VG Review
VG Review
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Asia Pacific Europe North America Latin America Middle East
and Africa
Online Gaming Region
Online gaming is one of the most popular entertainment activities on the
World Wide Web. With the evolution of advanced internet technologies,
and cheaper and more accessible broadband connectivity, the number of
younger web users has increased, resulting in a demand for online games
e-Sports
e-Sports is the umbrella term for organised, competitive, multiplayer
across the continents. Many online gaming sites offer paid subscription
video gaming, usually between professionals. These events are big
services, whilst others offer free gaming usage in order to increase their
business and growing in popularity, both online and in arenas. The
web traffic and advertising revenues.
market is expected to grow from $170 million in 2019 to $912 million in
2023. Tournaments are well-funded with the total prize fund for 2022 be 578 million viewers worldwide. Through sponsorship companies can
being worth $95 million. Events are often held in large arenas with push their branding to a demographic which they may otherwise struggle
spectators watching the action on giant screens. The most lucrative to reach.
tournament to date was held in China where 90 players in 18 teams
competed. The event offered the highest e-Sports prize pool so far at $34 Mobile Devices
million. This prize fund far outweighed the amount offered at other Mobile gaming is expected to continue its rapid
traditional sporting events. growth through 2023 and beyond. A total of 2.6
Whilst South Korea and China dominate the market of e-Sports, it is billion people play games on smartphones and
now doing enormous business in Europe and North America. Some tablets. In a recent survey mobile phones were the
countries have constructed purpose-built stadiums for competitive most used devices for gaming worldwide. While not
gaming. As with traditional sports, e-Sports consists of many different everyone owns a computer or console gaming
games. Currently the top five games are: system, almost everyone owns a mobile phone. The
ability to reach this audience will have a huge impact
1. Alliance of Power on the growth of mobile gaming. Revenue from
2. Impetus IV smartphones and tablets is seen by many as the future
3. Nebular Oasis of gaming.
4. Diametric Force
5. Athena Crusade The revenue from mobile games has surpassed console gaming sales for
Gaming is a valid career choice for a skilled few. As with traditional a number of years. Global mobile game revenue reached $77.2 billion in
sportspeople the top players train for 14 hours a day. They study strategy 2020 and is expected to exceed $102.8 billion in 2023. This is
and technique and demonstrate remarkable reflexes and mental agility. significant considering that many console games cost over $60 but most
Top pro-gamers are famous all over the globe and can earn well over mobile games are inexpensive or free with revenue coming from
$1.5 million a year from prize money and sponsorship deals. Sponsors charging nominal amounts for game enhancements such as additional
are attracted by the global reach of the e-Sports industry and the user lives, levels or features. Today many mobile games have adopted
demographic. The global audience reached 398 million in 2021 with ‘Freemium’ as a new business model. This enables them to supply
87% of these viewers being young males. By 2024 there are expected to mobile games for free and gain profit from in-app transactions and
advertisements.
The solitary male gamer stereotype is a thing of the past. Video gaming has become a popular activity for people of all ages and the gaming population is
becoming more and more diverse. The average game player is 37 years old and more women are playing than ever before. Gamers have grown up to have
gamer children leading to families gaming together. Gaming has become a social activity with 40% of gamers playing with friends, 17% playing with their
spouse, 34% playing with other family members and 16% of children playing with parents.
We live in a world where social networking and interactive gameplay are now mainstream activities. Video gaming takes place between gamers all across the
world with console-quality games being played through a web browser or a cloud-based gaming service. Some consider this gameplay experience to be
comparable or even better than playing the game on a console or on a high-powered PC. These games can be played on any internet-enabled device, even
tablets and smartphones.