Way of Silence Deafening Silence
Edited and formatted by Jas Merripen When you reach the 17th level, you may make one
In silence, there is peace. Unfortunately, that peace is definitive sound to subdue your foes. As an action, you
so often interrupted by the chaos of magicians, may spend 5 Ki points to make a tremendous clapping
monsters and miscreants. Those seeking a quiet place sound. A wave of noise rattles creatures of your choice
to meditate in Palus lake resolved to remedy these within 300 feet of you. If those creatures have 150 hit
irritations as swiftly as possible. If there is no silence, points or less, they are stunned for one minute. Stunned
there can be no peace. creatures may make a Constitution saving throw against
your Ki save DC at the end of its turns. On a successful
Way of Silence Features save, this stunning effect ends.
Monk Level Features
3rd Quiet Hand, Soothing Sounds
6th Hush
11th Light Steps
17th Deafening Silence
Quiet Hand
At the 3rd level, you’re able to cease the excessive
flourishes of your foes. Whenever you hit a creature
with an unarmed strike, you may spend 1 ki point to
force the target to make a Constitution saving throw
against your Ki save DC. Failing that, they cannot take
actions other than Attack, Dash, Disengage, Hide,
Ready, or Search, and cannot use any magical items or
weapons until the start of your next turn.
Additionally, if you are hidden from the enemy you’re
attacking, you may choose to spend 0 ki points instead
of 1.
Soothing Sounds
You gain proficiency with a musical instrument of your
choice.
Hush
At the 6th level, your training to disrupt the arcane
allows you to cast spells of your own.
As a reaction, you may spend 3 ki points to cast
counterspell using your Wisdom modifier. You may cast
this spell at a higher level by spending an additional 2 ki
points per spell level.
As an action, you may spend 3 ki points to cast dispel
magic using your Wisdom modifier. You may cast this
spell at a higher level by spending an additional 2 ki
points per spell level.
Light Steps
At the 11th level, you move in complete silence. Your
steps do not make noise, and cannot trigger traps or
glyphs created by spells. You can also hide as a bonus
action on your turn.
Additionally, you may add your Wisdom modifier to
your Dexterity (Stealth) checks.