NAME Jack / Jackie Jameson
CONCEPT Level-Headed Leader
PILOT ARCHETYPE The Hyper Responsible
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Beast
STRENGTH 5 AGILITY 2 AMBITION Protect the base with their life.
Endure 2 Ranged Combat REGRET Not saving their first squad from Horrors.
3 Close Combat 1 Mobility COMBAT DATA
Machinery
HEALTH MAX 5 CURRENT
1 Pilot
WITS 4 EMPATHY 4 STABILITY MAX 4 CURRENT
1 Observation 2 Command
Science Manipulation
EGO MAX 4 CURRENT
Survival
AUTOMATA DATA
7
Medical
DURABILITY MAX CURRENT
INITIATIVE 1D6 + 2
Talents EGO FIELD MAX 4 CURRENT
Take Command (The Hyper Responsible)
CRITICAL INJURIES & TRAUMA STRESS
My Body is a Shield (The Hyper Responsible)
Alternate Mode ( The Beast) BREAKDOWN
Monstrous Cry (The Beast)
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: PLASMA SPEAR
Damage 5 Range Close Range
Tags Piercing 2
STRANDS SIDE ARM: BURST RIFLE
CHARACTER NAME TOTAL STRANDS Damage 3 Range Medium Range
Winters 1 Tags Swift, Ammo (3 Reloads)
Ayaji 1 SERVICE PISTOL
PILOT SIDE ARM:
Damage 3 Range Medium Range
Tags Accuracy (+1), Ammo (3 Reloads)
OTHER EQUIPMENT:
TEMPORARY MODIFIERS
JAMESON - CHEAT SHEET
My Body is a Shield: You can add a stress level in order to leap into the way and take the blow instead of someone else.
If you do so, reduce the damage by half. If this move would leave you Broken; take a strand with the person you’re pro-
tecting.
Take Command: Whenever your friends follow your commands directly, they add a +1 modification to their dice pools.
Alternate Mode: You may spend a Slow Action or on a successful attack to shift into your Alternate Mode. While in your
Alternate Mode, you can temporarily switch two of your stats for the remainder of the scene or until you switch back.
Monstrous Cry: When you use your Automata to frighten, intimidate, or impose upon others you can let loose a mental
attack rolling Empathy + Command. Each success reduces the Ego Field rating of a single enemy till the end of your
next turn. If you do this, reduce your Ego by 1 at the end of your turn.
BREAKDOWN
You’ve failed everyone once again. It’s all your fault, you weren’t the leader you needed to be. Cut yourself off from
everyone for their own good. You can’t allow them to meddle in your affairs, shut out friends, hurt your loved ones, it’ll
save them in the long run. You’re on your own now. Recover your stability when someone aids you and shows you that
you don’t need to do it alone.
STRAND TALENT
When you have an intimate moment with someone, regain all of your health, and cure your conditions. Explain to them
why you fight, if they understand your reason, take a strand. If they don’t understand your reason, break a strand.
BERSERKING
You’re losing control of yourself to your natural instincts. The same primal senses that are baked into most predators
are now of yours. They expected a machine, you’ll give them a monster. You immediately fall into your Automata’s Alter-
nate Mode and hunch onto all fours. You may engage enemies up to Medium Range with melee attacks as you launch
your arms extend outwards. Everytime you destroy an enemy, raise your Ego by 1. (This cannot pass your max.)
PLASMA SPEAR - Damage: Medium (5) | Range: Close
• Piercing (2) - Your weapon has the ability to bypass a target’s Ego Field. Treats Ego Field as if it were -1 lower. This
can be bought multiple times.
BURST RIFLE - Damage: Light (3) | Range: Medium
• Swift - Attacking with this weapon only requires a fast action allowing for multiple attacks per turn. Useful for fast
swinging melee weapons, and full auto weapons.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload. At -1 your weapon has 3 reloads before it’s con-
sidered empty. On a -2 your weapon only has 1 reload before it’s considered empty. At -3 the weapon cannot be
reloaded and can only fire/attack once. Ammo restores upon taking a STRETCH to resupply your weapon.
SERVICE PISTOL (PILOT) - Damage: Light (3) | Range: Medium
• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload. At -1 your weapon has 3 reloads before it’s con-
sidered empty. On a -2 your weapon only has 1 reload before it’s considered empty. At -3 the weapon cannot be
reloaded and can only fire/attack once. Ammo restores upon taking a STRETCH to resupply your weapon.
AGENDA
You’ve been thinking about leaving for a while, but your team has kept you there. You’ve gotten an offer to transfer but
haven’t told anyone yet. Keep your team together and prepared for when you finally do leave.