name pronouns
DRUID heritage Subclass
sage & ARCANA
level
Daggerheart open beta v1.2
agility strength FINESSE Instinct presence knowledge
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 8 Maneuver Grapple Tinker Navigate Deceive Comprehend
Hit Points & Stress active weapons
Start at MINOR 4, MAJOR 9, and SEVERE 14. PROFICIENCY
PRIMARY
MINOR MAJOR SEVERE
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
hp FEATURE
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend Hope to use an experience or help an ally.
FEATURE
experience
active armor
NAME BASE SCORE
FEATURE
INVENTORY
gold
HANDFULS BAGS CHESTS HOARDS FORTUNE
class feature
Wildtouch
inventory weapon
You can perform harmless, subtle effects that involve
nature at will. (Ex: causing a flower to rapidly grow,
summon a slight gust of wind, start a campfire, etc) NAME TRAIT & RANGE DAMAGE DICE
Beastform
Mark a Stress to transform into a magical creature (in FEATURE
the Beastform list) equal to your level or lower. You lose
the use of your features, equipment, and domain cards
but gain the features, attack trait, and armor score of the
creature. You can drop out of this form at any time. inventory armor
NAME BASE SCORE
FEATURE
© 2024 Daggerheart v1.2 Open Beta
As a Druid, you are a force of nature, preserving the balance of life and death by
DRUID channeling the wilds themselves through you.
Character guide
SUGGESTED TRAITS: INVENTORY: CHARACTER DESCRIPTION:
+1 Agility, 0 Strength, +1 Finesse,
TAKE:
+2 Instinct, -1 Presence, 0 Knowledge Choose one (or more) from each line,
a torch, 50ft of rope, basic supplies, or make your own
SUGGESTED PRIMARY WEAPON: and a handful of gold.
Clothes that are: natural, grown, scraps, regal,
Shortstaff - Instinct Close - d10 (Mag) THEN CHOOSE BETWEEN: patchwork, loose, camouflaged
a minor health potion OR Eyes like: fire, lilacs, endless ocean, night, ivy,
SUGGESTED SECONDARY WEAPON:
a minor stamina potion. seafoam, earth, winter, carnations
Round Shield - Strength Melee - d4 (Phy)
Feature: Protective (Add +2 to your armor score.) AND EITHER: Body that’s: lanky, tall, curvy, rotund, short,
a small bag of rocks & bones OR thin, toned, stocky, broad, carved, tiny
SUGGESTED ARMOR: a strange pendant found in the dirt.
Leather Armor - Armor Score 3 The color of: obsidian, rose, falling snow, fine
Feature: Light (+1 Evasion) sand, ashes, clover, sapphire, wisteria
Attitude like: a guide, a hippie, a dog, a
firecracker, a witch
background questions connections
After sharing your characters, ask any of these questions
Why was the community you grew up in so reliant on
to the others in your party.
nature and its creatures?
What did you confess to me that makes me leap out into
danger for you every time?
What was the first bond you made with a wild animal? Why did it end?
What animal do I tell you that you remind me of?
Who has been trying to hunt you down?
What do you think they want from you?
What affectionate nickname have you given me?
Then work with the GM to generate two starting Experiences for your character.
LEVELS 2-4 LEVELS 5-7 LEVELS 8-10
At Level 5, take an additional Experience At Level 8, take an additional Experience
At Level 2, take an additional Experience.
and clear all marks on Character Traits. and clear all marks on Character Traits.
When you level up, record it on your When you level up, record it on your character When you level up, record it on your character
character sheet, then choose two available sheet, then choose two from the list below or any sheet, then choose two from the list below or any
options from the list below and mark them. unmarked above and mark them. unused above and mark them.
Increase two unmarked Character Increase two unmarked Character Traits Increase two unmarked Character
Traits by +1 and mark them. by +1 and mark them. Traits by +1 and mark them.
Permanently add one Hit Point Slot. Permanently add one Hit Point Slot. Permanently add one Hit Point Slot.
Permanently add one Stress Slot. Permanently add one Stress Slot. Permanently add one Stress Slot.
Increase two Experiences by +1. Increase two Experiences by +1. Increase two Experiences by +1.
Increase your Proficiency by +1. Increase your Proficiency by +1. Increase your Proficiency by +1.
Permanently add one Armor Slot or Permanently add one Armor Slot or Permanently add one Armor Slot or
take +1 to your Evasion. take +1 to your Evasion. take +1 to your Evasion.
Increase your Major Damage Increase your Major Damage Threshold by Increase your Severe Damage
Threshold by +2. +2 OR Severe Damage Threshold by +4. Threshold by +4.
Increase your Minor Damage Increase your Minor or Major Damage Increase your Major Damage
Threshold by +1. Threshold by +1. Threshold by +1.
Then increase your Severe Damage Take an upgraded subclass card. Then Take an upgraded subclass card. Then cross
Threshold by +2 and choose a new Domain cross out the multiclass option for this tier. out the multiclass option for this tier.
Deck card at your Level or lower. Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Then, increase your Damage Thresholds: Major by Then, increase your Damage Thresholds: Minor by
+1 and Severe by +3. Then choose a new Domain +1, Major by +2, and Severe by +4. Then choose a
Deck card at your Level or lower. If your loadout is new Domain Deck card at your Level or lower. If your
full, you may choose a card to swap. loadout is full, you may choose a card to swap.
© 2024 Daggerheart v1.2 Open Beta