0% found this document useful (0 votes)
315 views79 pages

JJIF Jiu Jitsu Rulebook v2.7

The Jiu-Jitsu (Ne-Waza) Rulebook outlines the official competition guidelines for the discipline, approved by the JJIF and reviewed in 2024. It includes sections on competition attire, match formats, scoring, and penalties, emphasizing the importance of sportsmanship and safety. The document serves as a comprehensive manual for JJIF-affiliated competitions, detailing rules for athletes, coaches, and referees.

Uploaded by

Ivan Vu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
315 views79 pages

JJIF Jiu Jitsu Rulebook v2.7

The Jiu-Jitsu (Ne-Waza) Rulebook outlines the official competition guidelines for the discipline, approved by the JJIF and reviewed in 2024. It includes sections on competition attire, match formats, scoring, and penalties, emphasizing the importance of sportsmanship and safety. The document serves as a comprehensive manual for JJIF-affiliated competitions, detailing rules for athletes, coaches, and referees.

Uploaded by

Ivan Vu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 79

JIU-JITSU (NE-WAZA)

RULEBOOK
General competition guidelines &
competition format manual

Approved by:

Version 2.7
www.jjau.org
This handbook was produced with the friendly support the
Ju-Jitsu Asian Union (JJAU).

It contains the official rules for the Jiu-Jitsu (Ne-Waza) discipline


and it was approved by Ju-Jitsu International Federation (JJIF)
in August 2015 and completely reviewed in 2024.

The copyright of all text and images herein belongs to JJAU.


www.jjif.sport www.jjau.org

2
2
Section 1 Field of Play 5 Section 9 Point-Scoring Movements and Positions 35

Section 2 Coaches 7 Takedown 36


Sweep 38
Section 3 Competition Dress and Personal Requirements 9 Guard Pass 40
Knee on Belly 42
Gi Uniform Guide 12 Full Mount 43
Gi Patch Placement Rules 13 Back Control 45
No Gi Uniform Guide 14
Section 10 Submissions 46
Section 4 Age Groups, Match Times, and Weight Categories 15
Section 11 Fouls and Prohibited Acts 49
Match Times per Age Group 16
Weight Categories - U16 and Older 17 Order of Penalties 50
Weight Categories - U14 and Younger 18 Minor Fouls 51
Disciplinary Major Fouls 54
Section 5 Referees 19 Technical Major Fouls 55
Knee Reaping Guide: DQ 56
Referee Authority 20 Knee Reaping Guide: Penalty 57
Mat Referee and Video Referees 21 Knee Reaping Guide: No Foul 58
Video Replay Challenge System 22 Table of Prohibited Acts: Open Rank 59
Table of Prohibited Acts: Per Belt Rank 60
Section 6 Secretariat 23 Visual Examples of Prohibited Acts 61

Section 7 Gestures and Conducting the Match 25 Section 12 Settlement of the Match 66

Conducting the Match 26 Section 13 Walk-Over and Withdrawal 68


Fight and Stop 28
Penalties and Disqualifications 29 Section 14 Injury, Illness, and Accident 70
Further Gestures 30
Section 15 Divisions by Belt Rank or Experience Level 72
Section 8 Scoring Guidelines, Points, and Advantages 31
Section 16 How to Determine Medalists 74
Scoring Guidelines 32
Points 33 Appendix Key Definitions 77
Advantages 34
JIU-JITSU COMPETITION RULES
With emphasis on grappling on the ground (ne-waza), the highest objective To determine a winner for matches that don’t end in a submission, an
in jiu-jitsu competition is to win via submission, defined as inducing a official scoring system is applied that rewards a technical application of
surrender from the opponent using a legal choke or lock. jiu-jitsu to advance through a progression of scoring advancements and
control positions.
Two opposing athletes have the objective of outgrappling the other in a
sportsmanlike manner in a competition match composed of throws, This rulebook sets the rules and standards to be followed for official
takedowns, positional advances, control techniques, and submissions from JJIF-affiliated Jiu-Jitsu competitions.
either standing or on the ground.
For inquiries or feedback regarding competition rules and procedure, you
The competition attire can make use of either the traditional kimono may send an email to jiu-ref@jjif.org.
uniform (Gi) or an officially approved kit of rash guards and shorts (No Gi).
4
SECTION 1
FIELD OF PLAY
5
SECTION 1
FIELD OF PLAY
Fighting Area Safety Area Outside
1.1 The entire match area or field of play (FOP) must be composed of
protective mats that are safe for the athletes to compete on, with two
different colors to distinguish the fighting area and its surrounding
safety area.

1.2 The fighting area is to be made up of one solid color and have a
size of at least 8 meters by 8 meters.

1.3 The safety area is to be made up of an outer layer of mats of a


different color surrounding the fighting area and must be one square
meter outward in all directions from the fighting area.

1.4 The total match area is made up of the fighting area and the
safety area combined. The total match area should be at least 10
meters by 10 meters.

1.5 Any additional mats placed outside the safety area are not
considered to be part of the match area. As such, movements that go
outside the safety area do not count as part of the match.

- Organizers are encouraged to include these extra outside


mats for clarity of match interpretation and to protect the
athletes.

Match Area = Fighting Area + Safety Area


(outside mats are not included)

6
SECTION 2
COACHES
7
SECTION 2
COACHES
2.1 Only one coach is permitted to accompany and verbally instruct
each athlete from the boundary of the match area.

- The coach is to remain seated in a designated chair or booth


unless issuing a video replay challenge.
- Coaches may not use mobile phones, or take
photos/videos, or use any electronic devices while at the
field of play.
- The athlete may not speak to their coach during the
match and will be given a penalty for doing so. Coach wearing team uniform Coach wearing smart dress (finals)
2.2 Coaches are role models, and as such, their behavior must reflect
the martial arts code and good personal integrity.
2.4 If a coach exhibits offensive or disruptive behavior towards the
- For more information, please refer to the JJIF Code of Ethics athletes, referee, event staff, audience, or anyone else, the referee may decide
and Sporting Code documents. to dismiss the coach from the FOP for the remaining duration of the match.

2.3 The coach must be dressed properly, either in official tracksuit - If the unacceptable behavior continues, the organizer may dismiss the
uniform or smart dress. coach from the official tournament grounds.

- During the elimination stage, the tracksuit of the team is 2.5 The referee and organizers reserve the right to ban anyone deemed
acceptable. troublesome from the venue.
- For finals matches, the coach must wear smart dress.
- No hats may be worn by the coach.
- In certain events, a special dress code may be established by
the organizers.
- Coaches not abiding by the proper dress code may be
prevented from accompanying their athletes or asked to
leave the field-of-play.

8
SECTION 3
COMPETITION DRESS AND REQUIREMENTS
9
SECTION 3
3.4 Competitors must wear elasticated undergarments.

- Plain black compression leggings are permitted with the


COMPETITION DRESS AND REQUIREMENTS following considerations:
- Gi events: must not be visibly longer than the pants
3.1 Official Attire for Gi format events:
from a standing position.
- No Gi events: must not go lower than the ankle or
- Clean white cotton woven jiu-jitsu Gi of good quality.
cover any part of the foot
- Rip-stop material is allowed for the pants but not for the jacket.
- The Gi must fit the athlete well and the material must allow a
3.5 The following are permitted:
proper grip.
- One each of a red belt and a blue belt that are of appropriate
- Soft elastic supporters (e.g. knee, ankle, shoulder, or elbow
length and fabric material.
support) that do not make the athlete (or Gi) unfairly difficult
- Competitors in female divisions are required to wear a mostly
to grab or control.
white or mostly black rash guard underneath the Gi jacket,
- Sports-quality black or white elastic hijab in female divisions.
while this is optional in male divisions.
- Athletic tape directly applied to the athlete’s skin in a way
- Gi diagram and specifics on page 12.
that does not provide any unfair advantages.
3.2 Official Attire for No Gi format events:
3.6 The following are not permitted and must be removed:
- One well fitting skin-tight rash guard that is mostly red and
- Any kind of jewelry, necklace, piercings, wristwatch, or any
another that is mostly blue.
other accessory.
- The rash guards may have short or long sleeves but
- Any kind of headgear, mask, or eyeglasses.
may not be sleeveless.
- Any athletic support that has parts made of metal or any
- The rash guards may not be a mix of red and blue.
other that may harm the competitors.
- Athletic-quality shorts (black or same color as rash guard)
- Any objects carried on the person or inside their clothing (e.g.
that reach at least mid-thigh length but not beyond the knee.
mobile phones, wallets, etc).
- There must be no zippers, buttons, or other hard
- Any sharp objects, includhard materialing tailoring pins in the
materials, and any pockets must be sewn shut.
uniform.
- No Gi diagram and specifics on page 14.
- Anything else that the referee or organizer consider to be
dangerous for the athletes.
3.3 Long hair must be tied up with a soft hair band.
- The referee has the final say about whether anything on an
10
athlete is considered to be inappropriate.
3.7 An athlete found during the match not to be wearing appropriate 3.12 Patches may only be affixed in authorized regions of the Gi, as depicted in the
undergarments or wearing anything that endangers the opponent will illustrations on page 13.
be disqualified.
- Patches must be of cotton fabric and properly seamed.
3.8 The competition must include an attire inspection for every - All patches that are unseamed or in unauthorized regions of the Gi will be
athlete before competing. removed by the uniform inspectors.
- A sponsor/brand tag may be placed on the lower front part of the Gi pants
- The athlete’s attire must meet official standards and pass the (according to illustration). The tag must be made of a thin fabric and not
attire check before being allowed for competition. embroidered, with a maximum area of 36 square centimeters.
- The referee is the final check on attire inspection.
- Once a competitor has been notified that their attire does not 3.13 Competitors must practice proper hygiene:
conform to the specified requirements, there will be an
opportunity to go and change it within a predefined time. - Nails must be trimmed short.
- Failure to change to acceptable competition attire will result - Athletes must be clean and freshly showered before the competition.
in a win by withdrawal for the opponent. - In case of visible skin injury, rash, infection, or other some disease, the doctor
- If the re-inspection results in the athlete having to change must be informed and will have the final say on whether or not the athlete
part of their attire, the athlete will receive a penalty for can participate in the competition.
delaying the match. - When walking around outside the match area, athletes must use footwear.
- If an athlete is asked by the referee to remove an object that - Competition attire must be clean and dry at the start of the event and have
is not permitted or delays the match in any other way, the no foul odor.
athlete will receive a penalty.
3.14 It is every athlete’s responsibility to:
3.9 Each athlete shall have the opportunity to step on the weighing
scales until the end of the designated weigh-in time at each event. - Meet the official weight range for their division at the determined time.
- Practice proper hygiene and grooming.
3.10 Athletes are allowed to weigh in without supporters or braces - Wear clean and presentable competition attire that meets official standards
for the knee, elbow, or other joints, but they must wear them at the with the correct color of belt or rash guard for a given match.
time of the uniform inspection. - Understand the rules that are to be applied for their age or belt category.
- Be present and ready to compete when called for a match.
3.11 Competitors who do not meet official requirements and - Listen to and follow the instructions of the referee.
specifications will not be permitted to proceed with their matches.
Penalties may be given at the referee’s discretion for delaying the
match or event.
11
SECTION 3
GI UNIFORM GUIDE

12
SECTION 3
PATCH PLACEMENT GUIDE

13
SECTION 3
NO GI UNIFORM GUIDE

14
SECTION 4
AGE GROUPS, MATCH TIMES, AND WEIGHT CATEGORIES
15
SECTION 4 MATCH TIMES PER AGE GROUP
AGE DIVISION, MATCH TIMES, AND WEIGHT CATEGORIES Category Age Match Time
4.1 The age and weight categories are set according to the JJIF
Sporting Code. Masters 35 years or older 5 minutes
4.2 The match duration is determined by age category.
Adults 18 years or older 5 minutes
4.3 Between two fights of the same athlete, there should be at least a
break of minimum 5 minutes. In case the next fight would be a medal
fight, the break shall be 10 minutes.
U21 18 - 20 years 5 minutes

4.4 Competitors who are to reach the listed age range within the U18 16 - 17 years 4 minutes
same calendar year as a given competition (from Jan. 1st to Dec.
31st) will be considered to be part of that age group, even if the event
U16 14 - 15 years 3 minutes
happens before their birthday for that year.

- Exception for U21 and Adult age groups, where the athlete U14 12 - 13 years 3 minutes
must be at least 18 years old on the date of the competition.
U12 10 - 11 years 3 minutes
4.5 A competitor may only participate in one age category in a given
competition. Even if the categories are on different days, but within the
U10 8 - 9 years 1.5 minutes
same event, the athlete cannot compete in another age category.

4.6 A competitor may only participate in one weight category in a U8 7 years or younger 1.5 minutes
given competition.

16
WEIGHT CATEGORIES: U16 AND OLDER
MALE FEMALE

Adults / Masters / U21 U18 U16 Adults / Masters / U21 U18 U16
-40 kg -32 kg

-44 kg -36 kg

-48 kg -48 kg -40 kg -40 kg

-52 kg -52 kg -45 kg -44 kg -44 kg

-56 kg -56 kg -56 kg -48 kg -48 kg -48 kg

-62 kg -62 kg -62 kg -52 kg -52 kg -52 kg

-69 kg -69 kg -69 kg -57 kg -57 kg -57 kg

-77 kg -77 kg -77 kg -63 kg -63 kg -63 kg

-85 kg -85 kg +77 kg -70 kg -70 kg +63 kg

-94 kg +85 kg +70 kg +70 kg

+94 kg

17
WEIGHT CATEGORIES: U14 AND YOUNGER
MALE FEMALE

U14 U12 U10 U14 U12 U10


-32 kg -25 kg -22 kg -25 kg -22 kg -20 kg

-36 kg -28 kg -25 kg -28 kg -25 kg -22 kg

-40 kg -32 kg -28 kg -32 kg -28 kg -25 kg

-44 kg -36 kg -32 kg -36 kg -32 kg -28 kg

-48 kg -40 kg -36 kg -40 kg -36 kg -32 kg

-52 kg -44 kg -40 kg -44 kg -40 kg -36 kg

-56 kg -48 kg -44 kg -48 kg -44 kg -40 kg

-62 kg -52 kg +44 kg -52 kg -48 kg +40 kg

-69 kg +52 kg -57 kg +48 kg

+69 kg +57 kg

18
SECTION 5
REFEREES
19
SECTION 5
REFEREE AUTHORITY

5.1 The referee is the highest authority in each match. 5.3 In the case of erroneous rulings by a referee due to
misapplication of the rules established in this rule book, the following
- The result of each match ruled by the referee is official. conditions must be met in order to correct the result:
- Subjective interpretations by the referee on the awarding of
points, advantages, or penalties are final and not subject to - The referee may confer with the referee director for the event.
change. - The referee who officiated the match shall make the final
decision on whether to amend the result or not.
5.2 The declared outcome of a match can only be overturned in the - The referee director shall confer with the event’s center table
following cases: about the progress of the bracket and may only authorize the
change of results if the bracket has not advanced to a later
- If there is a misinterpretation of the score or scoreboard. phase.
- If the declared winner induced a submission from the
opponent using a prohibited submission or hold or tactic 5.4 It is the referee’s duty to intervene in a match and stop the time
that was not observed by the referee. when deemed necessary.
- If the competitor was wrongfully disqualified for applying a
permitted submission or hold. 5.5 It is the referee’s duty to maintain the competitors within the
- If the interruption of the fight and disqualification match area.
occurred before a tap out, the match will return to
the center of the fighting area and the competitor 5.6 In the event of a triangle choke or closed guard lifted off the mat
who applied the submission hold will receive two in the U12 age group and younger, it is the duty of the mat referee to
points. protect the competitor’s spine by staying behind the competitor that
- If the submission resulted in a tap out, the athlete has been lifted off the mat and be ready to catch any potential falling
who applied the submission will be declared the action.
winner.

20
SECTION 5
MAT REFEREE AND VIDEO REFEREES

5.9 Only the MR has the authority to judge advantages for submission attempts due to
having a closer point-of-view of the match than the VRs.

- The VRs may only suggest or advise regarding advantages for submissions.
- In all other aspects, each VR has the same authority of interpretation as the MR.

5.10 In the event that all three referees are unable to come to a consensus on scoring for the
same move, the MR must give the intermediary decision between the other two.

- Example: One referee calls for points scored, the second calls for an advantage, and the
Mat Referee Video Referees third calls for a no-score. In that case, the advantage will be scored.

5.7 The Mat Referee (MR) is to stay within the field-of-play and 5.11 In the event of a competitor committing a major foul or their final penalty, the MR will
facilitate the match, with the responsibility of making initial visible first gesture to call for disqualification before ending the match.
interpretations and managing the competitors.
- If at least one of the two VRs agrees, the decision is confirmed for the MR to end the
5.8 Two (2) Video Referees (VRs) are to watch the match live as it match and announce the winner.
happens (with the option to do a further review via video replay - If both VRs disagree with the disqualification, the match will be allowed to continue.
software) and communicate to the MR via radio if they wish to make a
correction. 5.12 There are no referee decisions to break ties. All matches that run out of time with equal
points, advantages, and penalties will be decided by Golden Score (see: 12.4 on page 67).
- If at least one of the two VRs agrees with the MR’s
interpretation, no correction will be made.
- If both VRs agree that an interpretation by the MR should be
corrected, they will contact the MR with their decision via
radio, followed by the MR’s gestures to adjust the scoreboard.
(see: page 30)
21
SECTION 5
VIDEO REPLAY CHALLENGE SYSTEM

5.13 A challenge system is followed to give an athlete’s coach the 5.14 Challenge limitations:
opportunity to appeal a given interpretation by the MR.
- The coach may only challenge the most recent action or
- To challenge a call and request a video review, the coach will sequence of movements.
stand up and raise their event ID and remain standing - The coach may not challenge:
until acknowledged by the MR. - Advantages for submissions
- A coach who sits back down before being - Penalties for passivity
acknowledged is assumed to have withdrawn the - Any sequence that was already reviewed by the VRs
challenge request. - The coach may only tell the MR which score or action they wish
- The MR will first wait for a stable position between the for the VRs to review and may not debate or ask for
competitors before stopping the match to speak to the coach. explanation.
- The MR will inform the VRs about the challenge so they may
review the match footage and reach a consensus on 5.15 The MR is not to entertain verbal appeals or protests from the
whether to overturn a call or correct a missed call. coach if no proper challenge is requested or if the right to challenge was
- If the challenge is accepted, the coach may challenge again already lost.
for that athlete.
- If the challenge is rejected, no further challenge may be - The MR may expel the coach from the FOP if the coach continues
issued on the athlete’s behalf during the match nor for the to protest or argue over calls without formally requesting a
rest of the event, with the following exception: challenge.
- An athlete who makes it to the gold or bronze
medal match in their division regains the right for
their coach to make a challenge.

22
SECTION 6
SECRETARIAT
23
SECTION 6
SECRETARIAT

6.1 The secretariat should be positioned with the match area,


competitors, and MR within their line of sight. As much as possible,
the secretariat must be positioned on the opposite side of the mats
away from the coaches, competitors, and audience.

6.2 The secretariat shall be composed of a scorekeeper working on


behalf of the organizer who is responsible for the operation of an
electronic scoreboard. Additional personnel may be assigned at the
organizer’s discretion.

6.3 The scoreboard must be displayed clearly within the line of sight
of the referees, athletes, coaches, and audience.

6.4 The secretariat must display professionalism at all times and


follow instructions given by the referee.

24
SECTION 7
GESTURES AND CONDUCTING THE MATCH
25
SECTION 7
GESTURES AND CONDUCTING THE MATCH

7.1 The competitors start facing each other in the middle of the
competition area, approximately two meters apart. The athlete with the
red belt or red rash guard stays on the referee’s right side. The
competitors will be instructed to bow first to the referee and then to
each other.

The competitors are instructed to bow to the referee

Mat referee calls the competitors to the match area

The competitors are instructed to bow to each other 26


7.2 The match commences in a standing position, after the MR says 7.8 If the competitors are in the safety area in a standing position,
“fight!”. the MR will stop the match and restart the competitors in a standing
position in the center.
7.3 As soon as there is contact between the competitors via a grip or
hold, they are allowed to go to the ground (either to a guard or 7.9 A match must never be restarted in a submission.
kneeling position) immediately.

7.4 The competitors can control and change between the different
positions, but they must actively try to attack or improve position.

7.5 All fighting shall take place within the match area.

- Any movement that goes outside the match area (i.e. beyond
the safety area) should be stopped and restarted in a standing
position.

7.6 If two-thirds of the competitors’ bodies are in the safety area in a


stabilized position that can be recreated, the MR will stop the match Mat referee declares the winner at the end of the match
and reset the competitors in the same position in the center.

7.7 When a competitor is working to complete a scoring action while


on the safety area, the MR will wait to allow the competitor to secure
the position before stopping the match.

- If the athlete completes the necessary three seconds of


control, the MR will stop the fight, award the points and reset
the competitors in the same position in the center. After the match, the competitors will bow to each other
- If the movement goes outside the match area before three and then the mat referee before leaving the match area
seconds of control, the MR will award an advantage (if earned)
and restart the competitors in a standing position.

27
To warn a competitor for passivity on the ground: “Fight!”
SECTION 7
“FIGHT” AND “STOP”

7.10 The MR shall say “fight!” to start the match and to resume the
match after instructing the athletes to stop.

Gesture to start the 10-second The referee will touch the athlete if
passivity timer for an athlete the warning gesture isn’t visible

7.12 The MR shall say “stop!” to either pause or end the match in the following cases:

- If both athletes leave the fighting area and go into the safety area in a stable and
easily recognizable position, both of them will be stopped then brought back to the
To begin or resume the match: “Fight!” middle of the fighting area with a restart commencing in the same position.
- Any other time the MR finds it necessary (e.g. to reset the Gi, deliver judgments, or on
7.11 The MR shall say “fight!” to warn the competitor about passivity account of suspected danger or injuries, etc.).
(stalling) on the ground. - If both athletes left the match area (outside the safety area) in an unstable position
that cannot be recreated, then the referee will restart the match in the middle of
- The MR will point with the corresponding arm to the athlete the fighting area with both athletes in standing position.
being warned (or touch their back if they are not facing the - If one or both athletes are injured, unconscious or taken ill.
referee). - In case of submission (a competitor taps out, shows other signs of surrender,
- The athlete will then have ten (10) seconds to try to be screams, or is unable to tap while being attacked by a strangulation or a lock).
more active and seek to advance. - The match time has ended.
- If one or both of the athletes remain passive after the
ten-second count, they will receive a penalty and another
passivity warning will be given immediately. 28
SECTION 7
PENALTIES AND DISQUALIFICATIONS

To give a penalty (minor foul): “Foul!”

To show that a penalty was for fleeing or deliberately leaving the match area

Referee points at the offending athlete


To show that a penalty was for Gesture for disqualification
an illegal sleeve or pants grip (and then point to offending athlete)

Referee gestures for a penalty to be given


To instruct a competitor to fix the Gi
29
(The athlete has 20 seconds each to tie the pants and belt or be penalized)
SECTION 7
MORE GESTURES To show that
an athlete has won the match
using a legal submission

To stop the match: “Stop!”

To instruct a competitor to stand up from the ground

Waving gesture to remove To indicate a correction


the previous score or penalty by the video referees To instruct a competitor to return to the ground
30
SECTION 8
SCORING GUIDELINES, POINTS, AND ADVANTAGES
31
SECTION 8
SCORING GUIDELINES

Jiu-Jitsu rewards a progression of scoring movements and


increasingly dominant control positions achieved by a
competitor during the course of the match towards the
objective of achieving a submission. Scoring movements
and positions must be stabilized for three (3) seconds of
control to be awarded with points. If a scoring movement
or position is momentarily achieved but not stabilized, the
attempting athlete will be given an advantage.

Defending actions (such as reversing from bottom position


without a guard) are not scored.

Points or advantages may be awarded for actions achieved


in advancing progression but never for retreating from a
more dominant position.

It is important to always observe where movements begin


and where they end.

The principle of continuity is a guideline for whether an


action in a match can achieve a valid score. It must be a
continuous sequence of movements towards a scoring
objective or submission until the end of a sequence. A break
in continuity is when there is a clear pause in the movement
AND any scoring attempt has already been completely
prevented.
32
8.1.1 When an athlete deliberately exits the match area to prevent the opponent from

SECTION 8
completing a point-scoring action or maintaining any dominant position, a penalty will be
given to the athlete for fleeing the mat area and two points will be awarded to the
opponent.
POINTS
- The order of penalties given will still be followed, and any corresponding
advantage or points will also be given to the opponent if applicable.
- If there was a stable position that may be recreated before the athlete fled, the
8.1 Points shall be awarded whenever an athlete stabilizes a MR may reset in that position. Otherwise, the athletes will restart standing.
scoring movement or position for three (3) seconds.
8.1.2 Points are cumulative for multiple scoring actions achieved simultaneously by an
athlete, for which the referee only needs to complete a three-count a single time for
The MR will acknowledge and display the number of points simultaneous scoring actions.
to be awarded by showing the number of points to be given,
using the arm that corresponds in color to the athlete who - Points will be awarded for each scoring action that is completed in a given
completed the score. sequence with three seconds of stabilization.
- An advantage will be given for each scoring action that is achieved but not
stabilized for three seconds.

8.1.3 When an athlete attempts a scoring action while being attacked by a submission
hold, the MR will only begin the three-second stabilization count after the athlete has
completely escaped the hold and achieved the scoring position as defined.

- If an athlete who was already caught in a submission hold attempts a scoring


action and then escapes the submission hold without momentarily achieving the
necessary position, no score (points nor advantages) will be given for the attempt
to score.
2 Points 3 Points 4 Points
Takedown Guard Pass Full Mount 8.1.4 When an athlete is already attempting to stabilize a scoring action and is then
Sweep Back Mount attacked by a submission hold, the MR will stop the three-second count.
Knee on Belly Back Control
- If the athlete escapes the submission attempt or the match time expires, the MR
will award the athlete an advantage for each scoring position momentarily
achieved. These advantages will be awarded even if the athletes are no longer in
the same position they were when the three-second count was interrupted.
- If the athlete escapes the submission attempt and retains the scoring position,
another three-second count will be required to receive points for it. An advantage
will be given if the three seconds of stabilization are not achieved.
33
SECTION 8
ADVANTAGES

8.2 An advantage is awarded when an athlete achieves a


point-scoring action but is unable to maintain three seconds
of stabilization afterwards.

An advantage is also awarded for legal submission attempts


that create a real danger for the opponent, defined as a
realistic possibility of inducing surrender, unconsciousness,
or injury.
Gesture to award an advantage
The advantage is only to be given when there is no longer a
chance for the athlete to complete the scoring action or
when the submission attempt has been completely escaped.

8.2.1 Only the MR has the authority to award or remove advantages


for submission attempts.

8.2.2 An advantage may be awarded even after a match has run its
course but before the result is announced, provided the conditions for
the advantage were met.

8.2.3 An athlete who does one or multiple scoring actions while


Submission attempts must create a Advantages are only awarded when
already under attack from a submission attempt by the
real danger to receive an advantage. there is no more chance to complete a
opponent shall only be awarded with a single advantage point if the
point-scoring action or submission.
submission attempt was not escaped by the end of the match time.

34
SECTION 9
POINT-SCORING MOVEMENTS AND POSITIONS
35
SECTION 9
SCORING MOVEMENT: TAKEDOWN

9.1 A takedown is when an athlete, with continuity from


standing combat, forces the opponent to the ground into
bottom position (back-down, sideways, seated) or kneeling/
belly-down with hip control from behind the shoulder line.

The attacking athlete must stabilize in top position for three


seconds after a takedown attempt to receive two (2) points.

Landing on at least one knee with hip control from behind the shoulder

Landing flat on back Landing sideways Landing seated

36
9.1.1 When an athlete, with continuity from standing, forces the opponent to the 9.1.6 When the opponent, coming from standing position with a grip, goes down to at
ground on at least one knee or belly-down, a score may only be earned once the least one knee, only the standing athlete may achieve a score for a takedown
athlete performing the takedown has established control over the hips from behind movement. A kneeling athlete may not receive a takedown score without prior
the opponent’s shoulder line, respecting the three-second stabilization rule. Back continuity from standing position.
control hooks need not be in place to achieve a takedown score.
9.1.7 When the opponent forces the athlete to the ground using a single- or double-leg
9.1.2 Athletes who begin a takedown movement before the opponent pulls guard takedown and the athlete successfully applies a counter-takedown and stabilizes on
shall be awarded takedown score for the move, respecting the three-second scoring top for three seconds, only the athlete performing the counter-takedown may be
rule. awarded a score.

9.1.3 When an athlete has a grip on the opponent’s leg or Gi pant leg and the - If the counter-takedown is unsuccessful, an advantage or 2 points may be
opponent pulls to guard position on the ground, the athlete who gripped the leg given for the opponent’s initial takedown action, respecting the 3-second rule.
shall be awarded a takedown score for the move, respecting the three-second - The counter-takedown movement must begin before the athlete is taken to
scoring rule. the ground by the opponent.
- If the takedown lands before the counter-takedown movement begins, the
9.1.4 If an athlete has a grip on the opponent’s leg or Gi pant leg and the opponent athlete attempting the initial takedown will receive an advantage, and any
jumps to closed guard and remains suspended in the air, the athlete who subsequent reversal from guard by the bottom player will be considered a
gripped the leg will have to put the opponent’s back on the ground within three sweep attempt rather than a counter-takedown.
seconds for it to be a continuous takedown attempt.
9.1.8 No score (points nor advantages) for takedown:
- If the opponent is placed on the ground after the three seconds have
elapsed, no takedown score (points nor advantages) may be achieved. - Athletes who attempt a takedown movement after the opponent has already
- In divisions where jumping to guard is prohibited, the MR will interrupt and pulled guard shall not be awarded with any score relating to the move.
award a penalty to the offending athlete, restart the match standing, and - An athlete who, with continuity from defending a sweep, returns the
the two-point takedown score will be given. opponent back-down or sideways on the ground, before three seconds of
both athletes standing up, will not be awarded a takedown-related score.
9.1.5 If an athlete performs a takedown where the opponent lands on the safety - Athletes defending a standing back control attempt, where the opponent
area, the athlete performing the takedown should have both feet within the fighting has one or two hooks in place and does not have a foot on the mat, will not
area when the movement begins for a takedown score to be awarded. be awarded a takedown-related score.
- If an athlete performs a takedown that lands past the guard but is
- If the athletes remain in the safety area after the takedown, the MR will immediately flipped over to bottom position by the opponent, the athlete
only stop the match after the three seconds of stabilization. who attempted the takedown will achieve an advantage while the opponent
- The MR will then award the points and restart the match at the center of who reversed position after landing will not receive any score.
the match area in the same position as when the match was stopped.
- If the position is not stabilized, an advantage will be given for the takedown 9.1.9 Takedowns may be scored again if both athletes return to a standing position
attempt, as long as the conditions for such are met. with no continuity from combat on the ground.

37
SECTION 9
SCORING MOVEMENT: SWEEP

Key Definition: Guard is defined as the use of one or both


legs as a control or block to stop an opponent who is in top
position from achieving a dominant pinning position on
one’s upper body.

- The legs need not be directly in contact with the


opponent (e.g. seated guard vs standing opponent)
as long as the legs are somehow in between the
bottom player and the opponent.
- An athlete who, coming from guard, gets to a
kneeling or standing position without continuity to
a scoring attempt will not be considered to be
playing guard anymore.
- Without continuity from a guard position, there is
no sweep or guard pass score that can be achieved.

9.2 A sweep is when an athlete, coming from guard, 9.2.1 When the athlete who attempts a sweep is able to momentarily force the opponent
changes level with continuity to top position while forcing to bottom position and reach top position but is unable to stabilize for three seconds, the
the opponent into bottom position (back-down, sideways, attempting athlete will receive an advantage.
seated, or kneeling/belly-down with hip control from behind
the shoulder line). The athlete may not receive an advantage for the following:

Two (2) points are awarded for successful sweeps after - If the athlete initiates a sweep that off-balances an opponent to the ground but
three seconds of stability in top position. does not attempt to achieve top position.
- If the athlete performs a sweep movement and momentarily achieves top position
but willingly retreats back to playing guard.
38
9.2.2 When the athlete attempting a sweep achieves back control position with 9.2.4 Additional points are simultaneously awarded for successful sweeps that end
one or two hooks while the opponent remains on at least one knee, this is directly in knee on belly, full mount, or back mount as long as the technical
considered to be a successful level change to top position and therefore may definitions of each scoring action and three-second stabilization count are met.
achieve a score for the sweep, respecting the three-second count.
9.2.5 When starting a sweep attempt from any guard position and transitioning to
- If one or both hooks are achieved, the points or advantage for back control a standing position, standing combat is established when both athletes are on their
will also be given, respecting the three second count and technical feet for three seconds.
definition of back control.
- The three-second count is started when one athlete has two feet on the
9.2.3 No advantages will be awarded for sweep attempts that start and end in a mat and the other has one foot on the mat.
50/50 guard situation. However, two points will be awarded if the level change to - Neither athlete should be kneeling.
top position is completed for three seconds. - After three seconds in this position,, there is no longer continuity from
guard and either athlete may achieve a takedown score on the other.

Athlete (blue) playing 50/50 guard

9.2.6 Level change reversals from bottom to top position without continuity
from guard do not count as sweeps and therefore will not be scored as such.
Sweep attempted Sweep defended and still 50/50:
NO SCORE
39
SECTION 9
SCORING MOVEMENT: GUARD PASS Guard Pass Half Guard

9.3 A guard pass is when an athlete, with continuity from Key Definition: Top half guard control is when the top player, with one leg trapped in the
opponent’s half guard, achieves control of the torso of the opponent.
top position against a guard player, advances completely
past the opponent’s legs into a dominant top control
position while keeping the opponent on their back or side
with a hip on the mat. ✓ ✓ ✓
Three (3) points are awarded for successful guard passes
that are stabilized for three seconds.

“Negative half guard” position


(left) is not considered to be
top half guard control.

9.3.2 When an athlete, coming from an attempt to pass an open or closed guard, or against
an opponent who pulls directly to half guard from standing, establishes top half guard
control but is unable to complete the guard pass, the athlete will receive an advantage upon
losing the top half guard control position.

- If the top athlete is placed in half guard directly from a sweep, recomposing from past
the guard, or any other situation that does not fit the definition above, no advantage
may be achieved for top half guard control.
9.3.1 Additional points are simultaneously awarded for successful
- If the athlete completes the guard pass, three points will be given for the successful
guard passes that end directly in knee on belly or full mount, as
passing sequence, and no advantage.
long as the technical definitions of each scoring position and
three-second count are met. 40
9.3.3 If a guard player is forced to turtle, go belly-down, or turn away to kneel in 9.3.5 If an athlete who is already past the guard places a leg between or in front of
order to prevent a guard pass, the athlete who was attempting the pass will receive the bottom player’s legs, the athlete on top may only receive a score for a guard pass
an advantage. The advantage must only be given when the pass attempt cannot be from there if the bottom player accepts the guard position by first controlling or
completed. blocking the top player using the legs. Otherwise, no score for passing may be
achieved.

9.3.6 For spider guard foot-on-bicep scenario: If the pass-attempting athlete is


able to place a knee or shin on the opponent’s torso past the hip line, the
pass-attempting player will still be considered to be inside the guard as long as the
bottom player’s foot-on-bicep leg is still straight.

Guard pass attempted Opponent turtles to prevent pass:


ADVANTAGE (hip control not necessary)

9.3.4 If the guard player was forced to roll backwards to a kneeling position, the
pass-attempting player may only receive an advantage by achieving hip control
from top position behind the opponent’s shoulder.

- No passing score may be awarded yet in this scenario.


- If the foot-on-bicep leg is bent, then the MR may begin the three-second
stabilization count for passing the guard and knee on belly if applicable.
Guard player forced to roll backwards
9.3.7 If the athlete on top momentarily achieves a passing position to earn at least
an advantage for the pass, there is no longer continuity from guard position.
Therefore any reversals by the bottom player from past the guard may not be scored
as sweep attempts.

9.3.8 If a pass-attempting athlete ends up chest-to-back behind a seated guard


player and is unable to complete the pass, an advantage will be given.
Pass-attempting athlete achieves hip control behind shoulder line:
ADVANTAGE
41
SECTION 9
SCORING POSITION: KNEE ON BELLY

9.4 Knee on Belly position is when the athlete in top


position places a knee or shin on or across the stomach,,
✓ ✓
chest, or ribs of an opponent who is lying back-down or
sideways.

The athlete must be facing the head of the opponent rather


than the legs with the other knee off the mat to be awarded
the score.

Two (2) points are awarded for successfully stabilizing the


knee on belly position for three seconds.

9.4.1 When an athlete in the top position places a knee or shin on the
belly, chest, or ribs of the opponent, but has the other knee on the mat,
the MR will continue to observe if the athlete is able to complete the
position as technically defined for three seconds in order to score points.

- If the attempting athlete is forced into a different position Kneeling on mat: ADVANTAGE Facing the legs: NO SCORE
before the points can be earned or time runs out, the athlete will if the position is not completed for knee on belly
receive an advantage. as technically defined

9.4.2 When an athlete who has already achieved knee on belly switches
to knee on belly on the other side or willingly retreats in progression 9.4.3 When an athlete who has already achieved full mount either willingly retreats or is
and then returns to knee on belly, no additional score will be given. forced to regress to knee on belly position, no score will be awarded for the knee on belly.

- If the athlete is forced by the opponent to lose the position, the - If the athlete is forced by the opponent to a position that is further back in
knee on belly score may be awarded again, respecting the three- progression (such as side control, north-south, or guard), the knee on belly score
second count and technical definition. may be awarded again, respecting the three-second count and technical definition.
42
SECTION 9
SCORING POSITIONS: FULL MOUNT AND BACK MOUNT

9.5 Full Mount position is when the athlete in top position ✓ ✓


uses their legs to straddle the torso of an opponent who is
lying back-down or sideways with neither knee higher
than the opponent’s shoulder line and only one of the
opponent’s arms trapped underneath at most. The top player
may have either both knees on the mat (classic mount) or
one knee and one foot on the mat (technical mount).
Classic Full Mount Technical Full Mount

Back mount position is when the athlete in top position uses


their legs to straddle the torso of an opponent who is lying
belly-down with neither knee higher than the opponent’s
✓ ✓
shoulder line and only one of the opponent’s arms trapped
underneath at most.

Four (4) points are awarded for successfully stabilizing full


mount or back mount for three seconds.
Grapevine Full Mount Full Mount with only one arm trapped
9.5.1 Full mount and back mount are recognized as two different
positions and they are considered equal in progression to back
control as the highest possible scoring positions. ✓
- As such, the four points are awarded every time that any of
these positions is achieved, as long as the technical definition
is met.
- This includes every time the athlete switches between full
mount and back mount or vice versa.
Back Mount
43
9.5.2 If the athlete attempts either full mount or back mount position with both of
the opponent’s arms trapped underneath, the MR will continue to observe if the
athlete is able to complete the position as technically defined for three seconds in
order to score points.

- If the attempting athlete is forced into a different position before the


points can be earned or time runs out, the athlete will receive an
advantage.

9.5.3 If the athlete willingly retreats from full mount or back mount and then
returns to the same position, no additional score will be given.

- If the athlete is forced by the opponent to lose the position, the score(s)
may be awarded again, respecting the three-second count and technical
definitions.

Both arms trapped: ADVANTAGE


if full mount is not completed as technically defined

Triangle from top position: NO SCORE Reverse full mount: NO SCORE

44
SECTION 9
SCORING POSITION: BACK CONTROL

9.6 Back Control position is when an athlete, from behind ✓ ✓


the opponent, places both legs as control hooks with heels
either in front of the hipbones or between the legs of the
opponent, with one arm trapped at most and with the hooks
lower than the shoulder line.

The legs must not be crossed in any way in order to


complete the score.

Four (4) points are awarded for successfully stabilizing back


control for three seconds.
Back Control with two hooks Back Control with only one arm trapped
9.6.1 If the athlete, while attempting back control, only achieves one
hook, or crosses/triangles the legs, or has both of the ADVANTAGE for these situations if back control is not completed as technically defined:
opponent’s arms trapped inside the hooks, the MR will continue to
observe if the athlete is able to complete the position as technically
defined for three seconds in order to score points.

- If the attempting athlete is forced into a different position


before the points can be earned or time runs out, the athlete
will receive an advantage.

9.6.2 An athlete must completely lose access to the opponent’s back


before being able to score again for back control.

- Merely removing hooks and returning them does not earn any
additional score (points nor advantages) for back control. Feet crossed Body Triangle Both arms trapped

45
SECTION 10
SUBMISSIONS
46
10.1 The following list covers the range of legal submissions for open rank 10.2 Matches will be stopped immediately when an athlete exhibits a physical or
competitions among age groups U18 and older, with prohibited actions summarized verbal signal that the opponent’s attacking submission hold can no longer be
for all age groups on page 59. Please refer to the table on page 60 for safely defended. The stoppage will occur under the following instances:
competitions with divisions sorted by belt rank or equivalent experience level.
- When an athlete uses a hand to tap the opponent, ground, or self in a
- All strangulations or chokes are allowed, except with bare hands or clear and apparent manner.
fingers around the opponent’s throat. - When the athlete uses a foot to tap the ground in a clear and apparent
- If a choke attempt puts the defending athlete in a face-crushing manner while unable to use their arms.
action, the attack will be considered a legal submission attempt. - When an athlete verbally requests for the match to be stopped or says
- All rotation or hyperextension locks applying force to the shoulder or “tap” or any other verbal sign of surrender..
elbow are permitted. - When the athlete shouts, grunts, or emits any noise expressing pain
- All locks applying force to the wrist are permitted in U18 and older. while trapped in a submission hold.
- Straight ankle locks are permitted in U18 and older. - The athlete shall be declared to have lost the match upon losing
- Internal compression submissions to the elbow or knee (also known as consciousness due to a legal hold applied by the opponent, or due to an
bicep or calf slicer) are permitted in U18 and older. accident that did not stem from an illegal action by the opponent.
- Straight knee hyperextension (kneebar) locks are permitted in U18 and - As a medical precaution, the athlete who lost consciousness will
older, as long as the force of the attack is aligned with the natural not be permitted to compete for the rest of the competition.
extension of the knee rather than a lateral (sideways) force to the knee. - When this happens, it is the responsibility of the referee team of
- Internally rotated ankle locks (e.g. toehold or Estima lock) are that match to inform the referee director.
permitted in U18 and older. - In the U16 age group and younger, the MR has the duty to interrupt a
- Leglocks that apply a lateral or rotational force on the knee are only submission and declare the attacker as the winner even without a verbal
allowed in No Gi divisions for the U21 and adult age groups. In all other or physical sign of surrender if it is deemed to be unsafe for the athlete
divisions and age groups, they are prohibited. who is under attack from a legal submission.
- This definition includes, but is not limited to: inside/outside heel
hook, Z-lock, sideways kneebar, and leg reaping with a trapped or
attacked foot.
- Externally rotated ankle locks (e.g. reverse toehold, Aoki lock) are
considered to be rotational attacks on the knee, and are therefore
prohibited in all divisions except U21 and Adult No Gi.
- Any neck or spine locks that deliberately rotate, hyperflex, or
hyperextend the opponent’s spinal column in order to induce surrender or
injury are prohibited.
- If a choke attempt puts the defending athlete in some sort of
spinal lock, the attack will be considered a legal submission in
U18 age groups and older as long as a recognizable legal choke is
being attempted.
47
10.3 The athlete shall be awarded an advantage when attempting a submission 10.9 If an athlete, while attacking with a submission hold, willingly exits the match area, no
hold where the opponent is put in real danger of surrendering, losing points or advantage will be awarded. Instead, a penalty will be given to that athlete. The
consciousness, or reasonably getting injured due to the submission attempt. The match will be restarted in a standing position.
advantage is only awarded when the submission has been completely defended.

10.4 When a submission attempt is in place over the safety area, the MR should
not interrupt the match.

10.5 Following the successful application of a legal submission, the fight will
be stopped and the athlete who applied the submission will be declared the winner.
The MR will raise the corresponding arm high above the head with the palm facing
forward to indicate that a submission has occurred.

10.6 If a defending athlete makes a legitimate escape attempt to defend a


submission (i.e. not simply fleeing the mat to escape) and this attempt causes either
of the athletes to go beyond the safety area, the MR will stop the time and award
two points to the athlete that attempted the submission.
Submission attempt with no danger: no advantage earned
- The match will be restarted in a standing position.
- A legitimate escape or defense is one that could be reasonably used
regardless of being near the boundaries of the match area.

10.7 Without a clear legitimate defensive action, the athlete who willingly exits
the match area while under attack will be disqualified for fleeing the submission
attempt.

10.8 When the fighters exit the fighting area due to the movement of the athlete
attacking the submission hold (without deliberately leaving the mat), the
referee will not mark two points after stopping the fight.

- The referee may give an advantage depending on the proximity of the


submission, respecting the rules of advantages. Submission attempt with real danger: advantage if escaped
- The match will be restarted in a standing position.
48
SECTION 11
FOULS AND PROHIBITED ACTS
49
SECTION 11
ORDER OF PENALTIES

When an athlete commits a Minor Foul, the referee will


gesture with a closed fist raised above shoulder height using
the arm that corresponds to that athlete to signal that a
penalty be given.

Penalties in the U18 age group and older will be given in the
following order:

- 1st minor foul: penalty


- 2nd minor foul: penalty; advantage for opponent
- 3rd minor foul: penalty; two (2) points for opponent
- 4th minor foul: disqualification; with the opponent
declared as the winner

When the 3rd penalty is given to both athletes


simultaneously due to passivity, the MR will restart the match
with the athletes standing.

In the U16 age group and younger, the 4th and 5th
penalties will each correspond to two additional points for the
opponent, with the 6th penalty resulting in a disqualification.

50
SECTION 11
MINOR FOULS

11.1 The following count as Minor Fouls for which the


offending athlete is to be given a penalty, with respect to
the order of penalties.

11.1.1 Passivity or stalling is defined as an athlete clearly not


pursuing positional progression.

- When the referee notices that one or both athletes are not
trying to progress in the match from a standing position for Gesture to give a penalty from standing position before resuming the match
ten (10) seconds, the referee will stop the match and sign a
penalty for one or both athletes, followed by the verbal
command “fight!”.
- In the case of passivity on the ground, the MR will point to
one or both athletes, saying “fight!” and start a ten-second
count.
- If, at the end of the ten seconds, one or both athletes
have not made a clear attempt to advance in position
or attack, then the MR will give a penalty to the
offending athlete(s).
- If the athlete(s) are no longer passive, the MR will Passivity warning (“Fight!”) A penalty is given if the athlete remains
indicate a break in the passivity timer with the is only used for passivity on the ground. passive for ten seconds after the warning.
waving gesture used for score corrections.
- The MR will touch the athlete if the passivity gesture is not
visible from the athlete’s point of view. - Defending athletes will not be called for passivity. This includes but is not limited
- Passivity will not be called for the attacking athlete who to: being controlled from dominant positions, defending submissions, or preventing
achieves and remains in full mount, back mount, or back an imminent scoring action by the opponent.
control, as long as the technical definitions are met. 51
11.1.2 When a double guard pull situation occurs (defined as both athletes simultaneously 11.1.7 Breaking contact and then refusing to engage in combat on the ground.
seeking to play guard position coming from standing or kneeling with neither taking top
position) the MR will begin a count to twenty (20) seconds. 11.1.8 Grabbing inside the opponent’s Gi sleeves or pant legs.

- If both athletes remain in double guard pull by the end of the count, the match will - The tip of the thumb is permitted as long as the other fingers are grabbing the
be stopped, and both athletes will receive a penalty. The match will be restarted fabric from the outside. (e.g. spider grip)
in standing position. - It is legal to grip the waistband of the Gi pants.
- The first athlete to achieve top position will receive an advantage. The match will
proceed once there is no longer a double guard pull situation. 11.1.9 Passing a hand inside of the Gi to grip an internal or external part of it.
- If an athlete achieves and stabilizes a scoring position to receive points, the
match will proceed as usual. 11.1.10 Using the belt for any technique when it is no longer tied.
- If an athlete is making an imminent attempt to score points or achieve a
submission, the MR will not stop the match even after twenty seconds have 11.1.11 Placing a foot deliberately inside the opponent’s belt or collar near the neck.
elapsed and will continue to watch to see if the attacking attempt is successful.
- If the attempt fails and both athletes return to a double guard pull 11.1.12 Placing a foot deliberately inside the lapel of the Gi jacket without a grip on the
situation, they will both be penalized and the match will restart in same side, or stepping on the lapel to trap it on the mat.
standing position.
11.1.13 For No Gi competitions: grabbing the opponent’s or one’s own rash guard, shorts,
11.1.3 In a 50-50 lapel guard situation (or with belt), the referee will start a 20-second leggings, or other clothing.
countdown. If no sweep is achieved nor the guard changed, the referee will issue a penalty to
the athlete holding this position, even if the athletes were actively moving. 11.1.14 To delay the match by not being ready to fight when called to the mat, or taking too
much time to fix one’s uniform.
- If a sweep is achieved, the referee will only stop the countdown once the athlete
releases the opponent’s belt or lapel. - This includes but is not limited to wearing the wrong attire, wearing or having
- If the athlete releases the lapel or belt after the referee began the countdown but prohibited items after the match has started, removing the belt, opening the gi,
remains in 50-50 guard, the referee will keep counting. removing a hijab, or when an athlete takes more than 20 seconds each to tie the
belt and/or pants during a stop in the match.
11.1.4 Leaving the match area or merely pushing the opponent out without a technical - This also includes failing a uniform check that was requested by the MR, resulting in
attack, or otherwise running around the match area or refusing to engage with the the need to change attire.
opponent.
11.1.16 Speaking to the referee, opponent, coach, audience, or anyone else during the match,
11.1.5 Deliberately placing a hand or foot on the opponent’s face. with the following exceptions:
- Informing the referee about a medical or safety issue
11.1.6 Going to the ground without a grip, whether to a kneeling or guard position. - Informing the referee about a uniform issue
- Answering a question by the referee
- If this occurs, the MR will stop the action, give the penalty to the offending
athlete, and restart the match in a standing position.
52
11.1.17 Disobeying the referee’s orders or minor acts of unsportsmanlike conduct 11.1.23 Applying a partial knee reaping action on a leg entanglement (ashi garami)
or contempt that are not severe enough to be disqualified. where the attacker’s leg goes around the primary leg from behind the opponent’s thigh
and over the hip with the foot in front of the opponent’s torso midline, with the foot
11.1.18 Leaving the match area deliberately to prevent the opponent from achieving of the reaped leg either standing or trapped.
a scoring position or maintaining a dominant position.
- As long as the foot of the primary leg is not being attacked with a
- Two points will also be awarded to the opponent and the usual order of submission at the same time, this situation will only receive a penalty and
penalties must still be followed. not a disqualification.
- If there was a stable position before the athlete fled the mat that can be - The MR will stop the action, move the reaping leg to a legal position, give the
recreated, the match will be reset in the same position in the center. penalty, and resume the match.
- If there was no stable position, the match will be reset standing. - This type of position is legal in No Gi events in the U21 and adult age groups.
- An advantage may be awarded if the conditions for it are met.

11.1.19 Leaving the match area after the match ends but before the winner is Partial reap with foot in front of the
announced. midline with the opponent’s foot
standing or trapped (left): PENALTY
11.1.20 For U16 age division and younger: jumping to guard or flying submission
attempts. The match will be reset standing and a penalty given. The MR will remove the reaping leg, give
the penalty, and resume the match.
- 2 points will also be awarded to the opponent if the conditions are met
according to rule 9.1.4 (jumping to guard with a grip on the leg).

11.1.21 The following are considered inappropriate during the match and before the
winner is announced but are not considered for disciplinary penalties: gestures of
superiority, dances, and attitudes that are unsportsmanlike but are not severe enough
to warrant a penalty or disqualification.

11.1.22 Regarding minor fouls that are committed during a submission attempt, Leg entanglement with the
regardless of imminent “real danger”: foot outside the midline (right): LEGAL

- If the athlete who is applying the submission commits a minor foul that
compels the referee to interrupt, the match will be restarted standing and a 11.1.24 Unintentionally acting or reacting in a way that
penalty given to the offending athlete. places the opponent in an illegal position.
- If the athlete who is defending a submission commits a minor foul that
compels the referee to interrupt, the penalty is upgraded to a
53
disqualification.
SECTION 11
To indicate a disciplinary or technical disqualification,
the MR will cross arms with clenched fists overhead and then
point at the disqualified athlete before announcing the winner
DISCIPLINARY MAJOR FOULS

11.2 The following actions are considered Disciplinary Major


Fouls. Athletes who are observed by the referee to have
committed a disciplinary major foul will be automatically
disqualified without discussion.

Additional sanctions may also be placed on the athlete.

11.2.1 When an athlete uses profanity or obscene gestures in


regard to an opponent, the center table, the officials, the referee, or
spectators, before, during, or after the match.

11.2.2 When an athlete shows hostility towards an opponent, the


center table, the officials, the referee or the spectators, before, during,
or after the match.

11.2.3 When an athlete bites, pulls hair, strikes or applies


pressure to genitals or eyes, or intentionally uses a traumatic
blow of any kind (such as punches, elbows, knees, head butts, kicks,
etc.)

11.2.4 When an athlete shows disrespect towards an opponent, the


center table, the officials, the referee, or spectators, whether verbally
or in gestures during or after a match.

11.2.5 When one or both athletes fail to take the match seriously and
engage in play or fake fighting.

11.2.6 When an athlete displays an attitude that is grossly


inappropriate or unsportsmanlike for a competition, or engages in
any other form of misconduct before, during, or after the match.
54
SECTION 11
TECHNICAL MAJOR FOULS
11.3.7 Suplex movement or any other takedown or counter-takedown that projects or
11.3 The following actions count as Technical Major Fouls forces the opponent’s head or neck into the ground, whether deliberately or with
gross disregard for the opponent’s safety.
and the offending athlete is to be disqualified without
discussion. 11.3.8 When an athlete strangles the opponent using bare hands (with one or both
hands around the opponent’s neck or applies pressure to the opponent’s windpipe using the
11.3.1 To apply any action with the obvious intention to injure the fingers or thumb), or uses a hand to block the passage of air to the opponent’s nose or
opponent or an unacceptable disregard for safety with a clear risk mouth.
of severely injuring the opponent.
11.3.9 To apply leglocks that employ a rotating or lateral force to attack the knee,
11.3.2 To willingly leave the match area while under attack by a except for No Gi competitions in the U21 and adult age groups.
submission attempt.
11.3.10 Applying a knee reaping action that puts the opponent’s knee in reasonable
11.3.3 To apply any submission mechanic that dangerously applies force danger of a rotational or lateral force from the outside, except for No Gi competitions in
to the opponent’s neck or spinal column without a choke attempt in the U21 and adult age groups. Either of the following conditions will count towards a
place. disqualification:

- Note: Pulling the top player’s neck or head to break posture - If the reaping leg of the attacker crosses beyond the defender’s torso midline
while coming from the bottom position is not considered an (full reap) with a trapped foot.
attack on the neck. - If the foot of the attacker is in front of the defender’s torso midline (partial
reap) while attempting a submission on the trapped leg,
11.3.4 To slam the opponent who was in guard, back control, or - (Examples on page 56)
attempting a submission onto the mat.
11.3.11 When an athlete intentionally attempts to get the opponent disqualified by
- If an athlete picks up an opponent off the ground, it is the willingly placing the opponent in an illegal position.
athlete’s responsibility to avoid slamming the opponent, even
if it is unintentional or from a loss of balance. 11.3.12 To apply to oneself any topical creams, ointments, cosmetic products, or any
slippery substances that can affect the opponent’s ability to compete fairly, or if any
11.3.5 When it comes to a referee’s attention that an athlete is not makeup, hair dye, or any other cosmetic product stains the opponent’s gi.
wearing appropriate undergarments under their uniform.
11.3.13 When an athlete, after being asked to change competition attire by the MR, is
11.3.6 To apply locks that attack the opponent’s fingers or toes. unable to change to a new one within a period stipulated by the referee.
55
KNEE REAP GUIDE: DISQUALIFICATION (MAJOR FOUL)
(EXCEPT FOR U21 AND ADULT NO GI)

Full reap (across midline) with a trapped foot on the reaped leg Full reap (across midline) on a standing or trapped leg

In the case of a situation where an athlete stands up from the ground with
Partial or full reap (in front of or across midline) the opponent accidentally crossing the midline in a leg entanglement,
with a submission on the reaped leg the athlete applying the entanglement must be the one to remove the illegal
position or be disqualified. (U18, U21, Adult and Masters)

The position will be reset to open guard for U16 and younger with no foul. If coming
from a sweep, the referee will wait for 3 seconds of stabilization before interrupting. 56
KNEE REAP GUIDE: PENALTY (MINOR FOUL)
(EXCEPT FOR U21 AND ADULT NO GI)

Partial reap (in front of but not across the midline) with a standing or trapped foot on the reaped leg

1 2 3

Referee stops the match and moves the foot to Referee gives a penalty to the offending athlete. Referee resumes the match.
a legal position outside the opponent’s midline.

57
KNEE REAP GUIDE: LEGAL (NO FOUL)

Legal leglock with the foot outside the midline Legal leglock with the leg crossing below the opponent’s knee

Crossing the midline from behind the thigh with a The athlete may trap or attempt a legal leglock on the secondary leg
free foot on the primary entangled leg as long as the foot of the primary entangled leg (encircled above) is free
58
Gi and No Gi Gi No Gi
U18 / U21 /
Techniques listed below are to be disqualified in
U12 U14 / U18 / U21 /
and
U16
Adults /
Masters Adults
open rank age groups marked with X unless otherwise specified.
below Masters
1 X ✓ ✓ ✓ ✓ Submission stretching the legs apart (banana split)
2 X X ✓ ✓ ✓ Choke with simultaneous spinal lock or neck crank (including but not limited to: no-arm triangle, north-south choke, headscissors choke, etc)
3 X X ✓ ✓ ✓ Arm triangle choke and other kata gatame variations (anaconda, D'arce, buggy, etc.)
4 X X ✓ ✓ ✓ Front headlock choke without collar (guillotine)
5 X X ✓ ✓ ✓ Forearm choke using the sleeve (Ezekiel choke)
6 X X ✓ ✓ ✓ Rotational shoulder lock using the legs (omoplata, baratoplata, etc.)
7 X X ✓ ✓ ✓ Pulling on the head while attempting a triangle choke
8 X X ✓ ✓ ✓ Straight ankle lock (aligned with the knee or facing outwards)
9 X X ✓ ✓ ✓ Using the guard to apply a compression lock on the opponent's organs or ribs
10 X X ✓ ✓ ✓ Wrist lock of any kind
11 X X ✓ ✓ ✓ Single leg takedown attempt with the attacker's head kept outside the opponent's front-torso (NO FOUL: RESET STANDING)
12 X X ✓ ✓ ✓ Jumping to closed guard or flying submissions (MINOR FOUL: RESET STANDING AND GIVE PENALTY)
13 X X ✓ ✓ ✓ Bicep slicer or calf slicer
14 X X ✓ ✓ ✓ Straight kneebar (aligned with knee)
15 X X ✓ ✓ ✓ Internal rotation ankle lock (toehold, Estima lock, corkscrew, etc.)
16 X X ✓ ✓ ✓ Straight ankle lock turning inward (facing the direction of the free leg)
17 X X X X ✓ Inside or outside heelhook
18 X X X X ✓ Leglocks that apply a rotational (twisting) or lateral (sideways) force on the knee
Full knee reap (foot crossed beyond midline) with a submission, or trapped or standing foot on the reaped leg (DQ)
Partial knee reap (foot in front of midline) with a submission on the reaped leg (DQ)
19 X X X X ✓
Partial knee reap with trapped or standing foot on the reaped leg (MINOR FOUL: REMOVE REAP AND GIVE PENALTY)
*No trapped foot = no foul (as long as it is understood by the referee that there is no danger to the trapped knee)
20 X X X X ✓ External rotation ankle lock (reverse toehold, Aoki lock, etc.)
21 X X X X X Slam from guard, back control, submissions, or any other entanglements on the ground
22 X X X X X Spinal lock or neck crank (without choke attempt)
23 X X X X X Scissor takedown / kani basami / kane-sute
24 X X X X X Bending or twisting the opponent's fingers
25 X X X X X Head-spiking while the opponent has the head outside during a single leg attempt
26 X X X X X Suplex or any other takedown that spikes the opponent’s head into the ground (deliberately or with gross disregard for safety) 59
Gi and No Gi Gi No Gi
Blue Brown
Brown Brown Techniques listed below are to be disqualified in
U12 U14 /
White (Masters) (Adults)
and below U16 (U18 and up)
equivalent belt divisions marked with X unless otherwise specified.
(all belts) (all belts) Black Black
Purple Black
(Masters) (Adults)
1 X ✓ ✓ ✓ ✓ ✓ ✓ Submission stretching the legs apart (banana split)
Choke with simultaneous spinal lock or neck crank (including but not limited to: no-arm triangle, north-south choke,
2 X X ✓ ✓ ✓ ✓ ✓
headscissors choke, etc)
3 X X ✓ ✓ ✓ ✓ ✓ Arm triangle choke and other kata gatame variations (anaconda, D'arce, buggy, etc.)
4 X X ✓ ✓ ✓ ✓ ✓ Front headlock choke without collar (guillotine)
5 X X ✓ ✓ ✓ ✓ ✓ Forearm choke using the sleeve (Ezekiel choke)
6 X X ✓ ✓ ✓ ✓ ✓ Rotational shoulder lock using the legs (omoplata, baratoplata, etc.)
7 X X ✓ ✓ ✓ ✓ ✓ Pulling on the head while attempting a triangle choke
8 X X ✓ ✓ ✓ ✓ ✓ Straight ankle lock (aligned with the knee or facing outwards)
9 X X ✓ ✓ ✓ ✓ ✓ Using the guard to apply a compression lock on the opponent's organs or ribs
10 X X X ✓ ✓ ✓ ✓ Wrist lock of any kind
11 X X X ✓ ✓ ✓ ✓ Single leg takedown attempt with the attacker's head kept outside the opponent's front-torso (NO FOUL: RESET STANDING)
12 X X X ✓ ✓ ✓ ✓ Jumping to closed guard or flying submissions (MINOR FOUL: RESET STANDING AND GIVE PENALTY)
13 X X X X ✓ ✓ ✓ Bicep slicer or calf slicer
14 X X X X ✓ ✓ ✓ Straight kneebar (aligned with knee)
15 X X X X ✓ ✓ ✓ Internal rotation ankle lock (toehold, Estima lock, corkscrew, etc.)
16 X X X X ✓ ✓ ✓ Straight ankle lock turning inward (facing the direction of the free leg)
17 X X X X X X ✓ Inside or outside heelhook
18 X X X X X X ✓ Leglocks that apply a rotational (twisting) or lateral (sideways) force on the knee
Full knee reap (foot crossed beyond midline) with a submission, or trapped or standing foot on the reaped leg (DQ)
Partial knee reap (foot in front of midline) with a submission on the reaped leg (DQ)
19 X X X X X X ✓
Partial knee reap with trapped or standing foot on the reaped leg (MINOR FOUL: REMOVE REAP AND GIVE PENALTY)
*No trapped foot = no foul (as long as it is understood by the referee that there is no danger to the trapped knee)
20 X X X X X X ✓ External rotation ankle lock (reverse toehold, Aoki lock, etc.)
21 X X X X X X X Slam from guard, back control, submissions, or any other entanglements on the ground
22 X X X X X X X Spinal lock or neck crank (without choke attempt)
23 X X X X X X X Scissor takedown / kani basami / kane-sute
24 X X X X X X X Bending or twisting the opponent's fingers
25 X X X X X X X Head-spiking while the opponent has the head outside during a single leg attempt 60
26 X X X X X X X Suplex or any other takedown that spikes the opponent’s head into the ground (deliberately or with gross disregard for safety)
Actions shown correspond to the tables of illegal actions per division on pages 59 and 60

1.) Submission stretching the legs apart (U12 and below) 2.) Choke with spinal lock (U16 and below) 3.) Arm triangle and other kata gatame variations (U16 and below)

4.) Front headlock choke / guillotine (U16 and below) 5.) Forearm choke using the sleeve / Ezekiel (U16 and below) 6.) Shoulder lock using the legs / omoplata, etc (U16 and below)

61
Actions shown correspond to the tables of illegal actions per division on pages 59 and 60

7.) Triangle choke pulling on the head (U16 and below) 8.) Straight ankle lock aligned or facing outwards (U16 and below) 9.) Torso compression lock using the guard (U16 and below)

10.) Wristlock of any kind (U16 and below) 11.) Single leg with head outside (U16 and below) (NO FOUL)

62
Actions shown correspond to the tables of illegal actions per division on pages 59 and 60

12.) Jumping to closed guard or flying submission attempt (U16 and below) (MINOR FOUL only)

13.) Bicep or calf slicer (U16 and below) 14.) Straight kneebar (U16 and below)

63
Actions shown correspond to the tables of illegal actions per division on pages 59 and 60

15.) Internal rotation ankle lock / toehold (U16 and below) 16.) Straight ankle lock turning inwards (U16 and below) 17.) Heelhook (all categories except Adult No Gi)

18.) Locks that apply a rotational or lateral force on the knee 19.) Knee reaping (guidelines on pages 56, 57, and 58) 20.) External rotation ankle lock
(all categories except Adult No Gi) (all categories except Adult No Gi) (all categories except Adult No Gi)

64
Actions shown correspond to the tables of illegal actions per division on pages 59 and 60

21.) Slam from positions on the ground (all categories) 22.) Spinal lock or neck crank without a choke attempt (all categories)

1 2

23.) Scissor takedown / kani basami (all categories) 24.) Bending or twisting fingers (all categories) 25.) Head-spiking the opponent during single leg counter (all categories)

65
SECTION 12
SETTLEMENT OF THE MATCH
66
SECTION 12
12.4 Golden Score: If the match ends with points, advantages, and penalties tied, the
match will enter a tie-breaking overtime period with the following considerations:

SETTLEMENT OF THE MATCH 12.4.1 There is no time limit and the match will proceed until one of the
following happens:
The winning outcome of a match can be determined in one of the
following ways listed in this section.
- An athlete achieves a submission victory.
- An athlete performs an action that would award either points
12.1 Submission: An athlete successfully applies a legal technique
or an advantage and is declared the winner.
that induces a physical or verbal sign of surrender or unconsciousness.
- An athlete is given a penalty and the opponent is declared the
winner.
12.2 Points: The athlete with the higher score than the opponent by
- An athlete is unable to continue the match.
the end of the official match time is awarded the victory.

12.4.2 Once an athlete has performed an action that meets the criteria for at
- Whoever has more points will be declared the winner.
least an advantage, the MR may end the match without waiting for points to be
- If points are tied, whoever has more advantages will be
achieved.
declared the winner.
- If points and advantages are both tied, whoever has fewer
- In situations where there is a sequence of movements that would award
penalties will be declared the winner.
a score to both athletes, the first athlete to earn at least an
advantage is the winner.
12.3 Disqualification: An athlete is judged by the referees to have
performed a Disciplinary or Technical Major Foul or receives their final
12.4.3 The referee is to be strict at warning the athletes for passivity during
penalty and the opponent is declared the winner.
golden score period.

- Both athletes may be simultaneously disqualified, with no


- Penalties awarded simultaneously for passivity do not end the match.
winner being declared.

67
SECTION 13
WALK-OVER AND WITHDRAWAL
68
SECTION 13
WALK-OVER AND WITHDRAWAL
13.1 Walk-over: An athlete is awarded the victory if the opponent does
not appear for a match in one of the following ways:

- If the organizer is made aware that the opponent will not be


competing.
- If the opponent is called three times over at least three
minutes and does not arrive at the match area.
- If the opponent been barred from participating for the rest of
the event due to medical or disciplinary reasons.

13.2 Withdrawal: An athlete is awarded the victory if the opponent


cannot continue.

- If the opponent asks the MR to withdraw from the


competition during the match.
- If the opponent’s collective two (2) minutes of medical time
runs out or if they are found to be medically unfit to continue.
- Injuries or medical issues are to be be treated by an
official doctor or medic for the event and assessed
on whether the athlete may continue.
- An athlete asking to stop the match due to muscle
cramps will not be given any medical time and the
opponent will be declared the winner.

69
SECTION 14
INJURY, ILLNESS AND ACCIDENT
70
SECTION 14
INJURY, ILLNESS, AND ACCIDENT
14.1 Whenever a match is stopped due to an injury to either or both 14.6 If an athlete loses consciousness at any point, the fight must be stopped. The
competitors, the MR may permit a combined maximum time of two (2) athlete will not be allowed to compete for the rest of the competition.
minutes to the injured athlete(s) for rest and to be assessed by an
official doctor or medic. 14.7 When one of the athletes asks for the match to be stopped due to muscle cramps,
the opponent shall be immediately declared the winner of the match.
- Once an athlete has used up all of the medical time, the
opponent shall win by withdrawal. 14.8 When an athlete vomits or loses control of basic bodily functions with
involuntary urination or bowel incontinence during the match, that athlete shall be
14.2 The medical time starts and finishes on the command of the MR. declared the loser.

14.3 If one of the athletes is unable to continue, the MR will make - In the case of an athlete who experiences menstrual bleeding during a match, she
a decision after considering the following: will be allowed to promptly change undergarments and into new attire that fits
competition standards within a reasonable time, and then resume the match.
- When the cause of the injury is attributed to the injured - Informing the referee of such occurrence will not be penalized.
athlete, the injured athlete shall lose the match.
- When it is impossible to attribute the cause of the injury to
either competitor, the injured athlete shall lose the match.
- When the injury is caused due to a prohibited action, the
offending athlete shall be disqualified and lose the match.

14.4 An athlete who is taken ill during the match and is unable to
continue will lose the match by withdrawal.

14.5 It is up to the official doctor’s consideration whether or not an


athlete is medically fit to continue.

71
SECTION 15
DIVISIONS BY BELT RANK OR EXPERIENCE LEVEL
72
15.1.3 An athlete who is proven to be a black belt in judo, or has participated in freestyle

SECTION 15
or Greco-Roman wrestling competition, or has fought in MMA as a professional or as an
amateur, shall not be permitted to compete in any tournament in the white belt or beginner
divisions.
DIVISIONS BY BELT RANK OR EXPERIENCE LEVEL
15.2 Divisions by Experience Level (No Gi)
Elite World Ranking events are divided by age group but not by belt
rank or experience level, following an open rank competition format.
15.2.1 U18, U21, Adults, and Masters
More information on the table on page 59.

- Novice: up to 6 months total of grappling experience


In smaller competitions that adopt belt or level divisions, the organizer,
- Beginner: 6 months to 2 years of total grappling experience or jiu-jitsu white belt.
following the JJIF statutes and guidelines, must respect the rules
- Intermediate: 2 to 5 years total grappling experience or jiu-jitsu blue/purple belt.
content in this section and the table of prohibited techniques per belt
- Expert: 5 years or more of total grappling experience or jiu-jitsu brown/black belt
rank on page 60.

15.2.2 U16 and younger


15.1 Divisions by Belt Rank (Gi)
- Novice: up to 6 months total grappling experience.
15.1.1 It is illegal for white belts, beginners, and all divisions U16 and - Beginner: 6 months to 1 year of total grappling experience
younger, to jump into a closed guard position or attempt any - Intermediate: 1 to 2 years of total grappling experience
flying submissions from a standing position. If an athlete - Advanced: 2 to 3 years of total grappling experience
attempts such actions, the MR will stop the match, give a penalty to - Expert: 3 years or more of total grappling experience
the offending athlete and restart the match standing.
15.2.3 Total grappling experience includes, but not limited to experience in wrestling,
15.1.2 In age groups U16 and younger and white belt divisions, jiu-jitsu, Judo, Sambo, etc
athletes are not permitted to keep their head on the outside of the
opponent’s front-torso when attempting a single leg takedown. If this
15.3 Next level or belt will be imposed on athletes who achieve a World
happens, the MR will stop the match and restart the match standing
only.
Championship.

- NO PENALTY will be given.


- If the takedown is performed safely before the MR can
interrupt, it will be considered a valid takedown and the
match will continue.
73
SECTION 16
HOW TO DETERMINE MEDALISTS
74
Policy for Disqualifications and Injuries in SEMI-FINAL matches:

SECTION 16
- Both athletes are given a Technical DQ: the other semi-final becomes the final
match. Both athletes are out and will not go to repechage.
- Both athletes are given a Disciplinary DQ: the other semifinal becomes the final
MEDALISTS WITH TREE BRACKET match. Only one 3rd place will be awarded from repechage.
- All 4 semi-finalists are given a Technical DQ: rematch for both semi-finals.
- All 4 semi-finalists are given a Disciplinary DQ: all athletes who lost to
1st seed
1 Winner 1 them in the quarter-final will make a new semifinal. Those who lose here will get
8th seed nothing. All disqualified athletes will not get anything. 3rd place athletes will be
5 Winner 5 determined by repechage.
5th seed - One athlete given a Technical DQ and the other given a Disciplinary DQ:
2 Winner 2
4th seed the athlete given the Technical DQ goes to repechage and the other semi-final
11 1st Place becomes the final match.
3rd seed - Both athletes are injured with score tied: the other semi-final becomes the final
3 Winner 3 match. Both athletes are out and will not go to repechage.
6th seed 2nd Place
6 Winner 6 (lost in final)
7th seed Policy for Disqualifications and Injuries in FINAL matches:
4 Winner 4 - Both athletes are given a Technical DQ: a new final match will be made with the
2nd seed
athletes who lost in the semifinals, and they will be 1st and 3rd place. BOTH
Example shows bracket with 8 competitors. Further expanded if more than 8. disqualified athletes will be 2nd place. The other 3rd place spot will be determined by
repechage.
- One athlete is given a Disciplinary DQ: the opponent who lost to the disqualified
athlete in the semi-final will be 2nd place. The disqualified athlete gets nothing.
Repechage (Double Elimination): - One athlete given a Technical DQ and the other given a Disciplinary DQ: no
winner will be declared, and the athlete with the Technical DQ will be 2nd place. The
athletes who lost in the semi-final round will fight for 1st and 3rd place. The other 3rd
7
place spot will be determined by repechage.
9 3rd Place
- Both athletes are given a Disciplinary DQ: another final will be made with the
athletes who lost to them in the semi-final. The disqualified athletes get nothing. 3rd
place will be determined by repechage.
8 - Only one athlete makes it to the final because all the others from the other side of
10 3rd Place the bracket were either disqualified or lost without fights (e.g. No Show): The
(lost in quarter-final) semi-final match where the athlete fought will be the final.
(lost in semi-final)
- Both athletes are injured with score tied: In this case the winner will be
determined by the results of their previous matches, following the same criteria used
for round robin ties as found in the Sporting Code.
75
Policy for Disqualifications and Injuries in SEMI-FINAL matches:

SECTION 16
- Both athletes are given a Technical DQ: The other semi-final becomes the final
match. Both disqualified athletes will be 3rd place.
- Both athletes are given a Disciplinary DQ: The other semifinal becomes the final
MEDALISTS WITH COMBINED POOL BRACKET match. There will be no 3rd place athletes.
- All 4 semi-finalists are given a Technical DQ: Another semi-final will be made with
Round Robin Pool 1: Round Robin Pool 2: the athletes who lost to them. Those who lose here will get nothing. All disqualified
athletes will be 3rd place.
Athlete 1 Athlete 4 - All 4 semi-finalists are given a Disciplinary DQ: Another semi-final will be made
1 2
Athlete 2 Athlete 5 with the athletes who lost to them. The athletes who lose the new semi-final will be
3rd place. All disqualified athletes gets nothing.
Athlete 1 Athlete 4 - One athlete given a Technical DQ and the other given a Disciplinary DQ: The
3 4 athlete with the Technical DQ will be 3rd place, and the other semi-final becomes the
Athlete 3 Athlete 6 finals match.
- Both athletes are injured with score tied: The other semi-final becomes the final
Athlete 2 Athlete 5
5 6 match. Both injured athletes will be 3rd place.
Athlete 3 Athlete 6
Policy for Disqualifications and Injuries in FINAL matches:
6 competitors split into 2 round robin groups of 3
- Both athletes are given a Technical DQ: A new final match will be made with the
athletes who lost in the semifinals, and they will be 1st and 3rd place. BOTH
1st place Pool 1 disqualified athletes will be 2nd place.
7 Winner 7 - One athlete is given a Disciplinary DQ: The opponent who lost to the disqualified
athlete in the semi-final will be 2nd place. The disqualified athlete gets nothing.
2nd place Pool 2 - One athlete given a Technical DQ and the other given a Disciplinary DQ: No
winner will be declared, and the athlete with the Technical DQ will be 2nd place. The
9 1st Place athletes who lost in the semi-final round will fight for 1st and 3rd place.
- Both athletes are given a Disciplinary DQ: Another final will be made with the
1st place Pool 2
2nd Place athletes who lost to them in the semi-final. The disqualified athletes get nothing.
8 Winner 8 (lost in final) - Only one athlete makes it to the final because all the others from the other side of
the bracket were either disqualified or lost without fights (e.g. No Show): The
2nd place Pool 1 3rd place semi-final match where the athlete fought will be the final.
- Both athletes are injured with score tied: In this case the winner will be
3rd place
determined by the results of their previous matches, following the same criteria used
(lost in semi-final)
for round robin ties as found in the Sporting Code.

76
APPENDIX
KEY DEFINITIONS
77
APPENDIX
Top position refers to any position where the athlete is physically on top of and facing
the opponent in the following scenarios:

KEY DEFINITIONS - When the opponent is seated, on their back, or on their side with at least one
hip on the mat
Stand-up combat or standing position refers to the phases of the - e.g. any guard position
match during which the competitors are considered to be standing and - e.g. underneath pin positions (past the guard) such as full mount,
with no continuity from any previous actions on the ground. knee on belly, north-south, side control, etc
- When the opponent is belly-down, in turtle position, or on at least one knee
The referee will restart the match in standing position whenever the while the athlete is behind the opponent’s shoulder line with hip control
athletes go outside the safety area in a position that cannot be - This includes back control position while the opponent is kneeling
recreated. (7.12)
The following are not considered top position:
It is a requirement for takedown movements to have continuity from a
standing position to be given a valid takedown score. (9.1) - Back control with the opponent’s hip on the ground
- Back control with the opponent standing
When an athlete goes down to a kneeling position (while in contact - Head-to-head turtle position / sprawl position
with the opponent) and remains on at least one knee, only the athlete - One athlete standing with the opponent kneeling
who remained standing can score for a takedown movement. (9.1.6)
Takedowns (9.1) and sweeps (9.2) must land with the attacker in top position at
When a sweep attempt goes from a guard position and transitions least for a moment for the referee to begin the three-second stabilization count.
to both athletes standing, standing combat is established when one
athlete is standing on one foot and the other is on both feet for three The first athlete to achieve top position from a double guard pull scenario (11.1.2)
seconds. (9.2.5) will be given an advantage, regardless of whether inside the opponent’s guard or past
the guard.
Athletes may not go to the ground without a grip on the body or gi
of the opponent (or vice versa) and will be penalized for doing so.
(11.1.5)
A level change or reversal is when the athlete in any kind of top position ends up on
bottom and the athlete on bottom ends up in top position.
In matches with a blind athlete, the competitors may each get an
equal grip on a collar and a sleeve (Gi) or head-and-arm clinch (No Gi)
Only level changes coming from guard may be considered to be sweeps. (9.2.6)
before the MR instructs them to fight.
78
APPENDIX
KEY DEFINITIONS

Guard is defined as the use of one or both legs as a control or block to


stop an opponent who is in top position from achieving a dominant
pinning position on one’s upper body. (9.2)

- An athlete who, coming from guard, gets to a kneeling or


standing position without continuity to a scoring attempt
will not be considered to be playing guard anymore.
- For a movement to be considered a sweep, it must have
continuity from the athlete’s guard.
- For a movement to be considered a pass, it must have
continuity from the opponent’s guard.

Top half guard control is when the top player, with one leg trapped
in the opponent’s half guard, achieves chest-to-chest position while
pinning the guard player’s back to the mat. (9.3.2)

The athlete who achieves top half guard control may only receive an
advantage upon losing the position if:

- The athlete came from an attempt to pass a more complete


(open or closed) guard
- The opponent pulled directly to half guard

Sweeping directly to half guard or the opponent trapping a leg to


get back to half guard from an inferior position does not award an
advantage for top half guard control.
79

You might also like