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Blood Borg Sucks

The document outlines a series of adventures for the ttrpg BLOOD BORG, focusing on an investigative narrative involving a cursed broadcast linked to a character named Spyder. Players must gather clues and interact with various NPCs to stop the broadcast and reverse the Wax Curse affecting the city. The adventure includes detailed locations, character descriptions, and potential encounters to enhance gameplay.

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froiggygirl
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0% found this document useful (0 votes)
247 views24 pages

Blood Borg Sucks

The document outlines a series of adventures for the ttrpg BLOOD BORG, focusing on an investigative narrative involving a cursed broadcast linked to a character named Spyder. Players must gather clues and interact with various NPCs to stop the broadcast and reverse the Wax Curse affecting the city. The adventure includes detailed locations, character descriptions, and potential encounters to enhance gameplay.

Uploaded by

froiggygirl
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The following

adventures are
L
B O
BO
designed for use
with the vampyric
punk ttrpg BLOOD
BORG by Adam Vass
/ World Champ
Game Co. Available
at WorldChamp.io

SU
Blood Borg Sucks is an
independent production
by World Champ Game
Co. and is not affiliated
with Ockult Örtmästare
Games or Stockholm
Kartell. It is published
under the MÖRK BORG
Third Party License.
MÖRK BORG is copyright
Ockult Örtmästare Games
and Stockholm Kartell.
OO D
O RGKeep It On Wax by Chris
Bissette - p. 2
Locations by Lett
Morrison - p. 8
This Party Sucks by

U CKS
Maxwell Lander - p. 12
Anguish Invitational by
Adam Vass - p. 18
e
by chris bissett
PUT IT ON WAX Every night punks tune into Spyder’s show to listen to the
best noise and veingaze ever committed to wax. She’s
got her fingers on the pulse of the underground. But for a
week now her show has been playing nothing but a hissing,
spitting, crackling throbtrack, an aural curse metastasizing the
airwaves. But weird wax statues have started popping up all
over the city, and the two things have to be linked.

Nobody knows what’s happened to Spyder, and if you’re


smart you stopped listening the second the airwaves turned
red. But not everyone is smart, and the humans aren’t
affected, so in the depths of night the city is bathed in black
bass and more vamps turn to wax. Someone needs to stop
the broadcast before things get out of hand.

2
The Broadcast
Each night in Level effect
Spyder’s slot You can’t remove active curses until
the airwaves
1 the broadcast is stopped.
are taken over

the wax curse


Your vision turns red as capillaries
by a roiling, 2 burst behind your eyes. -2 Presence.
boiling, hissing
saw wave of 3 Pressure builds in your head. You’re in
leukemic spite. constant pain. Disadvantage on all tests.
When you hear
it for the first
4 Your skin turns waxy and begins to peel
off. Fire deals double damage to you.
time each day,
test Presence 5 Your veins begin to harden. You can’t gain blood.
DR12. On a Your veins turn to wax. You
failure gain +1 6 can’t spend blood, or heal.
level of the Wax
Curse. Effects When the sun next rises you turn
are cumulative.
7+ completely to wax. You are dead.

whats going on
The First Light Agency uncovered an ancient curse and pressed
it on vinyl. They know that Spyder gets a lot of her most obscure
discs from a leech called Flint. They also know that Flint has
been in hiding for the best part of a century, unwilling to pay their
blood debt to a junklord known only as K. They made Flint a deal
- get the disc to Spyder, or we give K your location. Flint agreed.

Spyder sits at her console, bathing in the wash of jagged noise,


unable to move, slowly turning to wax. The broadcast will
continue unless someone stops it.

how to run this


This adventure is primarily investigative. Players are going to be
talking to people, gathering clues, trying to figure out what the
fuck is going on and how to stop it. This is complicated, since
the clues are all scraps of information held by different people.

Rather than trying to track what each person knows


individually, generate it on the fly using the ‘Generating
Information’ section. Locations where sources can be found
are detailed in the Blood Borg core book. Key NPCs are
detailed in this module. 3
Gener-
ating
Infor-
m at io n
Everyone you meet knows one of d66 facts about
the situation. Each of these facts has a source.
Keep track of which sources the players have met
and what information they provided. Don’t worry
about tracking what other interested parties do or
don’t know ahead of time - when the time comes,
simply roll on the table to generate it.

d66 Fact
11, 12, 13 A new record label called Last Light runs a vinyl plant in Sextonville.

14, 15, 16 Last Light has been actively scouting new bands, and their
A&R reps can be found at shows around Scab most nights.

21, 22, 23 If you want to get anywhere in music, you need the attention of Flint. It’s
an open secret that he attends shows in disguise to scout new bands.

An ancient junklord called K has put the word out that anyone
24, 25. 26 working with Flint will be subject to repercussions.

During excavations a small cube of lead was found buried


31, 32, 33 deep beneath the earth. It contained 7 warped vinyl records.

34, 35, 36 A secret auction was held at Oasis Arena last week, where a set
of vinyl records was sold for a record amount.

41, 42, 43 Flint took a lot of money from K to support a band


that never existed, and K wants it back.

44, 45, 46 If Spyder is a vampire like rumours say,


it’s almost certain that Flint is her thrall.

51, 52, 53 Everyone is talking about a new band called Filled


Teeth, who sound like nothing you’ve ever heard.

Filed Teeth are playing a show at the Black Shadow


54, 55, 56 tonight. It’s guestlist only but the doorman loves cash.

Last Light’s main A&R guy is called Talin, and


61, 62 she hangs out at the Black Shadow most nights.

63, 64 K loves to bet on fights. If there’s


a fight on, they’ll be there.

65, 66 Flint has been in hiding for years, but he has a regular order
at Slice Me Up that’s collected at the same time every week.
Source Location

Knie Sourjaw Crimson Cleft Cafe


Vocalist/Barista

Adam Vass “Game Yob Corner


Designer”

Shiv Splitjaw, Fight Oasis Arena


Promoter

LNSY, Scream Singer The Unit

Mother Mercy,
Paleopriest Basilisk Temple

Jeme “Whisper” Oasis Arena


Walsh, Knife Juggler

Slice, Underground Memorial Walk


Tour Guide

Gob, Poet Asphalt

Frank, Curry Chef


Frank’s
Little Squirm,
Regretful Thrall
Crimson Bridge
Cross-Eyed Fil,
Twitcher
The Marshes
Davey Boy, Pit
Fighter
Oasis Arena
Cramp Crossley,
Part Time Pizza Chef
Slice Me Up 5
e y
k cs
np

Flint
Normie
Small, shifty, doesn’t stand out in
a crowd. Has been in hiding for
years because he owes K money he K
won’t ever be able to repay. Knows Ancient Vamp
he should lay low but he can’t help K doesn’t give a fuck about music. What
coming out into the light to find new K cares about is generating enough
bands to sign. He can’t promise them wealth to keep him flush through
money but he can get Spyder to play eternity. When Flint screwed him over he
them, and that’s basically the same vowed revenge, and he intends to have
thing. it. But Flint is Spyder’s thrall, so K can’t
just kill the prick. He has to be careful.
• Has an assistant called Steele Keeping Flint living in fear underground
(Punk) who runs errands for him, makes life miserable for Flint and makes
including collecting his weekly things difficult for Spyder, and there’s
order from Slice Me Up. nothing he loves more than making life
• Delivers records to Spyder once difficult for other vampires.
every two weeks, when she feeds • Hates everyone.
from him.
• Would love to see Flint dead, but
• Has a hideout in a disused can’t be seen to be responsible for
underground railway station. it.
• Hasn’t stopped the broadcast • Thinks it’s hilarious that the vampires
because Talin has threatened to who listen to “that shit Spyder plays”
reveal his location to K if he does. are turning to wax.
• Will do everything in his power to • Knows where Spyder’s lair is, but if
protect the location of Spyder’s you want that information you’ll owe
studio, because if she survives
she’ll kill him for revealing it. him. And owing him means he owns
you.
6
Filed Teeth
A noise duo taking Scab by storm,
Spite (Youngling) and Cresh (Punk) want
nothing less than total world domina-
tion. Both into extreme body modifica-
Talin tion. Split tongues, tattooed sclera, sub-
Upper Agent dermal implants, extreme scarification
An agent of the First Light Agency, - if it looks like it hurts, they’ve done it
Talin isn’t just Last Light’s A&R - to themselves. They know they’re being
she is Last Light. When the seven scouted by both Flint and Last Light,
cursed records were excavated she and they want to play the two sides
realised quickly that getting the curse off against each other for the biggest
broadcast across the city would solve possible pay day.
the vampire problem once and for all, • Spite denies being vampiric, but
and she knew that the easiest way to since the broadcast started they’ve
get to Spyder was through the bands. slowly begun to turn to wax.
• Despite her threats, she’s worried • They think the curse is cool, even
Flint will stop the broadcast. She’ll though it’s probably going to kill
pay you to bring her his head. Spite. Cresh wants to press their
• Will pay anyone who can tell her next record on wax from the dead
where Spyder’s lair is. vampire statues.
• Has been collecting chunks from • If Spite survives she’s going to work
the wax statues appearing around out how to encode curses into her
the city. Each statue is another music, because it’s awesome.
dead vampire, and she wants her • They don’t know the connection
trophies. between Last Light and the First
Light Agency. If they find out, they’ll
want Talin’s head on a spike.

Stopping The Broadcast


Stopping the broadcast is as simple as finding Spyder’s studio and
removing the record from the turntable. Once the broadcast stops
the effects of the Wax Curse reverse over the next week, though
vampires turned entirely to wax are dead forever. 7
Locations by Lett Morrison MORGUE

There are plenty of


reasons for a
crew of low life vamp
ires to end up in a
morgue. Maybe a pa
ssed-out friend of
yours got mistaken
for a corpse and
Where is this morgue? now you gotta brea
k them out. Maybe
1. Basement of an underfunded hospital you gotta destroy so
2. Centre of a densely packed graveyard. me evidence.
3. Strip mall between butcher and pet shop.
4. Upstairs in a nursing home. Some rooms you might find in a morgue:
1. Storeroom. A large, cold room
The morgue has: with loads of those corpse-
1. Strangely strong security. Locked drawer things on the walls.
drawers and CCTV cameras. Maybe a 2. Crematorium. A room with a big
security guard or two. oven for burning dead guys.
2. A serious pest infestation. Many of 3. Autopsy-room. It’s got a slab for
the bodies have been nibbled and you chopping people up in it.
hear rats scurrying in the walls. 4. Cleaning supplies cupboard.
3. Underpaid and apathetic employees. You don’t want a messy morgue.
Slip them some cash and maybe 5. Reception. A room where people
they’ll leave you alone with the bodies. wait to identify loved ones.
4. Weirdly enthusiastic employees. 6. Various rooms for cleaning
Eager to share their (maybe true) and embalming bodies. Strong
conspiracy theories. chemical smell.
5. More corpses than usual. Bodies lie
on stretchers and in bags on the floor. What’s inside the jammed corpse-drawer?
6. Some people fucking everything up 1. A confused vamp. Who knows how long
and causing chaos: d4 they’ve been in there.
1. A street witch and her coven 2. The body of someone you knew in life.
stealing fresh body parts for Who were they?
some shitty ritual. 3. A corpse with a mouthful of gold teeth.
2. Die-hard fans of a recently These should be pretty valuable.
deceased band trying to snatch 4. A swarm of bloated Corpse-flies and a
some grisly souvenirs. withered corpse missing all it’s soft bits.
3. A pair of cops cracking down on a 5. Nothing and it makes a very loud noise
human meat supplier. when you get it open.
4. Someone was revealed to be alive 6. A very rotten body. This drawer must
8 mid-autopsy. They are not happy. have been stuck for a long time.
GAS STATION

What’s happening in the parking lot?


1. Someone selling bags of synthetic
blood. ‘Disease free’ they say. Looks
like the bags have been used before.
2. A vanful of punks getting ready to
rob the place. They are arguing over
who gets which mask.
3. A driver for a package delivery
service asleep behind the wheel
of their parked van. Maybe some
valuable stuff in the back.
4. A police car backed into a parked
truck and now the cops are waiting
for the driver to return.

What’s inside?
1. A raccoon or something got in and the
cashier is trying to chase it out.
2. All the food is rotten and nobody
seems to have noticed.
3. Someone is trying to pay with
obviously counterfeit cash.
4. It’s closed. A dusty handwritten sign
in the window says ‘back in 5 minutes’.
5. A fancy coffee place. The name is has
no vowels or has fucked up upper
and lower case letters. It’s way too
expensive and the barista is an ass.
The pumps outside are just for show.
6. Rats. Holy shit so many rats. Cashier
says to ignore them, says a guy is
coming to sort it out next week.

What’s in the back?


1. A dead body. Maybe you recognise
them? Maybe it’s just some guy.
2. A bunch of people sat on plastic lawn
furniture betting on a card game.
3. Recently excavated passage into the
sewers, badly hidden behind a half
empty metal shelf.
by LETT! 4. Normal stuff. Boxes of stock and stuff.
APARTMENT BLOCK
What condition is the building in? Who lives here?
1. Newly built from the cheapest possible 1. Roland and Maximus. A lovely old
materials using the cheapest possible couple. They’ve lived here for 40 years,
labour. Nothing works and it will they bought their place back when
probably fall down in a few years. people could afford to own their homes.
2. Rotting. The air is thick and humid Lots of plants. Maximus is an amateur
here and the walls are covered in carpenter.
mold. Probably a great place for 2. Contact Damage. A local Bloodgrind
microorganisms to live but a shitty band. Occult symbols spray painted on
place for people. the walls, fliers, zines, and tomes on the
3. Mostly fine except the lights don’t work. floor. It’s not clear if they are just into
People here use flashlights and candles the aesthetic or if they’re are up to some
to see. genuine spooky stuff.
4. Infested. One of the residents must 3. A recluse. Nobody ever sees them
have died and been forgotten or enter or leave. Their place is full of CRT
something because this place is teeming screens and stacks of vhs tapes.
with vermin. You hear scratching and 4. Miss Crava. Cat lady. Lives with
scuttling from behind very wall. Mogwai, Ginger (a brown cat), Grim, Mr
5. Collapsing. Some walls are missing. A Tooth, Gwion, Greyscale, and Lil Noskis.
couple of floors have collapsed into each (Just to be clear, cat ladies are good and
other. The elevator still works tho. cool and Miss Crava is lovely. No anti-
6. It seems fine. cat lady nonsense here, she takes real
good care of all of them.)
What are the residents like? 5. Grandma Pumpkin. She lives on the
1. Nosy. If they don’t recognise you the top floor and has a small garden on
folks who live here will want to know the roof. Grows food to share with her
who you are and why you are in their neighbours who don’t suck.
building. 6. Snail Girl. She collects snails. Only
2. Apathetic. You could disembowel wants to talk about snails, maybe slugs
someone in the elevator and no one too if she’s in a good mood.
would care.
3. Loud. You can hear shitty music and
people shouting from anywhere in the
building.
4. Weirdly friendly. They really wanna
talk to you about the weather and
other boring stuff.
5. Jumpy. Something happened recently
and everyone is on edge.
6. Absent. The place is mostly
abandoned. Not many people live here,
you probably won’t run into anyone.
What’s happening here? How much is rent here?
1. Miss Crava’s cat got out again. She’s put 1-6. Too fucking much.
up flyers everywhere.
2. Landlord harassing tenant in the lobby.
3. Someone seems to have lost their keys
and is trying to get into their apartment.
4. The dogs in one apartment are losing
their shit. You can hear them barking
through the whole building.
5. Someone is moving in and the elevator
and hallways are full of boxes and
furniture.
6. Two residents screaming at each other
about something dumb in the hallway.

11
by Maxwell Lander

You like to think yourself above all


the hype and fomo, but everyone
won’t shut up about the party. The
party moves around each week, and
the location is always a secret till
the day of. Luckily for you, your pal
Hammer has a hookup, and a good
reason for you to go start some shit.

This weeks party is in a long


forgotten penthouse in one of the
sunkillers. Some eccentric rich fuck
probably forgot he even owns it. That
in and of itself might be enough for
you to go and break something, but
the party has a bit of a reputation for
being destructive to the surrounding
areas, and this week it’s directly
above one of the only good things
left in town - the people’s hideout.

Colloquially referred to as The Out,


the people’s hideout is one of the
rare places in the city where anyone
can find a meal (regardless of who
or what they eat), a bit of shelter and
an on ramp into organized radicalism
(complementary). Hammer will take
you to the party, but, while he can
hold his own in a fight, he has a habit
of starting shit and then bolting.

Complications
roll when the players arrive.
1. you got a tail
2. the music really sucks
3. More than one of your shitty
ex’s is here
4. Someone you wanna impress
is here
5. you forgot to eat before coming
6. you’re secretly really excited
The state of
the party
Use this to escalate the
party as time goes one.
Move up a number when
30-60 minutes passes in
game time or in response to
the players actions when it
feels fun.
1. things are chill, if
everyone could be
evacuated now it would
be a perfect night.
2. it’s really loud, but you
can still hear the specifics
of fights breaking out and
Harold is throwing people
out (the window)
3. the rowdiness is seeping out
into the hallways, random fights
are erupting, water, piss and
blood are starting to saturate the
floor, the furniture in the living
room catches fire.
4. the living room fire spreads
to the rest of the apartment.
The floor is soggy and weak,
vigorous movement and dancing
is starting to make holes. People
with their wits still intact are
panicking.

Saving The Out


This adventure does not provide clear
solutions for how to save the out and
end the party, but if you want some
possibilities:
• Find a way to evacuate the whole
party early
• Piss off the Host enough that he
has a tantrum
• Find an alternate home for The Out
• Kill everyone
13
Once the top of the building, the penthouse occupies the whole of the 30th floor. 30
used to be considered high up, but now most of Scab’s wealthy wouldn’t consider
slumming it that low.

The Foyer The Living room


Harold is only mostly a bouncer. Nobody The living room is a multi-level corner
really cares who comes or goes but it of the unit with a sunken conversation
makes everyone feel better seeing a pit become drug den. Shitty spray
fucken huge guy parked at the entrance paint covers the walls and parts of the
of the party. A group of Nobody’s is window, a new addition. A bunch of
giving him shit in front of you. old furniture has been piled up against
• Key bowl with $8 in change and a a gaudy moulded fireplace. Most of
couple random drugs the room is too high to realize that
• Floor to ceiling “vampire proof” there’s literally nothing more boring
mirror, hides an old safe (DR14 than their opinions. They will fight
agility to pick) - $1k in jewels you, and anyone, over them though.
• Floors and walls of tacky marble, • Any substance desirable can be
probably breakable found in this room, you just gotta
Nobody’s find the right dude.
Cause shit and get forgotten • 1-in-6 chance per 30 minutes
spent here of pickpocketing - lose
HP 4, Morale 5, No Armor, Knock d2
random item in inventory.
Piss off: 1-in-3 chance that they Normal Men
upset a bystander enough to fight.
Do not know when to quit.
Harold
HP 6, Morale 4, No Armor, Iron-
Actually very sweet. Makes stuffed ic Punch d4
animals out of his excess hair.
Semantics: once per combat,
HP 8, Morale 10, Tough -d2, Clob- test Presence DR14 versus being
ber d6 unsure of attacking him.
Bear Hug: defend against fully
restrained and d10 damage
The Library The Baths
Dim lights run along the floor throughout A full replica of a roman bath, unused
the room, dark enough that it’s hard to for quite some time. A DJ has set up
see. The walls are lined with all manner in a corner on a veritable throne of
of ancient book. A bunch of theatre kids speakers. The grime on the tiles vibrates
have set up shop “performing” old plays with the music. The pools are full of
they find. They don’t know what they are people, some dancing, some doing
summoning. the other shit people do at parties. At
• Each 10 minutes spent look will yield regular intervals blood jets from the
1 ancient spell zine (a scroll even) showers embedded in the ceiling.
• Purify liquid • Every surface is somehow both
• Mind twist sticky and slippery, physical
• Barbs of pestilence maneuvers are at disadvantage.
• Grow crops • A pile of clothes in one corner
• A secret book (1-in-6 chance to contains a collection of pocketable
randomly find, or through intentional spikes and some nice house keys
search) can be pulled to reveal hidden Throbbing Mass
pathways behind the walls that have Tangled and full of flesh. Don’t
viewing windows to each area get trampled.
The Summoned*
HP 5, Morale -, Callous -d3,
An ancient demonic power, all fin- Throb d4
gers and eyes.
Engulf: defense vs getting tan-
HP 13, Morale 11, Infernal Leather gled and lost. Possibly not un-
-d3, Chained Fist d6+1 pleasant at all.
Thrall: once per round the sum-
moned may command another by-
stander to join the fight for them
(random citizen) 15
The Master Bedroom
180 degree views of the city,
The Kitchen wraparound patio, a really, really big
bed. The Host has decided the bed
More like a butcher shop than a kitchen.
would make a good bloodsport boxing
The Host brings his chef everywhere
ring and has situated themselves
with him, she knows the best cuts. A
directly in the splash zone. Everyone
harvest table has been set with piles of
is welcome to take part and the prizes
meat cuts and all kinds of pink tinted
are worth more than you’ve probably
drink. Behind the kitchen island a stout
ever seen in one place.
woman keeps the table fed with fresh
cuts all night long. Fights can be one on one or in groups,
but are always to the death (via the
• eating anything here regains d3
appropriate methods per species).
blood but also has a 1-in-6 chance
With each consecutive win, double the
to induce vomiting
price value, but keep the prizes in weird
• questioning the source of the food is
objects. Ex. Rare watch > Motorcycle >
likely to make you next
The Chef Restaurant > Penthouse suit.
How many knives can one person Boxers
have? All of them. Their knuckles come pre bloodied.
HP 11, Morale 6, Chef Whites -d2, HP 10, Morale 8, No Armor, Pro
All The Knives 3d4 Punch d8
Prime Cut: d6 damage and loss of Exploding Fists: every time they
part - hand, foot, chunk of flesh hit, they attack again.
The Host
ative of one
The host is a rich rel
s a brat who
of the top three. He’
e rep erc uss ions for
will never fac
knows it.
his behaviour and he
ive Threads
HP 6, Morale 3, Expens
es d6+ 2
-d4, Silver Knuckl
t ignores the
Untouchable: the hos
tan ce of dam age per round.
first ins
: should
Friends in high places
fam ily will mark
The Host die, his
le for rev enge.
those responsib
17
d66 names: 11. Clyde 12. Anna 13. Suzy 14. Nail 15. L
Shrimp
66.
Cameron

by adam vass
You are inv
WSCB Radio ited!
presents a on
lifetime opp ce-in-a-
ortunity to
see ANGUIS
65.

a private co H in
ncert and ge
band! Only t to hang th
our very co e
devout listen olest and m
ost
Cynthia

ers were se
this unique lected to att
and intimate end
Snacks and experience.
drinks prov
No plus ones ided.
.
Come as you
64.

are.

Invitees
Ulrich

• Make 3 characters per


player.
63.

• Know that they will not


all survive.
Eden

• Each invitee has d4+1


HP with +0 in every stat.
• You cannot use Blood
62.

powers.
• Each invitee has a
Sully

vocation, each with a


choice between two items.
Many of these ostensibly
61.

can be used as d4 weapons


if the player is creative
Fox

and the GM allows it.


• If a player rolls
the same recruit
56.

type more than once,


take the next lowest
Baby

available type instead


to avoid duplicates.
55.

Joanne 54. Victoria 53. Damien 52. Mommy 51. Will 6.


Linda 16. Jenna 21. Alien 22. Richard 23. Ivan 24. Cap

25.
Vocations

Marilyn
1. Psychic (crystal ball or 11. Line Cook (spatula or
tarot deck) iron pan)

26.
2. Dentist (sharp probe or 12. Graffiti Artist (spray
mirror) can or runny mop)

Ash
3. Thief (lock pick or 13. Fisher (paring knife or
balaclava) hook collection)
14. Athlete (bat or helmet)

31.
4. Budtender (ounce or bong)
5. Exterminator (gas mask or 15. Circus Freak (live

Wes
spring traps) snake or bowling ball)
6. Bank Teller ($10d20 or 16. Trash Collector (latex
rubber bands) gloves or garbage bags)

32.
7. Cabbie (keys or tire iron) 17. Tattooer (tattoo gun or
ink bottles)
8. DJ (headphones or record

Sally
crate) 18. Barista (kettle or full
airpot)
9. Dog Trainer (treats or
19. Rocker (guitar or

33.
leash)
spiked jacket)
10. Pyromaniac (lighter or
20. Stage Magician (rabbit

Firefly
gauze)
or trick hat)

Why do you
34.

want to meet
Anguish? (d6)
Doris

1. They ’re genuinely your favorite


band
35.

2. You could flip limited edition


merch for cash
Hound

3. You have nothing better to do


4. You have a crush on one of the
members
36.

5. You want to brag for social clout


6. You hate their music and want
Sadie

to assassinate them
4

Gunnar 45. Dog Mad 44. Emiko 43. Dawn 42. Liam 1.
B

A E

C Landing (B)
Outside the briefing room is a large
landing with busted up wooden floors and
undecorated brick walls with a few boarded
up windows blocking any light from outside.
Briefing Room (A)
Across the room is a rackety descending
You sit in a sterile concrete room in rows staircase, the only other way in or out of
of folding chairs, a couple tacky WSCB this space. In each of the four corners of the
banners and Anguish posters taped on space is a stone Gargoyle that comes to life
the walls that are starting to peel from as soon as there are other living creatures in
condensation. the room.
When all are seated and attentive, a radio Gargoyle. HP 5, Morale -,
station representative in an ill-fitting
Stone -d2, Concrete Claws d4
tracksuit enters and welcomes you all
to the Anguish Invitational! You’ve been Satiated: After taking four
selected from an enormous pool of WSCB lives, the gargoyles return to
listeners to compete today for a chance stone form with wide toothy
to meet the band ANGUISH and see an smiles, allowing safe passage
exclusive performance of their newest
for remaining survivors.
single. He warns you that the competition
ahead is grueling but the prizes in store Downstairs (C)
are well worth it and locks the alley
The fire suppression sprinklers are
entrance you all came through earlier.
working overtime from the upstairs molotov
There are no rules for today’s competition causing flash flooding on the ground floor.
he eerily exclaims before lighting a The rust-stained water is nearly up to your
molotov cocktail and throwing it in the knees, making contact with the frayed wires
center of the space, lighting the room on of various amplifiers setup for set dressing
fire (Agility DR10 to evade or be burnt for and shooting sparks to warn you of the
d4 damage). He stands among the flames electricity flowing across the entirety of the
laughing maniacally and refusing to area. Contact with the electrified water/floor
acknowledge any further conversation. does d4 damage, no save, get clever.
Security (F)
A metal detector between you and the
concert area will prevent you from taking
certain weapons and items any further.
Two heavyset bouncers await invitees
G who exit the hall towards the concert hall.
They “regret to inform you” (though their
smirks tell a different story) that there are
only (# of players) number of passes left to
see the band, which they have hidden in a
jacket interior pocket. They throw a single
sledgehammer in the center of the group
(d10 damage) and tell you to sort it out
amongst yourselves.
Bouncer. HP 7, Morale 9, No
Armor, Pistol d10, d6 bullets
F
Mocking: You exist only for
their entertainment. They
offer dumb battle commentary
from the sidelines and only
Catering (D) get involved if they need
A set of folding plastic tables host a few to defend themselves. If
beverages and snacks for competitors attacked, they shoot to kill.
who’ve lasted this far: toothpicked club The Stage (G)
sandwiches, single-serving bags of chips
and cheese snacks, various cans of pop and The black-cloaked five-piece band of
bottom shelf beers in coolers with quickly Anguish loom around on stage with guitars
melting ice. A full meal will restore d4 hp, but feeding back and synths droning on filling the
there’s only enough for maybe three folks to room and making it hard to focus. Once all
eat. Splitting portions cancels healing effects. entrants have answered, the band performs
“The Turning Song” and explain to the
Among the spread are also two doses of audience that they have the opportunity to
Graverot (smoking the roots of trees that live forever in sinful bliss and worship of
grow in cemeteries allows user to interact noise, they must only ingest the blood of a
with the dead, highly addictive) and one dose member of the band. Doing so appears to
of Hazy Light (a sticky goop activated by kill those who partake after sudden violent
the warmth of direct sunlight and injected illness. Those who refuse to drink are “free
in veins, causing extreme body warmth to go,” but the WSCB employee from the
and momentary sense of euphoria. Toxic to Briefing Room awaits backstage to dispose
vampires). of them lest their vampiric secret escape this
Hall (E) warehouse.

A winding hall with doors on each end


separates the unfinished warehouse from the Those who ingest blood resurrect as a
concert area. A fire extinguisher and drinking vampire on the night of the next new
fountain (regular water) hang from the wall
moon. Choose a class (core book p.
illuminated only by the once-in-a-while flicker
of an emergency light. A few dozen bats 19) except the Leech, ignore any setup
roost along exposed pipes of the ceiling questions about the vampire who
and wake in a panic to the slightest sound turned you (in this case, it is of course
attacking any in their path for d4 damage ANGUISH), and Embolden yourself once
(DR 12 to avoid an approaching bat). (core book p. 54).
expanded content for your favorite
bloodsucking punk ttrpg

Keep It On Wax
rescue WSCB dj Spyder and stop the record
broadcasting the Wax Curse. by Chris Bissette

Loce-falythoitsopontssfor your vampires


on-th Lett Morriso
n
tr o u b le b y
to find

This Party Su cks


the
the weekly rager threatens
sanctity of one of the few cool places
left in town. By Maxwell Lander.

Anguish Invitational
meet your favorite noisewave quintet ANG
UISH
if you survive long enough in this funnel
adventure. By Adam Vass

www.worldchamp.io

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