Fighter 4 7cj5ftsb8x
CLASS & LEVEL PLAYER NAME
Saint Crispin
Gem Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +4 Constitution +3 20 36 --
+4 +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
18
+2 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
Resistances - Radiant
DEXTERITY FAILURES
Advantage against the breath
weapons of creatures that have the
+3 dragon type DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +5 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 -1
+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
14 P +6 Athletics STR === TOOLS ===
ABILITY SAVE DC Thieves' Tools
+2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Draconic, Infernal, Telepathy
30 ft. (Walking)
+2 P +4 Intimidation CHA
+2 Investigation INT
14 -1 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
WISDOM -1 Perception WIS
+2 Performance CHA === ACTIONS === Second Wind • 1 / Short Rest
-1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Once per short rest, you can use a bonus action to
regain 1d10 + 4 HP.
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, === SPECIAL ===
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Action Surge • 1 / Short Rest
You can take one additional action on your turn.
+3 Stealth DEX Breath Weapon (Radiant) • 2 / Long Rest This can be used 1 times per short rest.
CHARISMA When you take the Attack action on your turn, you
-1 Survival WIS
can replace one attack with a 15 ft. cone breath Weapon Bond
You can perform a 1 hour ritual to create a magical
+2 weapon. Each creature must make a DEX save
<strong>(DC 12)</strong> taking
1<strong>d10</strong> radiant damage on a fail or
bond between yourself and one weapon. Once
completed, you can't be disarmed of the weapon
half as much on a success. unless you are incapacitated, and you can summon it
14 as a bonus action to your hand (if it's on the same
=== BONUS ACTIONS === plane of existence). You can have up to two bonded
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
9 PASSIVE WISDOM (PERCEPTION)
Crossbow, light +5 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)
Longsword, +2 +8 1d8+6 Slashing Martial, Versatile, Booming Blade: Thunder, 1d8 Thunder
9 PASSIVE WISDOM (INSIGHT)
Fire Bolt +4 1d10 Fire V/S
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +6 5 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Fighter 4 7cj5ftsb8x
CLASS & LEVEL PLAYER NAME
Saint Crispin
Gem Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === * Speed • FToD 11
| Special Your walking speed is 30 feet.
* Hit Points • PHB 71
* Martial Versatility • TCoE 42 * Gem Ancestry • FToD 11
* Proficiencies • PHB 71 Whenever you reach a level in this class that grants You have a gem dragon ancestor, granting you a
the Ability Score Improvement feature, you can do one special magical affinity. Choose one kind of dragon
* Fighting Style • PHB 72 of the following, as you shift the focus of your martial from the Gem Ancestry table. This determines the
You adopt a fighting style specialty. practice: damage type for your other traits, as shown in the
- Replace a fighting style you know with another table.
| Defense • PHB fighting style available to fighters.
While you are wearing armor, you gain a +1 bonus to - If you know any maneuvers from the Battle Master | Gem Ancestry (Crystal) •
AC. archetype, you can replace one maneuver you know You have a crystal dragon ancestor.
with a different maneuver.
* Second Wind • PHB 72 * Breath Weapon • FToD 11
Once per short rest, you can use a bonus action to * Ability Score Improvement • PHB 72 When you take the Attack action on your turn, you can
regain 1d10 + 4 HP. replace one of your attacks with an exhalation of
magical energy. You can use your Breath Weapon 2
| 1 / Short Rest • 1 Bonus Action === GEM DRAGONBORN RACIAL TRAITS === times per long rest.
* Action Surge • PHB 72 * Ability Score Increases • FToD 9 | Breath Weapon (Radiant) •
You can take one additional action on your turn. This When determining your character’s ability scores, When you take the Attack action on your turn, you can
can be used 1 times per short rest. increase one of those scores by 2 and increase a replace one attack with a 15 ft. cone breath weapon.
different score by 1, or increase three different scores Each creature must make a DEX save <strong>(DC
| 1 / Short Rest • Special by 1. Follow this rule regardless of the method you use 12)</strong> taking 1<strong>d10</strong> radiant
to determine the scores, such as rolling or point buy. damage on a fail or half as much on a success.
* Martial Archetype • PHB 72
| Increase two scores (+2 / +1) • | 2 / Long Rest • 1 Action
| Eldritch Knight Increase one of these scores by 2 and a different
score by 1. * Draconic Resistance • FToD 11
* Spellcasting • PHB 75 You have resistance to the damage type associated
You can cast known wizard spells using INT as your * Languages • FToD 9 with your Gem Ancestry.
spellcasting modifier (Spell DC 12, Spell Attack +4). Your character can speak, read, and write Common
and one other language that you and your DM agree is | Draconic Resistance (Radiant) •
* Weapon Bond • PHB 75 appropriate for the character. You have resistance to radiant damage.
You can perform a 1 hour ritual to create a magical
bond between yourself and one weapon. Once * Creature Type • FToD 11 * Psionic Mind • FToD 11
completed, you can't be disarmed of the weapon You are a Humanoid. You can send telepathic messages to any creature you
unless you are incapacitated, and you can summon it see within 30 ft. of you. You don’t need to share any
as a bonus action to your hand (if it's on the same * Size • FToD 11 languages with the creature but it must be able to
plane of existence). You can have up to two bonded You are Medium. understand at least one language to comprehend
weapons. these messages.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Bag of Holding 1 15 lb. Rations (1 day) 10 20 lb.
Longsword, +2 1 3 lb. Rope, Hempen (50 feet) 1 10 lb.
SP 0 Dragonguard 1 20 lb. Tinderbox 1 1 lb.
Cast-Off Armor, Plate 1 65 lb. Torch 10 10 lb.
EP 0 Shield 1 6 lb. Waterskin 1 5 lb.
Leather 1 10 lb.
GP 0 Longsword 1 3 lb.
Crossbow, light 1 5 lb.
PP 0 Longbow 1 2 lb.
Arrows 20 1 lb.
WEIGHT CARRIED
193 lb. Crossbow Bolts 20 1.5 lb.
ENCUMBERED Backpack 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb. Crowbar 1 5 lb.
PUSH/DRAG/LIFT Hammer 1 3 lb.
0 lb. Piton 10 2.5 lb.
EQUIPMENT
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Fighter 4 7cj5ftsb8x
CLASS & LEVEL PLAYER NAME
Saint Crispin
Gem Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| No Action
* Gem Flight • FToD 11
You can use a bonus action to manifest spectral wings
for 1 minute. For the duration, you gain a flying speed
equal to your walking speed and can hover. Once you
use this trait, you can’t do so again until you finish a
long rest.
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Saint Crispin Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m confident in my own abilities
and do what I can to instill
confidence in others.
I misuse long words in an attempt
PERSONALITY TRAITS
Sincerity. There’s no good in pretending to be something
I’m not.
Destiny. Nothing and no one can steer me away from my
higher calling.
IDEALS
I protect those who cannot protect
themselves.
My tools are symbols of my past life,
BONDS
I’m convinced of the significance of my
destiny, and blind to my shortcomings
and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 12 +4
Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Fire Bolt Fighter +4 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Booming Blade Fighter +4 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M
=== 1st LEVEL === 3 Slots OOO
O Disguise Self Fighter -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Feather Fall Fighter -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Shield Fighter -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Comprehend Languages Fighter -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
SPELLS
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