CasualShoes_05_rich_03",1)
Game.AddToInventory("Items.CasualShoes_06_basic_01",1)
Game.AddToInventory("Items.CasualShoes_06_basic_02",1)
Game.AddToInventory("Items.CasualShoes_06_old_01",1)
Game.AddToInventory("Items.CasualShoes_06_old_02",1)
Game.AddToInventory("Items.CasualShoes_06_rich_01",1)
Game.AddToInventory("Items.CasualShoes_06_rich_02",1)
Game.AddToInventory("Items.CasualShoes_07_basic_01",1)
Game.AddToInventory("Items.CasualShoes_07_basic_02",1)
Game.AddToInventory("Items.CasualShoes_07_basic_03",1)
Game.AddToInventory("Items.CasualShoes_07_basic_04",1)
Game.AddToInventory("Items.CasualShoes_07_old_01",1)
Game.AddToInventory("Items.CasualShoes_07_old_02",1)
Game.AddToInventory("Items.CasualShoes_07_old_03",1)
Game.AddToInventory("Items.CasualShoes_07_rich_01",1)
Game.AddToInventory("Items.CasualShoes_07_rich_02",1)
Game.AddToInventory("Items.CasualShoes_07_rich_03",1)
Game.AddToInventory("Items.Coat_01_basic_01",1)
Game.AddToInventory("Items.Coat_01_basic_02",1)
Game.AddToInventory("Items.Coat_01_basic_03",1)
Game.AddToInventory("Items.Coat_01_old_01",1)
Game.AddToInventory("Items.Coat_01_old_02",1)
Game.AddToInventory("Items.Coat_01_old_03",1)
Game.AddToInventory("Items.Coat_01_rich_01",1)
Game.AddToInventory("Items.Coat_01_rich_02",1)
Game.AddToInventory("Items.Coat_01_rich_03",1)
Game.AddToInventory("Items.Coat_02_basic_01",1)
Game.AddToInventory("Items.Coat_02_basic_02",1)
Game.AddToInventory("Items.Coat_02_old_01",1)
Game.AddToInventory("Items.Coat_02_old_02",1)
Game.AddToInventory("Items.Coat_02_old_03",1)
Game.AddToInventory("Items.Coat_02_old_04",1)
Game.AddToInventory("Items.Coat_03_basic_01",1)
Game.AddToInventory("Items.Coat_03_basic_02",1)
Game.AddToInventory("Items.Coat_03_old_01",1)
Game.AddToInventory("Items.Coat_03_old_02",1)
Game.AddToInventory("Items.Coat_03_old_03",1)
Game.AddToInventory("Items.Coat_03_rich_01",1)
Game.AddToInventory("Items.Coat_03_rich_02",1)
Game.AddToInventory("Items.Coat_04_basic_01",1)
Game.AddToInventory("Items.Coat_04_basic_02",1)
Game.AddToInventory("Items.Coat_04_basic_03",1)
Game.AddToInventory("Items.Coat_04_old_01",1)
Game.AddToInventory("Items.Coat_04_old_02",1)
Game.AddToInventory("Items.Coat_04_rich_01",1)
Game.AddToInventory("Items.Coat_04_rich_02",1)
Game.AddToInventory("Items.Coat_05_basic_01",1)
Game.AddToInventory("Items.Coat_05_basic_02",1)
Game.AddToInventory("Items.Coat_05_basic_03",1)
Game.AddToInventory("Items.Coat_05_basic_04",1)
Game.AddToInventory("Items.Coat_05_basic_05",1)
Game.AddToInventory("Items.Coat_05_basic_06",1)
Game.AddToInventory("Items.Coat_05_old_01",1)
Game.AddToInventory("Items.Coat_05_old_02",1)
Game.AddToInventory("Items.Coat_05_old_03",1)
Game.AddToInventory("Items.Coat_05_old_04",1)
Game.AddToInventory("Items.Coat_05_old_05",1)
Game.AddToInventory("Items.Coat_05_rich_01",1)
Game.AddToInventory("Items.Coat_05_rich_02",1)
Game.AddToInventory("Items.Coat_05_rich_03",1)
Game.AddToInventory("Items.Coat_05_rich_04",1)
Game.AddToInventory("Items.Coat_06_basic_01",1)
Game.AddToInventory("Items.Coat_06_basic_02",1)
Game.AddToInventory("Items.Coat_06_basic_03",1)
Game.AddToInventory("Items.Coat_06_basic_04",1)
Game.AddToInventory("Items.Coat_06_basic_05",1)
Game.AddToInventory("Items.Coat_06_old_01",1)
Game.AddToInventory("Items.Coat_06_old_02",1)
Game.AddToInventory("Items.Coat_06_old_03",1)
Game.AddToInventory("Items.Coat_06_old_04",1)
Game.AddToInventory("Items.Coat_06_old_05",1)
Game.AddToInventory("Items.Coat_06_rich_01",1)
Game.AddToInventory("Items.Coat_06_rich_02",1)
Game.AddToInventory("Items.Coat_06_rich_03",1)
Game.AddToInventory("Items.Coat_06_rich_04",1)
Game.AddToInventory("Items.Coat_06_rich_05",1)
Game.AddToInventory("Items.Cop_01_Set_Boots",1)
Game.AddToInventory("Items.Cop_01_Set_Glasses",1)
Game.AddToInventory("Items.Cop_01_Set_Jacket",1)
Game.AddToInventory("Items.Cop_01_Set_Pants",1)
Game.AddToInventory("Items.Corporate_01_Set_FormalJacket",1)
Game.AddToInventory("Items.Corporate_01_Set_FormalShirt",1)
Game.AddToInventory("Items.Corporate_01_Set_FormalShoes",1)
Game.AddToInventory("Items.Corporate_01_Set_Glasses",1)
Game.AddToInventory("Items.Corporate_01_Set_Pants",1)
Game.AddToInventory("Items.Dress_01_basic_01",1)
Game.AddToInventory("Items.Dress_01_basic_02",1)
Game.AddToInventory("Items.Dress_01_basic_03",1)
Game.AddToInventory("Items.Dress_01_rich_01",1)
Game.AddToInventory("Items.Dress_01_rich_02",1)
Game.AddToInventory("Items.Dress_01_rich_03",1)
Game.AddToInventory("Items.Dress_02_basic_01",1)
Game.AddToInventory("Items.Dress_02_basic_02",1)
Game.AddToInventory("Items.Dress_02_basic_03",1)
Game.AddToInventory("Items.Dress_02_rich_01",1)
Game.AddToInventory("Items.Dress_02_rich_02",1)
Game.AddToInventory("Items.Dress_02_rich_03",1)
Game.AddToInventory("Items.Dress_03_basic_01",1)
Game.AddToInventory("Items.Dress_03_basic_02",1)
Game.AddToInventory("Items.Dress_03_basic_03",1)
Game.AddToInventory("Items.Dress_03_basic_04",1)
Game.AddToInventory("Items.Dress_03_basic_05",1)
Game.AddToInventory("Items.Dress_03_basic_06",1)
Game.AddToInventory("Items.Dress_03_basic_07",1)
Game.AddToInventory("Items.Dress_03_basic_08",1)
Game.AddToInventory("Items.Dress_03_rich_01",1)
Game.AddToInventory("Items.Dress_03_rich_02",1)
Game.AddToInventory("Items.Dress_03_rich_03",1)
Game.AddToInventory("Items.Dress_03_rich_04",1)
Game.AddToInventory("Items.Dress_03_rich_05",1)
Game.AddToInventory("Items.Dress_03_rich_06",1)
Game.AddToInventory("Items.Dress_03_rich_07",1)
Game.AddToInventory("Items.Dress_03_rich_08",1)
Game.AddToInventory("Items.Dress_04_basic_01",1)
Game.AddToInventory("Items.Dress_04_basic_02",1)
Game.AddToInventory("Items.Dress_04_basic_03",1)
Game.AddToInventory("Items.Dress_04_basic_04",1)
Game.AddToInventory("Items.Dress_04_basic_05",1)
Game.AddToInventory("Items.Dress_04_basic_06",1)
Game.AddToInventory("Items.Dress_04_basic_07",1)
Game.AddToInventory("Items.Dress_04_basic_08",1)
Game.AddToInventory("Items.Dress_04_old_01",1)
Game.AddToInventory("Items.Dress_04_old_02",1)
Game.AddToInventory("Items.Dress_04_old_03",1)
Game.AddToInventory("Items.Dress_04_rich_01",1)
Game.AddToInventory("Items.Dress_04_rich_02",1)
Game.AddToInventory("Items.Dress_04_rich_03",1)
Game.AddToInventory("Items.Dress_04_rich_04",1)
Game.AddToInventory("Items.Dress_04_rich_05",1)
Game.AddToInventory("Items.Fixer_01_Set_Coat",1)
Game.AddToInventory("Items.Fixer_01_Set_FormalShoes",1)
Game.AddToInventory("Items.Fixer_01_Set_Glasses",1)
Game.AddToInventory("Items.Fixer_01_Set_Pants",1)
Game.AddToInventory("Items.Fixer_01_Set_TShirt",1)
Game.AddToInventory("Items.FormalJacket_01_basic_01",1)
Game.AddToInventory("Items.FormalJacket_01_basic_02",1)
Game.AddToInventory("Items.FormalJacket_01_old_01",1)
Game.AddToInventory("Items.FormalJacket_01_old_02",1)
Game.AddToInventory("Items.FormalJacket_01_rich_01",1)
Game.AddToInventory("Items.FormalJacket_01_rich_02",1)
Game.AddToInventory("Items.FormalJacket_02_basic_01",1)
Game.AddToInventory("Items.FormalJacket_02_basic_02",1)
Game.AddToInventory("Items.FormalJacket_02_basic_03",1)
Game.AddToInventory("Items.FormalJacket_02_rich_01",1)
Game.AddToInventory("Items.FormalJacket_02_rich_02",1)
Game.AddToInventory("Items.FormalJacket_02_rich_03",1)
Game.AddToInventory("Items.FormalJacket_03_basic_01",1)
Game.AddToInventory("Items.FormalJacket_03_basic_02",1)
Game.AddToInventory("Items.FormalJacket_03_basic_03",1)
Game.AddToInventory("Items.FormalJacket_03_rich_01",1)
Game.AddToInventory("Items.FormalJacket_03_rich_02",1)
Game.AddToInventory("Items.FormalJacket_03_rich_03",1)
Game.AddToInventory("Items.FormalJacket_04_basic_01",1)
Game.AddToInventory("Items.FormalJacket_04_basic_02",1)
Game.AddToInventory("Items.FormalJacket_04_basic_03",1)
Game.AddToInventory("Items.FormalJacket_04_rich_01",1)
Game.AddToInventory("Items.FormalJacket_04_rich_02",1)
Game.AddToInventory("Items.FormalJacket_04_rich_03",1)
Game.AddToInventory("Items.FormalJacket_05_basic_01",1)
Game.AddToInventory("Items.FormalJacket_05_basic_02",1)
Game.AddToInventory("Items.FormalJacket_05_basic_03",1)
Game.AddToInventory("Items.FormalJacket_05_rich_01",1)
Game.AddToInventory("Items.FormalJacket_05_rich_02",1)
Game.AddToInventory("Items.FormalJacket_05_rich_03",1)
Game.AddToInventory("Items.FormalJacket_06_basic_01",1)
Game.AddToInventory("Items.FormalJacket_06_basic_02",1)
Game.AddToInventory("Items.FormalJacket_06_basic_03",1)
Game.AddToInventory("Items.FormalJacket_06_basic_04",1)
Game.AddToInventory("Items.FormalJacket_06_basic_05",1)
Game.AddToInventory("Items.FormalJacket_06_basic_06",1)
Game.AddToInventory("Items.FormalJacket_06_basic_07",1)
Game.AddToInventory("Items.FormalJacket_06_basic_08",1)
Game.AddToInventory("Items.FormalJacket_06_rich_01",1)
Game.AddToInventory("Items.FormalJacket_06_rich_02",1)
Game.AddToInventory("Items.FormalJacket_06_rich_03",1)
Game.AddToInventory("Items.FormalJacket_06_rich_04",1)
Game.AddToInventory("Items.FormalJacket_06_rich_05",1)
Game.AddToInventory("Items.FormalJacket_06_rich_06",1)
Game.AddToInventory("Items.FormalJacket_06_rich_07",1)
Game.AddToInventory("Items.FormalJacket_06_rich_08",1)
Game.AddToInventory("Items.FormalJacket_06_rich_09",1)
Game.AddToInventory("Items.FormalPants_01_basic_01",1)
Game.AddToInventory("Items.FormalPants_01_basic_02",1)
Game.AddToInventory("Items.FormalPants_01_basic_03",1)
Game.AddToInventory("Items.FormalPants_01_old_01",1)
Game.AddToInventory("Items.FormalPants_01_old_02",1)
Game.AddToInventory("Items.FormalPants_02_basic_01",1)
Game.AddToInventory("Items.FormalPants_02_basic_02",1)
Game.AddToInventory("Items.FormalPants_02_basic_03",1)
Game.AddToInventory("Items.FormalPants_02_rich_01",1)
Game.AddToInventory("Items.FormalPants_02_rich_02",1)
Game.AddToInventory("Items.FormalPants_02_rich_03",1)
Game.AddToInventory("Items.FormalPants_03_basic_01",1)
Game.AddToInventory("Items.FormalPants_03_old_01",1)
Game.AddToInventory("Items.FormalPants_03_old_02",1)
Game.AddToInventory("Items.FormalPants_03_rich_01",1)
Game.AddToInventory("Items.FormalPants_03_rich_02",1)
Game.AddToInventory("Items.FormalShirt_01_basic_01",1)
Game.AddToInventory("Items.FormalShirt_01_basic_02",1)
Game.AddToInventory("Items.FormalShirt_01_basic_03",1)
Game.AddToInventory("Items.FormalShirt_01_old_01",1)
Game.AddToInventory("Items.FormalShirt_01_old_02",1)
Game.AddToInventory("Items.FormalShirt_01_old_03",1)
Game.AddToInventory("Items.FormalShirt_01_rich_01",1)
Game.AddToInventory("Items.FormalShirt_01_rich_02",1)
Game.AddToInventory("Items.FormalShirt_01_rich_03",1)
Game.AddToInventory("Items.FormalShirt_01_rich_04",1)
Game.AddToInventory("Items.FormalShirt_01_rich_05",1)
Game.AddToInventory("Items.FormalShirt_01_rich_06",1)
Game.AddToInventory("Items.FormalShirt_02_basic_01",1)
Game.AddToInventory("Items.FormalShirt_02_basic_02",1)
Game.AddToInventory("Items.FormalShirt_02_basic_03",1)
Game.AddToInventory("Items.FormalShirt_02_basic_04",1)
Game.AddToInventory("Items.FormalShirt_02_old_01",1)
Game.AddToInventory("Items.FormalShirt_02_old_02",1)
Game.AddToInventory("Items.FormalShirt_02_old_03",1)
Game.AddToInventory("Items.FormalShirt_02_rich_01",1)
Game.AddToInventory("Items.FormalShirt_02_rich_02",1)
Game.AddToInventory("Items.FormalShirt_02_rich_03",1)
Game.AddToInventory("Items.FormalShoes_01_basic_01",1)
Game.AddToInventory("Items.FormalShoes_01_basic_02",1)
Game.AddToInventory("Items.FormalShoes_01_basic_03",1)
Game.AddToInventory("Items.FormalShoes_01_rich_01",1)
Game.AddToInventory("Items.FormalShoes_01_rich_02",1)
Game.AddToInventory("Items.FormalShoes_02_basic_01",1)
Game.AddToInventory("Items.FormalShoes_02_basic_02",1)
Game.AddToInventory("Items.FormalShoes_02_basic_03",1)
Game.AddToInventory("Items.FormalShoes_02_rich_01",1)
Game.AddToInventory("Items.FormalShoes_02_rich_02",1)
Game.AddToInventory("Items.FormalShoes_02_rich_03",1)
Game.AddToInventory("Items.FormalShoes_03_basic_01",1)
Game.AddToInventory("Items.FormalShoes_03_basic_02",1)
Game.AddToInventory("Items.FormalShoes_03_rich_01",1)
Game.AddToInventory("Items.FormalShoes_03_rich_02",1)
Game.AddToInventory("Items.FormalSkirt_01_basic_01",1)
Game.AddToInventory("Items.FormalSkirt_01_basic_02",1)
Game.AddToInventory("Items.FormalSkirt_01_basic_03",1)
Game.AddToInventory("Items.FormalSkirt_01_basic_04",1)
Game.AddToInventory("Items.FormalSkirt_01_rich_01",1)
Game.AddToInventory("Items.FormalSkirt_01_rich_02",1)
Game.AddToInventory("Items.FormalSkirt_01_rich_03",1)
Game.AddToInventory("Items.FormalSkirt_02_basic_01",1)
Game.AddToInventory("Items.FormalSkirt_02_basic_02",1)
Game.AddToInventory("Items.FormalSkirt_02_basic_03",1)
Game.AddToInventory("Items.FormalSkirt_02_rich_01",1)
Game.AddToInventory("Items.FormalSkirt_02_rich_02",1)
Game.AddToInventory("Items.FormalSkirt_02_rich_03",1)
Game.AddToInventory("Items.Glasses_01_basic_01",1)
Game.AddToInventory("Items.Glasses_01_basic_02",1)
Game.AddToInventory("Items.Glasses_01_basic_03",1)
Game.AddToInventory("Items.Glasses_01_basic_04",1)
Game.AddToInventory("Items.Glasses_01_basic_05",1)
Game.AddToInventory("Items.Glasses_02_basic_01",1)
Game.AddToInventory("Items.Glasses_02_basic_02",1)
Game.AddToInventory("Items.Glasses_02_basic_03",1)
Game.AddToInventory("Items.Glasses_02_basic_04",1)
Game.AddToInventory("Items.Glasses_02_basic_05",1)
Game.AddToInventory("Items.Glasses_03_basic_01",1)
Game.AddToInventory("Items.Glasses_03_basic_02",1)
Game.AddToInventory("Items.Glasses_03_basic_03",1)
Game.AddToInventory("Items.Glasses_03_basic_04",1)
Game.AddToInventory("Items.Glasses_03_basic_05",1)
Game.AddToInventory("Items.Glasses_03_basic_06",1)
Game.AddToInventory("Items.Glasses_03_basic_07",1)
Game.AddToInventory("Items.Glasses_03_basic_08",1)
Game.AddToInventory("Items.Glasses_03_basic_09",1)
Game.AddToInventory("Items.Glasses_03_basic_10",1)
Game.AddToInventory("Items.Glasses_05_basic_01",1)
Game.AddToInventory("Items.Glasses_05_basic_02",1)
Game.AddToInventory("Items.Glasses_05_basic_03",1)
Game.AddToInventory("Items.Glasses_05_basic_04",1)
Game.AddToInventory("Items.Glasses_05_old_01",1)
Game.AddToInventory("Items.Glasses_05_old_02",1)
Game.AddToInventory("Items.GOG_DLC_Jacket",1)
Game.AddToInventory("Items.GOG_DLC_TShirt",1)
Game.AddToInventory("Items.GOG_Galaxy_TShirt",1)
Game.AddToInventory("Items.Hat_01_basic_01",1)
Game.AddToInventory("Items.Hat_01_basic_02",1)
Game.AddToInventory("Items.Hat_01_old_01",1)
Game.AddToInventory("Items.Hat_01_old_02",1)
Game.AddToInventory("Items.Hat_01_rich_01",1)
Game.AddToInventory("Items.Hat_01_rich_02",1)
Game.AddToInventory("Items.Hat_02_basic_01",1)
Game.AddToInventory("Items.Hat_02_basic_02",1)
Game.AddToInventory("Items.Hat_02_old_01",1)
Game.AddToInventory("Items.Hat_02_old_02",1)
Game.AddToInventory("Items.Hat_02_rich_01",1)
Game.AddToInventory("Items.Hat_02_rich_02",1)
Game.AddToInventory("Items.Hat_03_basic_01",1)
Game.AddToInventory("Items.Hat_03_basic_02",1)
Game.AddToInventory("Items.Hat_03_old_01",1)
Game.AddToInventory("Items.Hat_03_old_02",1)
Game.AddToInventory("Items.Hat_03_rich_01",1)
Game.AddToInventory("Items.Hat_04_basic_01",1)
Game.AddToInventory("Items.Hat_04_basic_02",1)
Game.AddToInventory("Items.Hat_04_old_01",1)
Game.AddToInventory("Items.Hat_05_basic_01",1)
Game.AddToInventory("Items.Hat_05_basic_02",1)
Game.AddToInventory("Items.Hat_05_basic_03",1)
Game.AddToInventory("Items.Hat_05_basic_04",1)
Game.AddToInventory("Items.Hat_05_old_01",1)
Game.AddToInventory("Items.Hat_05_old_02",1)
Game.AddToInventory("Items.Hat_05_old_03",1)
Game.AddToInventory("Items.Hat_05_old_04",1)
Game.AddToInventory("Items.Hat_05_rich_01",1)
Game.AddToInventory("Items.Hat_05_rich_02",1)
Game.AddToInventory("Items.Hat_05_rich_03",1)
Game.AddToInventory("Items.Hat_05_rich_04",1)
Game.AddToInventory("Items.Hat_06_basic_01",1)
Game.AddToInventory("Items.Hat_06_basic_02",1)
Game.AddToInventory("Items.Hat_06_basic_03",1)
Game.AddToInventory("Items.Hat_06_basic_04",1)
Game.AddToInventory("Items.Hat_06_basic_05",1)
Game.AddToInventory("Items.Hat_06_basic_06",1)
Game.AddToInventory("Items.Hat_06_old_01",1)
Game.AddToInventory("Items.Hat_06_old_02",1)
Game.AddToInventory("Items.Hat_06_old_03",1)
Game.AddToInventory("Items.Hat_06_old_04",1)
Game.AddToInventory("Items.Hat_06_old_05",1)
Game.AddToInventory("Items.Hat_06_old_06",1)
Game.AddToInventory("Items.Helmet_01_basic_01",1)
Game.AddToInventory("Items.Helmet_01_basic_02",1)
Game.AddToInventory("Items.Helmet_01_basic_03",1)
Game.AddToInventory("Items.Helmet_01_old_01",1)
Game.AddToInventory("Items.Helmet_01_rich_01",1)
Game.AddToInventory("Items.Helmet_01_rich_02",1)
Game.AddToInventory("Items.Helmet_02_basic_01",1)
Game.AddToInventory("Items.Helmet_02_basic_02",1)
Game.AddToInventory("Items.Helmet_02_basic_03",1)
Game.AddToInventory("Items.Helmet_02_basic_04",1)
Game.AddToInventory("Items.Helmet_02_old_01",1)
Game.AddToInventory("Items.Helmet_02_old_02",1)
Game.AddToInventory("Items.Helmet_02_old_03",1)
Game.AddToInventory("Items.Helmet_02_old_04",1)
Game.AddToInventory("Items.Helmet_02_rich_01",1)
Game.AddToInventory("Items.Helmet_02_rich_02",1)
Game.AddToInventory("Items.Helmet_02_rich_03",1)
Game.AddToInventory("Items.Helmet_02_rich_04",1)
Game.AddToInventory("Items.Helmet_03_basic_01",1)
Game.AddToInventory("Items.Helmet_03_basic_02",1)
Game.AddToInventory("Items.Helmet_03_old_01",1)
Game.AddToInventory("Items.Helmet_03_old_02",1)
Game.AddToInventory("Items.Helmet_03_rich_01",1)
Game.AddToInventory("Items.Helmet_04_basic_01",1)
Game.AddToInventory("Items.Helmet_04_basic_02",1)
Game.AddToInventory("Items.Helmet_04_old_01",1)
Game.AddToInventory("Items.Helmet_04_old_02",1)
Game.AddToInventory("Items.Helmet_04_rich_01",1)
Game.AddToInventory("Items.Helmet_04_rich_02",1)
Game.AddToInventory("Items.Helmet_07_basic_01",1)
Game.AddToInventory("Items.Helmet_07_basic_02",1)
Game.AddToInventory("Items.Helmet_07_basic_03",1)
Game.AddToInventory("Items.Helmet_07_old_01",1)
Game.AddToInventory("Items.Helmet_07_old_02",1)
Game.AddToInventory("Items.Helmet_07_old_03",1)
Game.AddToInventory("Items.Helmet_07_old_04",1)
Game.AddToInventory("Items.Helmet_07_old_05",1)
Game.AddToInventory("Items.Helmet_07_rich_01",1)
Game.AddToInventory("Items.Helmet_07_rich_02",1)
Game.AddToInventory("Items.Helmet_07_rich_03",1)
Game.AddToInventory("Items.Helmet_08_basic_01",1)
Game.AddToInventory("Items.Helmet_08_basic_02",1)
Game.AddToInventory("Items.Helmet_08_basic_03",1)
Game.AddToInventory("Items.Helmet_08_basic_04",1)
Game.AddToInventory("Items.Helmet_08_old_01",1)
Game.AddToInventory("Items.Helmet_08_old_02",1)
Game.AddToInventory("Items.Helmet_08_old_03",1)
Game.AddToInventory("Items.Helmet_08_rich_01",1)
Game.AddToInventory("Items.Helmet_08_rich_02",1)
Game.AddToInventory("Items.Helmet_08_rich_03",1)
Game.AddToInventory("Items.Helmet_08_rich_04",1)
Game.AddToInventory("Items.Helmet_09_basic_01",1)
Game.AddToInventory("Items.Helmet_09_basic_02",1)
Game.AddToInventory("Items.Helmet_09_basic_03",1)
Game.AddToInventory("Items.Helmet_09_old_01",1)
Game.AddToInventory("Items.Helmet_09_old_02",1)
Game.AddToInventory("Items.Helmet_09_rich_01",1)
Game.AddToInventory("Items.Helmet_09_rich_02",1)
Game.AddToInventory("Items.Helmet_09_rich_03",1)
Game.AddToInventory("Items.Helmet_09_rich_04",1)
Game.AddToInventory("Items.Helmet_09_rich_05",1)
Game.AddToInventory("Items.Helmet_10_basic_01",1)
Game.AddToInventory("Items.Helmet_10_basic_02",1)
Game.AddToInventory("Items.Helmet_10_basic_03",1)
Game.AddToInventory("Items.Helmet_10_basic_04",1)
Game.AddToInventory("Items.Helmet_10_old_01",1)
Game.AddToInventory("Items.Helmet_10_old_02",1)
Game.AddToInventory("Items.Helmet_10_old_03",1)
Game.AddToInventory("Items.Helmet_10_rich_01",1)
Game.AddToInventory("Items.Helmet_10_rich_02",1)
Game.AddToInventory("Items.Helmet_10_rich_03",1)
Game.AddToInventory("Items.Helmet_10_rich_04",1)
Game.AddToInventory("Items.Helmet_11_basic_01",1)
Game.AddToInventory("Items.Helmet_11_basic_02",1)
Game.AddToInventory("Items.Helmet_11_basic_03",1)
Game.AddToInventory("Items.Helmet_11_old_01",1)
Game.AddToInventory("Items.Helmet_11_old_02",1)
Game.AddToInventory("Items.Helmet_11_old_03",1)
Game.AddToInventory("Items.Helmet_11_rich_01",1)
Game.AddToInventory("Items.Helmet_11_rich_02",1)
Game.AddToInventory("Items.Helmet_11_rich_03",1)
Game.AddToInventory("Items.Helmet_12_basic_01",1)
Game.AddToInventory("Items.Helmet_12_basic_02",1)
Game.AddToInventory("Items.Helmet_12_basic_03",1)
Game.AddToInventory("Items.Helmet_12_basic_04",1)
Game.AddToInventory("Items.Helmet_12_old_01",1)
Game.AddToInventory("Items.Helmet_12_old_02",1)
Game.AddToInventory("Items.Helmet_12_old_03",1)
Game.AddToInventory("Items.Helmet_12_old_04",1)
Game.AddToInventory("Items.Helmet_12_rich_01",1)
Game.AddToInventory("Items.Helmet_12_rich_02",1)
Game.AddToInventory("Items.Helmet_12_rich_03",1)
Game.AddToInventory("Items.Helmet_12_rich_04",1)
Game.AddToInventory("Items.Jacket_01_basic_01",1)
Game.AddToInventory("Items.Jacket_01_basic_02",1)
Game.AddToInventory("Items.Jacket_01_old_01",1)
Game.AddToInventory("Items.Jacket_01_old_02",1)
Game.AddToInventory("Items.Jacket_01_rich_01",1)
Game.AddToInventory("Items.Jacket_01_rich_02",1)
Game.AddToInventory("Items.Jacket_02_basic_01",1)
Game.AddToInventory("Items.Jacket_02_basic_02",1)
Game.AddToInventory("Items.Jacket_02_old_01",1)
Game.AddToInventory("Items.Jacket_02_old_02",1)
Game.AddToInventory("Items.Jacket_02_old_03",1)
Game.AddToInventory("Items.Jacket_02_rich_01",1)
Game.AddToInventory("Items.Jacket_02_rich_02",1)
Game.AddToInventory("Items.Jacket_02_rich_03",1)
Game.AddToInventory("Items.Jacket_03_basic_01",1)
Game.AddToInventory("Items.Jacket_03_basic_02",1)
Game.AddToInventory("Items.Jacket_03_basic_03",1)
Game.AddToInventory("Items.Jacket_03_basic_04",1)
Game.AddToInventory("Items.Jacket_03_old_01",1)
Game.AddToInventory("Items.Jacket_03_old_02",1)
Game.AddToInventory("Items.Jacket_03_old_03",1)
Game.AddToInventory("Items.Jacket_03_old_04",1)
Game.AddToInventory("Items.Jacket_03_rich_01",1)
Game.AddToInventory("Items.Jacket_03_rich_02",1)
Game.AddToInventory("Items.Jacket_03_rich_03",1)
Game.AddToInventory("Items.Jacket_04_basic_01",1)
Game.AddToInventory("Items.Jacket_04_basic_02",1)
Game.AddToInventory("Items.Jacket_04_basic_03",1)
Game.AddToInventory("Items.Jacket_04_old_01",1)
Game.AddToInventory("Items.Jacket_04_old_02",1)
Game.AddToInventory("Items.Jacket_04_old_03",1)
Game.AddToInventory("Items.Jacket_04_rich_01",1)
Game.AddToInventory("Items.Jacket_04_rich_02",1)
Game.AddToInventory("Items.Jacket_04_rich_03",1)
Game.AddToInventory("Items.Jacket_05_basic_01",1)
Game.AddToInventory("Items.Jacket_05_basic_02",1)
Game.AddToInventory("Items.Jacket_05_old_01",1)
Game.AddToInventory("Items.Jacket_05_old_02",1)
Game.AddToInventory("Items.Jacket_05_rich_01",1)
Game.AddToInventory("Items.Jacket_05_rich_02",1)
Game.AddToInventory("Items.Jacket_06_basic_01",1)
Game.AddToInventory("Items.Jacket_06_basic_02",1)
Game.AddToInventory("Items.Jacket_06_old_01",1)
Game.AddToInventory("Items.Jacket_06_old_02",1)
Game.AddToInventory("Items.Jacket_06_rich_01",1)
Game.AddToInventory("Items.Jacket_06_rich_02",1)
Game.AddToInventory("Items.Jacket_07_basic_01",1)
Game.AddToInventory("Items.Jacket_07_basic_02",1)
Game.AddToInventory("Items.Jacket_07_old_01",1)
Game.AddToInventory("Items.Jacket_07_old_02",1)
Game.AddToInventory("Items.Jacket_07_rich_01",1)
Game.AddToInventory("Items.Jacket_07_rich_02",1)
Game.AddToInventory("Items.Jacket_08_basic_01",1)
Game.AddToInventory("Items.Jacket_08_basic_02",1)
Game.AddToInventory("Items.Jacket_08_old_01",1)
Game.AddToInventory("Items.Jacket_08_old_02",1)
Game.AddToInventory("Items.Jacket_09_basic_01",1)
Game.AddToInventory("Items.Jacket_09_basic_02",1)
Game.AddToInventory("Items.Jacket_09_old_01",1)
Game.AddToInventory("Items.Jacket_09_old_02",1)
Game.AddToInventory("Items.Jacket_09_rich_01",1)
Game.AddToInventory("Items.Jacket_09_rich_02",1)
Game.AddToInventory("Items.Jacket_10_basic_01",1)
Game.AddToInventory("Items.Jacket_10_basic_02",1)
Game.AddToInventory("Items.Jacket_10_old_01",1)
Game.AddToInventory("Items.Jacket_10_old_02",1)
Game.AddToInventory("Items.Jacket_10_rich_01",1)
Game.AddToInventory("Items.Jacket_10_rich_02",1)
Game.AddToInventory("Items.Jacket_11_basic_01",1)
Game.AddToInventory("Items.Jacket_11_basic_02",1)
Game.AddToInventory("Items.Jacket_11_old_01",1)
Game.AddToInventory("Items.Jacket_11_old_02",1)
Game.AddToInventory("Items.Jacket_11_rich_01",1)
Game.AddToInventory("Items.Jacket_11_rich_02",1)
Game.AddToInventory("Items.Jacket_12_basic_01",1)
Game.AddToInventory("Items.Jacket_12_basic_02",1)
Game.AddToInventory("Items.Jacket_12_old_01",1)
Game.AddToInventory("Items.Jacket_12_old_02",1)
Game.AddToInventory("Items.Jacket_12_rich_01",1)
Game.AddToInventory("Items.Jacket_12_rich_02",1)
Game.AddToInventory("Items.Jacket_13_basic_01",1)
Game.AddToInventory("Items.Jacket_13_basic_02",1)
Game.AddToInventory("Items.Jacket_13_basic_03",1)
Game.AddToInventory("Items.Jacket_13_old_01",1)
Game.AddToInventory("Items.Jacket_13_old_02",1)
Game.AddToInventory("Items.Jacket_13_old_03",1)
Game.AddToInventory("Items.Jacket_13_rich_01",1)
Game.AddToInventory("Items.Jacket_13_rich_02",1)
Game.AddToInventory("Items.Jacket_13_rich_03",1)
Game.AddToInventory("Items.Jacket_14_basic_01",1)
Game.AddToInventory("Items.Jacket_14_basic_02",1)
Game.AddToInventory("Items.Jacket_14_old_01",1)
Game.AddToInventory("Items.Jacket_14_rich_01",1)
Game.AddToInventory("Items.Jacket_14_rich_02",1)
Game.AddToInventory("Items.Jacket_15_basic_01",1)
Game.AddToInventory("Items.Jacket_15_basic_02",1)
Game.AddToInventory("Items.Jacket_15_old_01",1)
Game.AddToInventory("Items.Jacket_15_rich_01",1)
Game.AddToInventory("Items.Jacket_16_basic_01",1)
Game.AddToInventory("Items.Jacket_16_basic_02",1)
Game.AddToInventory("Items.Jacket_16_old_01",1)
Game.AddToInventory("Items.Jacket_16_old_02",1)
Game.AddToInventory("Items.Jacket_16_rich_01",1)
Game.AddToInventory("Items.Jacket_17_basic_01",1)
Game.AddToInventory("Items.Jacket_17_basic_02",1)
Game.AddToInventory("Items.Jacket_17_basic_03",1)
Game.AddToInventory("Items.Jacket_17_basic_04",1)
Game.AddToInventory("Items.Jacket_17_old_01",1)
Game.AddToInventory("Items.Jacket_17_old_02",1)
Game.AddToInventory("Items.Jacket_17_old_03",1)
Game.AddToInventory("Items.Jacket_17_rich_01",1)
Game.AddToInventory("Items.Jacket_17_rich_02",1)
Game.AddToInventory("Items.Jacket_17_rich_03",1)
Game.AddToInventory("Items.Jacket_17_rich_04",1)
Game.AddToInventory("Items.Jacket_17_rich_05",1)
Game.AddToInventory("Items.Jacket_17_rich_06",1)
Game.AddToInventory("Items.Jacket_19_basic_01",1)
Game.AddToInventory("Items.Jacket_19_basic_02",1)
Game.AddToInventory("Items.Jacket_19_basic_03",1)
Game.AddToInventory("Items.Jacket_19_basic_04",1)
Game.AddToInventory("Items.Jacket_19_basic_05",1)
Game.AddToInventory("Items.Jacket_19_basic_06",1)
Game.AddToInventory("Items.Jacket_19_old_01",1)
Game.AddToInventory("Items.Jacket_19_old_02",1)
Game.AddToInventory("Items.Jacket_19_old_03",1)
Game.AddToInventory("Items.Jacket_19_old_04",1)
Game.AddToInventory("Items.Jacket_19_old_05",1)
Game.AddToInventory("Items.Jacket_19_old_06",1)
Game.AddToInventory("Items.Jacket_19_rich_01",1)
Game.AddToInventory("Items.Jacket_19_rich_02",1)
Game.AddToInventory("Items.Jacket_19_rich_03",1)
Game.AddToInventory("Items.Jacket_19_rich_04",1)
Game.AddToInventory("Items.Jacket_19_rich_05",1)
Game.AddToInventory("Items.Jacket_19_rich_06",1)
Game.AddToInventory("Items.Jacket_20_basic_01",1)
Game.AddToInventory("Items.Jacket_20_basic_02",1)
Game.AddToInventory("Items.Jacket_20_basic_03",1)
Game.AddToInventory("Items.Jacket_20_basic_04",1)
Game.AddToInventory("Items.Jacket_20_basic_05",1)
Game.AddToInventory("Items.Jacket_20_basic_06",1)
Game.AddToInventory("Items.Jacket_20_basic_07",1)
Game.AddToInventory("Items.Jacket_20_old_01",1)
Game.AddToInventory("Items.Jacket_20_old_02",1)
Game.AddToInventory("Items.Jacket_20_old_03",1)
Game.AddToInventory("Items.Jacket_20_old_04",1)
Game.AddToInventory("Items.Jacket_20_old_05",1)
Game.AddToInventory("Items.Jacket_20_rich_01",1)
Game.AddToInventory("Items.Jacket_20_rich_02",1)
Game.AddToInventory("Items.Jacket_20_rich_03",1)
Game.AddToInventory("Items.Jacket_20_rich_04",1)
Game.AddToInventory("Items.Jacket_20_rich_05",1)
Game.AddToInventory("Items.Jacket_22_basic_01",1)
Game.AddToInventory("Items.Jacket_22_basic_02",1)
Game.AddToInventory("Items.Jacket_22_basic_03",1)
Game.AddToInventory("Items.Jacket_22_basic_04",1)
Game.AddToInventory("Items.Jacket_22_basic_05",1)
Game.AddToInventory("Items.Jacket_22_basic_06",1)
Game.AddToInventory("Items.Jacket_22_old_01",1)
Game.AddToInventory("Items.Jacket_22_old_02",1)
Game.AddToInventory("Items.Jacket_22_old_03",1)
Game.AddToInventory("Items.Jacket_22_old_04",1)
Game.AddToInventory("Items.Jacket_22_old_05",1)
Game.AddToInventory("Items.Jacket_22_rich_01",1)
Game.AddToInventory("Items.Jacket_22_rich_02",1)
Game.AddToInventory("Items.Jacket_22_rich_03",1)
Game.AddToInventory("Items.Jacket_22_rich_04",1)
Game.AddToInventory("Items.Jacket_23_basic_01",1)
Game.AddToInventory("Items.Jacket_23_basic_02",1)
Game.AddToInventory("Items.Jacket_23_basic_03",1)
Game.AddToInventory("Items.Jacket_23_basic_04",1)
Game.AddToInventory("Items.Jacket_23_old_01",1)
Game.AddToInventory("Items.Jacket_23_old_02",1)
Game.AddToInventory("Items.Jacket_23_old_03",1)
Game.AddToInventory("Items.Jacket_23_old_04",1)
Game.AddToInventory("Items.Jacket_23_rich_01",1)
Game.AddToInventory("Items.Jacket_23_rich_02",1)
Game.AddToInventory("Items.Jacket_23_rich_03",1)
Game.AddToInventory("Items.Jacket_23_rich_04",1)
Game.AddToInventory("Items.Jacket_24_basic_01",1)
Game.AddToInventory("Items.Jacket_24_basic_02",1)
Game.AddToInventory("Items.Jacket_24_basic_03",1)
Game.AddToInventory("Items.Jacket_24_basic_04",1)
Game.AddToInventory("Items.Jacket_24_basic_05",1)
Game.AddToInventory("Items.Jacket_24_basic_06",1)
Game.AddToInventory("Items.Jacket_24_basic_07",1)
Game.AddToInventory("Items.Jacket_24_old_01",1)
Game.AddToInventory("Items.Jacket_24_old_02",1)
Game.AddToInventory("Items.Jacket_24_old_03",1)
Game.AddToInventory("Items.Jacket_24_old_04",1)
Game.AddToInventory("Items.Jacket_24_old_05",1)
Game.AddToInventory("Items.Jacket_24_rich_01",1)
Game.AddToInventory("Items.Jacket_24_rich_02",1)
Game.AddToInventory("Items.Jacket_24_rich_03",1)
Game.AddToInventory("Items.Jacket_24_rich_04",1)
Game.AddToInventory("Items.Jacket_24_rich_05",1)
Game.AddToInventory("Items.Jacket_25_basic_01",1)
Game.AddToInventory("Items.Jacket_25_basic_02",1)
Game.AddToInventory("Items.Jacket_25_basic_03",1)
Game.AddToInventory("Items.Jacket_25_basic_04",1)
Game.AddToInventory("Items.Jacket_25_basic_05",1)
Game.AddToInventory("Items.Jacket_25_basic_06",1)
Game.AddToInventory("Items.Jacket_25_basic_07",1)
Game.AddToInventory("Items.Jacket_25_basic_08",1)
Game.AddToInventory("Items.Jacket_25_basic_09",1)
Game.AddToInventory("Items.Jacket_25_old_01",1)
Game.AddToInventory("Items.Jacket_25_old_02",1)
Game.AddToInventory("Items.Jacket_25_old_03",1)
Game.AddToInventory("Items.Jacket_25_rich_01",1)
Game.AddToInventory("Items.Jacket_25_rich_02",1)
Game.AddToInventory("Items.Jacket_25_rich_03",1)
Game.AddToInventory("Items.Jacket_25_rich_04",1)
Game.AddToInventory("Items.Jacket_25_rich_05",1)
Game.AddToInventory("Items.Jacket_25_rich_06",1)
Game.AddToInventory("Items.Jacket_25_rich_07",1)
Game.AddToInventory("Items.Jumpsuit_01_basic_01",1)
Game.AddToInventory("Items.Jumpsuit_01_basic_02",1)
Game.AddToInventory("Items.Jumpsuit_01_basic_03",1)
Game.AddToInventory("Items.Jumpsuit_01_old_01",1)
Game.AddToInventory("Items.Jumpsuit_01_old_02",1)
Game.AddToInventory("Items.Jumpsuit_01_old_03",1)
Game.AddToInventory("Items.Jumpsuit_01_rich_01",1)
Game.AddToInventory("Items.Jumpsuit_01_rich_02",1)
Game.AddToInventory("Items.Jumpsuit_02_basic_01",1)
Game.AddToInventory("Items.Jumpsuit_02_basic_02",1)
Game.AddToInventory("Items.Jumpsuit_02_old_01",1)
Game.AddToInventory("Items.Jumpsuit_02_old_02",1)
Game.AddToInventory("Items.Jumpsuit_02_rich_01",1)
Game.AddToInventory("Items.Jumpsuit_02_rich_02",1)
Game.AddToInventory("Items.Jumpsuit_02_rich_03",1)
Game.AddToInventory("Items.Jumpsuit_03_old_01",1)
Game.AddToInventory("Items.Jumpsuit_03_old_02",1)
Game.AddToInventory("Items.Jumpsuit_03_old_03",1)
Game.AddToInventory("Items.LooseShirt_01_basic_01",1)
Game.AddToInventory("Items.LooseShirt_01_basic_02",1)
Game.AddToInventory("Items.LooseShirt_01_old_01",1)
Game.AddToInventory("Items.LooseShirt_01_old_02",1)
Game.AddToInventory("Items.LooseShirt_01_rich_01",1)
Game.AddToInventory("Items.LooseShirt_01_rich_02",1)
Game.AddToInventory("Items.LooseShirt_02_basic_01",1)
Game.AddToInventory("Items.LooseShirt_02_basic_02",1)
Game.AddToInventory("Items.LooseShirt_02_old_01",1)
Game.AddToInventory("Items.LooseShirt_02_old_02",1)
Game.AddToInventory("Items.LooseShirt_02_rich_01",1)
Game.AddToInventory("Items.LooseShirt_02_rich_02",1)
Game.AddToInventory("Items.Mask_02_basic_01",1)
Game.AddToInventory("Items.Mask_02_basic_02",1)
Game.AddToInventory("Items.Mask_02_old_01",1)
Game.AddToInventory("Items.Mask_02_old_02",1)
Game.AddToInventory("Items.Mask_02_old_03",1)
Game.AddToInventory("Items.Mask_02_rich_01",1)
Game.AddToInventory("Items.Mask_02_rich_02",1)
Game.AddToInventory("Items.Mask_03_basic_01",1)
Game.AddToInventory("Items.Mask_03_basic_02",1)
Game.AddToInventory("Items.Mask_03_old_01",1)
Game.AddToInventory("Items.Mask_03_old_02",1)
Game.AddToInventory("Items.Mask_03_rich_01",1)
Game.AddToInventory("Items.Mask_03_rich_02",1)
Game.AddToInventory("Items.Mask_04_basic_01",1)
Game.AddToInventory("Items.Mask_04_basic_02",1)
Game.AddToInventory("Items.Mask_04_basic_03",1)
Game.AddToInventory("Items.Mask_04_old_01",1)
Game.AddToInventory("Items.Mask_04_old_02",1)
Game.AddToInventory("Items.Mask_04_old_03",1)
Game.AddToInventory("Items.Mask_04_old_04",1)
Game.AddToInventory("Items.Mask_04_old_05",1)
Game.AddToInventory("Items.Mask_04_old_06",1)
Game.AddToInventory("Items.Mask_04_old_07",1)
Game.AddToInventory("Items.Mask_04_old_08",1)
Game.AddToInventory("Items.Mask_04_old_09",1)
Game.AddToInventory("Items.Mask_04_rich_01",1)
Game.AddToInventory("Items.Mask_04_rich_02",1)
Game.AddToInventory("Items.Mask_04_rich_03",1)
Game.AddToInventory("Items.Mask_04_rich_04",1)
Game.AddToInventory("Items.Mask_04_rich_05",1)
Game.AddToInventory("Items.Media_01_Set_Cap",1)
Game.AddToInventory("Items.Media_01_Set_Pants",1)
Game.AddToInventory("Items.Media_01_Set_Shirt",1)
Game.AddToInventory("Items.Media_01_Set_Shoes",1)
Game.AddToInventory("Items.Media_01_Set_Tech",1)
Game.AddToInventory("Items.Media_01_Set_Vest",1)
Game.AddToInventory("Items.MQ017_Samerai_Jacket",1)
Game.AddToInventory("Items.mq017_SameraiJacket",1)
Game.AddToInventory("Items.MQ049_martinez_jacket",1)
Game.AddToInventory("Items.MQ304_assassin_outfit",1)
Game.AddToInventory("Items.MQ304_assassin_outfit_ow",1)
Game.AddToInventory("Items.Netrunner_01_Set_Jumpsuit",1)
Game.AddToInventory("Items.Netrunner_01_Set_Pants",1)
Game.AddToInventory("Items.Netrunner_01_Set_Shoes",1)
Game.AddToInventory("Items.Netrunner_01_Set_Visor",1)
Game.AddToInventory("Items.Nomad_01_Set_Boots",1)
Game.AddToInventory("Items.Nomad_01_Set_Jacket",1)
Game.AddToInventory("Items.Nomad_01_Set_Mask",1)
Game.AddToInventory("Items.Nomad_01_Set_Pants",1)
Game.AddToInventory("Items.Nomad_01_Set_TShirt",1)
Game.AddToInventory("Items.Pants_01_basic_01",1)
Game.AddToInventory("Items.Pants_01_basic_02",1)
Game.AddToInventory("Items.Pants_01_basic_03",1)
Game.AddToInventory("Items.Pants_01_old_01",1)
Game.AddToInventory("Items.Pants_01_old_02",1)
Game.AddToInventory("Items.Pants_01_old_03",1)
Game.AddToInventory("Items.Pants_01_rich_01",1)
Game.AddToInventory("Items.Pants_01_rich_02",1)
Game.AddToInventory("Items.Pants_01_rich_03",1)
Game.AddToInventory("Items.Pants_02_basic_01",1)
Game.AddToInventory("Items.Pants_02_basic_02",1)
Game.AddToInventory("Items.Pants_02_basic_03",1)
Game.AddToInventory("Items.Pants_02_old_01",1)
Game.AddToInventory("Items.Pants_02_old_02",1)
Game.AddToInventory("Items.Pants_02_old_03",1)
Game.AddToInventory("Items.Pants_02_rich_01",1)
Game.AddToInventory("Items.Pants_02_rich_02",1)
Game.AddToInventory("Items.Pants_02_rich_03",1)
Game.AddToInventory("Items.Pants_03_basic_01",1)
Game.AddToInventory("Items.Pants_03_basic_02",1)
Game.AddToInventory("Items.Pants_03_basic_03",1)
Game.AddToInventory("Items.Pants_03_old_01",1)
Game.AddToInventory("Items.Pants_03_old_02",1)
Game.AddToInventory("Items.Pants_03_old_03",1)
Game.AddToInventory("Items.Pants_03_rich_01",1)
Game.AddToInventory("Items.Pants_03_rich_02",1)
Game.AddToInventory("Items.Pants_03_rich_03",1)
Game.AddToInventory("Items.Pants_04_basic_01",1)
Game.AddToInventory("Items.Pants_04_basic_02",1)
Game.AddToInventory("Items.Pants_04_basic_03",1)
Game.AddToInventory("Items.Pants_04_basic_04",1)
Game.AddToInventory("Items.Pants_04_old_01",1)
Game.AddToInventory("Items.Pants_04_old_02",1)
Game.AddToInventory("Items.Pants_04_old_03",1)
Game.AddToInventory("Items.Pants_04_rich_01",1)
Game.AddToInventory("Items.Pants_04_rich_02",1)
Game.AddToInventory("Items.Pants_04_rich_03",1)
Game.AddToInventory("Items.Pants_05_basic_01",1)
Game.AddToInventory("Items.Pants_05_basic_02",1)
Game.AddToInventory("Items.Pants_05_old_01",1)
Game.AddToInventory("Items.Pants_05_old_02",1)
Game.AddToInventory("Items.Pants_05_rich_01",1)
Game.AddToInventory("Items.Pants_05_rich_02",1)
Game.AddToInventory("Items.Pants_06_basic_01",1)
Game.AddToInventory("Items.Pants_06_basic_02",1)
Game.AddToInventory("Items.Pants_06_old_01",1)
Game.AddToInventory("Items.Pants_06_old_02",1)
Game.AddToInventory("Items.Pants_06_old_03",1)
Game.AddToInventory("Items.Pants_06_rich_01",1)
Game.AddToInventory("Items.Pants_06_rich_02",1)
Game.AddToInventory("Items.Pants_07_basic_01",1)
Game.AddToInventory("Items.Pants_07_basic_02",1)
Game.AddToInventory("Items.Pants_07_basic_03",1)
Game.AddToInventory("Items.Pants_07_old_01",1)
Game.AddToInventory("Items.Pants_07_old_02",1)
Game.AddToInventory("Items.Pants_07_old_03",1)
Game.AddToInventory("Items.Pants_07_rich_01",1)
Game.AddToInventory("Items.Pants_07_rich_02",1)
Game.AddToInventory("Items.Pants_07_rich_03",1)
Game.AddToInventory("Items.Pants_08_basic_01",1)
Game.AddToInventory("Items.Pants_08_basic_02",1)
Game.AddToInventory("Items.Pants_08_basic_03",1)
Game.AddToInventory("Items.Pants_08_old_01",1)
Game.AddToInventory("Items.Pants_08_old_02",1)
Game.AddToInventory("Items.Pants_08_old_03",1)
Game.AddToInventory("Items.Pants_08_rich_01",1)
Game.AddToInventory("Items.Pants_08_rich_02",1)
Game.AddToInventory("Items.Pants_08_rich_03",1)
Game.AddToInventory("Items.Pants_09_basic_01",1)
Game.AddToInventory("Items.Pants_09_basic_02",1)
Game.AddToInventory("Items.Pants_09_old_01",1)
Game.AddToInventory("Items.Pants_09_old_02",1)
Game.AddToInventory("Items.Pants_09_old_03",1)
Game.AddToInventory("Items.Pants_09_rich_01",1)
Game.AddToInventory("Items.Pants_09_rich_02",1)
Game.AddToInventory("Items.Pants_10_basic_01",1)
Game.AddToInventory("Items.Pants_10_basic_02",1)
Game.AddToInventory("Items.Pants_10_old_01",1)
Game.AddToInventory("Items.Pants_10_old_02",1)
Game.AddToInventory("Items.Pants_10_rich_01",1)
Game.AddToInventory("Items.Pants_10_rich_02",1)
Game.AddToInventory("Items.Pants_11_basic_01",1)
Game.AddToInventory("Items.Pants_11_basic_02",1)
Game.AddToInventory("Items.Pants_11_basic_03",1)
Game.AddToInventory("Items.Pants_11_old_01",1)
Game.AddToInventory("Items.Pants_11_old_02",1)
Game.AddToInventory("Items.Pants_11_old_03",1)
Game.AddToInventory("Items.Pants_11_rich_01",1)
Game.AddToInventory("Items.Pants_11_rich_02",1)
Game.AddToInventory("Items.Pants_11_rich_03",1)
Game.AddToInventory("Items.Pants_12_basic_01",1)
Game.AddToInventory("Items.Pants_12_basic_02",1)
Game.AddToInventory("Items.Pants_12_basic_03",1)
Game.AddToInventory("Items.Pants_12_old_01",1)
Game.AddToInventory("Items.Pants_12_old_02",1)
Game.AddToInventory("Items.Pants_12_old_03",1)
Game.AddToInventory("Items.Pants_12_rich_01",1)
Game.AddToInventory("Items.Pants_12_rich_02",1)
Game.AddToInventory("Items.Pants_12_rich_03",1)
Game.AddToInventory("Items.Pants_13_basic_01",1)
Game.AddToInventory("Items.Pants_13_basic_02",1)
Game.AddToInventory("Items.Pants_13_basic_03",1)
Game.AddToInventory("Items.Pants_13_old_01",1)
Game.AddToInventory("Items.Pants_13_old_02",1)
Game.AddToInventory("Items.Pants_13_old_03",1)
Game.AddToInventory("Items.Pants_13_rich_01",1)
Game.AddToInventory("Items.Pants_13_rich_02",1)
Game.AddToInventory("Items.Pants_14_basic_01",1)
Game.AddToInventory("Items.Pants_14_basic_02",1)
Game.AddToInventory("Items.Pants_14_old_01",1)
Game.AddToInventory("Items.Pants_14_old_02",1)
Game.AddToInventory("Items.Pants_14_rich_01",1)
Game.AddToInventory("Items.Pants_14_rich_02",1)
Game.AddToInventory("Items.Pants_15_basic_01",1)
Game.AddToInventory("Items.Pants_15_basic_02",1)
Game.AddToInventory("Items.Pants_15_old_01",1)
Game.AddToInventory("Items.Pants_15_rich_01",1)
Game.AddToInventory("Items.Pants_17_basic_01",1)
Game.AddToInventory("Items.Pants_17_basic_02",1)
Game.AddToInventory("Items.Pants_17_basic_03",1)
Game.AddToInventory("Items.Pants_17_basic_04",1)
Game.AddToInventory("Items.Pants_17_basic_05",1)
Game.AddToInventory("Items.Pants_17_basic_06",1)
Game.AddToInventory("Items.Pants_17_basic_07",1)
Game.AddToInventory("Items.Pants_17_basic_08",1)
Game.AddToInventory("Items.Pants_17_old_01",1)
Game.AddToInventory("Items.Pants_17_old_02",1)
Game.AddToInventory("Items.Pants_17_old_03",1)
Game.AddToInventory("Items.Pants_17_old_04",1)
Game.AddToInventory("Items.Pants_17_rich_01",1)
Game.AddToInventory("Items.Pants_17_rich_02",1)
Game.AddToInventory("Items.Pants_17_rich_03",1)
Game.AddToInventory("Items.Pants_17_rich_04",1)
Game.AddToInventory("Items.Pants_18_basic_01",1)
Game.AddToInventory("Items.Pants_18_basic_02",1)
Game.AddToInventory("Items.Pants_18_basic_03",1)
Game.AddToInventory("Items.Pants_18_basic_04",1)
Game.AddToInventory("Items.Pants_18_basic_05",1)
Game.AddToInventory("Items.Pants_18_old_01",1)
Game.AddToInventory("Items.Pants_18_old_02",1)
Game.AddToInventory("Items.Pants_18_old_03",1)
Game.AddToInventory("Items.Pants_18_rich_01",1)
Game.AddToInventory("Items.Pants_18_rich_02",1)
Game.AddToInventory("Items.Pants_18_rich_03",1)
Game.AddToInventory("Items.Pants_18_rich_04",1)
Game.AddToInventory("Items.Pants_18_rich_05",1)
Game.AddToInventory("Items.Pants_18_rich_06",1)
Game.AddToInventory("Items.Pants_19_basic_01",1)
Game.AddToInventory("Items.Pants_19_basic_02",1)
Game.AddToInventory("Items.Pants_19_basic_03",1)
Game.AddToInventory("Items.Pants_19_basic_04",1)
Game.AddToInventory("Items.Pants_19_old_01",1)
Game.AddToInventory("Items.Pants_19_old_02",1)
Game.AddToInventory("Items.Pants_19_old_03",1)
Game.AddToInventory("Items.Pants_19_rich_01",1)
Game.AddToInventory("Items.Pants_19_rich_02",1)
Game.AddToInventory("Items.Pants_19_rich_03",1)
Game.AddToInventory("Items.Pants_19_rich_04",1)
Game.AddToInventory("Items.Pants_19_rich_05",1)
Game.AddToInventory("Items.Pants_20_basic_01",1)
Game.AddToInventory("Items.Pants_20_basic_02",1)
Game.AddToInventory("Items.Pants_20_basic_03",1)
Game.AddToInventory("Items.Pants_20_basic_04",1)
Game.AddToInventory("Items.Pants_20_basic_05",1)
Game.AddToInventory("Items.Pants_20_basic_06",1)
Game.AddToInventory("Items.Pants_20_old_01",1)
Game.AddToInventory("Items.Pants_20_old_02",1)
Game.AddToInventory("Items.Pants_20_old_03",1)
Game.AddToInventory("Items.Pants_20_old_04",1)
Game.AddToInventory("Items.Pants_20_rich_01",1)
Game.AddToInventory("Items.Pants_20_rich_02",1)
Game.AddToInventory("Items.Pants_20_rich_03",1)
Game.AddToInventory("Items.Pants_20_rich_04",1)
Game.AddToInventory("Items.Q000_Corpo_FormalJacket",1)
Game.AddToInventory("Items.Q000_Corpo_FormalJacket2",1)
Game.AddToInventory("Items.Q000_Corpo_FormalPants",1)
Game.AddToInventory("Items.Q000_Corpo_FormalShoes",1)
Game.AddToInventory("Items.Q000_half_Corpo",1)
Game.AddToInventory("Items.Q000_half_Nomad",1)
Game.AddToInventory("Items.Q000_half_StreetKid",1)
Game.AddToInventory("Items.Q000_Nomad_Boots",1)
Game.AddToInventory("Items.Q000_Nomad_noPatch_Vest",1)
Game.AddToInventory("Items.Q000_Nomad_Pants",1)
Game.AddToInventory("Items.Q000_Nomad_TShirt",1)
Game.AddToInventory("Items.Q000_Nomad_Vest",1)
Game.AddToInventory("Items.Q000_StreetKid_Pants",1)
Game.AddToInventory("Items.Q000_StreetKid_Shoes",1)
Game.AddToInventory("Items.Q000_StreetKid_TShirt",1)
Game.AddToInventory("Items.Q001_Pants",1)
Game.AddToInventory("Items.Q001_Shoes",1)
Game.AddToInventory("Items.Q001_TShirt",1)
Game.AddToInventory("Items.Q005_Johnny_Glasses",1)
Game.AddToInventory("Items.Q005_Johnny_Pants",1)
Game.AddToInventory("Items.Q005_Johnny_Shirt",1)
Game.AddToInventory("Items.Q005_Johnny_Shoes",1)
Game.AddToInventory("Items.Q005_Militech_Suit",1)
Game.AddToInventory("Items.Q005_Militech_Suit_Dirty",1)
Game.AddToInventory("Items.Q005_Militech_Suit_Filthy",1)
Game.AddToInventory("Items.Q005_Steel_Dragons_Coat",1)
Game.AddToInventory("Items.Q005_Yorinobu_FormalPants",1)
Game.AddToInventory("Items.Q005_Yorinobu_FormalShirt",1)
Game.AddToInventory("Items.Q101_Recovery_Bandage_Outfit",1)
Game.AddToInventory("Items.Q114_Aldecaldo_Jacket",1)
Game.AddToInventory("Items.Q114_Cyberspace_Jumpsuit",1)
Game.AddToInventory("Items.Q115_Afterlife_Netrunner",1)
Game.AddToInventory("Items.Q115_Custom_Predator_Armor",1)
Game.AddToInventory("Items.Q115_Custom_Predator_Boots",1)
Game.AddToInventory("Items.q115_thrusters",1)
Game.AddToInventory("Items.Q201_SpaceHospitalPants",1)
Game.AddToInventory("Items.Q201_SpaceHospitalPantsShoes",1)
Game.AddToInventory("Items.Q201_SpaceHospitalShirt",1)
Game.AddToInventory("Items.Q202_Epilogue_Boots",1)
Game.AddToInventory("Items.Q202_Epilogue_Pants",1)
Game.AddToInventory("Items.Q202_Epilogue_TShirt",1)
Game.AddToInventory("Items.Q203_Epilogue_Boots",1)
Game.AddToInventory("Items.Q203_Epilogue_Glasses",1)
Game.AddToInventory("Items.Q203_Epilogue_Pants",1)
Game.AddToInventory("Items.Q203_Epilogue_TShirt",1)
Game.AddToInventory("Items.Q203_Spacesuit_Helmet",1)
Game.AddToInventory("Items.Q203_Spacesuit_Outfit_NoHelmet",1)
Game.AddToInventory("Items.Q203_Spacesuit_Outfit_WithHelmet",1)
Game.AddToInventory("Items.Q204_Epilogue_Boots",1)
Game.AddToInventory("Items.Q204_Epilogue_Pants",1)
Game.AddToInventory("Items.Q204_Epilogue_TShirt",1)
Game.AddToInventory("Items.q301_fia_chest",1)
Game.AddToInventory("Items.q301_fia_helmet",1)
Game.AddToInventory("Items.q301_fia_pants",1)
Game.AddToInventory("Items.Q301_kurt_militia_h1",1)
Game.AddToInventory("Items.Q301_nusa_agent",1)
Game.AddToInventory("Items.Q303_diving_suit",1)
Game.AddToInventory("Items.Q303_diving_suit_broken",1)
Game.AddToInventory("Items.Q303_lina_tshirt",1)
Game.AddToInventory("Items.Q303_mask_h1",1)
Game.AddToInventory("Items.Q303_party_outfit",1)
Game.AddToInventory("Items.Q303_party_outfit_ow",1)
Game.AddToInventory("Items.Q304_netrunner_outfit",1)
Game.AddToInventory("Items.Q304_netrunner_outfit_ow",1)
Game.AddToInventory("Items.Q305_hazmat",1)
Game.AddToInventory("Items.Q306_corpbud_outfit",1)
Game.AddToInventory("Items.Q307_ending_outfit",1)
Game.AddToInventory("Items.Q307_hospital_outfit",1)
Game.AddToInventory("Items.Red_Play_Jacket",1)
Game.AddToInventory("Items.Red_Play_TShirt",1)
Game.AddToInventory("Items.Red_Play_Vest",1)
Game.AddToInventory("Items.Roach_Race_Outfit",1)
Game.AddToInventory("Items.Rockerboy_01_Set_Boots",1)
Game.AddToInventory("Items.Rockerboy_01_Set_Glasses",1)
Game.AddToInventory("Items.Rockerboy_01_Set_Jacket",1)
Game.AddToInventory("Items.Rockerboy_01_Set_Pants",1)
Game.AddToInventory("Items.Rockerboy_01_Set_TShirt",1)
Game.AddToInventory("Items.SamuraiWorldTour_TShirt",1)
Game.AddToInventory("Items.Scarf_01_basic_01",1)
Game.AddToInventory("Items.Scarf_01_basic_02",1)
Game.AddToInventory("Items.Scarf_01_basic_03",1)
Game.AddToInventory("Items.Scarf_01_old_01",1)
Game.AddToInventory("Items.Scarf_01_old_02",1)
Game.AddToInventory("Items.Scarf_01_old_03",1)
Game.AddToInventory("Items.Scarf_01_rich_01",1)
Game.AddToInventory("Items.Scarf_01_rich_02",1)
Game.AddToInventory("Items.Scarf_01_rich_03",1)
Game.AddToInventory("Items.Scarf_02_basic_01",1)
Game.AddToInventory("Items.Scarf_02_basic_02",1)
Game.AddToInventory("Items.Scarf_02_old_01",1)
Game.AddToInventory("Items.Scarf_02_old_02",1)
Game.AddToInventory("Items.Scarf_02_rich_01",1)
Game.AddToInventory("Items.Scarf_03_basic_01",1)
Game.AddToInventory("Items.Scarf_03_basic_02",1)
Game.AddToInventory("Items.Scarf_03_basic_03",1)
Game.AddToInventory("Items.Scarf_03_old_01",1)
Game.AddToInventory("Items.Scarf_03_old_02",1)
Game.AddToInventory("Items.Scarf_03_old_03",1)
Game.AddToInventory("Items.Scarf_03_rich_01",1)
Game.AddToInventory("Items.Scarf_03_rich_02",1)
Game.AddToInventory("Items.Scarf_03_rich_03",1)
Game.AddToInventory("Items.Shirt_01_basic_01",1)
Game.AddToInventory("Items.Shirt_01_basic_02",1)
Game.AddToInventory("Items.Shirt_01_old_01",1)
Game.AddToInventory("Items.Shirt_01_old_02",1)
Game.AddToInventory("Items.Shirt_01_rich_01",1)
Game.AddToInventory("Items.Shirt_01_rich_02",1)
Game.AddToInventory("Items.Shirt_02_basic_01",1)
Game.AddToInventory("Items.Shirt_02_basic_02",1)
Game.AddToInventory("Items.Shirt_02_basic_03",1)
Game.AddToInventory("Items.Shirt_02_basic_04",1)
Game.AddToInventory("Items.Shirt_02_old_01",1)
Game.AddToInventory("Items.Shirt_02_old_02",1)
Game.AddToInventory("Items.Shirt_02_old_03",1)
Game.AddToInventory("Items.Shirt_02_rich_01",1)
Game.AddToInventory("Items.Shirt_02_rich_02",1)
Game.AddToInventory("Items.Shirt_02_rich_03",1)
Game.AddToInventory("Items.Shirt_03_basic_01",1)
Game.AddToInventory("Items.Shirt_03_basic_02",1)
Game.AddToInventory("Items.Shirt_03_basic_03",1)
Game.AddToInventory("Items.Shirt_03_old_01",1)
Game.AddToInventory("Items.Shirt_03_old_02",1)
Game.AddToInventory("Items.Shirt_03_old_03",1)
Game.AddToInventory("Items.Shirt_03_rich_01",1)
Game.AddToInventory("Items.Shirt_03_rich_02",1)
Game.AddToInventory("Items.Shirt_03_rich_03",1)
Game.AddToInventory("Items.Shorts_01_basic_01",1)
Game.AddToInventory("Items.Shorts_01_old_01",1)
Game.AddToInventory("Items.Shorts_01_old_02",1)
Game.AddToInventory("Items.Shorts_01_old_03",1)
Game.AddToInventory("Items.Shorts_01_rich_01",1)
Game.AddToInventory("Items.Shorts_02_basic_01",1)
Game.AddToInventory("Items.Shorts_02_basic_02",1)
Game.AddToInventory("Items.Shorts_02_old_01",1)
Game.AddToInventory("Items.Shorts_02_old_02",1)
Game.AddToInventory("Items.Shorts_02_rich_01",1)
Game.AddToInventory("Items.Shorts_02_rich_02",1)
Game.AddToInventory("Items.Shorts_03_basic_01",1)
Game.AddToInventory("Items.Shorts_03_basic_02",1)
Game.AddToInventory("Items.Shorts_03_basic_03",1)
Game.AddToInventory("Items.Shorts_03_old_01",1)
Game.AddToInventory("Items.Shorts_03_rich_01",1)
Game.AddToInventory("Items.Shorts_04_old_01",1)
Game.AddToInventory("Items.Shorts_04_old_02",1)
Game.AddToInventory("Items.Shorts_04_old_03",1)
Game.AddToInventory("Items.Shorts_04_old_04",1)
Game.AddToInventory("Items.Shorts_05_old_01",1)
Game.AddToInventory("Items.Shorts_05_old_02",1)
Game.AddToInventory("Items.Shorts_05_old_03",1)
Game.AddToInventory("Items.Shorts_05_old_04",1)
Game.AddToInventory("Items.Shorts_05_old_05",1)
Game.AddToInventory("Items.Solo_01_Set_Boots",1)
Game.AddToInventory("Items.Solo_01_Set_Jacket",1)
Game.AddToInventory("Items.Solo_01_Set_Pants",1)
Game.AddToInventory("Items.Solo_01_Set_TShirt",1)
Game.AddToInventory("Items.Solo_01_Set_Visor",1)
Game.AddToInventory("Items.SQ004_RaffenShiv_Mask",1)
Game.AddToInventory("Items.SQ012_Shirt_VoteForPeralez",1)
Game.AddToInventory("Items.SQ021_Lab_Costume",1)
Game.AddToInventory("Items.SQ021_Wraiths_Vest",1)
Game.AddToInventory("Items.SQ023_Joshua_Prisonwear",1)
Game.AddToInventory("Items.SQ023_Switchblade_Pants",1)
Game.AddToInventory("Items.SQ023_Switchblade_Shirt",1)
Game.AddToInventory("Items.SQ029_Police_Suit",1)
Game.AddToInventory("Items.SQ029_River_Romance_Shirt",1)
Game.AddToInventory("Items.SQ030_Diving_Suit",1)
Game.AddToInventory("Items.SQ030_Diving_Suit_NoShoes",1)
Game.AddToInventory("Items.SQ030_MaxTac_Chest",1)
Game.AddToInventory("Items.SQ030_MaxTac_Helmet",1)
Game.AddToInventory("Items.SQ030_MaxTac_Pants",1)
Game.AddToInventory("Items.SQ031_Samurai_Jacket",1)
Game.AddToInventory("Items.Tech_01_basic_01",1)
Game.AddToInventory("Items.Tech_01_basic_02",1)
Game.AddToInventory("Items.Tech_01_old_01",1)
Game.AddToInventory("Items.Tech_01_rich_01",1)
Game.AddToInventory("Items.Tech_01_rich_02",1)
Game.AddToInventory("Items.Tech_02_basic_01",1)
Game.AddToInventory("Items.Tech_02_basic_02",1)
Game.AddToInventory("Items.Tech_02_old_01",1)
Game.AddToInventory("Items.Tech_02_rich_01",1)
Game.AddToInventory("Items.Tech_02_rich_02",1)
Game.AddToInventory("Items.Tech_03_basic_01",1)
Game.AddToInventory("Items.Tech_03_basic_02",1)
Game.AddToInventory("Items.Tech_03_basic_03",1)
Game.AddToInventory("Items.Tech_03_basic_04",1)
Game.AddToInventory("Items.Tech_03_old_01",1)
Game.AddToInventory("Items.Tech_03_old_02",1)
Game.AddToInventory("Items.Tech_03_old_03",1)
Game.AddToInventory("Items.Tech_03_rich_01",1)
Game.AddToInventory("Items.Tech_03_rich_02",1)
Game.AddToInventory("Items.Tech_04_basic_01",1)
Game.AddToInventory("Items.Tech_04_basic_02",1)
Game.AddToInventory("Items.Tech_04_basic_03",1)
Game.AddToInventory("Items.Tech_04_basic_04",1)
Game.AddToInventory("Items.Tech_04_old_01",1)
Game.AddToInventory("Items.Tech_04_old_02",1)
Game.AddToInventory("Items.Tech_04_old_03",1)
Game.AddToInventory("Items.Tech_04_old_04",1)
Game.AddToInventory("Items.Tech_04_rich_01",1)
Game.AddToInventory("Items.Tech_04_rich_02",1)
Game.AddToInventory("Items.Tech_04_rich_03",1)
Game.AddToInventory("Items.Tech_04_rich_04",1)
Game.AddToInventory("Items.Techie_01_Set_Cap",1)
Game.AddToInventory("Items.Techie_01_Set_Pants",1)
Game.AddToInventory("Items.Techie_01_Set_Shoes",1)
Game.AddToInventory("Items.Techie_01_Set_Tech",1)
Game.AddToInventory("Items.Techie_01_Set_TShirt",1)
Game.AddToInventory("Items.Techie_01_Set_Vest",1)
Game.AddToInventory("Items.TightJumpsuit_01_basic_01",1)
Game.AddToInventory("Items.TightJumpsuit_01_basic_02",1)
Game.AddToInventory("Items.TightJumpsuit_01_old_01",1)
Game.AddToInventory("Items.TightJumpsuit_01_old_02",1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_01",1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_02",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_01",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_02",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_03",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_04",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_05",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_06",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_07",1)
Game.AddToInventory("Items.TightJumpsuit_02_basic_08",1)
Game.AddToInventory("Items.TightJumpsuit_02_rich_01",1)
Game.AddToInventory("Items.TightJumpsuit_02_rich_02",1)
Game.AddToInventory("Items.TightJumpsuit_02_rich_03",1)
Game.AddToInventory("Items.TightJumpsuit_02_rich_04",1)
Game.AddToInventory("Items.TightJumpsuit_02_rich_05",1)
Game.AddToInventory("Items.TightJumpsuit_02_rich_06",1)
Game.AddToInventory("Items.Trauma_Team_Outfit",1)
Game.AddToInventory("Items.TShirt_01_basic_01",1)
Game.AddToInventory("Items.TShirt_01_basic_02",1)
Game.AddToInventory("Items.TShirt_01_basic_03",1)
Game.AddToInventory("Items.TShirt_01_old_01",1)
Game.AddToInventory("Items.TShirt_01_old_02",1)
Game.AddToInventory("Items.TShirt_01_old_03",1)
Game.AddToInventory("Items.TShirt_01_rich_01",1)
Game.AddToInventory("Items.TShirt_01_rich_02",1)
Game.AddToInventory("Items.TShirt_01_rich_03",1)
Game.AddToInventory("Items.TShirt_02_basic_01",1)
Game.AddToInventory("Items.TShirt_02_basic_02",1)
Game.AddToInventory("Items.TShirt_02_basic_03",1)
Game.AddToInventory("Items.TShirt_02_basic_04",1)
Game.AddToInventory("Items.TShirt_02_basic_05",1)
Game.AddToInventory("Items.TShirt_02_old_01",1)
Game.AddToInventory("Items.TShirt_02_old_02",1)
Game.AddToInventory("Items.TShirt_02_old_03",1)
Game.AddToInventory("Items.TShirt_02_old_04",1)
Game.AddToInventory("Items.TShirt_02_rich_01",1)
Game.AddToInventory("Items.TShirt_02_rich_02",1)
Game.AddToInventory("Items.TShirt_02_rich_03",1)
Game.AddToInventory("Items.TShirt_02_rich_04",1)
Game.AddToInventory("Items.TShirt_03_basic_01",1)
Game.AddToInventory("Items.TShirt_03_basic_02",1)
Game.AddToInventory("Items.TShirt_03_basic_03",1)
Game.AddToInventory("Items.TShirt_03_old_01",1)
Game.AddToInventory("Items.TShirt_03_old_02",1)
Game.AddToInventory("Items.TShirt_03_old_03",1)
Game.AddToInventory("Items.TShirt_03_rich_01",1)
Game.AddToInventory("Items.TShirt_03_rich_02",1)
Game.AddToInventory("Items.TShirt_03_rich_03",1)
Game.AddToInventory("Items.TShirt_04_old_01",1)
Game.AddToInventory("Items.TShirt_04_old_02",1)
Game.AddToInventory("Items.TShirt_04_old_03",1)
Game.AddToInventory("Items.TShirt_04_old_04",1)
Game.AddToInventory("Items.TShirt_04_old_05",1)
Game.AddToInventory("Items.TShirt_04_old_06",1)
Game.AddToInventory("Items.TShirt_05_old_01",1)
Game.AddToInventory("Items.TShirt_05_old_02",1)
Game.AddToInventory("Items.TShirt_05_old_03",1)
Game.AddToInventory("Items.TShirt_05_old_04",1)
Game.AddToInventory("Items.TShirt_05_old_05",1)
Game.AddToInventory("Items.TShirt_05_old_06",1)
Game.AddToInventory("Items.TShirt_06_basic_01",1)
Game.AddToInventory("Items.TShirt_06_basic_02",1)
Game.AddToInventory("Items.TShirt_06_old_01",1)
Game.AddToInventory("Items.TShirt_06_old_02",1)
Game.AddToInventory("Items.TShirt_06_rich_01",1)
Game.AddToInventory("Items.TShirt_06_rich_02",1)
Game.AddToInventory("Items.TShirt_07_basic_01",1)
Game.AddToInventory("Items.TShirt_07_basic_02",1)
Game.AddToInventory("Items.TShirt_07_old_01",1)
Game.AddToInventory("Items.TShirt_07_old_02",1)
Game.AddToInventory("Items.TShirt_07_rich_01",1)
Game.AddToInventory("Items.TShirt_07_rich_02",1)
Game.AddToInventory("Items.TShirt_08_basic_01",1)
Game.AddToInventory("Items.TShirt_08_basic_02",1)
Game.AddToInventory("Items.TShirt_08_old_01",1)
Game.AddToInventory("Items.TShirt_08_old_02",1)
Game.AddToInventory("Items.TShirt_08_rich_01",1)
Game.AddToInventory("Items.TShirt_08_rich_02",1)
Game.AddToInventory("Items.TShirt_09_basic_01",1)
Game.AddToInventory("Items.TShirt_09_basic_02",1)
Game.AddToInventory("Items.TShirt_09_old_01",1)
Game.AddToInventory("Items.TShirt_09_old_02",1)
Game.AddToInventory("Items.TShirt_10_basic_01",1)
Game.AddToInventory("Items.TShirt_10_old_01",1)
Game.AddToInventory("Items.TShirt_10_rich_01",1)
Game.AddToInventory("Items.TShirt_11_basic_01",1)
Game.AddToInventory("Items.TShirt_11_old_01",1)
Game.AddToInventory("Items.TShirt_11_rich_01",1)
Game.AddToInventory("Items.Tshirt_12_basic_01",1)
Game.AddToInventory("Items.Tshirt_12_basic_02",1)
Game.AddToInventory("Items.Tshirt_12_basic_03",1)
Game.AddToInventory("Items.Tshirt_12_basic_04",1)
Game.AddToInventory("Items.Tshirt_12_basic_05",1)
Game.AddToInventory("Items.Tshirt_12_basic_06",1)
Game.AddToInventory("Items.Tshirt_12_basic_07",1)
Game.AddToInventory("Items.Tshirt_12_basic_08",1)
Game.AddToInventory("Items.Tshirt_12_basic_09",1)
Game.AddToInventory("Items.Tshirt_12_basic_10",1)
Game.AddToInventory("Items.Tshirt_12_old_01",1)
Game.AddToInventory("Items.Tshirt_12_old_02",1)
Game.AddToInventory("Items.Tshirt_12_old_03",1)
Game.AddToInventory("Items.Tshirt_12_old_04",1)
Game.AddToInventory("Items.Tshirt_12_old_05",1)
Game.AddToInventory("Items.Tshirt_12_old_06",1)
Game.AddToInventory("Items.Tshirt_12_old_07",1)
Game.AddToInventory("Items.Tshirt_12_old_08",1)
Game.AddToInventory("Items.Twitch_Drop_Boots",1)
Game.AddToInventory("Items.Twitch_Drop_Pants",1)
Game.AddToInventory("Items.Twitch_Drop_Specs",1)
Game.AddToInventory("Items.Twitch_Drop_Vest",1)
Game.AddToInventory("Items.Undershirt_02_basic_01",1)
Game.AddToInventory("Items.Undershirt_02_basic_02",1)
Game.AddToInventory("Items.Undershirt_02_rich_01",1)
Game.AddToInventory("Items.Undershirt_02_rich_02",1)
Game.AddToInventory("Items.Undershirt_03_basic_01",1)
Game.AddToInventory("Items.Undershirt_03_basic_02",1)
Game.AddToInventory("Items.Undershirt_03_basic_03",1)
Game.AddToInventory("Items.Undershirt_03_basic_04",1)
Game.AddToInventory("Items.Undershirt_03_rich_01",1)
Game.AddToInventory("Items.Undershirt_03_rich_02",1)
Game.AddToInventory("Items.Vest_01_basic_01",1)
Game.AddToInventory("Items.Vest_01_basic_02",1)
Game.AddToInventory("Items.Vest_01_old_01",1)
Game.AddToInventory("Items.Vest_01_old_02",1)
Game.AddToInventory("Items.Vest_01_rich_01",1)
Game.AddToInventory("Items.Vest_01_rich_02",1)
Game.AddToInventory("Items.Vest_02_basic_01",1)
Game.AddToInventory("Items.Vest_02_basic_02",1)
Game.AddToInventory("Items.Vest_02_old_01",1)
Game.AddToInventory("Items.Vest_02_old_02",1)
Game.AddToInventory("Items.Vest_02_rich_01",1)
Game.AddToInventory("Items.Vest_02_rich_02",1)
Game.AddToInventory("Items.Vest_03_basic_01",1)
Game.AddToInventory("Items.Vest_03_basic_02",1)
Game.AddToInventory("Items.Vest_03_old_01",1)
Game.AddToInventory("Items.Vest_03_old_02",1)
Game.AddToInventory("Items.Vest_03_rich_01",1)
Game.AddToInventory("Items.Vest_03_rich_02",1)
Game.AddToInventory("Items.Vest_04_basic_01",1)
Game.AddToInventory("Items.Vest_04_basic_02",1)
Game.AddToInventory("Items.Vest_04_old_01",1)
Game.AddToInventory("Items.Vest_04_old_02",1)
Game.AddToInventory("Items.Vest_04_rich_01",1)
Game.AddToInventory("Items.Vest_04_rich_02",1)
Game.AddToInventory("Items.Vest_06_basic_01",1)
Game.AddToInventory("Items.Vest_06_basic_02",1)
Game.AddToInventory("Items.Vest_06_old_01",1)
Game.AddToInventory("Items.Vest_06_old_02",1)
Game.AddToInventory("Items.Vest_06_rich_01",1)
Game.AddToInventory("Items.Vest_06_rich_02",1)
Game.AddToInventory("Items.Vest_06_rich_03",1)
Game.AddToInventory("Items.Vest_06_rich_04",1)
Game.AddToInventory("Items.Vest_07_basic_01",1)
Game.AddToInventory("Items.Vest_07_basic_02",1)
Game.AddToInventory("Items.Vest_07_basic_03",1)
Game.AddToInventory("Items.Vest_07_old_01",1)
Game.AddToInventory("Items.Vest_07_old_02",1)
Game.AddToInventory("Items.Vest_07_old_03",1)
Game.AddToInventory("Items.Vest_07_rich_01",1)
Game.AddToInventory("Items.Vest_07_rich_02",1)
Game.AddToInventory("Items.Vest_07_rich_03",1)
Game.AddToInventory("Items.Vest_08_basic_01",1)
Game.AddToInventory("Items.Vest_08_basic_02",1)
Game.AddToInventory("Items.Vest_08_old_01",1)
Game.AddToInventory("Items.Vest_08_old_02",1)
Game.AddToInventory("Items.Vest_08_rich_01",1)
Game.AddToInventory("Items.Vest_08_rich_02",1)
Game.AddToInventory("Items.Vest_10_basic_01",1)
Game.AddToInventory("Items.Vest_10_basic_02",1)
Game.AddToInventory("Items.Vest_10_old_01",1)
Game.AddToInventory("Items.Vest_10_old_02",1)
Game.AddToInventory("Items.Vest_10_rich_01",1)
Game.AddToInventory("Items.Vest_10_rich_02",1)
Game.AddToInventory("Items.Vest_11_basic_01",1)
Game.AddToInventory("Items.Vest_11_basic_02",1)
Game.AddToInventory("Items.Vest_11_old_01",1)
Game.AddToInventory("Items.Vest_11_old_02",1)
Game.AddToInventory("Items.Vest_11_rich_01",1)
Game.AddToInventory("Items.Vest_11_rich_02",1)
Game.AddToInventory("Items.Vest_12_basic_01",1)
Game.AddToInventory("Items.Vest_12_basic_02",1)
Game.AddToInventory("Items.Vest_12_old_01",1)
Game.AddToInventory("Items.Vest_12_old_02",1)
Game.AddToInventory("Items.Vest_12_rich_01",1)
Game.AddToInventory("Items.Vest_12_rich_02",1)
Game.AddToInventory("Items.Vest_13_basic_01",1)
Game.AddToInventory("Items.Vest_13_basic_02",1)
Game.AddToInventory("Items.Vest_13_rich_01",1)
Game.AddToInventory("Items.Vest_13_rich_02",1)
Game.AddToInventory("Items.Vest_13_rich_03",1)
Game.AddToInventory("Items.Vest_13_rich_04",1)
Game.AddToInventory("Items.Vest_14_basic_01",1)
Game.AddToInventory("Items.Vest_14_basic_02",1)
Game.AddToInventory("Items.Vest_14_old_01",1)
Game.AddToInventory("Items.Vest_14_old_02",1)
Game.AddToInventory("Items.Vest_14_rich_01",1)
Game.AddToInventory("Items.Vest_14_rich_02",1)
Game.AddToInventory("Items.Vest_15_basic_01",1)
Game.AddToInventory("Items.Vest_15_basic_02",1)
Game.AddToInventory("Items.Vest_15_basic_03",1)
Game.AddToInventory("Items.Vest_15_old_01",1)
Game.AddToInventory("Items.Vest_15_old_02",1)
Game.AddToInventory("Items.Vest_15_old_03",1)
Game.AddToInventory("Items.Vest_16_basic_01",1)
Game.AddToInventory("Items.Vest_16_basic_02",1)
Game.AddToInventory("Items.Vest_16_old_01",1)
Game.AddToInventory("Items.Vest_16_old_02",1)
Game.AddToInventory("Items.Vest_16_rich_01",1)
Game.AddToInventory("Items.Vest_16_rich_02",1)
Game.AddToInventory("Items.Vest_17_basic_01",1)
Game.AddToInventory("Items.Vest_17_basic_02",1)
Game.AddToInventory("Items.Vest_17_rich_01",1)
Game.AddToInventory("Items.Vest_17_rich_02",1)
Game.AddToInventory("Items.Vest_18_basic_01",1)
Game.AddToInventory("Items.Vest_18_basic_02",1)
Game.AddToInventory("Items.Vest_18_old_01",1)
Game.AddToInventory("Items.Vest_18_rich_01",1)
Game.AddToInventory("Items.Vest_18_rich_02",1)
Game.AddToInventory("Items.Vest_19_basic_01",1)
Game.AddToInventory("Items.Vest_19_basic_02",1)
Game.AddToInventory("Items.Vest_19_old_01",1)
Game.AddToInventory("Items.Vest_19_rich_01",1)
Game.AddToInventory("Items.Vest_19_rich_02",1)
Game.AddToInventory("Items.Vest_20_basic_01",1)
Game.AddToInventory("Items.Vest_20_basic_02",1)
Game.AddToInventory("Items.Vest_20_old_01",1)
Game.AddToInventory("Items.Vest_20_old_02",1)
Game.AddToInventory("Items.Vest_20_rich_01",1)
Game.AddToInventory("Items.Vest_20_rich_02",1)
Game.AddToInventory("Items.Vest_21_basic_01",1)
Game.AddToInventory("Items.Vest_21_basic_02",1)
Game.AddToInventory("Items.Vest_21_basic_03",1)
Game.AddToInventory("Items.Vest_21_basic_04",1)
Game.AddToInventory("Items.Vest_21_old_01",1)
Game.AddToInventory("Items.Vest_21_old_02",1)
Game.AddToInventory("Items.Vest_21_old_03",1)
Game.AddToInventory("Items.Vest_21_old_04",1)
Game.AddToInventory("Items.Vest_21_rich_01",1)
Game.AddToInventory("Items.Vest_21_rich_02",1)
Game.AddToInventory("Items.Vest_21_rich_03",1)
Game.AddToInventory("Items.Vest_21_rich_04",1)
Game.AddToInventory("Items.Vest_22_basic_01",1)
Game.AddToInventory("Items.Vest_22_basic_02",1)
Game.AddToInventory("Items.Vest_22_basic_03",1)
Game.AddToInventory("Items.Vest_22_basic_04",1)
Game.AddToInventory("Items.Vest_22_old_01",1)
Game.AddToInventory("Items.Vest_22_old_02",1)
Game.AddToInventory("Items.Vest_22_old_03",1)
Game.AddToInventory("Items.Vest_22_old_04",1)
Game.AddToInventory("Items.Vest_22_rich_01",1)
Game.AddToInventory("Items.Vest_22_rich_02",1)
Game.AddToInventory("Items.Vest_22_rich_03",1)
Game.AddToInventory("Items.Vest_23_basic_01",1)
Game.AddToInventory("Items.Vest_23_basic_02",1)
Game.AddToInventory("Items.Vest_23_basic_03",1)
Game.AddToInventory("Items.Vest_23_basic_04",1)
Game.AddToInventory("Items.Vest_23_old_01",1)
Game.AddToInventory("Items.Vest_23_old_02",1)
Game.AddToInventory("Items.Vest_23_old_03",1)
Game.AddToInventory("Items.Vest_23_old_04",1)
Game.AddToInventory("Items.Vest_23_rich_01",1)
Game.AddToInventory("Items.Vest_23_rich_02",1)
Game.AddToInventory("Items.Vest_23_rich_03",1)
Game.AddToInventory("Items.Vest_24_basic_01",1)
Game.AddToInventory("Items.Vest_24_basic_02",1)
Game.AddToInventory("Items.Vest_24_basic_03",1)
Game.AddToInventory("Items.Vest_24_basic_04",1)
Game.AddToInventory("Items.Vest_24_basic_05",1)
Game.AddToInventory("Items.Vest_24_old_01",1)
Game.AddToInventory("Items.Vest_24_old_02",1)
Game.AddToInventory("Items.Vest_24_old_03",1)
Game.AddToInventory("Items.Vest_24_old_04",1)
Game.AddToInventory("Items.Vest_24_rich_01",1)
Game.AddToInventory("Items.Vest_24_rich_02",1)
Game.AddToInventory("Items.Vest_24_rich_03",1)
Game.AddToInventory("Items.Visor_01_basic_01",1)
Game.AddToInventory("Items.Visor_01_basic_02",1)
Game.AddToInventory("Items.Visor_01_basic_03",1)
Game.AddToInventory("Items.Visor_01_basic_04",1)
Game.AddToInventory("Items.Visor_01_basic_05",1)
Game.AddToInventory("Items.Visor_02_basic_01",1)
Game.AddToInventory("Items.Visor_02_basic_02",1)
Game.AddToInventory("Items.Visor_02_basic_03",1)
Game.AddToInventory("Items.Visor_02_old_01",1)
Game.AddToInventory("Items.Visor_02_old_02",1)
Game.AddToInventory("Items.Visor_02_rich_01",1)
Game.AddToInventory("Items.Visor_02_rich_02",1)
Game.AddToInventory("Items.Visor_02_rich_03",1)
Title
Ordinary tactical balaclava with reactive layering
Darra-Polytechnic tactical balaclava
Balaclava with shock-absorbent composite layering
Nami balaclava with polyamide-insulated lining
Thermo-Impulse anti-shrapnel balaclava
Saeko's DarkerNET tactical balaclava with nanotubing
Modacrylic tactical balaclava
Elastic balaclava with flatlock seams
Fireproof balaclava with breathable lining
Bacteriostatic elastane balaclava
Padded balaclava with microfleece lining
Reflective thermoactive balaclava
Hydrophobic balaclava with polyurethane membrane
Singed balaclava
Polyester camouflage balaclava
Frayed balaclava
Thick quilted balaclava
Cheap synthetic balaclava
Reinforced Uniware platform boots
Titanium-layer platform boots
Street King ankle boots with reinforced stitching
Comfy hardened-leather western shorties
Varnished rocker shorties with extra protection
Worn-leather western shorties
Worn biker shorties with composite inserts
Bulletproof Sheriff western shorties
Gunslinger western shorties with titanium inserts
Heavy-duty biker boots
Reinforced biker boots
Weathered combat boots
Rubber-reinforced tactical boots
Light Speed biker boots with nanoarmor fabric
Sturdy Orchid Dawn syn-leather biker boots
Steel-toe rocker boots
Classic molybdenum steel-toe combat boots
Heavy-duty New Murica combat boots
Used leather combat boots
Titanium-fitted polyamide combat boots
Hardened tungsten steel-toe combat boots
Breathable ICON America fleets
Ultralight fleets with composite lining
Heavy-duty punk fleets
Muddy fleets
Used syn-leather fleets
Reinforced plastic fleets
AT-AK strong-quilted 8u88legum puffed fleets
Heat-resistant military boots
Sporty flexiweave work boots
Polyamide-lined work boots
Frayed Underwater work boots
Rostiger Teich thermoactive puffed work boots
Light STAR TRAIL chem-resistant work boots
GLITTER laceless sturdy-stitched steel-toes
Camo aramid-weave steel-toes
Sturdy manganese steel-toes
Faded CIRQT laceless steel-toes
Havskum carbon-fiber steel-toes
Claret Shine armored laceless steel-toes
Stylish ROCK Garden tungsten-alloy steel-toes
Padded strappers with aluminium inserts
Reinforced Sudo biker boots
Repurposed military boots
Boosted military strappers
Carbon-composite Neko-ka strappers
Heavy-duty biker exo-jacks
Trendy ultralight exo-jacks
Composite punk exo-jacks
Worn exo-jacks
MiliTOXIC ceramic-layer combat exo-jacks
Multilayered Kasen exo-jacks with anti-shrapnel lining
Reinforced Rouge Absurde exo-jacks with defensive nanotubing
Western Star cowboy boots with thick synthetic heels
Worn traditional cowboy boots
Rubber-reinforced cowboy boots
Reinforced snake-skin cowboy boots
Ghost Town cowboy boots with heat-resistant heels
Trendy Lonely Luke cowboy boots with protective mesh
Light Pink snow boots with protective mesh
Yuki snow boots with reinforced lining
Anti-chem winter work boots
Repaired Zolotoy Pukh snow boots
Pixel Neige snow boots with canvas duolayer
PINKU INKU snow boots with thermoactive insoles
Thermo-rubber tactical boots
Fan boots with Samurai logo
Hiking boots with self-cleaning soles
No-slip hydrophobic fleets
Light snow boots with PTFE membrane
Military shoes with shock-absorbent insole
Reinforced ballistic nylon shoes
Worn biker boots with ankle protection
Canary fleets with antistatic quilting
Stylish composite-foam platform fleets
Designer fleets with acid-resistant uppers
Hybrid shoes with stabilizing cushions
Waterproof shoes with dielectric protector
Pierce-resistant shoes with titanium inserts
Darra Polytechnic cap
Limited-edition Daemon Hunter cap
Reinforced baseball cap
Worn baseball cap
BRAINDANCE cap
Worn SAMURAI cap
Str33t Dandy composite-coated cap
Durable Urban Soul cap with rubber insets
BITCH V.13 cap with titanium microplate mesh
Stylish leather flat cap with light armor layer
Classic hardened-leather flat cap
Flat cap with reinforced seams
Sturdy plaid flat cap
Faded NUSA flat cap
Plain secondhand flat cap
Mox beanie
Aztec winter beanie
Worn beanie
Old Smiley HARD hat
Kinryū beanie with titanium sequins
Durable Emerald Speed polyamide beanie
Trauma Team cap with headset
Certified cap with camera
Cap with makeshift camera
Arasaka cap with camera
Kang Tao field cap with holodisplay
Carbon-fiber Arasaka side cap
Classic side cap with strengthened polyamide
Officer's side cap with reinforced plastic
6th Street side cap
Maelstrom side cap
Cotton motorcycle cap with protective inset
Insulated cap with protective goggles
Smiley HARD pilot cap
Old motorcycle cap
TELL ME I'M CUTE pilot cap with technopolymer goggles
Golden Bough pilot cap with composite exterior
Sunny Ammo synthetic high-tops
Blackwall synthetic punk high-tops
TurquoiseWall composite punk high-tops
Practical aramid-fiber high-tops
Street tactical-fiber high-tops
Worn aramid high-tops
Rubber-reinforced work high-tops
Enhanced Daemon Hunter tongues
Milky Trail ceramic alloy canvas tongues
Carbon-reinforced tongues
Anti-puncture nanoweave tongues
Cut3 Brainzz tear-proof sneakers
Darra Polytechnic suede sneakers
Sneakers with protective inserts
Threadbare sneakers
Electric Marble ultralight athletic shoes
Yukihyō polycarbonate athletic shoes
GREEN GRAFFITI armor-coated athletic shoes
Used Militech training shoes
Rubber-reinforced athletic shoes
Frayed athletic shoes
Pastel Power hybrid-fabric armored athletic shoes
Team Captain rigid-polyamide athletic shoes
Rainbow Racer heat-resistant shoes with breathable lining
Street shoes with multilayered protection
Rigid Tigre Urbain street shoes
Aramid-lined street shoes
Shock-absorbent street shoes
Chaman Métallique street shoes with thermoactive alloys
Glamor Spirit street shoes with reinforced insoles
Robust Spunky Monkey kicks
Licks kicks with recycled resistant matierals
Bermuda Triangle kicks with reinforced lining
Magenta kicks with reinforced stitching
ICON America synfiber kicks
New Murica carbonweave kicks
Worn Spunky Monkey kicks
Kashuu Hanten kicks with modified polyamide
BITCH V.13 kicks with tungsten-steel sequins
Yoru no Samurai kicks with carbon-fiber layering
Spunky Monkey aramid coat
AT-AK reinforced biker coat
Stylish Ten70 Daemon Hunter coat
Worn PUNK coat
Puncture-resistant long coat
BURN CORPO SHIT duolayer coat
Golden Mean hybrid-weave flame-resistant coat
Canine Power polyamide trilayer coat
Stylish Tora to Ryū coat with titanium inserts
Duolayer nylon vest
Composite-lined long vest with pattern
Armor-weave long vest
Dated long vest
Heat-resistant long vest
Durable plastic-weave long vest
Durable synthetic biker coat
Kyūketsuki flame-resistant polyamide rocker coat
Stained puncture-resistant coat
Wraiths coat with improvised bulletproof lining
6th Street combat-tailored biker coat
Molto Vivace nanoweave rocker coat
Heavy hybrid-armor Trickster coat
Ultralight Shine Spectrum trench coat
Polka dot trench coat with puncture-resistant lining
Koumori syn-leather trench coat
Old spotted trench coat
Timeworn trench coat
Fairy Frost trench coat with protective mesh
Milky Gold trench coat with bulletproof triweave
Thermal hardshell half-zip
Anti-surge technician's half-zip
Tactical half-zip with fortified threading
Cherry trilaminate compressible half-zip
Breathable half-zip with bipolar insulation
Hi-vis half-zip with fiberglass weave
Synleather half-zip with elastic cuffs
Lumpy reversible half-zip
Multi-season half-zip with nylon lining
Piqué half-zip with cargo pockets
Wind-resistant half-zip with synthetic padding
Handmade half-zip with vicuna wool lining
Ergonomic half-zip in responsive lightweight fabric
Luxury half-zip with silver nano-inlay
Hypoallergenic half-zip with antiviral membrane
Hybrid silkie with cushion inserts
Anti-pierce quilted dermatoid silkie
Denim silkie finished with water-glass fiber
Padded silkie with spacer mesh lining
Durable meta-aramid fleece silkie
Silkie with modacrylic fur trim
Faded synwool silkie
Heavy brushed tricot silkie
Worn waxed canvas silkie
Nylon-coated quick-dry silkie
Ultralight silkie with iridium sequins
Hydrophobic silkie with carbon-silicone lamination
Reinforced silkie of impregnated Egyptian cotton
Natural leather silkie with elastomer membrane
Gilded anti-electromag silkie
Waterproof badge combat boots
Holo-tinted badge goggles
Heavy-duty aramid-reinforced badge coat
Anti-puncture neotac badge pants with composite lining
Corporate blazer with bulletproof lining
Carbonweave silk corporate shirt
Ergonomic reinforced corporate pumps
Tactical hybrid-glass corporate glasses
Breathable reinforced bio-cotton corporate slacks
Victorian Rose anti-shrapnel pencil dress
Rozovaya Reka pencil dress with protective membrane
Elegant hybrid-lining pencil dress
Lady in White hybrid-weave pencil dress
Demon Rhapsody reactive-layer pencil dress
Green Viper double-nanoweave pencil dress
Durable synweave corporate dress
Arasaka polyamide corporate dress
Spotted armor-coated corporate dress
Phoenix formal dress with microarmor layer
Brass Harmony composite-reinforced formal dress
Schwarze Limette aramid-fabric dress
Flame-retardant spacer-fabric dress
Cocktail dress with bioplastic fur sleeves
Form-fitting microfiber dress
Lightweight seersucker paneled dress
Sheath dress with ultrasonic quilting
Slim-fit dress with thermoactive membrane
Streetwear dress with welded hems
Synthetic oil-resistant evening dress
Compression dress with stretch fabric
Haute couture pineapple-leather dress
Off-white dress with gold inlay
Biosynthetic spider silk dress
Cashmere dress with welded hems
High-utility dress with anti-frag inserts
Sea silk appliqué dress
Hygroscopic dress with bejeweled sleeves
Dress with crystalline protective sleeves
Thermal 2.5-layer rayon dress
Practical dress with tech membrane
Hypoallergenic dress with betulin coating
Nylon-cotton dress with padding
Breathable BPA-free dress
Stain-resistant dress with taped seams
Pink liqui-rubber dress
Rocker dress with reinforced bodice
Well-worn think denim dress
Frayed polyurethane dress
Fitted 14-carat gold lamé dress
Fitted sharkskin dress
Elastic para-aramid dress
Heat-resistant dress with lead-glass sleeves
Laser-cut dress with impregnated fluocarbon
Trilayer aramid-weave fixer skirt with jacket
Elastiweave fixer pumps with reinforced seams
Polycarbonate opti-enhanced fixer glasses
Protective-layer fixer skirt
Heat-resistant aramid-weave fixer bustier
Polyamide-blend suit jacket
Wool suit jacket with reinforced synfiber-weave
Sturdy synfabric suit jacket
Aramid-weave suit jacket
Marbre Doré suit jacket with discreet bulletproof lining
Mosaic Gleam blazer with puncture-resistant mesh
Arasaka polycarbonate corporate blazer
Durable synsilk blazer
Powder Pink light polyamide blazer
Lilla Natt composite-leather rocker blazer
Diamant Noir carbon-reinforced corporate blazer
Elegant Caret Cassico blazer with nanotube stripes
Comfortable Midori biofabric cocktail jacket
Syncotton cocktail jacket
Hardy Dandylion cocktail jacket
Feline Fury flame-resistant cocktail jacket
Red Dragon cocktail jacket with titantium microplate lining
Orchid Snake nanotube-triweave cocktail jacket
Light synfiber evening jacket
Cyan multiresist evening jacket
Thick double knit evening jacket
Gatto Nero evening jacket with tungsten-steel microplates
Scaled Kinryū blazer with carbon-composite insets
Noble White albino alligator evening jacket
Synthetic corporate jacket
Arasaka formal jacket with light armorplating
Formal jacket with composite insets
Bái Lóng high-alloy steel-sequined jacket
Yūnami formal hybrid duoweave jacket
Golden Hive formal antichem membrane jacket
Classic slim-fit 2-piece with brushed lining
Cyan 2-piece with manganese-steel reinforcements
Quick-dry 2-piece with anti-piercing weave
Elegant 2-piece with antiseptic membrane
Glossy 2-piece with waterproof seams
Emerald pheromone-infused 2-piece
Lavender 2-piece with ballistic-nylon inserts
Laser-cut 2-piece with cooling panels
Gala 2-piece with sewn-in SOS beacon
Velvet 2-piece with windproof nanolayer
Multicolor 2-piece with EVA foam cushioning
Exclusive 2-piece with anti-frag slats
Hand-sewn 2-piece with copper microfiber
Eco-friendly 2-piece from recycled PET bottles
Compression 2-piece with high-performance fabric
Fancy 2-piece with merino wool accents
Sophisticated 2-piece with custom trim
Sturdy synfiber pleated pants
Classic composite-lined pleated pants
Durable bioweave pleated pants
Reinforced anti-puncture pleated pants
Tacticloth pleated pants
Classic immuno-cotton corporate pants
Classy Bordeaux pants with fortified seams
Flash formal pants with additional lining
Bái Lóng formal pants with reinforced neo-silk
Royal Gray aramid-weave dress pants
Golden Hive polyamide designer pants
Simple office pants
Multilayer custom-print pants
SPEED ADDICT polyamide pants
Imperial Marble aramid-weave formal pants
Uniware Brass office pants with membrane support
Tear-resistant office shirt and vest
Reinforced breathable dress shirt
Stylish double-weave shirt and vest
Cowboy shirt and vest
Classy pastel shirt and vest
Penguin dress shirt and vest
Dandy Classico shirt with fibrotube weave
Abrasion-resistant Trickster dress shirt and vest
Mallow Breeze triweave shirt and vest
El Dorado aramid-weave dress shirt and vest
Gin no Hoshi neo-silk shirt and vest
Paris Blue office shirt and vest with reinforced seams
Semi-formal synfiber button-up
ArctiCombat semi-formal button-up
Red Leopard button-up with composite insert
Classic chem-hardened button-up
Linen button-up with reactive layering
Purple Panther shirt
Wrinkled dress button-up
Desert Cross strong-weave button-up
Paisley Universe armor-coated button-up
Liquid Shine dura-polyamide button-up
Simple polycarbonate office pumps
Comfy formal pumps with metal inserts
Formal pumps with cushioned composite insoles
Silbermond tough-lined office pumps
Midday Glow polycarbonate formal pumps
Reinforced-leather office pumps
Classic evening pumps with polycarbonate support
Double-varnished formal pumps
Silver Blood evening pumps with protective insoles
Lézard Beige leather-composite formal pumps
Crystal Lily evening pumps with extra-durable soles
Reinforced office wedges
Wooden Breeze dress wedges
Abendstern polycarbonate dress wedges
Creamy Rhubarb dress wedges with sole support
Durable plaid skirt
Classy aramid-weave skirt
Powder Pink skirt with dura-hybrid weave
Ultra-elastic BITCH V.13 skirt
Golden Mean aramid-stitch formal skirt
Mosaic Gleam skirt with composite lining
Arasaka reactive-layer office skirt
Tear-resistant office skirt
Burgundy formal skirt with reinforced synfiber
Saeko's Limited elegant duoweave skirt
Hēisè trilayer formal skirt
Brass Harmony skirt with double nanofiber weave
Chic Pink Dragon skirt with fiberglass sequins
Stylish polarized aviators
Elegant Sepia Vision aviators with reinforced lenses
Gold punk aviators with coated glass
Silver polymer-hybrid military aviators
Classic armor-coated aviators
Trendy Sazan Lily square glasses
Elastiflex utilitarian glasses
Taped square glasses
Beach Please square glasses with tempered lenses
Classic square glasses with UV filter
Darker Speed square glasses
GRAFFITI glasses with coated glass
Ergonomic SAFETY 3201 military shades
Red electro-integrated biker shades
Polycarbonate sport sunglasses
Stylish turquoise sport glasses
Shiroi Tora photoelectric sport glasses
Impact-resistant tactical glasses
Durable Zebra sport glasses with UV filter
Military glasses with splash guard
Syn-leather plastic goggles
Protective gilt-polymer biker goggles
Makeshift punk goggles
2X electronic rocker goggles
Chemically hardened tactical goggles
Hardened plastic goggles
Wolf School Jacket
Wolf School T-shirt
Galaxy T-shirt
Classic trilby with composite band
Solid straw-woven trilby
Durable felt-blend trilby
Trilby with canvas lining
Boss Mafioso trilby with armored lining
Enhanced Cebra Excéntrica carbon-reinforced trilby
Cowboy hat with hardened-leather band
Reinforced Cyan cowboy hat
Sturdi-boost cowboy hat
Modified snake-skin cowboy hat
Gunslinger cowboy hat with reinforced lining
Mírame reinforced-composite cowboy hat
Laminated nomad hat with gauge
Upgraded farmer hat with gauge
Illegally modded hat with gauge
Worn brimmed hat with gauge
Duolayer military cap with gauge
Sturdy conical hat
Carbon-fiber conical hat
Polyamide-reinforced conical hat
Permethrin-coated camo bucket hat
Hydrophobic bucket hat with polyurethane layer
Bucket hat with anti-UV coating
Soft polycotton bucket hat
Battered denim bucket hat
Fisherman's hat
Faded bucket hat
Glitzy llama-wool bucket hat
Modified nylon exclusive hat
Thermoactive polyester bucket hat
Biosynth rip-stop hat
Lightweight hat with antibacterial lining
Nylon insulated ushanka
Windproof polyester ushanka
Waterproof laminated ushanka
Acrylic ushanka
Breathable fleece cap
Duolayer syndown-insulated cap
Dirty padded ushanka
Cellulose-lined ushanka
Faded corduroy ushanka
Worn plaid ushanka
Tattered ushanka
Sweaty petersham ushanka
Double-shelled AT-AK modular helmet
Light technopolymer helmet
Durable LIME SPEED modular helmet
Scratched visored helmet
Momentum carbon-reinforced visored helmet
Copper Gleam fiberglass helmet
Police helmet with anti-shrapnel visor
SPEED ADDICT helmet with anti-impact tech
Militech tactical helmet
Colorado Beetle aramid-reinforced helmet
Worn GRAFFITI helmet
Old military helmet
Rusty assault helmet
Veteran's helmet
Chéngsè ultralight carbon-fiber helmet
8L-00DY tungsten-steel military helmet
Sueño Soleado helmet with duolayer reactivity
D43-M0N assault helmet with polycarbonate visor
Laminated security hardhat with headset
Arasaka engineer hardhat with headset
Old construction hardhat
Rusty security hardhat
MT-77 bulletproof tactical helmet
Arasaka kabuto with composite plating
Steel microplated kabuto
Plastic zunari kabuto with absorbent lining
Tyger Claw kabuto
Aramid Kuro kabuto with hardened carbon-fiber exterior
Hinote kabuto with durable plastic aramid composite
Tactical thermoplastic Arasaka helmet
Light hardened polystyrene Arasaka helmet
Modified polycarbonate Arasaka helmet
Outdated Arasaka helmet
Cheap knockoff Arasaka helmet
Beat-up heavy Arasaka helmet
Old-gen Arasaka helmet
Battered Arasaka steel helmet
Advanced lightweight polycarbonate Arasaka helmet
Anti-glare technopolymer Arasaka helmet
Hybrid Arasaka helmet with EPS liner
Polycarbonate helmet with tinted visor
Plastic helmet with acrylic visor
PTFE helmet with anti-fog visor
Epoxy camouflage helmet
Scratched helmet with double visor
Battered full-face helmet
Sweat-stained lacquered helmet
Aramid helmet with antibacterial lining
Prototype helmet with extended peripheral
Fiberglass helmet with dustproof goggles
Titanium full-face helmet with double visors
Classic Militech combat helmet
Tactical helmet with anti-reflective lenses
Infusible ballistic helmet
Worn surplus helmet
Oudated helmet with sweatband
Certified helmet with breathable liner
Anti-frag modified ABS helmet
Ultralight helmet with foam padding
Composite shockproof helmet
Anti-glare helmet with spoiler
Impact-resistant netrunner helmet
Netrunner helmet with integrated ventilation
Noise-canceling netrunner helmet
Netrunner helmet with heart monitor
Vintage netrunner helmet
Scratched heavy netrunner helmet
Rusty netrunner helmet
Certified netrunner helmet with biofeedback system
Ultralight netrunner helmet with breath deflector
Prototype fiberglass netrunner helmet
Corporate netrunner helmet with thermoregulation
Durable duralumin full-face helmet
Anti-frag helmet with fireproof composite layer
Helmet with sonic chamber
Helmet with clogged filters
Helmet without ventilation
Helmet with broken clasp
Aerodynamic multi-axis carbon fiber helmet
Helmet with active ventilation system
Techie helmet with smoke filter
Full-face ballistic mask
Modular ballistic mask
Ballistic mask with nylon band
Custom ballistic mask
Battered ballistic mask
Damaged ballistic mask
Shabby ballistic mask
Ordinary ballistic mask
Adaptive ballistic mask with magnetic seal
Anti-corrosive mask with apochromatic visor
Composite ballistic mask with infrared sensor
Epoxy ballistic mask with titanium-reinforced visor
Torikkusutā aramid-weave crystaljock bomber
Biker Vibe composite-lined crystaljock bomber
Rocker's Heart crystaljock bomber
Edge Warrior crystaljock bomber
Denki-shin thermoset hybrid crystaljock bomber
Blue Mirror dual-shield crystaljock bomber
Reinforced-laminate military flight jacket
Punk ultraweave flight jacket
Flight jacket with rubber-plate insets
Old Wraiths flight jacket
Second Conflict flight jacket
BITCH V.13 enhanced nanocarbon flight jacket
Army-J3w3L polycarbonate tactical flight jacket
Wounded Machine duolayer combat flight jacket
AT-AK composite-lined edgerunner
GRAFFITI carbon-composite edgerunner
Tyger Claws reinforced edgerunner
Valentinos dual-weave edgerunner
Old edgerunner
Carbon-plated edgerunner
Wraiths trilayer edgerunner
Well-worn 6th Street edgerunner
Purple Symphony enhanced polyamide edgerunner
Holy Rose multilayer edgerunner
Ocean Armor aramid-weave edgerunner
Thermoset military field jacket
Militech reinforced-composite field jacket
Sleeveless armor-plated field jacket
Old Maelstrom field jacket
Worn Scav field jacket
Ten70 sleeveless field jacket
Advanced Remon boostknit field jacket
Nu-Tek Foxy carbon-lined field jacket
NIGHT CITY lightweight carbon-fiber sleeveless field jacket
Armor-quilted jacket
Punk boostweave biker jacket
SECOND CONFLICT biker jacket
Hardened rubber biker jacket
NIGHT CITY biker jacket
Golden Mean elegant chem-resistant biker jacket
Inner Flame flame-resistant rockerjack
Lazr-Mosaic anti-shrapnel rockerjack
Hardened leather rockerjack
Rockerjack with anti-puncture mesh
Rosa Platino reinforced rockerjack
Blue Jaguar special-occasion reinforced rockerjack
Scav plastic windbreaker
6th Street ultralight windbreaker
BRAINDANCE windbreaker
Old windbreaker
Zolotoy Uley Soviet-style fireproof windbreaker
Smiley HARD anti-puncture windbreaker
Punk short-sleeve polycarbonate spiked jacket
Punk short-sleeve dual-membrane jacket
Spiked MAELSTROM short-sleeve jacket
Microplated punk short-sleeve jacket
Tenka Musō combat motorcycle jacket
Kang Tao stretchy motorcycle jacket
Aldecaldos motorcycle jacket
Old Tyger Claws motorcycle jacket
Golden Age trilayer composite motorcycle jacket
Wraiths heavy impact-absorbing motorcycle jacket
AmethySpeed nanoplastic rally bolero
Midori Tora sturdy rally bolero
Wraiths rally bolero jacket
Composite-lined rally bolero jacket
AT-AK insulated aramid-padded rally bolero
Tamashī stretch-laminate rally bolero
Mini coolquilt foldtop
Basic polycarbonate foldtop
Camo foldtop
Hardened leather foldtop
Neokitsch Pasión Púrpura polyamide foldtop
Blauer Nebel eazy-breathe high-alloy sequined foldtop
Denim biker jacket with thermoactive collar
Blurry Road thermoset-fiber biker jacket
Reinforced syn-leather nomad jacket
Primeval Flame rockerjack
Salamander eazy-breathe tarp-weave jacket
Light Cherry Jinn anti-shrapnel denim jacket
Polyamide-hooded duolayer bomber
Smiley HARD protection-layered bomber
Light Spirit Animal chem-resistant bomber
Synweave armor-layered PSYCHO bomber
Anti-shrapnel hooded bomber
StreetART hooded bomber
Soviet Moscow Dream anti-shrapnel bomber
XX Punch! armor-coated hooded bomber
Multilayered Maroon Scales syn-coated bomber
Simple bolero rubber-coated bomber
Silber Irbis bolero GMO-weave bomber
Sturdy syn-leather bolero bomber
Lavender Galaxy bolero composite-layered bomber
Arctic Lychee bolero tungsten miroplated bomber
Peach syn-thread crop sweater
Bipolar Rainbow hybrid-weave crop sweater
Danse Macabre crop sweater
Alba Estiva crop sweater
Coral cutout bodysuit
SECOND CONFLICT cutout bodysuit
Duoweave PSYCHO cutout bodysuit
Thermo-quilted cutout bodysuit
Bermuda Triangle cutout bodysuit
Canine Power hybrid-stitch pozer-jacket
Carbon Triangle graphene-weave pozer-jacket
Voodoo Boys anti-interference netrunner jacket
Melting ceramic membrane pozer-jacket
Carbon-lined pozer-jacket
Syn-leather carbon-collar pozer-jacket
6th Street armor-plated combat jacket
Sapfir 3D heavy triple-weave nanocarbon pozer-jacket
Torero Real ultrareactive laminated pozer-jacket
Lazrpunk tungsten-plated pozer-jacket
Ultimate Punch field-generating protective pozer-jacket
Valentinos composite-collar suede pozer-jacket
Deadly Lagoon armored syn-silk pozer-jacket
Synthetic biker jacket with buckles
Composite biker jacket with buckles
LED-lined police jacket
Luminescent punk jacket
Tyger Claws polymer jacket with buckles
White Hive LED-lined anti-piercing jacket
Wounded Machine reinforced jacket
Dusty rocker jacket with buckles
Old duolayer jacket with buckles
Pixel Rock aramid jacket with buckles
Worn Wraiths jacket with buckles
Muddy 6th Street hybrid jacket with buckles
Mosaic Gleam LED-hybrid trilayer jacket
ASTRONAUTE reinforced-stitch composite jacket
Kirākyandī elasti-composite jacket with buckles
Durable Zebriger LED-lined jacket
Rosa Marmor breathable polycarbonate jacket with buckles
4RMY L1F3 tactical aramid jacket with buckles
Multilayered syn-leather deltajock jacket
Mikan enhanced flight jacket
Kawaii Arumoru bulletproof deltajock jacket
Green Death deltajock biker jacket
Aramid-coated deltajock jacket
Gadyuka composite flight jacket
Jacketception duolayer nanoweave flight jacket
RoboSkin stained rocker deltajock jacket
Used flight jacket with composite lining
Frayed tactical flight jacket
Military extra-membrane deltajock jacket
Muddy deltajock biker jacket
Kuroi Raion composite deltajock biker jacket
RoboSkin 2.0 anti-shrapnel deltajock jacket
Pink Rage ultra-light rocker deltajock jacket
Blutpanther elastic deltajock jacket with polyamid weave
La Profondità Dell'OCEANO polycarbonate reinforced flight jacket with
composite plating
Treated combat hoodie with straps
Reinforced-nylon BARGHEST combat hoodie
No-slip combat hoodie with ripstop mesh
Hardened combat hoodie with EDC accessory
Anti-pilling combat hoodie with heat-resistant panels
Camo combat hoodie with polymer insulation
Burnt fireproof hoodie
Linty hoodie
Hoodie with busted zipper
Unvented hoodie
Thin synthetic hoodie
Adaptive 4-way stretch polyester hoodie
Anti-piercing trilayer ballistic hoodie
Opulent fireproof self-cooling hoodie
Thermoactive hoodie with ventilation sliders
Durable sweatshirt with breathable panels
Thermoactive ripstop sweatshirt
PTFE-coated camo sweatshirt
Upcycled stain-resistant sweatshirt
Dirty long-sleeve sweatshirt
Thick urban sweatshirt
Used tactical sweatshirt
Frayed stiff sweatshirt
Snazzy water-repellent sweatshirt
Designer jacket with anti-ballistic padding
Hardshell sweatshirt with chem-resitant laminate
Avant-garde sweatshirt with anti-piercing membrane
Vinyl jacket with stiffened collar
Studded bamboo-fiber jacket
Brushed cotton flower-print jacket
Upcycled car upholstery jacket
Windproof jacket with insulated lining
Synthetic rubber jacket
High-visibility acid-proof jacket
Matte jacket
Worn-out jacket
Flashy jacket
Synleather jacket
Scratchy jacket
Snazzy jacket with padded shoulder
Hybrid jacket with anti-frag pattern
Anti-pollutant jacket with silver accents
Prototype jacket with lotus-fiber lining
Thermal jacket with bi-component fiber
Casual spacer-mesh bolero blazer
Fire-resistant bolero blazer with PBI lining
Fitted bolero blazer with built-in AC
Trilayer anti-tear bolero blazer
Protective bolero blazer with polycarbonate chestpiece
Sturdy double-embroidered bolero blazer
Stiffened 500D polyamide bolero blazer
Unsinkable bolero blazer with neoprene quilting
Padded bolero blazer with detachable mesh lining
Casual quilted bolero blazer
Worn out reflective bolero blazer
Bolero blazer with factory defect
Fireproof bolero blazer with chloroprene rubber coating
Sturdy bolero blazer with multilayered protective laminate
Fitted bolero blazer with nanotube membrane
Perforated bolero blazer with aramid reinforcements
Minimalist bolero blazer
Limited-edition bolero blazer with fiberglass weave
Patented shock-absorbent bolero blazer
Animals power-absorbent jumpsuit
Polyamide jumpsuit
Purple Force tactical jumpsuit
Durable Militech training jumpsuit
Aramid-weave Ten70 SunSET jumpsuit
Polyamide-blend jumpsuit with micromesh
Stream Extreme high-performance jumpsuit
Emperatriz Tigresa duoweave jumpsuit
Yellow Cobra carbon-reinforced racing suit
Polyamide-lined rocker jumpsuit
Ten70 GRAFFITI jumpsuit
MaxiWear motorcycle suit
NC Python ultraresistant hybrid-weave racing suit
Natsunoshio protective-mesh tracksuit
Lightning Rider reinforced racing suit
Arasaka hazmat suit
NCPD chem-resistant hazmat suit
Militech aramid-weave hazmat suit
Limited edition loose-fit shirt with protective mesh
Warm nanoweave cotton shirt
Practical plaid shirt with micromesh
Classic anti-puncture shirt
Arte Urbano elegantly nanostitched shirt
Hebi Tsukai cashmere-nanofiber shirt
DisCOWBOY durable synthfiber western shirt
Denim mesh western shirt
Composite-weave western shirt
Graphite Gem insulated western shirt
AQUA Universe luxe aramid-weave shirt
Saloon Style ultra-durable dress shirt
Titanium-reinforced gas mask
Makeshift Maelstrom gas mask
Old plastic gas mask
Plastic gas mask with filter
Carbon gas mask with filter
Arctic Breath hybrid-polymer tactical gas mask
Mox gas mask with custom protective layer
Menpō with durable lining
Menpō with protective padding
Weathered menpō
Menpō with reactive layer
Jigoku no Oni reinforced-composite menpō
Akai Oni titanium boostknit menpō
Solid polycarbonate ballistic mask
Acid-proof ballistic mask
Adjustable polymer ballistic mask
Scratched camo mask
Aluminum mask
Grisly mask
Cyberpsycho mask
Sweat-stained mask
Bulky mask
Worn-down mask
Snug plastic mask
Corroded ballistic mask
Polyethylene ballistic mask with phonic membrane
Anti-frag ballistic mask plated with hardened gold
Auto-extinguishing fireproof basllistic mask
Full-face anticorrosive ballistic mask
Ergonomic ballistic gas mask
Media baseball cap with reactive layer
Anti-piercing tactical media cargo pants
Heat-resistant nanoweave media shirt
Lightweight hardened-rubber media steel-toes
Armored media ocuset with camera
Laminate-armor media ballistic vest
SEMURAI crystaljock bomber
Fake SAMEREI Jacket
David's Jacket
Aguilar's suit
Aguilar's suit
Heat-resistant hybridweave netrunning suit
Dura-membrane netrunner pants
Hardened netrunner boots with composite inserts
Antisurge ICE-protected netrunner infovisor
Durable bioleather nomad western boots
Duolayer microplate-mesh nomad jacket
Manganese-laminate nomad gas mask
Ultralight tear-resistant nomad pants
Polycarbonate nomad shirt with reinforced seams
Comfy rocker aramid-weave slim-fits
Light Azure composite-lined slim-fits
Sturdy-stitched slim-fits
Spotted polyamide slim-fits
Composite-coated camo slim-fits
Duoweave composite skinny jeans
Rosa Escarlata polyamide-weave slim-fits
Durable Basilisk aramid-weave slim-fits
Denkyoku rocker strongweave duolayer slim-fits
Durable Smiley HARD loose-fits
Yoru no Samurai padded loose-fits
Street Glow thermoset-leather loose-fits
Duoweave composite loose-fits
Workplace loose-fits
Loose-fits with micromesh underlayer
Holy Rose boostknit loose-fits with thermoactive coating
Chikurin reinforced nanoweave loose-fits
Purple Dragon duolayer hybrid loose-fits
Sturdy-stitched punk jeans
Canine Power anti-tear pants
BITCH V.13 syn-resistant pants
Frayed recycled jeans
Patched jeans
Durable custom-printed jeans
Light Saeko's Derakkusu sturdy-mesh pants
Dark Sapphire thermo-fabric rocker pants
PSYCHO tac-fiber biker pants
Geisha flexi-weave cargo pants
Mandarine resistant cargo pants
Kanchō syn-weave cargo pants
SAMURAI sturdy-stitched cargo pants
Worn cargo pants
Reinforced synfiber cargo jeans
Rubber-lined cargo pants
Heavy-duty Oro Floreciente armor-weave cargo pants
Silver Star duolayer aramid-weave cargo pants
Cyan Camo composite-threaded cargo pants
Punk composite-metal racers
Foam-padded racers
Military camo racers
PSYCHO racers
Heat-resistant Killer Candy trilayer racers
Yoru no Samurai armored knee-pad racers
Reinforced federalist straightcuts
Sombra Rosa foam-padded straightcuts
Vintage extra-leather straightcuts
Duolayer tacticloth straightcuts
Reinforced hybridweave straightcuts
Cráneo Brillante polyamide extra-membrane straightcuts
Golpe Punk anti-shrapnel straightcuts
Suichū Yōgan extra-protection tactical pants
Geisha tactical extra-guard pants
Comfy tactical thermoset-padded pants
Old FlaZh tactical pants
Worn Kang Tao tactical pants
Frayed Maelstrom tactical pants
Boulet Turquoise heat-resistant tactical pants
Atomic Blast tactical armor-weave pants
Decadencia Verde tactical armor-weave pants
Militech neotac pants
Boostknit neotac pants
Extra-rubber neotac pants
Old BANANA JUICE neotac pants
Secondhand Maelstrom neotac pants
Worn Wraiths neotac pants
Gold Fury neotac bulletproof pants
Urban Laser anti-puncture neotac biker pants
Ocean bulletproof neotac biker pants
AmethySpeed polycarbonate utility pants
Midori Tora reinforced utility pants
Wraiths extra-cotton utility pants
Performance-boosted utility pants
Composite-lined utility pants
AT-AK utility wear-resistant pants
Tamashī anti-mech utility pants
6th Street rubber-weave shinos
Cyan plastic shinos
Heat-resistant nylon shinos
Cowboy shinos with microplate mesh
Ten70 H2S plastic shin-guard shinos
Stripe'n'Black reinforced nanoweave shinos
Army Star anti-chafing cargo pants
CAUTION extra-plastic cargo pants
Phantom tough-lined cargo pants
Tacticloth cargo pants
Nomad eazy-breathe cargo pants
6th Street cargo pants
Slant Lightning hybrid-weave cargo pants
Purple Shock anti-mech cargo pants
Power Fame cargo pants with reinforced mesh
Durable windbreaker pants
Sweet Licks ultra-flexi windbreaker pants
AT-AK Greener polycarbonate windbreaker pants
MaxiWear windbreaker pants
Old Saeko's windbreaker pants
Secondhand Red Death windbreaker pants
Sudo Claws polyamide-composite windbreaker pants
TG-Tiger heat-resistant windbreaker pants
Golden Scale trilayer windbreaker pants
Venom Dye duolayer riding pants
Wraiths anti-tear riding pants
Light military syn-strengthened riding pants
Ultra-cushioned motorcycle riding pants
Rotten Jungle riding pants
Worn Maelstrom riding pants
Comfy Trickster composite riding pants
Heavy-duty Flamingo aramidweave riding pants
Light PSYCHO knee-padded yoros
Tiger sturdy-stitched yoros
Simple yoros
Yoru no Samurai yoros
Midori eazy-breathe thermoactive yoros
Ryū anti-tear trilayer yoros
Flexi-duolayer harem pants
Sporty harem pants with cotton armor-weave
Elastic sturdy-stitched harem pants
Pink Lagoon armor-coated harem pants
Gray softshell novawear pants
Mottled membrane novawear pants
Flame-resistant polyester novawear pants
Rayon-composite novawear pants
Water-repellent novawear pants
Novawear pants with protective PTFE layer
Trilayer novawear pants with elastic waist
Bright yellow silicone-coated novawear pants
Washed-out polycotton novawear pants
Used outdoorsman ripstop novawear pants
Laminated synthleather novawear pants
Nitrile novawear pants with thermoactive lining
Baby blue biodegradable novawear pants
Ultralight neopolyester novawear pants
Padded novawear pants with polycarbonate scales
Military novawear pants with nanoceramic seams
Silvery nickel-plated splicers
Heat-resistant splicers
Muted pseudo-bovine leather splicers
Smudge-resistant slim-fit splicers
Reflective semi-elastic splicers
Spray-painted secondhand splicers
Cheap ill-fitted splicers
Mud-covered unstylish splicers
Hybrid recycled-polyamide splicers
Preem antistatic splicers
Form-fitting fireproof splicers
Aerotech splicers with bonded seams
Thermoformed aluminum splicers
Gold-infused viscose splicers
Rugged denim crawlers with eco-leather pads
Denim crawlers with polyurethane interweave
Polyester crawlers with nylon gussets
Crawlers coated with polyvinyl chloride
Frayed yellow crawlers
Thick crawlers with thigh pockets
Worn synleather crawlers
No-swish nylon-cotton crawlers
Dazzling fluoropolymer-composite crawlers
Thermal crawlers with foam inserts
Anti-pilling crawlers with micropore membrane
Moisture-wicking crawlers with anti-frag quilting
Biker strapped cargos with anti-crotchsweat lining
Non-slip strapped cargos with hexagonal pattern
Chlorine-resistant PBT strapped cargos
Organic cotton desert camo strapped cargos
Multi-defense impregnated lyocell strapped cargos
Durable parachute-fabric strapped cargos
Old brown strapped cargos
Military surplus strapped cargos
Secondhand personalized strapped cargos
Tear-prone strapped cargos
10K/10K water-repellent strapped cargos
Hardshell tactical polyamide strapped cargos
Certified hip-protection strapped cargos
Adaptive strapped cargos with anti-glare sequins
V's office blazer
V's office blazer (with sleeves)
V's office slacks
V's office pumps
V's informal outfit
V's nomad outfit
V's urban outfit
V's nomad shoes
V's vest (without Bakkers patch)
V's nomad pants
V's tattered crop top
V's vest (with Bakkers patch)
V's streetwear pants
V's street tongues
V's tattered crop top
V's Pants
V's Sneakers
V's favorite top
Johnny's aviators
Johnny's pants
Johnny's tank top
Johnny's shoes
Militech Suit
Dirty Militech Suit
Ruined Militech Suit
Kōtetsu no Ryū coat
Yorinobu's slacks
Yorinobu's formal shirt
Bandage Wrapping
Aldecaldos rally bolero jacket
Virtual Jumpsuit
Afterlife netrunning suit
Predator Aramid Armor (from Rogue)
Predator exo-jacks (from Rogue)
Retrothrusters (from Rogue)
Hospital scrub pants
Hospital scrub pants
Hospital shirt
V's Muddy Sneakers
V's New Leggings
V's Black Tank Top
V's Gold-Plated Boots
V's Golden Aviators
V's Expensive Leggings
V's Shirt
Spacesuit helmet
Arasaka spacesuit
Arasaka spacesuit
Johnny's Boots
Johnny's Pants
Johnny's Shirt
FIA agent vest
FIA agent helmet
FIA agent pants
BARGHEST helmet
NUSA suit
Tactical diving suit
Tactical diving suit (broken)
Lina Malina's T-shirt
Amikiri Sound Cutter
Stylish suit
Stylish suit
Netrunner suit
Netrunner suit
Project Cynosure Hazmat Suit
Corp-Bud uniform
Simple FIA-issued garments
Hospital gown
Wild Hunt jacket
GWENT t-shirt
Rarog vest
Roach Whisperer
Puncture-resistant rocker platform boots
Scratch-resistant polarized rocker aviators
Reinforced composite-lined rocker foldtop
Elastic flame-resistant rocker pants
Armorweave rocker bra
Samurai 2020 Tour T-shirt
Composite military bandana
Makeshift Rabendā Banana bandana
Strong Canine Power synthetic bandana
Anti-tear GRAFFITI bandana
Blooming Amber bandana
Composite camo bandana
Ten70 Bada55 polycarbonate bandana
Daemon Hunter tactical bandana
Magenta Spark reinforced silkweave bandana
Simple bandana headband with enhanced durability
Reinforced-cotton headband
Durable nanofiber plaid headband
Punk bandana headband
Sandy Boa shock-absorbent headband
Light hijab with microplate mesh
Duolayer floral hijab
GRAFFITI thermoset synweave hijab
Tacti-fiber camo hijab
Duolayer quilted hijab
Durable modified linen hijab
Gray Area anti-tear hijab
Wardat Zihria aramid-weave hijab
Kinryū Deluxe hijab with protective mesh
BRAINDANCE Blue trilayer long-sleeve
PSYCHO flexiweave long-sleeve
Cotton long-sleeve
Long-sleeve with composite lining
Stylish Crystal Midnight carbon-fiber long-sleeve
Geisha SAMURAI nanoweave long-sleeve
Sporty Darra-Polytechnic flexi-weave turtleneck
Simple biker aramid-weave turtleneck
Arasaka waterproof combat turtleneck
SAMURAI combat turtleneck
Aramid-weave tactical turtleneck
Padded tactical turtleneck
Elastic microplated sporty turtleneck
Light XX Punch! heat-resistant biker turtleneck
Sport-flex AT-AK thermoactive turtleneck
Violet Nebula anti-tear polyamide turtleneck
Suichū Yōgan syn-fiber combat shirt
Composite Geisha combat shirt
Padded syn-fiber combat shirt
Old FlaZh combat shirt
Frayed Scav combat shirt
Worn Maelstrom jacket
Boulet Turquoise combat shirt with protective lining
Atomic Blast composite armor-weave combat shirt
Decadencia Verde heavy plate-weave combat shirt
Classic aramid-weave denim shorts
Composite-coated cut-off shorts
Anti-puncture cut-off shorts
Old-Gold tac-fabric duolayer cut-off shorts
Magenta cut-off duolayer nanoweave shorts
Athletic hybrid-weave hotpants
Blue Brick reinforced hotpants
Trilayer hotpants with micromesh
Lightweight heat-resistant hotpants
Golden Pocket hybrid-weave hotpants
Composite Ko Jagā silk-threaded hotpants
Classic athletic nanoweave shorts
Athletic aramid-weave shorts
N54 athletic shorts with thermoactive mesh
Old N54 athletic shorts
GREEN POWER polyamide-padded athletic shorts
Composite-lined jean shorts
Frayed jean shorts
Duolayer military camo shorts
Faded shorts
Old military shorts
Syn-threaded shorts
Light ELECTRO extra-lined shorts
Grauer recycled shorts
Comfy nomad shorts
Gold-tipped manganese steel solo boots
Heavy shock-absorbent solo jacket
Armor-plated syn-leather solo pants
Ultrathin composite-print solo shirt
Titanium solo techgogs with tactical software
Wraiths gas mask
Peralez campaign shirt
Kang Tao lab suit
BAD MOTHERFUCKER vest
Joshua's Prison Uniform
4th Wall acting pants
4th Wall acting shirt
Police Uniform
River's tank top
Neoprene diving suit with flippers (from Judy)
Neoprene diving suit (from Judy)
MaxTac multilayered armor-weave Jacket
MaxTac tactical helmet with multifunction infovisor
Heavy-duty MaxTac cargo pants
Replica of Johnny's Samurai jacket
Trilayer steel ocuset
Composite ocuset
Old ocuset
Kang Tao manganese combat ocuset
NCPD titanium ICE-protected ocuset
Aoi Tora enhanced BD wreath
Lightweight tungsten-steel BD wreath
Dated BD wreath
Sweet Dreams armored-laminate BD wreath
Kogane no Yume titanium BD wreath
VR goggles with a built-in mic
VR goggles with a built-in battery pack
Battery-powered VR goggles
Panoramic VR goggles
Plastic VR goggles
Uncomfortable VR goggles
Heavy VR goggles
10K resolution VR goggles
VR goggles with Hi-Res 3.0 speakers
Technosight with image-enhancer
Technosight with contrast-adjuster
Technosight with antireflective coating
Photovoltaic technosight
Plastic technosight
Outdated technosight
Toy technosight
Crude technosight
Contoured technosight with infrared
Compact technosight with phosphor insert
Modular technosight with 16x digital zoom
Technosight with integrated static rangefinder
Cushioned techie baseball cap
Reinforced duolayer techie cargo pants
Cushioned aramid-sole techie shoes
Laminated ICE-protected techie ocuset
Thermoactive tear-resistant techie shirt
Polycarbonate nanoweave techie harness
Military-grade aramid netrunning suit
Light elastomer netrunning suit
Worn netrunning suit
Old netrunning suit
Composite Arasaka netrunning nanoweave suit
Red Alert anti-surge netrunning suit
Elastic unitard with breathable mesh
Nonslip unitard with heat-sealed seams
Antistatic chem-resistant unitard
Breathable unitard with micopore foil
Polyethylene chem-resistant unitard
Reusable nonwoven unitard
Trilayer neoprene foam unitard
Thermoplastic anti-corp unitard
Laser-cut ultrathin unitard
Water-repellent polyamide unitard
Reinforced unitard with tungsten-sequin coating
Durable unitard with anti-shrapnel weave
Elegant unitard with ballistic lining
Hybrid unitard of flame-retardant spandex
Trauma Team uniform
Basic tank top
Melting Hottie tank top
Purple Dragon aramid-weave tank top
Anti-chem synfabric tank top
PUNK tank top
ONCE WE WERE boosted tank top
Ultralight Geisha Dream polyamide tank top
Daemon Hunter resistance-coated tank top
Sankaku Nichibotsu tarp-weave tank top
Utilitarian BURN CORPO SHIT T-shirt
Ultimate Punch sturdimesh T-shirt
Ded-Zed hybridweave T-shirt
Puncture-resistant NUSA T-shirt
Vintage SAMURAI strongweave T-shirt
RUINED LIFE sturdimesh T-shirt
Old hex camo shirt
Durable hardened syn-cotton T-shirt
Utilitarian composite-mesh T-shirt
PSYCHO impact-absorbent nanoweave T-shirt
Stylish Big Fish steel-sequined T-shirt
Composite-coated BITCH V.13 T-shirt
Yoru no Samurai GMO-cotton T-shirt
Extra-sturdy Deadly Lagoon tank top
Extra-durable striped tank top
Canine Power duolayer tank top
Spotted tank top
Worn Tamashī tank top
Mox ultralight tank top with micromesh layer
Neokitsch Palm Bay heat-resistant tank top
Santa Muerte heat-resistant tank top
Ultralight TESTED ON ANIMALS polyamide tank top
High-tensile cutout tank
Frayed nanoweave cutout tank
BLOODY PIGGY duoweave cutout tank
X reinforced polyamide tank top
Secondhand SPEED ADDICT duolayer cutout tank
Sturdi-weave cutout tank
Torn BURN CORPO SHIT composite T-shirt
Torn Daemon Hunter polyamide T-shirt
Torn polyamide-blend camo T-shirt
Torn syn-blend T-shirt
Torn sturdimesh T-shirt
Sturdi-weave BITCH V.13 T-shirt
NIPPON composite-coated muscle tank
Bermuda Triangle protective-mesh muscle tank
BLOODY PIGGY triweave muscle tank
Old Emerald Speed muscle tank
Purple Dragon neokitsch muscle tank with tungsten sequins
X nanotube-weave muscle tank
Gray Decay synfabric racerback tank
Night City sturdimesh racerback tank
Tacti-fiber racerback tank
Yoru no Samurai composite racerback tank
PSYCHO puncture-resistant racerback tank
Santa Muerte neokitsch aramid-weave racerback tank
Extra-reinforced knotted tank
Knotted armor-weave tank
Faded Uniware knotted tank
Secondhand knotted tank
AMETHYST PUNK eazy-breathe knotted tank
Neokitsch Blooming Amber resistance-coated tank
Ripped tactical camo crop top
Tattered plaid crop top
Ripped Tamashī polyamide tank top
Torn reinforced tank top
FUCK YOU durable-weave tank top
Heat-resistant reinforced Nu-Tek tight tank
Saeko's protective-layer tight tank
Reinforced-seam sporty tank top
PUNK duolayer tank top
Adamant Army reinforced tactical tank top
Thermodynamic t-shirt with nanotube lining
Cushioned polymer-foam t-shirt
Thick-weave viscoelastic t-shirt
Tear-resistant t-shirt with lonsdaleite nanoplating
Waterproof Oxford cloth t-shirt
Durable laser-cut laminate t-shirt
T-shirt with spacer-mesh lining
T-shirt with PVC weave
Tactical t-shirt with anatomical embossing
Acid-resistant t-shirt with nonslip print
Washed-out raglan t-shirt
Faded t-shirt with UPF 50+ fabric
Shabby syncotton t-shirt
Quick-dry composite t-shirt
Plant-based latex t-shirt
Camo t-shirt with copper microfiber
Worn compression t-shirt
Old syn-jersey t-shirt
NUS infiltrator boots
NUS infiltrator pants
NUS infiltrator headgear
NUS infiltrator jacket
Reinforced spotted bra
Flexi-membrane leather bra
Ultralight Amande Rose anti-puncture bra
Padded Denki Hachi hybrid-weave bra
Simple duolayer bustier
Bara Kaika syn-leather bustier
Stylish Atomic Blast composite bustier
Spotted flexi-membrane bustier
Ultralight Jasmin Doucet syn-cotton bustier
Reine de Abeilles bustier with bulletproof lining
Border Guard multilayer aramid vest
Arasaka polycarbonate-laced bulletproof aramid vest
Shabby 6th Street aramid vest
Old Maelstrom-tagged aramid vest
CY-4N hybrid-knit aramid tactical vest
M4rbl3 titanium-pleated ballistic vest
Enhanced aramid vest
Ultralight composite vest
Punk aramid vest
Military aramid vest
Kang Tao metalstitch aramid vest
Militech armor-quilted aramid vest
NCPD reinforced ballistic vest
Border Guard ballistic vest
Scav ballistic vest
6th Street makeshift ballistic vest
Amber-04 titanium-plated ballistic vest
Powder Pink trivanadium alloy ballistic vest
Basic ballistic vest
Police ballistic vest
Old combat vest
Worn-out ballistic vest
VirtuGlow composite ballistic vest
Daemon Hunter titanium-weave ballistic vest
Militech armorfiber tactical harness
Tyger Claws reinforced tactical harness
6th Street tactical harness
Dirty NUSA tactical harness
Animals heavy composite-plated tactical harness
Decadencia Verde bulletproof tactical harness
Arasaka ultralight hybrid tactical harness
FlaZh armored thermoset tactical harness
Aramid-enhanced high-collar military vest
Enhanced high-collar vest
Basic detachable reactive-fiber collar
Punk high-collar vest
Durable high-collar vest
GRAFFITI detachable collar
SHIROKURO high-collar composite-lined vest
Urban Jungle high-collar reinforced leather vest
Magenta puncture-resistant multilayer high-collar vest
Militech heavy tactical vest
Kang Tao reinforced tactical vest
Border Guard tactical vest
Camo tactical vest
BITCH V.13 dual-reinforced tactical vest
Trauma Team armor-weave tactical vest
Sturdy shoulder straps
Valentinos leather shoulder straps
Old camo shoulder straps
6th Street shoulder straps
Animals reinforced carbon-fiber shoulder straps
Wraiths dual-reinforced shoulder straps
Reflective metalweave nylon vest
Kang Tao reflective hybridweave utility vest
Muddy NCPD vest
Old 6th Street vest
Cyan thermoset combat camo vest
GRAFFITI ultraresistant duolayer vest
Arasaka thermoset aramid collar
Mox nanoplastic collar
Military aramid collar
NCPD aramid collar
Tyger Claws ceramic-laminate aramid collar
Valentinos armor-plated thermoset aramid collar
Militech ultralight aramid breastplate
Corporate armor-plated aramid breastplate
Saeko's prototype tactical aramid breastplate
Arumajiro dual-armor aramid breastplate
Kani Kara titanium-reinforced composite breastplate
5hi3ld Superb combatweave aramid breastplate
Microplate-lined camo vest
Lady in Blue synweave vest
NUSA leather vest
Secondhand synthleather vest
BITCH V.13 composite-enhanced vest
Classy Brass flame-resistant laminated vest
Hand-reinforced hooded denim cut-off
Camo combat cut-off
Candy Pill ultra-durable cut-off
BLOODY PIGGY cut-off
Shabby hooded cut-off
Cut-off with protective underlayer
Tamashī enhanced short puffer
Nanostitched short puffer
Short puffer with microplate underlayer
Reinforced short puffer
CLAW TASTE ultradurable short puffer
Fancy Dragon aramid-lined short puffer
JSHLX reinforced puffer vest
Final Impulse duolayer puffer vest
WASP anti-puncture polyamide puffer vest
Magenta Bee trilayer hybrid puffer vest
Polycarbonate western fringe vest
ICON America duolayer western fringe vest
Camo western fringe vest
Adamant Road composite-reinforced western fringe vest
Anhelo Blanco puncture-resistant western fringe vest
Asa no Heiwa enhanced yukata
Elegant nanoweave yukata
Synweave armor-coated yukata
Wakai Umi flame-resistant yukata
Murasaki tear-resistant yukata
Impact-absorbent padded biker vest
Junge Werther reinforced leather biker vest
Studded biker vest
Leather biker vest
SilveRock bulletproof-laminate biker vest
Rosa Escarlata embossed armoleather biker vest
Modular tac vest with detachable ballistic inlays
Arctic quick-release tac vest
Weighted tac vest with utility straps
Armored tac vest with camo lining
Protective tac vest with ballistic nylon
Desert tac vest with anti-sand scarf
Old tac vest with mounting straps
Low-profile tac vest with 3D panels
Official BARGHEST tac vest
Ultra-light tac vest with polyethylene inlay
Breathable tac vest with elastic synth-silk
Professional tac vest with low infrared emission
Modular self-extinguishing ballistic vest
Ballistic vest with high-alloy steel armor
Sturdy ballistic vest with ceramic plating
Aramid composite ballistic vest
Ergonomic ballistic vest
Heavy-duty ballistic vest with ventilation panels
Old army surplus ballistic vest
Protective desert camo ballistic vest
Corundum-coated anti-artillery ballistic vest
Ballistic vest with modified silicon carbide plating
Anti-frag ballistic vest with 48-layer inlay
Multipurpose vest with reinforced seams
Oil-resistant vest with adjustable suspenders
Short vest with anti-panic zipper
Lightweight soft shell vest
Vest with ammunition panel
Discolored plasticized vest
Dirty unbuttoned vest
Denim work vest
Low-profile 900D polyester vest
Chest rig vest with moisture prevention
Custom vest with composite buckles
Militech tactical chest holster
Reinforced utility chest holster
Mulitcolor magazine chest holster
Adjustable utility chest holster
Multipurpose utility chest holster
Basic chest holster
DIY tactical chest holster
Worn-out prepper chest holster
Uncomfortable chest holster
Anti-piercing tactical chest holster with cooling layer
Black anodized protective magazine chest holster
Eclectic utility chest holster with carbon inlays
Technopolymer lab infovisor
Illegally modified military infovisor
Blouie Blue aramid-coated infovisor
Trendy RED VISION laminated-glass infovisor
Sun Spark thermoset chemglass infovisor
Boostknit-polymer military techgogs
Arasaka tactical techgogs
Reinforced-plastic biker techgogs
Broken techgogs
Old biker techgogs
Yamori tungsten-steel biker techgogs
BITCH armored ICE-protected techgogs
DRIED BLOOD metal-reinforced tactical techgogs
Description Source
A timeless cut.
In the rococo style.
Don't worry, bees are extinct.
Ride or die, baby.
Pigeon-hued.
Toro, toro!
Contains high concentration of cool.
Used to be white.
Remembers the 4th Corporate War.
Great argument-starter.
In suspiciously good condition.
Ever slightly more comfortable than sandpaper.
Don't leave it in the cloakroom.
Pixel power!
When you have Trauma Team platinum.
Treat it with respect.
Avant-garde, but within reason.
Work hard, play harder.
Wards off your ex-lovers' burning glares.
When you're out of deo, stops the BO.
No need to worry about anaphylactic shock.
For hits way above the belt.
Outdo your coworkers on casual Friday.
Sweeter than revenge.
Your lifejacket for life.
When you need some air, it's there.
Best for home office wear.
You'll be hard to miss.
Nobody's perfect.
Devilishly elegant.
Art deco - corpo edition.
For office party mingling.
The meaning's in the material.
Simple on the outside, complex on the inside.
Black is the new black.
What doesn't kill you makes you stronger.
Incognito mode IRL.
Yellow is all the rage.
The last thing your enemy will ever see.
This mask carries its own scars.
It might give you a rash.
Funny, yet terrifying.
Snarls so you don't have to.
Don't look in the mirror.
Straight from your nightmares.
Confuses your enemies.
Evokes the heat of the savannah.
Made from recycled beer cans.
So people read you clear, not just loud.
The golden age of facewear.
Optically slims down your face.
Is that acid or just a warm summer rain?
Fits like a face-glove.

A classic three-piece suit made from the finest materials and


lined withthree-piece
A classic organic wool.
suitAn excellent
made choice
from the formaterials
finest banquetsand
and
assassinations alike.
lined with organic wool. An excellent choice for banquets and
assassinations alike.
Soft. So you don't have to be.
Suited for desert and jungle.
Have you lost weight?
The color of an oil slick.
When you can't afford camo.
Indestructible.
Try not to eat them.
Energizing.
Itchy where the sun don't shine.
Undeniably practical.
Keeps moisture in and out.
The perfect hand-me-down.
Eco-friendly, wallet-unfriendly.
For lunar safaris.
They're not just pants - they're an investment.
They take no prisoners.
If mermaids had legs.
Ideal for putting out cigarettes.
Resistant to collecting roadside dust.
For haters of doing laundry.
Swell for astroturf picnics.
Belonged to a graffiti artist.
Worn out at the knees.
These will never come back in style.
The crown jewel of your wardrobe.
What is... Eggplant?
For walking on hot coals.
There's no accounting for taste.
Where there's a will, there's a way.
Nothing screams "legendary" like gold.
A classic with a modern twist.
So practical they hurt.
Mossy.
They'll command respect.
Where's the fashion police when you need them?
Your legs don't breathe anyway.
For the insecure and desperate.
Your swish is no longer my command.
A pair of pants named desire.
Comfortably charming.
Inconspicuous luxury.
Your femoral artery can rest easy.
A thing of beauty will never fade away.
Not suitable for drifting.
When you're too shy to change at the local pool.
The Badlands are calling.
Don't look down - you'll hurt your eyes.
Not a substitute for a parachute.
It's what's on the inside that counts.
Origin unknown.
Eclectism at its worst.
They'll teach you how to sew.
A solid 10.
When you wanna slip into a jaccuzzi without getting wet.
They're nova and they know it.
Also known as "movable assets."
Piece of a standard FIA agent uniform.
Piece of a standard FIA agent uniform.
Piece of a standard FIA agent uniform.
This pre-2070 helmet belonged to a member of Hansen's unit.
Visible bullet hole.
Expedient, comfortable, unisex, polypropylene goodness.
Only temporary. You'll change out of it soon.
You seem so ordinary in it...
Testing, testing - one, two, three.
More portable than ever.
Don't forget to stock up on snacks.
Broadens your outlook on life.
Disposable.
They'll totally cure your VR addiction.
Fun... if you enjoy hangovers.
See the difference?
For music lovers.
Reality squared.
For astigmatics.
Nobody can see into your soul.
Made in South California.
Life is plastic. It's fantastic.
Belongs in a museum.
Some poor kid is still crying over it.
Neither substance, nor style.
Great for blackouts.
Flashlights are so passé.
See the sweat forming on your enemies' foreheads.
Measure by sight with 100% accuracy.
Snug as a glove.
You'll forget you're even wearing it.
Really brings out your sickly pallor.
Once a real-life alligator.
You could almost lick it.
Don your dancing shoes.
Softer than an ugly duckling.
Smokin'.
Your second skin.
You'll make waves in it.
Modestly golden.
From recycled aluminum.
Black hides everything.
For baptisms of fire.
Glows in UV.
A t-shirt only a mother could love.
When you're blasting techno.
Diamonds, move over.
What matters is that you like it.
Like rain-drenched neon.
Pink like your favorite cocktail.
Reflects your inner darkness.
Zig to the zag.
You'd think they would add long sleeves...
Sweaty, but worth it.
Tie-dye gone horribly wrong.
Good at hiding puke stains.
Perfect for childrens' birthday parties.
Chaotically dull.
Coyote color.
For normies.
Edgy. No, really.
Steel toes with a soft step.
Faux-tactical is in vogue, so you'll blend right in.
Your identity is a state secret.
Patriotism just got a makeover.
Built for war.
Soviet cyborg polar bears? Bring it on.
Steadies your balance.
For bona fide professionals.
For wargames, not actual war.
When the sirocco blows.
A veteran among tactical vests.
Blends in among explosions.
Don't get caught wearing it outside Dogtown.
Lighter than whatever you're wearing under it.
Surprisingly durable.
Kind of like being invisible.
Grenades will bounce right off you. Maybe.
Cut through your enemies like a hot knife in butter.
Not for porcelain princesses.
Fight the good fight.
3D printed.
Still warm.
Probably belonged to a deserter.
Still has some sand in it.
You're a knight in shining armor.
You'll live to see another Night City sunrise.
Fashion for end-times.
Your own porable DIY workshop.
Now you can deep fry yourself.
For nervous-nellies.
Purple and practical.
Too bad it can't reload for you.
When your trusty steed breaks down.
Third class cleanliness.
Was once a jacket.
When you need to repair your Rayfield.
Satisfaction guaranteed or your money back.
Stinks of the idle rich.
Reduces the risk of you accidentally shoot yourself.
Your new best friend.
Be prepared for anything.
What more do you need?
Fight, flight, or fix?
Frill-free.
Beggars can't be choosers.
The worst is yet to come.
Through suffering comes strength.
If only it could make drinks...
For this price, the mags should come free.
Jack of all tastes.
Tags
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Chemical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Electrical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Physical
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Arms, Thermal
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk
Berserk, Iconic
Berserk, Iconic
Berserk, Iconic
Berserk, Iconic
Berserk, Iconic
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Circulatory System, Iconic
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Cyberdeck, Iconic
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face
Face, Iconic
Face, Iconic
Face, Iconic
Face, Iconic
Face, Iconic
Face, Iconic
Face, Iconic
Face, Iconic
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Frontal Cortex, Iconic
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands
Hands, Iconic
Hands, Iconic
Hands, Iconic
Hands, Iconic
Hands, Iconic
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System, Iconic
Integumentary System, Iconic
Integumentary System, Iconic
Integumentary System, Iconic
Integumentary System, Iconic
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs
Legs, Iconic
Legs, Iconic
Legs, Iconic
Legs, Iconic
Legs, Iconic
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Nervous System, Iconic
Operating System, Iconic
Operating System, Iconic
Operating System, Iconic
Operating System, Iconic
Operating System, Iconic
Operating System, Iconic
Operating System, Iconic
Operating System, Iconic
Operating System, Iconic
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan
Sandevistan, Iconic
Sandevistan, Iconic
Sandevistan, Iconic
Sandevistan, Iconic
Sandevistan, Iconic
Sandevistan, Iconic
Sandevistan, Iconic
Sandevistan, Iconic
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton, Iconic
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Integumentary System
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton
Command
Game.AddToInventory("Items.AdvancedStrongArmsChemicalUncommon",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalRare",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalRarePlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalEpic",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalEpicPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalLegendary",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsChemicalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalUncommon",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalRare",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalRarePlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalEpic",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalEpicPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalLegendary",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesChemicalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalUncommon",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalRare",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalRarePlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalEpic",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalEpicPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalLegendary",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresChemicalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalUncommon",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalRare",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalRarePlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalEpic",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalEpicPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalLegendary",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherChemicalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricUncommon",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricUncommonPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricRare",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricRarePlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricEpic",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricEpicPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricLegendary",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsElectricLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricUncommon",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricRare",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricRarePlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricEpic",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricEpicPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricLegendary",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesElectricLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricUncommon",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricUncommonPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricRare",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricRarePlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricEpic",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricEpicPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricLegendary",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresElectricLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricUncommon",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricUncommonPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricRare",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricRarePlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricEpic",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricEpicPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricLegendary",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherElectricLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsUncommon",1)
Game.AddToInventory("Items.AdvancedStrongArmsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsRare",1)
Game.AddToInventory("Items.AdvancedStrongArmsRarePlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsEpic",1)
Game.AddToInventory("Items.AdvancedStrongArmsEpicPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsLegendary",1)
Game.AddToInventory("Items.AdvancedStrongArmsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesUncommon",1)
Game.AddToInventory("Items.AdvancedMantisBladesUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesRare",1)
Game.AddToInventory("Items.AdvancedMantisBladesRarePlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesEpic",1)
Game.AddToInventory("Items.AdvancedMantisBladesEpicPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesLegendary",1)
Game.AddToInventory("Items.AdvancedMantisBladesLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMaxTacMantisBladesEpic",1)
Game.AddToInventory("Items.AdvancedMaxTacMantisBladesEpicPlus",1)
Game.AddToInventory("Items.AdvancedMaxTacMantisBladesLegendary",1)
Game.AddToInventory("Items.AdvancedMaxTacMantisBladesLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMaxTacMantisBladesLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresUncommon",1)
Game.AddToInventory("Items.AdvancedNanoWiresUncommonPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresRare",1)
Game.AddToInventory("Items.AdvancedNanoWiresRarePlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresEpic",1)
Game.AddToInventory("Items.AdvancedNanoWiresEpicPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresLegendary",1)
Game.AddToInventory("Items.AdvancedNanoWiresLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherUncommon",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherUncommonPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherRare",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherRarePlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherEpic",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherEpicPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherLegendary",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalUncommon",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalRare",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalRarePlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalEpic",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalEpicPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalLegendary",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedStrongArmsThermalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalUncommon",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalRare",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalRarePlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalEpic",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalEpicPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalLegendary",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMantisBladesThermalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalUncommon",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalRare",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalRarePlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalEpic",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalEpicPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalLegendary",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNanoWiresThermalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalUncommon",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalUncommonPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalRare",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalRarePlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalEpic",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalEpicPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalLegendary",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedProjectileLauncherThermalLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK1",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK1PLus",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK2",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK2Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK3",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK3Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK4",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK4Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC2MK4PlusPlus",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK1",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK1PLus",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK2",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK2Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK3",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK3Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK4",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK4Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC1MK4PlusPlus",1)
Game.AddToInventory("Items.AdvancedBerserkC3MK3",1)
Game.AddToInventory("Items.AdvancedBerserkC3MK3Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC3MK4",1)
Game.AddToInventory("Items.AdvancedBerserkC3MK4Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC3MK5",1)
Game.AddToInventory("Items.AdvancedBerserkC3MK5Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC3MK5PlusPlus",1)
Game.AddToInventory("Items.AdvancedBerserkC4MK4",1)
Game.AddToInventory("Items.AdvancedBerserkC4MK4Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC4MK5",1)
Game.AddToInventory("Items.AdvancedBerserkC4MK5Plus",1)
Game.AddToInventory("Items.AdvancedBerserkC4MK5PlusPlus",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterCommon",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterCommonPlus",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterUncommon",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterUncommonPlus",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterRare",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterRarePlus",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterEpic",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterEpicPlus",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterLegendary",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedStaminaRegenBoosterLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBiomonitorCommon",1)
Game.AddToInventory("Items.AdvancedBiomonitorCommonPlus",1)
Game.AddToInventory("Items.AdvancedBiomonitorUncommon",1)
Game.AddToInventory("Items.AdvancedBiomonitorUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBiomonitorRare",1)
Game.AddToInventory("Items.AdvancedBiomonitorRarePlus",1)
Game.AddToInventory("Items.AdvancedBiomonitorEpic",1)
Game.AddToInventory("Items.AdvancedBiomonitorEpicPlus",1)
Game.AddToInventory("Items.AdvancedBiomonitorLegendary",1)
Game.AddToInventory("Items.AdvancedBiomonitorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBiomonitorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedViralVenomRare",1)
Game.AddToInventory("Items.AdvancedViralVenomRarePlus",1)
Game.AddToInventory("Items.AdvancedViralVenomEpic",1)
Game.AddToInventory("Items.AdvancedViralVenomEpicPlus",1)
Game.AddToInventory("Items.AdvancedViralVenomLegendary",1)
Game.AddToInventory("Items.AdvancedViralVenomLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedViralVenomLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBloodPumpUncommon",1)
Game.AddToInventory("Items.AdvancedBloodPumpUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBloodPumpRare",1)
Game.AddToInventory("Items.AdvancedBloodPumpRarePlus",1)
Game.AddToInventory("Items.AdvancedBloodPumpEpic",1)
Game.AddToInventory("Items.AdvancedBloodPumpEpicPlus",1)
Game.AddToInventory("Items.AdvancedBloodPumpLegendary",1)
Game.AddToInventory("Items.AdvancedBloodPumpLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBloodPumpLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedShockAbsorberCommon",1)
Game.AddToInventory("Items.AdvancedShockAbsorberCommonPlus",1)
Game.AddToInventory("Items.AdvancedShockAbsorberUncommon",1)
Game.AddToInventory("Items.AdvancedShockAbsorberUncommonPlus",1)
Game.AddToInventory("Items.AdvancedShockAbsorberRare",1)
Game.AddToInventory("Items.AdvancedShockAbsorberRarePlus",1)
Game.AddToInventory("Items.AdvancedShockAbsorberEpic",1)
Game.AddToInventory("Items.AdvancedShockAbsorberEpicPlus",1)
Game.AddToInventory("Items.AdvancedShockAbsorberLegendary",1)
Game.AddToInventory("Items.AdvancedShockAbsorberLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedShockAbsorberLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedDischargeConnectorRare",1)
Game.AddToInventory("Items.AdvancedDischargeConnectorRarePlus",1)
Game.AddToInventory("Items.AdvancedDischargeConnectorEpic",1)
Game.AddToInventory("Items.AdvancedDischargeConnectorEpicPlus",1)
Game.AddToInventory("Items.AdvancedDischargeConnectorLegendary",1)
Game.AddToInventory("Items.AdvancedDischargeConnectorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedDischargeConnectorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedHealOnKillCommon",1)
Game.AddToInventory("Items.AdvancedHealOnKillCommonPlus",1)
Game.AddToInventory("Items.AdvancedHealOnKillUncommon",1)
Game.AddToInventory("Items.AdvancedHealOnKillUncommonPlus",1)
Game.AddToInventory("Items.AdvancedHealOnKillRare",1)
Game.AddToInventory("Items.AdvancedHealOnKillRarePlus",1)
Game.AddToInventory("Items.AdvancedHealOnKillEpic",1)
Game.AddToInventory("Items.AdvancedHealOnKillEpicPlus",1)
Game.AddToInventory("Items.AdvancedHealOnKillLegendary",1)
Game.AddToInventory("Items.AdvancedHealOnKillLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedHealOnKillLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedCyberRotorsCommon",1)
Game.AddToInventory("Items.AdvancedCyberRotorsCommonPlus",1)
Game.AddToInventory("Items.AdvancedCyberRotorsUncommon",1)
Game.AddToInventory("Items.AdvancedCyberRotorsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedCyberRotorsRare",1)
Game.AddToInventory("Items.AdvancedCyberRotorsRarePlus",1)
Game.AddToInventory("Items.AdvancedCyberRotorsEpic",1)
Game.AddToInventory("Items.AdvancedCyberRotorsEpicPlus",1)
Game.AddToInventory("Items.AdvancedCyberRotorsLegendary",1)
Game.AddToInventory("Items.AdvancedCyberRotorsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedCyberRotorsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedSecondHeartEpic",1)
Game.AddToInventory("Items.AdvancedSecondHeartEpicPlus",1)
Game.AddToInventory("Items.AdvancedSecondHeartLegendary",1)
Game.AddToInventory("Items.AdvancedSecondHeartLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedSecondHeartLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanCommon",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanCommonPlus",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanUncommon",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanUncommonPlus",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanRare",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanRarePlus",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanEpic",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanEpicPlus",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanLegendary",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedCatchMeIfYouCanLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicDischargeConnectorRare",1)
Game.AddToInventory("Items.IconicDischargeConnectorRarePlus",1)
Game.AddToInventory("Items.IconicDischargeConnectorEpic",1)
Game.AddToInventory("Items.IconicDischargeConnectorEpicPlus",1)
Game.AddToInventory("Items.IconicDischargeConnectorLegendary",1)
Game.AddToInventory("Items.IconicDischargeConnectorLegendaryPlus",1)
Game.AddToInventory("Items.IconicDischargeConnectorLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicShockAbsorberRare",1)
Game.AddToInventory("Items.IconicShockAbsorberRarePlus",1)
Game.AddToInventory("Items.IconicShockAbsorberEpic",1)
Game.AddToInventory("Items.IconicShockAbsorberEpicPlus",1)
Game.AddToInventory("Items.IconicShockAbsorberLegendary",1)
Game.AddToInventory("Items.IconicShockAbsorberLegendaryPlus",1)
Game.AddToInventory("Items.IconicShockAbsorberLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKICommon",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKICommonPlus",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKIIUncommon",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKIIUncommonPlus",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKIIIRare",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKIIIRarePlus",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKIVEpic",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKIVEpicPlus",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKVLegendary",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKVLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedArasakaShadowMKVLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIUncommon",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIIRare",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIIRarePlus",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIIIEpic",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIIIEpicPlus",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIVLegendary",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIVLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBiotechSigmaMKIVLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKICommon",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKICommonPlus",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKIIUncommon",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKIIUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKIIIRare",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKIIIRarePlus",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKIVEpic",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKIVEpicPlus",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKVLegendary",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKVLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMilitechParalineMKVLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedRavenMicrocyberMKIRare",1)
Game.AddToInventory("Items.AdvancedRavenMicrocyberMKIRarePlus",1)
Game.AddToInventory("Items.AdvancedRavenMicrocyberMKIIEpic",1)
Game.AddToInventory("Items.AdvancedRavenMicrocyberMKIIEpicPlus",1)
Game.AddToInventory("Items.AdvancedRavenMicrocyberMKIIILegendary",1)
Game.AddToInventory("Items.AdvancedRavenMicrocyberMKIIILegendaryPlus",1)
Game.AddToInventory("Items.AdvancedRavenMicrocyberMKIIILegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKICommon",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKICommonPlus",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKIIUncommon",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKIIUncommonPlus",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKIIIRare",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKIIIRarePlus",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKIVEpic",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKIVEpicPlus",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKVLegendary",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKVLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedTetratronicRipplerMKVLegendaryPlusPlus",1)
Game.AddToInventory("Items.HauntedCyberdeck_Rare",1)
Game.AddToInventory("Items.HauntedCyberdeck_RarePlus",1)
Game.AddToInventory("Items.HauntedCyberdeck_Epic",1)
Game.AddToInventory("Items.HauntedCyberdeck_EpicPlus",1)
Game.AddToInventory("Items.HauntedCyberdeck_Legendary",1)
Game.AddToInventory("Items.HauntedCyberdeck_LegendaryPlus",1)
Game.AddToInventory("Items.HauntedCyberdeck_LegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNetwatchNetdriverMKLegendary",1)
Game.AddToInventory("Items.AdvancedNetwatchNetdriverMKLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNetwatchNetdriverMKLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareCommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareCommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareUncommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareUncommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareRare",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareRarePlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareEpic",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareEpicPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareLegendary",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsBareLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackCommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackCommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackUncommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackUncommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackRare",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackRarePlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackEpic",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackEpicPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackLegendary",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsWallhackLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterCommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterCommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterUncommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterUncommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterRare",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterRarePlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterEpic",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterEpicPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterLegendary",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsHunterLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorCommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorCommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorUncommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorUncommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorRare",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorRarePlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorEpic",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorEpicPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorLegendary",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsSensorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingCommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingCommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingUncommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingUncommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingRare",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingRarePlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingEpic",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingEpicPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingLegendary",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsPiercingLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedCommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedCommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedUncommon",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedUncommonPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedRare",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedRarePlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedEpic",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedEpicPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedLegendary",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKiroshiOpticsCombinedLegendaryPlusPlus",1)
Game.AddToInventory("Items.MaskCW",1)
Game.AddToInventory("Items.MaskCWPlus",1)
Game.AddToInventory("Items.MaskCWPlusPlus",1)
Game.AddToInventory("Items.Iconic_AdvancedKiroshiOpticsBareEpic",1)
Game.AddToInventory("Items.Iconic_AdvancedKiroshiOpticsBareEpicPlus",1)
Game.AddToInventory("Items.Iconic_AdvancedKiroshiOpticsBareLegendary",1)
Game.AddToInventory("Items.Iconic_AdvancedKiroshiOpticsBareLegendaryPlus",1)
Game.AddToInventory("Items.Iconic_AdvancedKiroshiOpticsBareLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBioConductorsCommon",1)
Game.AddToInventory("Items.AdvancedBioConductorsCommonPlus",1)
Game.AddToInventory("Items.AdvancedBioConductorsUncommon",1)
Game.AddToInventory("Items.AdvancedBioConductorsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBioConductorsRare",1)
Game.AddToInventory("Items.AdvancedBioConductorsRarePlus",1)
Game.AddToInventory("Items.AdvancedBioConductorsEpic",1)
Game.AddToInventory("Items.AdvancedBioConductorsEpicPlus",1)
Game.AddToInventory("Items.AdvancedBioConductorsLegendary",1)
Game.AddToInventory("Items.AdvancedBioConductorsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBioConductorsLegendary_PlusPlus",1)
Game.AddToInventory("Items.AdvancedCamilloRamManagerEpic",1)
Game.AddToInventory("Items.AdvancedCamilloRamManagerEpicPlus",1)
Game.AddToInventory("Items.AdvancedCamilloRamManagerLegendary",1)
Game.AddToInventory("Items.AdvancedCamilloRamManagerLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedCamilloRamManagerLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedExDiskRare",1)
Game.AddToInventory("Items.AdvancedExDiskRarePlus",1)
Game.AddToInventory("Items.AdvancedExDiskEpic",1)
Game.AddToInventory("Items.AdvancedExDiskEpicPlus",1)
Game.AddToInventory("Items.AdvancedExDiskLegendary",1)
Game.AddToInventory("Items.AdvancedExDiskLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedExDiskLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKerenziovBoostSystemRare",1)
Game.AddToInventory("Items.AdvancedKerenziovBoostSystemRarePlus",1)
Game.AddToInventory("Items.AdvancedKerenziovBoostSystemEpic",1)
Game.AddToInventory("Items.AdvancedKerenziovBoostSystemEpicPlus",1)
Game.AddToInventory("Items.AdvancedKerenziovBoostSystemLegendary",1)
Game.AddToInventory("Items.AdvancedKerenziovBoostSystemLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKerenziovBoostSystemLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreCommon",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreCommonPlus",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreUncommon",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreRare",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreRarePlus",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreEpic",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreEpicPlus",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreLegendary",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMechatronicCoreLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMemoryBoostUncommon",1)
Game.AddToInventory("Items.AdvancedMemoryBoostUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMemoryBoostRare",1)
Game.AddToInventory("Items.AdvancedMemoryBoostRarePlus",1)
Game.AddToInventory("Items.AdvancedMemoryBoostEpic",1)
Game.AddToInventory("Items.AdvancedMemoryBoostEpicPlus",1)
Game.AddToInventory("Items.AdvancedMemoryBoostLegendary",1)
Game.AddToInventory("Items.AdvancedMemoryBoostLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMemoryBoostLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorCommon",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorCommonPlus",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorUncommon",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorUncommonPlus",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorRare",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorRarePlus",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorEpic",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorEpicPlus",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorLegendary",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedSubdermalCoProcessorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedRamUpgradeCommon",1)
Game.AddToInventory("Items.AdvancedRamUpgradeCommonPlus",1)
Game.AddToInventory("Items.AdvancedRamUpgradeUncommon",1)
Game.AddToInventory("Items.AdvancedRamUpgradeUncommonPlus",1)
Game.AddToInventory("Items.AdvancedRamUpgradeRare",1)
Game.AddToInventory("Items.AdvancedRamUpgradeRarePlus",1)
Game.AddToInventory("Items.AdvancedRamUpgradeEpic",1)
Game.AddToInventory("Items.AdvancedRamUpgradeEpicPlus",1)
Game.AddToInventory("Items.AdvancedRamUpgradeLegendary",1)
Game.AddToInventory("Items.AdvancedRamUpgradeLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedRamUpgradeLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedSelfIceRare",1)
Game.AddToInventory("Items.AdvancedSelfIceRarePlus",1)
Game.AddToInventory("Items.AdvancedSelfIceEpic",1)
Game.AddToInventory("Items.AdvancedSelfIceEpicPlus",1)
Game.AddToInventory("Items.AdvancedSelfIceLegendary",1)
Game.AddToInventory("Items.AdvancedSelfIceLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedSelfIceLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicAdvancedSubdermalCoProcessorLegendary_Regina",1)
Game.AddToInventory("Items.IconicAdvancedSubdermalCoProcessorEpic",1)
Game.AddToInventory("Items.IconicAdvancedSubdermalCoProcessorEpicPlus",1)
Game.AddToInventory("Items.IconicAdvancedSubdermalCoProcessorLegendary",1)
Game.AddToInventory("Items.IconicAdvancedSubdermalCoProcessorLegendaryPlus",1)
Game.AddToInventory("Items.IconicAdvancedSubdermalCoProcessorLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicBioConductorsRare",1)
Game.AddToInventory("Items.IconicBioConductorsRarePlus",1)
Game.AddToInventory("Items.IconicBioConductorsEpic",1)
Game.AddToInventory("Items.IconicBioConductorsEpicPlus",1)
Game.AddToInventory("Items.IconicBioConductorsLegendary",1)
Game.AddToInventory("Items.IconicBioConductorsLegendaryPlus",1)
Game.AddToInventory("Items.IconicBioConductorsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedTimeBankLegendary",1)
Game.AddToInventory("Items.AdvancedTimeBankLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedTimeBankLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicCamilloRamManagerEpic",1)
Game.AddToInventory("Items.IconicCamilloRamManagerEpicPlus",1)
Game.AddToInventory("Items.IconicCamilloRamManagerLegendary",1)
Game.AddToInventory("Items.IconicCamilloRamManagerLegendaryPlus",1)
Game.AddToInventory("Items.IconicCamilloRamManagerLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedPowerGripCommon",1)
Game.AddToInventory("Items.AdvancedPowerGripCommonPlus",1)
Game.AddToInventory("Items.AdvancedPowerGripUncommon",1)
Game.AddToInventory("Items.AdvancedPowerGripUncommonPlus",1)
Game.AddToInventory("Items.AdvancedPowerGripRare",1)
Game.AddToInventory("Items.AdvancedPowerGripRarePlus",1)
Game.AddToInventory("Items.AdvancedPowerGripEpic",1)
Game.AddToInventory("Items.AdvancedPowerGripEpicPlus",1)
Game.AddToInventory("Items.AdvancedPowerGripLegendary",1)
Game.AddToInventory("Items.AdvancedPowerGripLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedPowerGripLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKnifeSharpenerRare",1)
Game.AddToInventory("Items.AdvancedKnifeSharpenerRarePlus",1)
Game.AddToInventory("Items.AdvancedKnifeSharpenerEpic",1)
Game.AddToInventory("Items.AdvancedKnifeSharpenerEpicPlus",1)
Game.AddToInventory("Items.AdvancedKnifeSharpenerLegendary",1)
Game.AddToInventory("Items.AdvancedKnifeSharpenerLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKnifeSharpenerLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorUncommon",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorUncommonPlus",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorRare",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorRarePlus",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorEpic",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorEpicPlus",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorLegendary",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedMicroGeneratorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedJointLockCommon",1)
Game.AddToInventory("Items.AdvancedJointLockCommonPlus",1)
Game.AddToInventory("Items.AdvancedJointLockUncommon",1)
Game.AddToInventory("Items.AdvancedJointLockUncommonPlus",1)
Game.AddToInventory("Items.AdvancedJointLockRare",1)
Game.AddToInventory("Items.AdvancedJointLockRarePlus",1)
Game.AddToInventory("Items.AdvancedJointLockEpic",1)
Game.AddToInventory("Items.AdvancedJointLockEpicPlus",1)
Game.AddToInventory("Items.AdvancedJointLockLegendary",1)
Game.AddToInventory("Items.AdvancedJointLockLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedJointLockLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedSmartLinkCommon",1)
Game.AddToInventory("Items.AdvancedSmartLinkCommonPlus",1)
Game.AddToInventory("Items.AdvancedSmartLinkUncommon",1)
Game.AddToInventory("Items.AdvancedSmartLinkUncommonPlus",1)
Game.AddToInventory("Items.AdvancedSmartLinkRare",1)
Game.AddToInventory("Items.AdvancedSmartLinkRarePlus",1)
Game.AddToInventory("Items.AdvancedSmartLinkEpic",1)
Game.AddToInventory("Items.AdvancedSmartLinkEpicPlus",1)
Game.AddToInventory("Items.AdvancedSmartLinkLegendary",1)
Game.AddToInventory("Items.AdvancedSmartLinkLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedSmartLinkLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedCasiusTattoo",1)
Game.AddToInventory("Items.AdvancedSilverhandTattoo",1)
Game.AddToInventory("Items.AdvancedYakuzaTattoo",1)
Game.AddToInventory("Items.IconicGunStabilizerEpic",1)
Game.AddToInventory("Items.IconicGunStabilizerEpicPlus",1)
Game.AddToInventory("Items.IconicGunStabilizerLegendary",1)
Game.AddToInventory("Items.IconicGunStabilizerLegendaryPlus",1)
Game.AddToInventory("Items.IconicGunStabilizerLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingUncommon",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingUncommonPlus",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingRare",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingRarePlus",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingEpic",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingEpicPlus",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingLegendary",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedWeirdTankyPlatingLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsUncommon",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsRare",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsRarePlus",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsEpic",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsEpicPlus",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsLegendary",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedAdaptiveStemCellsLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicAdvancedChitonLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedSuddenAidCommon",1)
Game.AddToInventory("Items.AdvancedSuddenAidCommonPlus",1)
Game.AddToInventory("Items.AdvancedSuddenAidUncommon",1)
Game.AddToInventory("Items.AdvancedSuddenAidUncommonPlus",1)
Game.AddToInventory("Items.AdvancedSuddenAidRare",1)
Game.AddToInventory("Items.AdvancedSuddenAidRarePlus",1)
Game.AddToInventory("Items.AdvancedSuddenAidEpic",1)
Game.AddToInventory("Items.AdvancedSuddenAidEpicPlus",1)
Game.AddToInventory("Items.AdvancedSuddenAidLegendary",1)
Game.AddToInventory("Items.AdvancedSuddenAidLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedSuddenAidLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedPlatingGlitchRare",1)
Game.AddToInventory("Items.AdvancedPlatingGlitchRarePlus",1)
Game.AddToInventory("Items.AdvancedPlatingGlitchEpic",1)
Game.AddToInventory("Items.AdvancedPlatingGlitchEpicPlus",1)
Game.AddToInventory("Items.AdvancedPlatingGlitchLegendary",1)
Game.AddToInventory("Items.AdvancedPlatingGlitchLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedPlatingGlitchLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesUncommon",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesUncommonPlus",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesRare",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesRarePlus",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesEpic",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesEpicPlus",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesLegendary",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNanoTechPlatesLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedOpticalCamoUncommon",1)
Game.AddToInventory("Items.AdvancedOpticalCamoUncommonPlus",1)
Game.AddToInventory("Items.AdvancedOpticalCamoRare",1)
Game.AddToInventory("Items.AdvancedOpticalCamoRarePlus",1)
Game.AddToInventory("Items.AdvancedOpticalCamoEpic",1)
Game.AddToInventory("Items.AdvancedOpticalCamoEpicPlus",1)
Game.AddToInventory("Items.AdvancedOpticalCamoLegendary",1)
Game.AddToInventory("Items.AdvancedOpticalCamoLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedOpticalCamoLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedPainReductorEpic",1)
Game.AddToInventory("Items.AdvancedPainReductorEpicPlus",1)
Game.AddToInventory("Items.AdvancedPainReductorLegendary",1)
Game.AddToInventory("Items.AdvancedPainReductorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedPainReductorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBloodDepleterEpic",1)
Game.AddToInventory("Items.AdvancedBloodDepleterEpicPlus",1)
Game.AddToInventory("Items.AdvancedBloodDepleterLegendary",1)
Game.AddToInventory("Items.AdvancedBloodDepleterLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBloodDepleterLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedProximityReducerCommon",1)
Game.AddToInventory("Items.AdvancedProximityReducerCommonPlus",1)
Game.AddToInventory("Items.AdvancedProximityReducerUncommon",1)
Game.AddToInventory("Items.AdvancedProximityReducerUncommonPlus",1)
Game.AddToInventory("Items.AdvancedProximityReducerRare",1)
Game.AddToInventory("Items.AdvancedProximityReducerRarePlus",1)
Game.AddToInventory("Items.AdvancedProximityReducerEpic",1)
Game.AddToInventory("Items.AdvancedProximityReducerEpicPlus",1)
Game.AddToInventory("Items.AdvancedProximityReducerLegendary",1)
Game.AddToInventory("Items.AdvancedProximityReducerLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedProximityReducerLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedChargeSystemCommon",1)
Game.AddToInventory("Items.AdvancedChargeSystemCommonPlus",1)
Game.AddToInventory("Items.AdvancedChargeSystemUncommon",1)
Game.AddToInventory("Items.AdvancedChargeSystemUncommonPlus",1)
Game.AddToInventory("Items.AdvancedChargeSystemRare",1)
Game.AddToInventory("Items.AdvancedChargeSystemRarePlus",1)
Game.AddToInventory("Items.AdvancedChargeSystemEpic",1)
Game.AddToInventory("Items.AdvancedChargeSystemEpicPlus",1)
Game.AddToInventory("Items.AdvancedChargeSystemLegendary",1)
Game.AddToInventory("Items.AdvancedChargeSystemLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedChargeSystemLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismCommon",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismCommonPlus",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismUncommon",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismUncommonPlus",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismRare",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismRarePlus",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismEpic",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismEpicPlus",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismLegendary",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedElectroshockMechanismLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBoringPlatingCommon",1)
Game.AddToInventory("Items.AdvancedBoringPlatingCommonPlus",1)
Game.AddToInventory("Items.AdvancedBoringPlatingUncommon",1)
Game.AddToInventory("Items.AdvancedBoringPlatingUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBoringPlatingRare",1)
Game.AddToInventory("Items.AdvancedBoringPlatingRarePlus",1)
Game.AddToInventory("Items.AdvancedBoringPlatingEpic",1)
Game.AddToInventory("Items.AdvancedBoringPlatingEpicPlus",1)
Game.AddToInventory("Items.AdvancedBoringPlatingLegendary",1)
Game.AddToInventory("Items.AdvancedBoringPlatingLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBoringPlatingLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicAdvancedProximityReducerEpic",1)
Game.AddToInventory("Items.IconicAdvancedProximityReducerEpicPlus",1)
Game.AddToInventory("Items.IconicAdvancedProximityReducerLegendary",1)
Game.AddToInventory("Items.IconicAdvancedProximityReducerLegendaryPlus",1)
Game.AddToInventory("Items.IconicAdvancedProximityReducerLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesUncommon",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesUncommonPlus",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesRare",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesRarePlus",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesEpic",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesEpicPlus",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesLegendary",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedReinforcedMusclesLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsUncommon",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsRare",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsRarePlus",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsEpic",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsEpicPlus",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsLegendary",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedJenkinsTendonsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedCatPawsUncommon",1)
Game.AddToInventory("Items.AdvancedCatPawsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedCatPawsRare",1)
Game.AddToInventory("Items.AdvancedCatPawsRarePlus",1)
Game.AddToInventory("Items.AdvancedCatPawsEpic",1)
Game.AddToInventory("Items.AdvancedCatPawsEpicPlus",1)
Game.AddToInventory("Items.AdvancedCatPawsLegendary",1)
Game.AddToInventory("Items.AdvancedCatPawsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedCatPawsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsUncommon",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsRare",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsRarePlus",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsEpic",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsEpicPlus",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsLegendary",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBoostedTendonsLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicJenkinsTendonsEpic",1)
Game.AddToInventory("Items.IconicJenkinsTendonsEpicPlus",1)
Game.AddToInventory("Items.IconicJenkinsTendonsLegendary",1)
Game.AddToInventory("Items.IconicJenkinsTendonsLegendaryPlus",1)
Game.AddToInventory("Items.IconicJenkinsTendonsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedDetectorRushCommon",1)
Game.AddToInventory("Items.AdvancedDetectorRushCommonPlus",1)
Game.AddToInventory("Items.AdvancedDetectorRushUncommon",1)
Game.AddToInventory("Items.AdvancedDetectorRushUncommonPlus",1)
Game.AddToInventory("Items.AdvancedDetectorRushRare",1)
Game.AddToInventory("Items.AdvancedDetectorRushRarePlus",1)
Game.AddToInventory("Items.AdvancedDetectorRushEpic",1)
Game.AddToInventory("Items.AdvancedDetectorRushEpicPlus",1)
Game.AddToInventory("Items.AdvancedDetectorRushLegendary",1)
Game.AddToInventory("Items.AdvancedDetectorRushLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedDetectorRushLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedTroubleFinderCommon",1)
Game.AddToInventory("Items.AdvancedTroubleFinderCommonPlus",1)
Game.AddToInventory("Items.AdvancedTroubleFinderUncommon",1)
Game.AddToInventory("Items.AdvancedTroubleFinderUncommonPlus",1)
Game.AddToInventory("Items.AdvancedTroubleFinderRare",1)
Game.AddToInventory("Items.AdvancedTroubleFinderRarePlus",1)
Game.AddToInventory("Items.AdvancedTroubleFinderEpic",1)
Game.AddToInventory("Items.AdvancedTroubleFinderEpicPlus",1)
Game.AddToInventory("Items.AdvancedTroubleFinderLegendary",1)
Game.AddToInventory("Items.AdvancedTroubleFinderLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedTroubleFinderLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedKerenzikovUncommon",1)
Game.AddToInventory("Items.AdvancedKerenzikovUncommonPlus",1)
Game.AddToInventory("Items.AdvancedKerenzikovRare",1)
Game.AddToInventory("Items.AdvancedKerenzikovRarePlus",1)
Game.AddToInventory("Items.AdvancedKerenzikovEpic",1)
Game.AddToInventory("Items.AdvancedKerenzikovEpicPlus",1)
Game.AddToInventory("Items.AdvancedKerenzikovLegendary",1)
Game.AddToInventory("Items.AdvancedKerenzikovLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedKerenzikovLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNeoFiberRare",1)
Game.AddToInventory("Items.AdvancedNeoFiberRarePlus",1)
Game.AddToInventory("Items.AdvancedNeoFiberEpic",1)
Game.AddToInventory("Items.AdvancedNeoFiberEpicPlus",1)
Game.AddToInventory("Items.AdvancedNeoFiberLegendary",1)
Game.AddToInventory("Items.AdvancedNeoFiberLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNeoFiberLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedReflexRecorderCommon",1)
Game.AddToInventory("Items.AdvancedReflexRecorderCommonPlus",1)
Game.AddToInventory("Items.AdvancedReflexRecorderUncommon",1)
Game.AddToInventory("Items.AdvancedReflexRecorderUncommonPlus",1)
Game.AddToInventory("Items.AdvancedReflexRecorderRare",1)
Game.AddToInventory("Items.AdvancedReflexRecorderRarePlus",1)
Game.AddToInventory("Items.AdvancedReflexRecorderEpic",1)
Game.AddToInventory("Items.AdvancedReflexRecorderEpicPlus",1)
Game.AddToInventory("Items.AdvancedReflexRecorderLegendary",1)
Game.AddToInventory("Items.AdvancedReflexRecorderLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedReflexRecorderLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedOilDispenserUncommon",1)
Game.AddToInventory("Items.AdvancedOilDispenserUncommonPlus",1)
Game.AddToInventory("Items.AdvancedOilDispenserRare",1)
Game.AddToInventory("Items.AdvancedOilDispenserRarePlus",1)
Game.AddToInventory("Items.AdvancedOilDispenserEpic",1)
Game.AddToInventory("Items.AdvancedOilDispenserEpicPlus",1)
Game.AddToInventory("Items.AdvancedOilDispenserLegendary",1)
Game.AddToInventory("Items.AdvancedOilDispenserLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedOilDispenserLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorUncommon",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorUncommonPlus",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorRare",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorRarePlus",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorEpic",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorEpicPlus",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorLegendary",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedSynapticAcceleratorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorCommon",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorCommonPlus",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorUncommon",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorUncommonPlus",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorRare",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorRarePlus",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorEpic",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorEpicPlus",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorLegendary",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedTyrosineInjectorLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportCommon",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportCommonPlus",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportUncommon",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportUncommonPlus",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportRare",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportRarePlus",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportEpic",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportEpicPlus",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportLegendary",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedVisualCortexSupportLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicAdvancedDetectorRushRare",1)
Game.AddToInventory("Items.IconicAdvancedDetectorRushRarePlus",1)
Game.AddToInventory("Items.IconicAdvancedDetectorRushEpic",1)
Game.AddToInventory("Items.IconicAdvancedDetectorRushEpicPlus",1)
Game.AddToInventory("Items.IconicAdvancedDetectorRushLegendary",1)
Game.AddToInventory("Items.IconicAdvancedDetectorRushLegendaryPlus",1)
Game.AddToInventory("Items.IconicAdvancedDetectorRushLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicAdvancedVisualCortexSupportLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicAdvancedReflexRecorderRare",1)
Game.AddToInventory("Items.IconicAdvancedReflexRecorderRarePlus",1)
Game.AddToInventory("Items.IconicAdvancedReflexRecorderEpic",1)
Game.AddToInventory("Items.IconicAdvancedReflexRecorderEpicPlus",1)
Game.AddToInventory("Items.IconicAdvancedReflexRecorderLegendary",1)
Game.AddToInventory("Items.IconicAdvancedReflexRecorderLegendaryPlus",1)
Game.AddToInventory("Items.IconicAdvancedReflexRecorderLegendaryPlusPlus",1)
Game.AddToInventory("Items.CapacityBoosterUncommon", 1)
Game.AddToInventory("Items.CapacityBoosterUncommonPlus", 1)
Game.AddToInventory("Items.CapacityBoosterRare", 1)
Game.AddToInventory("Items.CapacityBoosterRarePlus", 1)
Game.AddToInventory("Items.CapacityBoosterEpic", 1)
Game.AddToInventory("Items.CapacityBoosterEpicPlus", 1)
Game.AddToInventory("Items.CapacityBoosterLegendary", 1)
Game.AddToInventory("Items.CapacityBoosterLegendaryPlus", 1)
Game.AddToInventory("Items.CapacityBoosterLegendaryPlusPlus", 1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK1",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK1Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK2",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK2Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK3",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK3Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK4",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK4Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC1MK4PlusPlus",1)
Game.AddToInventory("Items.AdvancedSandevistanC3MK3",1)
Game.AddToInventory("Items.AdvancedSandevistanC3MK4",1)
Game.AddToInventory("Items.AdvancedSandevistanC3MK3Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC3MK4Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC3MK5",1)
Game.AddToInventory("Items.AdvancedSandevistanC3MK5Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC3MK5PlusPlus",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK1",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK1Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK2",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK2Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK3",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK3Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK4",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK4Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC2MK4PlusPlus",1)
Game.AddToInventory("Items.AdvancedSandevistanApogee",1)
Game.AddToInventory("Items.AdvancedSandevistanApogeePlus",1)
Game.AddToInventory("Items.AdvancedSandevistanApogeePlusPlus",1)
Game.AddToInventory("Items.AdvancedSandevistanC4MK4",1)
Game.AddToInventory("Items.AdvancedSandevistanC4MK4Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC4MK5",1)
Game.AddToInventory("Items.AdvancedSandevistanC4MK5Plus",1)
Game.AddToInventory("Items.AdvancedSandevistanC4MK5PlusPlus",1)
Game.AddToInventory("Items.AdvancedBionicJointsCommon",1)
Game.AddToInventory("Items.AdvancedBionicJointsCommonPlus",1)
Game.AddToInventory("Items.AdvancedBionicJointsUncommon",1)
Game.AddToInventory("Items.AdvancedBionicJointsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBionicJointsRare",1)
Game.AddToInventory("Items.AdvancedBionicJointsRarePlus",1)
Game.AddToInventory("Items.AdvancedBionicJointsEpic",1)
Game.AddToInventory("Items.AdvancedBionicJointsEpicPlus",1)
Game.AddToInventory("Items.AdvancedBionicJointsLegendary",1)
Game.AddToInventory("Items.AdvancedBionicJointsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBionicJointsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedDenseMarrowUncommon",1)
Game.AddToInventory("Items.AdvancedDenseMarrowUncommonPlus",1)
Game.AddToInventory("Items.AdvancedDenseMarrowRare",1)
Game.AddToInventory("Items.AdvancedDenseMarrowRarePlus",1)
Game.AddToInventory("Items.AdvancedDenseMarrowEpic",1)
Game.AddToInventory("Items.AdvancedDenseMarrowEpicPlus",1)
Game.AddToInventory("Items.AdvancedDenseMarrowLegendary",1)
Game.AddToInventory("Items.AdvancedDenseMarrowLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedDenseMarrowLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedEndoskeletonEpic",1)
Game.AddToInventory("Items.AdvancedEndoskeletonEpicPlus",1)
Game.AddToInventory("Items.AdvancedEndoskeletonLegendary",1)
Game.AddToInventory("Items.AdvancedEndoskeletonLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedEndoskeletonLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsCommon",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsCommonPlus",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsUncommon",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsRare",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsRarePlus",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsEpic",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsEpicPlus",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsLegendary",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedBoneMarrowCellsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedT1000Rare",1)
Game.AddToInventory("Items.AdvancedT1000RarePlus",1)
Game.AddToInventory("Items.AdvancedT1000Epic",1)
Game.AddToInventory("Items.AdvancedT1000EpicPlus",1)
Game.AddToInventory("Items.AdvancedT1000Legendary",1)
Game.AddToInventory("Items.AdvancedT1000LegendaryPlus",1)
Game.AddToInventory("Items.AdvancedT1000LegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonCommon",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonCommonPlus",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonUncommon",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonUncommonPlus",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonRare",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonRarePlus",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonEpic",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonEpicPlus",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonLegendary",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedCompilingSkeletonLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainCommon",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainCommonPlus",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainUncommon",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainUncommonPlus",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainRare",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainRarePlus",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainEpic",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainEpicPlus",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainLegendary",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNoPainNoGainLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishCommon",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishCommonPlus",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishUncommon",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishUncommonPlus",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishRare",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishRarePlus",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishEpic",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishEpicPlus",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishLegendary",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedRapidMuscleNurishLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedAgileJointsUncommon",1)
Game.AddToInventory("Items.AdvancedAgileJointsUncommonPlus",1)
Game.AddToInventory("Items.AdvancedAgileJointsRare",1)
Game.AddToInventory("Items.AdvancedAgileJointsRarePlus",1)
Game.AddToInventory("Items.AdvancedAgileJointsEpic",1)
Game.AddToInventory("Items.AdvancedAgileJointsEpicPlus",1)
Game.AddToInventory("Items.AdvancedAgileJointsLegendary",1)
Game.AddToInventory("Items.AdvancedAgileJointsLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedAgileJointsLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesCommon",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesCommonPlus",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesUncommon",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesUncommonPlus",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesRare",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesRarePlus",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesEpic",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesEpicPlus",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesLegendary",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedTitaniumInfusedBonesLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedPainDistributorRare",1)
Game.AddToInventory("Items.AdvancedPainDistributorRarePlus",1)
Game.AddToInventory("Items.AdvancedPainDistributorEpic",1)
Game.AddToInventory("Items.AdvancedPainDistributorEpicPlus",1)
Game.AddToInventory("Items.AdvancedPainDistributorLegendary",1)
Game.AddToInventory("Items.AdvancedPainDistributorLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedPainDistributorLegendaryPlusPlus",1)
Game.AddToInventory("Items.IconicAdvancedT1000LegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedCogitoFrameCommon",1)
Game.AddToInventory("Items.AdvancedCogitoFrameCommonPlus",1)
Game.AddToInventory("Items.AdvancedCogitoFrameUncommon",1)
Game.AddToInventory("Items.AdvancedCogitoFrameUncommonPlus",1)
Game.AddToInventory("Items.AdvancedCogitoFrameRare",1)
Game.AddToInventory("Items.AdvancedCogitoFrameRarePlus",1)
Game.AddToInventory("Items.AdvancedCogitoFrameEpic",1)
Game.AddToInventory("Items.AdvancedCogitoFrameEpicPlus",1)
Game.AddToInventory("Items.AdvancedCogitoFrameLegendary",1)
Game.AddToInventory("Items.AdvancedCogitoFrameLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedCogitoFrameLegendaryPlusPlus",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixCommon",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixCommonPlus",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixUncommon",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixUncommonPlus",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixRare",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixRarePlus",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixEpic",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixEpicPlus",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixLegendary",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixLegendaryPlus",1)
Game.AddToInventory("Items.AdvancedNeuroMatrixLegendaryPlusPlus",1)
Title
Toxic Gorilla Arms (Tier 2)
Toxic Gorilla Arms (Tier 2+)
Toxic Gorilla Arms (Tier 3)
Toxic Gorilla Arms (Tier 3+)
Toxic Gorilla Arms (Tier 4)
Toxic Gorilla Arms (Tier 4+)
Toxic Gorilla Arms (Tier 5)
Toxic Gorilla Arms (Tier 5+)
Toxic Gorilla Arms (Tier 5++)
Toxic Mantis Blades (Tier 2)
Toxic Mantis Blades (Tier 2+)
Toxic Mantis Blades (Tier 3)
Toxic Mantis Blades (Tier 3+)
Toxic Mantis Blades (Tier 4)
Toxic Mantis Blades (Tier 4+)
Toxic Mantis Blades (Tier 5)
Toxic Mantis Blades (Tier 5+)
Toxic Mantis Blades (Tier 5++)
Toxic Monowire (Tier 2)
Toxic Monowire (Tier 2+)
Toxic Monowire (Tier 3)
Toxic Monowire (Tier 3+)
Toxic Monowire (Tier 4)
Toxic Monowire (Tier 4+)
Toxic Monowire (Tier 5)
Toxic Monowire (Tier 5+)
Toxic Monowire (Tier 5++)
Toxic Projectile Launch System (Tier 2)
Toxic Projectile Launch System (Tier 2+)
Toxic Projectile Launch System (Tier 3)
Toxic Projectile Launch System (Tier 3+)
Toxic Projectile Launch System (Tier 4)
Toxic Projectile Launch System (Tier 4+)
Toxic Projectile Launch System (Tier 5)
Toxic Projectile Launch System (Tier 5+)
Toxic Projectile Launch System (Tier 5++)
Electrifying Gorilla Arms (Tier 2)
Electrifying Gorilla Arms (Tier 2+)
Electrifying Gorilla Arms (Tier 3)
Electrifying Gorilla Arms (Tier 3+)
Electrifying Gorilla Arms (Tier 4)
Electrifying Gorilla Arms (Tier 4+)
Electrifying Gorilla Arms (Tier 5)
Electrifying Gorilla Arms (Tier 5+)
Electrifying Gorilla Arms (Tier 5++)
Electrifying Mantis Blades (Tier 2)
Electrifying Mantis Blades (Tier 2+)
Electrifying Mantis Blades (Tier 3)
Electrifying Mantis Blades (Tier 3+)
Electrifying Mantis Blades (Tier 4)
Electrifying Mantis Blades (Tier 4+)
Electrifying Mantis Blades (Tier 5)
Electrifying Mantis Blades (Tier 5+)
Electrifying Mantis Blades (Tier 5++)
Electrifying Monowire (Tier 2)
Electrifying Monowire (Tier 2+)
Electrifying Monowire (Tier 3)
Electrifying Monowire (Tier 3+)
Electrifying Monowire (Tier 4)
Electrifying Monowire (Tier 4+)
Electrifying Monowire (Tier 5)
Electrifying Monowire (Tier 5+)
Electrifying Monowire (Tier 5++)
Electrifying Projectile Launch System (Tier 2)
Electrifying Projectile Launch System (Tier 2+)
Electrifying Projectile Launch System (Tier 3)
Electrifying Projectile Launch System (Tier 3+)
Electrifying Projectile Launch System (Tier 4)
Electrifying Projectile Launch System (Tier 4+)
Electrifying Projectile Launch System (Tier 5)
Electrifying Projectile Launch System (Tier 5+)
Electrifying Projectile Launch System (Tier 5++)
Gorilla Arms (Tier 2)
Gorilla Arms (Tier 2+)
Gorilla Arms (Tier 3)
Gorilla Arms (Tier 3+)
Gorilla Arms (Tier 4)
Gorilla Arms (Tier 4+)
Gorilla Arms (Tier 5)
Gorilla Arms (Tier 5+)
Gorilla Arms (Tier 5++)
Mantis Blades (Tier 2)
Mantis Blades (Tier 2+)
Mantis Blades (Tier 3)
Mantis Blades (Tier 3+)
Mantis Blades (Tier 4)
Mantis Blades (Tier 4+)
Mantis Blades (Tier 5)
Mantis Blades (Tier 5+)
Mantis Blades (Tier 5++)
MaxTac Mantis Blades (Tier 4)
MaxTac Mantis Blades (Tier 4+)
MaxTac Mantis Blades (Tier 5)
MaxTac Mantis Blades (Tier 5+)
MaxTac Mantis Blades (Tier 5++)
Monowire (Tier 2)
Monowire (Tier 2+)
Monowire (Tier 3)
Monowire (Tier 3+)
Monowire (Tier 4)
Monowire (Tier 4+)
Monowire (Tier 5)
Monowire (Tier 5+)
Monowire (Tier 5++)
Projectile Launch System (Tier 2)
Projectile Launch System (Tier 2+)
Projectile Launch System (Tier 3)
Projectile Launch System (Tier 3+)
Projectile Launch System (Tier 4)
Projectile Launch System (Tier 4+)
Projectile Launch System (Tier 5)
Projectile Launch System (Tier 5+)
Projectile Launch System (Tier 5++)
Thermal Gorilla Arms (Tier 2)
Thermal Gorilla Arms (Tier 2+)
Thermal Gorilla Arms (Tier 3)
Thermal Gorilla Arms (Tier 3+)
Thermal Gorilla Arms (Tier 4)
Thermal Gorilla Arms (Tier 4+)
Thermal Gorilla Arms (Tier 5)
Thermal Gorilla Arms (Tier 5+)
Thermal Gorilla Arms (Tier 5++)
Thermal Mantis Blades (Tier 2)
Thermal Mantis Blades (Tier 2+)
Thermal Mantis Blades (Tier 3)
Thermal Mantis Blades (Tier 3+)
Thermal Mantis Blades (Tier 4)
Thermal Mantis Blades (Tier 4+)
Thermal Mantis Blades (Tier 5)
Thermal Mantis Blades (Tier 5+)
Thermal Mantis Blades (Tier 5++)
Thermal Monowire (Tier 2)
Thermal Monowire (Tier 2+)
Thermal Monowire (Tier 3)
Thermal Monowire (Tier 3+)
Thermal Monowire (Tier 4)
Thermal Monowire (Tier 4+)
Thermal Monowire (Tier 5)
Thermal Monowire (Tier 5+)
Thermal Monowire (Tier 5++)
Thermal Projectile Launch System (Tier 2)
Thermal Projectile Launch System (Tier 2+)
Thermal Projectile Launch System (Tier 3)
Thermal Projectile Launch System (Tier 3+)
Thermal Projectile Launch System (Tier 4)
Thermal Projectile Launch System (Tier 4+)
Thermal Projectile Launch System (Tier 5)
Thermal Projectile Launch System (Tier 5+)
Thermal Projectile Launch System (Tier 5++)
BioDyne Berserk (Tier 2)
BioDyne Berserk (Tier 2+)
BioDyne Berserk (Tier 3)
BioDyne Berserk (Tier 3+)
BioDyne Berserk (Tier 4)
BioDyne Berserk (Tier 4+)
BioDyne Berserk (Tier 5)
BioDyne Berserk (Tier 5+)
BioDyne Berserk (Tier 5++)
Moore Tech Berserk (Tier 2)
Moore Tech Berserk (Tier 2+)
Moore Tech Berserk (Tier 3)
Moore Tech Berserk (Tier 3+)
Moore Tech Berserk (Tier 4)
Moore Tech Berserk (Tier 4+)
Moore Tech Berserk (Tier 5)
Moore Tech Berserk (Tier 5+)
Moore Tech Berserk (Tier 5++)
Zetatech Berserk (Tier 3)
Zetatech Berserk (Tier 3+)
Zetatech Berserk (Tier 4)
Zetatech Berserk (Tier 4+)
Zetatech Berserk (Tier 5)
Zetatech Berserk (Tier 5+)
Zetatech Berserk (Tier 5++)
Militech Berserk (Tier 4)
Militech Berserk (Tier 4+)
Militech Berserk (Tier 5)
Militech Berserk (Tier 5+)
Militech Berserk (Tier 5++)
Adrenaline Booster (Tier 1)
Adrenaline Booster (Tier 1+)
Adrenaline Booster (Tier 2)
Adrenaline Booster (Tier 2+)
Adrenaline Booster (Tier 3)
Adrenaline Booster (Tier 3+)
Adrenaline Booster (Tier 4)
Adrenaline Booster (Tier 4+)
Adrenaline Booster (Tier 5)
Adrenaline Booster (Tier 5+)
Adrenaline Booster (Tier 5++)
Biomonitor (Tier 1)
Biomonitor (Tier 1+)
Biomonitor (Tier 2)
Biomonitor (Tier 2+)
Biomonitor (Tier 3)
Biomonitor (Tier 3+)
Biomonitor (Tier 4)
Biomonitor (Tier 4+)
Biomonitor (Tier 5)
Biomonitor (Tier 5+)
Biomonitor (Tier 5++)
Black Mamba (Tier 3)
Black Mamba (Tier 3+)
Black Mamba (Tier 4)
Black Mamba (Tier 4+)
Black Mamba (Tier 5)
Black Mamba (Tier 5+)
Black Mamba (Tier 5++)
Blood Pump (Tier 2)
Blood Pump (Tier 2+)
Blood Pump (Tier 3)
Blood Pump (Tier 3+)
Blood Pump (Tier 4)
Blood Pump (Tier 4+)
Blood Pump (Tier 5)
Blood Pump (Tier 5+)
Blood Pump (Tier 5++)
Clutch Padding (Tier 1)
Clutch Padding (Tier 1+)
Clutch Padding (Tier 2)
Clutch Padding (Tier 2+)
Clutch Padding (Tier 3)
Clutch Padding (Tier 3+)
Clutch Padding (Tier 4)
Clutch Padding (Tier 4+)
Clutch Padding (Tier 5)
Clutch Padding (Tier 5+)
Clutch Padding (Tier 5++)
Feedback Circuit (Tier 3)
Feedback Circuit (Tier 3+)
Feedback Circuit (Tier 4)
Feedback Circuit (Tier 4+)
Feedback Circuit (Tier 5)
Feedback Circuit (Tier 5+)
Feedback Circuit (Tier 5++)
Heal-On-Kill (Tier 1)
Heal-On-Kill (Tier 1+)
Heal-On-Kill (Tier 2)
Heal-On-Kill (Tier 2+)
Heal-On-Kill (Tier 3)
Heal-On-Kill (Tier 3+)
Heal-On-Kill (Tier 4)
Heal-On-Kill (Tier 4+)
Heal-On-Kill (Tier 5)
Heal-On-Kill (Tier 5+)
Heal-On-Kill (Tier 5++)
Microrotors (Tier 1)
Microrotors (Tier 1+)
Microrotors (Tier 2)
Microrotors (Tier 2+)
Microrotors (Tier 3)
Microrotors (Tier 3+)
Microrotors (Tier 4)
Microrotors (Tier 4+)
Microrotors (Tier 5)
Microrotors (Tier 5+)
Microrotors (Tier 5++)
Second Heart (Tier 4)
Second Heart (Tier 4+)
Second Heart (Tier 5)
Second Heart (Tier 5+)
Second Heart (Tier 5++)
ThreatEvac (Tier 1)
ThreatEvac (Tier 1+)
ThreatEvac (Tier 2)
ThreatEvac (Tier 2+)
ThreatEvac (Tier 3)
ThreatEvac (Tier 3+)
ThreatEvac (Tier 4)
ThreatEvac (Tier 4+)
ThreatEvac (Tier 5)
ThreatEvac (Tier 5+)
ThreatEvac (Tier 5++)
Electromag Recycler (Tier 3)
Electromag Recycler (Tier 3+)
Electromag Recycler (Tier 4)
Electromag Recycler (Tier 4+)
Electromag Recycler (Tier 5)
Electromag Recycler (Tier 5+)
Electromag Recycler (Tier 5++)
Isometric Stabilizer (Tier 3)
Isometric Stabilizer (Tier 3+)
Isometric Stabilizer (Tier 4)
Isometric Stabilizer (Tier 4+)
Isometric Stabilizer (Tier 5)
Isometric Stabilizer (Tier 5+)
Isometric Stabilizer (Tier 5++)
Arasaka Shadow (Tier 1)
Arasaka Shadow (Tier 1+)
Arasaka Shadow (Tier 2)
Arasaka Shadow (Tier 2+)
Arasaka Shadow (Tier 3)
Arasaka Shadow (Tier 3+)
Arasaka Shadow (Tier 4)
Arasaka Shadow (Tier 4+)
Arasaka Shadow (Tier 5)
Arasaka Shadow (Tier 5+)
Arasaka Shadow (Tier 5++)
Biotech Σ (Tier 2)
Biotech Σ (Tier 2+)
Biotech Σ (Tier 3)
Biotech Σ (Tier 3+)
Biotech Σ (Tier 4)
Biotech Σ (Tier 4+)
Biotech Σ (Tier 5)
Biotech Σ (Tier 5+)
Biotech Σ (Tier 5++)
Militech Paraline (Tier 1)
Militech Paraline (Tier 1+)
Militech Paraline (Tier 2)
Militech Paraline (Tier 2+)
Militech Paraline (Tier 3)
Militech Paraline (Tier 3+)
Militech Paraline (Tier 4)
Militech Paraline (Tier 4+)
Militech Paraline (Tier 5)
Militech Paraline (Tier 5+)
Militech Paraline (Tier 5++)
Raven Microcyber (Tier 3)
Raven Microcyber (Tier 3+)
Raven Microcyber (Tier 4)
Raven Microcyber (Tier 4+)
Raven Microcyber (Tier 5)
Raven Microcyber (Tier 5+)
Raven Microcyber (Tier 5++)
Tetratronic Rippler (Tier 1)
Tetratronic Rippler (Tier 1+)
Tetratronic Rippler (Tier 2)
Tetratronic Rippler (Tier 2+)
Tetratronic Rippler (Tier 3)
Tetratronic Rippler (Tier 3+)
Tetratronic Rippler (Tier 4)
Tetratronic Rippler (Tier 4+)
Tetratronic Rippler (Tier 5)
Tetratronic Rippler (Tier 5+)
Tetratronic Rippler (Tier 5++)
Militech Canto (Tier 3)
Militech Canto (Tier 3+)
Militech Canto (Tier 4)
Militech Canto (Tier 4+)
Militech Canto (Tier 5)
Militech Canto (Tier 5+)
Militech Canto (Tier 5++)
NetWatch Netdriver (Tier 5)
NetWatch Netdriver (Tier 5+)
NetWatch Netdriver (Tier 5++)
Basic Kiroshi Optics (Tier 1)
Basic Kiroshi Optics (Tier 1+)
Basic Kiroshi Optics (Tier 2)
Basic Kiroshi Optics (Tier 2+)
Basic Kiroshi Optics (Tier 3)
Basic Kiroshi Optics (Tier 3+)
Basic Kiroshi Optics (Tier 4)
Basic Kiroshi Optics (Tier 4+)
Basic Kiroshi Optics (Tier 5)
Basic Kiroshi Optics (Tier 5+)
Basic Kiroshi Optics (Tier 5++)
Kiroshi "Clairvoyant" Optics (Tier 1)
Kiroshi "Clairvoyant" Optics (Tier 1+)
Kiroshi "Clairvoyant" Optics (Tier 2)
Kiroshi "Clairvoyant" Optics (Tier 2+)
Kiroshi "Clairvoyant" Optics (Tier 3)
Kiroshi "Clairvoyant" Optics (Tier 3+)
Kiroshi "Clairvoyant" Optics (Tier 4)
Kiroshi "Clairvoyant" Optics (Tier 4+)
Kiroshi "Clairvoyant" Optics (Tier 5)
Kiroshi "Clairvoyant" Optics (Tier 5+)
Kiroshi "Clairvoyant" Optics (Tier 5++)
Kiroshi "Doomsayer" Optics (Tier 1)
Kiroshi "Doomsayer" Optics (Tier 1+)
Kiroshi "Doomsayer" Optics (Tier 2)
Kiroshi "Doomsayer" Optics (Tier 2+)
Kiroshi "Doomsayer" Optics (Tier 3)
Kiroshi "Doomsayer" Optics (Tier 3+)
Kiroshi "Doomsayer" Optics (Tier 4)
Kiroshi "Doomsayer" Optics (Tier 4+)
Kiroshi "Doomsayer" Optics (Tier 5)
Kiroshi "Doomsayer" Optics (Tier 5+)
Kiroshi "Doomsayer" Optics (Tier 5++)
Kiroshi "Sentry" Optics (Tier 1)
Kiroshi "Sentry" Optics (Tier 1+)
Kiroshi "Sentry" Optics (Tier 2)
Kiroshi "Sentry" Optics (Tier 2+)
Kiroshi "Sentry" Optics (Tier 3)
Kiroshi "Sentry" Optics (Tier 3+)
Kiroshi "Sentry" Optics (Tier 4)
Kiroshi "Sentry" Optics (Tier 4+)
Kiroshi "Sentry" Optics (Tier 5)
Kiroshi "Sentry" Optics (Tier 5+)
Kiroshi "Sentry" Optics (Tier 5++)
Kiroshi "Stalker" Optics (Tier 1)
Kiroshi "Stalker" Optics (Tier 1+)
Kiroshi "Stalker" Optics (Tier 2)
Kiroshi "Stalker" Optics (Tier 2+)
Kiroshi "Stalker" Optics (Tier 3)
Kiroshi "Stalker" Optics (Tier 3+)
Kiroshi "Stalker" Optics (Tier 4)
Kiroshi "Stalker" Optics (Tier 4+)
Kiroshi "Stalker" Optics (Tier 5)
Kiroshi "Stalker" Optics (Tier 5+)
Kiroshi "Stalker" Optics (Tier 5++)
Kiroshi "The Oracle" Optics (Tier 1)
Kiroshi "The Oracle" Optics (Tier 1+)
Kiroshi "The Oracle" Optics (Tier 2)
Kiroshi "The Oracle" Optics (Tier 2+)
Kiroshi "The Oracle" Optics (Tier 3)
Kiroshi "The Oracle" Optics (Tier 3+)
Kiroshi "The Oracle" Optics (Tier 4)
Kiroshi "The Oracle" Optics (Tier 4+)
Kiroshi "The Oracle" Optics (Tier 5)
Kiroshi "The Oracle" Optics (Tier 5+)
Kiroshi "The Oracle" Optics (Tier 5++)
Behavioral Imprint-synced Faceplate (Tier 5)
Behavioral Imprint-synced Faceplate (Tier 5+)
Behavioral Imprint-synced Faceplate (Tier 5++)
Kiroshi "Cockatrice" Optics (Tier 4)
Kiroshi "Cockatrice" Optics (Tier 4+)
Kiroshi "Cockatrice" Optics (Tier 5)
Kiroshi "Cockatrice" Optics (Tier 5+)
Kiroshi "Cockatrice" Optics (Tier 5++)
Bioconductor (Tier 1)
Bioconductor (Tier 1+)
Bioconductor (Tier 2)
Bioconductor (Tier 2+)
Bioconductor (Tier 3)
Bioconductor (Tier 3+)
Bioconductor (Tier 4)
Bioconductor (Tier 4+)
Bioconductor (Tier 5)
Bioconductor (Tier 5+)
Bioconductor (Tier 5++)
Camillo RAM Manager (Tier 4)
Camillo RAM Manager (Tier 4+)
Camillo RAM Manager (Tier 5)
Camillo RAM Manager (Tier 5+)
Camillo RAM Manager (Tier 5++)
Ex-Disk (Tier 3)
Ex-Disk (Tier 3+)
Ex-Disk (Tier 4)
Ex-Disk (Tier 4+)
Ex-Disk (Tier 5)
Ex-Disk (Tier 5+)
Ex-Disk (Tier 5++)
Kerenzikov Boost System (Tier 3)
Kerenzikov Boost System (Tier 3+)
Kerenzikov Boost System (Tier 4)
Kerenzikov Boost System (Tier 4+)
Kerenzikov Boost System (Tier 5)
Kerenzikov Boost System (Tier 5+)
Kerenzikov Boost System (Tier 5++)
Mechatronic Core (Tier 1)
Mechatronic Core (Tier 1+)
Mechatronic Core (Tier 2)
Mechatronic Core (Tier 2+)
Mechatronic Core (Tier 3)
Mechatronic Core (Tier 3+)
Mechatronic Core (Tier 4)
Mechatronic Core (Tier 4+)
Mechatronic Core (Tier 5)
Mechatronic Core (Tier 5+)
Mechatronic Core (Tier 5++)
Memory Boost (Tier 2)
Memory Boost (Tier 2+)
Memory Boost (Tier 3)
Memory Boost (Tier 3+)
Memory Boost (Tier 4)
Memory Boost (Tier 4+)
Memory Boost (Tier 5)
Memory Boost (Tier 5+)
Memory Boost (Tier 5++)
Newton Module (Tier 1)
Newton Module (Tier 1+)
Newton Module (Tier 2)
Newton Module (Tier 2+)
Newton Module (Tier 3)
Newton Module (Tier 3+)
Newton Module (Tier 4)
Newton Module (Tier 4+)
Newton Module (Tier 5)
Newton Module (Tier 5+)
Newton Module (Tier 5++)
RAM Upgrade (Tier 1)
RAM Upgrade (Tier 1+)
RAM Upgrade (Tier 2)
RAM Upgrade (Tier 2+)
RAM Upgrade (Tier 3)
RAM Upgrade (Tier 3+)
RAM Upgrade (Tier 4)
RAM Upgrade (Tier 4+)
RAM Upgrade (Tier 5)
RAM Upgrade (Tier 5+)
RAM Upgrade (Tier 5++)
Self-ICE (Tier 3)
Self-ICE (Tier 3+)
Self-ICE (Tier 4)
Self-ICE (Tier 4+)
Self-ICE (Tier 5)
Self-ICE (Tier 5+)
Self-ICE (Tier 5++)
Axolotl (Regina Jones)
Axolotl (Tier 4)
Axolotl (Tier 4+)
Axolotl (Tier 5)
Axolotl (Tier 5+)
Axolotl (Tier 5++)
COX-2 Cybersomatic Optimizer (Tier 3)
COX-2 Cybersomatic Optimizer (Tier 3+)
COX-2 Cybersomatic Optimizer (Tier 4)
COX-2 Cybersomatic Optimizer (Tier 4+)
COX-2 Cybersomatic Optimizer (Tier 5)
COX-2 Cybersomatic Optimizer (Tier 5+)
COX-2 Cybersomatic Optimizer (Tier 5++)
Quantum Tuner (Tier 5)
Quantum Tuner (Tier 5+)
Quantum Tuner (Tier 5++)
RAM Reallocator (Tier 4)
RAM Reallocator (Tier 4+)
RAM Reallocator (Tier 5)
RAM Reallocator (Tier 5+)
RAM Reallocator (Tier 5++)
Ballistic Coprocessor (Tier 1)
Ballistic Coprocessor (Tier 1+)
Ballistic Coprocessor (Tier 2)
Ballistic Coprocessor (Tier 2+)
Ballistic Coprocessor (Tier 3)
Ballistic Coprocessor (Tier 3+)
Ballistic Coprocessor (Tier 4)
Ballistic Coprocessor (Tier 4+)
Ballistic Coprocessor (Tier 5)
Ballistic Coprocessor (Tier 5+)
Ballistic Coprocessor (Tier 5++)
Handle Wrap (Tier 3)
Handle Wrap (Tier 3+)
Handle Wrap (Tier 4)
Handle Wrap (Tier 4+)
Handle Wrap (Tier 5)
Handle Wrap (Tier 5+)
Handle Wrap (Tier 5++)
Microgenerator (Tier 2)
Microgenerator (Tier 2+)
Microgenerator (Tier 3)
Microgenerator (Tier 3+)
Microgenerator (Tier 4)
Microgenerator (Tier 4+)
Microgenerator (Tier 5)
Microgenerator (Tier 5+)
Microgenerator (Tier 5++)
Shock Absorber (Tier 1)
Shock Absorber (Tier 1+)
Shock Absorber (Tier 2)
Shock Absorber (Tier 2+)
Shock Absorber (Tier 3)
Shock Absorber (Tier 3+)
Shock Absorber (Tier 4)
Shock Absorber (Tier 4+)
Shock Absorber (Tier 5)
Shock Absorber (Tier 5+)
Shock Absorber (Tier 5++)
Smart Link (Tier 1)
Smart Link (Tier 1+)
Smart Link (Tier 2)
Smart Link (Tier 2+)
Smart Link (Tier 3)
Smart Link (Tier 3+)
Smart Link (Tier 4)
Smart Link (Tier 4+)
Smart Link (Tier 5)
Smart Link (Tier 5+)
Smart Link (Tier 5++)
Tattoo: Johnny's Special
Tattoo: Together Forever
Tattoo: Tyger Claws Dermal Imprint
Immovable Force (Tier 4)
Immovable Force (Tier 4+)
Immovable Force (Tier 5)
Immovable Force (Tier 5+)
Immovable Force (Tier 5++)
Carapace (Tier 2)
Carapace (Tier 2+)
Carapace (Tier 3)
Carapace (Tier 3+)
Carapace (Tier 4)
Carapace (Tier 4+)
Carapace (Tier 5)
Carapace (Tier 5+)
Carapace (Tier 5++)
Cellular Adapter (Tier 2)
Cellular Adapter (Tier 2+)
Cellular Adapter (Tier 3)
Cellular Adapter (Tier 3+)
Cellular Adapter (Tier 4)
Cellular Adapter (Tier 4+)
Cellular Adapter (Tier 5)
Cellular Adapter (Tier 5+)
Cellular Adapter (Tier 5++)
Chitin (Tier 5++)
Countershell (Tier 1)
Countershell (Tier 1+)
Countershell (Tier 2)
Countershell (Tier 2+)
Countershell (Tier 3)
Countershell (Tier 3+)
Countershell (Tier 4)
Countershell (Tier 4+)
Countershell (Tier 5)
Countershell (Tier 5+)
Countershell (Tier 5++)
Defenzikov (Tier 3)
Defenzikov (Tier 3+)
Defenzikov (Tier 4)
Defenzikov (Tier 4+)
Defenzikov (Tier 5)
Defenzikov (Tier 5+)
Defenzikov (Tier 5++)
Nano-plating (Tier 2)
Nano-plating (Tier 2+)
Nano-plating (Tier 3)
Nano-plating (Tier 3+)
Nano-plating (Tier 4)
Nano-plating (Tier 4+)
Nano-plating (Tier 5)
Nano-plating (Tier 5+)
Nano-plating (Tier 5++)
Optical Camo (Tier 2)
Optical Camo (Tier 2+)
Optical Camo (Tier 3)
Optical Camo (Tier 3+)
Optical Camo (Tier 4)
Optical Camo (Tier 4+)
Optical Camo (Tier 5)
Optical Camo (Tier 5+)
Optical Camo (Tier 5++)
Pain Editor (Tier 4)
Pain Editor (Tier 4+)
Pain Editor (Tier 5)
Pain Editor (Tier 5+)
Pain Editor (Tier 5++)
Painducer (Tier 4)
Painducer (Tier 4+)
Painducer (Tier 5)
Painducer (Tier 5+)
Painducer (Tier 5++)
ProxiShield (Tier 1)
ProxiShield (Tier 1+)
ProxiShield (Tier 2)
ProxiShield (Tier 2+)
ProxiShield (Tier 3)
ProxiShield (Tier 3+)
ProxiShield (Tier 4)
ProxiShield (Tier 4+)
ProxiShield (Tier 5)
ProxiShield (Tier 5+)
ProxiShield (Tier 5++)
RangeGuard (Tier 1)
RangeGuard (Tier 1+)
RangeGuard (Tier 2)
RangeGuard (Tier 2+)
RangeGuard (Tier 3)
RangeGuard (Tier 3+)
RangeGuard (Tier 4)
RangeGuard (Tier 4+)
RangeGuard (Tier 5)
RangeGuard (Tier 5+)
RangeGuard (Tier 5++)
Shock-n-Awe (Tier 1)
Shock-n-Awe (Tier 1+)
Shock-n-Awe (Tier 2)
Shock-n-Awe (Tier 2+)
Shock-n-Awe (Tier 3)
Shock-n-Awe (Tier 3+)
Shock-n-Awe (Tier 4)
Shock-n-Awe (Tier 4+)
Shock-n-Awe (Tier 5)
Shock-n-Awe (Tier 5+)
Shock-n-Awe (Tier 5++)
Subdermal Armor (Tier 1)
Subdermal Armor (Tier 1+)
Subdermal Armor (Tier 2)
Subdermal Armor (Tier 2+)
Subdermal Armor (Tier 3)
Subdermal Armor (Tier 3+)
Subdermal Armor (Tier 4)
Subdermal Armor (Tier 4+)
Subdermal Armor (Tier 5)
Subdermal Armor (Tier 5+)
Subdermal Armor (Tier 5++)
Peripheral Inverse (Tier 4)
Peripheral Inverse (Tier 4+)
Peripheral Inverse (Tier 5)
Peripheral Inverse (Tier 5+)
Peripheral Inverse (Tier 5++)
Fortified Ankles (Tier 2)
Fortified Ankles (Tier 2+)
Fortified Ankles (Tier 3)
Fortified Ankles (Tier 3+)
Fortified Ankles (Tier 4)
Fortified Ankles (Tier 4+)
Fortified Ankles (Tier 5)
Fortified Ankles (Tier 5+)
Fortified Ankles (Tier 5++)
Jenkins' Tendons (Tier 2)
Jenkins' Tendons (Tier 2+)
Jenkins' Tendons (Tier 3)
Jenkins' Tendons (Tier 3+)
Jenkins' Tendons (Tier 4)
Jenkins' Tendons (Tier 4+)
Jenkins' Tendons (Tier 5)
Jenkins' Tendons (Tier 5+)
Jenkins' Tendons (Tier 5++)
Lynx Paws (Tier 2)
Lynx Paws (Tier 2+)
Lynx Paws (Tier 3)
Lynx Paws (Tier 3+)
Lynx Paws (Tier 4)
Lynx Paws (Tier 4+)
Lynx Paws (Tier 5)
Lynx Paws (Tier 5+)
Lynx Paws (Tier 5++)
Reinforced Tendons (Tier 2)
Reinforced Tendons (Tier 2+)
Reinforced Tendons (Tier 3)
Reinforced Tendons (Tier 3+)
Reinforced Tendons (Tier 4)
Reinforced Tendons (Tier 4+)
Reinforced Tendons (Tier 5)
Reinforced Tendons (Tier 5+)
Reinforced Tendons (Tier 5++)
Leeroy Ligament System (Tier 4)
Leeroy Ligament System (Tier 4+)
Leeroy Ligament System (Tier 5)
Leeroy Ligament System (Tier 5+)
Leeroy Ligament System (Tier 5++)
Adrenaline Converter (Tier 1)
Adrenaline Converter (Tier 1+)
Adrenaline Converter (Tier 2)
Adrenaline Converter (Tier 2+)
Adrenaline Converter (Tier 3)
Adrenaline Converter (Tier 3+)
Adrenaline Converter (Tier 4)
Adrenaline Converter (Tier 4+)
Adrenaline Converter (Tier 5)
Adrenaline Converter (Tier 5+)
Adrenaline Converter (Tier 5++)
Atomic Sensors (Tier 1)
Atomic Sensors (Tier 1+)
Atomic Sensors (Tier 2)
Atomic Sensors (Tier 2+)
Atomic Sensors (Tier 3)
Atomic Sensors (Tier 3+)
Atomic Sensors (Tier 4)
Atomic Sensors (Tier 4+)
Atomic Sensors (Tier 5)
Atomic Sensors (Tier 5+)
Atomic Sensors (Tier 5++)
Kerenzikov (Tier 2)
Kerenzikov (Tier 2+)
Kerenzikov (Tier 3)
Kerenzikov (Tier 3+)
Kerenzikov (Tier 4)
Kerenzikov (Tier 4+)
Kerenzikov (Tier 5)
Kerenzikov (Tier 5+)
Kerenzikov (Tier 5++)
NeoFiber (Tier 3)
NeoFiber (Tier 3+)
NeoFiber (Tier 4)
NeoFiber (Tier 4+)
NeoFiber (Tier 5)
NeoFiber (Tier 5+)
NeoFiber (Tier 5++)
Reflex Tuner (Tier 1)
Reflex Tuner (Tier 1+)
Reflex Tuner (Tier 2)
Reflex Tuner (Tier 2+)
Reflex Tuner (Tier 3)
Reflex Tuner (Tier 3+)
Reflex Tuner (Tier 4)
Reflex Tuner (Tier 4+)
Reflex Tuner (Tier 5)
Reflex Tuner (Tier 5+)
Reflex Tuner (Tier 5++)
Stabber (Tier 2)
Stabber (Tier 2+)
Stabber (Tier 3)
Stabber (Tier 3+)
Stabber (Tier 4)
Stabber (Tier 4+)
Stabber (Tier 5)
Stabber (Tier 5+)
Stabber (Tier 5++)
Synaptic Accelerator (Tier 2)
Synaptic Accelerator (Tier 2+)
Synaptic Accelerator (Tier 3)
Synaptic Accelerator (Tier 3+)
Synaptic Accelerator (Tier 4)
Synaptic Accelerator (Tier 4+)
Synaptic Accelerator (Tier 5)
Synaptic Accelerator (Tier 5+)
Synaptic Accelerator (Tier 5++)
Tyrosine Injector (Tier 1)
Tyrosine Injector (Tier 1+)
Tyrosine Injector (Tier 2)
Tyrosine Injector (Tier 2+)
Tyrosine Injector (Tier 3)
Tyrosine Injector (Tier 3+)
Tyrosine Injector (Tier 4)
Tyrosine Injector (Tier 4+)
Tyrosine Injector (Tier 5)
Tyrosine Injector (Tier 5+)
Tyrosine Injector (Tier 5++)
Visual Cortex Support (Tier 1)
Visual Cortex Support (Tier 1+)
Visual Cortex Support (Tier 2)
Visual Cortex Support (Tier 2+)
Visual Cortex Support (Tier 3)
Visual Cortex Support (Tier 3+)
Visual Cortex Support (Tier 4)
Visual Cortex Support (Tier 4+)
Visual Cortex Support (Tier 5)
Visual Cortex Support (Tier 5+)
Visual Cortex Support (Tier 5++)
Adreno-trigger (Tier 3)
Adreno-trigger (Tier 3+)
Adreno-trigger (Tier 4)
Adreno-trigger (Tier 4+)
Adreno-trigger (Tier 5)
Adreno-trigger (Tier 5+)
Adreno-trigger (Tier 5++)
Deep-field Visual Interface (Tier 5++)
Revulsor (Tier 3)
Revulsor (Tier 3+)
Revulsor (Tier 4)
Revulsor (Tier 4+)
Revulsor (Tier 5)
Revulsor (Tier 5+)
Revulsor (Tier 5++)
Chrome Compressor (Tier 2)
Chrome Compressor (Tier 2+)
Chrome Compressor (Tier 3)
Chrome Compressor (Tier 3+)
Chrome Compressor (Tier 4)
Chrome Compressor (Tier 4+)
Chrome Compressor (Tier 5)
Chrome Compressor (Tier 5+)
Chrome Compressor (Tier 5++)
Dynalar Sandevistan (Tier 2)
Dynalar Sandevistan (Tier 2+)
Dynalar Sandevistan (Tier 3)
Dynalar Sandevistan (Tier 3+)
Dynalar Sandevistan (Tier 4)
Dynalar Sandevistan (Tier 4+)
Dynalar Sandevistan (Tier 5)
Dynalar Sandevistan (Tier 5+)
Dynalar Sandevistan (Tier 5++)
QianT "Warp Dancer" Sandevistan (Tier 4)
QianT "Warp Dancer" Sandevistan (Tier 4)
QianT "Warp Dancer" Sandevistan (Tier 4+)
QianT "Warp Dancer" Sandevistan (Tier 4+)
QianT "Warp Dancer" Sandevistan (Tier 5)
QianT "Warp Dancer" Sandevistan (Tier 5+)
QianT "Warp Dancer" Sandevistan (Tier 5++)
Zetatech Sandevistan (Tier 2)
Zetatech Sandevistan (Tier 2+)
Zetatech Sandevistan (Tier 3)
Zetatech Sandevistan (Tier 3+)
Zetatech Sandevistan (Tier 4)
Zetatech Sandevistan (Tier 4+)
Zetatech Sandevistan (Tier 5)
Zetatech Sandevistan (Tier 5+)
Zetatech Sandevistan (Tier 5++)
Militech "Apogee" Sandevistan (Tier 5)
Militech "Apogee" Sandevistan (Tier 5+)
Militech "Apogee" Sandevistan (Tier 5++)
Militech "Falcon" Sandevistan (Tier 4)
Militech "Falcon" Sandevistan (Tier 4+)
Militech "Falcon" Sandevistan (Tier 5)
Militech "Falcon" Sandevistan (Tier 5+)
Militech "Falcon" Sandevistan (Tier 5++)
Bionic Joints (Tier 1)
Bionic Joints (Tier 1+)
Bionic Joints (Tier 2)
Bionic Joints (Tier 2+)
Bionic Joints (Tier 3)
Bionic Joints (Tier 3+)
Bionic Joints (Tier 4)
Bionic Joints (Tier 4+)
Bionic Joints (Tier 5)
Bionic Joints (Tier 5+)
Bionic Joints (Tier 5++)
Dense Marrow (Tier 2)
Dense Marrow (Tier 2+)
Dense Marrow (Tier 3)
Dense Marrow (Tier 3+)
Dense Marrow (Tier 4)
Dense Marrow (Tier 4+)
Dense Marrow (Tier 5)
Dense Marrow (Tier 5+)
Dense Marrow (Tier 5++)
Epimorphic Skeleton (Tier 4)
Epimorphic Skeleton (Tier 4+)
Epimorphic Skeleton (Tier 5)
Epimorphic Skeleton (Tier 5+)
Epimorphic Skeleton (Tier 5++)
Kinetic Frame (Tier 1)
Kinetic Frame (Tier 1+)
Kinetic Frame (Tier 2)
Kinetic Frame (Tier 2+)
Kinetic Frame (Tier 3)
Kinetic Frame (Tier 3+)
Kinetic Frame (Tier 4)
Kinetic Frame (Tier 4+)
Kinetic Frame (Tier 5)
Kinetic Frame (Tier 5+)
Kinetic Frame (Tier 5++)
Para Bellum (Tier 3)
Para Bellum (Tier 3+)
Para Bellum (Tier 4)
Para Bellum (Tier 4+)
Para Bellum (Tier 5)
Para Bellum (Tier 5+)
Para Bellum (Tier 5++)
RAM Recoup (Tier 1)
RAM Recoup (Tier 1+)
RAM Recoup (Tier 2)
RAM Recoup (Tier 2+)
RAM Recoup (Tier 3)
RAM Recoup (Tier 3+)
RAM Recoup (Tier 4)
RAM Recoup (Tier 4+)
RAM Recoup (Tier 5)
RAM Recoup (Tier 5+)
RAM Recoup (Tier 5++)
Scar Coalescer (Tier 1)
Scar Coalescer (Tier 1+)
Scar Coalescer (Tier 2)
Scar Coalescer (Tier 2+)
Scar Coalescer (Tier 3)
Scar Coalescer (Tier 3+)
Scar Coalescer (Tier 4)
Scar Coalescer (Tier 4+)
Scar Coalescer (Tier 5)
Scar Coalescer (Tier 5+)
Scar Coalescer (Tier 5++)
Scarab (Tier 1)
Scarab (Tier 1+)
Scarab (Tier 2)
Scarab (Tier 2+)
Scarab (Tier 3)
Scarab (Tier 3+)
Scarab (Tier 4)
Scarab (Tier 4+)
Scarab (Tier 5)
Scarab (Tier 5+)
Scarab (Tier 5++)
Sprint Joints (Tier 2)
Sprint Joints (Tier 2+)
Sprint Joints (Tier 3)
Sprint Joints (Tier 3+)
Sprint Joints (Tier 4)
Sprint Joints (Tier 4+)
Sprint Joints (Tier 5)
Sprint Joints (Tier 5+)
Sprint Joints (Tier 5++)
Titanium Bones (Tier 1)
Titanium Bones (Tier 1+)
Titanium Bones (Tier 2)
Titanium Bones (Tier 2+)
Titanium Bones (Tier 3)
Titanium Bones (Tier 3+)
Titanium Bones (Tier 4)
Titanium Bones (Tier 4+)
Titanium Bones (Tier 5)
Titanium Bones (Tier 5+)
Titanium Bones (Tier 5++)
Universal Booster (Tier 3)
Universal Booster (Tier 3+)
Universal Booster (Tier 4)
Universal Booster (Tier 4+)
Universal Booster (Tier 5)
Universal Booster (Tier 5+)
Universal Booster (Tier 5++)
Rara Avis (Tier 5++)
Cogito Lattice (Tier 1)
Cogito Lattice (Tier 1+)
Cogito Lattice (Tier 2)
Cogito Lattice (Tier 2+)
Cogito Lattice (Tier 3)
Cogito Lattice (Tier 3+)
Cogito Lattice (Tier 4)
Cogito Lattice (Tier 4+)
Cogito Lattice (Tier 5)
Cogito Lattice (Tier 5+)
Cogito Lattice (Tier 5++)
Feen-X (Tier 1)
Feen-X (Tier 1+)
Feen-X (Tier 2)
Feen-X (Tier 2+)
Feen-X (Tier 3)
Feen-X (Tier 3+)
Feen-X (Tier 4)
Feen-X (Tier 4+)
Feen-X (Tier 5)
Feen-X (Tier 5+)
Feen-X (Tier 5++)
Description Source
Advanced FIA spytech based on abandoned Militech research. I've Seen That Face Before
Pairing
Advanced it with a behavioral
FIA spytech basedimprint allows the
on abandoned user toresearch.
Militech take on I've Seen That Face Before
the appearance
Pairing it with of another
a behavioral person
imprint as well as
allows the replicate theiron
user toresearch.
take
Advanced
facial FIA spytech
expressions and based
speech on abandoned
pattern. An Militech
experienced agent Not used.
the appearance
Pairing it with of another imprint
aabehavioral person as well the
allows as replicate their
user to take on
equipped
facial with
expressions faceplate is virtually indistinguishable from
the appearance
person ofand
they're
speech
another
mimicking,
pattern.
person
and are
An experienced
as well as replicate
capable of
agent
their
clearing
equipped
facial with a faceplate
expressions is virtually
and speech indistinguishable
An experienced from
pattern.scans. agent
even
the the
person most sophisticated
they're mimicking, security
and are capable of clearing
equipped with a faceplate is virtually indistinguishable from
even the most
the person sophisticated
they're mimicking,security
and arescans.
capable of clearing
even the most sophisticated security scans.
Tags
Combat
Combat
Combat
Combat
Combat, Iconic
Combat
Combat
Combat
Combat
Combat, Iconic
Combat
Combat
Combat
Combat
Combat, Iconic
Combat
Combat
Combat
Combat, Iconic
Ultimate
Ultimate
Ultimate, Iconic
Ultimate
Ultimate
Ultimate, Iconic
Ultimate
Ultimate
Ultimate, Iconic
Ultimate
Ultimate
Ultimate, Iconic
Control
Control
Control
Control, Iconic
Control
Control
Control
Control, Iconic
Control
Control
Control
Control, Iconic
Control
Control
Control
Control
Control
Control, Iconic
Covert
Covert
Covert
Covert, Iconic
Covert
Covert
Covert
Covert
Covert, Iconic
Covert
Covert
Covert
Covert
Covert, Iconic
Covert
Covert
Covert
Covert, Iconic
Covert
Covert
Covert
Covert, Iconic
Ultimate
Ultimate
Ultimate
Command
Game.AddToInventory("Items.EMPOverloadLvl1Program",1)
Game.AddToInventory("Items.EMPOverloadLvl2Program",1)
Game.AddToInventory("Items.EMPOverloadLvl3Program",1)
Game.AddToInventory("Items.EMPOverloadLvl4Program",1)
Game.AddToInventory("Items.EMPOverloadLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.OverheatLvl1Program",1)
Game.AddToInventory("Items.OverheatLvl2Program",1)
Game.AddToInventory("Items.OverheatLvl3Program",1)
Game.AddToInventory("Items.OverheatLvl4Program",1)
Game.AddToInventory("Items.OverheatLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.ContagionProgram",1)
Game.AddToInventory("Items.ContagionLvl2Program",1)
Game.AddToInventory("Items.ContagionLvl3Program",1)
Game.AddToInventory("Items.ContagionLvl4Program",1)
Game.AddToInventory("Items.ContagionLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.BrainMeltLvl2Program",1)
Game.AddToInventory("Items.BrainMeltLvl3Program",1)
Game.AddToInventory("Items.BrainMeltLvl4Program",1)
Game.AddToInventory("Items.BrainMeltLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.SuicideLvl3Program",1)
Game.AddToInventory("Items.SuicideLvl4Program",1)
Game.AddToInventory("Items.SuicideLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.GrenadeExplodeLvl3Program",1)
Game.AddToInventory("Items.GrenadeExplodeLvl4Program",1)
Game.AddToInventory("Items.GrenadeExplodeLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.SystemCollapseLvl3Program",1)
Game.AddToInventory("Items.SystemCollapseLvl4Program",1)
Game.AddToInventory("Items.SystemCollapseLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.MadnessLvl3Program",1)
Game.AddToInventory("Items.MadnessLvl4Program",1)
Game.AddToInventory("Items.MadnessLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.DisableCyberwareLvl2Program",1)
Game.AddToInventory("Items.DisableCyberwareLvl3Program",1)
Game.AddToInventory("Items.DisableCyberwareLvl4Program",1)
Game.AddToInventory("Items.DisableCyberwareLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.LocomotionMalfunctionLvl2Program",1)
Game.AddToInventory("Items.LocomotionMalfunctionLvl3Program",1)
Game.AddToInventory("Items.LocomotionMalfunctionLvl4Program",1)
Game.AddToInventory("Items.LocomotionMalfunctionLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.WeaponMalfunctionLvl2Program",1)
Game.AddToInventory("Items.WeaponMalfunctionLvl3Program",1)
Game.AddToInventory("Items.WeaponMalfunctionLvl4Program",1)
Game.AddToInventory("Items.WeaponMalfunctionLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.BlindProgram",1)
Game.AddToInventory("Items.BlindLvl1Program",1)
Game.AddToInventory("Items.BlindLvl2Program",1)
Game.AddToInventory("Items.BlindLvl3Program",1)
Game.AddToInventory("Items.BlindLvl4Program",1)
Game.AddToInventory("Items.BlindLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.CommsNoiseLvl2Program",1)
Game.AddToInventory("Items.CommsNoiseLvl3Program",1)
Game.AddToInventory("Items.CommsNoiseLvl4Program",1)
Game.AddToInventory("Items.CommsNoiseLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.CommsCallInLvl1Program",1)
Game.AddToInventory("Items.CommsCallInLvl2Program",1)
Game.AddToInventory("Items.CommsCallInLvl3Program",1)
Game.AddToInventory("Items.CommsCallInLvl4Program",1)
Game.AddToInventory("Items.CommsCallInLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.WhistleLvl1Program",1)
Game.AddToInventory("Items.WhistleLvl2Program",1)
Game.AddToInventory("Items.WhistleLvl3Program",1)
Game.AddToInventory("Items.WhistleLvl4Program",1)
Game.AddToInventory("Items.WhistleLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.PingProgram",1)
Game.AddToInventory("Items.PingLvl2Program",1)
Game.AddToInventory("Items.PingLvl4Program",1)
Game.AddToInventory("Items.PingLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.MemoryWipeLvl2Program",1)
Game.AddToInventory("Items.MemoryWipeLvl3Program",1)
Game.AddToInventory("Items.MemoryWipeLvl4Program",1)
Game.AddToInventory("Items.MemoryWipeLvl4PlusPlusProgram",1)
Game.AddToInventory("Items.BlackWallProgramLvl2",1)
Game.AddToInventory("Items.BlackWallProgramLvl3",1)
Game.AddToInventory("Items.BlackWallProgramLvl4",1)
Title
Short Circuit (Tier 2)
Short Circuit (Tier 3)
Short Circuit (Tier 4)
Short Circuit (Tier 5)
Short Circuit (Iconic)
Overheat (Tier 2)
Overheat (Tier 3)
Overheat (Tier 4)
Overheat (Tier 5)
Overheat (Iconic)
Contagion (Tier 2)
Contagion (Tier 3)
Contagion (Tier 4)
Contagion (Tier 5)
Contagion (Iconic)
Synapse Burnout (Tier 3)
Synapse Burnout (Tier 4)
Synapse Burnout (Tier 5)
Synapse Burnout (Iconic)
Suicide (Tier 4)
Suicide (Tier 5)
Suicide (Iconic)
Detonate Grenade (Tier 4)
Detonate Grenade (Tier 5)
Detonate Grenade (Iconic)
System Collapse (Tier 4)
System Collapse (Tier 5)
System Collapse (Iconic)
Cyberpsychosis (Tier 4)
Cyberpsychosis (Tier 5)
Cyberpsychosis (Iconic)
Cyberware Malfunction (Tier 3)
Cyberware Malfunction (Tier 4)
Cyberware Malfunction (Tier 5)
Cyberware Malfunction (Iconic)
Cripple Movement (Tier 3)
Cripple Movement (Tier 4)
Cripple Movement (Tier 5)
Cripple Movement (Iconic)
Weapon Glitch (Tier 3)
Weapon Glitch (Tier 4)
Weapon Glitch (Tier 5)
Weapon Glitch (Iconic)
Reboot Optics (Tier 1)
Reboot Optics (Tier 2)
Reboot Optics (Tier 3)
Reboot Optics (Tier 4)
Reboot Optics (Tier 5)
Reboot Optics (Iconic)
Sonic Shock (Tier 3)
Sonic Shock (Tier 4)
Sonic Shock (Tier 5)
Sonic Shock (Iconic)
Request Backup (Tier 2)
Request Backup (Tier 3)
Request Backup (Tier 4)
Request Backup (Tier 5)
Request Backup (Iconic)
Bait (Tier 2)
Bait (Tier 3)
Bait (Tier 4)
Bait (Tier 5)
Bait (Iconic)
Ping (Tier 1)
Ping (Tier 3)
Ping (Tier 5)
Ping (Iconic)
Memory Wipe (Tier 3)
Memory Wipe (Tier 4)
Memory Wipe (Tier 5)
Memory Wipe (Iconic)
Blackwall Gateway (Tier 3) [Does not show up in inventory.]
Blackwall Gateway (Tier 4) [Does not show up in inventory.]
Blackwall Gateway (Tier 5) [Does not show up in inventory.]
Description Source
It’s hard to say what exactly makes the deck able to open
temporary
It’s hard to gates through
say what themakes
exactly Blackwall. It could
the deck ablebetoaopen
permaflux
temporary algorithm,
gates or
through perhaps even
themakes more
Blackwall. terrifyingly,
It could betoaopenits
It’s hard of
capable to directly
say what exactly
communicate therogue
with deck able
AIs from beyond
permaflux
temporary algorithm,
gates or perhaps
through even more
thepersuading
Blackwall. It terrifyingly,
could be its
a these
the Blackwall
capable of and
directlysomehow
communicate with them
rogue to
AIs open
from beyond
permaflux
gates. algorithm, or perhaps even more terrifyingly, its
the Blackwall
capable and somehow
of directly persuading
communicate themAIs
with rogue to from
openbeyond
these
gates.
the Blackwall and somehow persuading them to open these
gates.
Advanced FIA spytech based on abandoned Militech research. I've Seen That Face Before
Pairing
Advanced it with a behavioral
FIA spytech basedimprint allows the
on abandoned user toresearch.
Militech take on I've Seen That Face Before
the appearance of another person as well as replicate
Pairing it with a behavioral imprint allows the user to take theiron
facial expressions and speech pattern. An experienced
the appearance of another person as well as replicate their agent
equipped with a faceplate is virtually indistinguishable
facial expressions and speech pattern. An experienced agent from
the personwith
equipped they're mimicking,
a faceplate and areindistinguishable
is virtually capable of clearing
from
even the most sophisticated security scans.
the person they're mimicking, and are capable of clearing
even the most sophisticated security scans.
Advanced FIA spytech based on abandoned Militech research. I've Seen That Face Before
Pairing it with a behavioral imprint allows the user to take on
the appearance of another person as well as replicate their
facial expressions and speech pattern. An experienced agent
equipped with a faceplate is virtually indistinguishable from
the person they're mimicking, and are capable of clearing
even the most sophisticated security scans.
Tags
Weapon, Universal
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Ranged
Weapon, Melee
Weapon, Melee
Weapon, Melee
Weapon, Melee
Weapon, Melee
Weapon, Melee
Weapon, Melee
Weapon, Melee
Weapon, Melee
Weapon, Throwable
Weapon, Throwable
Weapon, Throwable
Weapon, Ranged, Iconic
Weapon, Ranged, Iconic
Weapon, Ranged, Iconic
Weapon, Melee, Iconic
Scope, Short
Scope, Short
Scope, Short
Scope, Short
Scope, Short
Scope, Short
Scope, Short
Scope, Short
Scope, Short
Scope, Long
Scope, Long
Scope, Long
Scope, Long
Scope, Long
Scope, Long
Scope, Long
Scope, Long
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Scope, Sniper
Muzzle, Silencer
Muzzle, Silencer
Muzzle, Silencer
Muzzle, Silencer
Muzzle, Silencer
Muzzle, Assault Rifle / SMG Muzzle
Muzzle, Assault Rifle / SMG Muzzle
Muzzle, Assault Rifle / SMG Muzzle
Muzzle, Assault Rifle / SMG Muzzle
Muzzle, Assault Rifle / SMG Muzzle
Muzzle, Assault Rifle / SMG Muzzle
Muzzle, Assault Rifle / SMG Muzzle
Muzzle, Handgun Muzzle
Muzzle, Handgun Muzzle
Muzzle, Handgun Muzzle
Muzzle, Handgun Muzzle
Muzzle, Handgun Muzzle
Muzzle, Handgun Muzzle
Muzzle, Handgun Muzzle
Command (Replace X with Common - Legendary)
Game.AddToInventory("Items.GenericMod1_X")
Game.AddToInventory("Items.RangedMod1_X")
Game.AddToInventory("Items.RangedMod2_X")
Game.AddToInventory("Items.RangedMod3_X")
Game.AddToInventory("Items.PowerMod1_X")
Game.AddToInventory("Items.PowerMod2_X")
Game.AddToInventory("Items.PowerMod3_X")
Game.AddToInventory("Items.TechMod1_X")
Game.AddToInventory("Items.TechMod2_X")
Game.AddToInventory("Items.TechMod3_X")
Game.AddToInventory("Items.SmartMod1_X")
Game.AddToInventory("Items.SmartMod2_X")
Game.AddToInventory("Items.SmartMod3_X")
Game.AddToInventory("Items.ARSMGLMGMod1_X")
Game.AddToInventory("Items.ARSMGLMGMod2_X")
Game.AddToInventory("Items.ARSMGLMGMod3_X")
Game.AddToInventory("Items.HGMod1_X")
Game.AddToInventory("Items.HGMod2_X")
Game.AddToInventory("Items.HGMod3_X")
Game.AddToInventory("Items.PRSRMod1_X")
Game.AddToInventory("Items.PRSRMod2_X")
Game.AddToInventory("Items.PRSRMod3_X")
Game.AddToInventory("Items.ShotgunMod1_X")
Game.AddToInventory("Items.ShotgunMod2_X")
Game.AddToInventory("Items.ShotgunMod3_X")
Game.AddToInventory("Items.MeleeMod1_X")
Game.AddToInventory("Items.MeleeMod2_X")
Game.AddToInventory("Items.MeleeMod3_X")
Game.AddToInventory("Items.BladeMod1_X")
Game.AddToInventory("Items.BladeMod2_X")
Game.AddToInventory("Items.BladeMod3_X")
Game.AddToInventory("Items.BluntMod1_X")
Game.AddToInventory("Items.BluntMod2_X")
Game.AddToInventory("Items.BluntMod3_X")
Game.AddToInventory("Items.ThrowMod1_X")
Game.AddToInventory("Items.ThrowMod2_X")
Game.AddToInventory("Items.ThrowMod3_X")
Game.AddToInventory("Items.ChimeraPowerMod")
Game.AddToInventory("Items.ChimeraTechMod")
Game.AddToInventory("Items.ChimeraSmartMod")
Game.AddToInventory("Items.ChimeraMeleeMod")
Game.AddToInventory("Items.w_att_scope_short_01")
Game.AddToInventory("Items.w_att_scope_short_02")
Game.AddToInventory("Items.w_att_scope_short_03")
Game.AddToInventory("Items.w_att_scope_short_04")
Game.AddToInventory("Items.w_att_scope_short_05")
Game.AddToInventory("Items.w_att_scope_short_06")
Game.AddToInventory("Items.w_att_scope_short_06_legendary")
Game.AddToInventory("Items.w_att_scope_short_07")
Game.AddToInventory("Items.w_att_scope_short_07_legendary")
Game.AddToInventory("Items.w_att_scope_long_01")
Game.AddToInventory("Items.w_att_scope_long_02")
Game.AddToInventory("Items.w_att_scope_long_03")
Game.AddToInventory("Items.w_att_scope_long_04")
Game.AddToInventory("Items.w_att_scope_long_04_legendary")
Game.AddToInventory("Items.w_att_scope_long_05")
Game.AddToInventory("Items.w_att_scope_long_05_legendary")
Game.AddToInventory("Items.w_att_scope_long_06")
Game.AddToInventory("Items.w_att_scope_sniper_01_Common")
Game.AddToInventory("Items.w_att_scope_sniper_01_Uncommon")
Game.AddToInventory("Items.w_att_scope_sniper_01_Rare")
Game.AddToInventory("Items.w_att_scope_sniper_01_Epic")
Game.AddToInventory("Items.w_att_scope_sniper_01_Legendary")
Game.AddToInventory("Items.w_att_scope_sniper_02_Common")
Game.AddToInventory("Items.w_att_scope_sniper_02_Uncommon")
Game.AddToInventory("Items.w_att_scope_sniper_02_Rare")
Game.AddToInventory("Items.w_att_scope_sniper_02_Epic")
Game.AddToInventory("Items.w_att_scope_sniper_02_Legendary")
Game.AddToInventory("Items.w_att_scope_sniper_03")
Game.AddToInventory("Items.w_att_scope_sniper_03_legendary")
Game.AddToInventory("Items.w_silencer_01")
Game.AddToInventory("Items.w_silencer_02")
Game.AddToInventory("Items.w_silencer_03")
Game.AddToInventory("Items.w_silencer_03_legendary")
Game.AddToInventory("Items.w_silencer_04")
Game.AddToInventory("Items.w_muzzle_brake_01")
Game.AddToInventory("Items.w_muzzle_brake_01_legendary")
Game.AddToInventory("Items.w_muzzle_brake_02")
Game.AddToInventory("Items.w_muzzle_brake_03")
Game.AddToInventory("Items.w_muzzle_brake_03_legendary")
Game.AddToInventory("Items.w_muzzle_brake_05")
Game.AddToInventory("Items.w_muzzle_brake_06")
Game.AddToInventory("Items.w_muzzle_brake_07")
Game.AddToInventory("Items.w_muzzle_brake_08")
Game.AddToInventory("Items.w_muzzle_brake_09")
Game.AddToInventory("Items.w_muzzle_brake_09_legendary")
Game.AddToInventory("Items.w_muzzle_brake_10")
Game.AddToInventory("Items.w_muzzle_brake_10_legendary")
Game.AddToInventory("Items.w_muzzle_brake_11")
Title
Pax
Better Half
Shuffler
Equalizer
Pyro
Swiss Cheese
Critochet
Spinetickler
C-Thru
Supercharger
Headhopper
Gambiteer
Panorama
Big Mag
Ready Steady
Focus Fire
Pinpoint
Zenith
Parallax
Stabilizer
Headtoll
Fleetshot
Vivisector
Kneel!
Condenser
Airstrike
Cyclone
Silencio
Bleedout
Slice 'Em Up
Haemocide
K.O.
Bloodbruiser
Barbarian
Boomerang
Zero-G
Javelin
Firecracker
Wallpuncher
Hackatomy
Severance
OS-1 GimletEye
Hyakume
Add-Vantage
CQO Kanone MINI Mk.72
Type 2067
Handyman
Handyman
Kanetsugu
Kanetsugu
Grandstand Mk.2x
E255 Percipient
ClearVue Mk.8
SO-21 Saika
SO-21 Saika
Jue
Jue
Kairo SA-1
HPO Kanone MAX Mk.77
HPO Kanone MAX Mk.77
HPO Kanone MAX Mk.77
HPO Kanone MAX Mk.77
HPO Kanone MAX Mk.77
E305 Prospecta
E305 Prospecta
E305 Prospecta
E305 Prospecta
E305 Prospecta
Gaki
Gaki
CS-1 Taipan
XC-10 Strix
XC-10 Cetus
XC-10 Cetus
TSX Tocororo
RC-7 Strigoi
RC-7 Strigoi
RC-7 Zaar
RC-7 Varkolak
RC-7 Varkolak
RC-7 Aswang
RC-7 Ifrit
RC-7 Yokai
RC-7 Kutrub
RC-7 Dybbuk
RC-7 Dybbuk
RC-7 Barbaroga
RC-7 Barbaroga
RC-7 Liger
Rarity Source
Common - Legendary
Epic - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Uncommon - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Epic - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Legendary
Common - Legendary
Common - Legendary
Common - Legendary
Epic - Legendary
Common - Legendary
Rare - Legendary
Common - Legendary
Iconic
Iconic
Iconic
Iconic
Common - Epic
Rare - Epic
Common - Epic
Rare - Epic
Epic
Common - Epic
Legendary
Epic
Legendary
Common - Epic
Common - Epic
Rare - Epic
Epic - Legendary

Epic - Legendary

Rare - Epic
Power only

Tech only

Tech only
Tags
Components
Components
Components
Components
Components
Components
Components
Components
Components
Components
Components
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon, PL
Weapon, PL
Weapon, PL
Weapon, PL
Weapon, PL
Cyberdeck, PL
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Command
Game.AddToInventory("Items.CommonMaterial1", 10000)
Game.AddToInventory("Items.UncommonMaterial1", 10000)
Game.AddToInventory("Items.RareMaterial1", 10000)
Game.AddToInventory("Items.EpicMaterial1", 10000)
Game.AddToInventory("Items.LegendaryMaterial1", 10000)
Game.AddToInventory("Items.QuickHackUncommonMaterial1", 10000)
Game.AddToInventory("Items.QuickHackRareMaterial1", 10000)
Game.AddToInventory("Items.QuickHackEpicMaterial1", 10000)
Game.AddToInventory("Items.QuickHackLegendaryMaterial1", 10000)
Game.AddToInventory("Items.Q305_Cerberus_core_cracked", 1)
Game.AddToInventory("Items.Q302_Chimera_Core", 1)
Game.AddToInventory("Items.Recipe_Common_Zhuo_Eight_Star")
Game.AddToInventory("Items.Recipe_Uncommon_Zhuo_Eight_Star")
Game.AddToInventory("Items.Recipe_Rare_Zhuo_Eight_Star")
Game.AddToInventory("Items.Recipe_Epic_Zhuo_Eight_Star")
Game.AddToInventory("Items.Recipe_Legendary_Zhuo_Eight_Star")
Game.AddToInventory("Items.Recipe_Common_Copperhead_Genesis")
Game.AddToInventory("Items.Recipe_Uncommon_Copperhead_Genesis")
Game.AddToInventory("Items.Recipe_Rare_Copperhead_Genesis")
Game.AddToInventory("Items.Recipe_Epic_Copperhead_Genesis")
Game.AddToInventory("Items.Recipe_Legendary_Copperhead_Genesis")
Game.AddToInventory("Items.Recipe_Common_Ajax_Moron")
Game.AddToInventory("Items.Recipe_Uncommon_Ajax_Moron")
Game.AddToInventory("Items.Recipe_Rare_Ajax_Moron")
Game.AddToInventory("Items.Recipe_Epic_Ajax_Moron")
Game.AddToInventory("Items.Recipe_Legendary_Ajax_Moron")
Game.AddToInventory("Items.Recipe_Common_Igla_Sovereign")
Game.AddToInventory("Items.Recipe_Uncommon_Igla_Sovereign")
Game.AddToInventory("Items.Recipe_Rare_Igla_Sovereign")
Game.AddToInventory("Items.Recipe_Epic_Igla_Sovereign")
Game.AddToInventory("Items.Recipe_Legendary_Igla_Sovereign")
Game.AddToInventory("Items.Recipe_Common_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Recipe_Uncommon_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Recipe_Rare_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Recipe_Epic_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Recipe_Legendary_Pulsar_Buzzsaw")
Game.AddToInventory("Items.Recipe_Common_Nekomata_Breakthrough")
Game.AddToInventory("Items.Recipe_Uncommon_Nekomata_Breakthrough")
Game.AddToInventory("Items.Recipe_Rare_Nekomata_Breakthrough")
Game.AddToInventory("Items.Recipe_Epic_Nekomata_Breakthrough")
Game.AddToInventory("Items.Recipe_Legendary_Nekomata_Breakthrough")
Game.AddToInventory("Items.Recipe_Common_Burya_Comrade")
Game.AddToInventory("Items.Recipe_Uncommon_Burya_Comrade")
Game.AddToInventory("Items.Recipe_Rare_Burya_Comrade")
Game.AddToInventory("Items.Recipe_Epic_Burya_Comrade")
Game.AddToInventory("Items.Recipe_Legendary_Burya_Comrade")
Game.AddToInventory("Items.Recipe_Common_Dian_Yinglong")
Game.AddToInventory("Items.Recipe_Uncommon_Dian_Yinglong")
Game.AddToInventory("Items.Recipe_Rare_Dian_Yinglong")
Game.AddToInventory("Items.Recipe_Epic_Dian_Yinglong")
Game.AddToInventory("Items.Recipe_Legendary_Dian_Yinglong")
Game.AddToInventory("Items.Recipe_Common_Tactician_Headsman")
Game.AddToInventory("Items.Recipe_Uncommon_Tactician_Headsman")
Game.AddToInventory("Items.Recipe_Rare_Tactician_Headsman")
Game.AddToInventory("Items.Recipe_Epic_Tactician_Headsman")
Game.AddToInventory("Items.Recipe_Legendary_Tactician_Headsman")
Game.AddToInventory("Items.Recipe_Common_Borg4a_HauntedGun")
Game.AddToInventory("Items.Recipe_Uncommon_Borg4a_HauntedGun")
Game.AddToInventory("Items.Recipe_Rare_Borg4a_HauntedGun")
Game.AddToInventory("Items.Recipe_Epic_Borg4a_HauntedGun")
Game.AddToInventory("Items.Recipe_Legendary_Borg4a_HauntedGun")
Game.AddToInventory("Items.Recipe_Legendary_HauntedCyberdeck")
Game.AddToInventory("Items.CommonUnityRecipe")
Game.AddToInventory("Items.UncommonUnityRecipe")
Game.AddToInventory("Items.RareUnityRecipe")
Game.AddToInventory("Items.EpicUnityRecipe")
Game.AddToInventory("Items.LegendaryUnityRecipe")
Game.AddToInventory("Items.CommonLibertyRecipe")
Game.AddToInventory("Items.UncommonLibertyRecipe")
Game.AddToInventory("Items.RareLibertyRecipe")
Game.AddToInventory("Items.EpicLibertyRecipe")
Game.AddToInventory("Items.LegendaryLibertyRecipe")
Game.AddToInventory("Items.CommonLexingtonRecipe")
Game.AddToInventory("Items.UncommonLexingtonRecipe")
Game.AddToInventory("Items.RareLexingtonRecipe")
Game.AddToInventory("Items.EpicLexingtonRecipe")
Game.AddToInventory("Items.LegendaryLexingtonRecipe")
Game.AddToInventory("Items.CommonOmahaRecipe")
Game.AddToInventory("Items.UncommonOmahaRecipe")
Game.AddToInventory("Items.RareOmahaRecipe")
Game.AddToInventory("Items.EpicOmahaRecipe")
Game.AddToInventory("Items.LegendaryOmahaRecipe")
Game.AddToInventory("Items.CommonChaoRecipe")
Game.AddToInventory("Items.UncommonChaoRecipe")
Game.AddToInventory("Items.RareChaoRecipe")
Game.AddToInventory("Items.EpicChaoRecipe")
Game.AddToInventory("Items.LegendaryChaoRecipe")
Game.AddToInventory("Items.CommonYukimuraRecipe")
Game.AddToInventory("Items.UncommonYukimuraRecipe_2")
Game.AddToInventory("Items.RareYukimuraRecipe")
Game.AddToInventory("Items.EpicYukimuraRecipe")
Game.AddToInventory("Items.LegendaryYukimuraRecipe")
Game.AddToInventory("Items.CommonKenshinRecipe")
Game.AddToInventory("Items.UnommonKenshinRecipe")
Game.AddToInventory("Items.RareKenshinRecipe")
Game.AddToInventory("Items.EpicKenshinRecipe")
Game.AddToInventory("Items.LegendaryKenshinRecipe")
Game.AddToInventory("Items.CommonNueRecipe")
Game.AddToInventory("Items.UncommonNueRecipe_2")
Game.AddToInventory("Items.RareNueRecipe")
Game.AddToInventory("Items.EpicNueRecipe")
Game.AddToInventory("Items.LegendaryNueRecipe")
Game.AddToInventory("Items.CommonGritRecipe")
Game.AddToInventory("Items.UncommonGritRecipe")
Game.AddToInventory("Items.RareGritRecipe")
Game.AddToInventory("Items.EpicGritRecipe")
Game.AddToInventory("Items.LegendaryGritRecipe")
Game.AddToInventory("Items.CommonTiconRecipe")
Game.AddToInventory("Items.UncommonTiconRecipe")
Game.AddToInventory("Items.RareTiconRecipe")
Game.AddToInventory("Items.EpicTiconRecipe")
Game.AddToInventory("Items.LegendaryTiconRecipe")
Game.AddToInventory("Items.CommonBuryaRecipe")
Game.AddToInventory("Items.UncommonBuryaRecipe")
Game.AddToInventory("Items.RareBuryaRecipe")
Game.AddToInventory("Items.EpicBuryaRecipe")
Game.AddToInventory("Items.LegendaryBuryaRecipe")
Game.AddToInventory("Items.CommonQuasarRecipe")
Game.AddToInventory("Items.UncommonQuasarRecipe")
Game.AddToInventory("Items.RareQuasarRecipe")
Game.AddToInventory("Items.EpicQuasarRecipe")
Game.AddToInventory("Items.LegendaryQuasarRecipe")
Game.AddToInventory("Items.CommonNovaRecipe")
Game.AddToInventory("Items.UncommonNovaRecipe")
Game.AddToInventory("Items.RareNovaRecipe")
Game.AddToInventory("Items.EpicNovaRecipe")
Game.AddToInventory("Items.LegendaryNovaRecipe")
Game.AddToInventory("Items.CommonOvertureRecipe")
Game.AddToInventory("Items.UncommonOvertureRecipe")
Game.AddToInventory("Items.RareOvertureRecipe")
Game.AddToInventory("Items.EpicOvertureRecipe")
Game.AddToInventory("Items.LegendaryOvertureRecipe")
Game.AddToInventory("Items.CommonMetelRecipe")
Game.AddToInventory("Items.UncommonMetelRecipe")
Game.AddToInventory("Items.RareMetelRecipe")
Game.AddToInventory("Items.EpicMetelRecipe")
Game.AddToInventory("Items.LegendaryMetelRecipe")
Title
10000× Tier 1 Item Components
10000× Tier 2 Item Components
10000× Tier 3 Item Components
10000× Tier 4 Item Components
10000× Tier 5 Item Components
10000× Tier 2 Quickhack Components
10000× Tier 3 Quickhack Components
10000× Tier 4 Quickhack Components
10000× Tier 5 Quickhack Components
Cerberus' decoded behavioral system component
Active Chimera Core
Crafting Spec: Ba Xing Chong (Tier 1)
Crafting Spec: Ba Xing Chong (Tier 2)
Crafting Spec: Ba Xing Chong (Tier 3)
Crafting Spec: Ba Xing Chong (Tier 4)
Crafting Spec: Ba Xing Chong (Tier 5)
Crafting Spec: Psalm 11:6 (Tier 1)
Crafting Spec: Psalm 11:6 (Tier 2)
Crafting Spec: Psalm 11:6 (Tier 3)
Crafting Spec: Psalm 11:6 (Tier 4)
Crafting Spec: Psalm 11:6 (Tier 5)
Crafting Spec: Moron Labe (Tier 1)
Crafting Spec: Moron Labe (Tier 2)
Crafting Spec: Moron Labe (Tier 3)
Crafting Spec: Moron Labe (Tier 4)
Crafting Spec: Moron Labe (Tier 5)
Crafting Spec: Sovereign (Tier 1)
Crafting Spec: Sovereign (Tier 2)
Crafting Spec: Sovereign (Tier 3)
Crafting Spec: Sovereign (Tier 4)
Crafting Spec: Sovereign (Tier 5)
Crafting Spec: Buzzsaw (Tier 1)
Crafting Spec: Buzzsaw (Tier 2)
Crafting Spec: Buzzsaw (Tier 3)
Crafting Spec: Buzzsaw (Tier 4)
Crafting Spec: Buzzsaw (Tier 5)
Crafting Spec: Breakthrough (Tier 1)
Crafting Spec: Breakthrough (Tier 2)
Crafting Spec: Breakthrough (Tier 3)
Crafting Spec: Breakthrough (Tier 4)
Crafting Spec: Breakthrough (Tier 5)
Crafting Spec: Comrade's Hammer (Tier 1)
Crafting Spec: Comrade's Hammer (Tier 2)
Crafting Spec: Comrade's Hammer (Tier 3)
Crafting Spec: Comrade's Hammer (Tier 4)
Crafting Spec: Comrade's Hammer (Tier 5)
Crafting Spec: Yinglong (Tier 1)
Crafting Spec: Yinglong (Tier 2)
Crafting Spec: Yinglong (Tier 3)
Crafting Spec: Yinglong (Tier 4)
Crafting Spec: Yinglong (Tier 5)
Crafting Spec: The Headsman (Tier 1)
Crafting Spec: The Headsman (Tier 2)
Crafting Spec: The Headsman (Tier 3)
Crafting Spec: The Headsman (Tier 4)
Crafting Spec: The Headsman (Tier 5)
Crafting Spec: Erebus (Tier 1)
Crafting Spec: Erebus (Tier 2)
Crafting Spec: Erebus (Tier 3)
Crafting Spec: Erebus (Tier 4)
Crafting Spec: Erebus (Tier 5)
Militech Canto Mk.6 (Tier 5)
Crafting Spec: Unity (Tier 1)
Crafting Spec: Unity (Tier 2)
Crafting Spec: Unity (Tier 3)
Crafting Spec: Unity (Tier 4)
Crafting Spec: Unity (Tier 5)
Crafting Spec: Liberty (Tier 1)
Crafting Spec: Liberty (Tier 2)
Crafting Spec: Liberty (Tier 3)
Crafting Spec: Liberty (Tier 4)
Crafting Spec: Liberty (Tier 5)
Crafting Spec: Lexington (Tier 1)
Crafting Spec: Lexington (Tier 2)
Crafting Spec: Lexington (Tier 3)
Crafting Spec: Lexington (Tier 4)
Crafting Spec: Lexington (Tier 5)
Crafting Spec: Omaha (Tier 1)
Crafting Spec: Omaha (Tier 2)
Crafting Spec: Omaha (Tier 3)
Crafting Spec: Omaha (Tier 4)
Crafting Spec: Omaha (Tier 5)
Crafting Spec: Chao (Tier 1)
Crafting Spec: Chao (Tier 2)
Crafting Spec: Chao (Tier 3)
Crafting Spec: Chao (Tier 4)
Crafting Spec: Chao (Tier 5)
Crafting Spec: Yukimura (Tier 1)
Crafting Spec: Yukimura (Tier 2)
Crafting Spec: Yukimura (Tier 3)
Crafting Spec: Yukimura (Tier 4)
Crafting Spec: Yukimura (Tier 5)
Crafting Spec: Kenshin (Tier 1)
Crafting Spec: Kenshin (Tier 2)
Crafting Spec: Kenshin (Tier 3)
Crafting Spec: Kenshin (Tier 4)
Crafting Spec: Kenshin (Tier 5)
Crafting Spec: Nue (Tier 1)
Crafting Spec: Nue (Tier 2)
Crafting Spec: Nue (Tier 3)
Crafting Spec: Nue (Tier 4)
Crafting Spec: Nue (Tier 5)
Crafting Spec: Grit (Tier 1)
Crafting Spec: Grit (Tier 2)
Crafting Spec: Grit (Tier 3)
Crafting Spec: Grit (Tier 4)
Crafting Spec: Grit (Tier 5)
Crafting Spec: Ticon (Tier 1)
Crafting Spec: Ticon (Tier 2)
Crafting Spec: Ticon (Tier 3)
Crafting Spec: Ticon (Tier 4)
Crafting Spec: Ticon (Tier 5)
Crafting Spec: RT-46 Burya (Tier 1)
Crafting Spec: RT-46 Burya (Tier 2)
Crafting Spec: RT-46 Burya (Tier 3)
Crafting Spec: RT-46 Burya (Tier 4)
Crafting Spec: RT-46 Burya (Tier 5)
Crafting Spec: DR-12 Quasar (Tier 1)
Crafting Spec: DR-12 Quasar (Tier 2)
Crafting Spec: DR-12 Quasar (Tier 3)
Crafting Spec: DR-12 Quasar (Tier 4)
Crafting Spec: DR-12 Quasar (Tier 5)
Crafting Spec: DR-12 Nova (Tier 1)
Crafting Spec: DR-5 Nova (Tier 2)
Crafting Spec: DR-5 Nova (Tier 3)
Crafting Spec: DR-5 Nova (Tier 4)
Crafting Spec: DR-5 Nova (Tier 5)
Crafting Spec: DR-5 Overture (Tier 1)
Crafting Spec: Overture (Tier 2)
Crafting Spec: Overture (Tier 3)
Crafting Spec: Overture (Tier 4)
Crafting Spec: Overture (Tier 5)
Crafting Spec: Metel (Tier 1)
Crafting Spec: Metel (Tier 2)
Crafting Spec: Metel (Tier 3)
Crafting Spec: Metel (Tier 4)
Crafting Spec: Metel (Tier 5)
Description Source

Required for Haunted crafting specs.


Can be crafted into Iconic weapon mods.
Tags
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
World, PL
Note, PL
Article, PL
Article, PL
Leaflet, PL
Leaflet, PL
Article, PL
Article, PL
World, PL
Article, PL
Leaflet, PL
Literature, PL
Technology, PL
World, PL
Leaflet, PL
Article, PL
World, PL
Article, PL
World, PL
World, PL
Article, PL
World, PL
Technology, PL
Article, PL
Article, PL
Article, PL
Poetry, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Other, PL
Note
Note
Note
Note
Note
Note
Note
Note
Note
Note
Note, PL
Note, PL
Note, PL
Other, PL
Note, PL
Leaflet, PL
Note, PL
Note, PL
Note, PL
Note, PL
Article, PL
Note, PL
Other, PL
Note, PL
Other, PL
Note, PL
Note, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Note, PL
Other, PL
Other, PL
Leaflet, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
World, PL
Literature, PL
Article, PL
Leaflet, PL
Other, PL
Other, PL
Other, PL
Note, PL
Other, PL
Note, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other
Other
Other
Other
Other
Other
Other
Other
Note, PL
Other, PL
Note, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Note, PL
Leaflet, PL
Note, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Technology, PL
Note, PL
People of Night City, PL
People of Night City, PL
Note, PL
Other, PL
Note, PL
Note, PL
Other, PL
Note, PL
Note, PL
Note, PL
Note, PL
World, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Article, PL
World, PL
Notes, PL
Notes, PL
Article, PL
Other, PL
Notes, PL
Notes, PL
Notes, PL
Notes, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Note, PL
Note, PL
Leaflet, PL
Note, PL
Other, PL
Leaflet, PL
Leaflet, PL
Leaflet, PL
Note, PL
Note, PL
Leaflet, PL
Other, PL
Leaflet, PL
Article, PL
Article, PL
Note, PL
Article, PL
Note, PL
Note, PL
Note, PL
Note, PL
Note, PL
Leaflet, PL
Article, PL
Note, PL
Other, PL
Other, PL
Other, PL
Note, PL
Note, PL
Other, PL
Other, PL
Other, PL
Note, PL
Leaflet, PL
Other, PL
Other, PL
World, PL
World, PL
World, PL
Technology, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, Encrypted, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, Airdrops, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, Encrypted, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Encrypted, PL
Encrypted, PL
Encrypted, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, Encrypted, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Poetry
Religion
Religion
Literature
Religion
Religion
Literature, PL
Religion
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other, PL
Other
Command
Game.AddToInventory("Items.cbj_ep1_01_shard_02")
Game.AddToInventory("Items.cbj_ep1_01_shard_03")
Game.AddToInventory("Items.cbj_ep1_02_shard_02")
Game.AddToInventory("Items.cbj_ep1_03_shard_01")
Game.AddToInventory("Items.cbj_ep1_03_shard_02")
Game.AddToInventory("Items.cbj_ep1_03_shard_03")
Game.AddToInventory("Items.cbj_ep1_04_shard_01")
Game.AddToInventory("Items.cbj_ep1_05_shard_01")
Game.AddToInventory("Items.cbj_ep1_05_shard_02")
Game.AddToInventory("Items.cbj_ep1_05_shard_03")
Game.AddToInventory("Items.cbj_ep1_06_shard_01")
Game.AddToInventory("Items.cbj_ep1_07_shard_01")
Game.AddToInventory("Items.cbj_ep1_07_shard_02")
Game.AddToInventory("Items.cbj_ep1_08_shard_01")
Game.AddToInventory("Items.cbj_ep1_08_shard_02")
Game.AddToInventory("Items.cbj_ep1_09_shard_01")
Game.AddToInventory("Items.cbj_ep1_09_shard_02")
Game.AddToInventory("Items.cbj_ep1_09_shard_03")
Game.AddToInventory("Items.cbj_ep1_10_shard_01")
Game.AddToInventory("Items.cbj_ep1_10_shard_02")
Game.AddToInventory("Items.cbj_ep1_11_shard_01")
Game.AddToInventory("Items.cbj_ep1_11_shard_02")
Game.AddToInventory("Items.ep1_generic_arvin_accord_shard")
Game.AddToInventory("Items.ep1_generic_cormac_shard")
Game.AddToInventory("Items.ep1_generic_cz_article_shard")
Game.AddToInventory("Items.ep1_generic_cz_history_shard")
Game.AddToInventory("Items.ep1_generic_expo_flyer_shard")
Game.AddToInventory("Items.ep1_generic_flight_guide_shard")
Game.AddToInventory("Items.ep1_generic_football_teams_shard")
Game.AddToInventory("Items.ep1_generic_fortean_times_conspiracy_shard")
Game.AddToInventory("Items.ep1_generic_french_netrunners_shard")
Game.AddToInventory("Items.ep1_generic_future_sport_shard")
Game.AddToInventory("Items.ep1_generic_heavy_hearts_shard")
Game.AddToInventory("Items.ep1_generic_lily_fanfiction_shard")
Game.AddToInventory("Items.ep1_generic_mass_driver_shard")
Game.AddToInventory("Items.ep1_generic_milita_manual_shard")
Game.AddToInventory("Items.ep1_generic_nc_spaceport_shard")
Game.AddToInventory("Items.ep1_generic_orbital_air_business_shard")
Game.AddToInventory("Items.ep1_generic_pacifica_explosion_shard")
Game.AddToInventory("Items.ep1_generic_pacifica_infrastructure_shard")
Game.AddToInventory("Items.ep1_generic_plex_shard")
Game.AddToInventory("Items.ep1_generic_police_report_shard")
Game.AddToInventory("Items.ep1_generic_posergangs_shard")
Game.AddToInventory("Items.ep1_generic_rabids_shard")
Game.AddToInventory("Items.ep1_generic_roach_racer_shard")
Game.AddToInventory("Items.ep1_generic_spaceport_flyer_shard")
Game.AddToInventory("Items.ep1_generic_supplements_shard")
Game.AddToInventory("Items.ep1_generic_turist_guide_shard")
Game.AddToInventory("Items.ep1_generic_ukraine_shard")
Game.AddToInventory("Items.ep1_growl_01")
Game.AddToInventory("Items.ep1_growl_02")
Game.AddToInventory("Items.ep1_growl_03")
Game.AddToInventory("Items.ep1_growl_04")
Game.AddToInventory("Items.ep1_growl_05")
Game.AddToInventory("Items.ep1_growl_06")
Game.AddToInventory("Items.ep1_growl_07")
Game.AddToInventory("Items.ep1_growl_08")
Game.AddToInventory("Items.ep1_growl_09")
Game.AddToInventory("Items.ep1_growl_10")
Game.AddToInventory("Items.ep1_growl_11")
Game.AddToInventory("Items.ep1_growl_12")
Game.AddToInventory("Items.ep1_growl_13")
Game.AddToInventory("Items.ep1_growl_14")
Game.AddToInventory("Items.ep1_impulse_kipper")
Game.AddToInventory("Items.ep1_impulse_menu")
Game.AddToInventory("Items.ep1_impulse_playlist")
Game.AddToInventory("Items.ep1_impulse_pp")
Game.AddToInventory("Items.monument_av_de_01_shard_001")
Game.AddToInventory("Items.mq055_generic_note")
Game.AddToInventory("Items.mq055_gift_from_judy")
Game.AddToInventory("Items.mq055_gift_from_judy_favv")
Game.AddToInventory("Items.mq055_gift_from_panam")
Game.AddToInventory("Items.mq055_gift_from_river")
Game.AddToInventory("Items.mq055_generic_note")
Game.AddToInventory("Items.mq055_judy_note")
Game.AddToInventory("Items.mq055_kerry_note")
Game.AddToInventory("Items.mq055_panam_note")
Game.AddToInventory("Items.mq055_river_note")
Game.AddToInventory("Items.mq301_conversation_jurij_body_shard")
Game.AddToInventory("Items.mq301_conversation_scavs_body_shard")
Game.AddToInventory("Items.mq301_delivery_list_shard")
Game.AddToInventory("Items.mq301_jurij_threat_quest_failed")
Game.AddToInventory("Items.mq301_thank_you_v_shard")
Game.AddToInventory("Items.mq303_bath_water")
Game.AddToInventory("Items.mq303_bd_list")
Game.AddToInventory("Items.mq303_bd_schedule_shard")
Game.AddToInventory("Items.mq303_fan_01")
Game.AddToInventory("Items.mq303_letter")
Game.AddToInventory("Items.mq303_relive")
Game.AddToInventory("Items.mq303_store_rules")
Game.AddToInventory("Items.mq304_bennett_dossier_shard")
Game.AddToInventory("Items.mq304_bennett_plans_shard")
Game.AddToInventory("Items.mq304_Bennett_uniform_shard")
Game.AddToInventory("Items.mq304_conflicting_orders_01_shard")
Game.AddToInventory("Items.mq304_conflicting_orders_02_shard")
Game.AddToInventory("Items.mq304_easy_pick_bennett_shard")
Game.AddToInventory("Items.mq304_easy_pick_scav_shard")
Game.AddToInventory("Items.mq304_Fuck_those_protestors_up_shard")
Game.AddToInventory("Items.mq304_fuck_you_note_shard")
Game.AddToInventory("Items.mq304_jago_dossier_shard")
Game.AddToInventory("Items.mq304_jagos_plans_shard")
Game.AddToInventory("Items.mq304_Join_jago_shard")
Game.AddToInventory("Items.mq304_Kurt_death_backstab_shard")
Game.AddToInventory("Items.mq304_kurt_death_celeb_shard")
Game.AddToInventory("Items.mq304_kurt_death_speculation_01_shard")
Game.AddToInventory("Items.mq304_kurt_death_speculation_inside_shard")
Game.AddToInventory("Items.mq304_Kurt_death_vdb_shard")
Game.AddToInventory("Items.mq304_Organizing_protest_shard")
Game.AddToInventory("Items.mq304_pay_up_bennett_shard")
Game.AddToInventory("Items.mq304_pay_up_shard")
Game.AddToInventory("Items.mq304_Scavs_organizing_shard")
Game.AddToInventory("Items.mq304_Supply_shard")
Game.AddToInventory("Items.mq305_apartment_book_self_control")
Game.AddToInventory("Items.mq305_apartment_shard_1")
Game.AddToInventory("Items.mq305_apartment_shard_2")
Game.AddToInventory("Items.mq305_lab_bathroom_shard")
Game.AddToInventory("Items.mq305_lab_bree_shard")
Game.AddToInventory("Items.mq305_lab_dante_shard")
Game.AddToInventory("Items.mq305_lab_locker_note")
Game.AddToInventory("Items.mq305_lab_shard_1")
Game.AddToInventory("Items.mq305_lab_shard_2")
Game.AddToInventory("Items.mq305_lab_shard_3")
Game.AddToInventory("Items.mq305_netwatch_shard")
Game.AddToInventory("Items.mq306_boxing_matches")
Game.AddToInventory("Items.mq306_guard_shard")
Game.AddToInventory("Items.mq306_shipment")
Game.AddToInventory("Items.mq306_tech_expo")
Game.AddToInventory("Items.mws_cct_dtn_02_gang_retaliation_shard_01")
Game.AddToInventory("Items.mws_hey_07_trauma_shard")
Game.AddToInventory("Items.mws_hey_07_tyger_shard_01")
Game.AddToInventory("Items.mws_hey_07_tyger_shard_02")
Game.AddToInventory("Items.mws_hey_07_zetatech_shard")
Game.AddToInventory("Items.mws_pac_07_gang_retaliation_shard_01")
Game.AddToInventory("Items.mws_se5_08_gang_retaliation_shard_01")
Game.AddToInventory("Items.mws_wat_10_gang_retaliation_shard_01")
Game.AddToInventory("Items.mws_wbr_06_gang_retaliation_shard_01")
Game.AddToInventory("Items.q301_border_builder_log")
Game.AddToInventory("Items.q301_border_control_room_kurtz_shard")
Game.AddToInventory("Items.q301_border_crossing_instructions")
Game.AddToInventory("Items.q301_border_crossing_reports")
Game.AddToInventory("Items.q301_border_norcal_commands")
Game.AddToInventory("Items.q301_border_smuggler_contract")
Game.AddToInventory("Items.q301_civilian_camp_shard")
Game.AddToInventory("Items.q301_pod_scrappers_diary")
Game.AddToInventory("Items.q301_shuttle_meeting_transcript")
Game.AddToInventory("Items.q301_shuttle_press_release")
Game.AddToInventory("Items.q301_smuggler_spot_02")
Game.AddToInventory("Items.q301_stadium_conversation_transcript")
Game.AddToInventory("Items.q301_stadium_delivery_schedule")
Game.AddToInventory("Items.q301_stadium_housing_tips")
Game.AddToInventory("Items.q301_stadium_inventory_list")
Game.AddToInventory("Items.q301_stadium_technician_log")
Game.AddToInventory("Items.q301_wtc_dead_mans_diary")
Game.AddToInventory("Items.q301_wtc_kurts_orders")
Game.AddToInventory("Items.q302_akebono_arcade")
Game.AddToInventory("Items.q302_akebono_restaurant")
Game.AddToInventory("Items.q302_akebono_troops")
Game.AddToInventory("Items.q302_basketball_community_shard")
Game.AddToInventory("Items.q302_caliente_scavengers")
Game.AddToInventory("Items.q302_expo_spidertank_hall")
Game.AddToInventory("Items.q302_expo_spidertank_hall_notes")
Game.AddToInventory("Items.q302_oath_militia_bounty_hunters")
Game.AddToInventory("Items.q302_oath_myers_hidden_shard")
Game.AddToInventory("Items.q302_squat_diary_of_a_squater")
Game.AddToInventory("Items.q302_squat_jacob_airdrop")
Game.AddToInventory("Items.q302_squat_myers_notes")
Game.AddToInventory("Items.q302_squat_myers_notes_alt")
Game.AddToInventory("Items.q302_subway_red")
Game.AddToInventory("Items.q303_casino_black_sapphire")
Game.AddToInventory("Items.q303_casino_roulette")
Game.AddToInventory("Items.q303_concert_braindance_delivery")
Game.AddToInventory("Items.q303_flooded_tunnels_instructions")
Game.AddToInventory("Items.q303_hands_security")
Game.AddToInventory("Items.q303_nighthawks_menu")
Game.AddToInventory("Items.q303_paradise_deal_contract")
Game.AddToInventory("Items.q303_paradise_lobby_note")
Game.AddToInventory("Items.q303_safehouse_agents_net")
Game.AddToInventory("Items.q303_sts_ep1_12_connection")
Game.AddToInventory("Items.q303_tech_floor_sniper_nest")
Game.AddToInventory("Items.q303_vdb_baron_state")
Game.AddToInventory("Items.q303_vdb_orders")
Game.AddToInventory("Items.q303_vdb_password")
Game.AddToInventory("Items.q303_vdb_skylight")
Game.AddToInventory("Items.q303_vdb_trap_description")
Game.AddToInventory("Items.q303_vdb_voodoo_connection")
Game.AddToInventory("Items.q304_car_rental_archived_conversation")
Game.AddToInventory("Items.q304_faceplate_buyers_guide")
Game.AddToInventory("Items.q304_nusa_white_paper_cz")
Game.AddToInventory("Items.q304_psych_eval_kurt_krausser")
Game.AddToInventory("Items.q304_slider_stash_shard")
Game.AddToInventory("Items.q304_stadium_architects_look")
Game.AddToInventory("Items.q304_stadium_archived_convesation")
Game.AddToInventory("Items.q304_stadium_cops_notes")
Game.AddToInventory("Items.q304_stadium_inventory_report")
Game.AddToInventory("Items.q304_stadium_mechanics_report")
Game.AddToInventory("Items.q304_stadium_sf1_crashsite_notes")
Game.AddToInventory("Items.q305_core_shard")
Game.AddToInventory("Items.q305_developer_shard")
Game.AddToInventory("Items.q305_emergency_manual_shard")
Game.AddToInventory("Items.q305_incident_shard")
Game.AddToInventory("Items.q305_info_chang")
Game.AddToInventory("Items.q305_info_nix")
Game.AddToInventory("Items.q305_info_sandra")
Game.AddToInventory("Items.q305_info_yoko")
Game.AddToInventory("Items.q305_janitor_final_diary")
Game.AddToInventory("Items.q305_janitor_note")
Game.AddToInventory("Items.q305_janitor_shard")
Game.AddToInventory("Items.q305_junk_vendor_shard")
Game.AddToInventory("Items.q305_lockdown_procedure_shard")
Game.AddToInventory("Items.q305_max_tac_shard")
Game.AddToInventory("Items.q305_militech_scientist_shard")
Game.AddToInventory("Items.q305_netrunner_shard")
Game.AddToInventory("Items.q305_netrunner_shard_2")
Game.AddToInventory("Items.q305_scientist_shard")
Game.AddToInventory("Items.q305_security_shard")
Game.AddToInventory("Items.q306_activity_log")
Game.AddToInventory("Items.q306_activity_log_post")
Game.AddToInventory("Items.q306_alex_hire")
Game.AddToInventory("Items.q306_blackops_camo")
Game.AddToInventory("Items.q306_blackops_orders")
Game.AddToInventory("Items.q306_car_brochure")
Game.AddToInventory("Items.q306_car_brochure_aerondight")
Game.AddToInventory("Items.q306_car_brochure_excalibur")
Game.AddToInventory("Items.q306_cloaked_hunter")
Game.AddToInventory("Items.q306_contact_uniform")
Game.AddToInventory("Items.q306_crystal_brochure")
Game.AddToInventory("Items.q306_crystal_brochure_2")
Game.AddToInventory("Items.q306_crystal_history")
Game.AddToInventory("Items.q306_dtown_trip_luggage")
Game.AddToInventory("Items.q306_dtown_trip_mystery")
Game.AddToInventory("Items.q306_last_wish_shard")
Game.AddToInventory("Items.q306_lost_bag")
Game.AddToInventory("Items.q306_love_letter_1")
Game.AddToInventory("Items.q306_love_letter_2")
Game.AddToInventory("Items.q306_love_letter_3")
Game.AddToInventory("Items.q306_love_letter_4")
Game.AddToInventory("Items.q306_makeshift_cell")
Game.AddToInventory("Items.q306_mech")
Game.AddToInventory("Items.q306_moon_article")
Game.AddToInventory("Items.q306_moon_itinerary")
Game.AddToInventory("Items.q306_oa_victims")
Game.AddToInventory("Items.q306_postcard_alex")
Game.AddToInventory("Items.q306_postcard_alex1")
Game.AddToInventory("Items.q306_prison_note")
Game.AddToInventory("Items.q306_shardboiled_egg")
Game.AddToInventory("Items.q306_songbird_prerecorded_shard")
Game.AddToInventory("Items.q306_terminal_c_crs")
Game.AddToInventory("Items.q306_terminal_c_nda")
Game.AddToInventory("Items.q306_toilet_log")
Game.AddToInventory("Items.q306_vip_menu")
Game.AddToInventory("Items.q306_welcome_crystalpalace")
Game.AddToInventory("Items.q306_welcome_tycho")
Game.AddToInventory("Items.q307_corporate_takeover_shard")
Game.AddToInventory("Items.q307_lifestyle_2079_shard")
Game.AddToInventory("Items.q307_orbital_air_crisis_shard")
Game.AddToInventory("Items.q307_tech_2079_shard")
Game.AddToInventory("Items.sa_ep1_3_shard_001")
Game.AddToInventory("Items.sa_ep1_3_shard_002")
Game.AddToInventory("Items.sa_ep1_30_shard_001")
Game.AddToInventory("Items.sa_ep1_30_shard_002")
Game.AddToInventory("Items.sa_ep1_300_shard_001")
Game.AddToInventory("Items.sa_ep1_301_shard_001")
Game.AddToInventory("Items.sa_ep1_301_shard_002")
Game.AddToInventory("Items.sa_ep1_303_shard_001")
Game.AddToInventory("Items.sa_ep1_303_shard_combat")
Game.AddToInventory("Items.sa_ep1_304_shard_001")
Game.AddToInventory("Items.sa_ep1_306_shard_001")
Game.AddToInventory("Items.sa_ep1_31_shard_001")
Game.AddToInventory("Items.sa_ep1_32_shard_001")
Game.AddToInventory("Items.sa_ep1_33_shard_001")
Game.AddToInventory("Items.sa_ep1_33_shard_002")
Game.AddToInventory("Items.sa_ep1_34_shard_001")
Game.AddToInventory("Items.sa_ep1_34_shard_after_sts_12")
Game.AddToInventory("Items.sa_ep1_35_shard_001")
Game.AddToInventory("Items.sa_ep1_35_shard_002")
Game.AddToInventory("Items.sa_ep1_36_shard_001")
Game.AddToInventory("Items.sa_ep1_36_shard_002")
Game.AddToInventory("Items.sa_ep1_37_shard_001")
Game.AddToInventory("Items.sa_ep1_37_shard_sts_08_done")
Game.AddToInventory("Items.sa_ep1_37_shard_sts_08_not_done")
Game.AddToInventory("Items.sa_ep1_38_shard_001")
Game.AddToInventory("Items.sa_ep1_39_shard_001")
Game.AddToInventory("Items.sa_ep1_courier_outro_shard_001")
Game.AddToInventory("Items.sa_ep1_courier_outro_shard_002")
Game.AddToInventory("Items.sts_ep1_01_shard_anderson")
Game.AddToInventory("Items.sts_ep1_01_shard_background")
Game.AddToInventory("Items.sts_ep1_01_shard_food")
Game.AddToInventory("Items.sts_ep1_01_shard_nika")
Game.AddToInventory("Items.sts_ep1_01_shard_patient")
Game.AddToInventory("Items.sts_ep1_01_shard_scav_outside")
Game.AddToInventory("Items.sts_ep1_03_shard_001_motel_offer")
Game.AddToInventory("Items.sts_ep1_03_shard_002_memory_card_family")
Game.AddToInventory("Items.sts_ep1_03_shard_003_wagner_reflections")
Game.AddToInventory("Items.sts_ep1_03_shard_005_generators")
Game.AddToInventory("Items.sts_ep1_03_shard_006_memory_card")
Game.AddToInventory("Items.sts_ep1_03_shard_007_memory_card_child")
Game.AddToInventory("Items.sts_ep1_03_shard_009")
Game.AddToInventory("Items.sts_ep1_03_shard_011_tranporting_rinder")
Game.AddToInventory("Items.sts_ep1_03_shard_012_rifle")
Game.AddToInventory("Items.sts_ep1_03_shard_013_scavs_cookbook")
Game.AddToInventory("Items.sts_ep1_03_shard_014_tree_victim_01")
Game.AddToInventory("Items.sts_ep1_03_shard_015_tree_victim_02")
Game.AddToInventory("Items.sts_ep1_03_shard_016_tree_victim_03")
Game.AddToInventory("Items.sts_ep1_03_shard_017_operation_room")
Game.AddToInventory("Items.sts_ep1_03_shard_018_drugs")
Game.AddToInventory("Items.sts_ep1_03_shard_019_patient_card_01")
Game.AddToInventory("Items.sts_ep1_03_shard_020_patient_card_02")
Game.AddToInventory("Items.sts_ep1_03_shard_021_patient_card_03")
Game.AddToInventory("Items.sts_ep1_03_shard_022_boss")
Game.AddToInventory("Items.sts_ep1_03_shard_023_jason_garage")
Game.AddToInventory("Items.sts_ep1_04_shard_001")
Game.AddToInventory("Items.sts_ep1_04_shard_002")
Game.AddToInventory("Items.sts_ep1_04_shard_003")
Game.AddToInventory("Items.sts_ep1_04_shard_004")
Game.AddToInventory("Items.sts_ep1_04_shard_005")
Game.AddToInventory("Items.sts_ep1_04_shard_006")
Game.AddToInventory("Items.sts_ep1_04_shard_007")
Game.AddToInventory("Items.sts_ep1_06_shard_000")
Game.AddToInventory("Items.sts_ep1_06_shard_001")
Game.AddToInventory("Items.sts_ep1_06_shard_002")
Game.AddToInventory("Items.sts_ep1_06_shard_003")
Game.AddToInventory("Items.sts_ep1_06_shard_004")
Game.AddToInventory("Items.sts_ep1_06_shard_005")
Game.AddToInventory("Items.sts_ep1_06_shard_006")
Game.AddToInventory("Items.sts_ep1_06_shard_007")
Game.AddToInventory("Items.sts_ep1_06_shard_008")
Game.AddToInventory("Items.sts_ep1_06_shard_009")
Game.AddToInventory("Items.sts_ep1_06_shard_010")
Game.AddToInventory("Items.sts_ep1_06_shard_011")
Game.AddToInventory("Items.sts_ep1_07_shard_001")
Game.AddToInventory("Items.sts_ep1_07_shard_003")
Game.AddToInventory("Items.sts_ep1_07_shard_004")
Game.AddToInventory("Items.sts_ep1_07_shard_005")
Game.AddToInventory("Items.sts_ep1_07_shard_006")
Game.AddToInventory("Items.sts_ep1_07_shard_007")
Game.AddToInventory("Items.sts_ep1_07_shard_008")
Game.AddToInventory("Items.sts_ep1_07_shard_009")
Game.AddToInventory("Items.sts_ep1_08_katya_data")
Game.AddToInventory("Items.sts_ep1_08_katya_data_cracked")
Game.AddToInventory("Items.sts_ep1_08_shard_001_scavenger")
Game.AddToInventory("Items.sts_ep1_08_shard_002_ribakov")
Game.AddToInventory("Items.sts_ep1_08_shard_003_katya")
Game.AddToInventory("Items.sts_ep1_08_shard_004_sovOil_article")
Game.AddToInventory("Items.sts_ep1_08_shard_005_scavs_gift_shop")
Game.AddToInventory("Items.sts_ep1_08_shard_005_scavs_reinf")
Game.AddToInventory("Items.sts_ep1_08_shard_007_dinos")
Game.AddToInventory("Items.sts_ep1_10_enemy_shard_01")
Game.AddToInventory("Items.sts_ep1_12_complain_spa_shard")
Game.AddToInventory("Items.sts_ep1_12_courier_sms_shard")
Game.AddToInventory("Items.sts_ep1_12_dog_tag_shard")
Game.AddToInventory("Items.sts_ep1_12_droid_den_shard")
Game.AddToInventory("Items.sts_ep1_12_hacking_data_shard")
Game.AddToInventory("Items.sts_ep1_12_kyle_phone_shard")
Game.AddToInventory("Items.sts_ep1_12_spa_folder")
Game.AddToInventory("Items.sts_ep1_12_unload_truck_shard")
Game.AddToInventory("Items.sts_ep1_13_shard_001")
Game.AddToInventory("Items.sts_ep1_13_shard_002")
Game.AddToInventory("Items.sts_ep1_13_shard_003")
Game.AddToInventory("Items.sts_ep1_13_shard_004")
Game.AddToInventory("Items.sts_ep1_13_shard_005")
Game.AddToInventory("Items.sts_ep1_13_shard_006")
Game.AddToInventory("Items.sts_ep1_13_shard_007")
Game.AddToInventory("Items.sts_ep1_13_shard_008")
Game.AddToInventory("Items.sts_ep1_13_shard_009")
Game.AddToInventory("Items.sts_ep1_13_shard_010")
Game.AddToInventory("Items.we_ep1_01_shard_001",)
Game.AddToInventory("Items.we_ep1_01_shard_002",)
Game.AddToInventory("Items.we_ep1_01_shard_003",)
Game.AddToInventory("Items.we_ep1_01_shard_004",)
Game.AddToInventory("Items.we_ep1_01_shard_005",)
Game.AddToInventory("Items.we_ep1_01_shard_006",)
Game.AddToInventory("Items.we_ep1_05_shard_001",)
Game.AddToInventory("Items.we_ep1_05_shard_003",)
Game.AddToInventory("Items.we_ep1_05_shard_004",)
Game.AddToInventory("Items.we_ep1_05_shard_005",)
Game.AddToInventory("Items.we_ep1_05_shard_006",)
Game.AddToInventory("Items.we_ep1_05_shard_007",)
Game.AddToInventory("Items.we_ep1_05_shard_008",)
Game.AddToInventory("Items.we_ep1_17_shard_001",)
Game.AddToInventory("Items.we_ep1_17_shard_002",)
Game.AddToInventory("Items.we_ep1_17_shard_004",)
Game.AddToInventory("Items.we_ep1_17_shard_007",)
Game.AddToInventory("Items.we_ep1_poi_general")
Game.AddToInventory("Items.wst_ep1_09_shard_001")
Game.AddToInventory("Items.wst_ep1_09_shard_002")
Game.AddToInventory("Items.wst_ep1_10_shard_001")
Game.AddToInventory("Items.wst_ep1_12_shard_001")
Game.AddToInventory("Items.wst_ep1_12_shard_002")
Game.AddToInventory("Items.wst_ep1_12_shard_002_extra")
Game.AddToInventory("Items.wst_ep1_13_shard_001")
Game.AddToInventory("Items.wst_ep1_13_shard_002")
Game.AddToInventory("Items.wst_ep1_13_shard_002_extra")
Game.AddToInventory("Items.wst_ep1_14_shard_001")
Game.AddToInventory("Items.wst_ep1_17_shard_001")
Game.AddToInventory("Items.wst_ep1_17_shard_002")
Game.AddToInventory("Items.wst_ep1_21_shard_001")
Game.AddToInventory("Items.wst_ep1_ctz_101_shard_001")
Game.AddToInventory("Items.wst_ep1_ctz_102_shard_001")
Game.AddToInventory("Items.wst_ep1_ctz_105_shard_001")
Game.AddToInventory("Items.wst_ep1_ctz_106_shard_001")
Game.AddToInventory("Items.wst_ep1_ctz_108_shard_001")
Game.AddToInventory("Items.wst_ep1_ctz_109_shard_001")
Game.AddToInventory("Items.wst_ep1_gp_101_shard_001")
Game.AddToInventory("Items.wst_ep1_gp_103_shard_001")
Game.AddToInventory("Items.wst_ep1_gp_104_shard_001")
Game.AddToInventory("Items.wst_ep1_gp_108_shard_001")
Game.AddToInventory("Items.wst_ep1_hgp_101_shard_001")
Game.AddToInventory("Items.wst_ep1_hgp_102_shard_001")
Game.AddToInventory("Items.wst_ep1_hgp_103_shard_001")
Game.AddToInventory("Items.wst_ep1_hgp_106_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_101_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_102_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_103_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_104_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_002")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_003")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_004")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_005")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_006")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_007")
Game.AddToInventory("Items.wst_ep1_hlp_105_shard_008")
Game.AddToInventory("Items.wst_ep1_hlp_106_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_108_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_109_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_110_shard_001")
Game.AddToInventory("Items.wst_ep1_hlp_111_shard_001")
Game.AddToInventory("Items.wst_ep1_mdo_101_shard_001")
Game.AddToInventory("Items.wst_ep1_mdo_102_shard_001")
Game.AddToInventory("Items.wst_ep1_mdo_106_shard_001")
Game.AddToInventory("Items.mws_pac_06_voodo_shard")
Game.AddToInventory("Items.generic_arasaka_family_backstory_shard")
Game.AddToInventory("Items.generic_6th_street_shard")
Game.AddToInventory("Items.generic_aledcaldos_rebuild_shard")
Game.AddToInventory("Items.generic_animals_shard")
Game.AddToInventory("Items.generic_animals_juice")
Game.AddToInventory("Items.generic_arasaka_faction_overview_shard")
Game.AddToInventory("Items.generic_arasaka_tower_bombing_shard")
Game.AddToInventory("Items.generic_bloody_bout_review_shard")
Game.AddToInventory("Items.generic_cartesian_duelists_shard")
Game.AddToInventory("Items.generic_club_reviews_shard")
Game.AddToInventory("Items.generic_corporate_espionage")
Game.AddToInventory("Items.generic_corsairs_vs_shredder_shard")
Game.AddToInventory("Items.generic_daily_newspaper_shard")
Game.AddToInventory("Items.generic_gangs_shard")
Game.AddToInventory("Items.generic_gossip_magazine_shard")
Game.AddToInventory("Items.generic_eurodollar_article_shard")
Game.AddToInventory("Items.generic_guseinov_shard")
Game.AddToInventory("Items.generic_johnny_biography_shard")
Game.AddToInventory("Items.generic_kerry_and_second_conflict_shard")
Game.AddToInventory("Items.generic_kerry_negative_review_1_shard")
Game.AddToInventory("Items.generic_kerry_negative_review_2_shard")
Game.AddToInventory("Items.generic_kerry_negative_review_3_shard")
Game.AddToInventory("Items.generic_kings_of_acid_review_shard")
Game.AddToInventory("Items.generic_latest_braindances_shard")
Game.AddToInventory("Items.generic_lizzy_wizzy_rockergirl_shard")
Game.AddToInventory("Items.generic_long_walk_shard")
Game.AddToInventory("Items.generic_lunar_orbital_bases_shard")
Game.AddToInventory("Items.generic_maelstrom_shard")
Game.AddToInventory("Items.generic_megacorps_shard")
Game.AddToInventory("Items.generic_nocal_socal_shard")
Game.AddToInventory("Items.generic_ncpd_shard")
Game.AddToInventory("Items.generic_netwatch_propaganda_shard")
Game.AddToInventory("Items.generic_no_life_3_review_shard")
Game.AddToInventory("Items.generic_oil_fields_critic_shard")
Game.AddToInventory("Items.generic_oneil_one_shard")
Game.AddToInventory("Items.generic_pacifica_shard")
Game.AddToInventory("Items.generic_jsamurai_history_shard")
Game.AddToInventory("Items.generic_secure_your_soul")
Game.AddToInventory("Items.generic_small_apartments")
Game.AddToInventory("Items.generic_space_exploration_shard")
Game.AddToInventory("Items.generic_tainted_overload_shard")
Game.AddToInventory("Items.generic_tinnitus_music_shard")
Game.AddToInventory("Items.generic_trauma_team_shard")
Game.AddToInventory("Items.generic_turbo_dracula_review_shard")
Game.AddToInventory("Items.generic_us_cracks_cover_shard")
Game.AddToInventory("Items.generic_vdb_shard")
Game.AddToInventory("Items.generic_women_fitness_shard")
Game.AddToInventory("Items.generic_mox_gang_backstory_shard")
Game.AddToInventory("Items.saburo_death_shard")
Game.AddToInventory("Items.viktor_boxing_magazine_shard")
Game.AddToInventory("Items.wilson_weapon_magazine_shard")
Game.AddToInventory("Items.generic_delamain_taxi_services")
Game.AddToInventory("Items.generic_advertising_guarding_bots_shard")
Game.AddToInventory("Items.generic_all_foods_in_vitro_meat_shard")
Game.AddToInventory("Items.generic_all_foods_leaflet_shard")
Game.AddToInventory("Items.generic_cyberware_buddhism")
Game.AddToInventory("Items.generic_nomad_propaganda_shard")
Game.AddToInventory("Items.generic_nomads_101_shard")
Game.AddToInventory("Items.generic_oil_fields_advertising_shard")
Game.AddToInventory("Items.generic_peralez_leaflet_shard")
Game.AddToInventory("Items.generic_tourist_food_leaflet_shard")
Game.AddToInventory("Items.generic_konpeki_plaza_folder_shard")
Game.AddToInventory("Items.generic_major_religions_and_cyberware_shard")
Game.AddToInventory("Items.generic_1000_beats_second_shard")
Game.AddToInventory("Items.generic_adventures_havor_radon_shard")
Game.AddToInventory("Items.generic_apple_tree_granchester_shard")
Game.AddToInventory("Items.generic_bell_tolls_hemmingway_shard")
Game.AddToInventory("Items.generic_chronicles_of_titania_shard")
Game.AddToInventory("Items.generic_corporate_wars_musical_shard")
Game.AddToInventory("Items.generic_detective_story_shard")
Game.AddToInventory("Items.generic_enforcer_handbook_shard")
Game.AddToInventory("Items.generic_ghost_story_shard")
Game.AddToInventory("Items.generic_illiad_homer_shard")
Game.AddToInventory("Items.generic_isao_ishiguro_novel")
Game.AddToInventory("Items.generic_kibble_and_scop_shard")
Game.AddToInventory("Items.generic_masked_hero_shard")
Game.AddToInventory("Items.generic_odyssey_homer_shard")
Game.AddToInventory("Items.generic_sayonara_station_shard")
Game.AddToInventory("Items.generic_silly_crime_novel_shard")
Game.AddToInventory("Items.generic_watson_whore_dairy_shard")
Game.AddToInventory("Items.generic_wysiwyg_shard")
Game.AddToInventory("Items.generic_california_dusk_night_shard")
Game.AddToInventory("Items.generic_dr_paradox_shard")
Game.AddToInventory("Items.generic_kerry_dzeng_motherfucker_shard")
Game.AddToInventory("Items.generic_hanako_flowers_shard")
Game.AddToInventory("Items.generic_hanako_song_shard")
Game.AddToInventory("Items.generic_kerry_kavorkin_rich_shard")
Game.AddToInventory("Items.generic_kerry_eurodyne_biography_shard")
Game.AddToInventory("Items.generic_lifestyle_news_hanako_shard")
Game.AddToInventory("Items.generic_samurai_band")
Game.AddToInventory("Items.generic_samurai_splits")
Game.AddToInventory("Items.generic_supernova_lizzy_wizzy_shard")
Game.AddToInventory("Items.generic_yorinobu_arasaka_biography_shard")
Game.AddToInventory("Items.generic_elcoyote_drinks_shard")
Game.AddToInventory("Items.generic_imperyl_shard")
Game.AddToInventory("Items.generic_victor_boxing_match")
Game.AddToInventory("Items.generic_lizzies_firstaid")
Game.AddToInventory("Items.generic_scavengers_pistol")
Game.AddToInventory("Items.generic_cheating_jacket")
Game.AddToInventory("Items.generic_wraith_toolbox")
Game.AddToInventory("Items.generic_wraith_food_hoarding")
Game.AddToInventory("Items.generic_rockyridge_grenades")
Game.AddToInventory("Items.generic_rockyridge_ambush")
Game.AddToInventory("Items.generic_airfield_plan")
Game.AddToInventory("Items.generic_gas_station_01")
Game.AddToInventory("Items.generic_gas_station_02")
Game.AddToInventory("Items.generic_gas_station_03")
Game.AddToInventory("Items.generic_gas_station_04")
Game.AddToInventory("Items.generic_gas_station_05")
Game.AddToInventory("Items.generic_gas_station_06")
Game.AddToInventory("Items.generic_hacker_conversation")
Game.AddToInventory("Items.generic_dollhouse_valuablecase")
Game.AddToInventory("Items.generic_fingers_mask")
Game.AddToInventory("Items.generic_q105_braindance_grenade")
Game.AddToInventory("Items.generic_q105_braindance_recipe")
Game.AddToInventory("Items.generic_q105_braindance_firstaid")
Game.AddToInventory("Items.generic_q105_braindance_suitcases")
Game.AddToInventory("Items.generic_q105_braindance_donors")
Game.AddToInventory("Items.generic_q110_mall_steroids")
Game.AddToInventory("Items.generic_q110_mall_sentry")
Game.AddToInventory("Items.generic_q110_mall_boss_sentry")
Game.AddToInventory("Items.generic_q112_warehouse_guard")
Game.AddToInventory("Items.generic_q112_transmitter")
Game.AddToInventory("Items.generic_q112_warehouse_storage")
Game.AddToInventory("Items.generic_q112_warehouse_contractor")
Game.AddToInventory("Items.generic_q112_warehouse_ammo")
Game.AddToInventory("Items.generic_q112_warehouse_roster")
Game.AddToInventory("Items.generic_q112_parade_homeless")
Game.AddToInventory("Items.generic_q112_parade_maintenance")
Game.AddToInventory("Items.generic_q112_parade_snipers")
Game.AddToInventory("Items.generic_q113_estate_lost_valuables")
Game.AddToInventory("Items.generic_q113_estate_cash_bribe")
Game.AddToInventory("Items.generic_q113_estate_snipers")
Game.AddToInventory("Items.generic_q113_estate_burglar")
Game.AddToInventory("Items.generic_q113_estate_gift")
Game.AddToInventory("Items.generic_q113_estate_containers")
Game.AddToInventory("Items.generic_q113_arasaka_lobby")
Game.AddToInventory("Items.generic_q113_arasaka_hr")
Game.AddToInventory("Items.generic_q113_arasaka_vip")
Game.AddToInventory("Items.generic_q113_arasaka_stash")
Game.AddToInventory("Items.generic_q114_nomads_buster")
Game.AddToInventory("Items.generic_q115_afterlife_flirt")
Game.AddToInventory("Items.generic_q115_afterlife_weapon_dealer")
Game.AddToInventory("Items.generic_q115_afterlife_goatfuck")
Game.AddToInventory("Items.generic_q115_afterlife_litter")
Game.AddToInventory("Items.generic_q115_afterlife_hacker")
Game.AddToInventory("Items.generic_q115_afterlife_recycling")
Game.AddToInventory("Items.generic_sq004_score")
Game.AddToInventory("Items.generic_sq011_kerry_bracelet")
Game.AddToInventory("Items.generic_selling_biomonitor")
Game.AddToInventory("Items.generic_selling_processor")
Game.AddToInventory("Items.generic_2020_corebook_shard")
Game.AddToInventory("Items.generic_about_death_shard")
Game.AddToInventory("Items.generic_bakker_family_fate_shard")
Game.AddToInventory("Items.generic_belzebub_tales_shard")
Game.AddToInventory("Items.generic_blackhand_skillchips")
Game.AddToInventory("Items.generic_bushido_analisis_shard")
Game.AddToInventory("Items.generic_community_01_shard")
Game.AddToInventory("Items.generic_community_02_shard")
Game.AddToInventory("Items.generic_community_03_shard")
Game.AddToInventory("Items.generic_coptic_bible_shard")
Game.AddToInventory("Items.generic_cyril_alexandria_shard")
Game.AddToInventory("Items.generic_psyche_shard")
Game.AddToInventory("Items.generic_death_loved_shard")
Game.AddToInventory("Items.generic_depression_shard")
Game.AddToInventory("Items.generic_drug_cookbook_shard")
Game.AddToInventory("Items.generic_fanfic_shard")
Game.AddToInventory("Items.generic_fanfiction_shard")
Game.AddToInventory("Items.generic_influencing_shard")
Game.AddToInventory("Items.generic_jinguji_fashion_collection_shard")
Game.AddToInventory("Items.generic_manipulation_shard")
Game.AddToInventory("Items.generic_parallel_lives_plutarch_shard")
Game.AddToInventory("Items.generic_teachings_temple_shard")
Game.AddToInventory("Items.generic_transcend_flesh")
Game.AddToInventory("Items.misty_mystical_book_shard")
Game.AddToInventory("Items.music_magazine_shard")
Game.AddToInventory("Items.generic_bhikku_interview")
Game.AddToInventory("Items.generic_bible_shard")
Game.AddToInventory("Items.generic_gnostic_01_shard")
Game.AddToInventory("Items.generic_gnostic_02_shard")
Game.AddToInventory("Items.generic_quran")
Game.AddToInventory("Items.generic_republic_plato_shard")
Game.AddToInventory("Items.generic_santa_muerte_shard")
Game.AddToInventory("Items.generic_america_blake_shard")
Game.AddToInventory("Items.generic_creole_poetry_shard")
Game.AddToInventory("Items.generic_death_poetry_01_shard")
Game.AddToInventory("Items.generic_death_poetry_02_shard")
Game.AddToInventory("Items.generic_death_poetry_03_shard")
Game.AddToInventory("Items.generic_etemenanki_shard")
Game.AddToInventory("Items.generic_mhh_blake_shard")
Game.AddToInventory("Items.generic_nomad_cookbook")
Game.AddToInventory("Items.generic_75_years_cyberware_shard")
Game.AddToInventory("Items.generic_anesthetics_shard")
Game.AddToInventory("Items.generic_beyond_empathy")
Game.AddToInventory("Items.generic_cyberware_side_effects_shard")
Game.AddToInventory("Items.generic_chemicals_shard")
Game.AddToInventory("Items.generic_cyberpsychosis_cure")
Game.AddToInventory("Items.generic_explosives_shard")
Game.AddToInventory("Items.generic_guide_braindances_shard")
Game.AddToInventory("Items.generic_guide_net_shard")
Game.AddToInventory("Items.generic_guns_catalog_shard")
Game.AddToInventory("Items.generic_pain_disablers_shard")
Game.AddToInventory("Items.generic_rewiring_synaptic_pathways_shard")
Game.AddToInventory("Items.generic_tt_surgery")
Game.AddToInventory("Items.generic_undoing_the_net_shard")
Game.AddToInventory("Items.generic_workshop_manual_shard")
Game.AddToInventory("Items.generic_4th_corporate_war_shard")
Game.AddToInventory("Items.generic_4cw_aftermath")
Game.AddToInventory("Items.generic_arasaka_bombing")
Game.AddToInventory("Items.generic_arasaka_bombing_02")
Game.AddToInventory("Items.generic_avian_extermination_act_shard")
Game.AddToInventory("Items.generic_bakeneko")
Game.AddToInventory("Items.generic_busan_shard")
Game.AddToInventory("Items.generic_chiba_11")
Game.AddToInventory("Items.generic_church_poland_shard")
Game.AddToInventory("Items.generic_confessions_of_braindance_addict_shard")
Game.AddToInventory("Items.generic_cyberpsychosis_shard")
Game.AddToInventory("Items.generic_dubai_shard")
Game.AddToInventory("Items.generic_guide_to_night_city_shard")
Game.AddToInventory("Items.generic_history_of_haiti_shard")
Game.AddToInventory("Items.generic_max_tac_shard")
Game.AddToInventory("Items.generic_max_tac_way_shard")
Game.AddToInventory("Items.generic_maxtac_freedom")
Game.AddToInventory("Items.generic_metacorp_shard")
Game.AddToInventory("Items.generic_mystical_elation_shard")
Game.AddToInventory("Items.generic_nc_independence")
Game.AddToInventory("Items.generic_nc_megabuildings")
Game.AddToInventory("Items.generic_nc_unification_war")
Game.AddToInventory("Items.generic_nc_weather")
Game.AddToInventory("Items.generic_nomad_nations_shard")
Game.AddToInventory("Items.generic_nomad_smuggling_shard")
Game.AddToInventory("Items.generic_outer_inner_dialogues_shard")
Game.AddToInventory("Items.generic_pathfinder_jupiter_shard")
Game.AddToInventory("Items.generic_protein_farms_shard")
Game.AddToInventory("Items.generic_southam_war_shard")
Game.AddToInventory("Items.generic_unification_war_shard")
Game.AddToInventory("Items.generic_united_star_spangled_shard")
Game.AddToInventory("Items.generic_ubik_quote_shard")
Game.AddToInventory("Items.shard_book2bed_book_01")
Game.AddToInventory("Items.shard_book2bed_book_02")
Game.AddToInventory("Items.shard_book2bed_book_03")
Game.AddToInventory("Items.shard_wat_nid_netrunner_chat_01")
Game.AddToInventory("Items.shard_hey_gle_book_01")
Game.AddToInventory("Items.roach_race_story")
Game.AddToInventory("Items.q000_arasaka_orientation_packet")
Game.AddToInventory("Items.q000_leo_and_euro_space_council")
Game.AddToInventory("Items.q000_nomad_lost_community_story")
Game.AddToInventory("Items.q003_maelstrom_feed_cat_shard")
Game.AddToInventory("Items.q003_maelstrom_all_foods_in_vitro_meat_shard")
Game.AddToInventory("Items.q103_ghost_town_wife_shard")
Game.AddToInventory("Items.q103_ghost_town_leaflet_shard")
Game.AddToInventory("Items.q103_ghost_town_bar_shard")
Game.AddToInventory("Items.q103_nash_shard")
Game.AddToInventory("Items.q104_kang_orders_shard")
Game.AddToInventory("Items.q104_relic_blueprints_shard")
Game.AddToInventory("Items.q105_01_evelyns_calendar")
Game.AddToInventory("Items.q105_01_security_orders")
Game.AddToInventory("Items.q105_01_guards_chat")
Game.AddToInventory("Items.q110_animals_dossier")
Game.AddToInventory("Items.q110_blackwall_infopacket")
Game.AddToInventory("Items.q110_equipment_requisition_list")
Game.AddToInventory("Items.q110_gim_opening")
Game.AddToInventory("Items.q114_secure_yout_soul_list")
Game.AddToInventory("Items.q114_basilisk_specs")
Game.AddToInventory("Items.q114_about_serc")
Game.AddToInventory("Items.q115_soul_shard")
Game.AddToInventory("Items.q115_embers_shard")
Game.AddToInventory("Items.q115_rogue_shard_1")
Game.AddToInventory("Items.q115_rogue_shard_2")
Game.AddToInventory("Items.q116_mikoshi_shard")
Game.AddToInventory("Items.q204_metamorphosis")
Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_01")
Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_02")
Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_03")
Game.AddToInventory("Items.ma_bls_ina_se1_01_onscreen_04")
Game.AddToInventory("Items.ma_bls_ina_se1_02_onscreen_01_shard")
Game.AddToInventory("Items.ma_bls_ina_se1_02_onscreen_02")
Game.AddToInventory("Items.ma_bls_ina_se1_03_onscreen_01")
Game.AddToInventory("Items.ma_bls_ina_se1_03_onscreen_03")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
Game.AddToInventory("Items.")
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Title
Archived Conversation: Ryan Singletary and Imani Leslie
Archived Conversation: Wesley Hunt and Michael Bell
Archived Conversation: Maggie Isley and Vincent D'Angelo
Archived Conversation: Kyle Harper and Nolan Schmitz
Archived Conversation: Jacob Bernard and Martha Bernard
Patient Chart: Jacob Bernard
Archived Conversation: Garry Bates and Matthew Choi
Archived Conversation: Eli Schwartzman and Milap Stark
Archived Conversation: Cody Crosby and Logan Garcia
Archived Conversation: Cody Crosby and Helena Bradley
Archived Conversation: David Dover and Julia Foreman
Archived Conversation: Sgt. Vincent Montez and Capt. Tomas Schonfeld
Archived Conversation: Chester Hamilton and Eric Yates
Archived Conversation: Jacqueline Peele and Lucas MacDonald
Archived Conversation: Hunter Barber and Nicolas McIntosh
Archived Conversation: Sean McMillan and Diana Floyd
Notes - Diana Floyd
Archived Conversation: Laura Decker and Martin McGrath
Archived Conversation: Greg Wilson and Odell Blanco
Archived Conversation: Kittipong Bunmi and Sneha Dhillon
Archived Conversation: Andrew Newman and Maxwell Edwards
Gear needed
Arvin Accord Redefined?
ARTHUR "CORMAC" CORMAC
Dogtown Exposed! The Case of the Hanged Woman
Dogtown - a splinter in the eye of Night City
Founding Our Future
ASTROMARIN: Carefree Spacefaring
Night City football teams
Truth hidden in plain sight
Le Collectif article notes
New business trends in sports
Heavy Hearts pamphlet
Fanfiction: Johnny and the Shocking Truth
Death from Above: Mass Drivers as Weapons of Mass Destruction
New Recruit Directives
The mass-driver provocation. NCX today and tomorrow
Extraterrestrial ménage à trois
Accident or sabotage?
Pacifican Revolution!
The Plex - A Step in the Right Direction?
Report on BARGHEST
My grandpa was the King!
NetWatch Claims: "We're not a RABID!"
Roach Race, a quick review
Welcome Aboard! Your Guide to NCX
Space diet: facts and misconceptions
Biased guide on Dogtown - Night City's Wild West
Kavkaz
Coeur Noir
Red Dead Roadkill
Spirit Machines
NoWorld
Entolim
Skin on Flesh
Frost, Justtjokay, Dubbygotbars, Knyvez
Haru Nemuri
Kiba
Aleyna Moon, Shrinjay Ghosh
D.O.H.
St. Aurora
ESAI, Pure 100%
Thai McGrath (ft. JustCosplaySings)
Mr. Kipper: A Universal Message
Signature Cocktails - 99.9 Impulse
Playlist - 99.9 Impulse
Private Press: Who, Where, and When?
Archived Conversation: BARGHEST SERGEANT #1992 and BARGHEST MAJOR #212
For you, from V and DEVILERY
The utimate aphrodesiac
I remembered!
Comfort food
Something sweet, something strong
For you, from V and DEVILERY
For you, from V and DEVILERY
For you, from V and DEVILERY
For you, from V and DEVILERY
For you, from V and DEVILERY
Archived conversation: Yuri Bychkov and Kurt Hansen
Archived Conversation: Niko and Kira
Delivery manifest
Watch your back
Thanks!
Lina Malina's Bathwater
Braindance Selection
"Rolling with the Scavs" - scriptv.02_final_final
Letter from a fan
Tool's Letter
Braindance Quarterly: latest previews
Brainporium - Rental Policy
Dossier on Chester Bennett
Confidential
NEW DIRECTIVE
Orders
New orders
Airdrops
Airdrops
RADICAL FILTH IN DOGTOWN
For a free Dogtown!
Dossier on Jago Szabó
Awaiting Your Signal
Awaiting Your Signal
Archived Conversation: Roma Rey and Kenny Rey
Kurt Hansen's Wake
Investigation Report
On your toes
Stadium Attack Unknowns
FIGHT FOR A FREE DOGTOWN
Where's my money?
Where's my money?
OUR TIME
Night shipment
The Art of Self-Control: Ten Rules for Becoming a Better You
Yikes! Bar Disfigures Little Boy
Book Your Dream Holiday with Warder's!
CLEAN UP PLEASE!!!
Archived Conversation: Bree Whitney and Adam Naoki
Voice notes, Case No. KS111076 [ARCHIVED]
From Lisa
Shift Schedule
Mike Penny - note
Cooling Unit Construction - The Basics
Archived Conversation: Carl Adamec and Adam Naoki
Dogtown Showdown
Archived Conversation: Fang and Ivo
Shipment inspection
TERRA COGNITA: Take a step into the future!
Wanted for the Abduction of H.A.
Transcript: Sweet Prince and TT Dispatcher
Orders to collect the package
GUT TRAUMA TEAM!!!
Archived Conversation: Gregory Schulz and [CLASSIFIED]
Wanted: dead or unalive
Report #497: Pursuit of Suspected Cybercriminal
PISS ON THEIR GRAVE
Lie in wait
Construction Log: Natalia de Turin
1/12/2072 Special Threat Neutralization Unit Instructions
Fuck, Just Move Already: My Time at the Dogtown Border
Border Guard Report - A0567-9H
Archived Conversation: Pvt. Jacquelyn Dennis and Senior NCO Cat Menendez; 2nd Recon Platoon, NorCal Armed Forces
Archived Conversation: Leo Stephenson and Beckett Brown
Handwritten notes
"Humble Debut" - a volume of verse
Campaign Staff Meeting - Minutes
Note to the press on the Texas border situation
Archived Conversation: Foz Dawkins and Dylan Rea
Archived Conversation: Reginald Keyes and J.T. Codd
Choom don't take it personal
Welcome to Dogtown
Only the hottest iron on the market! <3
What Landed in the Stadium?
What're you waiting for?
Col. Hansen's Orders - crash site
Akebono Arcade Collection
Akebono Restaurant Special: Organic Tonkotsu Ramen
Orders
Grassroots initiative
Archived Conversation: Zoyka and Wonski
IMPORTANT! Orders
Work summary
Archived conversation: Anya and Evans
Prof. Susan Baehr - Medical Opinion [CONFIDENTIAL]
Diary of tenants
Archived conversation: Jacob and Taylor
Myers' notes
Myers' notes (alternative)
Remember the RED DECADES!
Gambling in Night City
Roulette – types of bets
Bootleg BD from Lizzy Wizzy's Black Sapphire show
Order: Tunnel flooding
Security Arrangements
THE MOTH - DRINK MENU
Sales Agreement
Dogtown Income Report, KH's eyes only
Shopping list
Archived Conversation: Islande Robichaud and Sylvie Patin
Sniper nest specs
Wilky Laguerre – medical assessment
Order
Worker memo
Skylight – rising stars of the Net
Archived Conversation: Zoé Augustin and Maurice Morel
Archived Conversation: Fabienne Calixte and Daniel Moise
Archived Conversation: Jake Carson and Kay Elling
Time to Put on Your Face
Dogtown – Analytical Summary
Psychological Evaluation: Col. Kurt Hansen, 4732688215
Second installment
EBM Petrochem Stadium, Night City
Archived Conversation: Abner Williams and Anne Tremblay
Leads on the Colleen Investigation (Mike, use this if you find it)
Lab equipment feedback
Chimera Mechanical Report - Warehouse E8
SF1 crash - Report #14
Note: Cooling the core and chances of project success
Report fragment: "Dogtown - acquisition and revitalization. Risks and
benefits."
Emergency Core Shutdown Procedure
Archived conversation: Incident #21
Info about maxtac gathered by Chang
Info about maxtac gathered by Nix
Info about maxtac gathered by Sandra
Info about maxtac gathered by Yoko
Fragments from an old diary
Cryptic notes
Diary
Orders
Quarantine Protocol and Core Operator - Clarification
Shard with MaxTac Convoy Intel
Notes: Lisa Smith
Notes: Full speed ahead
Nightmares and revelations
I may as well have been kidnapped
Re-requesting promotion
Operation Final Flight: Observation report
Operation Final Flight: Observation report
NOW HIRING! BARBACK AT THE MOTH
Archived Conversation: Brendan Rock and Andreas Chinnook
CLASSIFIED/To do/Priority P0
Rayfield Caliburn. Driving redefined.
Rayfield Aerondight. Simply out of this world.
Rayfield Excalibur. Tame the skies.
Message to B.
Last time
Crystal Palace - plan your visit with us!
Crystal Palace - Book your stay at Sky Villa!
Crystal Palace - meet our famous guests!
WELL-PAID WORK! STUNNING LOCATIONS!
What happened to the passengers of flight OA 1222?
Last wish
<3 Crystal Palace <3 striptease <3 playlist <3
[10.05.77] When are we meeting?
[31.05.77] I'm sorry
[06.06.77] Surprise!
[24.06.77] Yes!!!
Detention in times of renovation
How to switch on a mech? A guide for beginner techies
Ad Astra - A magazine for stellar pioneers
TYCHO - itinerary!!! <3
Forever in our hearts and memory [*]
Postcard from Monaco
"It's Always Sunny in Monte Carlo"
Fuck OA
Interrogation of detainee suspected of smuggling items of animal origin
Message
Corporate Recreation Services (CRS)
2077 Company retreat - NDA
Sanitation inspection
Crystal Palace Flight - in-flight menu
Did you know...? Fun facts about the Crystal Palace!
A guide to your weekend in Tycho.
Night Corporation Construction Site: Access Strictly Prohibited
New Musical Front Making Waves
United in Remembrance: Attack on NCX Spaceport
Binary Sigs vs Conspiracy Nuts
Archived Conversation: Sophonie Constant and Ginette Rene
Flight Log - Drone #34253-315
Archived Conversation: Ian Baird and Eli Maynard
Archived Conversation: BARGHEST SERGEANT #2615 and BARGHEST CAPTAIN #482
Archived Conversation: Stephen O'Brien and Elly Lidman
Archived Conversation: Hugo and Martha
Archived Conversation: Hugo and Jack
Archived Conversation: BARGHEST SERGEANT #278 and BARGHEST MAJOR #78
Archived Conversation: BARGHEST SERGEANT #278 and BARGHEST MAJOR
#78
Archived Conversation: Anthony Mills and Jason Mills
Help me please
Archived Conversation: Julian Gray and Conner Cassidy
Netrunning gear for Ayo Zarin
Archived Conversation: Roy Bush and Kelsey Austin
Flight Log - Drone #81270-923
Archived Conversation: Kyle Araujo and Jabez Ryce
Archived Conversation: Jabez Ryce and Donnah Romano
Archived Conversation: Fyodor Vasiliev and Carl "Dodger" Robinson
Biomonitor data
Instructions for Airdrop #34837-BH23
Archived Conversation: Romeo Ramos and Alexa Porter
Search for SovOil agent
Archived Conversation: Vyacheslav Komarov and Dina Romanova
Archived Conversation: Vyacheslav Komarov and Dina Romanova
Archived Conversation: Leilani Potts and Richard Espiritu
Archived Conversation: Jaedan Penaloza and Ajani Hart
Archived Conversation: Lt. Suzume Hata and Haru Asai
Medical equipment order for Arasaka HQ
Archived Conversation: Tara Anderson and Anthony Anderson
Archived Conversation: Odell Blanco and Father Graeff
Patient Menu
Archived Conversation: Nikolai Wasin and Andrea Hall
Archived Conversation: Nika Yankovich and Tim Brent
Archived Conversation: Raudha Awang and Craig Giorgio
Welcome to Los Osos Motel!
Tamika
Leon Rinder's notes
Note for ripperdoc
To Alyssa
For Dad
Archived Conversation: Jason Foreman and Slava Makarov
Archived Conversation: Samuil Egorov and Darya Alexeeva
Archived Conversation: Katerina Aboko and Zhenya Broin
boris's recipe
MISSING: Patrick Hines
MISSING: Sienna Simon
MISSING: Tomas Greenberg
I'm begging you
Archived Conversation: Gennady Korolev and Kirill Osipov
Patient file: Misha Sorokin
Patient file: Fyodor Dmitriev
Patient file: Leon Rinder
Archived Conversation: Yasha Ivanov and Luka Morozov
Archived Conversation: Jason Foreman and Ellie Scott
Container 21
Archived conversation: Jack Maher and Anton Boyko
Archived conversation: Mason Black and Philip Koch
Archived conversation: Sue Taylor and Nitro
Archived conversation: Linda Clarke and Alex Kotov
Handymen for a job
Waste not, want not
Texas Hold'em – recent winnings
Archived Conversation: Lenny Kaminsky and Evie Cross
Court Report #271: Sobol Sentenced!
NEW BD OFFER! HEAVY HEARTS EXCLUSIVE! LIMITED TIME OFFER!
Settlement #91896: Arasaka/Militech
Archived Conversation: BARGHEST #18190 and BARGHEST #9910
Heavy Hearts pamphlet
Archived Conversation: Irving Holmes and Louis Hays
Archived Conversation: Hank Davis and Marco Tanner
Official Order #84281
Vista Del Rey Celebrates As Hector Sacristán Faces Charges
Archived Conversation: Georgina Zembinsky and judge Nathaniel Edwards
Archived Conversation: Frank Osmani and Russell Bora
Archived Conversation: Russell Bora and Chuck Dermond
Archived Conversation: Teresa Izaak and Nele Springer
Archived Conversation: Linda Sherman and Vincent Kanno
How to negotiate a business deal
6th Street wishlist
The Crimson Harvest: Freedom Fighters or Terrorists?
Tsunami Rasetsu: Tester's Impressions
Owner: SovOil, shard: HJW-12989 (Encrypted)
Owner: SovOil, shard: HJW-12989 (Cracked)
Archived Conversation: Tanya Sokoloa and Vanya Romanov
Contract Objective: Terminate Katya Karelina
Archived Conversation: Katya Karelina and Olya Sergeeva
Multi-billion SovOil investment in Brazil
Archived Conversation: Marcin Szypura and Oriel Orlov
Archived Conversation: Mikhail Marcinkovsky and Alexandr Prygunov
Terrifying dinosaurs!
Archived Conversation: Ryan Sampson and Sury Finley
Archived Conversation: Mathieu Eloi and Sylvie Patin
Archived Conversation: Jean-Louis Morel and Kyle Araujo
Alan Noël's Dog Tag
Archived Conversation: Myrlande Chery and Junior Moise
Dogtown: Unearthed and Uncensored
Archived Conversation: Candy Villemin and Kyle Araujo
Elevate Mind and Body at LUXOR HIGH WELLNESS SPA
Archived Conversation: Blaise Allard and Luc LaRue
User manual: Verbal-Motoric Integrated Interface v.823-xu
Katie McCannon
Archived Conversation: Adrian Mueller and Tamia Mueller
Passcode for janitors
Center for Neuromotor Development, Site 341
2077/2078 Season Presentation: Our Objective
Robots to check
Notes for Dr. Fiona Vargas
Athletes dismissed due to physical defects
Athletes dismissed due to psychological defects
Archived Conversation: Ross Ulmer and Cassidy Schneider
Workplace safety rules, note dated 2070
Contract: BARGHEST & Militech
Archived Conversation: Carly Rodriguez and Taylor Akers
Interrogation report - Sophia Wall
Orders for strike unit
Archived Conversation: Ayo Zarin and Carl "Dodger" Robinson
Archived Conversation: Carine Desir and Ghislaine Julien
Militech Wyvern #578935 Sector 17 - flight log
Militech Wyvern #812930 Sector 08 - flight log
Militech Wyvern #349412 Sector 23 - flight log
BARGHEST package - damaged drones
Archived Conversation: Ayo Zarin and Slider
notes
Weapons inspection
Archived Conversation: Ivan and Misha
Archived Conversation: Ania Vasilieva and Jane Cook
FIA: OPERATIONAL RECON IN "DOGTOWN"
Archived Conversation: Linda Sherman and Miriam Levy
Archived Conversation: Miriam Levy and Gabe Fuller
Archived Conversation: Georgy Morozov and Alyona Sorokina
Archived Conversation: Joyce Marchal and Abel Marchal
Archived Conversation: Margaret Skoczynski and Gatha Vallow
Archived Conversation: Margaret Skoczynski and Gatha Vallow
Archived Conversation: Raheel Frayre and Julio Kingi
Archived Conversation: Margaret Skoczynski and Gatha Vallow
Archived Conversation: Margaret Skoczynski and Gatha Vallow
Voodoo Boys Operational Base Search Report
Archived Conversation: Cory Waring and Nicolas Moser
Order #4u454599845
For Katya
Archived Conversation: Dorothy Allred and Jason Foreman
Julia Young and the final stretch
good green fun
Archived Conversation: Sarah Balbo and John Crimi
Archived Conversation: John King and Garry
Archived Conversation: Walter Anthony and Forrest Amato
Archived Conversation: Jonathan Johnson and Alexis Turco
Marc Lewis' Diary
Archived Conversation: Keith Gessner and Laura Hassel
Archived Conversation: NUS Analyst #3458 and [RESTRICTED]
Archived Conversation: Sheng_Jun_Lao_Fei and Nora Palmer
DEATH TO JOHN BLUM
Archived Conversation: gra_o_pada and Michael Maldonado
Archived Conversation: Roy Adams and Timothy Adams
Archived Conversation: Sup3r and El Capitan
Archived Conversation: Wroobelek and [ALL SUBSCRIBERS]
Archived Conversation: Katya Karelina and Jason Foreman
Archived Conversation: Callie "Spectral_Warrior" Smith and Wakako Okada
America: A Prophecy
The World as Will and Idea
Earth Reborn
The Iliad
Beelzebub's Tales to His Grandson
Parallel Lives
Fanfiction: Johnny and the Shocking Truth
The Myth of Er
Archived Conversation: Pierre-Louis Duval and Johnny Auguste
FLIGHT LOGJune 13 2070Militech Flight# 341990-AFMilitech Air ForceCombat Valgus YJAK-20
Archived Conversation: Micah Klein and El Capitan
Archived Conversation: Judi Smith and Sophia Dupont
Archived Conversation: Herbert Beauvais and Jean-Claude Rouzier
Archived Conversation: Edward Pace and Martha Pistone
URGENT!!! NEW ORDERS
Archived Conversation: Crimsomrider and Lucas Diaz
Archived Conversation: Ovide Labat and Susette Juneau
Archived Conversation: TC and MG
War without End: J. E. Davidson's Final Confession
Roach Race, based on true events
"Secure Your Soul" – VIP Clients
Basilisk – technical specifications
SERC Kaukaz Grodno E-80
Secure Your Soul: Short-term Priority
ATTENTION: VIP GUEST!!!
Greetings from nowhere
Banking details
Access Point Operation Protocol – Izanagi
Female V: Ovid, "Metamorphoses," Book III, Narcissus and Echo
TECHNO SURPRISE – INVITE
Sent to 13 users
Archived Conversation: Anna Bain and Bai Arch
Archived Conversation: Anna Bain and Bai Arch
Archived Conversation: Valentin Krylov and Shelma
19065
Notes Source
Needs location. CUT CONTENT
Needs location.

Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.
Needs location.

Needs location.

Needs location.
Needs location.
Needs location.

Needs location.

Needs location.
Needs location.
Needs location.

Needs location.
Can be found where Songbird's van was parked.

Gig: Treating Symptoms completed.


Gig: Spy in the Jungle completed.
Gig: Spy in the Jungle not completed.

Needs location.

Needs location confirmation.


Needs location.

Needs location.
Needs more accurate location.

Needs location.

Needs location.

Needs location.

Needs location.
Needs location. (Might only drop before completing The
Damned.)

Game.GetTeleportationFacility():Teleport(GetPlayer(), Only found if Alan Noël was


ToVector4{x=-1607,1909, y=-112,9215, z=7,6974, w=1}, neutralized.
Only found if Alan Noël was
ToEulerAngles{roll=0, pitch=0, yaw=0}) neutralized.
Only found if Alan Noël was
neutralized.
Only found if Alan Noël was
kept alive.
Any Ending
TBD.
Forward to Death
Knockin' on Heaven's Door
Nocturne Op55n1
For Whom the Bell Tolls
For Whom the Bell Tolls
Any Ending
Male V: Ovid, "Metamorphoses," Book XV, The Apotheosis of Julius
New Caesar
Dawn Fades

MARKED OBSOLETE
35604/19066
19064
Tags
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard

Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard

Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Progression Shard
Long-lasting
Long-lasting
Long-lasting
Long-lasting
Long-lasting
Long-lasting
Long-lasting
Long-lasting
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Inhaler
Ammo
Ammo
Ammo
Ammo
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Drink
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Alcohol
Drink
Drink
Food
Food
Alcohol
Food
Alcohol
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Food
Command
Game.AddToInventory("Items.BodySkill_Skillbook", 1)
Game.AddToInventory("Items.BodySkill_Skillbook_Legendary", 1)
Game.AddToInventory("Items.BodySkillbook_Strong")
Game.AddToInventory("Items.CoolSkill_Skillbook", 1)
Game.AddToInventory("Items.CoolSkill_Skillbook_Legendary", 1)
Game.AddToInventory("Items.CoolSkillbook_Strong", 1)

Game.AddToInventory("Items.IntelligenceSkill_Skillbook", 1)
Game.AddToInventory("Items.IntelligenceSkill_Skillbook_Legendary", 1)
Game.AddToInventory("Items.IntelligenceSkillbook_Strong", 1)
Game.AddToInventory("Items.ReflexSkill_Skillbook", 1)
Game.AddToInventory("Items.ReflexSkill_Skillbook_Legendary", 1)
Game.AddToInventory("Items.ReflexSkillbook_Strong", 1)

Game.AddToInventory("Items.TechnicalAbilitySkill_Skillbook", 1)
Game.AddToInventory("Items.TechnicalAbilitySkill_Skillbook_Legendary", 1)
Game.AddToInventory("Items.TechnicalSkillbook_Strong", 1)
Game.AddToInventory("Items.PerkPointSkillbook", 1)
Game.AddToInventory("Items.IKPerkPointSkillbook", 1)
Game.AddToInventory("Items.Espionage_Skillbook", 1)
Game.AddToInventory("Items.AttributePointSkillbook", 1)
Game.AddToInventory("Items.AirdropPermaReward", 1)
Game.AddToInventory("Items.CWCapacityPermaReward_Uncommon", 7)
Game.AddToInventory("Items.CWCapacityPermaReward_Rare", 4)
Game.AddToInventory("Items.CWCapacityPermaReward_Epic", 4)
Game.AddToInventory("Items.CWCapacityPermaReward_Legendary", 2)
Game.AddToInventory("Items.HealthBooster")
Game.AddToInventory("Items.Blackmarket_HealthBooster")
Game.AddToInventory("Items.StaminaBooster")
Game.AddToInventory("Items.Blackmarket_StaminaBooster")
Game.AddToInventory("Items.MemoryBooster")
Game.AddToInventory("Items.Blackmarket_MemoryBooster")
Game.AddToInventory("Items.CarryCapacityBooster")
Game.AddToInventory("Items.Blackmarket_CarryCapacityBooster")
Game.AddToInventory("Items.OxyBooster")
Game.AddToInventory("Items.BlackLaceV0")
Game.AddToInventory("Items.BlackLaceV1")
Game.AddToInventory("Items.FirstAidWhiffV0")
Game.AddToInventory("Items.FirstAidWhiffVCommonPlus")
Game.AddToInventory("Items.FirstAidWhiffVUncommon")
Game.AddToInventory("Items.FirstAidWhiffVUncommonPlus")
Game.AddToInventory("Items.FirstAidWhiffV1")
Game.AddToInventory("Items.FirstAidWhiffVRarePlus")
Game.AddToInventory("Items.FirstAidWhiffVEpic")
Game.AddToInventory("Items.FirstAidWhiffVEpicPlus")
Game.AddToInventory("Items.FirstAidWhiffV2")
Game.AddToInventory("Items.FirstAidWhiffVLegendaryPlus")
Game.AddToInventory("Items.BonesMcCoy70V0")
Game.AddToInventory("Items.BonesMcCoy70VCommonPlus")
Game.AddToInventory("Items.BonesMcCoy70VUncommon")
Game.AddToInventory("Items.BonesMcCoy70VUncommonPlus")
Game.AddToInventory("Items.BonesMcCoy70V1")
Game.AddToInventory("Items.BonesMcCoy70VRarePlus")
Game.AddToInventory("Items.BonesMcCoy70VEpic")
Game.AddToInventory("Items.BonesMcCoy70VEpicPlus")
Game.AddToInventory("Items.BonesMcCoy70V2")
Game.AddToInventory("Items.BonesMcCoy70VLegendaryPlus")
Game.AddToInventory("Ammo.HandgunAmmo", 1000)
Game.AddToInventory("Ammo.RifleAmmo", 1000)
Game.AddToInventory("Ammo.ShotgunAmmo", 300)
Game.AddToInventory("Ammo.SniperRifleAmmo", 150)
Game.AddToInventory("Items.LowQualityFood1")
Game.AddToInventory("Items.LowQualityFood3")
Game.AddToInventory("Items.LowQualityFood5")
Game.AddToInventory("Items.LowQualityFood6")
Game.AddToInventory("Items.LowQualityFood7")
Game.AddToInventory("Items.LowQualityFood8")
Game.AddToInventory("Items.LowQualityFood9")
Game.AddToInventory("Items.LowQualityFood10")
Game.AddToInventory("Items.LowQualityFood11")
Game.AddToInventory("Items.LowQualityFood12")
Game.AddToInventory("Items.LowQualityFood13")
Game.AddToInventory("Items.LowQualityFood14")
Game.AddToInventory("Items.LowQualityFood15")
Game.AddToInventory("Items.LowQualityFood16")
Game.AddToInventory("Items.LowQualityFood17")
Game.AddToInventory("Items.LowQualityFood18")
Game.AddToInventory("Items.LowQualityFood19")
Game.AddToInventory("Items.LowQualityFood20")
Game.AddToInventory("Items.LowQualityFood21")
Game.AddToInventory("Items.LowQualityFood22")
Game.AddToInventory("Items.LowQualityFood23")
Game.AddToInventory("Items.LowQualityFood24")
Game.AddToInventory("Items.LowQualityFood25")
Game.AddToInventory("Items.LowQualityFood26")
Game.AddToInventory("Items.LowQualityFood27")
Game.AddToInventory("Items.LowQualityFood28")
Game.AddToInventory("Items.MediumQualityFood1")
Game.AddToInventory("Items.MediumQualityFood2")
Game.AddToInventory("Items.MediumQualityFood3")
Game.AddToInventory("Items.MediumQualityFood4")
Game.AddToInventory("Items.MediumQualityFood5")
Game.AddToInventory("Items.MediumQualityFood6")
Game.AddToInventory("Items.MediumQualityFood7")
Game.AddToInventory("Items.MediumQualityFood8")
Game.AddToInventory("Items.MediumQualityFood9")
Game.AddToInventory("Items.MediumQualityFood10")
Game.AddToInventory("Items.MediumQualityFood11")
Game.AddToInventory("Items.MediumQualityFood12")
Game.AddToInventory("Items.MediumQualityFood13")
Game.AddToInventory("Items.MediumQualityFood14")
Game.AddToInventory("Items.MediumQualityFood15")
Game.AddToInventory("Items.MediumQualityFood16")
Game.AddToInventory("Items.MediumQualityFood17")
Game.AddToInventory("Items.MediumQualityFood18")
Game.AddToInventory("Items.MediumQualityFood19")
Game.AddToInventory("Items.MediumQualityFood20")
Game.AddToInventory("Items.GoodQualityFood1")
Game.AddToInventory("Items.GoodQualityFood2")
Game.AddToInventory("Items.GoodQualityFood3")
Game.AddToInventory("Items.GoodQualityFood4")
Game.AddToInventory("Items.GoodQualityFood5")
Game.AddToInventory("Items.GoodQualityFood6")
Game.AddToInventory("Items.GoodQualityFood7")
Game.AddToInventory("Items.GoodQualityFood8")
Game.AddToInventory("Items.GoodQualityFood9")
Game.AddToInventory("Items.GoodQualityFood10")
Game.AddToInventory("Items.GoodQualityFood11")
Game.AddToInventory("Items.GoodQualityFood12")
Game.AddToInventory("Items.GoodQualityFood13")
Game.AddToInventory("Items.NomadsFood1")
Game.AddToInventory("Items.NomadsFood2")
Game.AddToInventory("Items.LowQualityDrink1")
Game.AddToInventory("Items.LowQualityDrink2")
Game.AddToInventory("Items.LowQualityDrink3")
Game.AddToInventory("Items.LowQualityDrink4")
Game.AddToInventory("Items.LowQualityDrink5")
Game.AddToInventory("Items.LowQualityDrink6")
Game.AddToInventory("Items.LowQualityDrink7")
Game.AddToInventory("Items.LowQualityDrink8")
Game.AddToInventory("Items.LowQualityDrink9")
Game.AddToInventory("Items.LowQualityDrink10")
Game.AddToInventory("Items.LowQualityDrink11")
Game.AddToInventory("Items.LowQualityDrink12")
Game.AddToInventory("Items.LowQualityDrink13")
Game.AddToInventory("Items.MediumQualityDrink1")
Game.AddToInventory("Items.MediumQualityDrink2")
Game.AddToInventory("Items.MediumQualityDrink3")
Game.AddToInventory("Items.MediumQualityDrink4")
Game.AddToInventory("Items.MediumQualityDrink5")
Game.AddToInventory("Items.MediumQualityDrink6")
Game.AddToInventory("Items.MediumQualityDrink7")
Game.AddToInventory("Items.MediumQualityDrink8")
Game.AddToInventory("Items.MediumQualityDrink9")
Game.AddToInventory("Items.MediumQualityDrink10")
Game.AddToInventory("Items.MediumQualityDrink11")
Game.AddToInventory("Items.MediumQualityDrink12")
Game.AddToInventory("Items.MediumQualityDrink13")
Game.AddToInventory("Items.MediumQualityDrink14")
Game.AddToInventory("Items.GoodQualityDrink1")
Game.AddToInventory("Items.GoodQualityDrink2")
Game.AddToInventory("Items.GoodQualityDrink3")
Game.AddToInventory("Items.GoodQualityDrink4")
Game.AddToInventory("Items.GoodQualityDrink5")
Game.AddToInventory("Items.GoodQualityDrink6")
Game.AddToInventory("Items.GoodQualityDrink7")
Game.AddToInventory("Items.GoodQualityDrink8")
Game.AddToInventory("Items.GoodQualityDrink9")
Game.AddToInventory("Items.GoodQualityDrink10")
Game.AddToInventory("Items.GoodQualityDrink11")
Game.AddToInventory("Items.NomadsDrink1")
Game.AddToInventory("Items.NomadsDrink2")
Game.AddToInventory("Items.LowQualityAlcohol1")
Game.AddToInventory("Items.LowQualityAlcohol2")
Game.AddToInventory("Items.LowQualityAlcohol3")
Game.AddToInventory("Items.LowQualityAlcohol4")
Game.AddToInventory("Items.LowQualityAlcohol5")
Game.AddToInventory("Items.LowQualityAlcohol6")
Game.AddToInventory("Items.LowQualityAlcohol7")
Game.AddToInventory("Items.LowQualityAlcohol8")
Game.AddToInventory("Items.LowQualityAlcohol9")
Game.AddToInventory("Items.MediumQualityAlcohol1")
Game.AddToInventory("Items.MediumQualityAlcohol2")
Game.AddToInventory("Items.MediumQualityAlcohol3")
Game.AddToInventory("Items.MediumQualityAlcohol4")
Game.AddToInventory("Items.MediumQualityAlcohol5")
Game.AddToInventory("Items.MediumQualityAlcohol6")
Game.AddToInventory("Items.MediumQualityAlcohol7")
Game.AddToInventory("Items.GoodQualityAlcohol1")
Game.AddToInventory("Items.GoodQualityAlcohol2")
Game.AddToInventory("Items.GoodQualityAlcohol3")
Game.AddToInventory("Items.GoodQualityAlcohol4")
Game.AddToInventory("Items.GoodQualityAlcohol5")
Game.AddToInventory("Items.GoodQualityAlcohol6")
Game.AddToInventory("Items.TopQualityAlcohol1")
Game.AddToInventory("Items.TopQualityAlcohol2")
Game.AddToInventory("Items.TopQualityAlcohol3")
Game.AddToInventory("Items.TopQualityAlcohol4")
Game.AddToInventory("Items.TopQualityAlcohol5")
Game.AddToInventory("Items.TopQualityAlcohol6")
Game.AddToInventory("Items.TopQualityAlcohol7")
Game.AddToInventory("Items.TopQualityAlcohol8")
Game.AddToInventory("Items.TopQualityAlcohol9")
Game.AddToInventory("Items.TopQualityAlcohol10")
Game.AddToInventory("Items.NomadsAlcohol1")
Game.AddToInventory("Items.NomadsAlcohol2")
Game.AddToInventory("Items.JudyDrink1")
Game.AddToInventory("Items.RiverDrink1")
Game.AddToInventory("Items.PanamFood1")
Game.AddToInventory("Items.RiverFood1")
Game.AddToInventory("Items.KerryAlcohol")
Game.AddToInventory("Items.JudyFood1")
Game.AddToInventory("Items.sq004_farmhouse_beer")
Game.AddToInventory("Items.HealthFood1")
Game.AddToInventory("Items.HealthFood2")
Game.AddToInventory("Items.HealthFood3")
Game.AddToInventory("Items.NetrunnerFood1")
Game.AddToInventory("Items.NetrunnerFood2")
Game.AddToInventory("Items.StealthFood1")
Game.AddToInventory("Items.CarFood1")
Game.AddToInventory("Items.CombatFood1")
Game.AddToInventory("Items.CombatFood2")
Game.AddToInventory("Items.CombatFood3")
Game.AddToInventory("Items.PermanentHealthFood")
Game.AddToInventory("Items.PermanentStaminaRegenFood")
Game.AddToInventory("Items.PermanentMemoryRegenFood")
Game.AddToInventory("Items.HawtDawgClassic")
Game.AddToInventory("Items.HawtDawgCheese")
Game.AddToInventory("Items.HawtDawgChilli")
Game.AddToInventory("Items.HawtDawgKabanos")
Title
Skill Shard: Solo
Skill Shard: Solo (Legendary)
BodSkulptor 3: Chromium Tears
Skill Shard: Headhunter
Skill Shard: Headhunter (Legendary)
Tsuma ga oji ni yukai saretanode kyushutsu suru tameni tokkun shitemiru

Skill Shard: Netrunner


Skill Shard: Netrunner (Legendary)
RAMboy 5: First Breach, Part IV
Skill Shard: Shinobi
Skill Shard: Shinobi (Legendary)
CYBERPSYKO CATCH BULLETZ MIDAIR AMAZING UNQUIE FOOTIGE!!1!.xbd

Skill Shard: Engineer


Skill Shard: Engineer (Legendary)
Livewire Willie's Waterboard Special
Perk Shard
72h Extreme Sensory Deprivation
Training Shard
Attribute Shard
Carry Capacity Shard
Cyberware Capacity Shard
Cyberware Capacity Shard
Cyberware Capacity Shard
Cyberware Capacity Shard
Health Booster
AssKick
Stamina Booster
Jellytricity
RAM Jolt
RAM Nugs
Capacity Booster
Ol' Donkey
Oxy Booster
Black Lace Mk.1
Black Lace Mk.2
Maxdoc Mk.1 (Tier 1)
Maxdoc Mk.1 (Tier 1+)
Maxdoc Mk.2 (Tier 2)
Maxdoc Mk.2 (Tier 2+)
Maxdoc Mk.3 (Tier 3)
Maxdoc Mk.3 (Tier 3+)
Maxdoc Mk.4 (Tier 4)
Maxdoc Mk.4 (Tier 4+)
Maxdoc Mk.5 (Tier 5)
Maxdoc Mk.5 (Tier 5+)
Bounce Back Mk.1 (Tier 1)
Bounce Back Mk.1 (Tier 1+)
Bounce Back Mk.2 (Tier 2)
Bounce Back Mk.2 (Tier 2+)
Bounce Back Mk.3 (Tier 3)
Bounce Back Mk.3 (Tier 3+)
Bounce Back Mk.4 (Tier 4)
Bounce Back Mk.4 (Tier 4+)
Bounce Back Mk.5 (Tier 5)
Bounce Back Mk.5 (Tier 5+)
Handgun Ammo
Heavy Ammo
Shotgun Ammo
Sniper Ammo
EEZYBEEF
Hawt Dawg
Moonchies
Mr. Whitey
Orgiatic Omniflave
Pop-Turd
Sojasil Dynamite
Wontons
Cat Food
Holobites Grape Pie
Holobites Mint Pie
Holobites Peach Pie
Orgiatic Salsa Agave
Orgiatic Vinegar Chili
Moonchies Andromeda
Moonchies Pulsar
Moonchies Sour Planet
Leelou Beans Lagoon
Leelou Beans Meyer Lemon
Leelou Beans Plantain
Leelou Beans Tropical
Sojasil Eruption
Sojasil Molotov Cocktail
Sojasil Nitroglycerin
Sojasil Radioactive
Sojasil Second Impact
Synthsnack
Rammmmen
Slaughterhouse Jerky
Burrito XXL
All Foods Meat Delight
All Foods Veggie Delight
Slaughterhouse Prime
Yikes! Tofu Bar
Ave Saitan
Jambalaya
Mr. Whitey Mint
Burrito XXL Rosado
Burrito XXL Turquesa
Mr. Whitey Crystal
Mr. Whitey Spiced
Taco
Shwabshwab Grape
Shwabshwab Ketchup
Shwabshwab Blue
Slaughterhouse Veggie
RealFruit
Tajine!
Dark Chocolate
"Milk" Chocccolate
Norimaki
Nigiri
Pierre's Croissants
Got Escargot?
Gojilla
Locust Pepperoni Pizza
Artichoke 'N' Avocado Pizza
Tofu'd Tuna and Pineapple Pizza
Loaded Tamale
Soy Paste
Dried Meat
Matapang Coffee
Matapang Decaf
Dairing Dairy "Milkshake"
Spunky Monkey
Spunky Monkey Mint
Cirrus Cola Classic
Cirrus Cola Corn and Lemon
Cirrus Cola Blood Breeze
NiCola Blue
NiCola
Coffee
Coffee with Syn-Milk
Latte
NiCola Fire
NiCola Sakura
Real Water (Still)
Real Water (Sparkling)
Naranjita Classic
Naranjita Zero
Chromanticore
Tiancha Kumquat
Tiancha Pomelo
Soulhiker
Oolong Tea
Tiancha Pomegranate
Tiancha
Soop
Sain Ruisseau
ChroManticore Lime
Vita-Mine
ChroManticore Carnival
Té Matcha
Té Sencha
Té Oolong
Vatnajökull (Still)
Vatnajökull (Sparkling)
Water
Tomato "Juice"
Filtered Rainwater
Cactus Juice
Abydos Classic
Abydos King Size
Broseph Ale
Broseph Lager
21st Stout
Bumelant
Chirrisco
Pitorro
Tequila Especial
Pingo Pálido
O'Dickin Whiskey
Bolshevik Vodka
Conine
Joe Tiel's Okie Hooch
Papa Garcin
Blue Grass
Donaghy's
Centzon Totochtin
Randver
Ab-Synth
Champaradise
La Perle des Alpes
Calavera Feliz
Chateau Delen 2012
Armagnac Massy
Sake Utagawa
Baalbek Arak
Romvlvs Gin
Paul Night
Johnny Silverhand
Jackie Welles
The David Martinez
Moonshine
Trailerbrew Beer
ChroManticore Ultraviolet
Kopi Kadal Coffee
Galician Pierogi
Sweets for Sweetie Cupcake
Centzon Totochtin Indigo
Ham and Mushroom Pizza
Stale Beer
Comrade Kolya's Premium Black Caviar
Militech MRE (expired)
Hefty Chef Fettuccine Alfredo XXL (discontinued)
Bzzzzt! Energy Drink (recalled)
Phish & Chips
Exotic flora and fungi mystery bag
Hot Roddy's Road-Ready Coffee (recalled)
Devildick Pepper Chips
Creatine-Loaded Protein Log
Dolphin Jerky
Prototype Pseudoembryonic Cell Builder
Military-Grade Lactic Acid Recyclers
Dendritic Protoplasma Supplier
Hawt Dawg
Cheese HawtDawg
Chilli HawtDawg
Premium HawtDawg
Description Source
+100-300 Solo XP
+400 Solo XP
+5,000 Solo XP
+100-300 Headhunter XP
+400 Headhunter XP
+5,000 Headhunter XP

+100-300 Netrunner XP
+400 Netrunner XP
+5,000 Netrunner XP
+100-300 Shinobi XP
+400 Shinobi XP
+5,000 Shinobi XP

+100-300 Engineer XP
+400 Engineer XP
+5,000 Engineer XP
Provides 1 Perk Point
Provides 1 Perk Point
Provides 1 Relic Point
Provides 1 Attribute Point
Permanently increases Carrying Capacity by 2.
Cyberware Capacity Shard +2
Cyberware Capacity Shard +3
Cyberware Capacity Shard +4
Cyberware Capacity Shard +6
A case of handgun ammo. Weapon Vendors
A case of heavy ammo. Weapon Vendors
A case of shotgun ammo. Weapon Vendors
A case of sniper ammo. Weapon Vendors
Tags
Economy
Economy
Economy
Economy
Economy
Economy
Economy, Nomad
Economy
Economy, Nomad
Economy, Nomad
Economy
Heavy Duty, Nomad
Executive
Executive
Executive
Executive
Executive
Executive
Executive
Motorcycle
Motorcycle
Motorcycle
Motorcycle
Motorcycle
Motorcycle, Nomad
Motorcycle
Motorcycle
Sport
Economy
Sport, Nomad
Sport, Nomad
Sport
Sport
Sport
Sport, Nomad
Sport, Nomad
Sport
Sport
Hypercar
Hypercar
Hypercar
Hypercar
Economy
Heavy Duty
Sport
Economy
Heavy Duty
Sport, Nomad, Combat
Hypercar, Combat
Hypercar, Combat
Economy, Nomad, Combat
Sport
Sport
Sport
Sport
Sport, Nomad, Combat
Sport, Nomad, Combat
Sport
Sport, Combat
Motorcycle
Economy, Nomad
Economy
Economy, Nomad, Combat
Economy, BARGHEST, Combat
Economy, Combat
Economy, BARGHEST, Combat
Economy
Economy
Heavy Duty
Sport
Motorcycle
Motorcycle
Motorcycle
Motorcycle
Motorcycle
Command
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_hella_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_mahir_supron_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_makigai_maimai_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_colby_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_pickup_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_pickup_02_player', true, fals
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_nomad_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_nomad_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_bobas_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_thorton_mackinaw_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_thorton_mackinaw_ncu_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_villefort_alvarado_valentinos_player', true, false
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_villefort_alvarado_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_villefort_columbus_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_villefort_cortes_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_villefort_cortes_delamain_player', true, false
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_chevalier_emperor_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_chevalier_thrax_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_jackie_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_jackie_tuned_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_tyger_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike3_brennan_apollo_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike3_brennan_apollo_nomad_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_porsche_911turbo_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_quartz_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_nomad_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_nomad_02_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_turbo_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_turbo_r_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_ncu_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_avenger_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_rayfield_aerondight_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_rayfield_caliburn_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_rayfield_caliburn_02_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_herrera_outlaw_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_bandit_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_thorton_mackinaw_player_02', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_02_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_quartz_nomad_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_utility4_thorton_mackinaw_bmf_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_tribute', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_herrera_outlaw_heist_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_herrera_riptide_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_nomad_player_missiles', tru
false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_mrhands', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_netrunner', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_player_02', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_nomad_player_missiles', true,
false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_player_03', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_villefort_alvarado_hearse_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_villefort_deleon_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_linas_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_quartz_nomad_player_02', true, false
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard2_mizutani_hozuki_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_nomad_player_missiles', tru
false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_pickup_kurtz_player', true,
false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_merrimac_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_mahir_supron_kurtz_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_makigai_tanishi_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_makigai_tanishi_player_mr_hands', true, fals
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_standard3_militech_hellhound_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sport2_porsche_911turbo_cabrio_player', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_player_02', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_player_03', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_player_02', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_player_03', true, false)
vs = Game.GetVehicleSystem() vs:EnablePlayerVehicle('Vehicle.v_sportbike3_brennan_apollo_player_02', true, false)
Title
Archer Hella EC-D i360
Mahir Supron FS3
Makigai MaiMai P126
Thorton Colby C125
Thorton Colby CX 410 Butte
Thorton Colby CX 410 "Gran Butte"
Thorton Colby "Little Mule"
Thorton Galena G240
Thorton Galena "Gecko"
Thorton Galena GA40xt "Rattler"
Thorton Mackinaw MTL1
Thorton Mackinaw "Beast"
Villefort Alvarado "Vato"
Villefort Alvarado V4F 570 Delegate
Villefort Columbus V340-F Freight
Villefort Cortes V5000 Valor
Delamain No.21
Chevalier Emperor 620 Ragnar
Chevalier Thrax 338 Jefferson
Jackie's ARCH
Jackie's Tuned ARCH
ARCH Nazaré
ARCH Nazaré "Itsumade"
Brennan Apollo
Brennan Apollo "Scorpion"
Yaiba Kusanagi "Mizuchi"
Yaiba Kusanagi CT-3X
Porsche 911 Turbo (930)
Archer Quartz EC-T2 r660
Mizutani Shion "Coyote" (Blue/Yellow)
Mizutani Shion "Coyote" (Red)
Mizutani Shion MZ2
Quadra Turbo-R 740
Quadra Turbo-R V-Tech
Quadra Type-66 "Cthulhu"
Quadra Type-66 "Javelina"
Quadra Type-66 "Jen Rowley"
Quadra Type-66 Avenger
Rayfield Aerondight "Guinevere"
Rayfield Caliburn
Rayfield Caliburn "Murkmobile"
Herrera Outlaw GTS
Archer Quartz "Bandit"
Thorton Mackinaw "Saguaro"
Quadra Type-66 640 TS
Archer Quartz "Sidewinder"
Thorton Mackinaw "Demiurge"
Quadra Quadra Type-66 "Hoon"
Herrera Outlaw "Weiler"
Herrera Riptide "Terrier"
Thorton Galena "Locust"
Quadra Sport R-7 "Chiaroscuro"
Quadra Sport R-7 "Sterling"
Quadra Sport R-7 "Charon"
Quadra Sport R-7 "Vigilante"
Mizutani Shion "Samum"
Quadra Type-66 "Wingate"
Villefort Alvarado V4FH 570 Herman
Villefort Deleon "Vindicator"
Malina-mobile
Archer Quartz "Specter"
Mizutani Hozuki "Hoseki"
Thorton Colby "Vulture"
Thorton Colby BARGHEST
Thorton Merrimac "Warlock"
Mahir Supron "Trailbruiser"
Makigai Tanishi "Kuma"
Makigai Tanishi T400
Militech Hellhound
Porsche 911 Turbo Cabriolet (930)
Yaiba Kusanagi "Peacekeeper"
Yaiba Kusanagi "Akashita"
ARCH Nazaré "Racer"
ARCH Nazaré "Kobold"
Brennan Apollo 650-S
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Phantom Liberty.
Added in Patch 2.1
Added in Patch 2.1
Added in Patch 2.1
Added in Patch 2.1
Added in Patch 2.1
Added in Patch 2.1
Type

Your current position

TELEPORT TO
WAYPOINT

Apartments
Apartments
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
Club
Club
Club
Club
Club
Club
Club
Club
Club
Club
Club
Club
Club
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Clothing Store
Melee Vendor
Melee Vendor
Melee Vendor
Melee Vendor
Melee Vendor
Netrunner
Netrunner
Netrunner
Netrunner
Netrunner
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Weapon Shop
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc
Ripperdoc, PL
Perk Shard
Perk Shard
Perk Shard
Perk Shard
Perk Shard
Perk Shard
Perk Shard
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Tarot Card
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Cyberpsycho
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Apartments
Apartments
Apartments
Apartments
Junk Vendor
Junk Vendor
Junk Vendor
Junk Vendor
Junk Vendor
Junk Vendor
Command

many locations are related to the storyline so maybe unavail

print(GetPlayer():GetWorldPosition())

1 - If you didn't already, update Cyber Engine Tweaks HERE


2 - In game, open CET settings tab and tick "Enable Debug Menu" then close the game
3 - Open "Cyberpunk 2077\r6\config\inputUserMappings.xml" and search
"world_map_menu_debug_teleport"
4 - Add "<button id="IK_F9"/>" underneath (or another unused button) and save
5 - Launch the game, open the map and hover an icon, HOLD "F9" button to teleport
6 - If you look stuck after the teleport just open-close the hub menu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1392.637329, y=1271.536865, z=123.082397, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1340.884766, y=1190.658203, z=115.007172, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-906.306396, y=1868.635620, z=42.360016, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1235.896606, y=-504.580139, z=36.427094, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1546.295776, y=1194.164063, z=16.260002, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-645.418945, y=-1260.975586, z=9.376778, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=2419.131836, y=-795.221985, z=66.996750, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1967.008423, y=369.847382, z=8.040825, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=152.79202270508, y=1068.3673095703, z=203.00596
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=405.594482, y=-2352.642578, z=182.027740, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1149.433105, y=1581.234619, z=71.712402, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1427.401245, y=1014.764099, z=16.901749, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-668.265747, y=823.310669, z=19.566063, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1282.4926757812, y=1518.7532958984, z=45.0, w=1}
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1803.299805, y=-1279.714111, z=21.837990, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1544.395996, y=-1971.859009, z=73.342407, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1941.699097, y=-43.114662, z=-1.532372, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1923.0397949219, y=-31.430084228516, z=3.528388
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1456.893433, y=1038.277222, z=16.825035, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-652.481812, y=790.145996, z=128.252228, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-665.472961, y=810.591492, z=128.273163, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-346.081238, y=221.274918, z=191.086502, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-346.648010, y=222.090622, z=27.594040, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1207.988525, y=1563.142090, z=22.920128, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1164.94140625, y=1576.4152832031, z=18.91512298
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1639.3608398438, y=1019.9029541016, z=28.824333
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1738.612061, y=2213.224121, z=90.204559, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-756.44885253906, y=1074.7010498047, z=62.005004
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1260.774536, y=-981.771790, z=11.589195, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1158.889404, y=1342.452271, z=19.943626, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1628.261475, y=-775.431030, z=49.980309, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=3602.863037, y=-879.516479, z=119.546600, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-3972.6013183594, y=-6495.1479492188, z=75.73356
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=3444.628174, y=-365.633270, z=133.852707, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1816.382324, y=2256.925781, z=180.260223, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-640.769165, y=886.267151, z=19.888809, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1751.548462, y=-1933.493042, z=61.524582, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2265.841309, y=-2112.402588, z=13.296661, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-940.837341, y=-77.526871, z=7.509773, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1782.537598, y=-390.172638, z=-4.015121, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=2599.074707, y=-33.218079, z=80.714417, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1895.527832, y=2504.133301, z=18.263504, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1522.441040, y=1701.879639, z=18.317543, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1119.808105, y=1752.149658, z=33.722076, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-682.614563, y=1239.223755, z=37.966957, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-230.233231, y=-36.969742, z=0.883064, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1202.813965, y=-570.510498, z=32.692131, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=253.300400, y=-1475.245850, z=9.500000, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1017.764709, y=-1557.709351, z=25.700897, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2477.911377, y=-2536.459229, z=16.969376, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2437.346680, y=-666.163452, z=6.922104, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1575.944580, y=-282.437988, z=-4.425003, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1884.361938, y=82.698013, z=7.519997, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1430.860107, y=1335.109497, z=119.206131, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-337.444519, y=563.404053, z=38.349251, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2529.142578, y=-2468.510010, z=17.196762, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-476.260040, y=-1942.191772, z=7.003807, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=133.805145, y=-4670.488281, z=54.607399, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1180.311279, y=2041.457520, z=20.087074, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-351.593842, y=1368.778564, z=42.124115, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-492.061035, y=583.292725, z=26.802223, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1906.515015, y=-1925.094238, z=48.903023, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-845.921082, y=-394.881470, z=8.163307, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1450.176147, y=1311.742676, z=119.082397, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1207.415771, y=2043.946289, z=7.844711, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1895.143433, y=2729.943359, z=7.449997, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-783.261963, y=2183.184570, z=52.801941, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-453.489319, y=1450.199219, z=37.388107, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1770.706543, y=222.652618, z=43.727768, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2402.214355, y=-630.521790, z=6.906044, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1899.170654, y=-1019.690430, z=7.676468, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-906.048767, y=-703.476807, z=8.237724, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1678.147217, y=-771.591980, z=49.839981, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=3429.046387, y=-375.550720, z=133.535477, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1796.789307, y=2253.482178, z=180.262894, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=569.700745, y=-2201.206787, z=35.345894, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-992.885986, y=-1589.419189, z=25.700897, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2438.164063, y=-2405.232422, z=16.722504, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1844.916138, y=-4255.368652, z=74.019012, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1546.726196, y=1227.393066, z=11.520233, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1686.586182, y=2386.400879, z=18.344055, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1090.759155, y=2147.218262, z=13.330742, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1245.325439, y=1945.930908, z=8.030479, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1040.245972, y=1440.913696, z=0.500221, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-712.370605, y=871.832458, z=11.982414, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-573.507813, y=795.048279, z=24.906097, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2411.207764, y=393.523010, z=11.837067, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2361.011475, y=-929.024597, z=12.266129, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-40.347633, y=-52.439484, z=7.179688, w=1}, ToEuler
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1072.172729, y=-1274.062866, z=11.456871, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2607.956787, y=-2498.076660, z=17.334549, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=588.132568, y=-2179.594482, z=42.437347, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=3438.949463, y=-380.475800, z=133.569855, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1814.132202, y=2274.446289, z=182.176987, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{ x=-1905.2941, y=-2472.1921, z=24.07602, w=1 }, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-253.68695, y=-1462.9231, z=7.5999146, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-254.02971, y=-1508.8351, z=12.610001, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=2287.9966, y=-1051.378, z=55.498795, w=1}, ToEulerA
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1354.8429, y=444.22794, z=13.151001, w=1}, ToEuler
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-964.2407, y=2778.072, z=30.049217, w=1}, ToEulerAn
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=645.40015, y=-2159.7837, z=39.349243, w=1}, ToEuler
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1984.3334, y=-1027.2446, z=7.6319275, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1808.519287, y=-542.195801, z=10.144997, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=51.435013, y=-498.468506, z=15.313713, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=684.020813, y=-616.751282, z=9.846458, w=1}, ToEule
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=195.212189, y=574.286682, z=120.330841, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1503.578857, y=1137.667480, z=18.070541, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2103.592773, y=1772.950562, z=18.331223, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1460.803711, y=1047.891846, z=18.762367, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1391.457397, y=1268.110229, z=123.082397, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1834.668945, y=3877.000000, z=17.890144, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1736.029663, y=-1934.164917, z=61.592911, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-880.238464, y=1320.123047, z=5.821556, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-630.949707, y=-212.408829, z=20.170006, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-113.085938, y=1935.875000, z=100.617203, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1231.555420, y=1559.181641, z=22.671944, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=397.054016, y=1151.880493, z=220.754074, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-611.084839, y=-3845.938721, z=72.121140, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1330.365479, y=1202.760132, z=19.432549, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1574.320435, y=148.965622, z=2.385063, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=1650.025879, y=-793.365784, z=49.820427, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1549.944092, y=1208.757080, z=57.000008, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1361.474121, y=155.524597, z=-26.648010, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1100.2052001953, y=2804.2724609375, z=7.1907348
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1516.0285644531, y=2513.150390625, z=6.98693847
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1705.8572998047, y=2251.3742675781, z=18.000022
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-816.72528076172, y=1959.3607177734, z=51.605758
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1092.9200439453, y=1546.8303222656, z=2.1322555
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2047.7242431641, y=1252.0526123047, z=3.8899993
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2170.1684570312, y=294.23776245117, z=8.0100097
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1641.1397705078, y=245.38659667969, z=8.2137145
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2373.6276855469, y=-1098.7713623047, z=12.81058
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2237.6071777344, y=-1310.1479492188, z=12.27119
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1939.3024902344, y=-1617.43359375, z=5.96141815
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2217.8566894531, y=-1943.2907714844, z=5.343292
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-644.89636230469, y=-1313.7973632812, z=8.083259
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=324.34515380859, y=-1919.6535644531, z=-5.797576
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=2527.0246582031, y=-1685.0968017578, z=74.852676
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=2704.333984375, y=-595.92297363281, z=102.678909
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=4602.4306640625, y=-1240.2567138672, z=142.72061
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1218.135986, y=1409.635010, z=113.524445, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1474.2380371094, y=160.72055053711, z=208.63760
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1446.6311035156, y=73.890563964844, z=238.34799
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1446.6311035156, y=73.890563964844, z=238.34799
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=4743.650879, y=-1091.755127, z=1310.439575, w=1},
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x= 278.5378112793, y=1040.0767822266, z=229.918182
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1431.7360839844, y=175.07508850098, z=141.99650
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1415.5863037109, y=108.21168518066, z=142.02340
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1449.256470, y=118.300171, z=321.639038, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1427.0634765625, y=181.71881103516, z=206.62599
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1383.655518, y=118.832474, z=542.696289, w=1}, To
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=3492.3449707031, y=1171.1573486328, z=138.11395
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=185.345749, y=2365.449707, z=67.081177, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1798.7280273438, y=-522.03704833984, z=74.24406
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=11.151092529297, y=21.749450683594, z=134.84388
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2154.8049316406, y=461.67517089844, z=89.467163
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1389.446533, y=141.266556, z=-139.361572, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2475.6154785156, y=-2437.4584960938, z=17.58751
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2202.186035, y=1783.184204, z=163.000000, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2176.3708496094, y=1784.4736328125, z=275.0, w=1
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-2226.746582, y=1767.182129, z=308.000000, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-701.484680, y=849.270264, z=322.252228, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1371.780029, y=1340.888550, z=311.471313, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1761.547729, y=-1010.821655, z=94.300003, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-81.354858398438, y=-121.20021057129, y=119.1572
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1466.5828857422, y=179.76396179199, z=594.37310
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1681.2879638672, y=-987.14660644531, z=10.78947
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1571.0765380859, y=3112.1782226562, z=20.135002
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1663.618774, y=-1867.443726, z=54.990150, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1502.301880, y=2224.2900039, z=22.207458, w=1}, T
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-785.953125, y=993.946899, z=12.025284, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1525.463867, y=-994.359436, z=9.088913, w=1}, ToE
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1601.312256, y=344.187357, z=8.184570, w=1}, ToEu
Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1022.627319, y=1439.387939, z=16.507629, w=1}, To

Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1720.1742, y=-2640.97168, z=60.9924164, w=1}, ToE


Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=-1852.25757, y=-2667.36621, z=42.584156, w=1}, ToE
Location

Your current position

TELEPORT TO
WAYPOINT

V's Apartment
V's Mansion
Judy's House
River's House
Misty's Esoterica
Claire's Garage
Dakota Smith
Dino Dinovic
Villa Eurodyne
Mumar "El Capitan" Reyes
Regina Jones
Rogue Amendiares
Wakako Okada
Sandra Dorsett's Apartment
Sebastian "Padre" Ibarra
Munincipal Landfill
7th Hell
Maiko Maeda's Office
Afterlife
Clouds [Inside]
Clouds [Outside]
Dark Matter [Inside]
Dark Matter [Outside]
Lizzie's Bar
Lizzie's Bar [Basement]
Riot [Inside]
Totentanz
The Atlantis
El Coyote Cojo
No-Tell Motel
Sunset Motel
Sunshine Motel
Nomad Starting Location - Awacs Zone
Mobile Camp
Nomad Camp
Jig-Jig Street
Pacifica District
Grand Imperial Mall
Delamain's HQ
Reconciliation Park
Rocky Ridge
Clothing Vendor [Northside]
Clothing Vendor [Little China]
Clothing Vendor [Kabuki]
Clothing Vendor [Japantown]
Clothing Vendor [Charter Hill]
Clothing Vendor [Red Peaks]
Clothing Vendor [Rancho Coronado]
Clothing Vendor [Arroyo]
Clothing Vendor [West Wind Estate]
Clothing Vendor [Wellsprings]
Clothing Vendor [Corpo Plaza]
Zane Jagger
Coach Fred
Spector Cheng
Melee Weapon Vendor [West Wind Estate]
Melee Weapon Vendor [Animals]
Melee Weapon Vendor [Jackson Plains]
Yoko Tsuru
Netrunner [Japantown]
Chang Hoon Nam
Netrunner [Coastview]
Netrunner [Vista del Rey]
Robert Wilson
Weapon Vendor [Kabuki]
Weapon Vendor [Northside]
Weapon Vendor [Maelstrom]
Weapon Vendor [Japantown]
Weapon Vendor [Downtown]
Weapon Vendor [Wellsprings]
Weapon Vendor [The Glen]
Weapon Vendor [Vista del Rey]
Weapon Vendor [Red Peaks]
Weapon Vendor [Aldecaldos]
Weapon Vendor [Aldecaldos] Alt
Weapon Vendor [Rancho Coronado]
Weapon Vendor [Arroyo]
Weapon Vendor [West Wind Estate]
Marty Jenklow
Viktor Vektor
Cassius Ryder
Charles Bucks
Robert Rainwater
Ripperdoc [Kabuki]
Ridderdoc [Japantown]
Finn "Fingers" Gerstatt
Ripperdoc [Downtown]
Ripperdoc [Wellsprings]
Nina Kraviz
Ripperdoc [Arroyo]
Ripperdoc [West Wind Estate]
Octavio
Ripperdoc [Aldecaldos] [Mobile Camp]
Ripperdoc [Aldecaldos] [Nomad Camp]
Farida's Clinic
Arroyo [Arasaka Industrial Park]
Arroyo [Arasaka Industrial Park]
Badlands
Corpo Plaza
Northside
Rancho Coronado
The Glen
Death
Justice
Strenght
Temperance
The Chariot
The Emperor
The Empress
The Fool
The Hanged Man
The Heremit
The Hierophant
The High Priestess
The Lovers
The Magician
The Moon
The Star
The Sun
The Tower
The Wheel Of Fortune
The World
Judgement [Ending Quest]
1 - Six Feet Under
2 - Bloody Ritual
3 - Where The Bodies Hit The Floor
4 - Demons Of War
5 - Lt. Mower
6 - Ticket To The Major Leagues
7 - On Deaf Ears
8 - Phantom Of Night City
9 - Letter Of The Law
10 - Seaside Cafe
11 - Smoke On The Water
12 - Lex Talionis
13 - Under The Bridge
14 - Discount Doc
15 - The Wasteland
16 - House On The Hill
17 - Second Chances
Akulov Penthouse
Arasaka Alt Interrogation Room
Arasaka Lower Lower Atrium
Arasaka Lower Upper Atrium
Arasaka Orbital Station
Arasaka Residence
Arasaka Tower Counterintel
Arasaka Tower Exec Office
Arasaka Tower Jungle
Arasaka Tower Server Level
Arasaka Tower Temple
Badlands Movie Site
Badlands Tunnel Entrance
Embers [Restaurant]
Gutierez Apartment
Joanne Koch Hotel Suite
Johnny Interrogation Room
Johnny's Apartment [Reaper Ending]
Konpeki Plaza Hotel Suite
Konpeki Plaza Pool
Konpeki Plaza Yorinobu's Room
Megabuilding H 8 Top
Megabuilding H 10 Top
NCPD Room
Peralez Apartment
Saburo Arasaka Office
Tucker Albach's Apartment
Smasher's Ebunike Cabin
Voodoo Boys Subway
V's Northside Apartment
V's Japantown Apartment
V's Glen Apartment
V's Corpo Plaza Apartment
Frank
Christine Markov
Zhan Qiu

Airdrop 37
Airdrop 38
Type
Money
Player
Player
Player

Player

Player

Player

Player
Command
Game.AddToInventory("Items.money", XYZ)
Game.SetLevel("Level", XYZ, 1)
Game.SetLevel("StreetCred", XYZ, 1)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoi
s(XYZ, gamedataDevelopmentPointType.Attribute)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoi
s(XYZ, gamedataDevelopmentPointType.Primary)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoi
s(XYZ, gamedataDevelopmentPointType.Espionage)
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetAttribute("Attribu
e Category", XYZ)
LvL = XYZ; ProfType = gamedataProficiencyType.SKILLSkill; DS =
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()); DS:SetLevel(ProfTyp
LvL, telemetryLevelGainReason.Gameplay)
Effect
Add XYZ Eurodollars
Player Level XYZ
Street Cred Level XYZ
Add XYZ Attribute Points

Add XYZ Perk Points

Add XYZ Relic Points

Set an Attribute Category level to XYZ

Set Skill Level to XYZ.


Notes

Strength, Reflexes, Intelligence, TechnicalAbility, Cool,


Espionage

Strength, Reflexes, Intelligence, TechnicalAbility, Cool,


Espionage
Strength, Reflexes, Intelligence, TechnicalAbility, Cool,
Espionage
Type
WE ARE AWARE THAT SOME COMMANDS ARE BROKEN ON 2.0/PHANTOM LIBERTY. COMMANDS THAT ARE GREEN WORK

Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Time
Time
Time
Time
General
General
General
General
General
Special
Special
Special
Special
Special
Special
Special
Special
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay

FACTS

Facts
Facts
Facts
Facts
Facts

Facts

Facts

Facts

Facts
Facts
Facts
Facts
Facts
Facts
Facts
Facts
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Unequip Slot
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Stats

Stats

Stats

Stats

Facts

ALL VEHICLES
SUMMON MODE
Equipment
Command
AT SOME COMMANDS ARE BROKEN ON 2.0/PHANTOM LIBERTY. COMMANDS THAT ARE GREEN WORK.

Game.ModStatPlayer("Health", "100")
Game.ModStatPlayer("Armor", "100")
Game.ModStatPlayer("Stamina", "100")
Game.ModStatPlayer("Oxygen", "100")
Game.ModStatPlayer("CritDamage", "100")
Game.ModStatPlayer("CarryCapacity", "100")
Game.ModStatPlayer("Memory", "5")
Game.ModStatPlayer("MaxSpeed", "5")
Game.ModStatPlayer("CanBreatheUnderwater", "1")
Game.InfiniteStamina(true)
Game.InfiniteStamina(false)
Game.ModStatPlayer("CritChance", "100")
Game.ModStatPlayer("HealthInCombatRegenRateMult", 30) Game.ModStatPlayer("HealthOutOfCombatRegenRateMult",
30)
Game.ModStatPlayer("StaminaRegenRateMult", 20) Game.ModStatPlayer("StaminaRegenStartDelay", -10)
Game.ModStatPlayer("MemoryInCombatRegenRateMult", 30)
Game.ModStatPlayer("MemoryOutOfCombatRegenRateMult",
Game.ModStatPlayer("BleedingImmunity", 1) Game.ModStatPlayer("ElectrocuteImmunity", 30) 1)
Game.ModStatPlayer("BurningImmunity",
Game.GetTimeSystem():SetGameTimeByHMS(6, 0, 0) 1) Game.ModStatPlayer("StunImmunity", 1)
Game.ModStatPlayer("PoisonImmunity", 1) Game.ModStatPlayer("BlindImmunity", 1)
Game.GetTimeSystem():SetGameTimeByHMS(22,
Game.ModStatPlayer("KnockdownImmunity", 0, 0)
1) Game.ModStatPlayer("FallDamageReduction", 1)
Game.GetTimeSystem():SetPausedState(true, CName.new())
Game.GetTimeSystem():SetPausedState(false, CName.new())
Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer())
Game.GetJournalManager():DebugShowAllPoiMappins()
Game.GetMappinSystem():DebugDiscoverAllPoiMappins()
acs = Game.AchievementSystem() Game.UnlockAllAchievements()
vs = Game.GetVehicleSystem() vs:ToggleSummonMode()
Game.untrack()
journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry =
journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry))
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() questEntryHash = es =
journalManager:GetEntryHash(questEntry)
ssc:Get(CName.new('EquipmentSystem')) journalManager:ChangeEntryStateByHash(questEntryHash,
espd = es:GetPlayerData(player) espd['GetItemInEquipSlot2'] "Succeeded",
=
player
"Notify") = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() ss =
espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32']
Game.GetStatsSystem() es ssc
= ssc:Get(CName.new('EquipmentSystem')) local slots = espd
{ Face= =es:GetPlayerData(player)
1, Feet = 1, Head = 1, InnerChest = 1, Legs
player
1, = Game.GetPlayer()
OuterChest = 1, Weapon = 3 =} Game.GetScriptableSystemsContainer()
for k,v in pairs(slots) do for i=1,v do ts = Game.GetTransactionSystem()
print('Removing questplayerPLValue
tags ' .. k .. ' slot ss =
espd['GetItemInEquipSlot2']
Game.GetStatsSystem() es = =ssc:Get(CName.new('EquipmentSystem'))
espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32'] espd = es:GetPlayerData(player) = ' .. (i - 1)) itemi
=ss:GetStatValue(player:GetEntityID(),
espd:GetItemInEquipSlot2(k, i - 1) if itemid.tdbid.hash
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ~= 0 then
'PowerLevel') local slots = { Head = ts itemdata =
1, =Face ts:GetItemData(player,
Game.GetTransactionSystem()
= 1, InnerChest itemid)
= 1, OuterChest ssif= = 1, Feet =
espd['GetItemInEquipSlot2']
itemdata:HasTag("Quest")
Game.GetStatsSystem() then
esk,v = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32']
itemdata:RemoveDynamicTag("Quest")
= ssc:Get(CName.new('EquipmentSystem')) end
espd end end end playerPLValue =
1,
player Legs==Game.GetPlayer()
1, Outfit = 1 } for
ss:GetStatValue(player:GetEntityID(), ssc in= pairs(slots) do for i=1,v
localdo
Game.GetScriptableSystemsContainer()
'PowerLevel') itemid
slots = { Weapon ts==3=Game.GetTransactionSystem()
es:GetPlayerData(player)
= espd:GetItemInEquipSlot2(k,
} for k,v in pairs(slots) i - 1)
doiffor
itemid.tdbid.hash
cs =
espd['GetItemInEquipSlot2']
0 then itemdata =
ssc:Get(CName.new('CraftingSystem')) = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32']
ts:GetItemData(player, ok, itemid) statObj
backpack_items = itemdata:GetStatsObjectID()
= ts:GetItemList(player) local playerPLValue
end itemLevel
modType = { = = i=1,v do itemid
Prt_FabricEnhancer
espd:GetItemInEquipSlot2(k,
player = Game.GetPlayer() i - 1) if itemid.tdbid.hash
ssc = Game.GetScriptableSystemsContainer() ~= 0 then itemdata
= { Head = ts = ts:GetItemData(player,
=Face
Game.GetTransactionSystem() itemid) statObj
= = 1,= Feet<=
ss:GetStatValue(player:GetEntityID(),
ss:GetStatValue(statObj,
true, Prt_Mod = true,
itemdata:GetStatsObjectID() 'ItemLevel')
Prt_Fragmentend = 'PowerLevel')
powerLevel
true,
itemLevel Prt_Scope
=
local
= slotsPrt_Muzzle
= ss:GetStatValue(statObj,
true,
ss:GetStatValue(statObj,
1,
= true
'ItemLevel') }=for
1, InnerChest
'PowerLevel') i, v in
powerLevel addItemLevel = 0 ss
= 1, OuterChest
ipairs(backpack_items)
= if itemLevel
ss:GetStatValue(statObj, do itemi
Game.GetStatsSystem()
1, Legs = 1, itemdata es *= 10
Outfit = 1,=Weapon ssc:Get(CName.new('EquipmentSystem'))
=then
3 }"15")
for k,v in pairs(slots) do for =i=1,v doespd
itemid = es:GetPlayerData(player)
=- powerLevel)
espd:GetItemInEquipSlot2(k, i -=1) if
=math.floor(playerPLValue)
Game.ModStatPlayer("BufferSize",
v:GetID()
'PowerLevel') addItemLevel
espd['GetItemInEquipSlot2'] ts:GetItemData(player,
=itemdata addItemLevel =
v:GetID())math.floor(playerPLValue
vType
=0espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32']
if itemLevel < math.floor(playerPLValue) * 10
Game["gameRPGManager::GetItemType;ItemID"](itemid
* 10 then addItemLevel + 5 levelMod
= math.floor(playerPLValu
playerPLValue = 'Additive',
itemid.tdbid.hash
if modType[vType.value]~= 0 then then = ts:GetItemData(player,
cs['SetItemLevel2'] =local itemid) statObj
Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel',
cs['SetItemLevel;gameItemData'] = itemdata:GetStatsObjectID()
cs:SetItemLevel2(itemdata) end itemLev
-ss:GetStatValue(player:GetEntityID(),
powerLevel)
Game.PrevSys_on()
=addItemLevel) * 10 + 5
ss:GetStatValue(statObj, levelMod
'ItemLevel') = 'PowerLevel')
powerLevel = slots = { FrontalCortexCW
ss:GetStatValue(statObj, = 3,
'PowerLevel') EyesCW = 1,
addItemLevel = 0 if itemLevel
ss:AddSavedModifier(statObj, levelMod)
Game['gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName'](player, end itemQuality
Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', = ss:GetStatValue(statObj, itemdata, 'Quality') 'Additive',
CardiovascularSystemCW
math.floor(playerPLValue)
Game.PrevSys_off()
newItemQuality = itemQuality=*3,10ImmuneSystemCW
if then addItemLevel
itemQuality < 5 ==2,math.floor(playerPLValue
then NervousSystemCW
newItemQuality = 4 =ss:RemoveAllModifiers(statObj,
2, IntegumentarySystemCW
- powerLevel) * 10 + 5 = 3,
levelMod = true)
'Quality',
CName.new('Legendary'))
addItemLevel)
SystemReplacementCW = end
1, end
ss:AddSavedModifier(statObj,
MusculoskeletalSystemCW levelMod) end = 2, itemQuality
HandsCW = = ss:GetStatValue(statObj,
2, ArmsCW = 2, LegsCW = 'Quality')
3, PersonalLink = 1,
Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel',
qualityMod = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('Quality', 'Additive',
Game.Slowmo()
newItemQuality = itemQuality if itemQuality
= 6 } for k,v<levelMod)
5 then newItemQuality = 4do
Splinter = 1,
addItemLevel)
'Additive', Gadget = 1, AbilityCW
ss:AddSavedModifier(statObj,
newItemQuality) ss:AddSavedModifier(statObj, in pairs(slots)
end do for i=1,v
itemQuality
qualityMod) = ss:RemoveAllModifiers(statObj,
end itemid = espd:GetItemInEquipSlot2(k,
ss:GetStatValue(statObj,
end end 'Quality') 'Quality', i -true)
1) if
qualityMod
Game.Noslowmo()=
itemid.tdbid.hashGame['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('Quality',
~= 0 then itemdata = ts:GetItemData(player, itemid) statObj =
newItemQuality = itemQuality if itemQuality < 5 then newItemQuality = 4 ss:RemoveAllModifiers(statObj, 'Quality', true) itemdata:GetStatsObjectID() end itemLev
'Additive',
=qualityMod newItemQuality)
ss:GetStatValue(statObj, ss:AddSavedModifier(statObj,
'ItemLevel') qualityMod) end end
powerLevel = ss:GetStatValue(statObj,
= Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('Quality', end
'PowerLevel') addItemLevel = 0 if itemLevel
Game.ChangeZoneIndicatorDanger()
math.floor(playerPLValue)
'Additive', newItemQuality)*ss:AddSavedModifier(statObj,
10 then addItemLevel = math.floor(playerPLValuequalityMod) end end- end powerLevel) * 10 + 5 levelMod =
Game.ChangeZoneIndicatorPublic()
Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', 'Additive',
addItemLevel) ss:AddSavedModifier(statObj, levelMod) end itemQuality = ss:GetStatValue(statObj, 'Quality')
Game.ChangeZoneIndicatorSafe()
newItemQuality = itemQuality if itemQuality < 5 then newItemQuality = 4 ss:RemoveAllModifiers(statObj, 'Quality', true)
Game.ModStatPlayer("HasAirThrusters", "1")
qualityMod = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('Quality',
'Additive', newItemQuality) ss:AddSavedModifier(statObj, qualityMod) end end end
Game.ModStatPlayer("HasSuperheroFall","1")
GameOptions.SetFloat("Crowds", "MinimumSpeedForKnockdownByCar", 99.000000)
Game.ForcedNPCDeath()
FOR OTHER FACTS SEE https://pastebin.com/raw/vVmzk2v

print(Game.GetQuestsSystem():GetFactStr("factName"))

Game.GetQuestsSystem():SetFactStr("mq007_skippy_aim_at_head", 1)
Game.GetQuestsSystem():SetFactStr("mq007_skippy_aim_at_head", 0)
Game.GetQuestsSystem():SetFactStr("mq007_skippy_goes_emo", 0)
Game.GetQuestsSystem():SetFactStr("mq007_skippy_goes_emo", 1)
Game.GetQuestsSystem():SetFactStr("sq032_johnny_friend", 1)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_hospital", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_mama", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_stay_notell", 1)

Game.GetQuestsSystem():SetFactStr("q005_jackie_stay_notell", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_mama", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_hospital", 1)

Game.GetQuestsSystem():SetFactStr("q005_jackie_stay_notell", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_hospital", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_mama", 1)
Game.GetQuestsSystem():SetFactStr("q105_fingers_dead", 0) Game.GetQuestsSystem():SetFactStr("q105_fingers_beaten
0)
Game.GetQuestsSystem():SetFactStr("q112_takemura_dead", 0)
Game.GetQuestsSystem():SetFactStr("q112_takemura_dead", 1)
for i, v in next, { "judy", "river", "kerry", "panam" } do Game.GetQuestsSystem():SetFactStr(v .. "_romanceable", 1) end
Game.GetQuestsSystem():SetFactStr("judy_romanceable", 1)
Game.GetQuestsSystem():SetFactStr("river_romanceable", 1)
Game.GetQuestsSystem():SetFactStr("panam_romanceable", 1)
Game.GetQuestsSystem():SetFactStr("kerry_romanceable", 1)
Game.UnequipItem('Head', 0)
Game.UnequipItem('Face', 0)
Game.UnequipItem('InnerChest', 0)
Game.UnequipItem('OuterChest', 0)
Game.UnequipItem('Legs', 0)
Game.UnequipItem('Feet', 0)
Game.UnequipItem('Outfit', 0)
Game.UnequipItem('UnderwearTop', 0)
Game.UnequipItem('UnderwearBottom', 0)
Game.EquipItem('Items.Underwear_Basic_01_Top')
Game.EquipItem('Items.Underwear_Basic_01_Bottom')
GameOptions.SetBool("SaveConfig", "AutoSaveEnabled", true)
GameOptions.SetBool("SaveConfig", "AutoSaveEnabled", false)
Game.PrintItems()
Game.PrintItemsInSlots()
Game.PrintEquipment()
Game.PrintAttributes()
Game.PrintNPCItems()
Game.LogPlayerPositionAndName()
Game.ClearEquipment()
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),
RPGManager.CreateStatModifier(gamedataStatType.Humanity, gameStatModifierType.Additive, XYZ))
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),
RPGManager.CreateStatModifier(gamedataStatType.Health, gameStatModifierType.Additive, XYZ))
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),
RPGManager.CreateStatModifier(gamedataStatType.Armor, gameStatModifierType.Additive, XYZ))
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),
RPGManager.CreateStatModifier(gamedataStatType.Stamina gameStatModifierType.Additive, XYZ))
Game.GetQuestsSystem():SetFactStr("nova_doom_doom_owned", 0)
Game.GetQuestsSystem():SetFactStr("q003_dumdum_dead", 1)
vs = Game.GetVehicleSystem() vs:EnableAllPlayerVehicles()
vs = Game.GetVehicleSystem() vs:ToggleSummonMode()
RPGManager.ForceEquipItemOnPlayer(GetPlayer(),"Items.PlayerSilverhandArm", true)
Notes

+100 Max Health [cumulative]


+100 Max Armor [cumulative]
+100 Max Stamina [cumulative]
+100 Max Oxygen [cumulative]
+100 Max Crit Damage [cumulative]
+100 Max Carry Capacity [cumulative]
+5 Max Memory Slots [cumulative]
+5 Movement Speed [cumulative]
Infinte Oxigen [unremovable until save&reload]
ON - Infinite Stamina
OFF - Infinite Stamina
100% Crit Chance
Healt Regeneration Multiplier
Stamina Regeneration Multiplier
Memory Regeneration Multiplier
Negative Effects Immunity
Set Time 6 A.M.
Set Time 10 P.M.
ON - Freeze Clock
OFF - Freeze Clock
Remove ALL Items
Show ALL POI [reveal completed ones also]
Discover ALL POI [reveals all the current "?" icons]
Unlock ALL Achievements
TOGGLE Vehicle Summon Mode
Force Untrack Quest [save&reload]
End Current Quest [for stuck quests]
Remove Quest Tags [only equiped items in slots]
CLOTHES Conversion to Legendary [ONLY equipped ones]
WEAPONS Conversion to Legendary [ONLY equipped ones]
ALL SLOTS Conversion to Legendary [ONLY equipped ones]
MODS Conversion to Legendary [ONLY NON equipped ones]
CYBERWARE Conversion to Legendary [For aesthetics only]
MAX Breach Protocol Buffer Slots [cumulative]
ON - Wanted By Police
OFF - Wanted By Police
ON - Slow Motion
OFF - Slow Motion
ON - Hostile Area
OFF - Hostile Area
ON - Safe Area
ON - Rocket Boots [unremovable until save&reload]
ON - Berserk Landing
Prevent Knockdown By Cars
Instant Kill NPC
vVmzk2vw

Prints the value of the fact; 0 (false), 1 (true)

Skippy Aim to the Head


Skippy Aim to the Body
Friendly Skippy
Hostile Skippy
ON - Johnny Friedly [Secret Ending]

Jackie Left In The Car

Jackie Sent To Hospital

Jackie Sent To Mama Welles

Set Fingers Friendly


Takemura Is Alive
Takemura Is Dead
Set All Romancable [save&reload] [not tested]
Judy Romanceable [must be done after each save load]
River Romanceable [must be done after each save load]
Panam Romanceable [must be done after each save load]
Kerry Romanceable [must be done after each save load]
Force Unequip HEAD
Force Unequip FACE
Force Unequip CHEST
Force Unequip OUTER CHEST
Force Unequip LEGS
Force Unequip FEET
Force Unequip OUTFIT
Force Unequip BRA
Force Unequip PANTIES
Equip BRA
Equip PANTIES
ON - Autosave
OFF - Autosave
Log Items in Inventory
Log Equiped Items
Log Full Equipment
Log Attributes
Log NPC Items
Show Current Coordinates
Remove Slots+Cyberware
Add XYZ Cyberware Capacity

Add XYZ Max Health

Add XYZ Armor

Add XYZ Stamina

Allows you to buy Doom Doom from Herold Lowe

Enable all vehicles


Toggle Vehicle Summon Mode
Equip Johnny's holographic arm.
Temporary, use shards for permanent effect

Temporary, use shards for permanent effect

Temporary, use shards for permanent effect

Temporary, use shards for permanent effect

Verified by taintedtalent

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