Descend the Dungeon:
Format
● Text-based with ASCII art as a visual
Communication
● The player will receive direction by choosing between the given options
and a line relating to the outcome of the encounter/choice will appear
letting the player know what has changed in the game based on their
choice
● The player will know whether their actions have had affected on their
game, the player would be notified of the result through the text [e.g. if a
poor choice is made the text ‘GAME OVER’ is shown]
Dynamics
● As the game is a “choose your own adventure” type of game, it will allow
players to create their own story allowing multiple run throughs of the
game while keeping it entertaining
● 3 things that will make each playthrough different:
○ There are 3 different weapons that slightly change the gameplay has
they have different abilities and characteristics
Aesthetic
● ASCII art acting as dungeon monsters [The art appears whenever the
player encounters a new monster]
● Retro game type sounds [“blocky” sounds]
Audience
● The game is aimed at players who enjoy story type games and dungeon
related games like visual novels
○ Doki doki literature club, and danganronpa
● An engaging storyline with plot twists along the way to engage gamers
with numerous endings
Story
● The story involves different characters where some of them would help
you whereas others will betray, this requires good decision-making skills,
deciding who you believe are true companions while choosing
companions that can help the player defeat different monsters that the
player is faced against
● The story revolves around the player who is given a magical weapon gifted
from the player's father before he vanishes from his descend into the
dungeons in hopes of finding the orb that can grant any wish. The player
follows in his footsteps and at the age of 17, decides to start his adventure
to find the orb.
Mechanics
1. The player most choose decisions under 30 seconds or the player will
be killed
2. When the player encounters a monster or a character
[Monsters/characters are represented through ASCII based on their
looks] needed that the player interacts to, depending on the weapon
the player originally choses, 4 different abilities are given for the player
to choose from [Similar to Pokémon] to defeat the opponent. If the
wrong ability is chosen, the player is killed by the monster fought.
3. The player can either choose for companions to embark with them on
their adventure or not, depending the decision, the player can either
benefit from this or loose the game from it
Why do I want to play this game?
I think I would enjoy playing this game because of the deep story and the fast paced
decision making needed to get the “good” ending in the story which may make me
choose decisions I would not previously make allowing me to explore numerous of
possibilities
Theme/Designer Piler
I want the player to feel like each decision and choice they make will affect the
outcome of the story like real life. I want the game to invoke feelings of excitement
as the player waits for the next line in the story. Players should feel invested in the
storyline making the players care about the choices and options that they choose
allowing them to be the controller of the events occurring in the game
Tagline: Choose your own way out!
Game Identity:
“Enter the Dungeon” is a single player is a choose your own adventure story game following
a deep story to find the treasure hidden beneath a vast dungeon filled with traps, treasures,
allies and enemies. The player can select between 3 different weapons given to them at the
start, each with their own special abilities, altering the fate of the player.
Development Plan:
Phase 1: Design starting screen with “play”, “rules”
options.
Phase 2: Write down cohesive story with branch
works for player decision
Phase 3: Code the main ending the story and begin
to work on the options that the player can
choose from
Phase 4: Add in ASCII art for the designated
monsters
Phase:5 Implement fighting mechanic into the game
against monsters and finish dialogue for
companions