Author: Kristopher Cruz
Cover Design: Kristopher Cruz
Interior Artist: Elisha Allard (http://samaelsammy.tumblr.com)
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Races: The Lagos © 2016 by Golden Glyph Publishing, LLC.
1
LAGOS
The Rabbit Race
The Lagos are a race of ranging nomads who migrate across wide open countryside, but
occasionally a few find their way into more permanently settled civilizations. Their gray/brown coats and
prominent ears have led to other races nicknaming them 'Bunnyfolk', though they in truth have more in
common with hares than docile bunnies. Most Lagos have an instinctual need to live a light and lean life, not
bogged down with weighty obligations and commitments. A drove of Lagos could arrive in the region one
week, and be halfway to the neighboring regions the next. As such, the general public opinion of the Lagos
pegs them as flighty, irresponsible, and quick to abandon.
This isn't at all true, at least in the eyes of the Lagos. They just believe in remaining mobile in order
to survive, and look at being locked into one place is tantamount to accepting death. In family environments,
Lagos are nurturing, kind, and capable of great sacrifice to protect their young. They are loyal to their drove,
and will only leave a member of their own behind if going back would mean the death of the drove.
Pragmatic, those Lagos left behind who survive rarely hold it against their peers; they would have
considered the greater good of their people too.
Physical Description:
Generally, Lagos are lean and rangy, standing on average as tall as a human. They usually seem a
foot taller due to their most prominent feature: their two long ears that stand straight up on their heads.
They have faces resembling Hares, with whiskered short snouts and front teeth designed for biting through
vegetation. Their bodies are covered in fur, typically shades of tan, brown, or gray. White and black Lagos
are possible. They have humanlike hands with dull nubs of claws on the tips of their furred fingers. As a
species of runners, they have elongated legs and rabbit-like paws for feet that are large and capable of
keeping their grip on the ground as they dash. They have short up-curled tails that are typically stark white,
and though limited in movement are important to Lagos body language, as well as distracting chasing
predators. Lagos have large eyes that are expressive, varying in any natural color a humans would, though
white Lagos almost invariably have pale pink eyes. Lagos grow hair equally across their body, and never
develop longer hair on their heads or faces.
Society:
Nomadic and Matriarchal, the Lagos travel in droves led by their most competent female. In the
cases where multiple females vie for dominance, small unarmed bouts are fought to determine the leader. In
the rarest of cases, a male may grow strong enough or capable enough that they can take the lead from
females, but this is the exception, rather than the rule. In general this system is accepted by the Lagos, and
only rarely is this method rebelled against.
Though the young may be curious, Lagos in general have learned not to stick their noses where it
could be bitten off, and tend to stick to tried and true methods of survival. Even the more open-minded
individuals will err on the side of caution in most cases. However, this only applies to the methods of the
Lagos. A city's rules generally get followed as long as they don't restrain a Lago's actions too much. This
2
strange juxtaposition of stubborn adherence to proven methods and negligence to the established rules of
more stable societies confuses many and can leave them unwelcome in many border towns.
Many Lagos see their drove as a large extended family and do not mate among members of their drove.
Instead, droves regularly 'trade' mates between each other as they encounter the other during their
wanderings. Of course, the Lago Matron has first pick of any males.
If a Lago is left behind for the good of their drove, they may end up in a dilemma. To a Lagos, being
left behind meant that they were a burden to their people and it was for the best that they were abandoned;
many Lagos, upon realizing they are alone, simply give up and allow the threat that scared off the drove
consume them. Some, however, make it back alive and attempt to rejoin their fellows, needing to be
accepted. The drove will never accept one who has been abandoned, and 'orphan' Lagos are the ones who
most commonly end up living in civilized towns and cities.
It would be noted that Lagos is a plural term; a single member of the species is called Lago.
Relations:
Flighty and insular, Lagos have difficulty getting along with more sedentary races. Halflings are
often appreciative of the stories the Lagos have gathered on their travels, while the ratfolk find comradery in
their similar need for survival of their families, though goblins are too violent and dangerous for the Lagos to
get along with. Lagos find catfolk to be a little too interested in them to really get along, and some catfolk
have even demonstrated the ability to chase a Lago down. Lagos don't in general understand the steady
nature of Dwarves, and their reliance on stone 'burrows' that they spend too long crafting and are unwilling
to abandon. The aggressive natures of Orcs make them one of their threats to avoid, while some half-orcs
can surpass this nature may find the Lagos willing to interact with them. Lagos have been known to interact
with humans, as they are varied enough that some would be found appealing. Gnomes and Lagos get along,
and some of the most notorious escapades stem from Gnomes and Lagos meeting. Gnolls are similar to the
Lagos as roaming tribes, but are exceedingly predatory and evil. The Lagos fears what happens to any Lago
who gets captured by a gnoll raid, making the gnolls one of the primary reasons they are so migratory.
Alignment and Religion:
With their nomadic lifestyle, as well as their desire for freedom and safety, it's no surprise that Lagos
tend towards good alignments. They tend to be neutral in some way, as they are too busy with their survival
to contemplate moralities. Lagos are rarely, if ever, lawful. Some Orphaned Lagos can experience all manner
of hardship, and become resentful, therefore evil alignments are not impossible. Religious affiliation is
typically associated with the belief of their Matron, though this is not always the case. Many Lagos give
credence to gods of nature and travelling, and of the roads.
Adventurers:
Orphaned Lagos are the most common of adventurers; having no place in their old life, they seek to
find a place they belong. This can end up being a particular adventuring group, or a community of friendly
villagers, or even a school of mages. Some Lagos find the rush of adrenaline addicting, and take martial
careers, while others seek to use their natural talent at working in social groups to entertain and become
bards, craftspeople, or merchants. Though most suffer a lack in lateral thinking, some Lagos make excellent
arcane and divine casters. White-haired, pink-eyed Lagos are believed to have spiritual ties to dark powers,
and a great many of them are witches or oracles.
Names
Male Names: Armin, Basil, Hutch, Rom, Yonni.
Female Names: Alda, Elena, Fadi, Hanna, Mirrah, Wryn.
Family Names: Proudleg, Butterbur, Stormtail, Cloudjumper
3
Random Lagos Starting Ages
Adulthood Intuitive Self-Taught Trained Old Age
14 +1d4 Years +2d4 Years +2d6 Years 58 +2d8 Years
Random Lagos Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4 ft. 10 in. +2d8 in. (5 ft. - 6 ft. 2 in.) 90 lbs. +(2d8x5 lbs.) (100 - 170 lbs.)
Female 5 ft. 4 in. +2d8 in. (5 ft. 6 in. - 6ft 8 in.) 120 lbs. +(2d8x5 lbs.) (130 - 200 lbs.)
Table: Race Point Costs
Racial Traits Race Point Cost
Type Humanoid (Lagos) 0
Size Medium 0
Base Speed Normal 0
Ability Score Modifiers Standard (+2 Dex, +2 Wis, -2 Int) 0
Languages Standard 0
Movement Fast 1
Movement Sprinter 1
Movement Jumper 2
Skill Bonus Perception 2
Skill Bonus Sense Motive 2
Sense Low-Light Vision 1
Total 9
Standard Racial Traits:
Ability Score Racial Traits:
Lagos are quick and perceptive, but don't have much use for intellectual pursuits. They gain +2 Dexterity, +2
Wisdom, -2 Intelligence.
Type:
Lagos are Humanoids with the Lagos subtype.
Language:
Lagos start speaking Common and Lago, their native language. Lagos with a high intelligence may select
additional languages from Elven, Halfling, Gnome, Goblin, Sylvan, and Terran.
Size:
Lagos are Medium Creatures and have no bonuses or penalties due to their size.
4
Base Speed:
Lagos have a base speed of 30 ft.
Traits:
Fast: The Lagos are built to run, and have a +10 foot bonus to movement speed.
Sprinter: The Lagos gain a +10 racial bonus to their speed when using the charge, run, or withdrawal actions.
Predatory Avoidance: Lagos survive by knowing trouble is coming. They gain a +2 racial bonus to
Perception and Sense Motive skill checks.
Jumper: Lagos are always considered to have a running start when using Acrobatics to jump.
Low-Light Vision: Lagos have low-light vision allowing them to see twice as far as humans in dim light.
Alternate Racial Traits:
The following alternate racial traits may be selected in place of one or more of the standard racial traits
above. Consult your GM before selecting any of these new options.
Fleet-Footed: Lagos with this trait tend to be the first to run, and have become exceptionally good at fast
engagements. They Receive Run as a bonus feat and a +2 racial bonus to initiative checks. This trait replaces
the Sprinter and Fast racial traits.
Lucky Rabbit's Tail: Lagos with this trait have the (mis)fortune of being born with a fluffy white bunny's tail.
Familial teasing aside, they gain a +1 racial bonus to all saving throws. This trait replaces the Jumper racial
trait.
Powerful kick: Lagos with this trait have powerful legs that let them kick hard and fast. Lagos with this racial
trait have a slam attack they can use as natural weapon. This slam is a primary attack that deals 1d4 points of
damage. They cannot use this attack if entangled, immobilized, or otherwise prevented from using their
legs. This trait replaces the Jumper racial trait.
Paizo Favored Class Options
The following favored class options are available to all characters of this race who have the listed
favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Bard: Treat the bard's level as 1/2 level higher for the purpose of determining the effect of the Fascinate
Bardic Performance.
Brawler: Add 1 to CMD vs. Bull Rush, Reposition, and Trip attempts
Ranger: Add 1/4 dodge bonus to Armor Class against the ranger's favored enemies.
Druid: Add a 1/4 luck bonus on the saving throws of the druid's animal companion.
Fighter: Add 1/2 to damage rolls the fighter makes with a successful charge attack.
Oracle: Add 1/6 to any luck bonuses the Oracle may be affected by (Maximum +3).
Witch: Add +5 feet to the distance at which her familiar grants the Alertness feat (maximum +20 feet).
5
Lagos Feats:
Strength of the Lagos: Prerequisites: Lagos.
If you do not have the powerful kick racial trait, you gain the powerful kick racial trait. If you already have the
powerful kick racial trait, the damage of your slam attack increases to 1d6.
Survival Adaptation: Prerequisites: Lagos.
Select one Terrain type from the Ranger Favored Terrain List. You gain it as a Favored Terrain as the ranger
class feature. If your natural fur coloration is not conductive for the region, it will change overnight as you
shed. If you have levels of ranger, this favored terrain can be improved when you normally would improve
your favored terrain.
Pummeling Kick: Prerequisites: Base Attack Bonus +6, Powerful kick Trait, Lagos.
When making a full attack action, you gain a second powerful kick attack, at -5. At Base Attack Bonus +11
you gain a third slam attack at -10, and at Base Attack Bonus +16 you gain a fourth slam attack at -15.
Punishing Kicks: Prerequisites: Pummeling Kicks.
When performing a full attack action, each slam attack made after the first does +2 points of damage
(Maximum +8).
Wild Hare Style: Stemming from their natural speed and ability to change directions in elusive ways, 'Wild
Hare' style is an emulation of the Lagos in melee combat.
Feat Path: Wild Hare Style, Wild Hare Juke, Wild Hare Impact.
Wild Hare Style: Prerequisites: Dex 13, Combat Expertise, movement speed of at least 30.
While using this style alongside Combat Expertise while running or charging, you gain a +4 dodge bonus to
your Armor Class. This bonus lasts until the end of your movement while running or the resolution of your
attack while charging.
Wild Hare Juke: Prerequisites: Wild Hare Style, Dex 15.
While using Wild Hare Style, you may make charges that change direction in surprising ways with no
apparent loss in momentum. You do not need to select the straightest path to the target of your charge, but
must travel in straight lines and you must reach the target by the end of twice your movement (on a full
charge) or your movement (on a partial charge). You may change direction a number of times during your
charge equal to your Dexterity modifier (Minimum 1).
Wild Hare Impact: Prerequisites: Wild Hare Juke, Power Attack, Dex 17.
While using Wild Hare Style, you throw every bit of momentum into your charge. When you successfully hit
with a charge attack while using Wild Hare style and Power Attack, you may make a Bull Rush maneuver
against the target as a free action, adding a +1 bonus to the CMB check for every 10 feet you traveled during
your charge. This Bull Rush does not provoke attacks of opportunity.
6
Lagos Equipment
Runner's Rye:
Price 2gp; Weight 1 lbs.
A type of bread baked for the Lago on the run (and honestly, what Lago isn't?). This bread is densely packed
and crusted with dried fruits and nuts and serves as a full day's trail rations. If you are a Lago who subsists on
nothing but Runner's Rye for 1 week, you can hustle for up to 2 hours between sleep cycles without suffering
nonlethal damage. Additionally, each additional time you hustle, you may hustle for 2 hours before penalties
are applied.
Leg Braces:
Price 450 gp; Weight 2lbs.
Designed as shin and leg guards specifically for the Lagos to run and fight in, these braces don't provide any
armor class of their own, but can be used to complete a set of armor. While worn in a set, Lagos with the
powerful kick racial trait treat their slam attack as a Masterwork manufactured light weapon. Leg braces can
be made magical as normal for a weapon. Leg braces can be used as part of a full attack action with other
weapons, or used in pairs or paired with other weapons using two-weapon fighting.
7
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