getgenv().Prediction = ( .
1239592 ) -- [ PREDICTION: Lower Prediction: Lower
Ping | Higher Prediction: Higher Ping ]
getgenv().FOV = ( 150 ) -- [ FOV RADIUS: Increases Or Decreases FOV Radius ]
getgenv().AimKey = ( "p" ) -- [ TOGGLE KEY: Toggles Silent Aim On And Off ]
getgenv().Notifier = false
getgenv().FOV_VISIBLE = false -- [ Self Explanatory ]
getgenv().DontShootThesePeople = { -- [ WHITELIST TABLE: List Of Who NOT To Shoot,
edit like this. "Contain quotations with their name and then a semi-colon
afterwards for each line" ; ]
"AimLockPsycho";
"JakeTheMiddleMan";
--[[
Do Not Edit Anything Beyond This Point.
]]
local SilentAim = true
local LocalPlayer = game:GetService("Players").LocalPlayer
local Players = game:GetService("Players")
local Mouse = LocalPlayer:GetMouse()
local Camera = game:GetService("Workspace").CurrentCamera
local connections = getconnections(game:GetService("LogService").MessageOut)
for _, v in ipairs(connections) do
v:Disable()
end
getrawmetatable = getrawmetatable
setreadonly = setreadonly
getconnections = getconnections
hookmetamethod = hookmetamethod
getgenv = getgenv
Drawing = Drawing
local FOV_CIRCLE = Drawing.new("Circle")
FOV_CIRCLE.Visible = getgenv().FOV_VISIBLE
FOV_CIRCLE.Filled = false
FOV_CIRCLE.Thickness = 1
FOV_CIRCLE.Transparency = 1
FOV_CIRCLE.Color = Color3.new(0, 1, 0)
FOV_CIRCLE.Radius = getgenv().FOV
FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2,
Camera.ViewportSize.Y / 2)
local Options = {
Torso = "HumanoidRootPart";
Head = "Head";
}
local function MoveFovCircle()
pcall(function()
local DoIt = true
spawn(function()
while DoIt do task.wait()
FOV_CIRCLE.Position = Vector2.new(Mouse.X, (Mouse.Y + 36))
end
end)
end)
end coroutine.wrap(MoveFovCircle)()
game.StarterGui:SetCore("SendNotification", {Title = "Silent Aim ON", Text =
"TOGGLED", Duration = 5,}) -- initially on.
local function ItsOn()
game.StarterGui:SetCore("SendNotification", {Title = "Silent Aim ON", Text =
"TOGGLED", Duration = 5,})
end
local function ItsOff()
game.StarterGui:SetCore("SendNotification", {Title = "Silent Aim OFF", Text =
"UN-TOGGLED", Duration = 5,})
end
Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == (getgenv().AimKey:lower()) then
if SilentAim == false then
FOV_CIRCLE.Color = Color3.new(0, 1, 0)
SilentAim = true
ItsOn()
elseif SilentAim == true then
FOV_CIRCLE.Color = Color3.new(1, 0, 0)
SilentAim = false
ItsOff()
end
end
end)
Mouse.KeyDown:Connect(function(Rejoin)
if Rejoin == "=" then
local LocalPlayer = game:GetService("Players").LocalPlayer
game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer)
end
end)
local oldIndex = nil
oldIndex = hookmetamethod(game, "__index", function(self, Index)
if self == Mouse and (Index == "Hit") then
if SilentAim then
local Distance = 9e9
local Target = nil
local Players = game:GetService("Players")
local LocalPlayer = game:GetService("Players").LocalPlayer
local Camera = game:GetService("Workspace").CurrentCamera
for _, v in pairs(Players:GetPlayers()) do
if not table.find(getgenv().DontShootThesePeople, v.Name)
then
if v ~= LocalPlayer and v.Character and
v.Character:FindFirstChild("HumanoidRootPart") and
v.Character:FindFirstChild("Humanoid") and
v.Character:FindFirstChild("Humanoid").Health > 0 then
local Enemy = v.Character
local CastingFrom =
CFrame.new(Camera.CFrame.Position, Enemy[Options.Torso].CFrame.Position) *
CFrame.new(0, 0, -4)
local RayCast = Ray.new(CastingFrom.Position,
CastingFrom.LookVector * 9000)
local World, ToSpace =
game:GetService("Workspace"):FindPartOnRayWithIgnoreList(RayCast,
{LocalPlayer.Character:FindFirstChild("Head")})
local RootWorld =
(Enemy[Options.Torso].CFrame.Position - ToSpace).magnitude
if RootWorld < 4 then
local RootPartPosition, Visible =
Camera:WorldToScreenPoint(Enemy[Options.Torso].Position)
if Visible then
local Real_Magnitude =
(Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X,
RootPartPosition.Y)).Magnitude
if Real_Magnitude < Distance and
Real_Magnitude < FOV_CIRCLE.Radius then
Distance = Real_Magnitude
Target = Enemy
end
end
end
end
end
end
if Target ~= nil and Target[Options.Torso] and
Target:FindFirstChild("Humanoid").Health > 0 then
if SilentAim then
local ShootThis = Target[Options.Torso]
local Predicted_Position = ShootThis.CFrame +
(ShootThis.Velocity * getgenv().Prediction + Vector3.new(0,-.5,0))
return ((Index == "Hit" and Predicted_Position))
end
end
end
end
return oldIndex(self, Index)
end)
-- anti aim viewer-
--// Nosss didn't make this script, All credits to "Scarcin" on V3rmillion for this
bypass method
--// Roblox Group ( TeamNosss! ):
https://www.roblox.com/groups/16003304/TeamNosss#!/about
--[[
I did add the real mouse position function thats all
--]]
local DeepFakePosition =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Nosssa/NossLock/main/
GetRealMousePosition"))()
task.wait()
--//Services
local China = setmetatable({}, {
__index = function(Company, Price)
return game:GetService(Price)
end})
local ChinaWorld = China.Workspace
local Society = China.Players
local ChineseDeporation = China.ReplicatedStorage
local ChinaInputService = China.UserInputService
--//Variables
local ChingChong = Society.LocalPlayer
local Cat = "meow!!" and ChingChong:GetMouse()
local ChineseEvent = ChineseDeporation:FindFirstChild("MainEvent") or nil
local Payment = "Hello Da Hoodian!" and nil
ChineseBypass = function(ChineseEntity)
local KimJongUn = ChineseEntity.ChildAdded:Connect(function(credit)
if credit:IsA("Tool") then
Payment = credit.Activated:Connect(function()
if ChineseEvent then
ChineseEvent:FireServer("UpdateMousePos", Cat.Hit.Position)
end
end)
end
end)
end
local RandomChinese = function(RandomCredit)
return type(RandomCredit) == "number" and math.random(-RandomCredit,
RandomCredit) or 0
end
local ChinaAlive = function(ChinesePlayer)
return ChinesePlayer and ChinesePlayer.Character and
ChinesePlayer.Character:FindFirstChild("Humanoid") and
ChinesePlayer.Character:FindFirstChild("Head") or false
end
ChingChong.CharacterAdded:Connect(function(NewChingChong)
ChineseBypass(NewChingChong)
end)
if ChinaAlive(ChingChong) then
ChingChong.Character.Humanoid:UnequipTools()
ChineseBypass(ChingChong.Character)
end
local ChinaHook
ChinaHook = hookmetamethod(game, "__namecall", function(self, ...)
local ChinaArgs = {...}
local DeportationMethod = getnamecallmethod()
if not checkcaller() and DeportationMethod == "FireServer" and self.Name ==
"MainEvent" and ChinaArgs[1] == "UpdateMousePos" and "chungusdian" then
ChinaArgs[2] = "Scarcin made this" and _G.FetchPosition() -- was V3.zero
return self.FireServer(self, unpack(ChinaArgs))
end
return ChinaHook(self, ...)
end)