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Imverrynotreal 135457945

The document outlines the character sheet for a Level 2 Dragonborn Sorcerer named 'acroin', who has a Sage background. It details the character's abilities, skills, spells, and equipment, including features like Metamagic and a Breath Weapon. The character has various spellcasting capabilities and proficiencies, along with a specific set of traits and equipment.

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0% found this document useful (0 votes)
9 views5 pages

Imverrynotreal 135457945

The document outlines the character sheet for a Level 2 Dragonborn Sorcerer named 'acroin', who has a Sage background. It details the character's abilities, skills, spells, and equipment, including features like Metamagic and a Breath Weapon. The character has various spellcasting capabilities and proficiencies, along with a specific set of traits and equipment.

Uploaded by

11erinthomas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sorcerer 2 imverrynotreal

CLASS & LEVEL PLAYER NAME


acroin
Dragonborn Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +7 Constitution +3 13 20 --
8 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
-1
• +3 Charisma
Total 2d6 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES

17 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Simple Weapons
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
20 P
-1

+3
Animal Handling WIS
Arcana INT
Calligrapher's Supplies

=== LANGUAGES ===


+5 -1 Athletics STR Common, Draconic
ABILITY SAVE DC
+1 Deception CHA
P +3 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
13 +1 Intimidation CHA
+1 Investigation INT
+1 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +1 Perception WIS


+1 Performance CHA === ACTIONS === into a level 1 spell slot, which vanishes when you
9 P +3 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
finish a Long Rest.

Hide, Ready, Search, Utilize, Opportunity Attack, === SPECIAL ===


+1 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting, Font of Magic: Sorcery Points • 2 / Long Rest
+3 Sleight of Hand DEX Interact with an Object, Study, Influence You can tap into the wellspring of magic within
yourself, which is represented by Sorcery Points (SP).
+3 Stealth DEX Breath Weapon (Bronze) • 1 / Short Rest Sorcery Points fuel various magical effects. You have
CHARISMA As an action once per short rest, exhale in a 5 by limiteduse - No limited use data available SP and
-1 Survival WIS
30 ft. line (DEX DC 15, half damage on success) for regain all expended points when you finish a Long
Rest.
13 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]
5d6
Metamagic: Empowered Spell
=== BONUS ACTIONS === When you roll damage for a spell, you can spend 1
+1 Font of Magic: Create Spell Slot Level 1 Sorcery Point to reroll up to 1 damage dice and you
You can transform 2 unexpended Sorcery Points must use the new rolls. You can use Empowered Spell
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Fire Bolt +3 1d10 Fire V/S

Unarmed Strike +1 0 Bludgeoning


9 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 2 imverrynotreal
CLASS & LEVEL PLAYER NAME
acroin
Dragonborn Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === modify spells you cast. As an action once per short rest, exhale in a 5 by 30 ft.
line (DEX DC 15, half damage on success) for 2d6
* Core Sorcerer Traits • free-rules 139 * Metamagic Options • free-rules 141 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

* Spellcasting • free-rules 139 | Empowered Spell • | Breath Weapon (Bronze): 1 / Short Rest • 1
When you roll damage for a spell, you can spend 1 Action
* Innate Sorcery • free-rules 140 Sorcery Points to reroll up to 1 damage dice and you
must use the new rolls. You can use Empowered Spell * Damage Resistance • BR 34
* Font of Magic • free-rules 140 even if you’ve already used a different Metamagic You have resistance to the damage type associated
You can tap into the wellspring of magic within option during the casting of the spell. with your draconic ancestry.
yourself, which is represented by Sorcery Points (SP).
You have 2 SP and regain all expended points when | Metamagic: Empowered Spell: Special | Bronze Dragon • BR 34
you finish a Long Rest. In addition to fueling effects Lightning Damage
such as Metamagic, you can use your SP to fuel the | Subtle Spell •
options below: When you cast a spell, you can spend 1 Sorcery Point
to cast it without any Verbal, Somatic, or Material === FEATS ===
Converting Spell Slots to Sorcery Points. You can components, except Material components that are
expend a spell slot to gain a number of SP equal to the consumed by the spell or that have a cost specified in * Magic Initiate (Wizard) • free-rules 201
slot’s level (no action required). the spell. Two Cantrips. You learn two cantrips of your choice
Creating Spell Slots. As a Bonus Action, you can from the Wizard spell list. Int., Wis., or Cha. is your
transform unexpended SP into one spell slot, creating | Metamagic: Subtle Spell: Special spellcasting ability for this feat's spells.
a spell slot no higher than level 5. Any spell slot you
create with this feature vanishes when you finish a Level 1 Spell. Choose a level 1 spell from the Wizard
Long Rest. The conversion is as follows: === DRAGONBORN SPECIES TRAITS === spell list. You always have that spell prepared. You
• Sorcerer Level 2 | 2 SP -> Spell Slot Level 1 can cast it once without a spell slot, and you regain the
• Sorcerer Level 3 | 3 SP -> Spell Slot Level 2 * Draconic Ancestry • BR 34 ability to cast it in that way when you finish a Long
• Sorcerer Level 5 | 5 SP -> Spell Slot Level 3 You gain a breath weapon and damage resistance Rest. You can also cast the spell using any spell slots
• Sorcerer Level 7 | 6 SP -> Spell Slot Level 4 with your chosen dragon type. you have.
• Sorcerer Level 9 | 7 SP -> Spell Slot Level 5
| Bronze Dragon • BR 34 Spell Change. Whenever you gain a new level, you
| Font of Magic: Sorcery Points: 2 / Long Rest • Lightning can replace one of the spells you chose for this feat
Special with a different spell of the same level from the chosen
* Breath Weapon • BR 34 spell list.
| Font of Magic: Convert Spell Slots: No Action Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each Repeatable. You can take this feat more than once,
| Font of Magic: Create Spell Slot Level 1: 1 Bonus creature in the area must make a DC 15 saving throw but you must choose a different spell list each time.
Action (type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half | Charisma •
* Metamagic • free-rules 141 damage on a successful one.
You can alter spells to suit your needs; you know 2 * Sage Ability Score Improvements • PHB-2024 183
Metamagic options which can be used to temporarily | Bronze Dragon • BR 34

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Spear 1 3 lb. Calligrapher's Supplies 1 5 lb.

Dagger 1 1 lb. Book 1 5 lb.

SP 0 Dagger 1 1 lb. Parchment 8 --

Crystal 1 1 lb.
EP 0 Backpack 1 5 lb.

Caltrops 20 2 lb.
GP 36 Crowbar 1 5 lb.

Oil 2 2 lb.
PP 0 Rations 10 20 lb.

Rope 1 5 lb.
WEIGHT CARRIED

79 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Quarterstaff 1 4 lb.

240 lb. Robe 1 4 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 2 imverrynotreal
CLASS & LEVEL PLAYER NAME
acroin
Dragonborn Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

| Increase two scores (+2 / +1) •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
acroin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 11 +3
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M

O Message Sorcerer -- 1A 120 ft. S,M 1 round free-rules 298 D: 1Rnd, S/M

O Acid Splash Sorcerer DEX 11 1A 60 ft./5 ft. Sphere V,S Instantaneous free-rules 239 5 ft. Sphere, V/S

O Acid Splash Magic Initiate (Wizard) DEX 11 1A 60 ft./5 ft. Sphere V,S Instantaneous free-rules 239 5 ft. Sphere, V/S

O Fire Bolt Magic Initiate (Wizard) +3 1A 120 ft. V,S Instantaneous free-rules 274 V/S

=== 1st LEVEL === 3 Slots OOO

O Shield Sorcerer -- 1R Self V,S 1 round free-rules 316 D: 1Rnd, V/S

O Ice Knife Sorcerer DEX 11 / +3 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Burning Hands Sorcerer DEX 11 1A Self/15 ft. Cone V,S Instantaneous free-rules 248 15 ft. Cone, V/S

O Thunderwave Sorcerer CON 11 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S

O Find Familiar Magic Initiate (Wizard) -- 1h 10 ft. V,S,M Instantaneous free-rules 272 1/LR, V/S/M

SPELLS

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