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The development of SurviQuake (AR), an augmented reality game for earthquake survival, faced challenges such as the lead programmer's unfamiliarity with Unity and low computer specifications. To address these issues, the team utilized online resources for learning and chose a combination of programming languages for efficiency. The implementation results showed positive feedback from students and teachers, indicating that the game effectively teaches earthquake preparedness through interactive experiences.

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Marco Taghoy
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0% found this document useful (0 votes)
12 views2 pages

Ip

The development of SurviQuake (AR), an augmented reality game for earthquake survival, faced challenges such as the lead programmer's unfamiliarity with Unity and low computer specifications. To address these issues, the team utilized online resources for learning and chose a combination of programming languages for efficiency. The implementation results showed positive feedback from students and teachers, indicating that the game effectively teaches earthquake preparedness through interactive experiences.

Uploaded by

Marco Taghoy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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D.

Development and Testing

The development phase of SurviQuake (AR): An Augmented Reality Game for


Surviving Earthquake at STI College Caloocan presented several challenges,
especially in creating the mobile application. The lead programmer faced a
significant obstacle due to a lack of familiarity with Augmented Reality and Unity
software. Initially, he had no knowledge of Unity, let alone developing a mobile AR
application. To address this, he extensively researched navigating Unity, using
online resources like YouTube and Google to learn about mobile AR application
development. Before initiating system development, he created test applications to
gain hands-on experience and enhance his skills. Another challenge was the low
specifications of the personal computer, which required higher specifications for
smooth application running and better performance. The choice of programming
language was also a concern. To overcome these issues, the researchers decided on
using C#, Viporia, Augmented Reality Core, and JavaScript Object Notation. This
programming combination aimed to maximize available resources and save time by
ensuring compatibility across multiple platforms.

E. Implementation Plan

The researchers faced various challenges while developing SurviQuake (AR): An


Augmented Reality Game for Surviving Earthquake at STI College Caloocan,
particularly in creating the mobile application. The lead programmer initially
struggled with Unity software and Augmented Reality concepts. To overcome this, he
did thorough research, used online tutorials from YouTube and Google, and created
test applications for hands-on experience. Another issue was the low specifications
of the computer, requiring better performance. Choosing the programming language
was also tricky. To address these, the researchers decided to use C#, Viporia,
Augmented Reality Core, and JavaScript Object Notation for a more efficient and
multi-platform approach. The game employs AR technology to provide an immersive
experience, allowing players to navigate through earthquake-related challenges and
learn essential safety measures in a virtual environment. The game reinforces
knowledge acquired through traditional earthquake preparedness programs by
providing a hands-on, interactive experience. Unlike traditional earthquake
preparedness programs that often rely on passive learning, SurviQuake offers an
interactive experience.

Implementation Result

In survey question 1, the response was based on system demonstration on students


and teachers, they found out that the scenarios are easy to understand by playing
the game. This resulted in 4.83 which is agreeable because they experience
earthquake AR scenario on the game. In survey question 2, the response was based on
system demonstration on students and teachers, and they found out that the
scenarios are functioning smoothly. This resulted in 4.83 which is agreeable
because they found out that magnitude or earthquake was shows smoothly. In survey
question 3, the response was based on system demonstration on students and
teachers, and they found out that the real-life scenarios are provided. In survey
question 4, the response was based on system demonstration on students and
teachers, and they found out that survival item’s on the game are can pick up
properly. This resulted in 4.66 which is agreeable because they found out that the
survival items are clear. In survey question 5, the response was based on system
demonstration on students and teachers, and they found out that survival item’s are
easy to see. This resulted in 4.83 which is agreeable because they found out that
this feature presents no issue or error while using the application. In survey
question 6, the response was based on system demonstration on students and
teachers, and they found out that the survival items are necessary when they turn
into real-life. This resulted in 4.83 which is agreeable because they found out
that this feature are necessary when it comes to a real-life earthquake scenarios
occur. In survey question 7, the response was based on system demonstration on
students and teachers, and they found out that the instructions was delivered
properly and correctly. This resulted in 4.86 which is agreeable because it
provides effective instruction in able to survive. In survey question 8, the
response was based on system demonstration on students and teachers, and they found
out that the arrows instructs accurately to safe places. This resulted in 4.83
which is agreeable because they found out that arrow instructions shows the proper
way. In survey question 9, the response was based on system demonstration on
students and teachers, and they
found out that the signs and warning signs are helpful when leaving the building.
This resulted in 4.76 which is agreeable because they found out that warning signs
are reliable into reality. In survey question 10, the response was based on system
demonstration on students and teachers, and they found out that the system follows
the three specific objectives of our research and provides earthquake awareness.
This resulted in 4.8 which is agreeable because they found out that this
application is effective for STI College Caloocan.

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