Rustle WEAPONS: Dagger, Longbow, Longsword, Shortbow, Shortsword, Spear, Staff; ARMOR:
Chainmail, Leather armor, Mithral chainmail
www.shadowdarklings.net LANGUAGES: Common, Draconic
Kobold: KNACK: +1 spellcasting or begins session with a luck token
Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail can't try
14 +2 15 +2 Kobold
to prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal 1HP, [DC 12]
STIMULANT: Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV on attacks and
damage vs one creature type you choose for 1d6 rounds, [DC 14] RESTORATIVE: Ends a
poison or disease, [DC 15] CURATIVE: as Potion of Healing
Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and wild animals
Kobold-1: KNACK: Begin each session with a luck token
16 +3 8 -1 Ranger Ranger-1: STAT BONUS: +2 to Dexterity
10 +0 12 +1 1 0 10
Stranger
2 14 Leather armor
Longbow
Spear
Neutral Arrows (20)
Flint and steel
LONGBOW: +3 (F), 1d8 (2H)
SPEAR: +2/+3 (N), 1d6
Noble
Freya