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Contxt Curriculum

The action research titled 'Splash Learn' investigates the effectiveness of gamification in enhancing Grade VII students' basic arithmetic addition skills at Pambujan National High School. The study utilized pre-tests and post-tests to measure improvement, finding significant progress in students' performance, although some challenges with regrouping were noted. Recommendations include introducing basic arithmetic terms and utilizing instructional videos to further support learning.

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Jisselle Espiña
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0% found this document useful (0 votes)
33 views8 pages

Contxt Curriculum

The action research titled 'Splash Learn' investigates the effectiveness of gamification in enhancing Grade VII students' basic arithmetic addition skills at Pambujan National High School. The study utilized pre-tests and post-tests to measure improvement, finding significant progress in students' performance, although some challenges with regrouping were noted. Recommendations include introducing basic arithmetic terms and utilizing instructional videos to further support learning.

Uploaded by

Jisselle Espiña
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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CURRICULUM VITAE

Republic of the Philippines


University of Eastern Philippines
University Town, Northern Samar

COLLEGE OF EDUCATION

Splash Learn: An Intervention Utilizing Gamification in


Enhancing Basic Arithmetic Addition of Integers of Grade
VII Students in Pambujan National High School

Siervo, Fernando L.
BSEd-MATHEMATICS

An Action Research
In partial fulfillment of the
Course requirement in the Degree
Bachelor of Secondary Education
College of Education
University of Eastern Philippines

2024
ABSTRACT

Title : SPLASH LEARN: AN INTERVENTION UTILIZING


GAMIFICATION IN ENHANCING BASIC ARITHMETIC
ADDITION OF INTEGERS OF GRADE VII STUDENTS IN
PAMBUJAN NATIONAL HIGH SCHOOL

Researcher : SIERVO, FERNANDO L.

Adviser : MARLO D. ALVAREZ, PhD


Course : BACHELOR OF SECONDARY EDUCATION MAJOR IN
MATHEMATICS
Subject : TEACHING INTERNSHIP

School : UNIVERSITY OF EASTERN PHILIPPINES


Year : 2023- 2024

Mathematics involves the exploration of concepts related

to numbers, shapes, quantity, and space. It may be regarded

as one of the most challenging subjects taught in schools.

As such, the aim of this study was to investigate the

effectiveness of splash learning as an intervention

utilizing gamification in enhancing basic arithmetic

addition of integers. The researcher considered having a

classroom observation and utilized questionnaires to collect

data from students and used convenience sampling to obtain

the potential students’ participants. In this study, games

were utilized to assess the participants’ preexisting

knowledge of basic arithmetic in addition of integers

through a pre-test, and to measure any progress made after


playing the game as a tool for enhancement, through a post-

test. The study found that the post-test results revealed a

significant improvement in the participants’ basic math

addition performance indicating that splash learning

utilizing gamification is effective in enhancing students’

performance. However, some participants had challenges with

certain math operations such as regrouping the numbers.

Based on the findings of this study, the researcher

recommend that students must first be introduced on some

basic terms in arithmetic addition of integers, let students

watch teacher-device videos related to math addition of

integers, and teach students about regrouping numbers in

solving math addition problems.

iii
ACKNOWLEDGEMENT

The student researcher would like to extend his

heartfelt gratitude to the individuals who contributed to

the completion of this action research.

To the subject professor/adviser, Dr. Marlo D.

Alvarez, for his guidance, valuable time and effort in

completing this research. In particular, his comments and

suggestions were greatly appreciated, as well as his

assistance in editing the final draft.

To the principal Dr. Emma V. Merino, and to the

teacher’s adviser of grade-seven students Mrs. Juvy

Ejercito and other teachers of Pambujan National High

School for their warm welcome and assistance during the

intervention process. Their help was greatly appreciated

and contributed to the successful completion of this

research.

To my family and relatives for their unwavering

moral, financial, and emotional support throughout the

course of this study. Their encouragement and assistance

were instrumental in motivating and empowering the

researchers to complete this research.

To the Grade Seven Students Participants for their

active participation in the intervention process. The

researchers are extremely grateful and feel blessed to


have them as research participants, as their contributions

were essential in the successful completion of this study.

To the Almighty God for providing enlightenment,

guidance, and wisdom throughout the course of this study.

And to all the individuals who provided their

support, no matter how small, as it contributed to the

successful completion of this research.

DEDICATION

The researchers would like to dedicate this paper to

the teachers and learners of Pambujan National High School

particularly the grade-seven students of the school year

2023-2024. May this study serve as a springboard for

developing new teaching strategies that can enhance the

performance of pupils not only in learning the basic

arithmetic addition of integers but also in other

mathematical concepts.
TABLE OF CONTENTS

PAGE

TITLE i

ABSTRACT ii

ACKNOWLEDGEMENT iv

DEDICATION v

TABLE OF CONTENTS vi

LIST OF TABLES viii

I. CONTEXT AND RATIONALE 1

II. REVIEW OF LITERATURE 8

III. INNOVATION, INTERVENTION, AND STRATEGY 10

IV. ACTION RESEARCH QUESTIONS 12

V. ACTION RESEARCH METHODS

A. Participants And/or Other Sources of Data

and Information 13

B. Data Gathering Methods 15

C. Data Analysis Plan 17

DISCUSSION OF RESULTS AND REFLECTION 19

VI. ACTION RESEARCH WORK PLAN AND TIMELINES 34

VII. PLANS FOR DISSEMINATION AND UTILIZATION 37

VIII.LITERATURE CITED 38

vi
APPENDICES 41

A. Letter of Request 42

B. Post-test 43

C. Photo-Documentation 48

vii
LIST OF TABLES

Table Page

Profile of the Respondents


1.1 Age of the Respondents 18

1.2 Gender of the Respondents 18


Pupil’s Performance before and after Implementing
Gamification

2.1 Pretest Basic Arithmetic Addition of Integers


of Participants on the Utilization of Gamification 20
2.2 Posttest Basic Arithmetic Addition
of Participants on the Utilization of Gamification 23
Math Performance Before and After the Utilization of
the Gamification

3.1 Before and After the Utilization of the


Gamification in Relation to the Basic
Arithmetic Addition 25
3.2 Computation Result Using the T-test
for Correlated Sample 28

Recommended Actions for Enhancing Basic Arithmetic


Addition of Integers through Gamification among Grade VII
Students

4.1 September 30

4.2 October 31
4.3 November 32

viii

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