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Ficha Urick

The document is a character sheet for a Mikkian male player character specializing as a Consular and Niman Disciple. It includes detailed statistics on the character's attributes, skills, weapons, armor, and force powers, as well as personal finances and motivations. The character has a morality score of 30 and 70, indicating a complex emotional landscape.

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0% found this document useful (0 votes)
15 views5 pages

Ficha Urick

The document is a character sheet for a Mikkian male player character specializing as a Consular and Niman Disciple. It includes detailed statistics on the character's attributes, skills, weapons, armor, and force powers, as well as personal finances and motivations. The character has a morality score of 30 and 70, indicating a complex emotional landscape.

Uploaded by

rodrigourick
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHARACTER NAME: PLAYER:

SPECIES: Mikkian GENDER: M


HEIGHT: HAIR:
EYES: AGE:
BUILD:
NOTABLE FEATURES:

CAREER: CONSULAR SPECIALIZATIONS: NIMAN DISCIPLE

WOUNDS STRAIN

CONFLICT MORALITY TOTAL DUTY


CRITICALS

THRESHOLD CURRENT THRESHOLD CURRENT

STATUS EFFECTS
SOAK VALUE DEFENSE FORCE POOL ENCUMBRANCE
STAGGERED
CONTRIBUTION
IMMOBILIZED
TOTAL OBLIGATION
DISORIENTED

RANGED MELEE COMMITTED AVAILABLE THRESHOLD CURRENT

CHARACTERISTICS

1 2 2 2 5 2 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE FORCE RANK

SKILLS COMBAT SKILLS CAREER? RANK


GENERAL SKILLS CAREER? RANK

Astrogation (Int) ¿¿ Brawl (Br) ¿


Athletics (Br) ¿ Gunnery (Ag) ¿¿
Charm (Pr) ¿¿ Lightsaber Brawn
(Br) ● Â ■
Coercion (Will) ¿¿¿¿¿ Melee (Br) ¿
Computers (Int) ¿¿ Ranged - Light (Ag) ¿¿
Cool (Pr) ● Â ¿ ■ Ranged - Heavy (Ag) ¿¿
Coordination (Ag) ¿¿ KNOWLEDGE SKILLS CAREER? RANK

Deception (Cun) ¿¿ Core Worlds (Int) ¿¿


Discipline (Will) ● ÂÂ ¿¿¿ ■■ Education (Int) ● ¿¿
Leadership (Pr)
Mechanics (Int)
● ¿¿
¿¿
Lore (Int) ● Â ¿ ■
Outer Rim (Int) ¿¿
Medicine (Int) ¿¿
Underworld (Int) ¿¿
Negotiation (Pr) ● Â ¿ ■ Warfare (Int) ¿¿
Perception (Cun) ¿¿
Xenology (Int) ¿¿
Piloting–Planetary (Ag) ¿¿
Brawn
Piloting–Space (Ag) ¿¿
Brawn
Resilience (Br) ¿
Skulduggery (Cun) ¿¿ CUSTOM SKILLS CAREER? RANK

Stealth (Ag) ¿¿ Brawn


Streetwise (Cun) ¿¿ Brawn
Survival (Cun) ¿¿ Brawn
Vigilance (Will) ¿¿¿¿¿ Brawn

WEAPON SKILL DAMAGE RANGE CRIT SPECIAL

CHARACTER SHEET
TOTAL XP AVAILABLE XP
TALENTS
NAME RANKS PAGE DESCRIPTION

FORCE POWERS

FORCE POWER: FORCE POWER:

FORCE POWER: FORCE POWER:

GAME MECHANICS

CHARACTER MOTIVATIONS
MOTIVATION TYPE: MOTIVATION TYPE:

MORALITY

30 70
EMOTIONAL WEAKNESS: Justiça EMOTIONAL STRENGTH: Crueldade
CONFLICT

TOTAL DUTY TOTAL OBLIGATION

DUTY TYPE: OBLIGATION TYPE:

VALUE

DUTY TYPE: OBLIGATION TYPE: OBLIGATION TYPE:

VALUE VALUE
CONTRIBUTION

ABILITIES AND TRAITS SHEET


ARMOR

CONDITION
ARMOR TYPE:
MINOR
MAKE/MODEL:
MODERATE
SPECIAL:
SOAK MELEE DEF RANGED DEF ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

WEAPONS
CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS

NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS

CYBERNETICS

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL

ARMOR / WEAPONS / CYBERNETICS SHEET


PERSONAL FINANCES

AMOUNT CYCLE SOURCE AMOUNT TO WHOM REASON

AVAILABLE CREDITS CREDITS OWED

WORN / GENERALLY CARRIED


GEAR NOTES
ENCUMBERANCE ITEM QUANTITY ENCUMB.

THRESHOLD CURRENT

ITEM QUANTITY ENCUMB.

OTHER PROPERTY

ITEM QUANTITY ENCUMB. LOCATION ITEM QUANTITY ENCUMB. LOCATION

PERSONAL ACQUISITIONS SHEET


● FORCE POWER TREE SENSE FORCE ABILITY

Prerequisites: Force Rating 1 +

SENSE BASIC POWER ■


The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged.

COST 10

CONTROL CONTROL
Ongoing effect: Commit . Once per round, when an attack Effect: Spend . The Force user senses the current thoughts of
targets the Force user, he upgrades the difficulty of the pool one living target with whom he is engaged.
once.
COST 10
COST 10

CONTROL RANGE MAGNITUDE


Sense’s ongoing effects may be triggered one additional time per Spend to increase power’s Spend to increase targets
round. range by a number of range affected equal to magnitude
COST 10 bands equal to range upgrades purchased.
upgrades purchased.
COST 5
COST 5

CONTROL RANGE MAGNITUDE


When using Sense’s ongoing effects, upgrade the pool twice, Spend to increase power’s Spend to increase targets
instead of once. range by a number of range affected equal to magnitude
COST 10 bands equal to range upgrades purchased.
upgrades purchased.
COST 10
COST 10

CONTROL RANGE MAGNITUDE


Ongoing effect: Commit . Once per round, when the Force user Spend to increase power’s Spend to increase targets
makes a combat check, he upgrades the ability of that check range by a number of range affected equal to magnitude
once. bands equal to range upgrades purchased.
upgrades purchased.
COST 10 COST 10
COST 10

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