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DND Character Sheet 12

Nightmarius von Karol Alexius Bellum is a Level 1 Paladin of the Knights of the Midnight Sun, characterized by his lawful evil alignment and dedication to enforcing a strict interpretation of law through fear. He is a 19-year-old human who has taken on the responsibility of caring for his two younger sisters after the death of their parents. His appearance is striking, with black hair and eyes, and he wears a distinctive midnight blue trench coat, symbolizing his commitment to his beliefs and the order he serves.
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0% found this document useful (0 votes)
32 views3 pages

DND Character Sheet 12

Nightmarius von Karol Alexius Bellum is a Level 1 Paladin of the Knights of the Midnight Sun, characterized by his lawful evil alignment and dedication to enforcing a strict interpretation of law through fear. He is a 19-year-old human who has taken on the responsibility of caring for his two younger sisters after the death of their parents. His appearance is striking, with black hair and eyes, and he wears a distinctive midnight blue trench coat, symbolizing his commitment to his beliefs and the order he serves.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Paladin, LV.

1 Soldier Abhijit
CLASS & LEVEL BACKGROUND PLAYER NAME
Nightmarius von Karol Alexius Bellum
Human Lawful Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

3 ( +2)
18 30ft
Respectful to people, naturally leads
from the front, always willing to help
ARMOR those less fortunate no matter the
CLASS
PROFICIENCY BONUS INITIATIVE SPEED cause. Highly Disciplined.
-3 PERSONALITY TRAITS

Hit Point Maximum 9


-3 Strength
To one day settle down with a person in
DEXTERITY

1 ( +1)
-4
-4
Dexterity
Constitution
9 which he loves, To one day be able no
longer be needed to support his 2 sisters.
CURRENT HIT POINTS IDEALS
-3 Intelligence

-4 -4 Wisdom
For those we cherish we die in their
-4 Charisma
name, for it is our duty and expectation.
CONSTITUTION SAVING THROWS Never let one forget their upbringing
TEMPORARY HIT POINTS BONDS
1 ( +2)
Acrobatics (Dex) Total SUCCESSES The law is absolute no matter the cause, Fear is the
only way to ensure order, To let the world be burned
-3 Animal Handling (Wis)
Arcana (Int)
1d10 FAILURES than my family be wronged, An endless yearn for
power.
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

1 ( +2) Deception (Cha)


NAME ATK BONUS DAMAGE/TYPE
History (Int) Race Traits:
L Sword 1d8 Slash Ability Score Increase
-4 Insight (Wis) Your ability scores each increase by 1.

+2 Intimidation (Cha) Javelin 1d6 Pierce Speed


Your base walking speed is 30 feet.
WISDOM Investigation (Int)
Languages
+2 Medicine (Wis) You can speak, read, and write Common and one extra
1 ( +2) Nature (Int)
language of your choice.

Class Features:
Perception (Wis)
-4 Hit Points
Hit Dice: 1d10 per paladin level
Performance (Cha) Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution
Persuasion (Cha) modifier per paladin level after 1st
CHARISMA
Religion (Int) Feats:
3 ( +1) Sleight of Hand (Dex) Heavy Armor Master - +1 in Str. and bludgeoning, piercing,
and slashing damage are reduced by 3 if you are wearing an
Stealth (Dex) heavy armor.

-3 Survival (Wis) Tough - Increases maximum Hp by 2 points per every level


gained.

SKILLS ATTACKS & SPELLCASTING Telepathic - +1 in Int., Wis., or Cha., you can cast detect
thoughts and you can speak telepathically to any creature
within 60 ft.
6 PASSIVE WISDOM (PERCEPTION)
CP
Long Sword ( L Sword, If used Linguist - +1 in Int., you learn three languages, and you can
2handed then 1d10 dm) ably create ciphers
Shield(+2 AC)
Tavern Brawler - Accustomed to rough-and-tumble fighting
5 Javelins using whatever weapons happen to be at hand, you gain the
Languages: Common, Elvish, SP
Explorer Pack ( Backpack, following benefits:
Increase your Strength or Constitution score by 1, to a
Dwarvish Bedroll, Mess kit, Tinderbox, 10 maximum of 20.
EP Torches,10 Day of Rations,1 You are proficient with improvised weapons and unarmed
Waterskin, 50 feet Hempen strikes.
Your unarmed strike uses a d4 for damage.
Proficiencies: Intimidation, GP
Rope) When you hit a creature with an unarmed strike or an
Chain Mail (+16 AC) improvised weapon on your turn, you can use a bonus action
Medicine Holy Symbol to attempt to grapple the target.

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 6'2ft 78kg
AGE HEIGHT WEIGHT
Nightmarius von Karol Alexius Bellum
Black Pale Black
CHARACTER NAME EYES SKIN HAIR

The Knights of the Midnight Sun - An order in which


Nightmarius von Karol Alexius Bellum Nightmarius von Karol Alexius Bellum is a member NAME
is an tall, handsome young man who's of. An large organization of holy men dedicated to
hair is luscious and black, who's eyes the worship of Konrad Maledictum. They strive for The Knights of the Midnight Sun
are pitch black. He has a singular what they believe is the most accurate version of
scar, a long scar which is close to his the law, compiled into a single book, which they call
eyes. His face is as regal as it is "Lex Noctis". A book of law which covers countless
horrifying. He wears an midnight blue crimes and their punishment. Which is to be
trench coat which ends just above the tormented by the members of the Order. They do it
knees with gold trimmings on its ends, as they believe fear is the only way to create a
a belt on top of it, black pant, Leather proper society and is the only way to maintain one.
boots, black gloves, a tucked in scarf
and the holy symbol of his religion is
wrapped on his right arm. When he is
not in combat

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I am a 19 year old who has been in the


Knights of the Midnight Sun since the
age of 10 fighting for my beliefs, for gold
and for glory and to be able to take care
of my 2 sisters ( 7 and 6 years old
respectively) and to get them to have a
good education and life .My parents
have been dead since I was 10. I work
now as a Paladin taking bounties on the
head of demons and enemies of
humanity and beyond. I work as a
mercenary when I am not deployed and
will attempt to get coin as much as
possible. For the education, housing
and more for my sisters . My parents
having died at age 10, forcing me to
fend for myself and having make me go
to this profession within the first place.
ADDITIONAL FEATURES & TRAITS
Having fought through numerous wars
within this oppressive and cruel era. All I
can hope for is that my sisters and what
is left of my family can live comfortably.
While vowing to purge the land of this
darkness. I am an Arbitrator of justice, it
may be brutal and concrete but if it is
the only way to ensure Law & Order
then so be it. I worship Konrad
Maledictum a god of Torment, Law &
Order

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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