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d6 Parks Rulebook

The document describes a board game called 'Parks' where players assume the roles of hikers exploring national parks, collecting tokens, and earning points through various actions. The game is played over four seasons, with players navigating trails, visiting parks, and utilizing resources like gear and canteens to enhance their experience. The objective is to accumulate the most points by the end of the game through parks visited, photos taken, and personal bonuses achieved.

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0% found this document useful (0 votes)
38 views12 pages

d6 Parks Rulebook

The document describes a board game called 'Parks' where players assume the roles of hikers exploring national parks, collecting tokens, and earning points through various actions. The game is played over four seasons, with players navigating trails, visiting parks, and utilizing resources like gear and canteens to enhance their experience. The objective is to accumulate the most points by the end of the game through parks visited, photos taken, and personal bonuses achieved.

Uploaded by

tbosexr5x
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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RU LEB OOK

celebrates America’s national parks and features art from the


Watch how to play at
Fifty-Nine Parks Print Series. Players take on the role of two hikers who PARKSGAME.COM
will trek trails to see sites, observe wildlife, take photos, and visit national
parks over the course of the game.
H EN R Y
AUDUBON
GA M E C O M PO NEN TS
1 Tri-fold board 10 Hikers ( TWO PER PLAYER )
2 Token trays ( EACH HOLDS ALL TOKEN TYPES ) 5 Campfires ( ONE PER PLAYER )
48 Park cards ( TAROT • 70 X 120 MM ) 1 Camera
10 Season cards ( SMALL • 50 X 75 MM ) 1 First Hiker Marker ( ENAMEL )
12 Year cards ( 50 X 75 MM ) 15 Forest tokens
36 Gear cards ( 50 X 75 MM ) 15 Mountain tokens
15 Canteen cards ( 50 X 75 MM ) 30 Sunshine tokens
9 Event cards (SOLO MODE) ( 50 X 75 MM ) 30 Water tokens
10 Trail Sites 12 Wildlife tokens ( UNIQUE SHAPES )
1 Trailhead and 1 Trail End 28 Photos ( WORTH 1 POINT EACH )

O V ER V I E W & GOAL
Players take on the roles of two Hikers as they trek across different
Trails during the four Seasons of a Year. Each Trail represents a
different Season, and as each Season passes, the Trails change and
grow steadily longer. Each turn, players send one of their Hikers
down the Trail. While on the Trail, Hikers will see beautiful Sites
and perform an action when they arrive. When a Hiker reaches the
end of the Trail, they can spend tokens they have received to visit
Parks and earn points. Your goal is to have the most points from
your Parks, Photos, and Personal Bonus at the end of the Year.

BOARD & RESOURCES • Place the board in between all players. Place
SET U P the two token trays to the left and right of the board where they are easily
within reach of the players and return their lids to the box. Each tray
holds all types of tokens and also Photos, forming the supply.

CANTEENS PARKS AREA PARKS • Shuffle all the Park cards face down to
form the Parks deck. Deal three face up into the top
slots of the board and place the deck onto the Parks
SEASONS deck area on the top right of the board.
GEAR • Shuffle all the Gear cards face down to form
the Gear deck. Deal three face up into the bottom
Gear slots on the board and place the deck onto the
Gear deck area on the bottom right of the board.
GEAR AREA

1
SET U P CO NT I N UED

CANTEENS • Shuffle the Canteen cards face down. Deal one face up to
each player. This is their starting Canteen. Place the remaining Canteen
deck onto its area on the top left of the board.
YEAR • Shuffle the Year deck. Deal two cards to each player. Players
choose one of the two as their Personal Bonus for the Year and discard the
other facedown. These cards uniquely reward a player for how well they
accomplished their personal goal at the end of the game. These should re-
main facedown until scored at the game’s end. For your first game, just deal
one to each player. Return any unused Year cards facedown to the box.
SEASONS • Shuffle the Season deck. Place it onto the Season area of the
board and reveal the topmost card as the first Season.

TRAIL SETUP • Begin creating the first Season’s Place the remaining Advanced Sites facedown to the
Trail below the board by placing the Trailhead Site left of the Trailhead. Shuffle the Trail deck (the Basic
tile on the far left. Separate the five Basic Site tiles Sites and one Advanced Site) and reveal one Site at a
(Forest, Mountain, Valley, Ocean, Vista) from the four time directly to the right of the Trailhead. Place each
Advanced Site tiles (Advanced Sites have an asterisk additional Site to the right of the previously-placed
in the bottom right). If playing a 4–5 player game, add Site until all are placed face up. Finally, place the Trail
the Waterfall Site to the Basic Sites—if not, return it End to the right of the last Site. Make sure it is not
to the box. Next, shuffle the Advanced Site tiles and on its SOLO side as denoted in the bottom right. The
add one to the Basic Sites, forming the Trail deck. Trail for the first Season is now formed!

PLAYER COLORS • Give each player two Hikers of the same color and place
them onto the Trailhead. Give each player a Campfire matching their Hiker
color and place it on the lit side in front of them. Give the First Hiker Marker to
the player who most recently took a hike. Give the Camera to the player to the
right of the First Hiker. Return any unused Hikers and Campfires to the box.

2
STAR T I N G A S EASO N

The four Seasons of the Year make up the four rounds Look at the Season’s WEATHER PATTERN dis-
of play over the course of the game. Seasons change- played on the bottom right of the card. Starting with
up gameplay each round, and the Season ends when the 2nd Trail Site, place the indicated tokens from the
all Hikers reach the Trail End. To begin, see how the Weather Pattern onto the Trail—one per Site—from
Season will affect gameplay for the round and if any left to right. Simply repeat this pattern down the Trail
immediate action is necessary from its effect. and stop at the Trail End. You’re ready to begin!
SEASON EFFECT

WEATH ER PAT TER N EXA MPL E


The pattern begins with the 2ND TRAIL SITE and is repeated until Trail End.
PATTERN REPEAT

TRAILHEAD • 1ST SITE • 2ND SITE Note: The Trailhead is not the 1st Trail Site. The one after is considered the 1st Trail Site.

TA K I NG T U R N S

The player with the First Hiker Marker takes the first turn of
the Season. On a turn, a player selects either one of their Hik-
ers and moves the Hiker to a Site of their choice down Trail—
anywhere to the right of that Hiker’s current location. When
the Hiker lands on the new Site, the player performs the Site’s
action. After taking the action, the next player clockwise takes
a turn. Turns continue around the table until the Season ends.
If another Hiker—even your own—is already occupying a Site,
then it cannot be visited unless you use your Campfire.
If a Hiker is the first to land on a Site with a token from the
Weather Pattern, they take it into their supply as a bonus
along with taking the Site’s action The green player chooses to move their
Hiker down the Trail to the Wildlife Site,
Note: You must be able to take a Site’s action in order to visit it. taking its corresponding action.

3
BAS IC TRAIL SITES

FOREST Take a Forest token into your supply

MOUNTAIN Take a Mountain token into your supply

VALLEY Take two Sunshine tokens into your supply

OCEAN Take two Water tokens into your supply

VISTA Draw a Canteen OR Turn in 2 tokens to take a Photo and gain the Camera

WATERFALL(4+) Gain 1 Sunshine and 1 Water token (ONLY IN 4+ PLAYER GAMES)

* ADVANCED TRAIL SITES


WILDLIFE Turn in any 1 token to gain a Wildlife token

LODGE Turn in 2 tokens and gain any other 2 tokens (EXCLUDING WILDLIFE)

LOOKOUT Reserve or Visit a Park OR Buy a Gear card

RIVER Spend 1 Water to copy the action from another Site occupied by a Hiker
NOTE: TRAIL END IS NOT A SITE

IC O N REFERENCE
WILDLIFE • Wildlife comes in 12 different shapes and sizes, but all are
simply considered wildlife. If there’s any hint in the name, they’re wild!
They can be used in place of any other token to visit Parks or take Photos.
Wildlife cannot be used in Canteens or toward buying Gear.

TOKEN SYMBOL • A brown square icon denotes that any token


may be used, and the number inside specifies how many.

TOKEN LIMIT • Players can carry up to 12 tokens with them. If you have
L I M I T O F 12
more than 12 at the end of your turn, you must discard down to 12.
4
D ETA I L S O N AC TIO N S

CANTEENS • When you gain a Canteen card, place it face up in


front of you on the side. A Canteen can be filled with on a
turn to take its action. To fill a Canteen, place a gained that
turn onto the Canteen instead of into your supply and perform the
Canteen’s action. Note: Canteens cannot be filled with that was
not gained on that turn.
You can have any number of Canteens, and any number of your
Canteens can be filled on a turn if you gain multiple . Once a
Canteen is filled, the remains on it until the end of the Season
and cannot be used any other way.

PHOTOS & THE CAMERA • To take a Photo, return any two


tokens of your choice to the supply when choosing the action at
the Vista. Photos are worth 1 POINT each. After taking a at the
Vista, gain the Camera from whoever currently has it. When
you have the Camera, you’re on a roll! When taking a , it only
costs 1 token instead of 2. At the Season’s end, the player with
the may take a at its reduced price. Some Gear cards give
Certain Year cards require a players more photo opportunities outside of the Vista, but they do
number of Photos to be taken not give the player the Camera.

CAMPFIRES • Sometimes, a Hiker is aleady at


the Site you want to visit. To visit a Site that is
occupied by another Hiker(s)—including your
own—you must use your Campfire by flipping it
over to the extinguished side. If your Campfire is
extinguished, you cannot visit a Site occupied by
another Hiker­—including your own. A player’s
Campfire will relight when one of their Hikers On their turn, the pink player wants to visit The Valley, but
reaches Trail End. the green Hiker is already there. So, the pink player chooses
to use their Campfire to share the Site and take its action.

5
AT T HE T R A I L E N D
Trail End gives Hikers a moment to reflect on the journey. When a Hiker
arrives here, the player immediately relights their Campfire if it is ex-
tinguished, and then chooses one of the available areas for their Hiker—
placing it vertically in the farthest right available slot of that area:

RESERVE A PARK • To Reserve a Park, choose one of the three available


Parks on the board or draw the card on the top of the Parks deck. Place the
Park card face up horizontally in front of you—keeping it separate from your
vertically-stacked visited Parks. If a Park was reserved from a board slot, re-
veal a new Park from the Parks deck into the empty slot. When taking the Visit
a Park action on a future turn, you may visit one of your reserved Parks or one
of the three available on the board.
The first player to place their Hiker here also gains the First Hiker Marker
PLACE
RESERVED PARKS as a benefit by placing their Hiker in the far right slot. After this, any number
HORIZONTALLY
UNTIL SCORED
of other players may still Reserve Parks here, but they do not gain the . The
First Hiker Marker is worth 1 POINT at the end of the game.
INSTANT ACTION COST
BUY GEAR • Gear supplements your journey—giving extra benefits at Trail
Sites or making it easier to visit certain Parks. To buy Gear cards, place your
Hiker on the BUY GEAR area. Select one of the three available Gear cards on
the board and turn in Sunshine equal to its cost. All Gear cards have on-
going abilities, and some have an additional INSTANT action, activated one
time immediately upon purchase. Place the Gear you acquire face up in front
of you and utilize their ongoing abilities to their full potential.
In a game of 3 or fewer players, the first Hiker to BUY GEAR , places their Hik-
er on the slot without 4+ on it—this gives them a 1 Sunshine discount on ONGOING ABILITY
their Gear purchase. After this, any number of other players may buy Gear, All Gear cards have ongoing abilities,
but do not receive the discount. In games with 4+ players, the slot farthest but this one also has an action that
right is also available, so the first two Hikers to choose this option each re- rewards the player with a Canteen
ceive a 1 discount on their Gear card. card when purchased

VISIT A PARK • Any number of Hikers can occupy the Visit a Park area. To
Visit a Park, choose one of the three available Parks on the board or one of
your Reserved Parks and turn in its corresponding tokens from your area back
to the supply. Take the Park card and place it vertically in your score area. The
points denoted on the Park card will be scored at the end of the game. Parks
can be stacked showing their resources and points. Whenever a Park is visited
on the board, reveal a new Park from the Parks deck into the empty slot.
6
END OF A SEASON

Once a player’s two Hikers reach Trail End they will no longer ! T R A IL EN D

take turns for the Season. When only one Hiker is left on the Trail, LAST HIKER ON THE TRAIL
the player must move the Hiker to Trail End and choose an action When only one Hiker remains on
there. This marks the end of the Season, so the player with the the Trail, the player must move
may take a . Start a new Season through these steps: that Hiker directly to the Trail
• Empty all by returning their to the supply. End and choose an action there.
• Return all Hikers to the Trailhead. Use this strategically to limit an-
other player’s time on the Trail.
• Pick up all the Trail Sites (except for Trailhead and Trail End),
and add an additional Advanced Site. Shuffle them and create
the new Trail for the next Season. The Trail should now be one
Site longer than the previous Season’s Trail. HIKING TIP
• Put the previous Season card on the bottom of the Season deck Using your Campfire wisely can
and reveal the new Season from the top of the Season deck. be the difference between spend-
Apply the Weather Pattern to the Trail as before. ing more time on the Trail and
• The player with the takes the first turn of the new Season. missing out on certain Sites.

GA M E E N D

When the fourth Season ends with its Photo opportunity, the
game is over. All players reveal their Year cards, and then score
points from their Parks, Photos, and Personal Bonus for their
Year. The also gives 1 Point to the player who has it.
The player with the most points at the end is the winner of
Parks! If tied, the win goes to the player who visited the most
Parks. If still tied, the win is shared.

PA R K + Y E A R DETAILS YEAR • Year cards can give a player an extra 2 or 3 points


depending on how well the player accomplished their
ARTIST WHO goals. One example would be: Visit 6 PARKS with .
ILLUSTRATED
THE PARK
This goal rewards a player 2 Points if they visit 6 Park cards
DATE
ESTABLISHED that have a symbol on them. Other goals often focus on
TOKENS
taking Photos and having a specific number of symbols
REQUIRED across a player’s Visited Parks. Note: For the Year of Plenty,
POINTS TO VISIT
your goal is to have 12 (or 18) of the same symbol across your
STATE(S)
PARK FACT Visited Parks, but it can be any of the four types.
LOCATION

7
CO MM ON QU E STIO N S

CAN I VISIT A SITE WITHOUT TAKING ITS AC- DO ACTIONS ON CANTEENS COUNT TOWARD
TION? No. To visit a Site, you must be able to take its SEASON EFFECTS? Yes.
action. For example, if you don’t have two tokens to
exchange, then you cannot visit the Lodge. CAN USING THE RIVER ACTIVATE GEAR THAT
SPECIFIES A SITE? No. The River allows you to
CAN I USE WEATHER TOWARDS A TRAIL SITE’S copy the action of another Site, but it doesn’t count as
ACTION? Yes. Weather tokens on a Site are collected visiting that Site directly. However, tokens gained by
immediately, so they can be used towards the Trail visiting the River still benefit from Season Effects.
Site’s action, such as the River or Lodge.
CAN MULTIPLE GEAR CARDS LIKE MAPS, COM-
WHAT HAPPENS IF WE RUN OUT OF TOKENS? If PASSES, AND JOURNALS BE USED TOGETHER?
there is no longer a type of token in the supply, then Yes, each of these cards has an ongoing ability that
the Site the token is linked to cannot be visited as its discounts visiting a Park by one or two tokens. The
action cannot be taken. Once those tokens are re- effects are cumulative—meaning, several can affect
turned to the supply, the Site becomes available again. the cost of a single Park card. A token type on a Park
can never be reduced below zero.
WHEN CAN I FILL A CANTEEN? Canteens can be
filled from collected on a turn. You cannot use HOW DO SUNSCREEN OR RAIN GEAR WORK?
you have previously collected to fill any Canteens. You These cards allow you to visit a Park using a different
may use any gained that turn to fill a Canteen and type of token in place of another. When visiting a Park
in any order you prefer. For example, if you gain this ability applies to the token symbols shown on the
from the Weather Pattern on the Vista, you may use it Park card (and not to the discounts from other Gear).
to fill the Canteen you just gained.
HOW DOES FILLING A CANTEEN FOR FREE
HOW DOES THE LODGE WORK? At the Lodge, you WORK WITH THE WATER BOTTLE? When you visit
turn in any two tokens to gain any other two—exclud- the Site mentioned, you may take a from the supply
ing Wildlife. Neither of the tokens you gain can match for free and place it into a Canteen to activate it.
the ones you turned in. You may even gain two of the
same type of token, as long as the ones you turned in HOW DOES SEASON OF RAIN AND SPLENDOR
do not match it. WORK? One or —depending on the Season—is
added on top of each of the three available Park cards
DOES THE LODGE COUNT TOWARD SEASON at the start of the Season. When a player Visits or Re-
EFFECTS? Yes. For example, if you visit the Lodge serves a Park with a token on top, the player also gains
during the Season of Snow and you turn in the token. The token may even be used immediately
to gain there, then you will trigger Season of toward the Park or in a Canteen. Do not add more
Snow’s effect and gain one additional . or on the Parks that come out later in Season.

8
ART I ST S I N T HE GAM E PARKS ILLUSTRATED
Marc Aspinall THETREEHOUSEPRESS.CO.UK ARCHES (WINTER)
Oliver Barrett OLIVERBARRETT.COM GLACIER BAY
Brave the Woods BRAVETHEWOODS.COM BIG BEND • YELLOWSTONE
Daniel Danger TINYMEDIAEMPIRE.COM OLYMPIC • WRANGELL-ST. ELIAS
Owen Davey OWENDAVEY.COM DRY TORTUGAS
Nicolas Delort NICOLASDELORT.COM ARCHES (SUMMER) • MAMMOTH CAVE
Sophie Diao SOPHIEDIAO.COM CHANNEL ISLANDS
DKNG DKNGSTUDIOS.COM GRAND CANYON (BOTH)
David Doran DAVIDDORAN.CO.UK ISLE ROYALE
Kilian Eng INSTAGRAM.COM/KILIANENG CARLSBAD CAVERNS
Benjamin Flouw BENJAMINFLOUW.COM NORTH CASCADES
Leesha Hannigan LEESHAHANNIGAN.COM GATES OF THE ARCTIC
Tom Haugomat INSTAGRAM.COM/TOMHAUGOMAT AMERICAN SAMOA
Claire Hummel CLAIREHUMMEL.COM BRYCE CANYON • CAPITOL REEF • MESA VERDE
Rory Kurtz RORYKURTZ.COM ROCKY MOUNTAIN
Jeff Langevin JEFFLANGEVIN.COM BLACK CANYON
Little Friends of Printmaking THELITTLEFRIENDSOFPRINTMAKING.COM JOSHUA TREE
Camp Nevernice CAMPNEVERNICE.COM BADLANDS
Jacquelin de Leon JACQUELINDELEON.COM SHENANDOAH
Elle Michalka INSTAGRAM.COM/ELLEMICHALKA THEODORE ROOSEVELT
Dan McCarthy DANMCCARTHY.ORG DENALI • YOSEMITE(NIGHT) • ZION
Dan Mumford DAN-MUMFORD.COM HALEAKALA
Aaron Powers NEWANTLERS.COM CONGAREE • LASSEN VOLCANIC
Justin Santora JUSTINSANTORA.COM BISCAYNE
Steve Scott STEVESCOTT.COM.AU GATEWAY ARCH
Nick Slater NICHOLASSLATER.CO SAGUARO
Kim Smith KIMILLUSTRATION.COM CUYAHOGA VALLEY
Studio Muti STUDIOMUTI.CO.ZA VIRGIN ISLANDS
Eric Tan INSTAGRAM.COM/ERICTANART KINGS CANYON
Matt Taylor MATTTAYLOR.CO.UK GUADALUPE MOUNTAINS
Telegramme Paper Co. TELEGRAMME.CO.UK ACADIA
Glenn Thomas GLENNTHOMAS.STUDIO MOUNT RAINIER • SEQUOIA
Marie Thorhauge MARIETHORHAUGE.COM GREAT BASIN
Chris Turnham CHRISTURNHAM.TUMBLR.COM GREAT SMOKY MOUNTAINS
Two Arms Inc. TWOARMSINC.COM EVERGLADES
John Vogl JOHNVOGL.COM YOSEMITE (FOREST)
Whittle Woodshop WHITTLEWOODSHOP.COM GREAT SAND DUNES
Matthew Woodson GHOSTCO.ORG KENAI FJORDS
9
CR EDI T S & T H A NK S
GAME DESIGN • Henry Audubon / GAME DEVELOPMENT • Mattox Shuler, Matt Aiken, Jennifer Graham-Macht, and Kyle Key
RULE EDITING • Travis D. Hill / THANKS TO • Our Kickstarter Backers’ love of national parks and making this project a reality
LAYOUT DESIGN & ART DIRECTION • Mattox Shuler and J.P. Boneyard (Art Director for the Fifty-Nine Parks Print Series illustrations)
ADDITIONAL ILLLUSTRATIONS & MEEPLE DESIGN • Kyle Key and Mattox Shuler

Keymaster Games publishes board games with captivating experiences and elegant designs. Check
KEYMASTER GAMES™ out more of our games at KEYMASTERGAMES.COM
The Fifty-Nine Parks Print Series is a celebration of our National Parks. The strength of the se-
ries comes from an eclectic mix of artists and the unique beauty of each park. See their prints at
59PARKS.NET or follow along on instagram @FIFTYNINEPARKS

Many thanks to Noah Adelman at Game Trayz ™ for creating the resource and base trayz in Parks.
GAMETRAYZ.COM

After punching out the square chipboard sheets, place the leftover sheets below the base game tray in
T R AY T I P the bottom of the box to fill out vertical space.

SO LO M ODE R U L ES OVERVIEW • The solo adventure puts you on the Trail alongside Park
Rangers who move alongside you as they take care of the Trail. Enjoy your
hike, but don’t take too long as Events are triggered when Rangers collect
SETUP TO SOLO MODE enough tokens from the Weather. The goal remains the same—score as
REMAINS THE SAME WITH many points as possible through your Parks, Year, Photos, and .
THESE CHANGES BELOW

• After shuffling the GEAR deck, place it onto its slot on the SOLO MOD E SCORIN G
board and do not reveal any Gear cards.
LESS THAN 20 POINTS • You definitely
• When setting up the Trail, place Trail End on the SOLO side.
went hiking, but you missed some great
• After choosing your Hiker and Campfire color, choose one Sites! Grab a map and get back out there!
for the Rangers. Rangers do not need their Campfire. Place
20–24 • You’re going casual now, a real
your Hikers and the Rangers at the Trailhead. enthusiast. A few more hearty conversa-
• Place the Ranger Tracker from the Event tions with your local outdoors gear shop,
deck next to your play area. Shuffle the and you’ll be jamming!
Event deck and place it near the Tracker. 25–29 • You’re a seasoned Hiker now.
Reveal the top card from the deck so the You’re leaving those Parks better than
colors line-up with the Tracker. This is you found them. The Rangers thank you!
the current active Event card.
30+ • Your time on the Trail was an un-
• You begin the game with the and . forgettable experience! You made memo-
• You’re ready to start! ries that will last a lifetime. CONGRATS!

10
SO LO M ODE R E F EREN C E
HIKERS
TAKING TURNS • Turns alternate between you and the Rangers. On your turn, choose either of your Hikers and
move them down the Trail to visit a Site and take its action—following the same movement rules as multiplayer.
For the Rangers’ turn, flip over the top Gear card from the deck and place it in a Gear slot: COST goes in the
left-most Gear slot on the board, goes in the middle slot, and goes in the right slot. Then, move a
Ranger the number of spaces equal to the Gear’s cost down the Trail. When moving the Rangers, follow these rules:
• If a Hiker is ahead of both Rangers on the Trail, move the Front Ranger—the one furthest down the Trail.
• If a Ranger is ahead or tied with your Front Hiker, move the Back Ranger—the one furthest from Trail End.
• Rangers can land on a Site that is already occupied by a Ranger, but if their movement caused them to land on
a Hiker, they skip to the next Site as they don’t want to disturb your enjoyment of the Trail. RANGERS
• You may still use your Campfire to share a site with one of your Hikers or with a Ranger

EVENTS • When a Ranger lands on a Weather token, collect that token and
place it on the Ranger Tracker. The Tracker has two rows—the top for and the
bottom for . If the Tracker receives three of the same type of Weather token, then
the Event card is triggered. Resolve the action on the card that corresponds to the
token row that has been filled. Then, put that Event card on the bottom of the Event
deck and reveal a new active Event card. Return the three matching tokens that
RANGER TURN EXAMPLE
triggered the Event to the supply. Any other tokens on the Tracker should remain.
Your Hiker is currently ahead on the Trail.
Event Notes: The Ranger that is moving is the Active Ranger. If an Event moves a
A COST Gear is revealed into the
Hiker to a Site, you do not also get its action.
middle slot, so the Front Ranger moves two
SOLO TRAIL END • Your Hikers have the same three options at Trail End: spaces forward, but your Hiker is current-
Reserve a Park, Buy Gear (at no discount), or Visit a Park. Your Campfire relights ly occupying that Site. Instead of landing
each time one of your Hiker’s reaches Trail End. there, the Ranger moves to the next open
Site down Trail, picking up its Weather
Rangers take unique actions at the Trail End. The three dark green slots on the left
Token and placing it on the Tracker.
side of the Trail End tile are reserved for Rangers. The cost of the Gear that landed
the Ranger at Trail End determines which action slot it takes:

TOP SLOT - Discard the left-most Park on the board. The Ranger moves right to the slot and
gains the if you have not already claimed the slot for the Season. If you have, then the Ranger
moves to the Reserve a Park area, making the action unavailable until the next Season. TOP
SLOT
MIDDLE SLOT - Discard the middle Park. Return the to the supply.
BOTTOM SLOT - Discard the right Park. Shuffle all COST Gear back into the Gear deck.

Trail End Notes: If a Park card is discarded by a Ranger at Trail End, do not refill the empty slot until the end of
the Season. Parks visited by Hikers are replaced from the deck like normal. If a second Ranger reaches the Trail MIDDLE
End and would occupy the same space as the previous Ranger, nothing happens. SLOT

LAST HIKER(S) OR RANGER(S) ON THE TRAIL • If both of your Hikers reach the Trail End before the
Rangers, all remaining Rangers are pulled to the Trail End, and do not take a Trail End action. If both Rangers
reach the Trail End before your Hikers have completed their hike, all remaining Hikers on the Trail move to
Trail End. Whether you have one or two Hikers remaining on the Trail, you may only choose one final action at BOTTOM
Trail End before completing that Season. SLOT

SEASON END • When the Season ends, refresh any empty Park card slots that were affected by the Rangers,
in addition to the regular end of the Season actions. The game ends as normal at the end of the fourth Season.

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