CHARACTER NAME: PLAYER:
SPECIES: Mikkian GENDER: M
HEIGHT: HAIR:
EYES: AGE:
BUILD:
NOTABLE FEATURES:
CAREER: CONSULAR SPECIALIZATIONS: NIMAN DISCIPLE
WOUNDS STRAIN
CONFLICT MORALITY TOTAL DUTY
CRITICALS
THRESHOLD CURRENT THRESHOLD CURRENT
STATUS EFFECTS
SOAK VALUE DEFENSE FORCE POOL ENCUMBRANCE
STAGGERED
CONTRIBUTION
IMMOBILIZED
TOTAL OBLIGATION
DISORIENTED
RANGED MELEE COMMITTED AVAILABLE THRESHOLD CURRENT
CHARACTERISTICS
1 2 2 2 5 2 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE FORCE RANK
SKILLS COMBAT SKILLS CAREER? RANK
GENERAL SKILLS CAREER? RANK
Astrogation (Int) ¿¿ Brawl (Br) ¿
Athletics (Br) ¿ Gunnery (Ag) ¿¿
Charm (Pr) ¿¿ Lightsaber Brawn
(Br) ● Â ■
Coercion (Will) ¿¿¿¿¿ Melee (Br) ¿
Computers (Int) ¿¿ Ranged - Light (Ag) ¿¿
Cool (Pr) ● Â ¿ ■ Ranged - Heavy (Ag) ¿¿
Coordination (Ag) ¿¿ KNOWLEDGE SKILLS CAREER? RANK
Deception (Cun) ¿¿ Core Worlds (Int) ¿¿
Discipline (Will) ● ÂÂ ¿¿¿ ■■ Education (Int) ● ¿¿
Leadership (Pr)
Mechanics (Int)
● ¿¿
¿¿
Lore (Int) ● Â ¿ ■
Outer Rim (Int) ¿¿
Medicine (Int) ¿¿
Underworld (Int) ¿¿
Negotiation (Pr) ● Â ¿ ■ Warfare (Int) ¿¿
Perception (Cun) ¿¿
Xenology (Int) ¿¿
Piloting–Planetary (Ag) ¿¿
Brawn
Piloting–Space (Ag) ¿¿
Brawn
Resilience (Br) ¿
Skulduggery (Cun) ¿¿ CUSTOM SKILLS CAREER? RANK
Stealth (Ag) ¿¿ Brawn
Streetwise (Cun) ¿¿ Brawn
Survival (Cun) ¿¿ Brawn
Vigilance (Will) ¿¿¿¿¿ Brawn
WEAPON SKILL DAMAGE RANGE CRIT SPECIAL
CHARACTER SHEET
TOTAL XP AVAILABLE XP
TALENTS
NAME RANKS PAGE DESCRIPTION
FORCE POWERS
FORCE POWER: FORCE POWER:
FORCE POWER: FORCE POWER:
GAME MECHANICS
CHARACTER MOTIVATIONS
MOTIVATION TYPE: MOTIVATION TYPE:
MORALITY
30 70
EMOTIONAL WEAKNESS: Justiça EMOTIONAL STRENGTH: Crueldade
CONFLICT
TOTAL DUTY TOTAL OBLIGATION
DUTY TYPE: OBLIGATION TYPE:
VALUE
DUTY TYPE: OBLIGATION TYPE: OBLIGATION TYPE:
VALUE VALUE
CONTRIBUTION
ABILITIES AND TRAITS SHEET
ARMOR
CONDITION
ARMOR TYPE:
MINOR
MAKE/MODEL:
MODERATE
SPECIAL:
SOAK MELEE DEF RANGED DEF ENCUM HP MAJOR
ATTACHMENTS
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
WEAPONS
CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
CONDITION
WEAPON TYPE: RANGE: MINOR
MAKE/MODEL: SKILL: MODERATE
SPECIAL:
DAMAGE CRIT ENCUM HP MAJOR
ATTACHMENTS
NAME HARD POINT REQ BASE MODIFIERS MODIFICATIONS
CYBERNETICS
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL: MAKE/MODEL:
BONUS: BONUS:
FUNCTIONAL NON-FUNCTIONAL FUNCTIONAL NON-FUNCTIONAL
ARMOR / WEAPONS / CYBERNETICS SHEET
PERSONAL FINANCES
AMOUNT CYCLE SOURCE AMOUNT TO WHOM REASON
AVAILABLE CREDITS CREDITS OWED
WORN / GENERALLY CARRIED
GEAR NOTES
ENCUMBERANCE ITEM QUANTITY ENCUMB.
THRESHOLD CURRENT
ITEM QUANTITY ENCUMB.
OTHER PROPERTY
ITEM QUANTITY ENCUMB. LOCATION ITEM QUANTITY ENCUMB. LOCATION
PERSONAL ACQUISITIONS SHEET
● FORCE POWER TREE SENSE FORCE ABILITY
Prerequisites: Force Rating 1 +
SENSE BASIC POWER ■
The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged.
COST 10
CONTROL CONTROL
Ongoing effect: Commit . Once per round, when an attack Effect: Spend . The Force user senses the current thoughts of
targets the Force user, he upgrades the difficulty of the pool one living target with whom he is engaged.
once.
COST 10
COST 10
CONTROL RANGE MAGNITUDE
Sense’s ongoing effects may be triggered one additional time per Spend to increase power’s Spend to increase targets
round. range by a number of range affected equal to magnitude
COST 10 bands equal to range upgrades purchased.
upgrades purchased.
COST 5
COST 5
CONTROL RANGE MAGNITUDE
When using Sense’s ongoing effects, upgrade the pool twice, Spend to increase power’s Spend to increase targets
instead of once. range by a number of range affected equal to magnitude
COST 10 bands equal to range upgrades purchased.
upgrades purchased.
COST 10
COST 10
CONTROL RANGE MAGNITUDE
Ongoing effect: Commit . Once per round, when the Force user Spend to increase power’s Spend to increase targets
makes a combat check, he upgrades the ability of that check range by a number of range affected equal to magnitude
once. bands equal to range upgrades purchased.
upgrades purchased.
COST 10 COST 10
COST 10