Pac a Ga e: A Retro
Rewi d
This project delves into the fascinating world of classic video game
development, specifically exploring the iconic Pacman game. We will
examine the game's design, development, and implementation using
modern tools and technologies.
Ai Proble State e t
Ai Proble State e t
The primary aim of this project is to recreate the classic The challenge lies in replicating the game's complex
Pacman game, incorporating modern programming gameplay, including the maze navigation, character
techniques and design principles. movement, and AI-driven ghost behavior, using modern
programming languages.
Literature Review
Cla ic Pac a Ga e Develop e t
A comprehensive overview of Tec ique
the original Pacman game's We explore modern game
design, gameplay, and development practices,
cultural impact. We analyze focusing on object-oriented
its innovative mechanics and programming, collision
the enduring legacy it holds. detection, and game engine
utilization.
AI for G o t Be avior
Examining artificial intelligence algorithms commonly used in
video games, focusing on techniques for creating realistic and
challenging ghost behavior.
Met odology
I ple e tatio
1 Ga e De ig Pla i g
Defining the game's rules, level layouts, character
attributes, and overall gameplay flow. We employ design
documentation and visual representations.
2 Code I ple e tatio
Using a suitable programming language, we implement
the game's logic, including maze generation, character
movement, collision detection, and score tracking.
3 GUI Develop e t
Creating a visually appealing and user-friendly graphical
interface, incorporating pixel art for a retro aesthetic.
4 Te ti g Debuggi g
Thorough testing and debugging to ensure smooth
gameplay and identify potential bugs and performance
issues. We iterate on the game's mechanics.
Tool Tec ologie
Pyt o Pyga e GIMP
Python, a widely-used and beginner- Pygame is a Python library that GIMP, a free and open-source image
friendly language, was chosen for its simplifies game development by editor, was used to create pixel art
flexibility and extensive libraries for providing a robust framework for sprites for the game characters and
game development. handling graphics, sound, and input. environment.
Project I ple e tatio
1 2 3 4
Ga e Setup Maze Ge eratio C aracter G o t Be avior
The project begins by A dynamic maze is Move e t Ghosts are programmed
initializing the game generated using Colli io Detectio with AI to chase Pacman
environment, including algorithms that ensure a The Pacman character's using a combination of
creating the game balanced level of movement is implemented pattern-based movement
window, loading graphics complexity and challenge using user input, while and randomized behavior.
assets, and setting up the for the player. collision detection ensures
initial game state. proper interactions with
the maze, dots, and
ghosts.
Re ult Validatio
Ga eplay De o tratio Tec ical Docu e tatio
The game's functionality is demonstrated through Comprehensive documentation is provided, outlining the
playthrough videos, showcasing smooth game mechanics, game's design, code structure, and implementation details,
intuitive controls, and challenging ghost behavior. allowing for future modifications and extensions.
Applicatio Outco e
E tertai e t
The game provides a nostalgic and engaging experience for gamers, offering a
1 classic and challenging gameplay experience.
Educatio al Tool
The game's development process serves as a valuable educational
2
tool, demonstrating basic programming concepts and game
development principles.
Creative Expre io
The project fosters creativity, allowing for
3
experimentation with game design, graphics, and sound,
encouraging exploration of different design aesthetics.
Co clu io Future Directio
Project Co pletio
1 The project successfully implemented a functional and engaging Pacman game, achieving the goal
of recreating a classic.
Future E a ce e t
2 Potential future work includes expanding the game with new levels, power-
ups, and additional game modes, enhancing gameplay variety.
AI Refi e e t
Improving the ghost AI, making them more intelligent
3
and unpredictable, would create a more challenging and
engaging experience.
Reflectio o t e Jour ey
1 2
Tec ical Proficie cy Proble Solvi g
The project helped develop The process of designing,
technical skills in game implementing, and debugging the
development, specifically in game fostered critical thinking
object-oriented programming, and problem-solving skills, crucial
game engine utilization, and in software development.
graphics programming.
3
Creative Exploratio
This project allowed for creative
exploration, experimenting with
design, gameplay mechanics, and
visual aesthetics, pushing
boundaries and learning new
approaches.