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The document is a script for a Roblox admin tool called 'Nameless Admin', which includes various functionalities such as command handling, file management, and player manipulation. It checks for game loading, sets up notification systems, and provides commands for actions like flying, bringing players, and applying effects. The script is designed to enhance player experience and provide administrative controls within the game environment.

Uploaded by

borislovesbeans
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
112 views299 pages

Na

The document is a script for a Roblox admin tool called 'Nameless Admin', which includes various functionalities such as command handling, file management, and player manipulation. It checks for game loading, sets up notification systems, and provides commands for actions like flying, bringing players, and applying effects. The script is designed to enhance player experience and provide administrative controls within the game environment.

Uploaded by

borislovesbeans
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--[[

╭━╮╱╭╮╱╱╱╱╱╱╱╱╭╮╱╱╱╱╱╱╱╱╱╱╭━━━╮╱╭╮ |
┃┃╰╮┃┃╱╱╱╱╱╱╱╱┃┃╱╱╱╱╱╱╱╱╱╱┃╭━╮┃╱┃┃ |
┃╭╮╰╯┣━━┳╮╭┳━━┫┃╭━━┳━━┳━━╮┃┃╱┃┣━╯┣╮╭┳┳━╮ | Welcome to the Nameless Admin
source, feel free to take a look around.
┃┃╰╮┃┃╭╮┃╰╯┃┃━┫┃┃┃━┫━━┫━━┫┃╰━╯┃╭╮┃╰╯┣┫╭╮╮ | Enjoy.
┃┃╱┃┃┃╭╮┃┃┃┃┃━┫╰┫┃━╋━━┣━━┃┃╭━╮┃╰╯┃┃┃┃┃┃┃┃ |
╰╯╱╰━┻╯╰┻┻┻┻━━┻━┻━━┻━━┻━━╯╰╯╱╰┻━━┻┻┻┻┻╯╰╯ |
--]]

-- Waits until game is loaded


local game = game
local GetService = game.GetService
if (not game.IsLoaded(game)) then
local Loaded = game.Loaded
Loaded.Wait(Loaded);
wait(1.5)
end

-- Notification library
local Notification =
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/notificationtest"))();
local Notify = Notification.Notify;

-- Custom file functions checker checker


local CustomFunctionSupport = isfile and isfolder and writefile and readfile and
listfiles
local FileSupport = isfile and isfolder and writefile and readfile

-- Creates folder & files for Prefix & Plugins


if FileSupport then
if not isfolder('Nameless-Admin') then
makefolder('Nameless-Admin')
end

if not isfolder('Nameless-Admin/Plugins') then


makefolder('Nameless-Admin/Plugins')
end

if not isfile("Nameless-Admin/Prefix.txt") then


writefile("Nameless-Admin/Prefix.txt", ';')
else
end
end

-- [[ PREFIX AND OTHER STUFF. ]] --


local opt = {
prefix = readfile("Nameless-Admin/Prefix.txt", ';'), -- If player's executor
has the custom file function support it reads the prefix file to get prefix
tupleSeparator = ',', -- ;ff me,others,all | ;ff me/others/all
ui = { -- never did anything with this

},
keybinds = { -- never did anything with this

},
}
-- [[ Version ]] --
currentversion = 1.13

--[[ VARIABLES ]]--


PlaceId, JobId = game.PlaceId, game.JobId
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local RunService2 = game:FindService("RunService")
local StarterGui = game:GetService("StarterGui")
local SoundService = game:GetService("SoundService")
sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop
local Player = game.Players.LocalPlayer
local IYLOADED = false -- This is used for the ;iy command that executes infinite
yield commands using this admin command script (BTW)
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local Character = game.Players.LocalPlayer.Character
local Clicked = true
_G.Spam = false
--[[ FOR LOOP COMMANDS ]]--
view = false
anniblockspam = false
control = false
FakeLag = false
Loopvoid = false
Loopkill = false
Loopbring = false
Loopbanish = false
Loopvoid = false
Loopcuff = false
loopgrab = false
Loopstand = false
Looptornado = false
Loopmute = false
Loopglitch = false
Watch = false
local Admin = {}

-- [[ HAT ORBIT (PATCHED IN MOST GAMES) ]]


local Offset = 10
local Rotation = 0
local Speed = 1
local Height = 2

local EditingPos = false

local Power = 50000


local Damping = 500

local Mode = 1

local NormalSpin = true

--[[ Some more variables ]]--


local localPlayer = Players.LocalPlayer
local LocalPlayer = Players.LocalPlayer
local character = localPlayer.Character
local mouse = localPlayer:GetMouse()
local camera = workspace.CurrentCamera
local camtype = camera.CameraType
local Commands, Aliases = {}, {}
player, plr, lp = localPlayer, localPlayer, localPlayer, localPlayer

localPlayer.CharacterAdded:Connect(function(c)
character = c
end)

local bringc = {}

--[[ COMMAND FUNCTIONS ]]--


commandcount = 0
cmd = {}
cmd.add = function(...)
local vars = {...}
local aliases, info, func = vars[1], vars[2], vars[3]
for i, cmdName in pairs(aliases) do
if i == 1 then
Commands[cmdName:lower()] = {func, info}
else
Aliases[cmdName:lower()] = {func, info}
end
end
commandcount = commandcount + 1
end

cmd.run = function(args)
local caller, arguments = args[1], args; table.remove(args, 1);
local success, msg = pcall(function()
if Commands[caller:lower()] then
Commands[caller:lower()][1](unpack(arguments))
elseif Aliases[caller:lower()] then
Aliases[caller:lower()][1](unpack(arguments))
end
end)
if not success then
end
end

--[[ LIBRARY FUNCTIONS ]]--


lib = {}
lib.wrap = function(f)
return coroutine.wrap(f)()
end

wrap = lib.wrap

local wait = function(int)


if not int then int = 0 end
local t = tick()
repeat
RunService.Heartbeat:Wait(0)
until (tick() - t) >= int
return (tick() - t), t
end

function r15(plr)
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType ==
Enum.HumanoidRigType.R15 then
return true
end
end

function getRoot(character)
local root =
game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or
game.Players.LocalPlayer.Character:FindFirstChild('Torso') or
game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return root
end

-- [[ FUNCTION TO GET A PLAYER ]] --


local getPlr = function(Name)
if Name:lower() == "random" then
return Players:GetPlayers()[math.random(#Players:GetPlayers())]
else
Name = Name:lower():gsub("%s", "")
for _, x in next, Players:GetPlayers() do
if x.Name:lower():match(Name) then
return x
elseif x.DisplayName:lower():match("^" .. Name) then
return x
end
end
end
end

-- [[ MORE VARIABLES ]] --
plr = game.Players.LocalPlayer
COREGUI = game:GetService("CoreGui")
speaker = game.Players.LocalPlayer
char = plr.Character
RunService = game:GetService("RunService")

game:GetService('RunService').Stepped:connect(function()
if anniblockspam then
game.workspace.Tools.Chest_Invisibility_Cloak.Part.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)

if game.Players.LocalPlayer.Backpack:FindFirstChild("InvisibilityCloak") then

game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Back
pack.InvisibilityCloak)
end

for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do


if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end

for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do


if (v:IsA("Tool")) then
v.Parent = workspace
end
end

end
end)

function mobilefly(speed)
local controlModule =
require(game.Players.LocalPlayer.PlayerScripts:WaitForChild('PlayerModule'):WaitFor
Child("ControlModule"))
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bv.MaxForce = Vector3.new(0,0,0)
bv.Velocity = Vector3.new(0,0,0)

local bg = Instance.new("BodyGyro")
bg.Name = "GyroHandler"
bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
bg.P = 1000
bg.D = 50

local Signal1
Signal1 = game.Players.LocalPlayer.CharacterAdded:Connect(function(NewChar)
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = NewChar:WaitForChild("Humanoid").RootPart
bv.MaxForce = Vector3.new(0,0,0)
bv.Velocity = Vector3.new(0,0,0)

local bg = Instance.new("BodyGyro")
bg.Name = "GyroHandler"
bg.Parent = NewChar:WaitForChild("Humanoid").HumanoidRootPart
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
bg.P = 1000
bg.D = 50
end)

local camera = game.Workspace.CurrentCamera

local Signal2
Signal2 = game:GetService"RunService".RenderStepped:Connect(function()
if game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and
game.Players.LocalPlayer.Character.Humanoid.RootPart and
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler
") and
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler")
then

game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce
= Vector3.new(9e9,9e9,9e9)
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque =
Vector3.new(9e9,9e9,9e9)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame =
camera.CoordinateFrame
local direction = controlModule:GetMoveVector()
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= Vector3.new()
if direction.X > 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity +
camera.CFrame.RightVector*(direction.X*speed)
end
if direction.X < 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity +
camera.CFrame.RightVector*(direction.X*speed)
end
if direction.Z > 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity -
camera.CFrame.LookVector*(direction.Z*speed)
end
if direction.Z < 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity -
camera.CFrame.LookVector*(direction.Z*speed)
end
end
end)
end

function unmobilefly()

game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy()
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
Signal1:Disconnect()
Signal2:Disconnect()
end

function x(v)
if v then
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid")
and not i.Parent.Parent:FindFirstChild("Humanoid") then
i.LocalTransparencyModifier = 0.5
end
end
else
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid")
and not i.Parent.Parent:FindFirstChild("Humanoid") then
i.LocalTransparencyModifier = 0
end
end
end
end

local function getChar()


return game.Players.LocalPlayer.Character
end
local function getBp()
return game.Players.LocalPlayer.Backpack
end

local cmdlp = game.Players.LocalPlayer

plr = cmdlp

workspace = game.workspace

cmdm = plr:GetMouse()

function sFLY(vfly)
FLYING = false
speedofthefly = 10
speedofthevfly = 10
while not cmdlp or not cmdlp.Character or not
cmdlp.Character:FindFirstChild('HumanoidRootPart') or not
cmdlp.Character:FindFirstChild('Humanoid') or not cmdm do
wait()
end
local T = cmdlp.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local SPEED = 0
local function FLY()
FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
while FLYING do
if not vfly then

cmdlp.Character:FindFirstChild("Humanoid").PlatformStand = true
end
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~=
0 or CONTROL.Q + CONTROL.E ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F +
CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B)
~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then
BV.velocity =
((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) +
((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R,
(CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L =
CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F +
CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then
BV.velocity =
((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) +
((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R,
(lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
wait()
end
CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
SPEED = 0
BG:destroy()
BV:destroy()
cmdlp.Character.Humanoid.PlatformStand = false
end)
end
cmdm.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
if vfly then
CONTROL.F = speedofthevfly
else
CONTROL.F = speedofthefly
end
elseif KEY:lower() == 's' then
if vfly then
CONTROL.B = - speedofthevfly
else
CONTROL.B = - speedofthefly
end
elseif KEY:lower() == 'a' then
if vfly then
CONTROL.L = - speedofthevfly
else
CONTROL.L = - speedofthefly
end
elseif KEY:lower() == 'd' then
if vfly then
CONTROL.R = speedofthevfly
else
CONTROL.R = speedofthefly
end
elseif KEY:lower() == 'y' then
if vfly then
CONTROL.Q = speedofthevfly*2
else
CONTROL.Q = speedofthefly*2
end
elseif KEY:lower() == 't' then
if vfly then
CONTROL.E = -speedofthevfly*2
else
CONTROL.E = -speedofthefly*2
end
end
end)
cmdm.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
elseif KEY:lower() == 'y' then
CONTROL.Q = 0
elseif KEY:lower() == 't' then
CONTROL.E = 0
end
end)
FLY()
end

local tool = getBp():FindFirstChildOfClass("Tool") or


getChar():FindFirstChildOfClass("Tool")

local function attachTool(tool,cf)


for i,v in pairs(tool:GetDescendants()) do
if not (v:IsA("BasePart") or v:IsA("Mesh") or v:IsA("SpecialMesh"))
then
v:Destroy()
end
end
wait()
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"

game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"

tool.Parent = getChar()
end

local nc = false
local ncLoop
ncLoop = game:GetService("RunService").Stepped:Connect(function()
if nc and getChar() ~= nil then
for _, v in pairs(getChar():GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false
end
end
end
end)

local netsleepTargets = {}
local nsLoop
nsLoop = game:GetService("RunService").Stepped:Connect(function()
if #netsleepTargets == 0 then return end
for i,v in pairs(netsleepTargets) do
if v.Character then
for i,v in pairs(v.Character:GetChildren()) do
if v:IsA("BasePart") == false and v:IsA("Accessory") ==
false then continue end
if v:IsA("BasePart") then
sethiddenproperty(v,"NetworkIsSleeping",true)
elseif v:IsA("Accessory") and v:FindFirstChild("Handle")
then
sethiddenproperty(v.Handle,"NetworkIsSleeping",true)
end
end
end
end
end)

function getTorso(x)
x = x or game.Players.LocalPlayer.Character
return x:FindFirstChild("Torso") or x:FindFirstChild("UpperTorso") or
x:FindFirstChild("LowerTorso") or x:FindFirstChild("HumanoidRootPart")
end

function getRoot(char)
local rootPart =
game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or
game.Players.LocalPlayer.Character:FindFirstChild('Torso') or
game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return rootPart
end

local lp = game:GetService("Players").LocalPlayer

-- [[ LIB FUNCTIONS ]] --
lib.lock = function(instance, par)
locks[instance] = true
instance.Parent = par or instance.Parent
instance.Name = "RightGrip"
end
lock = lib.lock
locks = {}

lib.find = function(t, v) -- mmmmmm


for i, e in pairs(t) do
if i == v or e == v then
return i
end
end
return nil
end

lib.parseText = function(text, watch)


local parsed = {}
if not text then return nil end
for arg in text:gmatch("[^" .. watch .. "]+") do
arg = arg:gsub("-", "%%-")
local pos = text:find(arg)
arg = arg:gsub("%%", "")
if pos then
local find = text:sub(pos - opt.prefix:len(), pos - 1)
if (find == opt.prefix and watch == opt.prefix) or watch ~=
opt.prefix then
table.insert(parsed, arg)
end
else
table.insert(parsed, nil)
end
end
return parsed
end

lib.parseCommand = function(text)
wrap(function()
local commands = lib.parseText(text, opt.prefix)
for _, parsed in pairs(commands) do
local args = {}
for arg in parsed:gmatch("[^ ]+") do
table.insert(args, arg)
end
cmd.run(args)
end
end)
end

local connections = {}

lib.connect = function(name, connection) -- no :(


connections[name .. tostring(math.random(1000000, 9999999))] = connection
return connection
end

lib.disconnect = function(name)
for title, connection in pairs(connections) do
if title:find(name) == 1 then
connection:Disconnect()
end
end
end

m = math -- prepare for annoying and unnecessary tool grip math


rad = m.rad
clamp = m.clamp
sin = m.sin
tan = m.tan
cos = m.cos

--[[ PLAYER FUNCTIONS ]]--


argument = {}
argument.getPlayers = function(str)
local playerNames, players = lib.parseText(str, opt.tupleSeparator), {}
for _, arg in pairs(playerNames or {"me"}) do
arg = arg:lower()
local playerList = Players:GetPlayers()
if arg == "me" or arg == nil then
table.insert(players, localPlayer)

elseif arg == "all" then


for _, plr in pairs(playerList) do
table.insert(players, plr)
end

elseif arg == "others" then


for _, plr in pairs(playerList) do
if plr ~= localPlayer then
table.insert(players, plr)
end
end

elseif arg == "random" then


table.insert(players, playerList[math.random(1, #playerList)])

elseif arg:find("%%") == 1 then


local teamName = arg:sub(2)
for _, plr in pairs(playerList) do
if tostring(plr.Team):lower():find(teamName) == 1 then
table.insert(players, plr)
end
end

else
for _, plr in pairs(playerList) do
if plr.Name:lower():find(arg) == 1 or (plr.DisplayName and
plr.DisplayName:lower():find(arg) == 1) or (tostring(plr.UserId):lower():find(arg)
== 1) then
table.insert(players, plr)
end
end
end
end
return players
end

--[[ COMMANDS ]]--


cmd.add({"script", "ls", "s", "run"}, {"script <source> (ls, s, run)", "Run the
code requested"}, function(source)
loadstring(game:HttpGet(source))()
end)

cmd.add({"executor"}, {"executor", "Very simple executor"}, function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/executor"))()
end)

cmd.add({"scripthub"}, {"scripthub", "Thanks to scriptblox api"}, function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/ScriptHub"))()
end)

cmd.add({"stand"}, {"stand <player>", "Makes a player your stand"}, function(...)


Username = (...)

local target = getPlr(Username)


local THumanoidPart
local plrtorso
local TargetCharacter = target.Character
if TargetCharacter:FindFirstChild("Torso") then
plrtorso = TargetCharacter.Torso
elseif TargetCharacter:FindFirstChild("UpperTorso") then
plrtorso = TargetCharacter.UpperTorso
end
local old = getChar().HumanoidRootPart.CFrame
local tool = getBp():FindFirstChildOfClass("Tool") or
getChar():FindFirstChildOfClass("Tool")
if target == nil or tool == nil then return end
local attWeld = attachTool(tool,CFrame.new(0,0,0))
attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-
90),0,0))
tool.Grip = plrtorso.CFrame
wait(0.07)
tool.Grip = CFrame.new(0, 3, -1)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1)
wait(1.3)
end)

cmd.add({"valk"}, {"valk", "Only works on dollhouse"}, function()


repeat game:GetService("RunService").Stepped:wait()
until game:IsLoaded() and game:GetService("Players").LocalPlayer

pcall(function()
local plr = game:GetService("Players").LocalPlayer
local giver = workspace:WaitForChild("Valkyrie Helm giver")

local head = plr.Character:WaitForChild("Head")


firetouchinterest(head, giver, 0)

plr.CharacterAdded:Connect(function(char)
head = char:WaitForChild("Head")
firetouchinterest(head, giver, 0)
end)
end)
end)

cmd.add({"httpget", "hl", "get"}, {"httpget <url> (hl, get)", "Run the contents of
a given URL"}, function(url)
loadstring(game:HttpGet(url, true))()
end)

cmd.add({"resizechat", "rc"}, {"resizechat (rc)", "Makes chat resizable and


draggable"}, function()
require(game:GetService("Chat").ClientChatModules.ChatSettings).WindowResizable =
true
require(game:GetService("Chat").ClientChatModules.ChatSettings).WindowDraggable =
true
end)

alreadyantilag = false
cmd.add({"lag"}, {"lag <player>", "Chat lag"}, function()

local Message = "a"


local Unicode = " "
Message = Message .. Unicode:rep(200 - #Message)

local SayMessageRequest =
game:GetService("ReplicatedStorage"):FindFirstChild("SayMessageRequest", true)

for i = 1, 7 do
SayMessageRequest:FireServer(Message, "All")
end

if alreadyantilag == false then


local Players = game:GetService("Players")

local Player = Players.LocalPlayer


local PlayerGui = Player.PlayerGui

local Chat = PlayerGui:FindFirstChild("Chat")


local MessageDisplay = Chat and
Chat:FindFirstChild("Frame_MessageLogDisplay", true)
local Scroller = MessageDisplay and
MessageDisplay:FindFirstChild("Scroller")

local Gsub = string.gsub


local Lower = string.lower

if not Scroller then return end

for _, x in next, Scroller:GetChildren() do


local MessageTextLabel = x:FindFirstChildWhichIsA("TextLabel")

if MessageTextLabel then
local Message = Gsub(MessageTextLabel.Text, "^%s+", "")

if Message:match(" ") then


x:Destroy()
end
end
end

local ChatAdded = Scroller.ChildAdded:Connect(function(x)


local MessageTextLabel = x:FindFirstChildWhichIsA("TextLabel")
local SenderTextButton = MessageTextLabel and
MessageTextLabel:FindFirstChildWhichIsA("TextButton")
if MessageTextLabel and SenderTextButton then
repeat task.wait() until not
MessageTextLabel.Text:match("__+")
local Message = Gsub(MessageTextLabel.Text, "^%s+", "")

if Message:match(" ") then


x:Destroy()
end
end
end)
alreadyantilag = true
else
end
end)

cmd.add({"plugins"}, {"plugins", "Check what kind of plugins you have, add plugins
using a gui, delete a plugin."}, function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/NamelessAdminPlugin"))();
end)

cmd.add({"prefix"}, {"prefix <prefix>", "Changes the admin prefix"}, function(...)


PrefixChange = (...)

if PrefixChange == nil then


Notify({
Description = "Please enter a valid prefix";
Title = "Nameless Admin";
Duration = 5;

});
elseif PrefixChange == "p" or PrefixChange == "[" or PrefixChange == "P" then
Notify({
Description = "idk why but this prefix breaks changing the prefix so
pick smthing else alr?";
Title = "Nameless Admin";
Duration = 5;

});
else
opt.prefix = PrefixChange
Notify({
Description = "Prefix set to " .. PrefixChange .. "";
Title = "Nameless Admin";
Duration = 5;

});
end
end)

cmd.add({"saveprefix"}, {"saveprefix <prefix>", "Saves the prefix to what u


want"}, function(...)
PrefixChange = (...)

if PrefixChange == nil then


Notify({
Description = "Please enter a valid prefix";
Title = "Nameless Admin";
Duration = 5;

});
elseif PrefixChange == "p" or PrefixChange == "[" or PrefixChange == "P" then
Notify({
Description = "idk why but this prefix breaks changing the prefix so
pick smthing else alr?";
Title = "Nameless Admin";
Duration = 5;

});
else
writefile("Nameless-Admin\\Prefix.txt", PrefixChange)
opt.prefix = PrefixChange
Notify({
Description = "Prefix saved to '" .. PrefixChange .. "'";
Title = "Nameless Admin";
Duration = 5;
});
end
end)

--[ UTILITY ]--

cmd.add({"chatlogs", "clogs"}, {"chatlogs (clogs)", "Open the chat logs"},


function()
gui.chatlogs()
end)

cmd.add({"gotocampos", "tocampos", "tcp"}, {"gotocampos (tocampos, tcp)",


"Teleports you to your camera position works with free cam but freezes you"},
function()
local player = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local function teleportPlayer()
local character = player.Character or player.CharacterAdded:wait(1)
local camera = game.Workspace.CurrentCamera
local cameraPosition = camera.CFrame.Position
character:SetPrimaryPartCFrame(CFrame.new(cameraPosition))
end
local camera = game.Workspace.CurrentCamera
repeat wait() until camera.CFrame ~= CFrame.new()

teleportPlayer()
end)

cmd.add({"kanye"}, {"kanye", "Random kanye quote"}, function()


local check = "https://api.kanye.rest/"
local final = game:HttpGet(check)
local final2 = string.gsub(final,'"quote"',"")
local final3 = string.gsub(final2,"[%{%:%}]","")

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(fin
al3.." - Kanye West", 'All')
end)

-- [[ HAT ORBIT COMMANDS ]] --


cmd.add({"hatorbit", "ho"}, {"hatorbit (ho)", "Hat orbit"}, function()
-- [[ patched theres no point in using it ]] --
wait();

Notify({
Description = "Hat orbit loaded, if you wanna orbit other people type in the
chat .orbit playername";
Title = "Nameless Admin";
Duration = 10;

});
local LC = game.Players.LocalPlayer
local Name = LC.Name
local Char = LC.Character

local Humanoid = Char:FindFirstChildWhichIsA("Humanoid")


local Root = Humanoid.RootPart

local Accessories = Humanoid:GetAccessories()


local Target = Char
local TargetPos = Target.Humanoid.RootPart.Position

function findName(pname)
for i, v in ipairs(game.Players:GetPlayers()) do
if pname then
if string.match(v.Name:lower(), pname:lower()) or
string.match(v.Character.Humanoid.DisplayName:lower(), pname:lower()) then
return v.Name
end
else
end
end
end

function findChar(pname)
return game.Players:FindFirstChild(findName(pname)).Character
end

local hats = {}

if Target then
-- Loop through each hat in the target player's character
local character = Target
for _, hat in ipairs(character:GetChildren()) do
if hat:IsA("Accessory") then
hats[#hats+1] = hat
end
end
end

local hatCount = #hats


if hatCount > 0 then
local angle = math.pi * 2 / hatCount
-- Loop through each hat again to add bodyposition and move hats
for i, hat in ipairs(hats) do
-- Add bodyposition to the handle and make it massless
local handle = hat.Handle
handle.AccessoryWeld:Remove()

if handle then
local bodyPosition = Instance.new("BodyPosition",
handle)
bodyPosition.MaxForce = Vector3.new(math.huge,
math.huge, math.huge)
bodyPosition.P = Power
bodyPosition.D = Damping

local bodyGyro = Instance.new("BodyGyro", handle)


bodyGyro.MaxTorque = Vector3.new(math.huge,
math.huge, math.huge)
bodyGyro.P = Power
bodyGyro.D = Damping

-- Calculate position based on angle and Offset


local x = math.sin(Rotation + angle * (i-1)) *
Offset
local z = math.cos(Rotation + angle * (i-1)) *
Offset
-- Set position of bodyposition
bodyPosition.Position = TargetPos + Vector3.new(x,
Height, z)
end
end

-- Rotate hats around target player


local function myCoroutine()
while wait(-9e999) do
Rotation = Rotation + (Speed / 20)
if Rotation >= math.pi * 2 then
Rotation = 0
end

for i, hat in ipairs(hats) do


local handle = hat.Handle
local x = math.sin(Rotation + angle * (i-1)) *
Offset
local z = math.cos(Rotation + angle * (i-1)) *
Offset

handle.BodyPosition.P = Power
handle.Velocity = Vector3.new(0, 5, 0)
handle.Massless = true
handle.CustomPhysicalProperties =
PhysicalProperties.new(0, 0, 0, 0, 0)

handle.BodyGyro.CFrame =
CFrame.lookAt(handle.Position + Vector3.new(0, handle.Position.Y, 0),
Root.Position)

if NormalSpin == true then


handle.BodyPosition.Position = TargetPos
+ Vector3.new(x + Target.Humanoid.MoveDirection.X, Height, z +
Target.Humanoid.MoveDirection.Z)
end

if EditingPos == false then


TargetPos =
Target.Humanoid.RootPart.Position
end
end
end
end

local myWrappedCoroutine = coroutine.wrap(myCoroutine)

myWrappedCoroutine()
end

function Mode2()
if Mode == 2 then
local Angle = math.pi * 2 / #hats -- number of hats in the
circle

function Loop()
if Mode == 2 then
-- Get the orientation of the root part
local RootOrientation =
Target.Humanoid.RootPart.CFrame - Target.Humanoid.RootPart.Position
local RootRotation = RootOrientation

for i, Hat in ipairs(hats) do


local HatRotation = RootRotation.Y +
Angle * (i - 1) + Speed * tick()
local x = math.sin(HatRotation) * Offset
local z = math.cos(HatRotation) * Offset

local HatPos = TargetPos +


RootOrientation * Vector3.new(x, z, -Height)
Hat.Handle.BodyPosition.Position =
HatPos
end

wait()
Loop()
end
end

Loop()

for i, Hat in ipairs(hats) do


local Handle = Hat.Handle

Hat.Handle.BodyPosition.Position = TargetPos
end
end
end

function Mode3()
if Mode == 3 then
for i = 1, #Accessories do
Accessories[i].Handle.BodyPosition.Position =
TargetPos + Vector3.new(0, Height, 0)
wait(.1)
end
wait()
Mode3()
end
end

function Mode4 ()
if Mode == 4 then
if not LC:GetMouse().Target then else
TargetPos = LC:GetMouse().Hit.Position
end
wait(-9e999)
Mode4()
end
end

function Mode5 ()
local spiralPitch = 0
local spiralAngle = 0

function Loop ()
if Mode == 5 then
spiralAngle = spiralAngle + Speed / 300
if spiralAngle >= math.pi * 10 then
spiralAngle = 0
end

for i, hat in ipairs(hats) do


local handle = hat.Handle
if handle then
local x = math.sin(spiralAngle + i *
spiralPitch) * (i * Offset / 8)
local y = i * (Height / 3)
local z = math.cos(spiralAngle + i *
spiralPitch) * (i * Offset / 8)
handle.BodyPosition.Position = TargetPos
- Vector3.new(0, 2, 0) + Vector3.new(x, y, z)
end
end
end
spiralPitch += Speed / 70
wait(-9e999)
Loop()
end

Loop()
end

function Mode6 ()
local stack1 = {}
local stack2 = {}

for i = 1, #Accessories do
if i <= #Accessories / 2 then
stack1[#stack1 + 1] = Accessories[i]
else
stack2[#stack2 + 1] = Accessories[i]
end
end

function Loop()
if Mode == 6 then
local angle = tick() * Speed
local x = math.sin(angle) * Offset
local z = math.cos(angle) * Offset

for i, v in ipairs(stack1) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, i+Height,-z)
end

for i, v in ipairs(stack2) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(-x, i+Height,z)
end
wait()
Loop()
end
end
Loop()
end

function Mode7()
local stack1 = {}
local stack2 = {}
local stack3 = {}

for i = 1, #Accessories do
if i < #Accessories / 3 then
stack1[#stack1 + 1] = Accessories[i]
elseif i < #Accessories / 3 * 2 or i == #Accessories then
stack2[#stack2 + 1] = Accessories[i]
else
stack3[#stack3 + 1] = Accessories[i]
end
end

function Loop()
if Mode == 7 then
local angle = tick() * Speed
local x = math.sin(angle) * Offset
local z = math.cos(angle) * Offset

for i, v in ipairs(stack1) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, i+Height, -z)
end

for i, v in ipairs(stack2) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, i+Height, z)
end

for i, v in ipairs(stack3) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(-x, i+Height, -z)
end
wait()
Loop()
end
end

Loop()
end

function Mode8()
if Mode == 8 then
local forward = workspace.CurrentCamera.CFrame.LookVector
local right = workspace.CurrentCamera.CFrame.RightVector
local up = workspace.CurrentCamera.CFrame.UpVector
local angle = math.pi * 2 / #hats * tick()

for i, hat in ipairs(hats) do


local handle = hat.Handle
local x = right * (math.sin(angle * (i-1)) * Offset)
local y = up * (math.cos(angle * (i-1)) * Offset)
local z = forward * (Height+10)
local pos =
workspace.CurrentCamera.CFrame.LookVector + z + x + y
local look =
(workspace.CurrentCamera.CFrame.LookVector - pos).unit

handle.BodyPosition.Position = pos + TargetPos +


Vector3.new(0, 2, 0)
end

wait()
Mode8()
end
end

function Mode9 ()
local Left = {}
local Right = {}

for i, v in pairs(Accessories) do
if (#Left < #Accessories / 2) then
Left[#Left + 1] = v
else
Right[#Right + 1] = v
end
end

function Loop ()
if Mode == 9 then
for i, v in ipairs(Left) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset

v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, Height, z)
end

for i, v in ipairs(Right) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset

v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(z, Height, x)
end

wait()
Loop()
end
end

Loop()
end

function Mode10 ()
local Left = {}
local Right = {}
for i, v in pairs(Accessories) do
if (#Left < #Accessories / 2) then
Left[#Left + 1] = v
else
Right[#Right + 1] = v
end
end

function Loop ()
if Mode == 10 then
for i, v in ipairs(Left) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset

v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(z, x + Height, -x)
end

for i, v in ipairs(Right) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset

v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(-x, x + Height, -z)
end
wait()
Loop()
end
end

Loop()
end

function Mode11 ()
local OldOffset = Offset

local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end

function Loop ()
if Mode == 11 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = -math.sin(angle + (i * angle)) *
Offset
local y = math.cos(angle) / 2 * OldOffset
local z = math.cos(angle + (i * -angle)) *
Offset
Offset = math.sin(angle) / 2 * OldOffset

local offset =
CFrame.Angles(0,math.rad( Target.Humanoid.RootPart.Orientation.Y), 0) *
Vector3.new(x, Height+y, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end

for i = 1, #Circle2 do
local angle = tick() * Speed
local x = -math.sin(angle + (i * angle)) *
Offset
local y = -math.cos(angle) / 2 * OldOffset
local z = math.cos(angle + (i * angle)) *
Offset

Offset = math.sin(angle) / 2 * OldOffset

local offset = CFrame.Angles(0,


math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height+y, z)
Circle2[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end

Loop()
end

function Mode12 ()
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end

function Loop ()
if Mode == 12 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end

for i = 1, #Circle2 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0, math.rad(-
Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height + 2, z)
Circle2[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end

Loop()
end

function Mode13 ()
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end

function Loop ()
if Mode == 13 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2,
Height, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end

for i = 1, #Circle2 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2,
Height, z)
Circle2[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end

Loop()
end

function Mode14 ()
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end

function Loop ()
if Mode == 14 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2,
Height, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end

for i = 1, #Circle2 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0, math.rad(-
Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2, Height,
z)
Circle2[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end

Loop()
end

function Mode15()
Height = -1
function Loop ()
if Mode == 15 then
for i = 1, #Accessories do
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(0, Height, -i *
Offset / 5)
Accessories[i].Handle.BodyPosition.Position =
TargetPos + offset
end

wait()
Loop()
end
end

Loop()
wait()
end
function Mode16()
local function Loop()
if Mode == 16 then
for i, v in pairs(Accessories) do
local x = math.cos(math.random(1, 255) + (i +
1)) * Offset
local z = math.sin(math.random(1, 255) + (i +
1)) * Offset

local m = math.random(1, 13)


if m == 1 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, Height, z)
elseif m == 2 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(z, Height, x)
elseif m == 3 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(-x, Height, z)
elseif m == 4 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, Height, -z)
elseif m == 5 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, z, z)
elseif m == 6 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, x, z)
elseif m == 7 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(-x, x, z)
elseif m == 8 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, -x, z)
elseif m == 9 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, x, -z)
elseif m == 10 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(-x, z, z)
elseif m == 11 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, -z, z)
elseif m == 12 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, z, -z)
elseif m == 13 then
v.Handle.BodyPosition.Position =
TargetPos + Vector3.new(z, z, z)
end
end
end
wait()
Loop()
end

Loop()
end
function Mode17()
local OldOffset = Offset
local OldHeight = Height

local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end

function Loop ()
if Mode == 17 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * #hats)) *
Offset
local z = math.cos(angle + (i * #hats)) *
Offset

Offset = math.sin(angle) * OldOffset


Height = math.cos(angle) * OldHeight

Circle1[i].Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, -Height, z)
end

for i = 1, #Circle2 do
local angle = tick() * Speed+1
local x = math.cos(angle + (i * #hats)) *
Offset
local z = math.sin(angle + (i * #hats)) *
Offset

Offset = math.sin(angle ) * OldOffset


Height = math.cos(angle) * OldHeight

Circle2[i].Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, Height, z)
end
wait()
Loop()
end
end

Loop()
end

local connect = LC.Chatted:Connect(function(chat)


local Split = chat:lower():split(" ")

local C1 = Split[1]
local C2 = Split[2]

if C1 == ".mode" then
Mode = tonumber(C2)
if C2 == "1" then
EditingPos = false
NormalSpin = true
elseif C2 == "2" then
EditingPos = false
NormalSpin = false
Mode2()
elseif C2 == "3" then
EditingPos = false
NormalSpin = false
Mode3()
elseif C2 == "4" then
EditingPos = true
NormalSpin = true
Mode4()
elseif C2 == "5" then
EditingPos = false
NormalSpin = false
Mode5()
elseif C2 == "6" then
EditingPos = false
NormalSpin = false
Mode6()
elseif C2 == "7" then
EditingPos = false
NormalSpin = false
Mode7()
elseif C2 == "8" then
EditingPos = false
NormalSpin = false
Mode8()
elseif C2 == "9" then
EditingPos = false
NormalSpin = false
Mode9()
elseif C2 == "10" then
EditingPos = false
NormalSpin = false
Mode10()
elseif C2 == "11" then
EditingPos = false
NormalSpin = false
Mode11()
elseif C2 == "12" then
EditingPos = false
NormalSpin = false
Mode12()
elseif C2 == "13" then
EditingPos = false
NormalSpin = false
Mode13()
elseif C2 == "14" then
EditingPos = false
NormalSpin = false
Mode14()
elseif C2 == "15" then
EditingPos = false
NormalSpin = false
Mode15()
elseif C2 == "16" then
EditingPos = false
NormalSpin = false
Mode16()
elseif C2 == "17" then
EditingPos = false
NormalSpin = false
Mode17()
end

elseif C1 == ".offset" then


Offset = tonumber(C2)
elseif C1 == ".speed" then
Speed = tonumber(C2)
elseif C1 == ".height" then
Height = tonumber(C2)
elseif C1 == ".power" then
Power = tonumber(C2)
elseif C1 == ".orbit" then
if C2 == "me" then
Target = Char
elseif C2 == "random" then
local randomPlayer = game.Players:GetPlayers()
[math.random(1, #game.Players:GetPlayers())]
Target = randomPlayer.Character
elseif C2 == "nearest" then
local minDistance = math.huge
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player.Character ~=
Char then
local distance =
(player.Character.HumanoidRootPart.Position -
Char.HumanoidRootPart.Position).magnitude
if distance < minDistance then
minDistance = distance
Target = player.Character
end
end
end
elseif C2 == "farthest" then
local maxDistance = -math.huge
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player.Character ~=
Char then
local distance =
(player.Character.HumanoidRootPart.Position -
Char.HumanoidRootPart.Position).magnitude
if distance > maxDistance then
maxDistance = distance
Target = player.Character
end
end
end
else
Target = findChar(C2)
end
elseif C1 == ".blockhats" then
for i, v in pairs(Accessories) do
if v.Handle:FindFirstChild("Mesh") then
v.Handle:FindFirstChild("Mesh"):Remove()
else

v.Handle:FindFirstChild("SpecialMesh"):Remove()
end
end
elseif C1 == ".cmds" then
for i = 1, #Commands do
print(Commands[i])
wait()
end
end
end)

Humanoid.Died:Connect(function()
connect:Disconnect()
end)

Root.CFrame += Vector3.new(0, 10, 0)


Root.Anchored = true
for i,v in next,
game:GetService("Players").LocalPlayer.Character:GetDescendants() do if
v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function() v.Velocity =
Vector3.new(-30, 0, 0) v.Massless = true end) end end
wait(1)
Root.Anchored = false
end)

cmd.add({"ospeed", "orbitspeed"}, {"orbitspeed <speed> (ospeed)", "Hat orbit


command"}, function(...)
Speed = tonumber(...)
end)

cmd.add({"omode", "orbitmode"}, {"orbitmode <1-17> (omode)", "Hat orbit command"},


function(...)
Mode = tonumber(...)
if (...) == "1" then
EditingPos = false
NormalSpin = true
elseif (...) == "2" then
EditingPos = false
NormalSpin = false
Mode2()
elseif (...) == "3" then
EditingPos = false
NormalSpin = false
Mode3()
elseif (...) == "4" then
EditingPos = true
NormalSpin = true
Mode4()
elseif (...) == "5" then
EditingPos = false
NormalSpin = false
Mode5()
elseif (...) == "6" then
EditingPos = false
NormalSpin = false
Mode6()
elseif (...) == "7" then
EditingPos = false
NormalSpin = false
Mode7()
elseif (...) == "8" then
EditingPos = false
NormalSpin = false
Mode8()
elseif (...) == "9" then
EditingPos = false
NormalSpin = false
Mode9()
elseif (...) == "10" then
EditingPos = false
NormalSpin = false
Mode10()
elseif (...) == "11" then
EditingPos = false
NormalSpin = false
Mode11()
elseif (...) == "12" then
EditingPos = false
NormalSpin = false
Mode12()
elseif (...) == "13" then
EditingPos = false
NormalSpin = false
Mode13()
elseif (...) == "14" then
EditingPos = false
NormalSpin = false
Mode14()
elseif (...) == "15" then
EditingPos = false
NormalSpin = false
Mode15()
elseif (...) == "16" then
EditingPos = false
NormalSpin = false
Mode16()
elseif (...) == "17" then
EditingPos = false
NormalSpin = false
Mode17()
end
end)

cmd.add({"orbitpower", "opower"}, {"orbitpower <power> (opower)", "Hat orbit


command"}, function(...)
Power = tonumber(...)
end)

cmd.add({"orbitheight", "oheight"}, {"orbitheight <height> (oheight)", "Hat orbit


command"}, function(...)
Height = tonumber(...)
end)
cmd.add({"orbitoffset", "offset"}, {"orbitoffset <height> (offset)", "Hat orbit
command"}, function(...)
Offset = tonumber(...)
end)

cmd.add({"godmode", "god"}, {"godmode (god)", "Makes you unable to be killed"},


function()
loadstring(game:HttpGet(('https://pastebin.com/raw/bbyuynM1'),true))()
end)

cmd.add({"clickfling", "mousefling"}, {"mousefling (clickfling)", "Fling a player


by clicking them"}, function()
local Players = game:GetService("Players")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()

Mouse.Button1Down:Connect(function()
local Target = Mouse.Target
if Target and Target.Parent and Target.Parent:IsA("Model") and
Players:GetPlayerFromCharacter(Target.Parent) then
local PlayerName =
Players:GetPlayerFromCharacter(Target.Parent).Name
local player = game.Players.LocalPlayer
local Targets = {PlayerName}

local Players = game:GetService("Players")


local Player = Players.LocalPlayer

local AllBool = false

local GetPlayer = function(Name)


Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then
table.remove(GetPlayers,table.find(GetPlayers,Player)) end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end

local Message = function(_Title, _Text, Time)


print(_Title)
print(_Text)
print(Time)
end
local SkidFling = function(TargetPlayer)
local Character = Player.Character
local Humanoid = Character and
Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart

local TCharacter = TargetPlayer.Character


local THumanoid
local TRootPart
local THead
local Accessory
local Handle

if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end

if Character and Humanoid and RootPart then


if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end

local FPos = function(BasePart, Pos, Ang)


RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang

Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)


RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end

local SFBasePart = function(BasePart)


local TimeToWait = 2
local Time = tick()
local Angle = 0
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(2.25, 1.5, -


2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(-2.25, -1.5,


2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5,
THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5 ,0),


CFrame.Angles(math.rad(-90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent
~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not
TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or
tick() > Time + TimeToWait
end

workspace.FallenPartsDestroyHeight = 0/0

local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)

if TRootPart and THead then


if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
end

BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid

repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end

getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return
end

if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end

for _,x in next, Targets do


if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
end
elseif not GetPlayer(x) and not AllBool then
end
end
end
end)
end)

cmd.add({"ping"}, {"ping", "Shows your ping"}, function()


-- Gui to Lua
-- Version: 3.2

-- Instances:

local Ping = Instance.new("ScreenGui")


local Pingtext = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")

--Properties:

Ping.Name = "Ping"
Ping.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Ping.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Ping.ResetOnSpawn = false

Pingtext.Name = "Pingtext"
Pingtext.Parent = Ping
Pingtext.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
Pingtext.BackgroundTransparency = 0.140
Pingtext.Position = UDim2.new(0, 0, 0, 48)
Pingtext.Size = UDim2.new(0, 201, 0, 35)
Pingtext.Font = Enum.Font.SourceSans
Pingtext.Text = "FPS:"
Pingtext.TextColor3 = Color3.fromRGB(255, 255, 255)
Pingtext.TextScaled = true
Pingtext.TextSize = 14.000
Pingtext.TextWrapped = true

UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = Pingtext

UIAspectRatioConstraint.Parent = Pingtext
UIAspectRatioConstraint.AspectRatio = 5.743

local script = Instance.new('LocalScript', Pingtext)


local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function(ping)
script.Parent.Text = ("Ping:
" ..game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString(math.round(2/ping))) -- your ping
end)
end)

cmd.add({"fps"}, {"fps", "Shows your fps"}, function()


-- Gui to Lua
-- Version: 3.2

-- Instances:

local Fps = Instance.new("ScreenGui")


local Fpstext = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")

--Properties:

Fps.Name = "Fps"
Fps.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Fps.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Fps.ResetOnSpawn = false

Fpstext.Name = "Fpstext"
Fpstext.Parent = Fps
Fpstext.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
Fpstext.BackgroundTransparency = 0.140
Fpstext.Position = UDim2.new(0, 0, 0, 6)
Fpstext.Size = UDim2.new(0, 201, 0, 35)
Fpstext.Font = Enum.Font.SourceSans
Fpstext.Text = "FPS:"
Fpstext.TextColor3 = Color3.fromRGB(255, 255, 255)
Fpstext.TextScaled = true
Fpstext.TextSize = 14.000
Fpstext.TextWrapped = true

UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = Fpstext

UIAspectRatioConstraint.Parent = Fpstext
UIAspectRatioConstraint.AspectRatio = 5.743

local script = Instance.new('LocalScript', Fpstext)


local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function(frame)
script.Parent.Text = ("FPS: "..math.round(1/frame))
end)
end)

cmd.add({"commands", "cmds"}, {"commands (cmds)", "Open the command list"},


function()
gui.commands()
end)

cmd.add({"commandcount", "cc"}, {"commandcount (cc)", "Counds how many commands NA


has"}, function()

Notify({
Description = "Nameless Admin currently has ".. commandcount .. " commands";
Title = "Nameless Admin";
Duration = 5;

});
end)

hiddenfling = false
cmd.add({"walkfling", "wfling"}, {"walkfling (wfling) [THANKS TO X]", "probably
the best fling lol"}, function()
Notify({
Description = "Walkfling enabled";
Title = "Nameless Admin";
Duration = 5;

});
if
game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp
and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or
c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0,
10000, 0)

game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0,
movel, 0)
movel = movel * -1
end
end
end
end
end

fling()
end
end)

cmd.add({"unwalkfling", "unwfling"}, {"unwalkfling (unwfling)", "stop the


walkfling command"}, function()
Notify({
Description = "Walkfling disabled";
Title = "Nameless Admin";
Duration = 5;

});
hiddenfling = false
end)

cmd.add({"fling3"}, {"fling3 <player>", "another variant of fling"}, function(...)


oldcframe = Players.LocalPlayer.Character.HumanoidRootPart.CFrame

User = (...)
Target = getPlr(User)

hiddenfling = true

if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok")
then
hiddenfling = true
else
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp
and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or
c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0,
10000, 0)

game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0,
movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
Player.Character.Humanoid:SetStateEnabled("Seated", false)
Player.Character.Humanoid.Sit = true
if User == "all" or User == "others" then
for _,x in next, game.Players:GetPlayers() do
for i=1, 10 do
wait(0.017)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 4)
wait(0.01)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2)
wait(0.01)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame
wait(0.01)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3)
wait(0.01)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 2)
wait(0.01)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame
wait(0.01)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
end
end
else
for i=1, 10 do
wait(0.017)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 4)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 2)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
end
end
sFLY(true)
speedofthevfly = 1
wait(0.3)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
wait(0.13)
Player.Character.Humanoid:SetStateEnabled("Seated", true)
Player.Character.Humanoid.Sit = false
FLYING = false
game.Players.LocalPlayer.Character.Humanoid.PlatformStand =
false
hiddenfling = false
end)

cmd.add({"rjre", "rejoinrefresh"}, {"rjre (rejoinrefresh)", "Rejoins and teleports


you to the position where you were before"}, function()

queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or


(fluxus and fluxus.queue_on_teleport)

if not DONE then


DONE = true
local qot = print("a")
local hrp = game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
qot = "task.spawn(function() end) repeat wait() until game and
game:IsLoaded() local lp = game:GetService('Players').LocalPlayer local char =
lp.Character or lp.CharacterAdded:Wait() repeat
char:WaitForChild('HumanoidRootPart').CFrame =
CFrame.new("..tostring(hrp.CFrame)..") wait() until
(Vector3.new("..tostring(hrp.Position)..") -
char:WaitForChild('HumanoidRootPart').Position).Magnitude < 10"
end
queueteleport(qot)
game:GetService("TeleportService"):TeleportCancel()

game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
game.JobId, game.Players.LocalPlayer)
end
end)

cmd.add({"rejoin", "rj"}, {"rejoin (rj)", "Rejoin the game"}, function()


game:GetService("TeleportService"):Teleport(game.PlaceId)
wait()

wait();

Notify({
Description = "Rejoining...";
Title = "Nameless Admin";
Duration = 5;

});
end)

wrap(function()
--i am so not putting an emulator as a command here
end)

--[ LOCALPLAYER ]--


local function respawn()
cf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.Humanoid.Health = 0
player.CharacterAdded:wait(1); wait(0.2);
character:WaitForChild("HumanoidRootPart").CFrame = cf
end

local function refresh()


cf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.Humanoid.Health = 0
player.CharacterAdded:wait(1); wait(0.2);
character:WaitForChild("HumanoidRootPart").CFrame = cf
end

local abort = 0
local function getTools(amt)
if not amt then amt = 1 end
local toolAmount, grabbed = 0, {}
local lastCF = character.PrimaryPart.CFrame
local ab = abort

for i, v in
pairs(localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren()) do
if v:IsA("BackpackItem") then
toolAmount = toolAmount + 1
end
end
if toolAmount >= amt then return
localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren() end
if not
localPlayer:FindFirstChildWhichIsA("Backpack"):FindFirstChildWhichIsA("BackpackItem
") then return end

repeat
repeat wait() until localPlayer:FindFirstChildWhichIsA("Backpack") or
ab ~= abort
backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
wrap(function()
repeat wait() until
backpack:FindFirstChildWhichIsA("BackpackItem")
for _, tool in pairs(backpack:GetChildren()) do
if #grabbed >= amt or ab ~= abort then break end
if tool:IsA("BackpackItem") then
tool.Parent = localPlayer
table.insert(grabbed, tool)
end
end
end)

respawn()
wait(.1)
until
#grabbed >= amt or ab ~= abort

repeat wait() until localPlayer.Character and


tostring(localPlayer.Character) ~= "respawn_" and localPlayer.Character ==
character
wait(.2)

repeat wait() until localPlayer:FindFirstChildWhichIsA("Backpack") or ab ~=


abort
local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
for _, tool in pairs(grabbed) do
if tool:IsA("BackpackItem") then
tool.Parent = backpack
end
end
wrap(function()
repeat wait() until character.PrimaryPart
wait(.2)
character:SetPrimaryPartCFrame(lastCF)
end)
wait(.2)
return grabbed
end

cmd.add({"joke"}, {"joke", "Random joke generator"}, function()


coroutine.wrap(function()
local HttpService = game:GetService('HttpService')
local check =
"https://official-joke-api.appspot.com/jokes/programming/random"
local final1 = game:HttpGet(check)
local final = string.gsub(final1, "[%[%]]", "")
local decoded = HttpService:JSONDecode(final)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(dec
oded.setup, 'All')
wait(2)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(dec
oded.punchline, 'All')
end)()

end)
cmd.add({"idiot"}, {"idiot <player>", "Tell someone that they are an idiot"},
function(...)
local old = getChar().HumanoidRootPart.CFrame

Username = (...)

Players = game:GetService("Players")
HRP = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored

target = getPlr(Username)

getChar().HumanoidRootPart.CFrame =
target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, 1, 4)
local message = "Hey " .. target.Name .. ""

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(mes
sage, 'All')
wait(1)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('So
rry to tell you this, but..', 'All')
wait(1)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('Yo
u are an idiot!', 'All')
wait(1)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('HA
HAHA!', 'All')
wait(1)
getChar():WaitForChild("HumanoidRootPart").CFrame = old

end)

cmd.add({"bringto"}, {"bringto (playertobring) [playertobringto]", "Brings a


player to another player"}, function(h, d)
local target1 = getPlr(h)
local target2 = getPlr(d)

local old = getChar().HumanoidRootPart.CFrame


local tool = getBp():FindFirstChildOfClass("Tool") or
getChar():FindFirstChildOfClass("Tool")

local distance = 1
local gripPosition = target2.Character.HumanoidRootPart.Position -
target2.Character.HumanoidRootPart.CFrame.lookVector * distance
wait(0.2)

local Target = target1


local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and TPlayer.Character
local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or
false
local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end

wait(4)
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF

-- Teleport the first player to the position next to the second player
getChar().HumanoidRootPart.CFrame = CFrame.new(gripPosition) + Vector3.new(0, 3,
0)

-- Tween the first player to the second player's position


local tween = game:GetService("TweenService"):Create(getChar().HumanoidRootPart,
TweenInfo.new(1), {CFrame = target2.Character.HumanoidRootPart.CFrame})
tween:Play()

tool.AncestryChanged:Wait()
if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
--plr.Character["Right Arm"]:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightGrip:Destroy() --r6
elseif plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
--plr.Character["RightHand"]:Destroy()
game.Players.LocalPlayer.Character.RightHand.RightGrip:Destroy() --r15
end
wait(0.07)
respawn()
end)

cmd.add({"accountage", "accage"}, {"accountage <player> (accage)", "Tells the


account age of a player in the server"}, function(...)
Username = (...)

target = getPlr(Username)
teller = target.AccountAge
accountage = "The account age of " .. target.Name .. " is " .. teller

wait();

Notify({
Description = accountage;
Title = "Nameless Admin";
Duration = 7;

});
end)

cmd.add({"notoolscripts", "nts"}, {"notoolscripts (nts)", "Destroy all scripts in


backpack"}, function()
print("test")
local bp = player:FindFirstChildWhichIsA("Backpack")
for _, item in pairs(bp:GetChildren()) do
for _, obj in pairs(item:GetDescendants()) do
if obj:IsA("LocalScript") or obj:IsA("Script") then
obj.Disabled = true
obj:Destroy()
end
end
end
end)

cmd.add({"spblockspam", "starterblockscam"}, {"spblockspam (starterblockspam)",


"Spam blocks in any game that has the starter place"}, function()
anniblockspam = true
end)

cmd.add({"febtools"}, {"febtools", "Move parts that are your hats"}, function()


-- [[ THANKS TO ROUXHAVER FOR THIS ]] --
-- check out his github - https://github.com/rouxhaver
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer

if not getgenv().Network then


getgenv().Network = {
BaseParts = {};
FakeConnections = {};
Connections = {};
Output = {
Enabled = true;
Prefix = "[NETWORK] ";
Send = function(Type,Output,BypassOutput)
if typeof(Type) == "function" and (Type == print or Type
== warn or Type == error) and typeof(Output) == "string" and (typeof(BypassOutput)
== "nil" or typeof(BypassOutput) == "boolean") then
if Network["Output"].Enabled == true or BypassOutput
== true then
Type(Network["Output"].Prefix..Output);
end;
elseif Network["Output"].Enabled == true then
error(Network["Output"].Prefix.."Output Send Error :
Invalid syntax.");
end;
end;
};
CharacterRelative = false;
}

Network["Output"].Send(print,": Loading.")
Network["Velocity"] = Vector3.new(14.46262424,14.46262424,14.46262424); --
exactly 25.1 magnitude
Network["RetainPart"] = function(Part,ReturnFakePart) --function for
retaining ownership of unanchored parts
assert(typeof(Part) == "Instance" and Part:IsA("BasePart") and
Part:IsDescendantOf(workspace),Network["Output"].Prefix.."RetainPart Error :
Invalid syntax: Arg1 (Part) must be a BasePart which is a descendant of
workspace.")
assert(typeof(ReturnFakePart) == "boolean" or typeof(ReturnFakePart)
== "nil",Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg2
(ReturnFakePart) must be a boolean or nil.")
if not table.find(Network["BaseParts"],Part) then
if Network.CharacterRelative == true then
local Character = LocalPlayer.Character
if Character and Character.PrimaryPart then
local Distance = (Character.PrimaryPart.Position-
Part.Position).Magnitude
if Distance > 1000 then
Network["Output"].Send(warn,"RetainPart
Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it is
more than "..gethiddenproperty(LocalPlayer,"MaximumSimulationRadius").." studs
away.")
return false
end
else
Network["Output"].Send(warn,"RetainPart Warning :
PartOwnership not applied to BasePart "..Part:GetFullName()..", as the LocalPlayer
Character's PrimaryPart does not exist.")
return false
end
end
table.insert(Network["BaseParts"],Part)
Part.CustomPhysicalProperties =
PhysicalProperties.new(0,0,0,0,0)
Network["Output"].Send(print,"PartOwnership Output :
PartOwnership applied to BasePart "..Part:GetFullName()..".")
if ReturnFakePart == true then
return FakePart
end
else
Network["Output"].Send(warn,"RetainPart Warning : PartOwnership
not applied to BasePart "..Part:GetFullName()..", as it already active.")
return false
end
end

Network["RemovePart"] = function(Part) --function for removing ownership of


unanchored part
assert(typeof(Part) == "Instance" and
Part:IsA("BasePart"),Network["Output"].Prefix.."RemovePart Error : Invalid syntax:
Arg1 (Part) must be a BasePart.")
local Index = table.find(Network["BaseParts"],Part)
if Index then
table.remove(Network["BaseParts"],Index)
Network["Output"].Send(print,"RemovePart Output: PartOwnership
removed from BasePart "..Part:GetFullName()..".")
else
Network["Output"].Send(warn,"RemovePart Warning : BasePart
"..Part:GetFullName().." not found in BaseParts table.")
end
end

Network["SuperStepper"] = Instance.new("BindableEvent") --make super fast


event to connect to
for _,Event in pairs({RunService.Stepped,RunService.Heartbeat}) do
Event:Connect(function()
return
Network["SuperStepper"]:Fire(Network["SuperStepper"],tick())
end)
end

Network["PartOwnership"] = {};
Network["PartOwnership"]["PreMethodSettings"] = {};
Network["PartOwnership"]["Enabled"] = false;
Network["PartOwnership"]["Enable"] = coroutine.create(function() --creating
a thread for network stuff
if Network["PartOwnership"]["Enabled"] == false then
Network["PartOwnership"]["Enabled"] = true --do cool network
stuff before doing more cool network stuff
Network["PartOwnership"]["PreMethodSettings"].ReplicationFocus =
LocalPlayer.ReplicationFocus
LocalPlayer.ReplicationFocus = workspace
Network["PartOwnership"]["PreMethodSettings"].SimulationRadius =
gethiddenproperty(LocalPlayer,"SimulationRadius")
Network["PartOwnership"]["Connection"] =
Network["SuperStepper"].Event:Connect(function() --super fast asynchronous loop
sethiddenproperty(LocalPlayer,"SimulationRadius",1/0)
for _,Part in pairs(Network["BaseParts"]) do --loop
through parts and do network stuff
coroutine.wrap(function()
if Part:IsDescendantOf(workspace) then
if Network.CharacterRelative == true
then
local Character =
LocalPlayer.Character;
if Character and
Character.PrimaryPart then
local Distance =
(Character.PrimaryPart.Position - Part.Position).Magnitude
if Distance > 1000 then

Network["Output"].Send(warn,"PartOwnership Warning : PartOwnership not applied to


BasePart "..Part:GetFullName()..", as it is more than
"..gethiddenproperty(LocalPlayer,"MaximumSimulationRadius").." studs away.")
Lost = true;
Network["RemovePart"]
(Part)
end
else

Network["Output"].Send(warn,"PartOwnership Warning : PartOwnership not applied to


BasePart "..Part:GetFullName()..", as the LocalPlayer Character's PrimaryPart does
not exist.")
end
end
Part.Velocity = Network["Velocity"]
+Vector3.new(0,math.cos(tick()*10)/100,0) --keep network by sending physics packets
of 30 magnitude + an everchanging addition in the y level so roblox doesnt get
triggered and fuck your ownership
else
Network["RemovePart"](Part)
end
end)()
end
end)
Network["Output"].Send(print,"PartOwnership Output :
PartOwnership enabled.")
else
Network["Output"].Send(warn,"PartOwnership Output :
PartOwnership already enabled.")
end
end)
Network["PartOwnership"]["Disable"] = coroutine.create(function()
if Network["PartOwnership"]["Connection"] then
Network["PartOwnership"]["Connection"]:Disconnect()
LocalPlayer.ReplicationFocus = Network["PartOwnership"]
["PreMethodSettings"].ReplicationFocus

sethiddenproperty(LocalPlayer,"SimulationRadius",Network["PartOwnership"]
["PreMethodSettings"].SimulationRadius)
Network["PartOwnership"]["PreMethodSettings"] = {}
for _,Part in pairs(Network["BaseParts"]) do
Network["RemovePart"](Part)
end
Network["PartOwnership"]["Enabled"] = false
Network["Output"].Send(print,"PartOwnership Output :
PartOwnership disabled.")
else
Network["Output"].Send(warn,"PartOwnership Output :
PartOwnership already disabled.")
end
end)
Network["Output"].Send(print,": Loaded.")
end

coroutine.resume(Network["PartOwnership"]["Enable"])

local lp = game.Players.LocalPlayer -- local player var


local char = lp.Character -- char var

lp.Character = nil -- nil character for pdeath


lp.Character = char -- newvar

local hrp = char:FindFirstChild("HumanoidRootPart") -- hrp check


if hrp == nil then return end -- return if no hrp

wait(game.Players.RespawnTime + .3) -- nil wait

hrp:Destroy() -- rip hrp


char.Torso:Destroy() -- rip torso
local clone = char["Body Colors"]:Clone() -- body colors clone
char["Body Colors"]:Destroy() -- delete any instances from char that replicates
deletion
clone.Parent = char -- parent back in clone in case some script uses it

player = game:GetService("Players").LocalPlayer
Gui = player.PlayerGui
Backpack = player.Backpack
Mouse = player:GetMouse()

Parts_Folder = Instance.new("Folder",workspace)

for i,v in pairs(player.Character:GetChildren()) do


if v:IsA("Accessory") then
local Part = Instance.new("Part",Parts_Folder)
Part.Name = v.Name
Part.Anchored = true
Part.Size = v.Handle.Size - Vector3.new(0.001,0.001,0.001)
Part.Position = player.Character.Head.Position +
Vector3.new(math.random(-5,5),math.random(-1,1),math.random(-5,5))
Part:SetAttribute("Moveable",true)
Part.Material = Enum.Material.SmoothPlastic
Part.CanCollide = false
Part.Color = Color3.new(1,0,0)

local Hat = v.Handle


local vbreak = false
Network.RetainPart(Hat)
Hat.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
coroutine.wrap(function()
while task.wait() do
if vbreak == true then break end
Hat.CFrame = Part.CFrame
end
end)()
Hat:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
end
end

Move_Tool = Instance.new("Tool",Backpack)
Rotate_Tool = Instance.new("Tool",Backpack)
MHandle = Instance.new("Part",Move_Tool)
RHandle = Instance.new("Part",Rotate_Tool)
Mgrabs = Instance.new("Handles",Gui)
Rgrabs = Instance.new("ArcHandles",Gui)
Outline = Instance.new("Highlight")

Move_Tool.Name = "Move"
Move_Tool.CanBeDropped = false

Rotate_Tool.Name = "Rotate"
Rotate_Tool.CanBeDropped = false

MHandle.Name = "Handle"
MHandle.Transparency = 1

RHandle.Name = "Handle"
RHandle.Transparency = 1

Mgrabs.Visible = false
Mgrabs.Color3 = Color3.new(1, 0.8, 0)
Mgrabs.Style = "Movement"

Rgrabs.Visible = false
Outline.FillTransparency = 1
Outline.OutlineTransparency = 0
Outline.OutlineColor = Color3.new(1, 0.8, 0)

Active_Part = nil

Move_Tool.AncestryChanged:Connect(function()
if Move_Tool.Parent == char and Active_Part ~= nil then
Mgrabs.Visible = true
Mgrabs.Adornee = Active_Part
end
end)

Move_Tool.AncestryChanged:Connect(function()
if Move_Tool.Parent ~= char then
Mgrabs.Visible = false
Mgrabs.Adornee = nil
end
end)

Mouse.Button1Down:Connect(function()
if Move_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then
Active_Part = Mouse.Target
Mgrabs.Visible = true
Mgrabs.Adornee = Active_Part
Outline.Parent = Active_Part
end
if Rotate_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then
Active_Part = Mouse.Target
Rgrabs.Visible = true
Rgrabs.Adornee = Active_Part
Outline.Parent = Active_Part
end
end)

Rotate_Tool.AncestryChanged:Connect(function()
if Rotate_Tool.Parent == char and Active_Part ~= nil then
Rgrabs.Visible = true
Rgrabs.Adornee = Active_Part
end
end)

Rotate_Tool.AncestryChanged:Connect(function()
if Rotate_Tool.Parent ~= char then
Rgrabs.Visible = false
Rgrabs.Adornee = nil
end
end)

MOGCFrame = CFrame.new()

Mgrabs.MouseButton1Down:Connect(function()
MOGCFrame = Active_Part.CFrame
end)

Mgrabs.MouseDrag:Connect(function(knob, pos)
if knob == Enum.NormalId.Front then
Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * pos
end
if knob == Enum.NormalId.Back then
Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * -pos
end
if knob == Enum.NormalId.Top then
Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * pos
end
if knob == Enum.NormalId.Bottom then
Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * -pos
end
if knob == Enum.NormalId.Left then
Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * -pos
end
if knob == Enum.NormalId.Right then
Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * pos
end
end)

ROGCFrame = CFrame.new()

Rgrabs.MouseButton1Down:Connect(function()
ROGCFrame = Active_Part.CFrame
end)

Rgrabs.MouseDrag:Connect(function(knob, angle)
if knob == Enum.Axis.Y then
Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,angle,0)
end
if knob == Enum.Axis.X then
Active_Part.CFrame = ROGCFrame * CFrame.Angles(angle,0,0)
end
if knob == Enum.Axis.Z then
Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,0,angle)
end
end)

Mouse.TargetFilter = player.Character

camera = workspace.CurrentCamera
input = game:GetService("UserInputService")

Camera_Part = Instance.new("Part",workspace)
Camera_Part.Anchored = true
Camera_Part.Transparency = 0.85
Camera_Part.Shape = Enum.PartType.Ball
Camera_Part.Size = Vector3.new(0.5,0.5,0.5)
Camera_Part.Material = Enum.Material.SmoothPlastic

current_position = char.Head.Position

camera.CameraSubject = Camera_Part

for i,v in pairs(char:GetDescendants()) do


if v:IsA("BasePart") and v.Parent:IsA("Accessory") == false then
v:Destroy()
end
end

while wait() do
if vbreak == true then
break
end
if input:IsKeyDown(Enum.KeyCode.D) then
current_position += camera.CFrame.RightVector * speed
end
if input:IsKeyDown(Enum.KeyCode.A) then
current_position += camera.CFrame.RightVector * -speed
end
if input:IsKeyDown(Enum.KeyCode.W) then
current_position += camera.CFrame.LookVector * speed
end
if input:IsKeyDown(Enum.KeyCode.S) then
current_position += camera.CFrame.LookVector * -speed
end
if input:IsKeyDown(Enum.KeyCode.E) then
current_position += camera.CFrame.UpVector * speed
end
if input:IsKeyDown(Enum.KeyCode.Q) then
current_position += camera.CFrame.UpVector * -speed
end
if input:IsKeyDown(Enum.KeyCode.LeftShift) then do
speed = 1.5
end else
speed = 0.75
end
Camera_Part.Position = current_position
end
end)

cmd.add({"unspblockspam", "unstarterblockscam"}, {"unspblockspam


(unstarterblockspam)", "Stops the starterblockspam command"}, function()
anniblockspam = false
end)

cmd.add({"blockspam"}, {"blockspam [amount]", "Spawn blocks by the given amount"},


function(amt)
amt = tonumber(amt) or 1
local hatAmount, grabbed = 0, {}
local lastCF = character.PrimaryPart.CFrame
character:ClearAllChildren()
respawn()
repeat
if character.Name ~= "respawn_" then
local c = character
repeat wait() until c:FindFirstChildWhichIsA("Accoutrement")
c:MoveTo(lastCF.p)
wait(1)
for i, v in pairs(c:GetChildren()) do
if v:IsA("Accoutrement") then
v:WaitForChild("Handle")
v.Handle.CanCollide = true
if v:FindFirstChildWhichIsA("DataModelMesh", true)
then
v:FindFirstChildWhichIsA("DataModelMesh",
true):Destroy()
end
v.Parent = workspace
table.insert(grabbed, v)
end
end
hatAmount = hatAmount + 1
end
character:ClearAllChildren()
respawn()
wait()
until
hatAmount >= amt

repeat wait() until tostring(localPlayer.Character) ~= "respawn_" and


localPlayer.Character
wait(0.5)

spawn(function()
repeat wait() until character.PrimaryPart
wait(0.2)
character:SetPrimaryPartCFrame(lastCF)

for _, item in pairs(grabbed) do


if item:IsA("Accoutrement") and item:FindFirstChild("Handle")
then
item.Parent = workspace
wait()
end
end
end)
end)

cmd.add({"hitboxes"}, {"hitboxes", "shows all the hitboxes"}, function()


settings():GetService("RenderSettings").ShowBoundingBoxes = true
end)

cmd.add({"unhitboxes"}, {"unhitboxes", "removes the hitboxes outline"}, function()


settings():GetService("RenderSettings").ShowBoundingBoxes = false
end)

cmd.add({"punch"}, {"punch", "punch tool that flings"}, function()


loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/punch",true))()
end)

cmd.add({"vfly", "vehiclefly"}, {"vehiclefly (vfly)", "be able to fly vehicles"},


function(...)
FLYING = false
cmdlp.Character.Humanoid.PlatformStand = false
wait()

wait();

Notify({
Description = "Vehicle fly enabled";
Title = "Nameless Admin";
Duration = 5;

});
sFLY(true)
speedofthevfly = (...)
if (...) == nil then
speedofthevfly = 2
end
end)

cmd.add({"unvfly", "unvehiclefly"}, {"unvehiclefly (unvfly)", "disable vehicle


fly"}, function()

wait();

Notify({
Description = "Vehicle fly disabled";
Title = "Nameless Admin";
Duration = 5;

});
FLYING = false
cmdlp.Character.Humanoid.PlatformStand = false
end)

cmd.add({"trap"}, {"trap", "makes your tool be away from you making it look like
its dropped"}, function()

local function Kill(humanoid)


if not humanoid then
return
end
local function getPlr(Name)
if Name:lower() == "random" then
return game.Players:GetPlayers()
[math.random(#game.Players:GetPlayers())]
else
Name = Name:lower():gsub("%s", "")
for _, x in next, game.Players:GetPlayers() do
if x.Name:lower():match(Name) then
return x
elseif x.DisplayName:lower():match("^" .. Name) then
return x
end
end
end
end

local Character = game.Players.LocalPlayer.Character


local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local RootPart = Character.HumanoidRootPart
local Tool = Character:FindFirstChildOfClass("Tool")
local Handle = Tool and Tool:FindFirstChild("Handle")

if not Handle then


return
end

local TPlayer = getPlr(humanoid.Parent.Name)


local TCharacter = TPlayer and TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildOfClass("Humanoid")
local TRootPart = THumanoid and THumanoid.RootPart

if not TPlayer or not TCharacter or not THumanoid or not TRootPart then


return
end

if THumanoid.Sit then
return
end

local OldCFrame = RootPart.CFrame

Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace

local Timer = os.time()

repeat
if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle, TRootPart, 0)
firetouchinterest(Handle, TRootPart, 1)
game:FindService("RunService").Heartbeat:wait()
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not TRootPart or
THumanoid.Health <= 0 or os.time() > Timer + .20
wait(0.4)
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end

if not LoopKill then


Kill()
else
while LoopKill do
Kill()
end
end

local function equipRandomTool()


local player = game.Players.LocalPlayer
local backpack = player.Backpack
local tools = backpack and backpack:GetChildren()
if not tools or #tools == 0 then
return
end
local randomTool = tools[math.random(#tools)]
randomTool.Grip = CFrame.new(0, 2, 19)
player.Character.Humanoid:EquipTool(randomTool)
randomTool.Parent = player.Character
local handle = randomTool:FindFirstChild("Handle")
if handle then
handle.Touched:Connect(Kill)
end
end

equipRandomTool()
end)

cmd.add({"kill"}, {"kill <player>", "after a while i have added a working kill


script thats almost instant to this admin"}, function(...)
Target = (...)

if Target == "all" or Target == "others" then


print("Patched")
else
local function Kill()
if not getPlr(Target) then
end

repeat game:FindService("RunService").Heartbeat:wait() until


getPlr(Target).Character and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle

local TPlayer = getPlr(Target)


local TCharacter = TPlayer.Character
local THumanoid
local TRootPart

if Player.Character and Player.Character and


Player.Character.Name == Player.Name then
Character = Player.Character
else
end
if Character:FindFirstChildOfClass("Humanoid") then
Humanoid = Character:FindFirstChildOfClass("Humanoid")
else
end
if Humanoid and Humanoid.RootPart then
RootPart = Humanoid.RootPart
else
end
if Character:FindFirstChildOfClass("Tool") then
Tool = Character:FindFirstChildOfClass("Tool")
elseif Player.Backpack:FindFirstChildOfClass("Tool") and
Humanoid then
Tool = Player.Backpack:FindFirstChildOfClass("Tool")

Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end

--Target
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing Target RootPart")
end

if THumanoid.Sit then
return Message("Error","> Target is seated")
end

local OldCFrame = RootPart.CFrame

Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace

local Timer = os.time()

repeat
if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude <
500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not TRootPart
or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end
if not LoopKill then
Kill()
else
while LoopKill do
Kill()
end
end
end
end)

cmd.add({"toolblockspam"}, {"toolblockspam [amount]", "Spawn blocks by the given


amount"}, function(amt)
if not amt then amt = 1 end
amt = tonumber(amt)
local tools = getTools(amt)
for i, tool in pairs(tools) do
wait()
spawn(function()
wait(0.1)
tool.Parent = character
tool.CanBeDropped = true
wait(0.1)
for _, mesh in pairs(tool:GetDescendants()) do
if mesh:IsA("DataModelMesh") then
mesh:Destroy()
end
end
for _, weld in pairs(character:GetDescendants()) do
if weld.Name == "RightGrip" then
weld:Destroy()
end
end
wait(0.1)
tool.Parent = workspace
wait(0.1)
local cf, p = CFrame.new(),
character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head")
if p then
cf = p.CFrame
end
respawn()
player.CharacterAdded:wait(1); wait(0.2);
character:WaitForChild("HumanoidRootPart").CFrame = cf
end)
end
end)

cmd.add({"equiptools", "equipall"}, {"equiptools", "Equip all of your tools"},


function()
local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
if backpack then
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = character
end
end
end
end)
cmd.add({"tweento", "tweengoto"}, {"tweengoto (tweento)", "Teleportation method
that bypassses some anticheats"}, function(...)
local Username = (...)

char = game.Players.LocalPlayer

TweenService = game:GetService("TweenService")

speaker = game.Players.LocalPlayer
Players = game:GetService("Players")

local players = getPlr(Username)


TweenService:Create(getRoot(speaker.Character), TweenInfo.new(2,
Enum.EasingStyle.Linear), {CFrame = getRoot(players.Character).CFrame +
Vector3.new(3,1,0)}):Play()

end)

cmd.add({"reach"}, {"reach {number}", "Sword reach"}, function(reachsize)


local reachsize = reachsize or 25
local Tool =
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or
Player.Backpack:FindFirstChildOfClass("Tool")
if Tool:FindFirstChild("OGSize3") then
Tool.Handle.Size = Tool.OGSize3.Value
Tool.OGSize3:Destroy()
Tool.Handle.FunTIMES:Destroy()
end
local val = Instance.new("Vector3Value",Tool)
val.Name = "OGSize3"
val.Value = Tool.Handle.Size
local sb = Instance.new("SelectionBox")
sb.Adornee = Tool.Handle
sb.Name = "FunTIMES"
sb.Parent = Tool.Handle
Tool.Handle.Massless = true
Tool.Handle.Size =
Vector3.new(Tool.Handle.Size.X,Tool.Handle.Size.Y,reachsize)
end)

cmd.add({"aura"}, {"aura {number}", "Sword aura"}, function(reachsize)


local reachsize = reachsize or 25
local Tool =
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
if Tool:FindFirstChild("OGSize3") then
Tool.Handle.Size = Tool.OGSize3.Value
Tool.OGSize3:Destroy()
Tool.Handle.FunTIMES:Destroy()
end
local val = Instance.new("Vector3Value",Tool)
val.Name = "OGSize3"
val.Value = Tool.Handle.Size
local sb = Instance.new("SelectionBox")
sb.Adornee = Tool.Handle
sb.Name = "FunTIMES"
sb.Transparency = 0.5
sb.Parent = Tool.Handle
Tool.Handle.Massless = true
Tool.Handle.Size = Vector3.new(reachsize,reachsize,reachsize)
end)

cmd.add({"droptools"}, {"dropalltools", "Drop all of your tools"}, function()


local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
if backpack then
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = character
end
end
end
wait()
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = workspace
end
end
end)

cmd.add({"notools"}, {"notools", "Remove your tools"}, function()


for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
for _, tool in pairs(localPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
end)

cmd.add({"breaklayeredclothing", "blc"}, {"breaklayeredclothing (blc)", "Streches


your layered clothing"}, function()
-- its literally just leg resize with swim
wait();

Notify({
Description = "Break layered clothing executed, if you havent already equip shirt,
jacket, pants and shoes (Layered Clothing ones)";
Title = "Nameless Admin";
Duration = 5;

});
local swimming = false
local RunService = game:GetService("RunService")
oldgrav = workspace.Gravity
workspace.Gravity = 0
local char = game.Players.LocalPlayer.Character
local swimDied = function()
workspace.Gravity = oldgrav
swimming = false
end
local Humanoid = char:FindFirstChildWhichIsA("Humanoid")
gravReset = Humanoid.Died:Connect(swimDied)
local enums = Enum.HumanoidStateType:GetEnumItems()
table.remove(enums, table.find(enums, Enum.HumanoidStateType.None))
for i, v in pairs(enums) do
Humanoid:SetStateEnabled(v, false)
end
Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
swimbeat = RunService.Heartbeat:Connect(function()
pcall(function()
char.HumanoidRootPart.Velocity = ((Humanoid.MoveDirection ~= Vector3.new() or
UserInputService:IsKeyDown(Enum.KeyCode.Space)) and char.HumanoidRootPart.Velocity
or Vector3.new())
end)
end)
swimming = true
local Clip = false
wait(0.1)
local function NoclipLoop()
if Clip == false and char ~= nil then
for _, child in pairs(char:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true then
child.CanCollide = false
end
end
end
end
Noclipping = RunService.Stepped:Connect(NoclipLoop)
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
end)

cmd.add({"fpsbooster", "lowgraphics", "boostfps", "lowg"}, {"fpsbooster


(lowgraphics, boostfps, lowg)", "Low graphics mode if the game is laggy"},
function()
local decalsyeeted = true
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
sethiddenproperty(l,"Technology",2)
sethiddenproperty(t,"Decoration",false)
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = 0
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(w:GetDescendants()) do
if v:IsA("BasePart") and not v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") and decalsyeeted then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
elseif v:IsA("SpecialMesh") and decalsyeeted then
v.TextureId=0
elseif v:IsA("ShirtGraphic") and decalsyeeted then
v.Graphic=0
elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then
v[v.ClassName.."Template"]=0
end
end
for i = 1,#l:GetChildren() do
e=l:GetChildren()[i]
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end
w.DescendantAdded:Connect(function(v)
wait()--prevent errors and shit
if v:IsA("BasePart") and not v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") and decalsyeeted then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
elseif v:IsA("SpecialMesh") and decalsyeeted then
v.TextureId=0
elseif v:IsA("ShirtGraphic") and decalsyeeted then
v.ShirtGraphic=0
elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then
v[v.ClassName.."Template"]=0
end
end)
end)

cmd.add({"vr", "clovr", "vrscript", "fevr"}, {"vr (clovr, vrscript, fevr)", "FE VR


SCRIPT AKA CLOVR"}, function()
-- [[ should be patched ]] --
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/CloVR"))();
end)

cmd.add({"flash"}, {"flash <player>", "Flashes the targets screen"}, function(...)


local oldCF =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame

Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag
for i= 1,50,1 do
print('pee'..i)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= CFrame.new(0,9e+18,0)
wait(.04)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= oldCF
wait(.04)
end
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)

cmd.add({"void"}, {"void <player>", "Kill the given players without FE god"},


function(...)
Target = (...)
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end

Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end

local TPlayer = getPlr(Target)


local TCharacter = TPlayer and TPlayer.Character

local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or


false
local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end

Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC)
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end
wait(0.02)
respawn()
end)

annoyloop = false
cmd.add({"annoy"}, {"annoy <player>", "Annoys the given player"}, function(...)
annoyloop = true
User = (...)
Target = getPlr(User)
local SaveCFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
repeat wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-
2,2),math.random(0,2),math.random(-2,2))
game:GetService('RunService').RenderStepped:Wait()
wait(.1)
until annoyloop == false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
SaveCFrame

end)

cmd.add({"unannoy"}, {"unannoy", "Stops the annoy command"}, function()


annoyloop = false
end)
cmd.add({"seat"}, {"seat", "Finds a seat and automatically sits on it"},
function()
local seats = {}
for i,v in next, game:GetDescendants() do
if v:IsA'Seat' then
table.insert(seats, v)
end
end
wait(0.07)
for i=1, 8 do
seats[math.random(1,
#seats)]:Sit(game.Players.LocalPlayer.Character.Humanoid)
end
end)

cmd.add({"banish", "punish", "jail"}, {"punish <player> (banish, jail)", "Banishes


the player using a void script, can make them not respawn if the game is old"},
function(...)
Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag

Player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,
1000000000000000000000, -100000))
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)

massplay = false
cmd.add({"sync"}, {"sync", "Syncs all in-game audios"}, function()
massplay = true
if game:GetService("SoundService").RespectFilteringEnabled == false then
repeat wait() do
for _, sound in next, game.Workspace:GetDescendants() do
if sound:IsA("Sound") then
sound.Volume = 10
sound:Play()
end
end
end
until massplay == false
else
Notify({
Description = "Sorry, wont replicate for this game, try another game.";
Title = "Nameless Admin";
Duration = 5;

});
end
end)

cmd.add({"unsync"}, {"unsync", "Unsyncs all in-game audios"}, function()


massplay = false
end)

cmd.add({"infvoid"}, {"infvoid <player>", "Makes a players avatar glitch"},


function(...)
Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= CFrame.new(111111110, 11111110, 11111110)
end)

cmd.add({"attach"}, {"attach <player>", "Attach the given player(s)"},


function(...)
Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF

end)

cmd.add({"enableinventory", "enableinv"}, {"enableinv (enableinventory)", "Lets


you see what you have in your inventory since some games hide it"}, function(...)
game.StarterGui:SetCoreGuiEnabled(2, true)
end)

cmd.add({"copytools", "ctools"}, {"copytools <player> (ctools)", "Copies the tools


the given player has"}, function(...)
PLAYERNAMEHERE = (...)
Target = getPlr(PLAYERNAMEHERE)
for i, v in pairs(Target.Backpack:GetChildren()) do
if v:IsA("Tool") or v:IsA('HopperBin') then
v:Clone().Parent =
game.Players.LocalPlayer:FindFirstChildOfClass("Backpack")
end
end
end)

cmd.add({"bring"}, {"bring <player>", "Bring the given player(s)"}, function(...)


local Target = (...)
if Target == "all" or Target == "others" then
print("Patched")
end
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and Humanoid.RootPart or
false
local RightArm = Character and Character:FindFirstChild("Right
Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end

wait(4)
CF = Player.Character.HumanoidRootPart.CFrame

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)

cmd.add({"skydive", "sky"}, {"skydive <player> (sky)", "Skydives the player"},


function(...)
local Target = (...)
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and Humanoid.RootPart or
false
local RightArm = Character and Character:FindFirstChild("Right
Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end

local getPlr = function(Name)


for x in string.gmatch(Name, "[%a%d%p]+") do
Name = x:lower()
break
end
local TPlayer = nil
for _, x in next, Players:GetPlayers() do
if tostring(x):lower():match(Name) or
x["DisplayName"]:lower():match(Name) then
TPlayer = x
break
end
end
return TPlayer
end

Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end

local TPlayer = getPlr(Target)


local TCharacter = TPlayer and TPlayer.Character

local THumanoid = TCharacter and


TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end

Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame =
CFrame.new(XC,10000,ZC)
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
CFrame.new(XC,1000,ZC)
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end

wait(4)
CF = Player.Character.HumanoidRootPart.CFrame

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)

cmd.add({"localtime", "yourtime"}, {"localtime (yourtime)", "Chats your current


time"}, function()
local hour = os.date("*t")['hour']
if hour < 10 then
hour = "0"..hour
end
local min = os.date("*t")['min']
if min < 10 then
min = "0"..min
end
local sec = os.date("*t")['sec']
if sec < 10 then
sec = "0"..sec
end
local clock = hour..":"..min..":"..sec

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(clo
ck, 'All')

end)

cmd.add({"cartornado", "ctornado"}, {"cartornado (ctornado)", "Tornados a car just


sit in the car"}, function(...)
local SPart = Instance.new("Part");
local Player = game:GetService('Players').LocalPlayer;
repeat game:GetService('RunService').RenderStepped:Wait() until Player.Character;
local Character = Player.Character;
SPart.Anchored, SPart.CanCollide = true, true;
SPart.Parent = workspace;
SPart.Size = Vector3.new(1, 100, 1)
SPart.Transparency = 0.4
game:GetService('RunService').Stepped:Connect(function()
local Ray = Ray.new(Character.PrimaryPart.Position +
Character.PrimaryPart.CFrame.LookVector * 6, Vector3.new(0,-1,0) * 4);
local FPOR = workspace:FindPartOnRayWithIgnoreList(Ray, {Character});
if (FPOR) then
SPart.CFrame = Character.PrimaryPart.CFrame +
Character.PrimaryPart.CFrame.LookVector * 6;
end
if SPart == nil then
Ray:destroy()
FPOR:destroy()
end
end)

SPart.Touched:Connect(function(hit)
if hit:IsA("Seat") then
local IsFlying = False
local flyv
local flyg
local Player = game.Players.LocalPlayer
local Speed = 50
local LastSpeed = Speed
local maxspeed = 100
local IsRunning = false
local f = 0

IsFlying = true
flyv = Instance.new("BodyVelocity")

flyv.Parent = Player.Character:FindFirstChild('Torso') or
Player.Character:FindFirstChild('UpperTorso')
flyv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)

flyg = Instance.new("BodyGyro")
flyg.Parent = Player.Character:FindFirstChild('Torso') or
Player.Character:FindFirstChild('UpperTorso')
flyg.MaxTorque = Vector3.new(9e9,9e9,9e9)
flyg.P = 1000
flyg.D = 50

Player.Character:WaitForChild('Humanoid').PlatformStand = true

Player.Character.Humanoid.Changed:Connect(function(Prop)

if Player.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then


IsRunning = false
else
IsRunning = true
end
end)

spawn(function()
while true do
wait()
if IsFlying then

flyg.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-


math.rad((f+0)*50*Speed/maxspeed),0,0)
flyv.Velocity = workspace.CurrentCamera.CoordinateFrame.LookVector * Speed
wait(0.1)

if Speed < 0 then


Speed = 0
f = 0
end
end
if IsRunning then
Speed = LastSpeed
else
if not Speed == 0 then
LastSpeed = Speed
end
Speed = 0
end
end
end)
Speed = 0.1
wait(0.3)
hit:Sit(game:GetService("Players").LocalPlayer.Character.Humanoid)
SPart:Destroy()
wait(0.3)
local speaker = game.Players.LocalPlayer
local seat = speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart
local vehicleModel = seat.Parent
repeat
if vehicleModel.ClassName ~= "Model" then
vehicleModel = vehicleModel.Parent
end
until vehicleModel.ClassName == "Model"
wait(0.1)
for i,v in pairs(vehicleModel:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then
v.CanCollide = false
end
end

wait(0.2)
Speed = 80
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(speaker.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,2000,0)
end
end)
end)

cmd.add({"tornado"}, {"tornado <player>", "Tornados the player to be in the sky"},


function(...)

Username = (...)

local target = getPlr(Username)


local THumanoidPart
local plrtorso
local TargetCharacter = target.Character
if TargetCharacter:FindFirstChild("Torso") then
plrtorso = TargetCharacter.Torso
elseif TargetCharacter:FindFirstChild("UpperTorso") then
plrtorso = TargetCharacter.UpperTorso
end
local old = getChar().HumanoidRootPart.CFrame
local tool = getBp():FindFirstChildOfClass("Tool") or
getChar():FindFirstChildOfClass("Tool")
if target == nil or tool == nil then return end
local attWeld = attachTool(tool,CFrame.new(0,0,0))
attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-
90),0,0))
tool.Grip = plrtorso.CFrame
wait(0.07)
tool.Grip = CFrame.new(0, -7, -3)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1)
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(game.Players.LocalPlayer.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,40,0)
end)

cmd.add({"unspam", "unlag", "unchatspam", "unanimlag", "unremotespam"}, {"unspam",


"Stop all attempts to lag/spam"}, function()
lib.disconnect("spam")
end)

cmd.add({"respawn", "re"}, {"respawn", "Respawn your character"}, function()


local old = getChar().HumanoidRootPart.CFrame
respawn()
wait()
plr.CharacterAdded:Wait()
getChar():WaitForChild("HumanoidRootPart").CFrame = old
end)

cmd.add({"seizure"}, {"seizure", "Gives you a seizure"}, function()

spawn(function()
local Anim = Instance.new("Animation")
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
getgenv().ssss = game.Players.LocalPlayer:GetMouse()
getgenv().Lzzz = false

if Lzzz == false then


getgenv().Lzzz = true
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
getgenv().currentnormal = game:GetService("Workspace").Gravity
game:GetService("Workspace").Gravity = 196.2
game:GetService("Players").LocalPlayer.Character:PivotTo(game:GetService("Players")
.LocalPlayer.Character:GetPivot() * CFrame.Angles(2, 0, 0))
wait(0.5)
game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand =
true
game.Players.LocalPlayer.Character.Animate.Disabled = true

k:Play()
k:AdjustSpeed(10)

game.Players.LocalPlayer.Character.Animate.Disabled = true
else
getgenv().Lzzz = false
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
game:GetService("Workspace").Gravity = currentnormal
game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand =
false
game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true
k:Stop()

game.Players.LocalPlayer.Character.Animate.Disabled = false
game:GetService'RunService'.Heartbeat:Wait()
for i = 1,10 do

game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
= Vector3.new(0, 0, 0)
wait(0.1)
end
end
game:GetService("RunService").RenderStepped:Connect(function()
if Lzzz == true then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick
())) --angle*math.sin(velocity*tick())
end
end)
end)

end)

cmd.add({"unseizure"}, {"unseizure", "Stops you from having a seizure not in real


life noob"}, function(n)

spawn(function()
local Anim = Instance.new("Animation")
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
getgenv().ssss = game.Players.LocalPlayer:GetMouse()
getgenv().Lzzz = true

if Lzzz == false then


getgenv().Lzzz = true
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
getgenv().currentnormal = game:GetService("Workspace").Gravity
game:GetService("Workspace").Gravity = 196.2

game:GetService("Players").LocalPlayer.Character:PivotTo(game:GetService("Players")
.LocalPlayer.Character:GetPivot() * CFrame.Angles(2, 0, 0))
wait(0.5)
game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand =
true
game.Players.LocalPlayer.Character.Animate.Disabled = true

k:Play()
k:AdjustSpeed(10)

game.Players.LocalPlayer.Character.Animate.Disabled = true
else
getgenv().Lzzz = false
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
game:GetService("Workspace").Gravity = currentnormal
game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand =
false
game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true
k:Stop()

game.Players.LocalPlayer.Character.Animate.Disabled = false
game:GetService'RunService'.Heartbeat:Wait()
for i = 1,10 do

game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
= Vector3.new(0, 0, 0)
wait(0.1)
end
end
game:GetService("RunService").RenderStepped:Connect(function()
if Lzzz == true then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick
())) --angle*math.sin(velocity*tick())
end
end)
end)
end)

cmd.add({"antisit"}, {"antisit", "Antisit"}, function()


Player.Character.Humanoid:SetStateEnabled("Seated", false)
Player.Character.Humanoid.Sit = true

wait();

Notify({
Description = "Anti sit enabled";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"unantisit"}, {"unantisit", "Disable antisit command"}, function()


Player.Character.Humanoid:SetStateEnabled("Seated", true)
Player.Character.Humanoid.Sit = false

wait();

Notify({
Description = "Anti sit disabled";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"lay"}, {"lay", "zzzzzzzz"}, function()


local Human = game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character.Humanoid
if not Human then
return
end
Human.Sit = true
task.wait(.1)
Human.RootPart.CFrame = Human.RootPart.CFrame * CFrame.Angles(math.pi * .5,
0, 0)
for _, v in ipairs(Human:GetPlayingAnimationTracks()) do
v:Stop()
end
end)

cmd.add({"trip"}, {"trip", "get up NOW"}, function()

game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(0)

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Velocity =
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.LookVe
ctor * 25
end)
cmd.add({"checkrfe"}, {"checkrfe", "Checks if the game has respect filtering
enabled off"}, function()
if game:GetService("SoundService").RespectFilteringEnabled == true
then

Notify({
Description = "Respect Filtering Enabled is on";
Title = "Nameless Admin";
Duration = 5;

});
else

Notify({
Description = "Respect Filtering Enabled is off";
Title = "Nameless Admin";
Duration = 5;

});
end
end)

cmd.add({"sit"}, {"sit", "Sit your player"}, function()


local hum = character:FindFirstChildWhichIsA("Humanoid")
if hum then
hum.Sit = true
end
end)

cmd.add({"spin"}, {"spin", "Spin yourself at the speed you want"}, function(d)


local spinSpeed = tonumber(d)
if d and isNumber(d) then
spinSpeed = (d)
end
for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren())
do
if v.Name == "Spinning" then
v:Destroy()
end
end
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(speaker.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
end)

cmd.add({"oldroblox"}, {"oldroblox", "Old skybox and studs"}, function()


for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
local dec = Instance.new("Texture", v)
dec.Texture = "rbxassetid://48715260"
dec.Face = "Top"
dec.StudsPerTileU = "1"
dec.StudsPerTileV = "1"
dec.Transparency = v.Transparency
v.Material = "Plastic"
local dec2 = Instance.new("Texture", v)
dec2.Texture = "rbxassetid://20299774"
dec2.Face = "Bottom"
dec2.StudsPerTileU = "1"
dec2.StudsPerTileV = "1"
dec2.Transparency = v.Transparency
v.Material = "Plastic"
end
end
game.Lighting.ClockTime = 12
game.Lighting.GlobalShadows = false
game.Lighting.Outlines = false
for i,v in pairs(game.Lighting:GetDescendants()) do
if v:IsA("Sky") then
v:Destroy()
end
end
local sky = Instance.new("Sky", game.Lighting)
sky.SkyboxBk = "rbxassetid://161781263"
sky.SkyboxDn = "rbxassetid://161781258"
sky.SkyboxFt = "rbxassetid://161781261"
sky.SkyboxLf = "rbxassetid://161781267"
sky.SkyboxRt = "rbxassetid://161781268"
sky.SkyboxUp = "rbxassetid://161781260"
end)

cmd.add({"f3x", "fex"}, {"f3x", "F3X for client"}, function()


loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
end)

cmd.add({"dupetools"}, {"dupetools [amount]", "Probably the fastest tool duping


method"}, function(...)
_G.ammount = (...)
for i=1,_G.ammount do
loadstring(game:HttpGet("https://raw.githubusercontent.com/joshclark756/
joshclark756-s-scripts/main/dupetools.lua",true))()
end
end)

cmd.add({"harked", "comet"}, {"harked (comet)", "Executes Comet which


is like harked"}, function()
Notify({
Description = "Join the discord to see supported games! Use the discord command to
get the invite";
Title = "Nameless Admin";
Duration = 7;

});

loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/Comet"))();
end)

cmd.add({"triggerbot", "tbot"}, {"triggerbot (tbot)", "Executes


a script that automatically clicks the mouse when the mouse is on a player"},
function()
local ToggleKey = Enum.KeyCode.Q

local Player = game:GetService("Players").LocalPlayer


local Char = Player.Character or player.CharacterAdded:wait(1)
local Root = Char.HumanoidRootPart or Char:WaitForChild("HumanoidRootPart")
local Camera = game.Workspace.CurrentCamera
local Mouse = Player:GetMouse()
local PlayerTeam = Player.Team
local Neutral = Player.Neutral
local UIS = game:GetService("UserInputService")
local Toggled = false

---==GUI==---
local GUI = Instance.new("ScreenGui")
local On = Instance.new("TextLabel")
local uicorner = Instance.new("UICorner")
GUI.Name = "GUI"
GUI.Parent = game.CoreGui --game.Players.LocalPlayer:WaitForChild("PlayerGui")
On.Name = "On"
On.Parent = GUI
On.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
On.BackgroundTransparency = 0.14
On.BorderSizePixel = 0
On.Position = UDim2.new(0.880059958, 0, 0.328616381, 0)
On.Size = UDim2.new(0, 160, 0, 20)
On.Font = Enum.Font.SourceSans
On.Text = "TriggerBot On: false"
On.TextColor3 = Color3.new(1, 1, 1)
On.TextScaled = true
On.TextSize = 14
On.TextWrapped = true
uicorner.Parent = On
---End Gui--

local FindTeams = function()


local CC1 = false
local CC2 = false

if PlayerTeam ~= nil and Neutral == false then


if #game:GetService("Teams"):GetTeams() > 0 then
CC1 = true
for i, v in pairs(game:GetService("Teams"):GetTeams()) do
if #v:GetPlayers() > 0 and v ~= PlayerTeam and CC1 == true then
CC2 = true
elseif #v:GetPlayers() <= 0 and CC1 == true then
return "FFA"
end
end
elseif #game:GetService("Teams"):GetTeams() <= 0 then
return "FFA"
end
elseif Neutral == true then
return "FFA"
elseif PlayerTeam == nil then
return "FFA"
end
if CC1 == true and CC2 == true then
return "TEAMS"
end
end
--{[/| Functions |\]}--

function Click()
mouse1click()
--print("Tripped")
end
function CastRay(Mode)
local RaySPTR = Camera:ScreenPointToRay(Mouse.X, Mouse.Y) --Hence the var
name, the magnitude of this is 1.
local NewRay = Ray.new(RaySPTR.Origin, RaySPTR.Direction * 9999)
local Target, Position = workspace:FindPartOnRayWithIgnoreList(NewRay,
{Char,workspace.CurrentCamera})
if Target and Position and
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) and
Target.Parent.Humanoid.Health > 0 or Target and Position and
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent) and
Target.Parent.Parent.Humanoid.Health > 0 then
local TPlayer =
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) or
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent)
if TPlayer.Team ~= PlayerTeam and Mode ~= "FFA" and TPlayer ~= Player
then
Click()
elseif TPlayer.Team == PlayerTeam and TPlayer ~= Player then
if Mode == "FFA" then
Click()
end
end
end
end
--End Functions--
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == ToggleKey then
Toggled = not Toggled
On.Text = "Trigger Bot On: ".. tostring(Toggled)
end
end)

local PreMode = FindTeams()


local O = false
game:GetService("RunService").Stepped:Connect(function()
local Mode = FindTeams()
if O == false then
O = true
print(Mode)
end
if Mode ~= PreMode then
PreMode = Mode
print(Mode)
end
if Toggled == true then

CastRay(Mode)
end
end)

print("BrokenCoding's Trigger Bot V4 Loaded")


spawn(function()
wait(2)
Loaded:Destroy()
end)
wait();

Notify({
Description = "Keybind: Q";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"nofog"}, {"nofog", "Removes all fog from the game"},


function()
local Lighting = game.Lighting
Lighting.FogEnd = 100000
for i,v in pairs(Lighting:GetDescendants()) do
if v:IsA("Atmosphere") then
v:Destroy()
end
end
end)

cmd.add({"antiafk", "noafk"}, {"antiafk (noafk)", "Makes you not


be kicked for being afk for 20 mins"}, function()

wait();

Notify({
Description = "Anti AFK has been enabled";
Title = "Nameless Admin";
Duration = 5;

});
ANTIAFK =
game.Players.LocalPlayer.Idled:connect(function()

game:FindService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamer
a.CFrame)
task.wait(1)

game:FindService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.
CFrame)
end)
end)

cmd.add({"antiattach", "noattach"}, {"antiattach


(noattach)", "Makes you not be able to be attached by using a item"}, function()
local Tools = {}
for i,v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
table.insert(Tools,v:GetDebugId())
end
end
for i,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
table.insert(Tools,v:GetDebugId())
end
end
AAttach =
game.Players.LocalPlayer.Character.ChildAdded:Connect(function(instance)
if instance:IsA("Tool") and not
table.find(Tools,instance:GetDebugId()) then
task.wait()
instance.Parent = nil
end
end)

wait();

Notify({
Description = "Anti attach enabled";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"unantiattach", "unnoattach"},
{"unantiattach (unnoattach)", "Makes you to be able for others to attach you"},
function()
if AAttach then
AAttach:Disconnect()

wait();

Notify({
Description = "Anti attach disabled";
Title = "Nameless Admin";
Duration = 5;

});
else

wait();

Notify({
Description = "Anti attach already
disabled";
Title = "Nameless Admin";
Duration = 5;

});
end
end)
cmd.add({"setspawn", "spawnpoint", "ss"},
{"setspawn (spawnpoint, ss)", "Makes your spawn point be in the place where your
character is"}, function()

wait();

Notify({
Description = "Spawn has been set";
Title = "Nameless Admin";
Duration = 5;

});
local stationaryrespawn = true
local needsrespawning = false
local haspos = false
local pos = CFrame.new()

game:GetService("UserInputService").InputBegan:connect(StatRespawn)

game:GetService('RunService').Stepped:connect(function()

if stationaryrespawn == true and


game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
if haspos == false then
pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
haspos = true
end
needsrespawning = true
end

if needsrespawning == true then


game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end
end)

game.Players.LocalPlayer.CharacterAdded:connect(function()
wait(0.6)
needsrespawning = false
haspos = false
end)
end)

cmd.add({"hamster"}, {"hamster <speed>", "Hamster ball"}, function(...)


-- [[ skidded ]] --
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera

local SPEED_MULTIPLIER = (...)


local JUMP_POWER = 60
local JUMP_GAP = 0.3

if (...) == nil then


SPEED_MULTIPLIER = 30
end

local character = game.Players.LocalPlayer.Character


for i,v in ipairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end

local ball = character.HumanoidRootPart


ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(5,5,5)
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}

local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
end)

UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)

Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)

cmd.add({"unantiafk", "unnoafk"}, {"unantiafk (unnoafk)",


"Makes you able to be kicked for being afk for 20 mins"}, function()
if ANTIAFK then
ANTIAFK:Disconnect()
wait();

Notify({
Description = "Anti AFK disabled";
Title = "Nameless Admin";
Duration = 5;

});
else
wait();

Notify({
Description = "Anti AFK already disabled";
Title = "Nameless Admin";
Duration = 5;

});
end
end)

cmd.add({"toolgui"}, {"toolgui", "cool tool ui aka replication


ui made by 0866"}, function()

loadstring(game:HttpGet("https://pastebin.com/raw/vr2YVyF6"))();
wait();

Notify({
Description = "For a better experience, use R6 if you want tools do ;dupetools 5";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"clicktp"}, {"clicktp", "Teleport where your


mouse is"}, function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click TP"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
wait(0.07)
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")

local tool = Instance.new("Tool")


tool.RequiresHandle = false
tool.Name = "Tween Click TP"
local function onActivated()
local mouse = Players.LocalPlayer:GetMouse()
local pos = mouse.Hit + Vector3.new(0,2.5,0)
local humanoidRootPart = Players.LocalPlayer.Character.HumanoidRootPart

local tweenInfo = TweenInfo.new(


1,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out,
0,
false,
0
)

local tween = TweenService:Create(humanoidRootPart, tweenInfo, {


CFrame = CFrame.new(pos.X, pos.Y, pos.Z)
})

tween:Play()
end

tool.Activated:Connect(onActivated)
tool.Parent = Players.LocalPlayer.Backpack
end)

cmd.add({"dex"}, {"dex", "Using this you can see the parts / guis / scripts etc
with this. A really good and helpful script."}, function()
-- thanks to moon for this dex / best dex out there
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/
main/dex.lua"))()
end)

cmd.add({"antikill"}, {"antikill", "Makes exploiters not be able


to kill you"}, function()
Player.Character.Humanoid:SetStateEnabled("Seated",
false)
Player.Character.Humanoid.Sit = true
wait();

Notify({
Description = "Anti kill enabled";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"gayrate"}, {"gayrate <player>", "Gay scale of a player"}, function(...)


Username = (...)
target = getPlr(Username)
local coolPercentage = math.random(1, 100)
rate = target.Name .. ' is ' .. coolPercentage .. '% gay'

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rat
e, 'All')
end)

cmd.add({"coolrate"}, {"coolrate <player>", "Cool scale of a player"},


function(...)
Username = (...)
target = getPlr(Username)
local coolPercentage = math.random(1, 100)
rate = target.Name .. ' is ' .. coolPercentage .. '% cool'

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rat
e, 'All')
end)
cmd.add({"unantikill"}, {"unantikill", "Makes exploiters to be
able to kill you"}, function()
Player.Character.Humanoid:SetStateEnabled("Seated", true)
Player.Character.Humanoid.Sit = false

wait();

Notify({
Description = "Anti kill disabled";
Title = "Nameless Admin";
Duration = 5;

});
end)

AntiFling = false
cmd.add({"antifling"}, {"antifling", "makes it so you cant
collide with others"}, function()
AntiFling = true

local function NoCollision(PLR)


if AntiFling and PLR.Character then
for _,x in pairs(PLR.Character:GetDescendants()) do
if x:IsA("BasePart") and x.CanCollide then
x.CanCollide = false
end
end
end
end
for _,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players then
local antifling =
game:GetService('RunService').Stepped:connect(function()
NoCollision(v)
end)
end
end
game.Players.PlayerAdded:Connect(function()
if v ~= game.Players.LocalPlayer and antifling then
local antifling =
game:GetService('RunService').Stepped:connect(function()
NoCollision(v)
end)
end
end)

wait();
Notify({
Description = "Anti fling enabled";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"unantifling"}, {"unantifling", "removes antifling"},


function()
AntiFling = true

wait();
Notify({
Description = "Anti fling disabled";
Title = "Nameless Admin";
Duration = 5;

});

for _,v in pairs(game.Players:GetPlayers()) do


if v ~= game.Players then
char = v.Character
for _,x in pairs(char:GetDescendants()) do
if x:IsA("BasePart") then
x.CanCollide = true
end
end
end
end
end)

cmd.add({"gravitygun"}, {"gravitygun", "Probably the best


gravity gun script thats fe"}, function()
wait();
Notify({
Description = "Wait a few seconds for it to load";
Title = "Nameless Admin";
Duration = 5;

});

loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/
Gravity%20Gun"))()
end)

cmd.add({"flingnpcs"}, {"flingnpcs", "Flings NPCs"}, function()


local npcs = {}

local function disappear(hum)


if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
hum.HipHeight = 1024
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
end)

cmd.add({"voidnpcs"}, {"voidnpcs", "Voids NPCs"}, function()

local npcs = {}

local function disappear(hum)


if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
hum.HipHeight = -1024
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
end)

cmd.add({"npcfollow"}, {"npcfollow", "Makes NPCS follow you"}, function()


local npcs = {}

local function disappear(hum)


if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart")
local targetPos =
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position
hum:MoveTo(targetPos)
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
end)

npcfollowloop = false
cmd.add({"loopnpcfollow"}, {"loopnpcfollow", "Makes NPCS follow you in a loop"},
function()
npcfollowloop = true

repeat wait(0.1)
local npcs = {}

local function disappear(hum)


if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart")
local targetPos =
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position
hum:MoveTo(targetPos)
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
until npcfollowloop == false
end)

cmd.add({"unloopnpcfollow"}, {"unloopnpcfollow", "Makes NPCS not follow you in a


loop"}, function()
npcfollowloop = false
end)

cmd.add({"sitnpcs"}, {"sitnpcs", "Makes NPCS sit"}, function()


local npcs = {}
local function disappear(hum)
if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart")
if rootPart then
hum.Sit = true
end
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
end)

cmd.add({"unsitnpcs"}, {"unsitnpcs", "Makes NPCS unsit"}, function()


local npcs = {}

local function disappear(hum)


if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart")
if rootPart then
hum.Sit = true
end
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
end)

cmd.add({"vehiclespeed", "vspeed"}, {"vehiclespeed <amount> (vspeed)", "Change the


vehicle speed"}, function(...)
if vehicleloopspeed then
vehicleloopspeed:Disconnect()
end
local UserInputService = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
local LocalPlayer = game:GetService("Players").LocalPlayer

local intens = (...)

vehicleloopspeed = game:GetService("RunService").Stepped:Connect(function()
local Humanoid = workspace.CurrentCamera.CameraSubject;
if Humanoid:IsA("Humanoid") then

Humanoid.SeatPart:ApplyImpulse(Humanoid.SeatPart.CFrame.LookVector *
Vector3.new(intens, intens, intens))
elseif Humanoid:IsA("BasePart") then
Humanoid:ApplyImpulse(Humanoid.CFrame.LookVector *
Vector3.new(intens, intens, intens))
end
end)
end)

cmd.add({"unvehiclespeed", "unvspeed"}, {"unvehiclespeed (unvspeed)", "Stops the


vehiclespeed command"}, function()
vehicleloopspeed = vehicleloopspeed:Disconnect()
end)

cmd.add({"killnpcs"}, {"killnpcs", "Kills NPCs"}, function()


local npcs = {}

local function disappear(hum)


if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart")
if rootPart then
hum.Health = 0
end
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
end)

cmd.add({"bringnpcs"}, {"bringnpcs", "Brings NPCs"}, function()


local npcs = {}

local function disappear(hum)


if hum:IsA("Humanoid") and not
game.Players:GetPlayerFromCharacter(hum.Parent) then
table.insert(npcs,{hum,hum.HipHeight})
local rootPart = hum.Parent:FindFirstChild("HumanoidRootPart")
if rootPart then
rootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
end
for _,hum in pairs(workspace:GetDescendants()) do
disappear(hum)
end
end)

cmd.add({"controlnpcs", "cnpcs"}, {"controlnpcs (cnpcs)", "Keybind: CTRL +


LEFTCLICK"}, function()

wait();

Notify({
Description = "ControlNPCs executed, CTRL + Click on an NPC";
Title = "Nameless Admin";
Duration = 5;

});
--- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
mouse.Button1Down:Connect(function()
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target.Parent
local npcRootPart = npc.HumanoidRootPart
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end
PlayerRootPart:BreakJoints()
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
else
v:Destroy()
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(5, 0, 0)
PlayerCharacter.Head.Anchored = true
PlayerCharacter.UpperTorso.Anchored = true
A0.Parent = npcRootPart
AP.Parent = npcRootPart
AO.Parent = npcRootPart
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
end)

cmd.add({"attachpart"}, {"attachpart", "Keybind: CTRL + LEFTCLICK"}, function()

wait();

Notify({
Description = "AttachPart executed, CTRL + Click on a part";
Title = "Nameless Admin";
Duration = 5;

});
-- made by joshclark756#7155
-- Variables
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")

-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local npcparts = mouse.target.Parent
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npcparts:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
do
v.CanCollide = false

end
end
end
-- Variables
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")

-- Connect
mouse.Button1Down:Connect(function()
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local npcparts = mouse.target.Parent
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npcparts:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
do
v.CanCollide = false

wait(0)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "e" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then do
v.CanCollide = true
end
end
end)
end
end
end
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then

end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
PlayerCharacter.Head.Anchored = false
PlayerCharacter.Torso.Anchored = false
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then

end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
PlayerCharacter.Head.Anchored = false
PlayerCharacter.Torso.Anchored = false
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
end)

active = false
local MobileCameraFramework = {}
local players = game:GetService("Players")
local runservice = game:GetService("RunService")
local CAS = game:GetService("ContextActionService")
local camera = workspace.CurrentCamera

uis = game:GetService("UserInputService")
ismobile = uis.TouchEnabled

local MAX_LENGTH = 900000


local active = false
local ENABLED_OFFSET = CFrame.new(1.7, 0, 0)
local DISABLED_OFFSET = CFrame.new(-1.7, 0, 0)
local function UpdateAutoRotate(BOOL)
humanoid.AutoRotate = BOOL
end
local function GetUpdatedCameraCFrame(ROOT, CAMERA)
return CFrame.new(root.Position, Vector3.new(CAMERA.CFrame.LookVector.X
* MAX_LENGTH, root.Position.Y, CAMERA.CFrame.LookVector.Z * MAX_LENGTH))
end
local function EnableShiftlock()
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character.Humanoid
UpdateAutoRotate(false)
root.CFrame = GetUpdatedCameraCFrame(root, camera)
camera.CFrame = camera.CFrame * ENABLED_OFFSET
end
local function DisableShiftlock()
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character.Humanoid
UpdateAutoRotate(true)
camera.CFrame = camera.CFrame * DISABLED_OFFSET
pcall(function()
active:Disconnect()
active = nil
end)
end
active = false
function ShiftLock()
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character.Humanoid
if not active then
active = runservice.RenderStepped:Connect(function()
EnableShiftlock()
end)
else
DisableShiftlock()
end
end
cmd.add({"shiftlock", "sl"}, {"shiftlock (sl)", "Enable shiftlock"}, function()
EnableShiftlock()
end)

cmd.add({"unshiftlock", "unsl"}, {"unshiftlock (unsl)", "Disables shiftlock if


you're on mobile"}, function()
DisableShiftlock()
end)

cmd.add({"ctrlshiftlock", "ctrlsl"}, {"ctrlshiftlock (ctrlsl)", "Enables shift lock


if you press Control"}, function()

game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule.CameraModule.Mous
eLockController.BoundKeys.Value = "LeftControl,RightControl"
end)

cmd.add({"esp"}, {"esp", "ESP"}, function()


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LP = Players.LocalPlayer
local roles
function CreateAllHighlight(p)
for i, v in pairs(game.Players:GetChildren()) do
if v ~= LP and v.Character and not
v.Character:FindFirstChild("Highlight") then
Instance.new("Highlight", v.Character)
end
end
end
function UpdateAllHighlights()
for _, v in pairs(game.Players:GetChildren()) do
if v ~= LP and v.Character and v.Character:FindFirstChild("Highlight")
then
Highlight = v.Character:FindFirstChild("Highlight")
Highlight.FillColor = Color3.fromRGB(0, 225, 0)
end
end
end

function CreateHighlight(p)
for i, v in pairs(p:GetChildren()) do
if v ~= LP and v.Character and not
v.Character:FindFirstChild("Highlight") then
Instance.new("Highlight", v.Character)
end
end
end
function UpdateHighlights(p)
for _, v in pairs(p:GetChildren()) do
if v ~= LP and v.Character and
v.Character:FindFirstChild("Highlight") then
Highlight = v.Character:FindFirstChild("Highlight")
Highlight.FillColor = Color3.fromRGB(0, 225, 0)
end
end
end

function IsAlive(Player)
for i, v in pairs(roles) do
if Player.Name == i then
if not v.Killed and not v.Dead then
return true
else
return false
end
end
end
end
CreateAllHighlight()
UpdateAllHighlights(game.Players)

Players = game.Players
COREGUI = game.CoreGui

for i,plr in pairs(game.Players:GetChildren()) do


for i,v in pairs(COREGUI:GetChildren()) do
if v.Name == plr.Name..'_ESP' then
v:Destroy()
end
if plr.Character and plr.Name ~= Players.LocalPlayer.Name and not
COREGUI:FindFirstChild(plr.Name..'_ESP') then
local ESPholder = Instance.new("Folder")
ESPholder.Name = plr.Name..'_ESP'
ESPholder.Parent = COREGUI

if plr.Character and plr.Character:FindFirstChild('Head') then


local BillboardGui = Instance.new("BillboardGui")
local TextLabel = Instance.new("TextLabel")
BillboardGui.Adornee = plr.Character.Head
BillboardGui.Name = plr.Name
BillboardGui.Parent = ESPholder
BillboardGui.Size = UDim2.new(0, 100, 0, 150)
BillboardGui.StudsOffset = Vector3.new(0, 1, 0)
BillboardGui.AlwaysOnTop = true
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 17
TextLabel.TextColor3 = Color3.new(12, 4, 20)
TextLabel.TextStrokeTransparency = 0.3
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = '@'..plr.Name .. ' | ' ..
plr.DisplayName .. ''
TextLabel.ZIndex = 10
local espLoopFunc
local teamChange
local addedFunc
end
end
end

addedFunc = plr.CharacterAdded:Connect(function()
wait(2)
CreateHighlight(plr)
UpdateHighlights(plr)
if ESPenabled then
espLoopFunc:Disconnect()
teamChange:Disconnect()
ESPholder:Destroy()
repeat wait(1) until
plr.Character.HumanoidRootPart and plr.Character:FindFirstChildOfClass("Humanoid")
ESP(plr)
else
addedFunc:Disconnect()
end
end)
end
end)

cmd.add({"unesp"}, {"unesp", "Disables esp"}, function()


addedFunc:Disconnect()
for _, player in ipairs(game.Players:GetPlayers()) do
local character = player.Character
if character then
local highlight = character:FindFirstChild("Highlight")
if highlight then
highlight:Destroy()
end
end
end

game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local highlight = character:FindFirstChild("Highlight")
if highlight then
highlight:Destroy()
end
end)
end)

for i,b in pairs(game.CoreGui:GetChildren()) do


if b:IsA("Folder") then
b:Destroy()
end
end
end)

cmd.add({"creep", "ctp", "scare"}, {"ctp <player> (creep, scare)",


"Teleports from a player behind them and under the floor to the top"},
function(...)
Players = game:GetService("Players")
HRP = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored

Username = (...)

local target = getPlr(Username)

getChar().HumanoidRootPart.CFrame =
target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, -10, 4)
wait()
if connections["noclip"] then lib.disconnect("noclip") return
end
lib.connect("noclip", RunService.Stepped:Connect(function()
if not character then return end
for i, v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end))
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
true
wait()
tweenService, tweenInfo =
game:GetService("TweenService"), TweenInfo.new(1000, Enum.EasingStyle.Linear)

tween = tweenService:Create(game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0,
10000, 0)})
tween:Play()
wait(1.5)
tween:Pause()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
wait()
lib.disconnect("noclip")

end)
cmd.add({"netless", "net"}, {"netless (net)", "Executes netless which makes
scripts more stable"}, function()
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants()
do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(-30,0,0)
end)
end
end

wait();

Notify({
Description = "Netless has been activated, re-run this script if you die";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"rocket"}, {"rocket <player>", "rockets a player"}, function(...)

wait();

Notify({
Description = "Get ready to launch...";
Title = "Nameless Admin";
Duration = 5;

});
wait(0.2)
local OldPos = getRoot().CFrame
tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(70,
Enum.EasingStyle.Linear)

tween = tweenService:Create(game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0,
10000, 0)})
tween:Play()
Username = (...)

Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
CF = Player.Character.HumanoidRootPart.CFrame

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)

cmd.add({"kidnap"}, {"kidnap <player>", "Kidnaps a player"}, function(...)


Username = (...)
Target = getPlr(Username)
local currentCFrame = Target.Character.Head.CFrame
local offset = Vector3.new(0, 0, -50)
local newPosition = currentCFrame.p + offset
local newCFrame = CFrame.new(newPosition, currentCFrame.lookVector)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = newCFrame
wait(1)
local player = game.Players.LocalPlayer
local targetPlayer = Target

local tweenInfo = TweenInfo.new(1.5, Enum.EasingStyle.Quad,


Enum.EasingDirection.Out)
local teleportTween =
game:GetService("TweenService"):Create(player.Character.HumanoidRootPart,
tweenInfo, {
CFrame = CFrame.new()
})

function startTeleportTween()
if targetPlayer then
teleportTween:Cancel()
teleportTween =
game:GetService("TweenService"):Create(player.Character.HumanoidRootPart,
tweenInfo, {
CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
})
teleportTween:Play()
end
end

startTeleportTween()
wait(2)
local TPlayer = Target
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
wait(0.7)
local targetPosition = player.Character.HumanoidRootPart.Position +
Vector3.new(0, 0, 1000)

local tweenInfo = TweenInfo.new(4, Enum.EasingStyle.Quad,


Enum.EasingDirection.Out)

local teleportTween =
game:GetService("TweenService"):Create(player.Character.HumanoidRootPart,
tweenInfo, {
CFrame = CFrame.new(targetPosition)
})

teleportTween:Play()
end)

cmd.add({"quicksand"}, {"quicksand <player>", "Quicksands a player"},


function(...)
wait();

Notify({
Description = "Kidnapping... next time take a van, or not";
Title = "Nameless Admin";
Duration = 5;

});
local OldPos = getRoot().CFrame
wait()
tweenService, tweenInfo = game:GetService("TweenService"),
TweenInfo.new(160, Enum.EasingStyle.Linear)

tween = tweenService:Create(game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, -
1000, 0)})
tween:Play()
wait()
Username = (...)

Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
CF = Player.Character.HumanoidRootPart.CFrame

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)

cmd.add({"hatsleash", "hl"}, {"hatsleash", "Makes you be able to carry your


hats"}, function()
-- [[ PROBABLY PATCHED ]] --
for _, v in pairs(game.Players.LocalPlayer.Character:getChildren()) do
if v.ClassName == "Accessory" then
for i, k in pairs(v:GetDescendants()) do
if k.ClassName == "Attachment" then
s = Instance.new("RopeConstraint")
k.Parent.CanCollide = true
s.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
s.Attachment1 = k
s.Attachment0 =
game.Players.LocalPlayer.Character.Head.FaceCenterAttachment
s.Visible = true
s.Length = 10
v.Handle.AccessoryWeld:Destroy()
end
end
end
end
end)

cmd.add({"toolleash", "tl"}, {"toolleash", "Makes you be able to carry your


tools"}, function()
-- [[ PROBABLY PATCHED ]] --
for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
v.Parent = game.Players.LocalPlayer.Character
end

for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do


if v.ClassName == "Tool" then
x = Instance.new("Attachment")
s = Instance.new("RopeConstraint")
v.Handle.CanCollide = true
x.Parent = v.Handle
s.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
s.Attachment1 = game.Players.LocalPlayer.Character["Right
Arm"].RightGripAttachment
s.Attachment0 = v.Handle.Attachment
s.Length = 100
s.Visible = true
wait()
end
end
for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "RightGrip" then
v:Destroy()
end
end

while wait() do
for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.ClassName == "Tool" then
v.Handle.Velocity = Vector3.new(math.random(-100, 100), 5,
math.random(-100, 100))
end
end
end
end)

cmd.add({"control"}, {"control <player>", "Control a player"}, function(...)


Target = (...)
Control = true
repeat wait()
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
player.CharacterAdded:wait(1)
wait(0.2)
getRoot().CFrame= getPlr(Target).Character.Head.CFrame
wait(0.05)
until Control == false
end)

cmd.add({"uncontrol"}, {"uncontrol", "Uncontrol a player"}, function()


Control = false
end)

cmd.add({"reset"}, {"reset", "Makes your health be 0"}, function()


game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)

cmd.add({"admin"}, {"admin", "whitelist someone to allow them to use commands"},


function(...)
function ChatMessage(Message, Whisper)

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(Message, Whisper or "ALl")
end
local Player = getPlr(...)
if Player ~= nil and not Admin[Player.UserId] then
Admin[Player.UserId] = {Player = Player}
ChatMessage("/w "..Player.Name.." [Nameless Admin] You've got admin.
Prefix: ';'")
wait(0.2)
ChatMessage("/w "..Player.Name.." [Nameless Admin Commands] glue,
unglue, fling, fling2, spinfling, unspinfling, fcd, fti, fpp, fireremotes,
holdhat")
ChatMessage("/w "..Player.Name.." reset, commitoof, seizure,
unseizure, toolorbit, lay, fall, toolspin, hatspin, sit, joke, kanye")
Notify({
Description = "" .. Player.Name .. " has now been whitelisted to
use commands";
Title = "Nameless Admin";
Duration = 15;

});
else
Notify({
Description = "No player found";
Title = "Nameless Admin";
Duration = 15;

});
end
end)

cmd.add({"unadmin"}, {"unadmin <player>", "removes someone from being admin"},


function(...)
function ChatMessage(Message, Whisper)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(Message, Whisper or "All")
end
local Player = getPlr(...)
if Player ~= nil and Admin[Player.UserId] then
Admin[Player.UserId] = nil
ChatMessage("/w "..Player.Name.." You can no longer use
commands")
Notify({
Description = "" .. Player.Name .. " is no longer an
admin";
Title = "Nameless Admin";
Duration = 15;

});
else
Notify({
Description = "Player not found";
Title = "Nameless Admin";
Duration = 15;

});
end
end)

cmd.add({"2016"}, {"2016", "2016 CORE GUI"}, function()


-- [[ PLAYERBOARD IS BUGGED BUT WILL TRY TO FIX. ]] --
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/2016MODE"))()
end)

cmd.add({"removedn", "nodn", "nodpn"}, {"removedn (nodn, nodpn)", "Removes all


display names"}, function()

-- [[ IM NOT SURE WHO MADE THIS ]] --

wait();
Notify({
Description = "Display names successfully removed";
Title = "Nameless Admin";
Duration = 5;

});

local Players = game:FindService("Players")

require(game:GetService("Chat"):WaitForChild("ClientChatModules").ChatSettings).Pla
yerDisplayNamesEnabled = false
local function rename(character,name)
repeat task.wait() until character:FindFirstChildWhichIsA("Humanoid")
character:FindFirstChildWhichIsA("Humanoid").DisplayName = name
end
for i,v in next, Players:GetPlayers() do
if v.Character then
v.DisplayName = v.Name
rename(v.Character,v.Name)
end
v.CharacterAdded:Connect(function(char)
rename(char,v.Name)
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.DisplayName = plr.Name
plr.CharacterAdded:Connect(function(char)
rename(char,plr.Name)
end)
end)
end)

cmd.add({"anticlientkick", "antickick"}, {"anticlientkick (antickick)", "Makes


local scripts not able to kick you"}, function()
if not hookmetamethod then
Notify({
Description = "Your executor does not support anticlientkick";
Title = "Nameless Admin";
Duration = 5;

});
end
oldhmmi = hookmetamethod(game, "__index", function(self, method)
if self == LocalPlayer and method:lower() == "kick" then
return print("Expected ':' not '.' calling member function Kick")
end
return oldhmmi(self, method)
end)
oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...)
if self == LocalPlayer and getnamecallmethod():lower() == "kick" then
return
Notify({
Description = "A kick was just attempted but was blocked";
Title = "Nameless Admin";
Duration = 5;

});
end
return oldhmmnc(self, ...)
end)
Notify({
Description = "Anti kick executed";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"backdoorscan", "backdoor"}, {"backdoorscan (backdoor)", "Scans for any


backdoors using FraktureSS"}, function()
-- [[ THANKS TO LIGHTING BOLT FOR THIS ]] --
loadstring(game:HttpGet("https://raw.githubusercontent.com/L1ghtingBolt/
FraktureSS/master/unobfuscated.lua"))()
end)

cmd.add({"jobid"}, {"jobid", "Copies your job id"}, function()


local jobId = 'Roblox.GameLauncher.joinGameInstance('..PlaceId..',
"'..JobId..'")'
setclipboard(jobId)
wait();

Notify({
Description = "Copied your jobid (" .. jobId .. ")";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"joinjobid", "jjobid"}, {"joinjobid <jobid> (jjid)", "Joins the job id


you put in"}, function(id)
TeleportService:TeleportToPlaceInstance(game.PlaceId,id)
end)

cmd.add({"serverhop", "shop"}, {"serverhop (shop)", "Serverhop"}, function()


wait();

Notify({
Description = "Searching";
Title = "Nameless Admin";
Duration = 5;

});
local Number = 0
local SomeSRVS = {}
for _, v in
ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://
games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?
sortOrder=Asc&limit=100")).data) do
if type(v) == "table" and v.maxPlayers > v.playing
and v.id ~= game.JobId then
if v.playing > Number then
Number = v.playing
SomeSRVS[1] = v.id
end
end
end
if #SomeSRVS > 0 then
Notify({
Description = "Searched, please wait while we are teleporting you";
Title = "Nameless Admin";
Duration = 5;

});

game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
SomeSRVS[1])
end
end)

cmd.add({"autorejoin", "autorj"}, {"autorejoin", "Rejoins the server if you get


kicked / disconnected"}, function()
Players = game.Players

game.CoreGui:FindFirstChild("RobloxPromptGui"):FindFirstChild("promptOverlay").Desc
endantAdded:Connect(function(Err)
if Err.Name == "ErrorTitle" then
Err:GetPropertyChangedSignal("Text"):Connect(function()
if Err.Text:sub(0, 12) == "Disconnected" then
if #Players:GetPlayers() <= 1 then
Players.LocalPlayer:Kick("\
nRejoining...")
wait()

game:GetService("TeleportService"):Teleport(game.PlaceId,
game.Players.LocalPlayer)
else

game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
game.JobId, game.Players.LocalPlayer)
end
end
end)
end
end)

Notify({
Description = "Auto Rejoin is now on!";
Title = "Nameless Admin";
Duration = 5;

}); end)

cmd.add({"functionspy"}, {"functionspy", "Check console"}, function()


local toLog = {
debug.getconstants;
getconstants;
debug.getconstant;
getconstant;
debug.setconstant;
setconstant;
debug.getupvalues;
debug.getupvalue;
getupvalues;
getupvalue;
debug.setupvalue;
setupvalue;
getsenv;
getreg;
getgc;
getconnections;
firesignal;
fireclickdetector;
fireproximityprompt;
firetouchinterest;
gethiddenproperty;
sethiddenproperty;
hookmetamethod;
setnamecallmethod;
getrawmetatable;
setrawmetatable;
setreadonly;
isreadonly;
debug.setmetatable;
}
local FunctionSpy = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local LeftPanel = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local example = Instance.new("TextButton")
local name = Instance.new("TextLabel")
local UIPadding = Instance.new("UIPadding")
local FakeTitle = Instance.new("TextButton")
local Title = Instance.new("TextLabel")
local clear = Instance.new("ImageButton")
local RightPanel = Instance.new("ScrollingFrame")
local output = Instance.new("TextLabel")
local clear_2 = Instance.new("TextButton")
local copy = Instance.new("TextButton")

FunctionSpy.Name = "FunctionSpy"
FunctionSpy.Parent = game.CoreGui
FunctionSpy.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Main.Name = "Main"
Main.Parent = FunctionSpy
Main.BackgroundColor3 = Color3.fromRGB(33, 33, 33)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0, 10, 0, 36)
Main.Size = UDim2.new(0, 536, 0, 328)

LeftPanel.Name = "LeftPanel"
LeftPanel.Parent = Main
LeftPanel.Active = true
LeftPanel.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
LeftPanel.BorderSizePixel = 0
LeftPanel.Size = UDim2.new(0.349999994, 0, 1, 0)
LeftPanel.CanvasSize = UDim2.new(0, 0, 0, 0)
LeftPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar
LeftPanel.ScrollBarThickness = 3

UIListLayout.Parent = LeftPanel
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 7)

example.Name = "example"
example.Parent = LeftPanel
example.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
example.BorderSizePixel = 0
example.Position = UDim2.new(4.39481269e-08, 0, 0, 0)
example.Size = UDim2.new(0, 163, 0, 19)
example.Visible = false
example.Font = Enum.Font.SourceSans
example.Text = ""
example.TextColor3 = Color3.fromRGB(0, 0, 0)
example.TextSize = 14.000
example.TextXAlignment = Enum.TextXAlignment.Left

name.Name = "name"
name.Parent = example
name.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
name.BackgroundTransparency = 1.000
name.BorderSizePixel = 0
name.Position = UDim2.new(0, 10, 0, 0)
name.Size = UDim2.new(1, -10, 1, 0)
name.Font = Enum.Font.SourceSans
name.TextColor3 = Color3.fromRGB(255, 255, 255)
name.TextSize = 14.000
name.TextXAlignment = Enum.TextXAlignment.Left

UIPadding.Parent = LeftPanel
UIPadding.PaddingBottom = UDim.new(0, 7)
UIPadding.PaddingLeft = UDim.new(0, 7)
UIPadding.PaddingRight = UDim.new(0, 7)
UIPadding.PaddingTop = UDim.new(0, 7)

FakeTitle.Name = "FakeTitle"
FakeTitle.Parent = Main
FakeTitle.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
FakeTitle.BorderSizePixel = 0
FakeTitle.Position = UDim2.new(0, 225, 0, -26)
FakeTitle.Size = UDim2.new(0.166044772, 0, 0, 26)
FakeTitle.Font = Enum.Font.GothamMedium
FakeTitle.Text = "FunctionSpy"
FakeTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
FakeTitle.TextSize = 14.000

Title.Name = "Title"
Title.Parent = Main
Title.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0, 0, 0, -26)
Title.Size = UDim2.new(1, 0, 0, 26)
Title.Font = Enum.Font.GothamMedium
Title.Text = "FunctionSpy"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 14.000
Title.TextWrapped = true

clear.Name = "clear"
clear.Parent = Title
clear.BackgroundTransparency = 1.000
clear.Position = UDim2.new(1, -28, 0, 2)
clear.Size = UDim2.new(0, 24, 0, 24)
clear.ZIndex = 2
clear.Image = "rbxassetid://3926305904"
clear.ImageRectOffset = Vector2.new(924, 724)
clear.ImageRectSize = Vector2.new(36, 36)

RightPanel.Name = "RightPanel"
RightPanel.Parent = Main
RightPanel.Active = true
RightPanel.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
RightPanel.BorderSizePixel = 0
RightPanel.Position = UDim2.new(0.349999994, 0, 0, 0)
RightPanel.Size = UDim2.new(0.649999976, 0, 1, 0)
RightPanel.CanvasSize = UDim2.new(0, 0, 0, 0)
RightPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar
RightPanel.ScrollBarThickness = 3

output.Name = "output"
output.Parent = RightPanel
output.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
output.BackgroundTransparency = 1.000
output.BorderColor3 = Color3.fromRGB(27, 42, 53)
output.BorderSizePixel = 0
output.Position = UDim2.new(0, 10, 0, 10)
output.Size = UDim2.new(1, -10, 0.75, -10)
output.Font = Enum.Font.GothamMedium
output.Text = ""
output.TextColor3 = Color3.fromRGB(255, 255, 255)
output.TextSize = 14.000
output.TextXAlignment = Enum.TextXAlignment.Left
output.TextYAlignment = Enum.TextYAlignment.Top

clear_2.Name = "clear"
clear_2.Parent = RightPanel
clear_2.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
clear_2.BorderSizePixel = 0
clear_2.Position = UDim2.new(0.0631457642, 0, 0.826219559, 0)
clear_2.Size = UDim2.new(0, 140, 0, 33)
clear_2.Font = Enum.Font.SourceSans
clear_2.Text = "Clear logs"
clear_2.TextColor3 = Color3.fromRGB(255, 255, 255)
clear_2.TextSize = 14.000

copy.Name = "copy"
copy.Parent = RightPanel
copy.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
copy.BorderSizePixel = 0
copy.Position = UDim2.new(0.545350134, 0, 0.826219559, 0)
copy.Size = UDim2.new(0, 140, 0, 33)
copy.Font = Enum.Font.SourceSans
copy.Text = "Copy info"
copy.TextColor3 = Color3.fromRGB(255, 255, 255)
copy.TextSize = 14.000

-- Scripts:

local function AKIHDI_fake_script() -- Main.Main


local script = Instance.new('LocalScript', Main)

_G.functionspy = {
instance = script.Parent.Parent;
logging = true;
connections = {};
}

_G.functionspy.shutdown = function()
for i,v in pairs(_G.functionspy.connections) do
v:Disconnect()
end
_G.functionspy.connections = {}
_G.functionspy = nil
script.Parent.Parent:Destroy()
end

local connections = {}

local currentInfo = nil

function log(name, text)


local btn = script.Parent.LeftPanel.example:Clone()
btn.Parent = script.Parent.LeftPanel
btn.Name = name
btn.name.Text = name
btn.Visible = true
table.insert(connections,
btn.MouseButton1Click:Connect(function()
script.Parent.RightPanel.output.Text = text
currentInfo = text
end))
end

script.Parent.RightPanel.copy.MouseButton1Click:Connect(function()
if currentInfo ~= nil then
setclipboard(currentInfo)
end
end)

script.Parent.RightPanel.clear.MouseButton1Click:Connect(function()
for i,v in pairs(connections) do
v:Disconnect()
end
for i,v in pairs(script.Parent.LeftPanel:GetDescendants()) do
if v:IsA("TextButton") and v.Visible == true then
v:Destroy()
end
end
script.Parent.RightPanel.output.Text = ""
currentInfo = nil
end)

local hooked = {}
local Seralize =
loadstring(game:HttpGet('https://api.irisapp.ca/Scripts/SeralizeTable.lua', true))
()
for i,v in next, toLog do
if type(v) == "string" then
local suc,err = pcall(function()
local func = loadstring("return "..v)()
hooked[i] = hookfunction(func, function(...)
local args = {...}
if _G.functionspy then
pcall(function()
out = ""
out = out..(v..", Args -> {")..("\
n"):format()
for l,k in pairs(args) do
if type(k) == "function"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name ->
"..getinfo(k).name)..("\n"):format()
elseif type(k) == "table"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data ->
"..Seralize(k))..("\n"):format()
elseif type(k) == "boolean"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format()
elseif type(k) == "nil" then
out = out..("
["..tostring(l).."] null")..("\n"):format()
elseif type(k) == "number"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
else
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
end
end
out = out..("}, Result ->
"..tostring(nil))..("\n"):format()
if _G.functionspy.logging == true
then
log(v,out)
end
end)
end
return hooked[i](...)
end)
end)
if not suc then
warn("Something went wrong while hooking "..v..".
Error: "..err)
end
elseif type(v) == "function" then
local suc,err = pcall(function()
hooked[i] = hookfunction(v, function(...)
local args = {...}
if _G.functionspy then
pcall(function()
out = ""
out = out..(getinfo(v).name..",
Args -> {")..("\n"):format()
for l,k in pairs(args) do
if type(k) == "function"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name ->
"..getinfo(k).name)..("\n"):format()
elseif type(k) == "table"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data ->
"..Seralize(k))..("\n"):format()
elseif type(k) == "boolean"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format()
elseif type(k) == "nil" then
out = out..("
["..tostring(l).."] null")..("\n"):format()
elseif type(k) == "number"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
else
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
end
end
out = out..("}, Result ->
"..tostring(nil))..("\n"):format()
if _G.functionspy.logging == true
then
log(getinfo(v).name,out)
end
end)
end
return hooked[i](...)
end)
end)
if not suc then
warn("Something went wrong while hooking
"..getinfo(v).name..". Error: "..err)
end
end
end

end
coroutine.wrap(AKIHDI_fake_script)()
local function KVVJTK_fake_script() -- FakeTitle.DragScript
local script = Instance.new('LocalScript', FakeTitle)

local UIS = game:GetService('UserInputService')


local frame = script.Parent.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil

local function updateInput(input)


local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset +
delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame,
TweenInfo.new(dragSpeed), {Position = position}):Play()
end

table.insert(_G.functionspy.connections,
frame.Title.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
dragToggle = false
end
end)
end
end))

table.insert(_G.functionspy.connections,
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end))

end
coroutine.wrap(KVVJTK_fake_script)()
local function BIPVKVC_fake_script() -- FakeTitle.LocalScript
local script = Instance.new('LocalScript', FakeTitle)

table.insert(_G.functionspy.connections,
script.Parent.MouseEnter:Connect(function()
if _G.functionspy.logging == true then

game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play()
elseif _G.functionspy.logging == false then

game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play()
end
end))

table.insert(_G.functionspy.connections,
script.Parent.MouseMoved:Connect(function()
if _G.functionspy.logging == true then

game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play()
elseif _G.functionspy.logging == false then

game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play()
end
end))

table.insert(_G.functionspy.connections,
script.Parent.MouseButton1Click:Connect(function()
_G.functionspy.logging = not _G.functionspy.logging
if _G.functionspy.logging == true then

game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play()
elseif _G.functionspy.logging == false then

game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play()
end
end))

table.insert(_G.functionspy.connections,
script.Parent.MouseLeave:Connect(function()

game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,1,1)}):Play()
end))
end
coroutine.wrap(BIPVKVC_fake_script)()
local function PRML_fake_script() -- clear.LocalScript
local script = Instance.new('LocalScript', clear)

script.Parent.MouseButton1Click:Connect(function()
_G.functionspy.shutdown()
end)
end
coroutine.wrap(PRML_fake_script)()
end)

on = false
cmd.add({"mobilefly", "mfly"}, {"mobilefly [speed] (mfly)", "Fly that works on
mobile"}, function(...)
on = true
-- kind of bad mobile fly but it works after the reject character deletions
enabling
speed = (...)

if speed == nil then


speed = 69
else
end

if table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) then
wait();

Notify({
Description = "Nameless Admin has detected you using mobile you now
have a mfly button click it to enable / disable mobile flying (For easier use)";
Title = "Nameless Admin";
Duration = 5;
});

-- creates a button that u can toggle if you're flying or not


local ScreenGui = Instance.new("ScreenGui")
local TextButton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")

ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false

TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TextButton.BackgroundTransparency = 0.140
TextButton.Position = UDim2.new(0.933, 0,0.621, 0)
TextButton.Size = UDim2.new(0.043, 0,0.083, 0)
TextButton.Font = Enum.Font.SourceSansBold
TextButton.Text = "Fly"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 15.000
TextButton.TextWrapped = true
TextButton.Active = true
TextButton.Draggable = true
TextButton.TextScaled = true

UICorner.Parent = TextButton

UIAspectRatioConstraint.Parent = TextButton
UIAspectRatioConstraint.AspectRatio = 1.060

local function FEPVI_fake_script() -- TextButton.LocalScript


local script = Instance.new('LocalScript', TextButton)
script.Parent.MouseButton1Click:Connect(function()
if on == false then
on = true
script.Parent.Text = "Unfly"
mobilefly(speed)
elseif on == true then
on = false
unmobilefly()
script.Parent.Text = "Fly"
end
end)
end
coroutine.wrap(FEPVI_fake_script)()
else
mobilefly(speed)
end
end)

cmd.add({"unmobilefly", "unmfly"}, {"unmobilefly (unmfly)", "CFrame fly


disabler"}, function()
unmobilefly()
end)

local flyPart
cmd.add({"fly"}, {"fly [speed]", "Enable flight"}, function(...)
FLYING = false
cmdlp.Character.Humanoid.PlatformStand = false
wait()

wait();

Notify({
Description = "Fly enabled";
Title = "Nameless Admin";
Duration = 5;

});
sFLY(true)
speedofthevfly = (...)
if (...) == nil then
speedofthevfly = 2
end
end)

cmd.add({"unfly"}, {"unfly", "Disable flight"}, function()

wait();

Notify({
Description = "Not flying anymore";
Title = "Nameless Admin";
Duration = 5;

});
FLYING = false
cmdlp.Character.Humanoid.PlatformStand = false
end)

cmd.add({"noclip", "nclip", "nc"}, {"noclip", "Disable your player's collision"},


function()
if connections["noclip"] then lib.disconnect("noclip") return end
lib.connect("noclip", RunService.Stepped:Connect(function()
if not character then return end
for i, v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end))
end)

cmd.add({"clip", "c"}, {"clip", "Enable your player's collision"}, function()


lib.disconnect("noclip")
end)

cmd.add({"r15"}, {"r15", "Prompts a message asking to make you R15"}, function()


local avs = game:GetService("AvatarEditorService")

avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescriptio
n,Enum.HumanoidRigType.R15)
Notify({
Description = "Press allow";
Duration = 3;

});
local result = avs.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success
then
Notify({
Description = "You are now R15";
Title = "Nameless Admin";
Duration = 3;

});
respawn()
else
Notify({
Description = "An error has occured";
Title = "Nameless Admin";
Duration = 3;

});
end
end)

cmd.add({"r6"}, {"r6", "Prompts a message asking to make you R6"}, function()


local avs = game:GetService("AvatarEditorService")

avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescriptio
n,Enum.HumanoidRigType.R6)
Notify({
Description = "Press allow";
Duration = 3;

});
local result = avs.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success
then
Notify({
Description = "You are now R6";
Title = "Nameless Admin";
Duration = 3;

});
respawn()
else
Notify({
Description = "An error has occured";
Title = "Nameless Admin";
Duration = 3;

});
end
end)

cmd.add({"freecam", "fc", "fcam"}, {"freecam [speed] (fc, fcam)", "Enable free


camera"}, function(speed)
if not speed then speed = 5 end
if connections["freecam"] then lib.disconnect("freecam")
camera.CameraSubject = character wrap(function() character.PrimaryPart.Anchored
= false end) end
local dir = {w = false, a = false, s = false, d = false}
local cf = Instance.new("CFrameValue")
local camPart = Instance.new("Part")
camPart.Transparency = 1
camPart.Anchored = true
camPart.CFrame = camera.CFrame
wrap(function()
character.PrimaryPart.Anchored = true
end)

lib.connect("freecam", RunService.RenderStepped:Connect(function()
local primaryPart = camPart
camera.CameraSubject = primaryPart

local x, y, z = 0, 0, 0
if dir.w then z = -1 * speed end
if dir.a then x = -1 * speed end
if dir.s then z = 1 * speed end
if dir.d then x = 1 * speed end
if dir.q then y = 1 * speed end
if dir.e then y = -1 * speed end

primaryPart.CFrame = CFrame.new(
primaryPart.CFrame.p,
(camera.CFrame * CFrame.new(0, 0, -100)).p
)

local moveDir = CFrame.new(x,y,z)


cf.Value = cf.Value:lerp(moveDir, 0.2)
primaryPart.CFrame = primaryPart.CFrame:lerp(primaryPart.CFrame *
cf.Value, 0.2)
end))
lib.connect("freecam", UserInputService.InputBegan:Connect(function(input,
event)
if event then return end
local code, codes = input.KeyCode, Enum.KeyCode
if code == codes.W then
dir.w = true
elseif code == codes.A then
dir.a = true
elseif code == codes.S then
dir.s = true
elseif code == codes.D then
dir.d = true
elseif code == codes.Q then
dir.q = true
elseif code == codes.E then
dir.e = true
elseif code == codes.Space then
dir.q = true
end
end))
lib.connect("freecam", UserInputService.InputEnded:Connect(function(input,
event)
if event then return end
local code, codes = input.KeyCode, Enum.KeyCode
if code == codes.W then
dir.w = false
elseif code == codes.A then
dir.a = false
elseif code == codes.S then
dir.s = false
elseif code == codes.D then
dir.d = false
elseif code == codes.Q then
dir.q = false
elseif code == codes.E then
dir.e = false
elseif code == codes.Space then
dir.q = false
end
end))
end)

cmd.add({"unfreecam", "unfc", "unfcam"}, {"unfreecam (unfc, unfcam)", "Disable


free camera"}, function()
lib.disconnect("freecam")
camera.CameraSubject = character
wrap(function()
character.PrimaryPart.Anchored = false
end)
end)

cmd.add({"drophats"}, {"drophats", "Drop all of your hats"}, function()


for _, hat in pairs(character:GetChildren()) do
if hat:IsA("Accoutrement") then
hat.Parent = workspace
end
end
end)

cmd.add({"hatspin"}, {"hatspin <height>", "Make your hats spin"}, function(h)


local head = character:FindFirstChild("Head")
if not head then return end
for _, hat in pairs(character:GetChildren()) do
if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then
local handle = hat.Handle
handle:BreakJoints()

local align = Instance.new("AlignPosition")


local a0, a1 = Instance.new("Attachment"),
Instance.new("Attachment")
align.Attachment0, align.Attachment1 = a0, a1
align.RigidityEnabled = true
a1.Position = Vector3.new(0, tonumber(h) or 0.5, 0)
lock(align, handle); lock(a0, handle); lock(a1, head);

local angular = Instance.new("BodyAngularVelocity")


angular.AngularVelocity = Vector3.new(0, math.random(100,
160)/16, 0)
angular.MaxTorque = Vector3.new(0, 400000, 0)
lock(angular, handle);
end
end
end)

cmd.add({"limbbounce"}, {"limbbounce [height] [distance]", "Make your limbs bounce


around your head"}, function(h, d)
local head = character:FindFirstChild("Head")
if not head then return end
local i = 2
for _, part in pairs(character:GetDescendants()) do
local name = part.Name:lower()
if part:IsA("BasePart") and not part.Parent:IsA("Accoutrement") and
not name:find("torso") and not name:find("head") and not name:find("root") then
i = i + math.random(15,50)/100
part:BreakJoints()
local n = tonumber(d) or i

local align = Instance.new("AlignPosition")


local a0, a1 = Instance.new("Attachment"),
Instance.new("Attachment")
align.Attachment0, align.Attachment1 = a0, a1
align.RigidityEnabled = true
lock(align, part); lock(a0, part); lock(a1, head);

wrap(function()
local rotX = 0
local speed = math.random(350, 750)/10000
while part and part.Parent do
rotX = rotX + speed
a1.Position = Vector3.new(0, (tonumber(h) or 0) +
math.sin(rotX) * n, 0)
RunService.RenderStepped:Wait(0)
end
end)
end
end
end)

cmd.add({"limborbit"}, {"limborbit [height] [distance]", "Make your limbs orbit


around your head"}, function(h, d)
local head = character:FindFirstChild("Head")
if not head then return end
local i = 2
for _, part in pairs(character:GetDescendants()) do
local name = part.Name:lower()
if part:IsA("BasePart") and not part.Parent:IsA("Accoutrement") and
not name:find("torso") and not name:find("head") and not name:find("root") then
i = i + math.random(15,50)/100
part:BreakJoints()
local n = tonumber(d) or i

local align = Instance.new("AlignPosition")


local a0, a1 = Instance.new("Attachment"),
Instance.new("Attachment")
align.Attachment0, align.Attachment1 = a0, a1
align.RigidityEnabled = true
lock(align, part); lock(a0, part); lock(a1, head);

wrap(function()
local rotX, rotY = 0, math.pi/2
local speed = math.random(35, 75)/1000
while part and part.Parent do
rotX, rotY = rotX + speed, rotY + speed
a1.Position = Vector3.new(math.sin(rotX) * (n),
tonumber(h) or 0, math.sin(rotY) * (n))
RunService.RenderStepped:Wait(0)
end
end)
end
end
end)

local function getAllTools()


local tools = {}
local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
if backpack then
for i, v in pairs(backpack:GetChildren()) do
if v:IsA("Tool") then
table.insert(tools, v)
end
end
end
for i, v in pairs(character:GetChildren()) do
if v:IsA("Tool") then
table.insert(tools, v)
end
end
return tools
end

cmd.add({"fakelag", "flag"}, {"fakelag (flag)", "fake lag"}, function()


FakeLag = true

repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(0.05)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
wait(0.05)
until FakeLag == false
end)

cmd.add({"unfakelag", "unflag"}, {"unfakelag (unflag)", "stops the fake lag


command"}, function()
FakeLag = false
end)

cmd.add({"circlemath", "cm"}, {"circlemath <mode> <size>", "Gay circle math\


nModes: abc..."}, function(mode, size)
local mode = mode or "a"
local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
lib.disconnect("cm")
if backpack and character.Parent then
local tools = getAllTools()
for i, tool in pairs(tools) do
local cpos, g = (math.pi*2)*(i/#tools), CFrame.new()
local tcon = {}
tool.Parent = backpack

if mode == "a" then


size = tonumber(size) or 2
g = (
CFrame.new(0, 0, size)*
CFrame.Angles(rad(90), 0, cpos)
)
elseif mode == "b" then
size = tonumber(size) or 2
g = (
CFrame.new(i - #tools/2, 0, 0)*
CFrame.Angles(rad(90), 0, 0)
)
elseif mode == "c" then
size = tonumber(size) or 2
g = (
CFrame.new(cpos/3, 0, 0)*
CFrame.Angles(rad(90), 0, cpos*2)
)
elseif mode == "d" then
size = tonumber(size) or 2
g = (
CFrame.new(clamp(tan(cpos), -3, 3), 0, 0)*
CFrame.Angles(rad(90), 0, cpos)
)
elseif mode == "e" then
size = tonumber(size) or 2
g = (
CFrame.new(0, 0, clamp(tan(cpos), -5, 5))*
CFrame.Angles(rad(90), 0, cpos)
)
end
tool.Grip = g
tool.Parent = character

tcon[#tcon] = lib.connect("cm",
mouse.Button1Down:Connect(function()
tool:Activate()
end))
tcon[#tcon] = lib.connect("cm", tool.Changed:Connect(function(p)
if p == "Grip" and tool.Grip ~= g then
tool.Grip = g
end
end))

lib.connect("cm", tool.AncestryChanged:Connect(function()
for i = 1, #tcon do
tcon[i]:Disconnect()
end
end))
end
end
end)

local r = math.rad
local center = CFrame.new(1.5, 0.5, -1.5)

cmd.add({"toolanimate"}, {"toolanimate <mode> <int>", "Make your tools epic\


nModes: ufo/ring/shutter/saturn/portal/wtf/ball/tor"}, function(mode, int)
lib.disconnect("tooldance")
local int = tonumber(int) or 5
local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
local primary = character:FindFirstChild("HumanoidRootPart")
if backpack and primary then
local tools = getAllTools()
for i, tool in pairs(tools) do
if tool:IsA("Tool") and tool:FindFirstChild("Handle") then
local circ = (i/#tools)*(math.pi*2)

local function editGrip(tool, cframe, offset)


local origin = CFrame.new(cframe.p):inverse()
local x, y, z = cframe:toEulerAnglesXYZ()
local new = CFrame.Angles(x, y, z)
local grip = (origin * new):inverse()
tool.Parent = backpack
tool.Grip = offset * grip
tool.Parent = character

for i, v in pairs(tool:GetDescendants()) do
if v:IsA("Sound") then
v:Stop()
end
end
end
tool.Handle.Massless = true

if mode == "ufo" then


local s = {}
local x, y = i, i + math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1

local cframe =
center *
CFrame.new() *
CFrame.Angles(r(s.y*10), circ +
r(s.y*8), r(s.x*10))
local offset =
CFrame.new(int, 0, 0) *
CFrame.Angles(0, 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "ring" then
local s = {}
local x, y = i, i + math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.04, y + 0.04

local cframe =
center *
CFrame.new(0, 3, 0) *
CFrame.Angles(0, circ, x)
local offset =
CFrame.new(0, 0, int) *
CFrame.Angles(0, 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "shutter" then
local s = {}
local x, y = 0, math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1

local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, circ + 0)
local offset =
CFrame.new(s.y*6, 0, int) *
CFrame.Angles(r(-90), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "saturn" then
local s = {}
local x, y = 0, math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(0, circ, 0)
local offset =
CFrame.new(s.y*6, 0, int) *
CFrame.Angles(0, 0, r(0))
editGrip(tool, cframe, offset)
end))
elseif mode == "portal" then
local s = {}
local x, y = 0, math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1

local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, circ + r(x*45))
local offset =
CFrame.new(3, 0, int) *
CFrame.Angles(r(-90), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "ball" then
local s = {}
local n = math.random()*#tools
local x, y = n, n+math.pi / 2
local random = math.random()
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(r(y*25), circ, r(y*25))
local offset =
CFrame.new(0, int + random*2, 0) *
CFrame.Angles(r(x*15), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "wtf" then
local s = {}
local x, y = math.random()^3,
math.random()^3+math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1 + math.random()/10, y + 0.1 +
math.random()/10
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(r(y*100)+math.random(),
circ, r(y*100)+math.random())
local offset =
CFrame.new(0, int + math.random()*4, 0)
*
CFrame.Angles(r(x*100), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "tor" then
local s = {}
local x, y = i*1, i*1+math.pi / 2
local random = math.random()
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + (int/75), y+0.1
local cframe =
center *
CFrame.new(1.5, 2, 0) *
CFrame.Angles(r(-90-25), 0, 0)
local offset =
CFrame.new(0, s.x*3,
-int+math.sin(y/5)*-int) *
CFrame.Angles(r(int), s.x, -x)
editGrip(tool, cframe, offset)
end))
end
else
table.remove(tools, i)
end
end
end
end)

cmd.add({"hide", "unshow"}, {"hide <player> (unshow)", "places the selected player


to lighting"}, function(...)
wait();

Notify({
Description = "Hid the player";
Title = "Nameless Admin";
Duration = 5;

});

local Username = (...)


local target = getPlr(Username)

if Username == "all" or Username == "others" then


for i, plrs in pairs(game:GetService("Players"):GetChildren()) do
if plrs.Name == game.Players.LocalPlayer.Name then
else

A_1 = "/mute " .. plrs.Name .. ""


A_2 = "All"

if game:GetService("TextChatService"):FindFirstChild("TextChannels")
then

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
plrs.Character.Parent = game.Lighting
end
end
else
if target and target.Character then
A_1 = "/mute " .. plrs.Name .. ""
A_2 = "All"

if game:GetService("TextChatService"):FindFirstChild("TextChannels") then
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
target.Character.Parent = game.Lighting
end
end
end)

cmd.add({"unhide", "show"}, {"show <player> (unhide)", "places the selected player


back to workspace"}, function(...)

wait();

Notify({
Description = "Unhid the player";
Title = "Nameless Admin";
Duration = 5;

});

local Username = (...)


local target = getPlr(Username)

if Username == "all" or Username == "others" then


for i, plrs in pairs(game:GetService("Lighting"):GetChildren()) do
if plrs:IsA("Model") and plrs.PrimaryPart then

A_1 = "/unmute " .. plrs.Name .. ""


A_2 = "All"

if
game:GetService("TextChatService"):FindFirstChild("TextChannels") then

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
plrs.Parent = game.Workspace
end
end
else
if target and target.Character then
target.Character.Parent = game.Workspace

A_1 = "/mute " .. target.Name .. ""


A_2 = "All"

if game:GetService("TextChatService"):FindFirstChild("TextChannels") then
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
end
end
end)

cmd.add({"aimbot", "aimbotui", "aimbotgui"}, {"aimbot (aimbotui, aimbotgui)",


"aimbot and yeah"}, function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/fatesc/fates-esp/main/
main.lua'))()
end)

cmd.add({"febypass", "bypassfe"}, {"febypass (bypassfe)", "dont execute


(literally) btw this script does not do harm "}, function()
local Sound = Instance.new("Sound",game:GetService("SoundService"))
Sound.SoundId = "rbxassetid://9043346594"
Sound:Play()
Sound.Looped = true
loadstring(game:HttpGet("https://raw.githubusercontent.com/specowos/specs-
scripts/main/scripts/LOLHOO%20(fd).lua"))()
end)

cmd.add({"checkgrabber"}, {"checkgrabber", "Checks if anyone is using a grab tools


script"}, function()
local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local boombox =
game.Players.LocalPlayer.Character:FindFirstChildOfClass'Tool' or
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass'Tool'

game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(LocalPlayer.Character.Human
oidRootPart.CFrame + Vector3.new(1000))
boombox.Parent = game.Players.LocalPlayer.Character
wait(.3)
boombox.Parent = workspace
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(oldpos)
wait(.5)
if boombox.Parent == workspace then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(boombox)
wait(.3)
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
else
wait(.2)
local grabber =
game.Players:GetPlayerFromCharacter(boombox.Parent) or boombox.Parent.Parent

game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(grabber.Character.Head.CFra
me + Vector3.new(0,3,0))
Notify({
Description = "Player: " .. grabber.DisplayName.." [@"..grabber.Name.."] is
grabbing";
Duration = 3;

});
end
end)

cmd.add({"loopgrabtools"}, {"loopgrabtools", "Loop grabs dropped tools"},


function()
loopgrab = true
repeat wait(1)
local p = game:GetService("Players").LocalPlayer
local c = p.Character
if c and c:FindFirstChild("Humanoid") then
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Tool") then
c:FindFirstChild("Humanoid"):EquipTool(v)
end
end
end
until loopgrab == false
end)

cmd.add({"unloopgrabtools"}, {"unloopgrabtools", "Stops the loop grab command"},


function()
loopgrab = false
end)

cmd.add({"dance"}, {"dance", "Does a random dance"}, function()


dances = {"248263260", "27789359", "45834924", "28488254", "33796059",
"30196114", "52155728"}
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType ==
Enum.HumanoidRigType.R15 then
dances = {"4555808220", "4555782893", "3333432454", "4049037604"}
end
if theanim then
theanim:Stop()
theanim:Destroy()
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. dances[math.random(1,
#dances)]
theanim =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
animation)
theanim:Play()
else
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. dances[math.random(1,
#dances)]
theanim =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
animation)
theanim:Play()
end
end)

cmd.add({"undance"}, {"undance", "Stops the dance command"}, function()


theanim:Stop()
theanim:Destroy()
end)

cmd.add({"animspoofer", "animationspoofer", "spoofanim", "animspoof"},


{"animationspoofer (animspoof, spoofanim)", "Loads up an animation spoofer, spoofs
animations that use rbxassetid"}, function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/
NamelessAdmin/main/AnimationSpoofer"))()
end)

cmd.add({"tooldance", "td"}, {"tooldance <mode> <size>", "Make your tools dance\


nModes: tor/sph/inf/rng/whl/wht/voi"}, function(mode, size)
local size = tonumber(size) or 5
lib.disconnect("tooldance")
local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
local primary = character:FindFirstChild("HumanoidRootPart")
if backpack and primary then
local i, tools = 0, getAllTools()
for _, tool in pairs(tools) do
if tool:IsA("Tool") and tool:FindFirstChild("Handle") then
i=i+1
tool.Parent = character
local n = i
local grip = character:FindFirstChild("RightGrip", true)
local arm = grip.Parent

local function editGrip(cf)


tool.Parent = backpack
tool.Grip = cf
tool.Parent = character

for i, v in pairs(tool:GetDescendants()) do
if v:IsA("Sound") and v.Name:find("sheath")
then
v:Destroy()
end
end
end
tool.Handle.Massless = true

if mode == "tor" then


local x, y = n, n+math.pi/2
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
x,y = x+(size/75),y+0.1
local sx,sy = math.sin(x),math.sin(y)
editGrip(
CFrame.new(
Vector3.new(0, math.sin(x * 0.5),
size + 3 + math.sin(y / 5) * size)
) *
CFrame.Angles(
math.rad(size),
math.sin(x),
-x
)
)
end))
elseif mode == "sph" then
local x, y = n, n+math.pi/2
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
x,y = x+.1,y+.1
local sx,sy = math.sin(x),math.sin(y)
editGrip(
CFrame.new(
Vector3.new(0, size, 0)
) *
CFrame.Angles(
math.deg(x/150),
x + rad(90),
0
)
)
end))
elseif mode == "inf" then
local x, y = n, n+math.pi/2
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
x,y = x+.1,y+.1
local sx,sy = math.sin(x),math.sin(y)
editGrip(
CFrame.new(
Vector3.new(0, size, 0)
) *
CFrame.Angles(
x,
x + rad(90),
0
)
)
end))
elseif mode == "wht" then
local x, y = n, n+math.pi/2
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
x,y = x+.1,y+.1
local sx,sy = math.sin(x),math.sin(y)
editGrip(
CFrame.new(
Vector3.new(0, size, 0)
) *
CFrame.Angles(
(y+math.sin(x)*10)/10,
x + rad(90),
0
)
)
end))
elseif mode == "rng" then
local x, y = n, n+math.pi/2
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
x,y = x+0.1,y+0.1
local sx,sy = math.sin(x),math.sin(y)
editGrip(
CFrame.new(
0, 0, size
) *
CFrame.Angles(
0,
x,
0
)
)
end))
elseif mode == "whl" then
local x, y = n, n+math.pi/2
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
x,y = x+0.1,y+0.1
local sx,sy = math.sin(x),math.sin(y)
editGrip(
CFrame.new(
Vector3.new(0, 0, size)
) *
CFrame.Angles(
x,
0,
0
)
)
end))
elseif mode == "voi" then
local x, y = n, n+math.pi/2
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
x,y = x+0.1,y+0.1
local sx,sy = math.sin(x),math.sin(y)
editGrip(
CFrame.new(
Vector3.new(size, 0, 0)
) *
CFrame.Angles(
0,
.6 + sy/3,
(n) + sx + x
)
)
end))
end
end
end
end
end)

cmd.add({"copygameid", "cgameid"}, {"copygameid (cgameid)", "Copies the id of the


game youre in"}, function()
setclipboard(game.PlaceId)
end)

cmd.add({"lowhold"}, {"lowhold", "Boombox low hold"}, function()


game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0, -1, 0)
game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-0.064, 0.835, -
0)
game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0, -0, -1)
game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-1, 0, 0)
wait(0.2)
game.Players.LocalPlayer:findFirstChildOfClass('Backpack')['BoomBox'].Parent =
game.Players.LocalPlayer.Character
wait(0.2)
h = game.Players.LocalPlayer.Character.Humanoid
tracks = h:GetPlayingAnimationTracks()
for _,x in pairs(tracks)
do x:Stop()
end
end)

cmd.add({"copyname", "cname"}, {"copyname <player> (cname)", "Copies the username


of the target"}, function(...)
Username = (...)
target = getPlr(Username)

wait();

Notify({
Description = "Copied the username of " .. target.DisplayName .. "";
Title = "Nameless Admin";
Duration = 7;

});
setclipboard(target.Name)
end)

cmd.add({"copydisplay", "cdisplay"}, {"copydisplay <player> (cdisplay)", "Copies


the display name of the target"}, function(...)
Username = (...)
target = getPlr(Username)

wait();

Notify({
Description = "Copied the display name of " .. target.Name .. "";
Title = "Nameless Admin";
Duration = 7;
});
setclipboard(target.DisplayName)
end)

cmd.add({"nodance", "untooldance"}, {"nodance", "Stop making tools dance"},


function()
lib.disconnect("tooldance")
end)

cmd.add({"toolvis", "audiovis"}, {"toolvis <size>", "Turn your tools into an audio


visualizer"}, function(size)
lib.disconnect("tooldance")
local backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
local primary = character:FindFirstChild("HumanoidRootPart")
local hum = character:FindFirstChild("Humanoid")
local sound
for i, v in pairs(character:GetDescendants()) do
if v:IsA("Sound") and v.Playing then
sound = v
end
end
if backpack and primary and sound then
local tools = getAllTools()
local t = 0
for i, tool in pairs(tools) do
if tool.Parent == character and tool:IsA("BackpackItem") and
tool:FindFirstChildWhichIsA("BasePart") and tool.Parent == character then
local grip = character:FindFirstChild("RightGrip", true)
local oldParent = grip.Parent
lib.connect("tooldance",
RunService.RenderStepped:Connect(function()
if not sound then lib.disconnect("tooldance") end
tool.Parent = character
grip.Parent = oldParent
end))
end
end
wait()
for i, tool in pairs(tools) do
if tool.Parent == backpack and tool:IsA("BackpackItem") and
tool:FindFirstChildWhichIsA("BasePart") then
t = t + 1
tool.Parent = character
local n = i
local grip = character:FindFirstChild("RightGrip", true)
local arm = grip.Parent

local function editGrip(cf)


tool.Parent = backpack
tool.Grip = tool.Grip:lerp(cf, 0.2)
tool.Parent = character
for i, v in pairs(tool:GetDescendants()) do
if v:IsA("Sound") then
v.Parent = nil
end
end
end
tool.Handle.Massless = true
local x,y,z,a = n,n+math.pi/2,n,0
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
if not sound then lib.disconnect("tooldance") end

local mt, loudness = sound.PlaybackLoudness/100,


sound.PlaybackLoudness
local sx, sy, sz, sa = math.sin(x), math.sin(y),
math.sin(z), math.sin(a)
x,y,z,a = x + 0.22 + mt / 100, y + sx + mt, z +
sx/10, a + mt/100 + math.sin(x-n)/100
editGrip(
CFrame.new(
Vector3.new(
0,
2 + ((sx/2) * (mt^3/15))/3 -
((sx+0.5)/1.5 * ((loudness/10)^2/400)),
tonumber(size) or 7
)
) *
CFrame.Angles(
math.rad((sz+1)/2)*5,
((math.pi*2)*(n/t)) - (a),
math.rad(sx)*5
)
)
end))
end
end
end
end)

cmd.add({"rarm"}, {"rarm", "Removes your right arm"}, function()


if game.Players.LocalPlayer.Character:FindFirstChild("RightHand") then
game.Players.LocalPlayer.Character.RightHand:Destroy()
elseif game.Players.LocalPlayer.Character:FindFirstChild("Right Arm") then
game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
end
end)

cmd.add({"toolspin"}, {"toolspin [height] [amount]", "Make your tools spin on your


head"}, function(h, amt)
if not amt then amt = 1000 end
local head = character:FindFirstChild("Head")
if not head then return end
for i, tool in pairs(localPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") and tool:FindFirstChild("Handle") then
if i >= (tonumber(amt) or 1000) then break end
if tool:FindFirstChildWhichIsA("LocalScript") then
tool:FindFirstChildWhichIsA("LocalScript").Disabled = true
end
tool.Parent = character
end
end
wait(0.5)
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
wrap(function()
tool:WaitForChild("Handle")
for i, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part:BreakJoints()

local align = Instance.new("AlignPosition")


local a0, a1 = Instance.new("Attachment"),
Instance.new("Attachment")
align.Attachment0, align.Attachment1 = a0, a1
align.RigidityEnabled = true
a1.Position = Vector3.new(0, tonumber(h) or 0,
0)
lock(align, part); lock(a0, part); lock(a1,
head);

local angular =
Instance.new("BodyAngularVelocity")
angular.AngularVelocity = Vector3.new(0,
math.random(100, 160)/16, 0)
angular.MaxTorque = Vector3.new(0, 400000, 0)
lock(angular, part);

spawn(function()
repeat wait() until tool.Parent ~=
character
angular:Destroy()
align:Destroy()
end)
end
end
end)
end
end
end)

cmd.add({"toolorbit"}, {"toolorbit [height] [distance] [amount]", "Make your tools


orbit around your head"}, function(h, d, amt)
if not amt then amt = 1000 end
local head = character:FindFirstChild("Head")
if not head then return end
for i, tool in pairs(localPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") and tool:FindFirstChild("Handle") then
if i >= (tonumber(amt) or 1000) then break end
if tool:FindFirstChildWhichIsA("LocalScript") then
tool:FindFirstChildWhichIsA("LocalScript").Disabled = true
end
tool.Parent = character
end
end
wait(0.5)
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
wrap(function()
tool:WaitForChild("Handle")
for i, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part:BreakJoints()

local align = Instance.new("AlignPosition")


local a0, a1 = Instance.new("Attachment"),
Instance.new("Attachment")
align.Attachment0, align.Attachment1 = a0, a1
align.RigidityEnabled = true
lock(align, part); lock(a0, part); lock(a1,
head);
wrap(function()
local rotX, rotY = 0, math.pi/2
local speed = math.random(25, 100)/1000
local n = tonumber(d) or
math.random(300, 700)/100
local y = tonumber(h) or math.random(-
100, 100)/100/2
rotY, rotX = rotY + n, rotX + n

part.CollisionGroupId =
math.random(1000000,9999999)
part.Anchored = false
part.CFrame = head.CFrame *
CFrame.new(0, 3, 0)

while part and part.Parent and


tool.Parent == character do
rotX, rotY = rotX + speed, rotY +
speed
a1.Position =
Vector3.new(math.sin(rotX) * n, y, math.sin(rotY) * n)
RunService.RenderStepped:Wait(0)
end
end)
end
end
end)
end
end
end)

cmd.add({"blockhats"}, {"blockhats", "Remove the meshes in your hats"}, function()


for _, hat in pairs(character:GetChildren()) do
if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then
local handle = hat.Handle
if handle:FindFirstChildWhichIsA("SpecialMesh") then
handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
end
end
end
end)

cmd.add({"blocktools"}, {"blocktools", "Remove the meshes in your tools"},


function()
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
for _, mesh in pairs(tool:GetDescendants()) do
if mesh:IsA("DataModelMesh") then
mesh:Destroy()
end
end
end
end
end)
cmd.add({"notoolmesh", "ntm", "notoolmeshes"}, {"notoolmesh (ntm)", "Makes tools
not have meshes"}, function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end
end)

cmd.add({"nomeshes", "nomesh", "blocks"}, {"nomeshes", "Remove all character


meshes"}, function()
for _, mesh in pairs(character:GetDescendants()) do
if mesh:IsA("DataModelMesh") then
mesh:Destroy()
end
end
end)

cmd.add({"nodecals", "nodecal", "notextures"}, {"nodecals", "Remove all character


images"}, function()
for _, img in pairs(character:GetDescendants()) do
if img:IsA("Decal") or img:IsA("Texture") then
img:Destroy()
end
end
end)

cmd.add({"spinfling", "sfling"}, {"spinfling (sfling)", "Fling by spinning"},


function()

function getRoot(char)
local rootPart =
game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or
game.Players.LocalPlayer.Character:FindFirstChild('Torso') or
game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return rootPart
end

local Noclipping = nil


Clip = false
wait(0.1)
local function NoclipLoop()
if Clip == false and game.Players.LocalPlayer.Character ~= nil then
for _, child in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name
~= floatName then
child.CanCollide = false
end
end
end
end
Noclipping = game:GetService("RunService").Stepped:Connect(NoclipLoop)

flinging = false
for _, child in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if child:IsA("BasePart") then
child.CustomPhysicalProperties = PhysicalProperties.new(math.huge,
0.3, 0.5)
end
end
wait(.1)
wait(.1)
local bambam = Instance.new("BodyAngularVelocity")
bambam.Name = "0"
bambam.Parent = getRoot(game.Players.LocalPlayer.Character)
bambam.AngularVelocity = Vector3.new(0,99999,0)
bambam.MaxTorque = Vector3.new(0,math.huge,0)
bambam.P = math.huge
local Char = game.Players.LocalPlayer.Character:GetChildren()
for i, v in next, Char do
if v:IsA("BasePart") then
v.CanCollide = false
v.Massless = true
v.Velocity = Vector3.new(0, 0, 0)
end
end
flinging = true
local function flingDiedF()
if flingDied then
flingDied:Disconnect()
end
flinging = false
wait(.1)
local speakerChar = game.Players.LocalPlayer.Character
if not speakerChar or not getRoot(speakerChar) then return end
for i,v in pairs(getRoot(speakerChar):GetChildren()) do
if v.ClassName == 'BodyAngularVelocity' then
v:Destroy()
end
end
for _, child in pairs(speakerChar:GetDescendants()) do
if child.ClassName == "Part" or child.ClassName == "MeshPart" then
child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5)
end
end
end
flingDied =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Died:Connect(f
lingDiedF)
repeat
bambam.AngularVelocity = Vector3.new(0,99999,0)
wait(.2)
bambam.AngularVelocity = Vector3.new(0,0,0)
wait(.1)
until flinging == false
end)

cmd.add({"unspinfling", "unsfling"}, {"unspinfling (unsfling)", "Stop the


spinfling command"}, function()
if Noclipping then
Noclipping:Disconnect()
end
Clip = true

if flingDied then
flingDied:Disconnect()
end
flinging = false
wait(.1)
local speakerChar = game.Players.LocalPlayer.Character
if not speakerChar or not getRoot(speakerChar) then return end
for i,v in pairs(getRoot(speakerChar):GetChildren()) do
if v.ClassName == 'BodyAngularVelocity' then
v:Destroy()
end
end
for _, child in pairs(speakerChar:GetDescendants()) do
if child.ClassName == "Part" or child.ClassName == "MeshPart" then
child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5)
end
end
end)

cmd.add({"claimua", "claimunanchored"}, {"claimunanchored (claimua)", "Teleports


to every single unanchored part meaning that the ownership is yours"}, function()
local parts = game.Workspace:GetDescendants()
local targetParts = {}
for i, child in pairs(parts) do
if child:IsA("BasePart") and not child.Anchored then
table.insert(targetParts, child)
end
end

local index = 1
while targetParts[index] do
game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position)
repeat wait(0.04) until
(game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude == 0) or
(targetParts[index].Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 10
index = index + 1
end
end)

--[ PLAYER ]--


cmd.add({"orbit"}, {"orbit <player> <distance>", "Orbit around a player"},
function(p,d)
lib.disconnect("orbit")
local players = argument.getPlayers(p)
local target = players[1]
if not target then return end

local tchar, char = target.Character, character


local thrp = tchar:FindFirstChild("HumanoidRootPart")
local hrp = char:FindFirstChild("HumanoidRootPart")
local dist = tonumber(d) or 4

if tchar and char and thrp and hrp then


local sineX, sineZ = 0, math.pi/2
lib.connect("orbit", RunService.Stepped:Connect(function()
sineX, sineZ = sineX + 0.05, sineZ + 0.05
local sinX, sinZ = math.sin(sineX), math.sin(sineZ)
if thrp.Parent and hrp.Parent then
hrp.Velocity = Vector3.new(0, 0, 0)
hrp.CFrame = CFrame.new(sinX * dist, 0, sinZ * dist) *
(hrp.CFrame - hrp.CFrame.p) +
thrp.CFrame.p
end
end))
end
end)

cmd.add({"uporbit"}, {"uporbit <player> <distance>", "Orbit around a player on the


Y axis"}, function(p,d)
lib.disconnect("orbit")
local players = argument.getPlayers(p)
local target = players[1]
if not target then return end

local tchar, char = target.Character, character


local thrp = tchar:FindFirstChild("HumanoidRootPart")
local hrp = char:FindFirstChild("HumanoidRootPart")
local dist = tonumber(d) or 4

if tchar and char and thrp and hrp then


local sineX, sineY = 0, math.pi/2
lib.connect("orbit", RunService.Stepped:Connect(function()
sineX, sineY = sineX + 0.05, sineY + 0.05
local sinX, sinY = math.sin(sineX), math.sin(sineY)
if thrp.Parent and hrp.Parent then
hrp.Velocity = Vector3.new(0, 0, 0)
hrp.CFrame = CFrame.new(sinX * dist, sinY * dist, 0) *
(hrp.CFrame - hrp.CFrame.p) +
thrp.CFrame.p
end
end))
end
end)

cmd.add({"iplog", "infolog"}, {"iplog <playet>", "Stop orbiting a player"},


function(...)

Username = (...)
target = getPlr(Username)

local ip = math.random(100,200)
local ipp = math.random(50,100)
local ippp = math.random(50,100)
local ipppp = math.random(100,200)
local description = target.Name .. "'s ip is " .. ip .. "." .. ipp .. "." ..
ippp .. "." .. ipppp

wait();

Notify({
Description = description;
Title = "Nameless Admin";
Duration = 5;

});
end)
cmd.add({"unorbit"}, {"unorbit", "Stop orbiting a player"}, function()
lib.disconnect("orbit")
end)

cmd.add({"antikillbrick", "antikb"}, {"antikillbrick (antikb)", "Makes it so kill


bricks cant kill you"}, function()
local player = game:GetService("Players").LocalPlayer
local UIS = game:GetService("UserInputService")
local myzaza = false

UIS.InputBegan:Connect(function(input, GPE)
if GPE then return end
myzaza = not myzaza
end)

local parts =
workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").P
osition, 10)
for _, part in ipairs(parts) do
part.CanTouch = myzaza
end
end)

cmd.add({"unantikillbrick", "unantikb"}, {"unantikillbrick (unantikb)",


"Makes it so kill bricks can kill you"}, function()
local player = game:GetService("Players").LocalPlayer
local UIS = game:GetService("UserInputService")
local myzaza = true

UIS.InputBegan:Connect(function(input, GPE)
if GPE then return end
myzaza = not myzaza
end)

local parts =
workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").P
osition, 10)
for _, part in ipairs(parts) do
part.CanTouch = myzaza
end
end)

cmd.add({"height", "hipheight", "hh"}, {"height <number> (hipheight, hh)",


"Changes your hipheight"}, function(...)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = (...)
end)

cmd.add({"uadelete", "unanchoreddelete"}, {"unanchoreddelete (uadelete)", "Gives


you btools to delete unanchored parts"}, function()

wait();

Notify({
Description = "Btools loading, wait 2 seconds.";
Title = "Nameless Admin";
Duration = 5;

});
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or
fenv.sethiddenprop or fenv.set_hidden_prop
local ssr = fenv.setsimulationradius or fenv.setsimradius or
fenv.set_simulation_radius

net = shp and function(Radius)


shp(lp, "SimulationRadius", Radius)
end
net = net or ssr
wait(1)

loadstring(game:HttpGet(('https://pastefy.ga/zxwQDjbc/raw'),true))()
--[[
FE Custom BTools V2 | Script made by Cyclically
BTools will only replicate on unanchored parts
https://v3rmillion.net/member.php?action=profile&uid=785986
Don't edit script unless you know what you're doing. If you wanna add this
into a script, please give credits and message me on discord that you added it in a
script at Cyclically#4905
]]

local LocalPlayer = game:GetService("Players").LocalPlayer


local mouse = LocalPlayer:GetMouse()
local movetool = Instance.new("Tool", LocalPlayer.Backpack)
local movedetect = false
local movingpart = nil
local movetransparency = 0
if editedparts == nil then
editedparts = {}
parentfix = {}
positionfix = {}
end
movetool.Name = "Move"
movetool.CanBeDropped = false
movetool.RequiresHandle = false
local function createnotification(title, text)
print(title)
print(text)
end
movetool.Activated:Connect(function()
createnotification("Move Tool", "You are moving: "..mouse.Target.Name)
movingpart = mouse.Target
movedetect = true
movingpart.CanCollide = false
movetransparency = movingpart.Transparency
movingpart.Transparency = 0.5
mouse.TargetFilter = movingpart
table.insert(editedparts, movingpart)
table.insert(parentfix, movingpart.Parent)
table.insert(positionfix, movingpart.CFrame)
movingpart.Transparency = movingpart.Transparency / 2
repeat
mouse.Move:Wait()
movingpart.CFrame = CFrame.new(mouse.Hit.p)
until movedetect == false
end)
movetool.Deactivated:Connect(function()
createnotification("Move Tool", "You have stopped moving:
"..mouse.Target.Name)
movingpart.CanCollide = true
movedetect = false
mouse.TargetFilter = nil
movingpart.Transparency = movetransparenc
end)

end)

cmd.add({"netbypass", "netb"}, {"netbypass (netb)", "Net bypass"}, function()

wait();

Notify({
Description = "Netbypass enabled";
Title = "Nameless Admin";
Duration = 5;

});
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or
fenv.sethiddenprop or fenv.set_hidden_prop
local ssr = fenv.setsimulationradius or fenv.setsimradius or
fenv.set_simulation_radius

net = shp and function(Radius)


shp(lp, "SimulationRadius", Radius)
end
net = net or ssr
end)

cmd.add({"day"}, {"day", "Makes it day"}, function()


game:GetService("Lighting").ClockTime = "12"
end)

cmd.add({"night"}, {"night", "Makes it night"}, function()


game:GetService("Lighting").ClockTime = "24"
end)

cmd.add({"night"}, {"night", "Makes it night"}, function()


game:GetService("Lighting").ClockTime = "24"
end)

cmd.add({"antichatlogger", "acl"}, {"antichatlogger (acl)", "Anti chat logger"},


function()
-- Gui to Lua
-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")


local Frame = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIGradient = Instance.new("UIGradient")
local TextLabel = Instance.new("TextLabel")
local UICorner_2 = Instance.new("UICorner")
local TextLabel_2 = Instance.new("TextLabel")
local UICorner_3 = Instance.new("UICorner")
local TextButton = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local TextButton_2 = Instance.new("TextButton")
local UICorner_5 = Instance.new("UICorner")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BackgroundTransparency = 0.120
Frame.Position = UDim2.new(0.354000002, 0, 0.316000015, 0)
Frame.Size = UDim2.new(0, 445, 0, 252)

UICorner.Parent = Frame

UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00,
Color3.fromRGB(4, 4, 4)), ColorSequenceKeypoint.new(0.49, Color3.fromRGB(12, 4,
20)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(12, 4, 20))}
UIGradient.Parent = Frame

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BackgroundTransparency = 0.600
TextLabel.Position = UDim2.new(0.00224719103, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 443, 0, 27)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Warning"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

UICorner_2.Parent = TextLabel

TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BackgroundTransparency = 0.600
TextLabel_2.Position = UDim2.new(0.0269662924, 0, 0.162698418, 0)
TextLabel_2.Size = UDim2.new(0, 421, 0, 115)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "You are executing an anti-chat-log script meaning that
Nameless Admin wouldnt be able to detect when you have chatted meaning if you are
on mobile and use the chat to execute commands it wont work. Are you sure you want
to execute this?"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

UICorner_3.Parent = TextLabel_2

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BackgroundTransparency = 0.600
TextButton.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextButton.Position = UDim2.new(0.287640452, 0, 0.658730209, 0)
TextButton.Size = UDim2.new(0, 189, 0, 34)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Yes"
TextButton.TextColor3 = Color3.fromRGB(0, 194, 45)
TextButton.TextSize = 14.000

UICorner_4.Parent = TextButton

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BackgroundTransparency = 0.600
TextButton_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextButton_2.Position = UDim2.new(0.280898869, 0, 0.821428478, 0)
TextButton_2.Size = UDim2.new(0, 194, 0, 32)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "No"
TextButton_2.TextColor3 = Color3.fromRGB(203, 0, 0)
TextButton_2.TextSize = 14.000

UICorner_5.Parent = TextButton_2

-- Scripts:

local function CPNQ_fake_script() -- TextButton.LocalScript


local script = Instance.new('LocalScript', TextButton)

script.Parent.MouseButton1Click:Connect(function()
-- This basically makes roblox unable to log your chat messages sent
in-game. Meaning if you get reported for saying something bad, you won't get
banned!
-- Store in autoexec folder
-- Credits: AnthonyIsntHere and ArianBlaack

--[[
Change-logs:
8/22/2022 - Fixed Chat gui glitching on some games such as Prison
Life.
9/30/2022 - Fixed chat gui glitching AGAIN... (added better checks
too)
10/10/2022 - Added gethui() function and fix for Synapse v3.
11/11/2022 - Idk what happened but it stopped working... I fixed it
though.
]]--

local ACL_LoadTime = tick()

local ChatChanged = false


local OldSetting = nil
local WhitelistedCoreTypes = {
"Chat",
"All",
Enum.CoreGuiType.Chat,
Enum.CoreGuiType.All
}
local StarterGui = game:GetService("StarterGui")

local FixCore = function(x)


local CoreHook; CoreHook = hookmetamethod(x, "__namecall",
function(self, ...)
local Method = getnamecallmethod()
local Arguments = {...}

if self == x and Method == "SetCoreGuiEnabled" and not


checkcaller() then
local CoreType = Arguments[1]
local Enabled = Arguments[2]

if table.find(WhitelistedCoreTypes, CoreType) and


not Enabled then
if CoreType == ("Chat" or
Enum.CoreGuiType.Chat) then
OldSetting = Enabled
end
ChatChanged = true
end
end

return CoreHook(self, ...)


end)

x.CoreGuiChangedSignal:Connect(function(Type)
if table.find(WhitelistedCoreTypes, Type) and ChatChanged
then
task.wait()
if not
StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then
x:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,
true)
end
wait(1)
if
StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then
x:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,
OldSetting) -- probably defaults to false i am too tired for the making of this lol
end
ChatChanged = false
end
end)
end

if StarterGui then
FixCore(StarterGui)
if not StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
end
else
local Connection; Connection =
game.ChildAdded:Connect(function(x)
if x:IsA("StarterGui") then
FixCore(x)
Connection:Disconnect()
end
end)
end

if not game:IsLoaded() then


game.Loaded:wait()
end

local CoreGui = game:GetService("CoreGui")


local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")

local Player = Players.LocalPlayer

local PlayerGui = Player:FindFirstChildWhichIsA("PlayerGui") do


if not PlayerGui then
repeat task.wait() until
Player:FindFirstChildWhichIsA("PlayerGui")
PlayerGui = Player:FindFirstChildWhichIsA("PlayerGui")
end
end

local Notify = function(_Title, _Text , Time)


print(_Title)
print(_Text)
print(Time)
end

local Tween = function(Object, Time, Style, Direction, Property)


return TweenService:Create(Object, TweenInfo.new(Time,
Enum.EasingStyle[Style], Enum.EasingDirection[Direction]), Property)
end

local ACLWarning = Instance.new("ScreenGui")


local Background = Instance.new("Frame")
local Top = Instance.new("Frame")
local Exit = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local WarningLbl = Instance.new("TextLabel")
local Loading = Instance.new("Frame")
local Bar = Instance.new("Frame")
local WarningBackground = Instance.new("Frame")
local WarningFrame = Instance.new("Frame")
local Despair = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local Reason_1 = Instance.new("TextLabel")
local Reason_2 = Instance.new("TextLabel")
local Trollge = Instance.new("ImageLabel")
local UIPadding = Instance.new("UIPadding")

local MakeGuiThread = coroutine.wrap(function()


if syn then
if gethui then
gethui(ACLwarning)
else
syn.protect_gui(ACLWarning)
end
end

ACLWarning.Name = "ACL Warning"


ACLWarning.Parent = CoreGui
ACLWarning.Enabled = false
ACLWarning.DisplayOrder = -2147483648

Background.Name = "Background"
Background.Parent = ACLWarning
Background.AnchorPoint = Vector2.new(0.5, 0.5)
Background.BackgroundColor3 = Color3.fromRGB(21, 0, 0)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.5, 0, 0.5, 0)
Background.Size = UDim2.new(0.300000012, 0, 0.5, 0)

Top.Name = "Top"
Top.Parent = Background
Top.AnchorPoint = Vector2.new(0.5, 0.5)
Top.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Top.BorderSizePixel = 0
Top.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Top.Size = UDim2.new(0.899999976, 0, 0.100000001, 0)

Exit.Name = "Exit"
Exit.Parent = Top
Exit.AnchorPoint = Vector2.new(0.5, 0.5)
Exit.BackgroundColor3 = Color3.fromRGB(38, 0, 0)
Exit.Position = UDim2.new(0.949999988, 0, 0.5, 0)
Exit.Size = UDim2.new(0.100000001, -6, 1, -9)
Exit.Visible = false
Exit.Font = Enum.Font.Arcade
Exit.Text = "X"
Exit.TextColor3 = Color3.fromRGB(255, 255, 255)
Exit.TextScaled = true
Exit.TextSize = 14.000
Exit.TextWrapped = true

UICorner.CornerRadius = UDim.new(0.200000003, 0)
UICorner.Parent = Exit

WarningLbl.Name = "WarningLbl"
WarningLbl.Parent = Top
WarningLbl.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.BackgroundTransparency = 1.000
WarningLbl.Position = UDim2.new(0, 17, 0, 0)
WarningLbl.Size = UDim2.new(0.5, 0, 1, 0)
WarningLbl.Font = Enum.Font.Arcade
WarningLbl.Text = "Warning!"
WarningLbl.TextColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.TextScaled = true
WarningLbl.TextSize = 14.000
WarningLbl.TextWrapped = true
WarningLbl.TextXAlignment = Enum.TextXAlignment.Left

Loading.Name = "Loading"
Loading.Parent = Top
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Loading.BorderSizePixel = 0
Loading.Position = UDim2.new(0.699999988, 0, 0.5, 0)
Loading.Size = UDim2.new(0.349999994, 0, 0.0199999996, 0)

Bar.Name = "Bar"
Bar.Parent = Loading
Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Bar.BorderSizePixel = 0
Bar.Size = UDim2.new(0, 0, 1, 0)

WarningBackground.Name = "WarningBackground"
WarningBackground.Parent = Background
WarningBackground.AnchorPoint = Vector2.new(0.5, 0.5)
WarningBackground.BackgroundColor3 = Color3.fromRGB(9, 9, 9)
WarningBackground.BorderSizePixel = 0
WarningBackground.Position = UDim2.new(0.5, 0, 0.550000012, 0)
WarningBackground.Size = UDim2.new(0.899999976, 0, 0.800000012,
0)

WarningFrame.Name = "WarningFrame"
WarningFrame.Parent = WarningBackground
WarningFrame.AnchorPoint = Vector2.new(0.5, 0.5)
WarningFrame.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
WarningFrame.BorderSizePixel = 0
WarningFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
WarningFrame.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)

Despair.Name = "Despair"
Despair.Parent = WarningFrame
Despair.AnchorPoint = Vector2.new(0.5, 0.5)
Despair.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Despair.BackgroundTransparency = 1.000
Despair.BorderColor3 = Color3.fromRGB(27, 42, 53)
Despair.BorderSizePixel = 0
Despair.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Despair.Size = UDim2.new(0.949999988, 0, 0.119999997, 0)
Despair.Font = Enum.Font.Oswald
Despair.Text = "Anti Chat Logger will not work here!"
Despair.TextColor3 = Color3.fromRGB(255, 255, 255)
Despair.TextScaled = true
Despair.TextSize = 50.000
Despair.TextWrapped = true
Despair.TextYAlignment = Enum.TextYAlignment.Top

UIListLayout.Parent = WarningFrame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 15)

Reason_1.Name = "Reason_1"
Reason_1.Parent = WarningFrame
Reason_1.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_1.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_1.BackgroundTransparency = 1.000
Reason_1.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_1.BorderSizePixel = 0
Reason_1.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_1.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_1.Visible = false
Reason_1.Font = Enum.Font.Oswald
Reason_1.Text = "-Chat Module was not found."
Reason_1.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_1.TextScaled = true
Reason_1.TextSize = 50.000
Reason_1.TextWrapped = true
Reason_1.TextYAlignment = Enum.TextYAlignment.Top

Reason_2.Name = "Reason_2"
Reason_2.Parent = WarningFrame
Reason_2.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_2.BackgroundTransparency = 1.000
Reason_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_2.BorderSizePixel = 0
Reason_2.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_2.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_2.Visible = false
Reason_2.Font = Enum.Font.Oswald
Reason_2.Text = "-MessagePosted function is invalid."
Reason_2.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_2.TextScaled = true
Reason_2.TextSize = 50.000
Reason_2.TextWrapped = true
Reason_2.TextYAlignment = Enum.TextYAlignment.Top

Trollge.Name = "Trollge"
Trollge.Parent = WarningFrame
Trollge.AnchorPoint = Vector2.new(0.5, 0.5)
Trollge.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Trollge.BackgroundTransparency = 1.000
Trollge.Position = UDim2.new(0.5, 0, 0.670000017, 0)
Trollge.Size = UDim2.new(0.449999988, 0, 0.5, 0)
Trollge.Image = "rbxassetid://10104834800"

UIPadding.Parent = WarningFrame
UIPadding.PaddingTop = UDim.new(0, 10)

Exit.MouseButton1Click:Connect(function()
local UpTween = Tween(Background, .2, "Quint", "Out",
{Position = UDim2.new(0.5, 0, 0.45, 0)})
local DownTween = Tween(Background, 1, "Quad", "Out",
{Position = UDim2.new(0.5, 0, 2, 0)})
UpTween:Play()
UpTween.Completed:wait()
DownTween:Play()
DownTween.Completed:wait()
ACLWarning:Destroy()
end)
end)()

local ExitCooldown = function()


wait(.5)
local Tween = Tween(Bar, 3, "Quad", "InOut", {Size =
UDim2.new(1, 0, 1, 0)})
Tween:Play()
Tween.Completed:wait()
Loading:Destroy()
Exit.Visible = true
end

local PlayerScripts = Player:WaitForChild("PlayerScripts")


local ChatMain = PlayerScripts:FindFirstChild("ChatMain", true) or
false

if not ChatMain then


local Timer = tick()
repeat
task.wait()
until PlayerScripts:FindFirstChild("ChatMain", true) or tick() >
(Timer + 3)
ChatMain = PlayerScripts:FindFirstChild("ChatMain", true)
if not ChatMain then
ACLWarning.Enabled = true
Reason_1.Visible = true
ExitCooldown()
return
end
end

local PostMessage = require(ChatMain).MessagePosted

if not PostMessage then


ACLWarning.Enabled = true
Reason_2.Visible = true
ExitCooldown()
return
end

local MessageEvent = Instance.new("BindableEvent")


local OldFunctionHook
OldFunctionHook = hookfunction(PostMessage.fire, function(self,
Message)
if not checkcaller() and self == PostMessage then
MessageEvent:Fire(Message)
return
end
return OldFunctionHook(self, Message)
end)

if setfflag then
setfflag("AbuseReportScreenshot", "False")
setfflag("AbuseReportScreenshotPercentage", "0")
end

ChatFixToggle = false
task.spawn(function()
wait(1)
ACLWarning:Destroy()
end)
if OldSetting then
StarterGui:SetCoreGuiEnabled(CoreGuiSettings[1],
CoreGuiSettings[2])
end
Notify("🔹Anthony's ACL🔹", "Anti Chat and Screenshot Logger Loaded!",
15)
print(string.format("Anti Chat-Logger has loaded in %s seconds.",
tostring(tick() - ACL_LoadTime):sub(1, 4)))
wait(0.3)
script.Parent.Parent:TweenPosition(UDim2.new(0.355, 0,1.291, 0),
"Out", "Quint",1,true)
wait(0.9)
local AkaliNotif =
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/notificationtest"))();
local Notify = AkaliNotif.Notify;
Notify({
Description = "Anti chat log has been ran.";
Duration = 5;

});
end)
end
coroutine.wrap(CPNQ_fake_script)()
local function OZEERJ_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)

script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent:TweenPosition(UDim2.new(0.355, 0,1.291, 0), "Out",
"Quint",1,true)
wait(0.9)
script.Parent.Parent.Parent:Destroy()
end)
end
coroutine.wrap(OZEERJ_fake_script)()
local function ELJBIKO_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)

script.Parent.Position = UDim2.new(0.355, 0,-1.291, 0)

script.Parent:TweenPosition(UDim2.new(0.354, 0,0.316, 0), "Out",


"Quint",1,true)

end
coroutine.wrap(ELJBIKO_fake_script)()
end)

cmd.add({"chat", "message"}, {"chat <text> (message)", "Chats you, useful if youre


muted"}, function(...)
local A_1 = (...)
local A_2 = "All"
if game:GetService("TextChatService"):FindFirstChild("TextChannels") then

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
end)

cmd.add({"fixcam", "fix"}, {"fixcam", "Fix your camera"}, function()


local workspace = game.Workspace
Players = game:GetService("Players")
local speaker = Players.LocalPlayer
workspace.CurrentCamera:remove()
wait(.1)
workspace.CurrentCamera.CameraSubject =
speaker.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
speaker.CameraMinZoomDistance = 0.5
speaker.CameraMaxZoomDistance = 400
speaker.CameraMode = "Classic"
speaker.Character.Head.Anchored = false
end)

cmd.add({"fling2"}, {"fling2 <player>", "Fling the given player 2"}, function(...)


Target = (...)
flinghh = 1000

target = getPlr(Target)
game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid

local lp = game.Players.LocalPlayer
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():match("^"..Target:lower()) or
v.DisplayName:lower():match("^"..Target:lower()) then
Target = v
break
end
end

if type(Target) == "string" then return end

local oldpos = lp.Character.HumanoidRootPart.CFrame


local oldhh = lp.Character.Humanoid.HipHeight

local carpetAnim = Instance.new("Animation")


carpetAnim.AnimationId = "rbxassetid://282574440"
carpet = lp.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(carpetAnim)
carpet:Play(.1, 1, 1)

local carpetLoop

local tTorso = Target.Character:FindFirstChild("Torso") or


Target.Character:FindFirstChild("LowerTorso") or
Target.Character:FindFirstChild("HumanoidRootPart")

spawn(function()
carpetLoop = game:GetService('RunService').Heartbeat:Connect(function()
pcall(function()
if tTorso.Velocity.magnitude <= 28 then -- if target uses
netless just target their local position
local pos = {x=0, y=0, z=0}
pos.x = tTorso.Position.X
pos.y = tTorso.Position.Y
pos.z = tTorso.Position.Z
pos.x = pos.x + tTorso.Velocity.X / 2
pos.y = pos.y + tTorso.Velocity.Y / 2
pos.z = pos.z + tTorso.Velocity.Z / 2
lp.Character.HumanoidRootPart.CFrame =
CFrame.new(Vector3.new(pos.x,pos.y,pos.z))
else
lp.Character.HumanoidRootPart.CFrame = tTorso.CFrame
end
end)
end)
end)
wait()

lp.Character.Humanoid.HipHeight = flinghh

wait(.5)

carpetLoop:Disconnect()
game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid
wait(1)
lp.Character.Humanoid.Health = 0
wait(game.Players.RespawnTime + .6)
lp.Character.HumanoidRootPart.CFrame = oldpos
end)

cmd.add({"toolfling", "push"}, {"toolfling (push)", "Tool fling"}, function(plr)


wait();

Notify({
Description = "Equip one of your tools.";
Title = "Nameless Admin";
Duration = 5;

});
Tool = game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool")
if not Tool then
repeat
task.wait()
Tool =
game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool")
until Tool
end
Tool.Handle.Massless = true
Tool.GripPos = Vector3.new(0, -10000, 0)
end)

cmd.add({"lfling"}, {"lfling <player>", "Fling the given player using leg


resize"}, function(plr)
local Character = game.Players.LocalPlayer.Character

local Hum = {
"BodyTypeScale",
"BodyProportionScale",
"BodyWidthScale",
"BodyHeightScale",
"BodyDepthScale",
"HeadScale"
}

function Remove()
repeat wait() until Character.LeftFoot:FindFirstChild("OriginalSize")
Character.LeftFoot.OriginalSize:Destroy()
Character.LeftLowerLeg.OriginalSize:Destroy()
Character.LeftUpperLeg.OriginalSize:Destroy()
Character.RightFoot.OriginalSize:Destroy()
Character.RightLowerLeg.OriginalSize:Destroy()
Character.RightUpperLeg.OriginalSize:Destroy()
end
Character.LeftLowerLeg.LeftKneeRigAttachment.OriginalPosition:Destroy()
Character.LeftUpperLeg.LeftKneeRigAttachment.OriginalPosition:Destroy()
Character.LeftLowerLeg.LeftKneeRigAttachment:Destroy()
Character.LeftUpperLeg.LeftKneeRigAttachment:Destroy()
for i=1,2 do
Remove()
Character.Humanoid[Hum[i]]:Destroy()
end
wait(0.2)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Targets = {plr}

local Players = game:GetService("Players")


local Player = Players.LocalPlayer

local AllBool = false

local GetPlayer = function(Name)


Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then
table.remove(GetPlayers,table.find(GetPlayers,Player)) end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end

local Message = function(_Title, _Text, Time)


print(_Title)
print(_Text)
print(Time)
end

local SkidFling = function(TargetPlayer)


local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart

local TCharacter = TargetPlayer.Character


local THumanoid
local TRootPart
local THead
local Accessory
local Handle

if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end

if Character and Humanoid and RootPart then


if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end

local FPos = function(BasePart, Pos, Ang)


RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) *
Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end

local SFBasePart = function(BasePart)


local TimeToWait = 2
local Time = tick()
local Angle = 0

repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5,
THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5 ,0),


CFrame.Angles(math.rad(-90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~=
TargetPlayer.Character or TargetPlayer.Parent ~= Players or not
TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or
tick() > Time + TimeToWait
end

workspace.FallenPartsDestroyHeight = 0/0

local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)

if TRootPart and THead then


if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
end

BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid

repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end

if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end

for _,x in next, Targets do


if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
end
elseif not GetPlayer(x) and not AllBool then
end
end
respawn()
end)

cmd.add({"fling"}, {"fling <player>", "Fling the given player"}, function(plr)


local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Targets = {plr}

local Players = game:GetService("Players")


local Player = Players.LocalPlayer

local AllBool = false

local GetPlayer = function(Name)


Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then
table.remove(GetPlayers,table.find(GetPlayers,Player)) end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end
local Message = function(_Title, _Text, Time)
print(_Title)
print(_Text)
print(Time)
end

local SkidFling = function(TargetPlayer)


local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart

local TCharacter = TargetPlayer.Character


local THumanoid
local TRootPart
local THead
local Accessory
local Handle

if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end

if Character and Humanoid and RootPart then


if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end

local FPos = function(BasePart, Pos, Ang)


RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) *
Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end
local SFBasePart = function(BasePart)
local TimeToWait = 2
local Time = tick()
local Angle = 0

repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5,
THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5 ,0),


CFrame.Angles(math.rad(-90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~=
TargetPlayer.Character or TargetPlayer.Parent ~= Players or not
TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or
tick() > Time + TimeToWait
end

workspace.FallenPartsDestroyHeight = 0/0

local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)

if TRootPart and THead then


if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
end

BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid

repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end

getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end

if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end

for _,x in next, Targets do


if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
end
elseif not GetPlayer(x) and not AllBool then
end
end
end)

cmd.add({"commitoof", "suicide", "kys"}, {"commitoof (suicide, kys)", "FE KILL


YOURSELF SCRIPT this will be bad when taken out of context"}, function()
local A_1 = "Okay.. i will do it."
local A_2 = "All"
local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
wait(1)
local A_1 = "I will oof"
local A_2 = "All"
local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
wait(1)
local A_1 = "Goodbye."
local A_2 = "All"
local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
wait(1)
LocalPlayer = game:GetService("Players").LocalPlayer

LocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Positi
on + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10)

game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jump
ing)
wait(0.5)
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)

cmd.add({"volume", "vol"}, {"volume <1-10> (vol)", "Changes your volume"},


function(vol)
amount = vol/10
UserSettings():GetService("UserGameSettings").MasterVolume = amount
end)

cmd.add({"sensitivity", "sens"}, {"sensitivity <1-10> (tr)", "Changes your


sensitivity"}, function(ss)
game:GetService("UserInputService").MouseDeltaSensitivity = ss
end)

cmd.add({"torandom", "tr"}, {"torandom (tr)", "Teleports to a random player"},


function(...)
target = getPlr("random")
getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame
end)

cmd.add({"goto", "to", "tp", "teleport"}, {"goto <player/X,Y,Z>", "Teleport to the


given player or X,Y,Z coordinates"}, function(...)
Username = (...)

local target = getPlr(Username)


getChar().HumanoidRootPart.CFrame =
target.Character.Humanoid.RootPart.CFrame
end)
Stare = false
cmd.add({"lookat", "stare"}, {"stare <player> (lookat)", "Stare at a player"},
function(...)
Username = (...)
local Target = getPlr(Username)
if Staring then
Staring:Disconnect()
end
if not Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and
Target.Character:FindFirstChild("HumanoidRootPart") then return end
local function Stare()
if Players.LocalPlayer.Character.PrimaryPart and
Players:FindFirstChild(Target.Name) and Target.Character ~= nil and
Target.Character:FindFirstChild("HumanoidRootPart") then
local CharPos =
Players.LocalPlayer.Character.PrimaryPart.Position
local tpos =
Target.Character:FindFirstChild("HumanoidRootPart").Position
local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z)
local NewCFrame = CFrame.new(CharPos,TPos)
Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame)
elseif not Players:FindFirstChild(Target.Name) then
Staring:Disconnect()
end
end

Staring = game:GetService("RunService").RenderStepped:Connect(Stare)
end)

cmd.add({"unlookat", "unstare"}, {"unstare (unlookat)", "Stops staring"},


function()
Staring:Disconnect()
end)

cmd.add({"watch", "view", "specate"}, {"view <player>", "Watch the given player"},


function(...)
game.Workspace.CurrentCamera.CameraSubject =
character:FindFirstChildWhichIsA("Humanoid")
view = false
wait(0.3)
view = true
Username = (...)

local target = getPlr(Username)


repeat wait()
workspace.CurrentCamera.CameraSubject = target.Character.Humanoid
until view == false
end)

cmd.add({"unwatch", "unview", "unspectate"}, {"unview", "Stop watching a player"},


function()
local character = game.Players.LocalPlayer.Character
view = false
wait(0.3)
game.Workspace.CurrentCamera.CameraSubject =
character:FindFirstChildWhichIsA("Humanoid")
end)

cmd.add({"pp", "penis"}, {"penis (pp)", "benis :flushed:"}, function()


loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/
NamelessAdmin/main/pp"))()
end)

cmd.add({"stealaudio", "getaudio", "steal", "logaudio"}, {"stealaudio <player>


(getaudio, logaudio, steal)", "Save all sounds a player is playing to a file -
Cyrus"}, function(p)

wait();

Notify({
Description = "Audio link has been copied to your clipboard";
Title = "Nameless Admin";
Duration = 5;

});
local players = argument.getPlayers(p)
local audios = ""
for _, player in pairs(players) do
local char = player.Character
if char then
for i, v in pairs(char:GetDescendants()) do
if v:IsA("Sound") and v.Playing then
audios = audios .. ("%s"):format(v.SoundId)
end
end
end
end
setclipboard(audios)
end)

cmd.add({"follow", "stalk", "walk"}, {"follow <player>", "Follow a player wherever


they go"}, function(p)
lib.disconnect("follow")
local players = argument.getPlayers(p)
local targetPlayer = players[1]
lib.connect("follow", RunService.Stepped:Connect(function()
local target = targetPlayer.Character
if target and character then
local hum = character:FindFirstChildWhichIsA("Humanoid")
if hum then
local targetPart = target:FindFirstChild("Head")
local targetPos = targetPart.Position
hum:MoveTo(targetPos)
end
end
end))
end)

cmd.add({"pathfind"}, {"pathfind <player>", "Follow a player using the pathfinder


API wherever they go"}, function(p)
lib.disconnect("follow")
local players = argument.getPlayers(p)
local targetPlayer = players[1]
local debounce = false
lib.connect("follow", RunService.Stepped:Connect(function()
if debounce then return end
debounce = true
local target = targetPlayer.Character
if target and character then
local hum = character:FindFirstChildWhichIsA("Humanoid")
local main = target:FindFirstChild("HumanoidRootPart")
if hum then
local targetPart =
target:FindFirstChild("HumanoidRootPart") or target:FindFirstChild("Head")
local targetPos = (targetPart.CFrame * CFrame.new(0, 0, -
0.5)).p
local PathService = game:GetService("PathfindingService")
local path = PathService:CreatePath({
AgentRadius = 2,
AgentHeight = 5,
AgentCanJump = true
})
local points = path:ComputeAsync(main.Position, targetPos)

if path.Status then
local waypoints = path:GetWaypoints()
for i, waypoint in pairs(waypoints) do
if i > 2 then break end
if waypoint.Action ==
Enum.PathWaypointAction.Jump then
hum.Jump = true
end
hum:MoveTo(waypoint.Position)
local distance = 5
repeat
wait()
distance = (waypoint.Position -
main.Position).magnitude
until
(targetPos -
targetPart.Position).magnitude > 2 or distance < 1

if (targetPos - targetPart.Position).magnitude
> 2 then
break
end
end
end
end
end
debounce = false
end))
end)

cmd.add({"unfollow", "unstalk", "unwalk", "unpathfind"}, {"unfollow", "Stop all


attempts to follow a player"}, function()
lib.disconnect("follow")
end)

cmd.add({"bubblechat"}, {"bubblechat <player>", "fake chat as your target"},


function(...)
for i,lplr in pairs(game:GetService("Players"):GetPlayers()) do
lplr.Character.Humanoid.DisplayName = lplr.DisplayName.."\n\
@"..lplr.Name
lplr.Character.Humanoid.NameDisplayDistance = math.huge
lplr.CharacterAdded:Connect(function()
lplr.Humanoid.Character:WaitForChild("Humanoid").DisplayName =
lplr.DisplayName.."\n\@"..lplr.Name
lplr.Character.Humanoid.NameDisplayDistance = math.huge
end)
end

game:GetService("Players").PlayerAdded:Connect(function(lplr)
repeat
wait()
until lplr.Character ~= nil
lplr.Character:WaitForChild("Humanoid").DisplayName =
lplr.DisplayName.."\n\@"..lplr.Name
lplr.Character.Humanoid.NameDisplayDistance = math.huge
lplr.CharacterAdded:Connect(function()
lplr.Character:WaitForChild("Humanoid").DisplayName =
lplr.DisplayName.."\n\@"..lplr.Name
lplr.Character.Humanoid.NameDisplayDistance = math.huge
end)
end)

players = game:GetService("Players")
local_player = players.LocalPlayer
character = local_player.Character

character.LowerTorso.Root:Destroy()

victim = nil

Username = (...)
Target = getPlr(Username)
victim = Target.Character
character.HumanoidRootPart.CanCollide = false
while task.wait() do
if victim ~= nil then
character.HumanoidRootPart.CFrame =
CFrame.new(victim.Head.CFrame.Position)
end
end
end)

cmd.add({"translatechat"}, {"translatechat", "translates the chat using google


translate api"}, function()

wait();

Notify({
Description = "Chat translated";
Title = "Nameless Admin";
Duration = 5;

});
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/x114/
RobloxScripts/main/UpdatedChatTranslator"))()
end)

cmd.add({"freeze", "thaw", "anchor"}, {"freeze (thaw, anchor)", "Freezes your


character"}, function()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
end)

cmd.add({"unfreeze", "unthaw", "unanchor"}, {"unfreeze (unthaw, unanchor)",


"Unfreezes your character"}, function()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
end)

cmd.add({"disableanimations", "disableanims"}, {"disableanimations


(disableanims)", "Freezes your animations"}, function()
game.Players.LocalPlayer.Character.Animate.Disabled = true
end)

cmd.add({"undisableanimations", "undisableanims"}, {"undisableanimations


(undisableanims)", "Unfreezes your animations"}, function(...)
game.Players.LocalPlayer.Character.Animate.Disabled = false
end)

cmd.add({"headkill", "hkill"}, {"headkill <player> (hkill)", "Need an rthro


head"}, function(...)
for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren())
do
if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then
repeat wait(HeadGrowSpeed) until
game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize")
game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()
v:Destroy()

game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")
end
end
Target = (...)

if Target == "all" or Target == "others" then


print("Patched")
else
local function Kill()
if not getPlr(Target) then
end

repeat game:FindService("RunService").Heartbeat:wait() until


getPlr(Target).Character and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle

local TPlayer = getPlr(Target)


local TCharacter = TPlayer.Character
local THumanoid
local TRootPart

if Player.Character and Player.Character and


Player.Character.Name == Player.Name then
Character = Player.Character
else
end
if Character:FindFirstChildOfClass("Humanoid") then
Humanoid = Character:FindFirstChildOfClass("Humanoid")
else
end
if Humanoid and Humanoid.RootPart then
RootPart = Humanoid.RootPart
else
end
if Character:FindFirstChildOfClass("Tool") then
Tool = Character:FindFirstChildOfClass("Tool")
elseif Player.Backpack:FindFirstChildOfClass("Tool") and
Humanoid then
Tool = Player.Backpack:FindFirstChildOfClass("Tool")

Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end

--Target
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing Target RootPart")
end

if THumanoid.Sit then
return Message("Error","> Target is seated")
end

local OldCFrame = RootPart.CFrame

Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace

local Timer = os.time()

repeat
if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude <
500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not TRootPart
or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end

if not LoopKill then


Kill()
else
while LoopKill do
Kill()
end
end
end
end)
cmd.add({"headbring", "hbring"}, {"headbring <player> (headbring)", "Need an rthro
head"}, function(...)
for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren())
do
if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then
repeat wait(HeadGrowSpeed) until
game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize")
game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()
v:Destroy()

game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")
end
end
local Target = (...)
if Target == "all" or Target == "others" then
print("Patched")
end
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and Humanoid.RootPart
or false
local RightArm = Character and Character:FindFirstChild("Right
Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end

wait(4)
CF = Player.Character.HumanoidRootPart.CFrame

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)

cmd.add({"headvoid", "hvoid"}, {"headvoid <player> (hvoid)", "Need an rthro


head"}, function(...)
for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren())
do
if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then
repeat wait(HeadGrowSpeed) until
game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize")
game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()
v:Destroy()

game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")
end
end
Target = (...)
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end

Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end

local TPlayer = getPlr(Target)


local TCharacter = TPlayer and TPlayer.Character

local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or


false
local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end

Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
end
wait(2)
respawn()
end)

cmd.add({"headresize"}, {"headresize", "Makes your head very big r15 only"},


function()
for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do
if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then
repeat wait(HeadGrowSpeed) until
game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize")
game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()
v:Destroy()
game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")
end
end
end)

cmd.add({"hatresize"}, {"hatresize", "Makes your hats very big r15 only"},


function()

wait();

Notify({
Description = "Hat resize loaded, rthro needed.";
Title = "Nameless Admin";
Duration = 5;

});

loadstring(game:HttpGet('https://github.com/DigitalityScripts/roblox-scripts/raw/
main/hat%20resize'))()
end)

cmd.add({"discord"}, {"discord", "discord server link"}, function()


wait();

Notify({
Description = "discord.gg/mW442YxE4j";
Title = "Nameless Admin";
Duration = 15;

});
if httprequest then
httprequest({
Url = 'http://127.0.0.1:6463/rpc?v=1',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
Origin = 'https://discord.com'
},
Body = HttpService:JSONEncode({
cmd = 'INVITE_BROWSER',
nonce = HttpService:GenerateGUID(false),
args = {code = 'ACk4JyVJ6x'}
})
})
end
setclipboard("discord.gg/mW442YxE4j")
end)

cmd.add({"exit"}, {"exit", "Close down roblox"}, function()


game:Shutdown()
end)

cmd.add({"legresize"}, {"legresize", "Makes your legs very big r15 only"},


function()
wait();

Notify({
Description = "Leg resize loaded, R15 only";
Title = "Nameless Admin";
Duration = 5;

});
game.Players.LocalPlayer.Character.Animate.Disabled = true

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
end)

cmd.add({"fat", "nikocadoavocado"}, {"fat (nikocadoavocado)", "fat"}, function()


local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character
local Humanoid = Character:FindFirstChildOfClass("Humanoid")

local function rm()


for i,v in pairs(Character:GetDescendants()) do
if v:FindFirstChild("AvatarPartScaleType") then

v:FindFirstChild("AvatarPartScaleType"):Destroy()
end
end
end

rm()
wait(0.1)
Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
wait(0.2)

rm()
wait(0.5)
Humanoid:FindFirstChild("BodyTypeScale"):Destroy()
wait(0.2)
end)

cmd.add({"small"}, {"small", "Makes you short r15 only"}, function()

wait();

Notify({
Description = "Making you small.. r15 needed";
Title = "Nameless Admin";
Duration = 5;

});
--Shit ass script made by failedmite57926

local LocalPlayer = game:GetService("Players").LocalPlayer


local Character = LocalPlayer.Character
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local function rm()
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name ~= "Head" then
for i,cav in pairs(v:GetDescendants()) do
if cav:IsA("Attachment") then
if cav:FindFirstChild("OriginalPosition") then
cav.OriginalPosition:Destroy()
end
end
end
v:FindFirstChild("OriginalSize"):Destroy()
if v:FindFirstChild("AvatarPartScaleType") then
v:FindFirstChild("AvatarPartScaleType"):Destroy()
end
end
end
end
end

rm()
wait(0.5)
Humanoid:FindFirstChild("BodyTypeScale"):Destroy()
wait(0.2)

rm()
wait(0.5)
Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
wait(0.2)

rm()
wait(0.5)
Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
wait(0.2)

rm()
wait(0.5)
Humanoid:FindFirstChild("HeadScale"):Destroy()
wait(0.2)
end)

cmd.add({"loopfling"}, {"loopfling <player>", "Loop voids a player"},


function(plr)
local Targets = {plr}

Loopvoid = true
repeat wait()
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

local Players = game:GetService("Players")


local Player = Players.LocalPlayer

local AllBool = false

local GetPlayer = function(Name)


Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then
table.remove(GetPlayers,table.find(GetPlayers,Player)) end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end

local Message = function(_Title, _Text, Time)

end

local SkidFling = function(TargetPlayer)


local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart

local TCharacter = TargetPlayer.Character


local THumanoid
local TRootPart
local THead
local Accessory
local Handle

if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end

if Character and Humanoid and RootPart then


if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
return Message("Error Occurred", "Targeting is sitting", 5) -- u
can remove dis part if u want lol
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end

local FPos = function(BasePart, Pos, Ang)


RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) *
Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end

local SFBasePart = function(BasePart)


local TimeToWait = 2
local Time = tick()
local Angle = 0

repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) +


THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25,
CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0) +


THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5,
THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, -


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, 1.5,


TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(math.rad(90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5 ,0),


CFrame.Angles(math.rad(-90), 0, 0))
task.wait()

FPos(BasePart, CFrame.new(0, -1.5, 0),


CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~=
TargetPlayer.Character or TargetPlayer.Parent ~= Players or not
TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or
tick() > Time + TimeToWait
end

workspace.FallenPartsDestroyHeight = 0/0

local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
return Message("Error Occurred", "Target is missing everything",
5)
end

BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid

repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
return Message("Error Occurred", "Random error", 5)
end
end

if not Welcome then Message("Script by AnthonyIsntHere", "Enjoy!", 5) end


getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end

if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end

for _,x in next, Targets do


if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
end
elseif not GetPlayer(x) and not AllBool then
Message("Error Occurred", "Username Invalid", 5)
end
end
until Loopvoid == false
end)

cmd.add({"freegamepass", "freegp"}, {"freegamepass (freegp)", "Makes the client


think you own every gamepass in the game"}, function()
local mt = getrawmetatable(game);
local old = mt.__namecall
local readonly = setreadonly or make_writeable

local MarketplaceService = game:GetService("MarketplaceService");

readonly(mt, false);

mt.__namecall = function(self, ...)


local args = {...}
local method = table.remove(args)

if (self == MarketplaceService and method:find("UserOwnsGamePassAsync")) then


return true and 1
end

return old(self, ...)


end

wait();

Notify({
Description = "Free gamepass has been executed, keep in mind this wont always
work.";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"headsit"}, {"headsit <player>", "Head sit."}, function(...)


Username = (...)
if headSit then
headSit:Disconnect()
end

local players = getPlr(Username)


local sitPlr = players.Name

sitDied =
game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(fun
ction()
sitLoop = sitLoop:Disconnect()
end)

game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Sit = true
headSit = RunService.Heartbeat:Connect(function()
if Players:FindFirstChild(players.Name) and
players.Character ~= nil and getRoot(players.Character) and
getRoot(game.Players.LocalPlayer.Character) and
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Sit == true
then
getRoot(game.Players.LocalPlayer.Character).CFrame =
players.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)*
CFrame.new(0,1.6,0.4)
else
headSit:Disconnect()
end
end)
end)

cmd.add({"unheadsit"}, {"unheadsit", "Stop the headsit command"}, function()

game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jump
ing)
end)

cmd.add({"jump"}, {"jump", "jump."}, function()

game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jump
ing)
end)

cmd.add({"headstand"}, {"headstand <player>", "Stand on someones head"},


function(...)
Username = (...)
if headSit then headSit:Disconnect() end
local players = getPlr(Username)
local sitPlr = players.Name
sitDied =
game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(fun
ction()
sitLoop = sitLoop:Disconnect()
end)
headSit = RunService.Heartbeat:Connect(function()
if Players:FindFirstChild(players.Name) and
players.Character ~= nil and getRoot(players.Character) and
getRoot(game.Players.LocalPlayer.Character) then
getRoot(game.Players.LocalPlayer.Character).CFrame =
players.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)*
CFrame.new(0,4.6,0.4)
else
headSit:Disconnect()
end
end)
end)

cmd.add({"unheadstand"}, {"unheadstand <player>", "Stop the headstand command"},


function()
headSit = headSit:Disconnect()
sitDied:Disconnect()
end)

loopws = false
cmd.add({"loopwalkspeed", "loopws"}, {"loopwalkspeed <speed> (loopws)", "Loop
walkspeed"}, function(...)
speed = (...)
loopws = true
repeat wait()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
detectdied =
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
if loopws == true then
wait(game.Players.RespawnTime + 0.4)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
end
end)
until loopws == false
end)

cmd.add({"unloopwalkspeed", "unloopws"}, {"unloopwalkspeed <speed> (unloopws)",


"Disable loop walkspeed"}, function(...)
loopws = false
detectdied:Disconnect()
wait(0.6)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end)

loopwave = false
cmd.add({"loopwaveat", "loopwat"}, {"loopwaveat <player> (loopwat)", "Wave to a
player in a loop"}, function(...)
loopwave = true
Player = (...)
Target = getPlr(Player)
local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
repeat wait()
wait(0.2)
targetcframe = Target.Character.HumanoidRootPart.CFrame
WaveAnim = Instance.new("Animation")
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType ==
Enum.HumanoidRigType.R15 then
WaveAnim.AnimationId = "rbxassetid://507770239"
else
WaveAnim.AnimationId = "rbxassetid://128777973"
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= targetcframe * CFrame.new(0, 0, -3)
local CharPos =
game.Players.LocalPlayer.Character.PrimaryPart.Position
local tpos =
Target.Character:FindFirstChild("HumanoidRootPart").Position
local TPos =
Vector3.new(tpos.X,CharPos.Y,tpos.Z)
local NewCFrame = CFrame.new(CharPos,TPos)

Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame)
wave =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
WaveAnim)
wave:Play(-1, 5, -1)
wait(1.6)
wave:Stop()
until loopwave == false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
end)

cmd.add({"unloopwaveat", "unloopwat"}, {"unloopwaveat <player> (unloopwat)",


"Stops the loopwaveat command"}, function(...)
loopwave = false
end)

cmd.add({"waveat", "wat"}, {"waveat <player> (wat)", "Wave to a player"},


function(...)
-- r6 / 128777973
-- r15 / 507770239
Player = (...)
Target = getPlr(Player)
local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
targetcframe = Target.Character.HumanoidRootPart.CFrame
WaveAnim = Instance.new("Animation")
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType ==
Enum.HumanoidRigType.R15 then
WaveAnim.AnimationId = "rbxassetid://507770239"
else
WaveAnim.AnimationId = "rbxassetid://128777973"
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
targetcframe * CFrame.new(0, 0, -3)
local CharPos =
game.Players.LocalPlayer.Character.PrimaryPart.Position
local tpos =
Target.Character:FindFirstChild("HumanoidRootPart").Position
local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z)
local NewCFrame = CFrame.new(CharPos,TPos)

Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame)
wave =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
WaveAnim)
wave:Play(-1, 5, -1)
wait(1.6)
wave:Stop()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
end)

cmd.add({"headbang", "mouthbang", "hb", "mb"}, {"headbang <player> (mouthbang, hb,


mb)", "Bang them in the mouth because you are gay"}, function(h,d)
RunService = game:GetService("RunService")

speed = d

if speed == nil then


speed = 10
end

Username = h

local players = getPlr(Username)


bangAnim = Instance.new("Animation")
if not r15(game.Players.LocalPlayer) then
bangAnim.AnimationId = "rbxassetid://148840371"
else
bangAnim.AnimationId = "rbxassetid://5918726674"
end
bang =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
bangAnim)
bang:Play(.1, 1, 1)
if speed then
bang:AdjustSpeed(speed)
else
bang:AdjustSpeed(3)
end
local bangplr = players.Name
bangDied =
game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(fun
ction()
bangLoop = bangLoop:Disconnect()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
end)
local bangOffet = CFrame.new(0, 1, -1.1)
bangLoop = RunService.Stepped:Connect(function()
pcall(function()
local otherRoot =
game.Players[bangplr].Character.Head

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = otherRoot.CFrame *
bangOffet
local CharPos =
game.Players.LocalPlayer.Character.PrimaryPart.Position
local tpos =
players.Character:FindFirstChild("HumanoidRootPart").Position
local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z)
local NewCFrame = CFrame.new(CharPos,TPos)

Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame)
end)
end)
end)

cmd.add({"unheadbang", "unmouthbang", "unhb", "unmb"}, {"unheadbang (unmouthbang,


unhb, unmb)", "Bang them in the mouth because you are gay"}, function(h,d)
if bangLoop then
bangLoop = bangLoop:Disconnect()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
end
end)

cmd.add({"bang", "fuck"}, {"bang <player> <speed>", "Bangs the player by attaching


to them"}, function(h,d)
speed = d

if speed == nil then


speed = 10
end
Username = h
local Target = getPlr(Username)
bangAnim = Instance.new("Animation")
if not r15(game.Players.LocalPlayer) then
bangAnim.AnimationId = "rbxassetid://148840371"
else
bangAnim.AnimationId = "rbxassetid://5918726674"
end
bang =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
bangAnim)
bang:Play(.1, 1, 1)
if speed then
bang:AdjustSpeed(speed)
else
bang:AdjustSpeed(3)
end
local bangplr = Target.Name
bangDied =
game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(fun
ction()
bangLoop = bangLoop:Disconnect()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
end)
local bangOffet = CFrame.new(0, 0, 1.1)
bangLoop = RunService.Stepped:Connect(function()
pcall(function()
local otherRoot =
getTorso(game.Players[bangplr].Character)
getRoot(game.Players.LocalPlayer.Character).CFrame =
otherRoot.CFrame * bangOffet
end)
end)

wait();

Notify({
Description = "Banging player...";
Title = "Nameless Admin";
Duration = 5;

});
end)

glueloop = false
cmd.add({"glue"}, {"glue <player>", "Bangs the player by attaching to them"},
function(...)
glueloop = true
User = (...)
Target = getPlr(User)

repeat wait()
LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame
until glueloop == false
end)

cmd.add({"unglue"}, {"unglue", "stops glueing"}, function()


glueloop = false
end)

cmd.add({"spook", "scare"}, {"spook <player> (scare)", "Teleports next to a player


for a few seconds"}, function(...)
Username = (...)
Target = getPlr(Username)

local oldCF = LocalPlayer.Character.HumanoidRootPart.CFrame


Target = getPlr(Username)
distancepl = 2
if Target.Character and
Target.Character:FindFirstChild('Humanoid') then
LocalPlayer.Character.HumanoidRootPart.CFrame
=

Target.Character.HumanoidRootPart.CFrame +
Target.Character.HumanoidRootPart.CFrame.lookVector * distancepl
LocalPlayer.Character.HumanoidRootPart.CFrame
= CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position,
Target.Character.HumanoidRootPart.Position)
wait(.5)
LocalPlayer.Character.HumanoidRootPart.CFrame
= oldCF
end

end)

loopspook = false
cmd.add({"loopspook", "loopscare"}, {"loopspook <player> (loopscare)", "Teleports
next to a player for a few seconds and then again and again"}, function(...)
loopspook = true
repeat wait()
Username = (...)
Target = getPlr(Username)

local oldCF = LocalPlayer.Character.HumanoidRootPart.CFrame


Target = getPlr(Username)
distancepl = 2
if Target.Character and
Target.Character:FindFirstChild('Humanoid') then

LocalPlayer.Character.HumanoidRootPart.CFrame =

Target.Character.HumanoidRootPart.CFrame +
Target.Character.HumanoidRootPart.CFrame.lookVector * distancepl

LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position,
Target.Character.HumanoidRootPart.Position)
wait(.5)

LocalPlayer.Character.HumanoidRootPart.CFrame = oldCF
end
wait(0.3)
until loopspook == false
end)

cmd.add({"unloopspook", "unloopscare"}, {"unloopspook <player> (unloopscare)",


"Stops the loopspook command"}, function()
loopspook = false
end)

cmd.add({"unbang", "unfuck"}, {"unbang", "Unbangs the player"}, function()


if bangLoop then
bangLoop = bangLoop:Disconnect()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
end
end)

cmd.add({"unairwalk", "unaw"}, {"unairwalk (unaw)", "Stops the airwalk command"},


function()
for i, v in pairs(workspace:GetChildren()) do
if tostring(v) == "Airwalk" then
v:Destroy()
wait();

Notify({
Description = "Airwalk: OFF";
Title = "Nameless Admin";
Duration = 5;

});
end
end

end)

cmd.add({"airwalk", "aw"}, {"airwalk (aw)", "Press space to go up, unairwalk to


stop"}, function()
wait();

Notify({
Description = "Airwalk: On";
Title = "Nameless Admin";
Duration = 5;

});

local Chat = game:GetService('Players').LocalPlayer.Chatted


local function AirWalk()

local AirWPart = Instance.new("Part", workspace)


local crtl = true
local Mouse = game.Players.LocalPlayer:GetMouse()
AirWPart.Size = Vector3.new(7, 2, 3)
AirWPart.CFrame =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0, -4, 0)
AirWPart.Transparency = 1
AirWPart.Anchored = true
AirWPart.Name = "Airwalk"
for i = 1, math.huge do
AirWPart.CFrame =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0, -4, 0)
wait (.1)
end
end
AirWalk()

end)

cmd.add({"cbring", "clientbring"}, {"clientbring <player> (cbring)", "Brings the


player on your client"}, function(...)
Username = (...)

if connections["noclip"] then lib.disconnect("noclip") return end


lib.connect("noclip", RunService.Stepped:Connect(function()
if not character then return end
for i, v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end))

if Username == "all" or Username == "others" then


bringc =
game:GetService("RunService").RenderStepped:Connect(function()
for i, target in pairs(game:GetService("Players"):GetChildren())
do
if target.Name == game.Players.LocalPlayer.Name then
else
target.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 5
end
end
end)
else
target = getPlr(Username)

bringc =
game:GetService("RunService").RenderStepped:Connect(function()
if target.Character and
target.Character:FindFirstChild("HumanoidRootPart") then
target.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 3
end
end)
end
end)

cmd.add({"uncbring", "unclientbring"}, {"unclientbring (uncbring)", "Disable


Client bring command"}, function()
bringc:Disconnect()
if connections["noclip"] then lib.disconnect("noclip") return end
end)

cmd.add({"mute", "muteboombox"}, {"mute <player> (muteboombox)", "Mutes the


players boombox"}, function(...)
Username = (...)
if game:GetService("SoundService").RespectFilteringEnabled == true
then

wait();

Notify({
Description = "Boombox muted. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;

});
else
wait();

Notify({
Description = "Boombox muted. Status: FE";
Title = "Nameless Admin";
Duration = 5;

});
if Username == "all" or Username == "others" then
local players = game:GetService("Players"):GetPlayers()
for _, player in ipairs(players) do
for _, object in
ipairs(player.Character:GetDescendants()) do
if object:IsA("Sound") and object.Playing then
object:Stop()
end
end
local backpack =
player:FindFirstChildOfClass("Backpack")
if backpack then
for _, object in
ipairs(backpack:GetDescendants()) do
if object:IsA("Sound") and
object.Playing then
object:Stop()
end
end
end
end
else
local players = getPlr(Username)
if players ~= nil then
for i, x in next,
players.Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
for i, x in next,
players:FindFirstChildOfClass("Backpack"):GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
end
end
end
end)

cmd.add({"antivoid"}, {"antivoid", "Anti void."}, function()


getgenv().AntiVoid = true -- // toggle it on and off

-- // Services
local Players = game:GetService("Players")

-- // Vars
local LocalPlayer = Players.LocalPlayer

-- // Check if anyone has the same handle as you


local function toolMatch(Handle)
local allPlayers = Players:GetPlayers()
for i = 1, #allPlayers do
-- // Vars
local Player = allPlayers[i]
if (Player == LocalPlayer) then continue end -- // ignore local player

-- // Vars
local Character = Player.Character
local RightArm = Character:WaitForChild("Right Arm")
local RightGrip = RightArm:FindFirstChild("RightGrip")

-- // Check if they share the same Part1 Handle of the Grip


if (RightGrip and RightGrip.Part1 == Handle) then
return Player
end
end
end

-- // Manager
local function onCharacter(Character)
local RightArm = Character:WaitForChild("Right Arm")

-- // See when you equip something


RightArm.ChildAdded:Connect(function(child)
if (child:IsA("Weld") and child.Name == "RightGrip" and
getgenv().AntiVoid) then
-- // Vars
local ConnectedHandle = child.Part1

-- // Check if someone else has something equipped too with the


same handle as you
local matched = toolMatch(ConnectedHandle)

-- // Destroy the tool, if someone is voiding you


if (matched) then
ConnectedHandle.Parent:Destroy()
print(matched, "just tried to void you lol!")
end
end
end)
end
-- // Initialise the script
onCharacter(LocalPlayer.Character)
LocalPlayer.CharacterAdded:Connect(onCharacter)
end)

TPWalk = false
cmd.add({"tpwalk", "tpwalk"}, {"tpwalk <speed>", "More undetectable walkspeed
script"}, function(...)
if TPWalk == true then
TPWalk = false
TPWalking = TPWalking:Disconnect()
end
TPWalk = true
Speed = (...)
TPWalking = game:GetService("RunService").Heartbeat:Wait()
game:GetService("RunService").Stepped:Connect(function()
if TPWalk == true then
if
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection
.Magnitude > 0 then
if Speed then

game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character:F
indFirstChildWhichIsA("Humanoid").MoveDirection * Speed * TPWalking * 10)
else

game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character:F
indFirstChildWhichIsA("Humanoid").MoveDirection * TPWalking * 10)
end
end
end
end)
end)

cmd.add({"untpwalk"}, {"untpwalk", "Stops the tpwalk command"}, function()


TPWalk = false
TPWalking = false
end)

cmd.add({"loopmute", "loopmuteboombox"}, {"loopmute <player>


(loopmuteboombox)", "Loop mutes the players boombox"}, function(...)
Username = (...)
if Username == "all" or Username == "others" then
Loopmute = true
repeat wait()
local players = game:GetService("Players"):GetPlayers()
for _, player in ipairs(players) do
for _, object in ipairs(player.Character:GetDescendants()) do
if object:IsA("Sound") and object.Playing then
object:Stop()
end
end
local backpack = player:FindFirstChildOfClass("Backpack")
if backpack then
for _, object in ipairs(backpack:GetDescendants()) do
if object:IsA("Sound") and object.Playing then
object:Stop()
end
end
end
end
until Loopmute == false
else
Loopmute = true
local players = getPlr(Username)
repeat wait()

if players ~= nil then


for i, x in next,
players.Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
for i, x in next,
players:FindFirstChildOfClass("Backpack"):GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
end
until Loopmute == false
if game:GetService("SoundService").RespectFilteringEnabled
== true then

wait();

Notify({
Description = "Boombox glitched. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;

});
else
if game:GetService("SoundService").RespectFilteringEnabled
== false then

wait();

Notify({
Description = "Boombox glitched. Status: FE";
Title = "Nameless Admin";
Duration = 5;

});
end
end
end
end)

cmd.add({"unloopmute", "unloopmuteboombox"}, {"unloopmute <player>


(unloopmuteboombox)", "Unloop mutes the players boombox"}, function(...)
Loopmute = false
wait()

wait();

Notify({
Description = "Unloopmuted everyone";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"glitch", "glitchboombox"}, {"glitch <player> (glitchboombox)",


"Glitches the players boombox"}, function(...)
Username = (...)
Loopglitch = true
local players = getPlr(Username)
if players ~= nil then
for i, x in next,
players.Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = true
end
end
for i, x in next,
players:FindFirstChildOfClass("Backpack"):GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = true
end
end
end
repeat wait()
for i, x in next,
players:FindFirstChildOfClass("Backpack"):GetDescendants() do
if x:IsA("Sound") and x.Playing == false
then
x.Playing = true
end
end
for i, x in next,
players.Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == false
then
x.Playing = true
end
end
wait(0.2)
for i, x in next,
players:FindFirstChildOfClass("Backpack"):GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
for i, x in next,
players.Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
wait(0.2)
until Loopglitch == false
if game:GetService("SoundService").RespectFilteringEnabled == true then

wait();

Notify({
Description = "Boombox glitched. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;

});
else
if game:GetService("SoundService").RespectFilteringEnabled == false then

wait();

Notify({
Description = "Boombox glitched. Status: FE";
Title = "Nameless Admin";
Duration = 5;

});
end
end
end)

cmd.add({"unglitch", "unglitchboombox"}, {"unglitch <player>


(unglitchboombox)", "Unglitches the players boombox"}, function(...)
Loopglitch = false
wait()
if game:GetService("SoundService").RespectFilteringEnabled ==
true then

wait();

Notify({
Description = "Boombox unglitched. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;

});
else
if game:GetService("SoundService").RespectFilteringEnabled ==
false then
wait();

Notify({
Description = "Boombox unglitched. Status: FE";
Title = "Nameless Admin";
Duration = 5;

});
end
end
end)

cmd.add({"unlooplbring", "unlooplegbring"}, {"unlooplbring <player>


(unlooplegbring)", "Stop the looplbring command"}, function()
loopbring = false
end)

cmd.add({"unlooplvoid", "unlooplegvoid"}, {"unlooplvoid <player>


(unlooplegvoid)", "Stop the looplvoid command"}, function()
loopvoid = false
end)

cmd.add({"unlooplkill", "unlooplegkill"},
{"unlooplkill <player> (unlooplegkill)", "Stop the looplkill command"}, function()
loopkill = false
end)

cmd.add({"looplbring", "looplegbring"}, {"looplbring <player>


(looplegbring)", "Leg resize loop bring"}, function(...)
loopbring = true
Target = (...)

repeat wait(1)
if Target == "all" or Target == "others" then

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
true
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()

MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()

Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame
=
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame
=
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame
= CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6
then
Character["Right
Arm"].RightGrip:Destroy()
else

Character["RightHand"].RightGrip:Destroy()

Character["RightHand"].RightGripAttachment:Destroy()
end

wait(4)
CF = Player.Character.HumanoidRootPart.CFrame

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end
wait(0.8)
respawn()
until loopbring == false
end)

cmd.add({"getmass"}, {"getmass <player>", "Get your mass"},


function(...)
target = getPlr(...)
local mass = target.Character.HumanoidRootPart.AssemblyMass
wait();

Notify({
Description = target.Name .. "'s mass is " .. mass;
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"dvoid", "dvoid"}, {"dvoid <player> (dvoid)", "Delay void"},


function(...)
Target = (...)

Players = game:GetService("Players")
local c = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character = nil
game.Players.LocalPlayer.Character = c
wait(game.Players.RespawnTime - 0.5)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui =
Player:WaitForChild("PlayerGui")
local Backpack =
Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()

MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
end
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"

game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType =
"None"
end)
cmd.add({"dbring", "delaybring"}, {"delaybring <player>
(dbring)", "Delay bring"}, function(...)
Target = (...)

local c = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character = nil
game.Players.LocalPlayer.Character = c
wait(game.Players.RespawnTime - 0.45)
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"

game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled =
false

game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid
and Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and
THumanoid and THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()

game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()

MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat

firetouchinterest(MainTool.Handle, TRootPart, 0)

firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()

Player.Character.HumanoidRootPart.CFrame = CF
until flag
else

Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()

Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()

Player.Character.HumanoidRootPart.CFrame = CF
wait()
end
wait(.3)

Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType ==
Enum.HumanoidRigType.R6 then
Character["Right
Arm"].RightGrip:Destroy()
else

Character["RightHand"].RightGrip:Destroy()

Character["RightHand"].RightGripAttachment:Destroy()
end
end)

cmd.add({"looplkill", "looplegkill"}, {"looplkill <player>


(looplegkill)", "Leg resize loop kill"}, function(...)
loopkill = true
Target = (...)

repeat wait()
if Target == "all" or Target == "others" then

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local function Kill()
if not getPlr(Target) then
end

repeat
game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle

local TPlayer = getPlr(Target)


local TCharacter = TPlayer.Character
local THumanoid
local TRootPart

if Player.Character and Player.Character and


Player.Character.Name == Player.Name then
Character = Player.Character
else
end
if Character:FindFirstChildOfClass("Humanoid")
then
Humanoid =
Character:FindFirstChildOfClass("Humanoid")
else
end
if Humanoid and Humanoid.RootPart then
RootPart = Humanoid.RootPart
else
end
if Character:FindFirstChildOfClass("Tool")
then
Tool =
Character:FindFirstChildOfClass("Tool")
elseif
Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then
Tool =
Player.Backpack:FindFirstChildOfClass("Tool")

Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end
--Target
if
TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid =
TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing
Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing
Target RootPart")
end

if THumanoid.Sit then
return Message("Error","> Target is
seated")
end

local OldCFrame = RootPart.CFrame

Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace

local Timer = os.time()

repeat
if (TRootPart.CFrame.p -
RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)

game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer
or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat
game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame =
OldCFrame
end

if not LoopKill then


Kill()
else
while LoopKill do
Kill()
end
end
end

until loopkill == false


end)

cmd.add({"looplvoid", "looplegvoid"}, {"looplvoid <player>


(looplegvoid)", "Leg resize loop void"}, function(...)
loopvoid = true
Target = (...)
repeat wait(1)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-642,0)

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end

Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end

local TPlayer = getPlr(Target)


local TCharacter = TPlayer and TPlayer.Character

local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or


false
local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end

Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
end
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
until flag
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(1.4)
respawn()
until loopvoid == false
end)

cmd.add({"lvoid", "legvoid"}, {"lvoid <player> (legvoid)", "Leg resize


void"}, function(...)
Target = (...)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-
633,0)

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end

Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character

local THumanoid = TCharacter and


TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end

Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()

MainTool.Handle.AncestryChanged:wait()
flag = true
end)
end
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
Player.Character.HumanoidRootPart.CFrame =
CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(2)
respawn()
end)

cmd.add({"lbring", "legbring"}, {"lbring <player> (legbring)", "Leg


resize bring"}, function(...)
Target = (...)

if Target == "all" or Target == "others" then

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
true
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()

MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()

Player.Character.HumanoidRootPart.CFrame = CF
until flag
wait()
end
wait(2)
respawn()
end
end)

cmd.add({"lkill", "legkill"}, {"lkill <player> (legkill)", "Leg resize


kill"}, function(...)
Target = (...)

if Target == "all" or Target == "others" then

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else

loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local function Kill()
if not getPlr(Target) then
end

repeat
game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle

local TPlayer = getPlr(Target)


local TCharacter = TPlayer.Character
local THumanoid
local TRootPart

if Player.Character and Player.Character and


Player.Character.Name == Player.Name then
Character = Player.Character
else
end
if Character:FindFirstChildOfClass("Humanoid")
then
Humanoid =
Character:FindFirstChildOfClass("Humanoid")
else
end
if Humanoid and Humanoid.RootPart then
RootPart = Humanoid.RootPart
else
end
if Character:FindFirstChildOfClass("Tool")
then
Tool =
Character:FindFirstChildOfClass("Tool")
elseif
Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then
Tool =
Player.Backpack:FindFirstChildOfClass("Tool")

Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end

--Target
if
TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid =
TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing
Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing
Target RootPart")
end

if THumanoid.Sit then
return Message("Error","> Target is
seated")
end

local OldCFrame = RootPart.CFrame

Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace
local Timer = os.time()

repeat
if (TRootPart.CFrame.p -
RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)

game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer
or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat
game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame =
OldCFrame
end

if not LoopKill then


Kill()
else
while LoopKill do
Kill()
end
end
end
end)

cmd.add({"loopvoid", "loopv"}, {"loopvoid <player> (loopv)", "Voids the player"},


function(...)
Target = (...)

Loopvoid = true

repeat wait()
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end

Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end

local TPlayer = getPlr(Target)


local TCharacter = TPlayer and TPlayer.Character

local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or


false
local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end

Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC)
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
end
wait(2)
respawn()
until Loopvoid == false
end)

cmd.add({"loopbring"}, {"loopbring <player>", "Loopbrings a player"},


function(...)

local Username = (...)

if Username == "all" or Username == "others" then


Loopbring = true
repeat wait()
wait(0.3)
print("Patched")
until Loopbring == false
else
Loopbring = true
repeat wait()
wait(0.15)
local Target = Username
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm")
or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or
false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end

wait(4)
CF = Player.Character.HumanoidRootPart.CFrame

player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
wait(2)
until Loopbring == false
end
end)

cmd.add({"unloopbring"}, {"unloopbring", "Stops loopbringing a player"},


function()
Loopbring = false
end)

cmd.add({"unloopvoid", "loopv"}, {"unloopvoid (unloopv)", "Unloopingly


voiding a player"}, function()
Loopvoid = false
end)

cmd.add({"looptornado"}, {"looptornado <player>", "Loop tornados a player


endlessly"}, function(...)
Username = (...)
Looptornado = true
repeat wait()
local target = getPlr(Username)
local THumanoidPart
local plrtorso
local TargetCharacter = target.Character
if TargetCharacter:FindFirstChild("Torso") then
plrtorso = TargetCharacter.Torso
elseif TargetCharacter:FindFirstChild("UpperTorso") then
plrtorso = TargetCharacter.UpperTorso
end
local old = getChar().HumanoidRootPart.CFrame
local tool = getBp():FindFirstChildOfClass("Tool") or
getChar():FindFirstChildOfClass("Tool")
if target == nil or tool == nil then return end
local attWeld = attachTool(tool,CFrame.new(0,0,0))
attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-
90),0,0))
tool.Grip = plrtorso.CFrame
wait(0.07)
tool.Grip = CFrame.new(0, -7, -3)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1)
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(game.Players.LocalPlayer.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,40,0)
until Looptornado == false
end)

cmd.add({"unlooptornado"}, {"unlooptornado", "Unloop tornadoes a


player endlessly"}, function()
Looptornado = false
end)

cmd.add({"loopcuff", "loopjail"}, {"loopcuff <player>


(loopjail)", "Loop cuffs a player endlessly"}, function(...)
Username = (...)
Loopcuff = true
repeat wait()
wait(0.15)
local target = getPlr(Username)
local THumanoidPart
local plrtorso
local TargetCharacter = target.Character
if TargetCharacter:FindFirstChild("Torso") then
plrtorso = TargetCharacter.Torso
elseif TargetCharacter:FindFirstChild("UpperTorso") then
plrtorso = TargetCharacter.UpperTorso
end
local old = getChar().HumanoidRootPart.CFrame
local tool = getBp():FindFirstChildOfClass("Tool") or
getChar():FindFirstChildOfClass("Tool")
if target == nil or tool == nil then return end
local attWeld = attachTool(tool,CFrame.new(0,0,0))
attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-
90),0,0))
tool.Grip = plrtorso.CFrame
wait(0.07)
tool.Grip = CFrame.new(0, -7, -3)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1)
until Loopcuff == false
end)

cmd.add({"unloopcuff", "unloopjail"}, {"unloopcuff


<player> (unloopjail)", "Unloop cuffs a player endlessly"}, function(...)
Loopcuff = false
end)

cmd.add({"loopstand"}, {"loopstand <player>", "Loop


stands a player endlessly"}, function(...)
Username = (...)
Loopstand = true
repeat wait()
wait(0.15)

local target = getPlr(Username)


local THumanoidPart
local plrtorso
local TargetCharacter = target.Character
if TargetCharacter:FindFirstChild("Torso") then
plrtorso = TargetCharacter.Torso
elseif TargetCharacter:FindFirstChild("UpperTorso") then
plrtorso = TargetCharacter.UpperTorso
end
local old = getChar().HumanoidRootPart.CFrame
local tool = getBp():FindFirstChildOfClass("Tool") or
getChar():FindFirstChildOfClass("Tool")
if target == nil or tool == nil then return end
local attWeld = attachTool(tool,CFrame.new(0,0,0))
attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-
90),0,0))
tool.Grip = plrtorso.CFrame
wait(0.07)
tool.Grip = CFrame.new(0, 3, -1)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1)
wait(1.3)
until Loopstand == false
end)

cmd.add({"unloopstand"}, {"unloopstand",
"Unloop stands a player endlessly"}, function(...)
Loopstand = false
end)

cmd.add({"loopbanish", "looppunish", "loopjail"}, {"loopbanish <player>


(loopbanish, loopjail)", "Banishes a player endlessly"}, function(...)
Username = (...)
Loopbanish = true
repeat wait()
user = getPlr(Username)
plr = user.name
Target = plr
Player.Character.Humanoid.Name = 1
local l = Player.Character["1"]:Clone()
l.Parent = Player.Character
l.Name = "Humanoid"
task.wait()
Player.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Player.Character
Player.Character.Animate.Disabled = true
task.wait()
Player.Character.Animate.Disabled = false
for i, v in pairs(game:FindService
"Players".LocalPlayer.Backpack:GetChildren()) do
Player.Character.Humanoid:EquipTool(v)
end
task.wait()
Player.Character.HumanoidRootPart.CFrame =
Players[Target].Character.HumanoidRootPart.CFrame
task.wait()
Player.Character.HumanoidRootPart.CFrame =
Players[Target].Character.HumanoidRootPart.CFrame
task.wait(0.7)
Player.Character.HumanoidRootPart.CFrame =
CFrame.new(Vector3.new(-100000, 1000000000000000000000, -100000))
task.wait()
task.wait(4)
game.Players.LocalPlayer.Character.Humanoid.Health = 0
until Loopbanish == false
end)

cmd.add({"unloopbanish", "unloopjail", "unlooppunish"}, {"unloopbanish


(unloopjail, unlooppunish)", "Stops loopingly punishing a player"}, function()
Loopbanish = false
end)

cmd.add({"unloopfling"}, {"unloopfling", "Stops loop flinging a player"},


function(...)
Loopvoid = false
end)

cmd.add({"loopkill"}, {"loopkill <player>", "Loop kills a player"},


function(...)
local Username = (...)

if Username == "all" or Username == "others" then


Loopkill = true
repeat wait()
local player_table = game:GetService('Players'):GetPlayers()
local toolsInBackpack = 0
local toolsEquipped = 0
local players = {}
local tools = {}

for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do


toolsInBackpack = toolsInBackpack + 1
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.ClassName == "Tool" then
toolsEquipped = toolsEquipped + 1
end
end
local total_tools = toolsInBackpack + toolsEquipped
print(#player_table.." players")

for i,v in next, player_table do


if v.Character.Humanoid.Sit ~= true and v ~=
game:GetService('Players').LocalPlayer and v.Character.Humanoid.Health ~= 0 then
table.insert(players, v)
end
end

local newHum =
game.Players.LocalPlayer.Character.Humanoid:Clone()
newHum.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Humanoid:Destroy()
newHum:ChangeState(15)
for i,v in next,
game.Players.LocalPlayer.Backpack:GetChildren() do
if v:IsA'Tool' then
v.Parent =
game.Players.LocalPlayer.Character
end
end
wait(.1)
for i,v in next,
game.Players.LocalPlayer.Character:GetChildren() do
if v:IsA'Tool' then
table.insert(tools, v)
end
end
local currentTargets = {}
for i, tool in next, tools do
tool.Handle.Massless = true
tool.Grip = CFrame.new()
tool.Grip =
tool.Handle.CFrame:ToObjectSpace(players[i].Character.Head.CFrame):Inverse()
end
local players = {}
plr.CharacterAdded:Wait()
getChar():WaitForChild("HumanoidRootPart").CFrame = old
wait(1)
until Loopkill == false
else

Loopkill = true
repeat wait()
local function Kill()
if not getPlr(Username) then
end

repeat
game:FindService("RunService").Heartbeat:wait() until getPlr(Username).Character
and getPlr(Username).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Username).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle

local TPlayer = getPlr(Username)


local TCharacter = TPlayer.Character
local THumanoid
local TRootPart

if Player.Character and Player.Character and


Player.Character.Name == Player.Name then
Character = Player.Character
else
end
if Character:FindFirstChildOfClass("Humanoid") then
Humanoid =
Character:FindFirstChildOfClass("Humanoid")
else
end
if Humanoid and Humanoid.RootPart then
RootPart = Humanoid.RootPart
else
end
if Character:FindFirstChildOfClass("Tool") then
Tool = Character:FindFirstChildOfClass("Tool")
elseif Player.Backpack:FindFirstChildOfClass("Tool")
and Humanoid then
Tool =
Player.Backpack:FindFirstChildOfClass("Tool")

Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end

--Target
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid =
TCharacter:FindFirstChildOfClass("Humanoid")
else
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
end

if THumanoid.Sit then
end

local OldCFrame = RootPart.CFrame

Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace

local Timer = os.time()

repeat
if (TRootPart.CFrame.p -
RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)

game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not
TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat
game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end

if not LoopKill then


Kill()
else
while LoopKill do
Kill()
end
end
until Loopkill == false
end
end)

cmd.add({"unloopkill"}, {"unloopkill", "Stops loop killing a


player"}, function()
Loopkill = false
end)

local netlagtab = {}

cmd.add({"netlag"}, {"netlag <player>", "If the person is using


netless, or any reanimation it glitches them"}, function(...)
Username = (...)
target = getPlr(Username)

table.insert(netlagtab,
game:GetService("RunService").Heartbeat:Connect(function()
for i,v in pairs(target.Character:GetDescendants()) do
if v:IsA("BasePart") then
sethiddenproperty(v, "NetworkIsSleeping", true)
end
end
end))
end)

cmd.add({"unnetlag"}, {"unnetlag", "Stops netlegging"},


function()
for i,v in pairs(netlagtab) do
v:Disconnect()
end
end)

cmd.add({"noprompt", "nopurchaseprompts"}, {"noprompt


(nopurchaseprompts)", "remove the stupid purchase prompt"}, function()

wait();

Notify({
Description = "Purchase prompts have been disabled";
Title = "Nameless Admin";
Duration = 5;

});
game.CoreGui.PurchasePrompt.Enabled = false
end)

cmd.add({"prompt", "purchaseprompts"}, {"prompt


(purchaseprompts)", "allows the stupid purchase prompt"}, function()
wait();

Notify({
Description = "Purchase prompts have been enabled";
Title = "Nameless Admin";
Duration = 5;

});
game.CoreGui.PurchasePrompt.Enabled = true
end)

cmd.add({"nameless"}, {"nameless",
"Makes your hats visible but not your name or your body"}, function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/nameless"))()
end)

cmd.add({"wallwalk"}, {"wallwalk", "Makes you walk on


walls"}, function()
loadstring(game:HttpGet("https://pastebin.com/raw/s4FjP97j"))()
end)

cmd.add({"size"}, {"size", "Makes you big"}, function()


local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character
local Humanoid = Character:FindFirstChildOfClass("Humanoid")

function rm()
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "Handle" or v.Name == "Head" then
if Character.Head:FindFirstChild("OriginalSize") then
Character.Head.OriginalSize:Destroy()
end
else
for i,cav in pairs(v:GetDescendants()) do
if cav:IsA("Attachment") then
if cav:FindFirstChild("OriginalPosition") then
cav.OriginalPosition:Destroy()
end
end
end
v:FindFirstChild("OriginalSize"):Destroy()
if v:FindFirstChild("AvatarPartScaleType") then
v:FindFirstChild("AvatarPartScaleType"):Destroy()
end
end
end
end
end
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyProportionScale"):Destroy()
wait(1)

rm()
wait(0.5)
Humanoid:FindFirstChild("BodyHeightScale"):Destroy()
wait(1)

rm()
wait(0.5)
Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
wait(1)

rm()
wait(0.5)
Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
wait(1)

rm()
wait(0.5)
Humanoid:FindFirstChild("HeadScale"):Destroy()
wait(1)
end)

cmd.add({"holdparts", "hp", "grabparts"}, {"holdparts (hpr, grabparts)", "Holds


any unanchored part press ctrl + click"}, function()

wait();

Notify({
Description = "Hold parts loaded, ctrl + click on a part";
Title = "Nameless Admin";
Duration = 5;

});
-- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")

-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end

for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter:FindFirstChild("Right Arm")
end
end)
wait(0.2)
-- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")

-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end

for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter.RightHand
end
end)
end)

local hiddenGUIS = {}
cmd.add({"hideguis"}, {"hideguis", "Hides guis"}, function()
function FindInTable(tbl,val)
if tbl == nil then return false end
for _,v in pairs(tbl) do
if v == val then return true end
end
return false
end

for i,v in
pairs(game.Players.LocalPlayer:FindFirstChildWhichIsA("PlayerGui"):GetDescendants()
) do
if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame"))
and v.Visible then
v.Visible = false
if not FindInTable(hiddenGUIS,v) then
table.insert(hiddenGUIS,v)
end
end
end
end)

cmd.add({"showguis"}, {"showguis", "Show guis that were hidden using hideguis"},


function()
for i,v in pairs(hiddenGUIS) do
v.Visible = true
end
hiddenGUIS = {}
end)

cmd.add({"spin"}, {"spin {amount}", "Makes your character spin as fast as you


want"}, function(...)

wait();

Notify({
Description = "Spinning...";
Title = "Nameless Admin";
Duration = 5;

});
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or
char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end

local spinSpeed = (...)


for i,v in
pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(game.Players.LocalPlayer.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
end)

cmd.add({"unspin"}, {"unspin", "Makes your character unspin"}, function()

wait();

Notify({
Description = "Spin disabled";
Title = "Nameless Admin";
Duration = 5;

});
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or
char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end

for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren())


do
if v.Name == "Spinning" then
v:Destroy()
end
end
end)

cmd.add({"notepad"}, {"notepad", "notepad for making scripts / etc"}, function()


loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/
NamelessAdmin/main/Notepad"))()
end)

cmd.add({"rc7"}, {"rc7", "RC7 Internal UI"}, function()


loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/rc7"))()
end)

cmd.add({"scriptviewer", "viewscripts"}, {"scriptviewer (viewscripts)", "Can view


scripts made by 0866"}, function()
loadstring(game:HttpGet("https://pastebin.com/raw/dva01xpE", true))()
end)

cmd.add({"hidename", "hname"}, {"hidename", "Hides your name only works on


billboard uis"}, function()
for _,item in pairs(workspace[game.Players.LocalPlayer.Name].Head:GetChildren())
do
if item:IsA('BillboardGui') then
item:Remove()
end
end
wait(0.2)
wait();

Notify({
Description = "Name has been hidden, this only works on billboard guis /
custom name fonts";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"hydroxide"}, {"hydroxide", "executes hydroxide"}, function()


local owner = "Upbolt"
local branch = "revision"

local function webImport(file)


return loadstring(game:HttpGetAsync(("https://raw.githubusercontent.com/%s/
Hydroxide/%s/%s.lua"):format(owner, branch, file)), file .. '.lua')()
end

webImport("init")
webImport("ui/main")
end)

cmd.add({"remotespy", "simplespy"}, {"remotespy (simplespy)", "executes simplespy


v3"}, function()
loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/
master/SimpleSpy.lua"))()
end)

cmd.add({"gravity", "grav"}, {"gravity <amount> (grav)", "sets game gravity to


whatever u want"}, function(...)
game.Workspace.Gravity = (...)
end)

cmd.add({"uanograv", "unanchorednograv", "unanchorednogravity"}, {"uanograv


(unanchorednograv)", "Makes unanchored parts have 0 gravity"}, function()
wait();

Notify({
Description = "Made unanchored parts have no gravity";
Title = "Nameless Admin";
Duration = 5;

});
spawn(function()
while true do
game.Players.LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)*math.huge
game.Players.LocalPlayer.SimulationRadius =
math.pow(math.huge,math.huge)*math.huge
game:GetService("RunService").Stepped:wait()
end
end)
local function zeroGrav(part)
if part:FindFirstChild("BodyForce") then return end
local temp = Instance.new("BodyForce")
temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
temp.Parent = part
end

for i,v in ipairs(workspace:GetDescendants()) do


if v:IsA("Part") and v.Anchored == false then
if not (v:IsDescendantOf(game.Players.LocalPlayer.Character)) then
zeroGrav(v)
end
end
end

workspace.DescendantAdded:Connect(function(part)
if part:IsA("Part") and part.Anchored == false then
if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then
zeroGrav(part)
end
end
end)
end)

cmd.add({"funfact"}, {"funfact", "Says a random fun fact"}, function()


local GetURL = game:HttpGet("https://uselessfacts.jsph.pl/random.json?
language=en")
local HTTP = game:GetService("HttpService"):JSONDecode(GetURL)

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(HTTP.text,"All")
end)

cmd.add({"fireclickdetectors", "fcd"}, {"fireclickdetectors (fcd)", "Fires every


click detector that's in workspace"}, function()
local ccamount = 0

for i,v in pairs(game:GetDescendants()) do


if v:IsA("ClickDetector") then
ccamount = ccamount + 1
fireclickdetector(v)
end
end

wait();

Notify({
Description = "Fired " .. ccamount .. " amount of click detectors";
Title = "Nameless Admin";
Duration = 7;

});
end)

cmd.add({"tweengotocampos", "tweentocampos", "tweentcp"}, {"tweengotocampos


(tweentcp)", "Another version of goto camera position but bypassing more anti-
cheats"}, function(...)
local player = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")

-- function to teleport the player to the camera's position using tweening


local function teleportPlayer()
local character = player.Character or player.CharacterAdded:wait(1)
local camera = game.Workspace.CurrentCamera
local cameraPosition = camera.CFrame.Position

-- create a new tween that moves the player's primary part to the camera
position
local tween = TweenService:Create(character.PrimaryPart, TweenInfo.new(2), {
CFrame = CFrame.new(cameraPosition)
})

tween:Play()
end

local camera = game.Workspace.CurrentCamera


repeat wait() until camera.CFrame ~= CFrame.new()

teleportPlayer()

end)

cmd.add({"gotopart", "topart"}, {"gotopart {partname} (topart)", "Makes you


teleport to a part you want"}, function(...)
local parts = game.Workspace:GetChildren()
local targetParts = {}
for i, child in pairs(parts) do
if child.Name == (...) then
table.insert(targetParts, child)
end
end

local index = 1
game:GetService("RunService").Stepped:Connect(function()
if targetParts[index] then
game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position)
index = index + 1
wait(0.4)
end
end)
end)

cmd.add({"swim"}, {"swim {speed}", "Swim in the air"}, function(...)


speaker = game.Players.LocalPlayer
game.Workspace.Gravity = 0

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false
)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (...)
if (...) == nil then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)

cmd.add({"unswim"}, {"unswim", "Stops the swim script"}, function(...)


speaker = game.Players.LocalPlayer
game.Workspace.Gravity = 168

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)

speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end)

cmd.add({"esppart", "partesp"}, {"esppart {partname} (partesp)", "Makes you be


able to see any part"}, function(...)
local parts = game.Workspace:GetChildren()
local targetParts = {}
for i, child in pairs(parts) do
if child.Name == (...) then
table.insert(targetParts, child)
end
end

for i, part in ipairs(targetParts) do


-- Create a new BoxHandleAdornment
local adornment = Instance.new("BoxHandleAdornment")
adornment.Adornee = part
adornment.ZIndex = 5
adornment.AlwaysOnTop = true
adornment.Transparency = 0.5
adornment.Color3 = Color3.new(1, 0, 0)

adornment.Parent = part.Parent
end
end)

cmd.add({"unesppart", "unpartesp"}, {"unesppart (unpartesp)", "Removes the esp


from the parts"}, function(...)
local parts = game.Workspace:GetChildren()

for i, part in ipairs(parts) do


if part:IsA("BoxHandleAdornment") then
part:Destroy()
end
end
end)

cmd.add({"viewpart", "viewp"}, {"viewpart {partname} (vpart)", "Views a part"},


function(...)
local parts = game.Workspace:GetChildren()
local partList = {}
for i, child in pairs(parts) do
if child.Name == (...) then
table.insert(partList, child)
end
end

local camera = game.Workspace.CurrentCamera


camera.CameraType = "Scriptable"

local index = 1
while true do
camera.CoordinateFrame = partList[index].CFrame
index = index + 1
if index > #partList then
index = 1
end
wait(0.7)
end
end)

cmd.add({"unviewpart", "unviewp"}, {"unviewpart (unviewp)", "Unviews the part"},


function()
local camera = game.Workspace.CurrentCamera
camera.CameraType = "Custom"
wait(0.2)
local workspace = game.Workspace
Players = game:GetService("Players")
local speaker = Players.LocalPlayer
workspace.CurrentCamera:remove()
wait(.1)
workspace.CurrentCamera.CameraSubject =
speaker.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = "Custom"
speaker.CameraMinZoomDistance = 0.5
speaker.CameraMaxZoomDistance = 400
speaker.CameraMode = "Classic"
speaker.Character.Head.Anchored = false
end)

cmd.add({"console"}, {"console", "Opens developer console"}, function()


game.StarterGui:SetCore("DevConsoleVisible", true)
end)

loophitbox = false
cmd.add({"hitbox", "hbox"}, {"hitbox {amount}", "Makes everyones hitbox as much as
you want"}, function(h, d)

if loophitbox == true then


loophitbox = false
end
Username = h
Plr = getPlr(h)

wait();

Notify({
Description = "Hitbox changed";
Title = "Nameless Admin";
Duration = 5;

});
_G.HeadSize = d
_G.Disabled = true

if _G.HeadSize == nil then


_G.HeadSize = 10
end

loophitbox = true

if Username == "all" or Username == "others" then


game:GetService("RunService").Stepped:Connect(function()
if loophitbox then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
v.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.9
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really
black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end
end
end
end)
else
game:GetService("RunService").Stepped:Connect(function()
if loophitbox then
Plr.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
Plr.Character.HumanoidRootPart.Transparency = 0.7
Plr.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really
black")
Plr.Character.HumanoidRootPart.Material = "Neon"
Plr.Character.HumanoidRootPart.CanCollide = false

end
end)
end
end)

cmd.add({"unhitbox", "unhbox"}, {"unhitbox", "Disables hitbox"}, function(h)


Username = h
Plr = getPlr(h)

_G.HeadSize = 5
_G.Disabled = false

loophitbox = false

if Username == "all" or Username == "others" then


for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
v.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 1
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really
black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end
end
else
Plr.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
Plr.Character.HumanoidRootPart.Transparency = 1
Plr.Character.HumanoidRootPart.BrickColor =
BrickColor.new("Really black")
Plr.Character.HumanoidRootPart.Material = "Neon"
Plr.Character.HumanoidRootPart.CanCollide = false
end
end)

cmd.add({"breakcars", "bcars"}, {"breakcars (bcars)", "Breaks any car"},


function()

wait();

Notify({
Description = "Car breaker loaded, sit on a vehicle need to be the driver";
Title = "Nameless Admin";
Duration = 5;

});
local UserInputService = game:GetService("UserInputService")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
local Folder = Instance.new("Folder", game:GetService("Workspace"))
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
local Updated = Mouse.Hit + Vector3.new(0, 5, 0)
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while game:GetService("RunService").RenderStepped:Wait() do
for _, Players in next, game:GetService("Players"):GetPlayers() do
if Players ~= game:GetService("Players").LocalPlayer then
Players.MaximumSimulationRadius = 0
sethiddenproperty(Players, "SimulationRadius", 0)
end
end
game:GetService("Players").LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)
setsimulationradius(math.huge)
end
end)
coroutine.resume(NetworkAccess)
local function ForcePart(v)
if v:IsA("Part") and v.Anchored == false and
v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") ==
nil and v.Name ~= "Handle" then
Mouse.TargetFilter = v
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or
x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or
x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 9999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end
for _, v in next, game:GetService("Workspace"):GetDescendants() do
ForcePart(v)
end
game:GetService("Workspace").DescendantAdded:Connect(function(v)
ForcePart(v)
end)
UserInputService.InputBegan:Connect(function(Key, Chat)
if Key.KeyCode == Enum.KeyCode.E and not Chat then
Updated = Mouse.Hit + Vector3.new(0, 5, 0)
end
end)
spawn(function()
while game:GetService("RunService").RenderStepped:Wait() do
Attachment1.WorldCFrame = Updated
end
end)
end)

cmd.add({"firetouchinterests", "fti"}, {"firetouchinterests (fti)", "Fires every


Touch Interest that's in workspace"}, function()
local ftiamount = 0

for _,v in pairs(workspace:GetDescendants()) do


if v:IsA("TouchTransmitter") then
ftiamount = ftiamount + 1
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,
v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,
v.Parent, 1) -- 1 is untouch
end
end

wait();
Notify({
Description = "Fired " .. ftiamount .. " amount of touch interests";
Title = "Nameless Admin";
Duration = 7;

});
end)

cmd.add({"infjump", "infinitejump"}, {"infjump (infinitejump)", "Makes you be able


to jump infinitly"}, function()

wait();

Notify({
Description = "Infinite jump enabled";
Title = "Nameless Admin";
Duration = 5;

});
_G.infinjump = true

local Player = game:GetService("Players").LocalPlayer


local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
Humanoid =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
Humanoid:ChangeState("Jumping")
wait(0.1)
Humanoid:ChangeState("Seated")
end
end
end)
end)

cmd.add({"uninfjump", "uninfinitejump"}, {"uninfjump (uninfinitejump)", "Makes you


NOT be able to infinitly jump"}, function()

wait();

Notify({
Description = "Infinite jump disabled";
Title = "Nameless Admin";
Duration = 5;

});
_G.infinjump = false

local Player = game:GetService("Players").LocalPlayer


local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
Humanoid =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
Humanoid:ChangeState("Jumping")
wait(0.1)
Humanoid:ChangeState("Seated")
end
end
end)
end)

cmd.add({"xray", "xrayon"}, {"xray (xrayon)", "Makes you be able to see through


walls"}, function()

wait();

Notify({
Description = "Xray enabled";
Title = "Nameless Admin";
Duration = 5;

});
transparent = true
x(transparent)
end)

cmd.add({"unxray", "xrayoff"}, {"unxray (xrayoff)", "Makes you not be able to see


through walls"}, function()

wait();

Notify({
Description = "Xray disabled";
Title = "Nameless Admin";
Duration = 5;

});
transparent = false
x(transparent)
end)

cmd.add({"pastebinscraper", "pastebinscrape"}, {"pastebinscraper


(pastebinscrape)", "Scrapes paste bin posts"}, function()

wait();

Notify({
Description = "Pastebin scraper loaded";
Title = "Nameless Admin";
Duration = 5;

});

loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/PastebinScraperScript"))()
game:GetService("CoreGui").Scraper["Pastebin
Scraper"].BackgroundTransparency = 0.5
game:GetService("CoreGui").Scraper["Pastebin Scraper"].TextButton.Text = "
⭐ Pastebin Post Scraper ⭐"
game:GetService("CoreGui").Scraper["Pastebin
Scraper"].Content.Search.PlaceholderText = "Search for a post here..."
game:GetService("CoreGui").Scraper["Pastebin
Scraper"].Content.Search.BackgroundTransparency = 0.4
end)

cmd.add({"amongus", "amogus"}, {"amongus (amogus)", "among us in real life, sus


sus."}, function()

wait();

Notify({
Description = "Amog us...";
Title = "Nameless Admin";
Duration = 5;

});
loadstring(game:HttpGet(('https://pastefy.ga/aMY1wxRS/raw'),true))()
end)

cmd.add({"blackhole"}, {"blackhole", "Makes unanchored parts teleport to the black


hole"}, function()
local UserInputService = game:GetService("UserInputService")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
local Folder = Instance.new("Folder", game:GetService("Workspace"))
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
local Updated = Mouse.Hit + Vector3.new(0, 5, 0)
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while game:GetService("RunService").RenderStepped:Wait() do
for _, Players in next, game:GetService("Players"):GetPlayers()
do
if Players ~= game:GetService("Players").LocalPlayer then
Players.MaximumSimulationRadius = 0
sethiddenproperty(Players, "SimulationRadius", 0)
end
end
game:GetService("Players").LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)
end
end)
coroutine.resume(NetworkAccess)
local function ForcePart(v)
if v:IsA("Part") and v.Anchored == false and
v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") ==
nil and v.Name ~= "Handle" then
Mouse.TargetFilter = v
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or
x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or
x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 9999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end
for _, v in next, game:GetService("Workspace"):GetDescendants() do
ForcePart(v)
end
game:GetService("Workspace").DescendantAdded:Connect(function(v)
ForcePart(v)
end)
UserInputService.InputBegan:Connect(function(Key, Chat)
if Key.KeyCode == Enum.KeyCode.E and not Chat then
Updated = Mouse.Hit + Vector3.new(0, 5, 0)
end
end)
spawn(function()
while game:GetService("RunService").RenderStepped:Wait() do
Attachment1.WorldCFrame = Updated
end
end)

wait();

Notify({
Description = "Blackhole has been loaded, press e to change the position to
where your mouse is";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"fullbright", "fullb"}, {"fullbright (fullb)", "Makes games that are


really dark to have no darkness and be really light"}, function()
if not _G.FullBrightExecuted then

_G.FullBrightEnabled = false

_G.NormalLightingSettings = {
Brightness = game:GetService("Lighting").Brightness,
ClockTime = game:GetService("Lighting").ClockTime,
FogEnd = game:GetService("Lighting").FogEnd,
GlobalShadows = game:GetService("Lighting").GlobalShadows,
Ambient = game:GetService("Lighting").Ambient
}

game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function
()
if game:GetService("Lighting").Brightness ~= 1 and
game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
_G.NormalLightingSettings.Brightness =
game:GetService("Lighting").Brightness
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Brightness = 1
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function(
)
if game:GetService("Lighting").ClockTime ~= 12 and
game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
_G.NormalLightingSettings.ClockTime =
game:GetService("Lighting").ClockTime
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").ClockTime = 12
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
if game:GetService("Lighting").FogEnd ~= 786543 and
game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
_G.NormalLightingSettings.FogEnd =
game:GetService("Lighting").FogEnd
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").FogEnd = 786543
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(funct
ion()
if game:GetService("Lighting").GlobalShadows ~= false and
game:GetService("Lighting").GlobalShadows ~=
_G.NormalLightingSettings.GlobalShadows then
_G.NormalLightingSettings.GlobalShadows =
game:GetService("Lighting").GlobalShadows
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").GlobalShadows = false
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178,
178, 178) and game:GetService("Lighting").Ambient ~=
_G.NormalLightingSettings.Ambient then
_G.NormalLightingSettings.Ambient =
game:GetService("Lighting").Ambient
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Ambient = Color3.fromRGB(178,
178, 178)
end
end)

game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)

local LatestValue = true


spawn(function()
repeat
wait()
until _G.FullBrightEnabled
while wait() do
if _G.FullBrightEnabled ~= LatestValue then
if not _G.FullBrightEnabled then
game:GetService("Lighting").Brightness =
_G.NormalLightingSettings.Brightness
game:GetService("Lighting").ClockTime =
_G.NormalLightingSettings.ClockTime
game:GetService("Lighting").FogEnd =
_G.NormalLightingSettings.FogEnd
game:GetService("Lighting").GlobalShadows =
_G.NormalLightingSettings.GlobalShadows
game:GetService("Lighting").Ambient =
_G.NormalLightingSettings.Ambient
else
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows =
false
game:GetService("Lighting").Ambient =
Color3.fromRGB(178, 178, 178)
end
LatestValue = not LatestValue
end
end
end)
end

_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled
end)

cmd.add({"givehat", "givehatui"}, {"givehat (givehatui)", "Executes a hat giver


gui check in console for hat names"}, function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/
NamelessAdmin/main/GiveHat"))()
end)

cmd.add({"fireproximityprompts", "fpp"}, {"fireproximityprompts (fpp)", "Fires


every Touch Interest that's in workspace"}, function()
fppamount = 0

for i,v in pairs(game.Workspace:GetDescendants()) do


if v:IsA("Part") and v.Name == "BanditClick" then
fppamount = fppamount + 1
fireproximityprompt(v.Proximity)
end
end

wait();

Notify({
Description = "Fired " .. fppamount .. " of proximity prompts";
Title = "Nameless Admin";
Duration = 7;

});
end)

cmd.add({"iy", "i"}, {"iy {command} (i)", "Executes infinite yield scripts"},


function(...)
if IYLOADED == false then
local function copytable(tbl) local copy = {} for i,v in pairs(tbl) do
copy[i] = v end return copy end
local sandbox_env = copytable(getfenv())
setmetatable(sandbox_env, {
__index = function(self, i)
if rawget(sandbox_env, i) then
return rawget(sandbox_env, i)
elseif getfenv()[i] then
return getfenv()[i]
end
end
})
sandbox_env.game = nil
iy, _ =
game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/
source"):gsub("local Main", "Main"):gsub("Players.LocalPlayer.Chatted","Funny =
Players.LocalPlayer.Chatted"):gsub("local lastMessage","notify = _G.notify\nlocal
lastMessage")
setfenv(loadstring(iy),sandbox_env)()
iy_cmds_table = sandbox_env.CMDs
iy_gui = sandbox_env.Main
iy_chathandler = sandbox_env.Funny
execCmd = sandbox_env.execCmd
iy_gui:Destroy()
pcall(function()
iy_chathandler:Disconnect()
end)
IYLOADED = true
end
execCmd((...))
end)

cmd.add({"chatspy"}, {"chatspy", "Spies on chat, enables chat, spies whispers


etc."}, function()

wait();

Notify({
Description = "Chat spy enabled";
Title = "Nameless Admin";
Duration = 5;

});
--This script reveals ALL hidden messages in the default chat
--chat "/spy" to toggle!
enabled = true
--if true will check your messages too
spyOnMyself = true
--if true will chat the logs publicly (fun, risky)
public = false
--if true will use /me to stand out
publicItalics = true
--customize private logs
privateProperties = {
Color = Color3.fromRGB(0,255,255);
Font = Enum.Font.SourceSansBold;
TextSize = 18;
}
--////////////////////////////////////////////////////////////////
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local saymsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("SayMessageRequest")
local getmsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("OnMessageDoneFiltering")
local instance = (_G.chatSpyInstance or 0) + 1
_G.chatSpyInstance = instance

local function onChatted(p,msg)


if _G.chatSpyInstance == instance then
if p==player and msg:lower():sub(1,4)=="/spy" then
enabled = not enabled
wait(0.3)
print("XD")
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
elseif enabled and (spyOnMyself==true or p~=player) then
msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ')
local hidden = true
local conn =
getmsg.OnClientEvent:Connect(function(packet,channel)
if packet.SpeakerUserId==p.UserId and
packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or
(channel=="Team" and public==false and
Players[packet.FromSpeaker].Team==player.Team)) then
hidden = false
end
end)
wait(1)
conn:Disconnect()
if hidden and enabled then
if public then
saymsg:FireServer((publicItalics and "/me " or
'').."{SPY} [".. p.Name .."]: "..msg,"All")
else
privateProperties.Text = "{SPY} [".. p.Name .."]:
"..msg

StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
end
end
end
end
end

for _,p in ipairs(Players:GetPlayers()) do


p.Chatted:Connect(function(msg) onChatted(p,msg) end)
end
Players.PlayerAdded:Connect(function(p)
p.Chatted:Connect(function(msg) onChatted(p,msg) end)
end)
print("XD")
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
local chatFrame = player.PlayerGui.Chat.Frame
chatFrame.ChatChannelParentFrame.Visible = true
chatFrame.ChatBarParentFrame.Position =
chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChanne
lParentFrame.Size.Y)
end)
cmd.add({"bhop"}, {"bhop", "bhop bhop bhop bhop bhop bhop bhop bla bla bla idk
what im saying"}, function()
-- [[ bhop functions ]] --
local player
local character
local collider
local camera
local input
local collider
local playerGrounded
local playerVelocity
local jumping
local moveInputSum
local dt = 1/60
local partYRatio
local partZRatio
local cameraYaw
local cameraLook
local movementPosition
local movementVelocity
local gravityForce
local airAccelerate
local airMaxSpeed
local groundAccelerate
local groundMaxVelocity
local friction
local playerTorsoToGround
local movementStickDistance
local jumpVelocity
local movementPositionForce
local movementVelocityForce
local maxMovementPitch
local rayYLength
local movementPositionD
local movementPositionP
local movementVelocityP
local gravity

function init(Player, Camera, Input)


player = Player
character = player.Character
collider = character.HumanoidRootPart
camera = Camera
input = Input
playerVelocity = 0
playerGrounded = false
moveInputSum = {
["forward"] = 0,
["side"] = 0 --left is positive
}

airAccelerate = 10000
airMaxSpeed = 2.4
groundAccelerate = 250
groundMaxVelocity = 20
friction = 10
playerTorsoToGround = 3
movementStickDistance = 0.5
jumpVelocity = 52.5
movementPositionForce = 400000
movementVelocityForce = 300000
maxMovementPitch = 0.6
rayYLength = playerTorsoToGround +
movementStickDistance
movementPositionD = 125
movementPositionP = 14000
movementVelocityP = 1500
gravity = 0.4

end

function initBodyMovers()
movementPosition = Instance.new("BodyPosition", collider)
movementPosition.Name = "movementPosition"
movementPosition.D = movementPositionD
movementPosition.P = movementPositionP
movementPosition.maxForce = Vector3.new()
movementPosition.position = Vector3.new()

movementVelocity = Instance.new("BodyVelocity", collider)


movementVelocity.Name = "movementVelocity"
movementVelocity.P = movementVelocityP
movementVelocity.maxForce = Vector3.new()
movementVelocity.velocity = Vector3.new()

gravityForce = Instance.new("BodyForce", collider)


gravityForce.Name = "gravityForce"
gravityForce.force = Vector3.new(0, (1-gravity)*196.2, 0) *
getCharacterMass()
end

function update(deltaTime)
dt = deltaTime
updateMoveInputSum()
cameraYaw = getYaw()
cameraLook = cameraYaw.lookVector
if cameraLook == nil then
return
end
local hitPart, hitPosition, hitNormal, yRatio, zRatio =
findCollisionRay()
partYRatio = yRatio
partZRatio = zRatio

playerGrounded = hitPart ~= nil and true or false


playerVelocity = collider.Velocity - Vector3.new(0,
collider.Velocity.y, 0)
if playerGrounded and (input["Space"] or jumping) then
jumping = true
else
jumping = false
end

setCharacterRotation()
if jumping then
jump()
elseif playerGrounded then
run(hitPosition)
else
air()
end

end

function updateMoveInputSum()
moveInputSum["forward"] = input["W"] == true and 1 or 0
moveInputSum["forward"] = input["S"] == true and
moveInputSum["forward"] - 1 or moveInputSum["forward"]
moveInputSum["side"] = input["A"] == true and 1 or 0
moveInputSum["side"] = input["D"] == true and moveInputSum["side"] - 1
or moveInputSum["side"]
end

function findCollisionRay()
local torsoCFrame = character.HumanoidRootPart.CFrame
local ignoreList = {character, camera}
local rays = {
Ray.new(character.HumanoidRootPart.Position, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(-0.8,0,0)).p, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(0.8,0,0)).p, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(0,0,0.8)).p, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(0,0,-0.8)).p, Vector3.new(0, -
rayYLength, 0))
}
local rayReturns = {}

local i
for i = 1, #rays do
local part, position, normal =
game.Workspace:FindPartOnRayWithIgnoreList(rays[i],ignoreList)
if part == nil then
position = Vector3.new(0,-3000000,0)
end
if i == 1 then
table.insert(rayReturns, {part, position, normal})
else
local yPos = position.y
if yPos <= rayReturns[#rayReturns][2].y then
table.insert(rayReturns, {part, position, normal})
else
local j
for j = 1, #rayReturns do
if yPos >= rayReturns[j][2].y then
table.insert(rayReturns, j, {part,
position, normal})
end
end
end
end
end
i = 1
local yRatio, zRatio = getPartYRatio(rayReturns[i][3])
while magnitude2D(yRatio, zRatio) > maxMovementPitch and i<#rayReturns
do
i = i + 1
if rayReturns[i][1] then
yRatio, zRatio = getPartYRatio(rayReturns[i][3])
end
end

return rayReturns[i][1], rayReturns[i][2], rayReturns[i][3], yRatio,


zRatio
end

function setCharacterRotation()
local rotationLook = collider.Position +
camera.CoordinateFrame.lookVector
collider.CFrame = CFrame.new(collider.Position,
Vector3.new(rotationLook.x, collider.Position.y, rotationLook.z))
collider.RotVelocity = Vector3.new()
end

function jump()
collider.Velocity = Vector3.new(collider.Velocity.x, jumpVelocity,
collider.Velocity.z)
air()
end

function air()
movementPosition.maxForce = Vector3.new()
movementVelocity.velocity = getMovementVelocity(collider.Velocity,
airAccelerate, airMaxSpeed)
movementVelocity.maxForce = getMovementVelocityAirForce()
end

function run(hitPosition)
local playerSpeed = collider.Velocity.magnitude
local mVelocity = collider.Velocity

if playerSpeed ~= 0 then
local drop = playerSpeed * friction * dt;
mVelocity = mVelocity * math.max(playerSpeed - drop, 0) /
playerSpeed;
end

movementPosition.position = hitPosition +
Vector3.new(0,playerTorsoToGround,0)
movementPosition.maxForce = Vector3.new(0,movementPositionForce,0)
movementVelocity.velocity = getMovementVelocity(mVelocity,
groundAccelerate, groundMaxVelocity)
local VelocityForce = getMovementVelocityForce()
movementVelocity.maxForce = VelocityForce
movementVelocity.P = movementVelocityP
end

function getMovementVelocity(prevVelocity, accelerate, maxVelocity)


local accelForward = cameraLook * moveInputSum["forward"]
local accelSide = (cameraYaw *
CFrame.Angles(0,math.rad(90),0)).lookVector * moveInputSum["side"];
local accelDir = (accelForward+accelSide).unit;
if moveInputSum["forward"] == 0 and moveInputSum["side"] == 0 then --
avoids divide 0 errors
accelDir = Vector3.new(0,0,0);
end

local projVel = prevVelocity:Dot(accelDir);


local accelVel = accelerate * dt;

if (projVel + accelVel > maxVelocity) then


accelVel = math.max(maxVelocity - projVel, 0);
end

return prevVelocity + accelDir * accelVel;


end

function getMovementVelocityForce()

return Vector3.new(movementVelocityForce,0,movementVelocityForce)
end

function getMovementVelocityAirForce()
local accelForward = cameraLook * moveInputSum["forward"];
local accelSide = (cameraYaw *
CFrame.Angles(0,math.rad(90),0)).lookVector * moveInputSum["side"]
local accelDir = (accelForward+accelSide).unit
if moveInputSum["forward"] == 0 and moveInputSum["side"] == 0 then
accelDir = Vector3.new(0,0,0);
end

local xp = math.abs(accelDir.x)
local zp = math.abs(accelDir.z)

return
Vector3.new(movementVelocityForce*xp,0,movementVelocityForce*zp)
end

function getPartYRatio(normal)
local partYawVector = Vector3.new(-normal.x, 0, -normal.z)
if partYawVector.magnitude == 0 then
return 0,0
else
local partPitch =
math.atan2(partYawVector.magnitude,normal.y)/(math.pi/2)
local vector = Vector3.new(cameraLook.x, 0,
cameraLook.z)*partPitch
return vector:Dot(partYawVector), -partYawVector:Cross(vector).y
end
end

function getYaw() --returns CFrame


return camera.CoordinateFrame*CFrame.Angles(-getPitch(),0,0)
end

function getPitch() --returns number


return math.pi/2 -
math.acos(camera.CoordinateFrame.lookVector:Dot(Vector3.new(0,1,0)))
end
function getCharacterMass()
return character.HumanoidRootPart:GetMass() + character.Head:GetMass()
end

function magnitude2D(x,z)
return math.sqrt(x*x+z*z)
end

local inputKeys = {
["W"] = false,
["S"] = false,
["A"] = false,
["D"] = false,
["Space"] = false,
["LMB"] = false,
["RMB"] = false
}

local plr = game:GetService("Players").LocalPlayer


local camera = workspace.CurrentCamera
local UserInputService = game:GetService("UserInputService")
function onInput(input, gameProcessedEvent)
local inputState
--print(input.KeyCode)
if input.UserInputState == Enum.UserInputState.Begin then
inputState = true
elseif input.UserInputState == Enum.UserInputState.End then
inputState = false
else
return
end

if input.UserInputType == Enum.UserInputType.Keyboard then


local key = input.KeyCode.Name
if inputKeys[key] ~= nil then
inputKeys[key] = inputState
end
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then --
LMB down
inputKeys.LMB = inputState
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then --
RMB down
inputKeys.RMB = inputState
end
end
function main()
local a = plr.Character:FindFirstChildOfClass("Humanoid") or
plr.Character:WaitForChild("Humanoid");
a.PlatformStand = true
--init movement
init(plr, camera, inputKeys);
initBodyMovers();

--connect input
UserInputService.InputBegan:connect(onInput);
UserInputService.InputEnded:connect(onInput);
--connect updateloop
game:GetService("RunService"):BindToRenderStep("updateLoop", 1,
updateLoop);
--rip
end

local prevUpdateTime = nil


local updateDT = 1/60

function setDeltaTime() --seconds


local UpdateTime = tick()
if prevUpdateTime ~= nil then
updateDT = (UpdateTime - prevUpdateTime)
else
updateDT = 1/60
end
prevUpdateTime = UpdateTime
end
function updateLoop()
setDeltaTime();
update(updateDT);
end
main()
end)

cmd.add({"firstp", "1stp", "firstperson"}, {"firstperson (1stp, firstp)", "Makes


you 1st person mode"}, function()
game.Players.LocalPlayer.CameraMode = "LockFirstPerson"
end)

cmd.add({"thirdp", "3rdp", "thirdperson"}, {"thirdperson (3rdp, thirdp)", "Makes


you 3rd person mode"}, function()
game.Players.LocalPlayer.CameraMaxZoomDistance = 10
game.Players.LocalPlayer.CameraMode = "Classic"
end)

cmd.add({"maxzoom", "camzoom"}, {"maxzoom <amount> (camzoom)", "Set your


maximum camera distance"}, function(...)
game.Players.LocalPlayer.CameraMaxZoomDistance = (...)
end)

cmd.add({"cameranoclip", "camnoclip", "cnoclip"}, {"cameranoclip (camnoclip,


cnoclip)", "Makes your camera clip through walls"}, function()
SetConstant = (debug and debug.setconstant) or setconstant
GetConstants = (debug and debug.getconstants) or getconstants
if SetConstant or GetConstants or getgc then
local Popper =
game.Players.LocalPlayer.PlayerScripts.PlayerModule.CameraModule.ZoomController.Pop
per
for i, v in pairs(getgc()) do
if type(v) == 'function' and getfenv(v).script == Popper then
for i, v1 in pairs(GetConstants(v)) do
if tonumber(v1) == .25 then
SetConstant(v, i, 0)
elseif tonumber(v1) == 0 then
SetConstant(v, i, .25)
end
end
end
end
else
wait();

Notify({
Description = "Sorry, your exploit does not support
cameranoclip";
Title = "Nameless Admin";
Duration = 5;

});
end
end)

cmd.add({"uncameranoclip", "uncamnoclip", "uncnoclip"}, {"uncameranoclip


(uncamnoclip, uncnoclip)", "Makes your camera not clip through walls"}, function()
local SetConstant = (debug and debug.setconstant) or setconstant
local GetConstants = (debug and debug.getconstants) or getconstants
if SetConstant or GetConstants or getgc then
local Popper =
game.Players.LocalPlayer.PlayerScripts.PlayerModule.CameraModule.ZoomController.Pop
per
for i, v in pairs(getgc()) do
if type(v) == 'function' and getfenv(v).script == Popper then
for i, v1 in pairs(GetConstants(v)) do
if tonumber(v1) == .25 then
SetConstant(v, i, 0)
elseif tonumber(v1) == 0 then
SetConstant(v, i, .25)
end
end
end
end
else
wait();

Notify({
Description = "Sorry, your exploit does not support cameranoclip
and uncameranoclip";
Title = "Nameless Admin";
Duration = 5;

});
end
end)

cmd.add({"2016anims"}, {"2016anims", "2016 animations"}, function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/2016anims"))()
end)

cmd.add({"oganims"}, {"oganims", "Old animations from 2007"}, function()

wait();

Notify({
Description = "OG animations set";
Title = "Nameless Admin";
Duration = 5;

});
loadstring(game:HttpGet(('https://pastebin.com/raw/6GNkQUu6'),true))()
end)

cmd.add({"fakechat"}, {"fakechat", "Fake a chat gui"}, function()


loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/fakechat"))()
end)

cmd.add({"fpscap"}, {"fpscap <number>", "Sets the fps cap to whatever you want"},
function(...)
setfpscap(...)
end)

cmd.add({"holdhat"}, {"holdhat", "Can make you hold your hats execute the command
and you will have them in your inventory"}, function(...)
--made by Nightmare#0930
local lp = game.Players.LocalPlayer
local char = lp.Character

for i, v in pairs(char:GetChildren()) do
if v:IsA("BallSocketConstraint") then
v:Destroy()
end
end

for i, v in pairs(char:GetChildren()) do
if v:IsA("HingeConstraint") then
v:Destroy()
end
end

for i, v in pairs(char.Humanoid:GetAccessories()) do
local hat = v.Name

char[hat].Archivable = true
local fake = char[hat]:Clone()
fake.Parent = char
fake.Handle.Transparency = 1

local hold = false


local enabled = false

char[hat].Handle.AccessoryWeld:Destroy()

local tool = Instance.new("Tool", lp.Backpack)


tool.RequiresHandle = true
tool.CanBeDropped = false
tool.Name = hat

local handle = Instance.new("Part", tool)


handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 1)
handle.Massless = true
handle.Transparency = 1

local positions = {
forward = tool.GripForward,
pos = tool.GripPos,
right = tool.GripRight,
up = tool.GripUp
}

tool.Equipped:connect(function()
hold = true
end)

tool.Unequipped:connect(function()
hold = false
end)

tool.Activated:connect(function()
if enabled == false then
enabled = true
tool.GripForward = Vector3.new(-0.976,0,-0.217)
tool.GripPos = Vector3.new(.95,-0.76,1.4)
tool.GripRight = Vector3.new(0.217,0, 0.976)
tool.GripUp = Vector3.new(0,1,0)
wait(.8)
tool.GripForward = positions.forward
tool.GripPos = positions.pos
tool.GripRight = positions.right
tool.GripUp = positions.up
enabled = false
end
end)

game:GetService("RunService").Heartbeat:connect(function()
pcall(function()
char[hat].Handle.Velocity = Vector3.new(30, 0, 0)
if hold == false then
char[hat].Handle.CFrame = fake.Handle.CFrame
elseif hold == true then
char[hat].Handle.CFrame = handle.CFrame
end
end)
end)
end
end)

cmd.add({"toolinvisible"}, {"toolinvisible", "Be invisible while still be able to


use tools"}, function()
local offset = 1100
local invisible = game.Players.LocalPlayer
local grips = {}
local heldTool
local gripChanged
local handle
local weld
function setDisplayDistance(distance)
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and
player.Character:FindFirstChildWhichIsA("Humanoid") then

player.Character:FindFirstChildWhichIsA("Humanoid").NameDisplayDistance =
distance
player.Character:FindFirstChildWhichIsA("Humanoid").HealthDisplayDistance =
distance
end
end
end
local tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
tool.Name = "Turn Invisible"
tool.RequiresHandle = false
tool.CanBeDropped = false
tool.Equipped:Connect(
function()
wait()
if not invisible then
invisible = true
tool.Name = "Visible enabled"
if handle then
handle:Destroy()
end
if weld then
weld:Destroy()
end
handle = Instance.new("Part", workspace)
handle.Name = "Handle"
handle.Transparency = 1
handle.CanCollide = false
handle.Size = Vector3.new(2, 1, 1)
weld = Instance.new("Weld", handle)
weld.Part0 = handle
weld.Part1 =
game.Players.LocalPlayer.Character.HumanoidRootPart
weld.C0 = CFrame.new(0, offset - 1.5, 0)
setDisplayDistance(offset + 100)
workspace.CurrentCamera.CameraSubject = handle
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,
offset, 0)
game.Players.LocalPlayer.Character.Humanoid.HipHeight =
offset
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
for _, child in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if child:IsA("Tool") and child ~= tool then
grips[child] = child.Grip
end
end
elseif invisible then
invisible = false
tool.Name = "Visible Disabled"
if handle then
handle:Destroy()
end
if weld then
weld:Destroy()
end
for _, child in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if child:IsA("Tool") then
child.Parent =
game.Players.LocalPlayer.Backpack
end
end
for tool, grip in pairs(grips) do
if tool then
tool.Grip = grip
end
end
heldTool = nil
setDisplayDistance(100)
workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -
offset, 0)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
tool.Parent = game.Players.LocalPlayer.Backpack
end
)
game.Players.LocalPlayer.Character.ChildAdded:Connect(
function(child)
wait()
if invisible and child:IsA("Tool") and child ~= heldTool and
child ~= tool then
heldTool = child
local lastGrip = heldTool.Grip
if not grips[heldTool] then
grips[heldTool] = lastGrip
end
for _, track in
pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
heldTool.Grip = heldTool.Grip * (CFrame.new(0, offset -
1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0))
heldTool.Parent = game.Players.LocalPlayer.Backpack
heldTool.Parent = game.Players.LocalPlayer.Character
if gripChanged then
gripChanged:Disconnect()
end
gripChanged =
heldTool:GetPropertyChangedSignal("Grip"):Connect(
function()
wait()
if not invisible then
gripChanged:Disconnect()
end
if heldTool.Grip ~= lastGrip then
lastGrip =
heldTool.Grip * (CFrame.new(0,
offset - 1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0))
heldTool.Grip = lastGrip
heldTool.Parent =
game.Players.LocalPlayer.Backpack
heldTool.Parent =
game.Players.LocalPlayer.Character
end
end
)
end
end
)
end)

cmd.add({"invisible"}, {"invisible", "Sets invisibility to scare people or


something"}, function()
Keybind = "E"

local CS = game:GetService("CollectionService")
local UIS = game:GetService("UserInputService")

if invisRunning then return end


invisRunning = true
-- Full credit to AmokahFox @V3rmillion
local Player = game.Players.LocalPlayer
repeat wait(.1) until game.Players.LocalPlayer.Character
local Character = game.Players.LocalPlayer.Character
Character.Archivable = true
local IsInvis = false
local IsRunning = true
local InvisibleCharacter = Character:Clone()
InvisibleCharacter.Parent = game.Lighting
local Void = workspace.FallenPartsDestroyHeight
InvisibleCharacter.Name = ""
local CF

local invisFix =
game:GetService("RunService").Stepped:Connect(function()
pcall(function()
local IsInteger
if tostring(Void):find'-' then
IsInteger = true
else
IsInteger = false
end
local Pos =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local Pos_String = tostring(Pos)
local Pos_Seperate = Pos_String:split(', ')
local X = tonumber(Pos_Seperate[1])
local Y = tonumber(Pos_Seperate[2])
local Z = tonumber(Pos_Seperate[3])
if IsInteger == true then
if Y <= Void then
Respawn()
end
elseif IsInteger == false then
if Y >= Void then
Respawn()
end
end
end)
end)

for i,v in pairs(InvisibleCharacter:GetDescendants())do


if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" then
v.Transparency = 1
else
v.Transparency = .5
end
end
end

function Respawn()
IsRunning = false
if IsInvis == true then
pcall(function()
Player.Character = Character
wait()
Character.Parent = workspace
Character:FindFirstChildWhichIsA'Humanoid':Destroy()
IsInvis = false
InvisibleCharacter.Parent = nil
invisRunning = false
end)
elseif IsInvis == false then
pcall(function()
Player.Character = Character
wait()
Character.Parent = workspace
Character:FindFirstChildWhichIsA'Humanoid':Destroy()
TurnVisible()
end)
end
end

local invisDied
invisDied =
InvisibleCharacter:FindFirstChildOfClass'Humanoid'.Died:Connect(function()
Respawn()
invisDied:Disconnect()
end)

function TurnVisible()
if IsInvis == false then return end
invisFix:Disconnect()
invisDied:Disconnect()
CF = workspace.CurrentCamera.CFrame
Character = Character
local CF_1 = Player.Character.HumanoidRootPart.CFrame
Character.HumanoidRootPart.CFrame = CF_1
InvisibleCharacter.Parent = game.Lighting
Player.Character = Character
Character.Parent = workspace
IsInvis = false
Player.Character.Animate.Disabled = true
Player.Character.Animate.Disabled = false
invisDied =
Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function()
Respawn()
invisDied:Disconnect()
end)
invisRunning = false
end
local CS = game:GetService("CollectionService")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
if IsInvis == false then
IsInvis = true
CF = game.Workspace.CurrentCamera.CFrame
local CF_1 =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Character:MoveTo(Vector3.new(0,math.pi*1000000,0))
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
wait(.1)
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
InvisibleCharacter = InvisibleCharacter
Character.Parent = game.Lighting
InvisibleCharacter.Parent = game.Workspace
InvisibleCharacter.HumanoidRootPart.CFrame = CF_1
game.Players.LocalPlayer.Character = InvisibleCharacter
local workspace = game.Workspace
Players = game:GetService("Players")
local speaker = game.Players.LocalPlayer
workspace.CurrentCamera:remove()
wait(.1)
game.Workspace.CurrentCamera.CameraSubject =
speaker.Character:FindFirstChildWhichIsA('Humanoid')
game.Workspace.CurrentCamera.CameraType = "Custom"
game.Players.LocalPlayer.CameraMinZoomDistance = 0.5
game.Players.LocalPlayer.CameraMaxZoomDistance = 400
game.Players.LocalPlayer.CameraMode = "Classic"
game.Players.LocalPlayer.Character.Head.Anchored = false
game.Players.LocalPlayer.Character.Animate.Disabled = true
game.Players.LocalPlayer.Character.Animate.Disabled = false
elseif IsInvis == true then
TurnVisible()
IsInvis = false
end
end
end
end)

wait();

Notify({
Description = "Invisible loaded, press " .. Keybind .. " to toggle";
Title = "Nameless Admin";
Duration = 10;

});

if table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) then
wait();

Notify({
Description = "Nameless Admin has detected you using mobile you now have a
invisible button click it to enable / disable invisibility";
Title = "Nameless Admin";
Duration = 7;
});

local ScreenGui = Instance.new("ScreenGui")


local TextButton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")

--Properties:

ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false

TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TextButton.BackgroundTransparency = 0.140
TextButton.Position = UDim2.new(0.933, 0,0.621, 0)
TextButton.Size = UDim2.new(0.043, 0,0.083, 0)
TextButton.Font = Enum.Font.SourceSansBold
TextButton.Text = "Become Invisible"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 15.000
TextButton.TextWrapped = true
TextButton.Active = true
TextButton.Draggable = true
TextScaled = true

UICorner.Parent = TextButton

UIAspectRatioConstraint.Parent = TextButton
UIAspectRatioConstraint.AspectRatio = 1.060

-- Scripts:

local function FEPVI_fake_script() -- TextButton.LocalScript


local script = Instance.new('LocalScript', TextButton)

IsInvis = false
script.Parent.MouseButton1Click:Connect(function()
if IsInvis == false then
IsInvis = true
CF = game.Workspace.CurrentCamera.CFrame
local CF_1 =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Character:MoveTo(Vector3.new(0,math.pi*1000000,0))
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
wait(.1)
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
InvisibleCharacter = InvisibleCharacter
Character.Parent = game.Lighting
InvisibleCharacter.Parent = game.Workspace
InvisibleCharacter.HumanoidRootPart.CFrame = CF_1
Player.Character = InvisibleCharacter
local workspace = game.Workspace
Players = game:GetService("Players")
local speaker = game.Players.LocalPlayer
workspace.CurrentCamera:remove()
wait(.1)
game.Workspace.CurrentCamera.CameraSubject =
speaker.Character:FindFirstChildWhichIsA('Humanoid')
game.Workspace.CurrentCamera.CameraType = "Custom"
game.Players.LocalPlayer.CameraMinZoomDistance = 0.5
game.Players.LocalPlayer.CameraMaxZoomDistance = 400
game.Players.LocalPlayer.CameraMode = "Classic"
game.Players.LocalPlayer.Character.Head.Anchored = false
game.Players.LocalPlayer.Character.Animate.Disabled = true
game.Players.LocalPlayer.Character.Animate.Disabled = false
script.Parent.Text = "Become Visible"
elseif IsInvis == true then
TurnVisible()
IsInvis = false
script.Parent.Text = "Become Invisible"
end
end)
end
coroutine.wrap(FEPVI_fake_script)()
else
end
end)

cmd.add({"unchatspy"}, {"unchat", "Unspies on chat, enables chat, spies whispers


etc."}, function()

wait();

Notify({
Description = "Chat spy enabled";
Title = "Nameless Admin";
Duration = 5;

});
--This script reveals ALL hidden messages in the default chat
--chat "/spy" to toggle!
enabled = false
--if true will check your messages too
spyOnMyself = true
--if true will chat the logs publicly (fun, risky)
public = false
--if true will use /me to stand out
publicItalics = true
--customize private logs
privateProperties = {
Color = Color3.fromRGB(0,255,255);
Font = Enum.Font.SourceSansBold;
TextSize = 18;
}
--////////////////////////////////////////////////////////////////
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local saymsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("SayMessageRequest")
local getmsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("OnMessageDoneFiltering")
local instance = (_G.chatSpyInstance or 0) + 1
_G.chatSpyInstance = instance

local function onChatted(p,msg)


if _G.chatSpyInstance == instance then
if p==player and msg:lower():sub(1,4)=="/spy" then
enabled = not enabled
wait(0.3)
print("XD")
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
elseif enabled and (spyOnMyself==true or p~=player) then
msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ')
local hidden = true
local conn =
getmsg.OnClientEvent:Connect(function(packet,channel)
if packet.SpeakerUserId==p.UserId and
packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or
(channel=="Team" and public==false and
Players[packet.FromSpeaker].Team==player.Team)) then
hidden = false
end
end)
wait(1)
conn:Disconnect()
if hidden and enabled then
if public then
saymsg:FireServer((publicItalics and "/me " or
'').."{SPY} [".. p.Name .."]: "..msg,"All")
else
privateProperties.Text = "{SPY} [".. p.Name .."]:
"..msg

StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
end
end
end
end
end

for _,p in ipairs(Players:GetPlayers()) do


p.Chatted:Connect(function(msg) onChatted(p,msg) end)
end
Players.PlayerAdded:Connect(function(p)
p.Chatted:Connect(function(msg) onChatted(p,msg) end)
end)
print("XD")
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
local chatFrame = player.PlayerGui.Chat.Frame
chatFrame.ChatChannelParentFrame.Visible = true
chatFrame.ChatBarParentFrame.Position =
chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChanne
lParentFrame.Size.Y)
end)
cmd.add({"fireremotes"}, {"fireremotes", "Fires every remote."}, function()
local remoteamount = 0

for i,v in pairs(game:GetDescendants()) do


if v:IsA("RemoteEvent") then
remoteamount = remoteamount + 1
v:FireServer()
if v:IsA("BindableEvent") then
remoteamount = remoteamount + 1
v:Fire()
if v:IsA("RemoteFunction") then
remoteamount = remoteamount + 1
v:InvokeServer()
end
end
end
end
wait();

Notify({
Description = "Fired " .. remoteamount .. " amount of remotes";
Title = "Nameless Admin";
Duration = 7;

});
end)

cmd.add({"uafollow", "unanchoredfollow"}, {"uafollow (unanchoredfollow)", "Makes


unanchored parts follow you"}, function()
wait();

Notify({
Description = "Unanchored follow executed";
Title = "Nameless Admin";
Duration = 5;

});
local LocalPlayer = game:GetService("Players").LocalPlayer
local unanchoredparts = {}
local movers = {}
for index, part in pairs(workspace:GetDescendants()) do
if part:IsA("Part") and part.Anchored == false and
part:IsDescendantOf(LocalPlayer.Character) == false then
table.insert(unanchoredparts, part)
part.Massless = true
part.CanCollide = false
if part:FindFirstChildOfClass("BodyPosition") ~= nil then
part:FindFirstChildOfClass("BodyPosition"):Destroy()
end
end
end
for index, part in pairs(unanchoredparts) do
local mover = Instance.new("BodyPosition", part)
table.insert(movers, mover)
mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
repeat
for index, mover in pairs(movers) do
mover.Position =
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(V
ector3.new(0, 0, 5))
end
wait(0.5)
until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
for _, mover in pairs(movers) do
mover:Destroy()
end
end)

cmd.add({"fov"}, {"fov <number>", "Makes your FOV to something custom you want (1-
120 FOV)"}, function(...)
game.Workspace.CurrentCamera.FieldOfView = (...)
end)

cmd.add({"homebrew"}, {"homebrew", "Executes homebrew admin"}, function()


_G.CustomUI = false
loadstring(game:HttpGet(('https://raw.githubusercontent.com/mgamingpro/
HomebrewAdmin/master/Main'),true))()
end)

cmd.add({"iy", "i"}, {"iy {command} (i)", "Executes infinite yield


scripts"}, function(...)
-- [[ thanks to homebrew devs for this ]] --
if IYLOADED == false then
local function copytable(tbl) local copy = {} for i,v in
pairs(tbl) do copy[i] = v end return copy end
local sandbox_env = copytable(getfenv())
setmetatable(sandbox_env, {
__index = function(self, i)
if rawget(sandbox_env, i) then
return rawget(sandbox_env, i)
elseif getfenv()[i] then
return getfenv()[i]
end
end
})
sandbox_env.game = nil
iy, _ =
game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/
source"):gsub("local Main", "Main"):gsub("Players.LocalPlayer.Chatted","Funny =
Players.LocalPlayer.Chatted"):gsub("local lastMessage","notify = _G.notify\nlocal
lastMessage")
setfenv(loadstring(iy),sandbox_env)()
iy_cmds_table = sandbox_env.CMDs
iy_gui = sandbox_env.Main
iy_chathandler = sandbox_env.Funny
execCmd = sandbox_env.execCmd
iy_gui:Destroy()
pcall(function()
iy_chathandler:Disconnect()
end)
IYLOADED = true
end
execCmd((...))
end)

cmd.add({"fatesadmin"}, {"fatesadmin", "Executes fates admin"}, function()


loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/
fates-admin/main/main.lua"))();
end)

cmd.add({"savetools", "stools"}, {"savetools (stools)", "puts your tools in


players.localplayer"}, function()
for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if (v:IsA("Tool")) then
v.Parent = game.Players.LocalPlayer
end
end
end)

cmd.add({"loadtools", "ltools"}, {"loadtools (ltools)", "puts your tools back in


the backpack"}, function()
for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
if (v:IsA("Tool")) then
v.Parent = game.Players.LocalPlayer.Backpack
end
end
end)

cmd.add({"grabtools", "gt"}, {"grabtools", "Grabs any dropped tools"},


function()
local p = game:GetService("Players").LocalPlayer
local c = p.Character
if c and c:FindFirstChild("Humanoid") then
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Tool") then
c:FindFirstChild("Humanoid"):EquipTool(v)
end
end
end
wait();

Notify({
Description = "Grabbed all tools";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"ws", "speed", "walkspeed"}, {"walkspeed <number> (speed, ws)", "Makes


your WalkSpeed whatever you want"}, function(...)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (...)
end)

cmd.add({"cuff", "jail"}, {"cuff <player> (jail)", "Cuffs the


player"}, function(...)
Username = (...)

local target = getPlr(Username)


local THumanoidPart
local plrtorso
local TargetCharacter = target.Character
if TargetCharacter:FindFirstChild("Torso") then
plrtorso = TargetCharacter.Torso
elseif TargetCharacter:FindFirstChild("UpperTorso") then
plrtorso = TargetCharacter.UpperTorso
end
local old = getChar().HumanoidRootPart.CFrame
local tool = getBp():FindFirstChildOfClass("Tool") or
getChar():FindFirstChildOfClass("Tool")
if target == nil or tool == nil then return end
local attWeld = attachTool(tool,CFrame.new(0,0,0))
attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-
90),0,0))
tool.Grip = plrtorso.CFrame
wait(0.07)
tool.Grip = CFrame.new(0, -7, -3)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1)
end)

cmd.add({"jp", "jumppower"}, {"jumppower <number> (jp)", "Makes your


JumpPower whatever you want"}, function(...)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (...)
end)

cmd.add({"oofspam"}, {"oofspam", "Spams oof"}, function()


_G.enabled = true
_G.speed = 100
local HRP = Humanoid.RootPart or Humanoid:FindFirstChild("HumanoidRootPart")
if not Humanoid or not _G.enabled then
if Humanoid and Humanoid.Health <= 0 then
Humanoid:Destroy()
end
return
end
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
Humanoid.BreakJointsOnDeath = false
Humanoid.RequiresNeck = false
local con; con = RunService.Stepped:Connect(function()
if not Humanoid then return con:Disconnect() end
Humanoid:ChangeState(Enum.HumanoidStateType.Running)
end)
LocalPlayer.Character = nil
LocalPlayer.Character = Character
task.wait(Players.RespawnTime + 0.1)
while task.wait(1/_G.speed) do
Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
end
end)

cmd.add({"partgrabber"}, {"partgrabber", "Press Q"}, function()


wait();

Notify({
Description = "Part grabber executed, press Q on a part";
Title = "Nameless Admin";
Duration = 5;

});
local player = game.Players.LocalPlayer.Character
local mouse = game.Players.LocalPlayer:GetMouse()
local key = game:GetService("UserInputService")

BodyAngularVelocity = true
local keyyy = Enum.KeyCode.Q

local y = 5.7
local y2 = 7.2
local P = 1000000
local V = Vector3.new(100000,100000,100000)
local SBT = Instance.new("SelectionBox")
SBT.Name = "SB"
SBT.Parent = player.HumanoidRootPart
SBT.Adornee = player.HumanoidRootPart
SBT.Color3 = Color3.new(0,0,0)

while wait(.3) do
key.InputBegan:Connect(function(k)
if k.KeyCode == keyyy then
local handle = mouse.Target
if handle.Anchored == false then
wait(.3)
handle.Position = handle.Position + Vector3.new(0,1,0)
local BP = Instance.new("BodyPosition")
BP.Name = "BP"
BP.Parent = handle
BP.P = P
BP.MaxForce = V
local SB = Instance.new("SelectionBox")
SB.Name = "SB"
SB.Parent = handle
SB.Adornee = handle
local colour = math.random(1,7)
if colour == 1 then
SB.Color3 = Color3.new(255,0,0)
end
if colour == 2 then
SB.Color3 = Color3.new(255,170,0)
end
if colour == 3 then
SB.Color3 = Color3.new(255,255,0)
end
if colour == 4 then
SB.Color3 = Color3.new(0,255,0)
end
if colour == 5 then
SB.Color3 = Color3.new(0,170,255)
end
if colour == 6 then
SB.Color3 = Color3.new(170,0,255)
end
if colour == 7 then
SB.Color3 = Color3.new(0,0,0)
end
player.Torso.Anchored = true
if BodyAngularVelocity == true then
local BAV = Instance.new("BodyAngularVelocity")
BAV.Name = "BAV"
BAV.Parent = handle
BAV.P =
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00)
end
wait(.3)
player.Torso.Anchored = false
while wait(.3) do
if handle:FindFirstChild("BP",true) then
handle.CanCollide = false
end
BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
Vector3.new(0,y,0)
wait(.3)
if handle:FindFirstChild("BP",true) then
handle.CanCollide = false
end
BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
+ Vector3.new(0,y2,0)
end
end
end
end)
end
end)

cmd.add({"tpua", "bringua"}, {"tpua <player> (bringua)", "brings every unanchored


part on the map"}, function(...)
local heartbeat = game:GetService("RunService").Heartbeat
spawn(function()
while true do heartbeat:Wait()
game.Players.LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)*math.huge

sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.pow(math.huge,ma
th.huge)*math.huge)
game:GetService("RunService").Stepped:wait()
end
end)

execute = function(name)
for index, part in pairs(game:GetDescendants()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
part.CFrame = CFrame.new(game.workspace[name].Head.Position) --TP Part To
User
if spam == true and part:FindFirstChild("BodyGyro") == nil then
local bodyPos = Instance.new("BodyPosition")
bodyPos.Position = part.Position
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPos.P = 1e6
bodyPos.Parent = part
end
end
end
end
User = (...)
Target = getPlr(User)
TargetName = Target.Name
execute(TargetName)
wait();

Notify({
Description = "Unanchored parts have been teleported to " .. TargetName ..
"" ;
Title = "Nameless Admin";
Duration = 5;

});

end)

cmd.add({"freezeua", "thawua"}, {"freezeua (thawua)", "freezes every


unanchored part on the map"}, function()
frozenParts = {}
if sethidden then
local badnames = {
"Head",
"UpperTorso",
"LowerTorso",
"RightUpperArm",
"LeftUpperArm",
"RightLowerArm",
"LeftLowerArm",
"RightHand",
"LeftHand",
"RightUpperLeg",
"LeftUpperLeg",
"RightLowerLeg",
"LeftLowerLeg",
"RightFoot",
"LeftFoot",
"Torso",
"Right Arm",
"Left Arm",
"Right Leg",
"Left Leg",
"HumanoidRootPart"
}
local function FREEZENOOB(v)
if v:IsA("BasePart" or "UnionOperation") and
v.Anchored == false then
local BADD = false
for i = 1,#badnames do
if v.Name == badnames[i] then
BADD = true
end
end
if game.Players.LocalPlayer.Character and
v:IsDescendantOf(game.Players.LocalPlayer.Character) then
BADD = true
end
if BADD == false then
for i,c in pairs(v:GetChildren()) do
if c:IsA("BodyPosition") or
c:IsA("BodyGyro") then
c:Destroy()
end
end
local bodypos =
Instance.new("BodyPosition")
bodypos.Parent = v
bodypos.Position = v.Position
bodypos.MaxForce =
Vector3.new(math.huge,math.huge,math.huge)
local bodygyro =
Instance.new("BodyGyro")
bodygyro.Parent = v
bodygyro.CFrame = v.CFrame
bodygyro.MaxTorque =
Vector3.new(math.huge,math.huge,math.huge)
if not table.find(frozenParts,v) then
table.insert(frozenParts,v)
end
end
end
end
for i,v in pairs(workspace:GetDescendants()) do
FREEZENOOB(v)
end
freezingua = workspace.DescendantAdded:Connect(FREEZENOOB)
end
end)

cmd.add({"unfreezeua", "unthawua"}, {"unfreezeua (unthawua)",


"unfreezes every unanchored part on the map"}, function()
wait();

Notify({
Description = "Unfroze unanchored parts";
Title = "Nameless Admin";
Duration = 5;

});
if sethidden then
if freezingua then
freezingua:Disconnect()
end
for i,v in pairs(frozenParts) do
for i,c in pairs(v:GetChildren()) do
if c:IsA("BodyPosition") or c:IsA("BodyGyro")
then
c:Destroy()
end
end
end
frozenParts = {}
end
end)
cmd.add({"highlightua", "highlightunanchored"}, {"highlightua
(hightlightunanchored)", "Highlights all unanchored parts"}, function()
wait();

Notify({
Description = "Highlighted all unanchored parts";
Title = "Nameless Admin";
Duration = 5;

});
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Anchored == false and
part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name ==
"Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" ==
false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false
and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false
and part:FindFirstChild("Weld") == nil then --// probably could've made the check
better
local selectionBox = Instance.new("SelectionBox")
selectionBox.Adornee = part
selectionBox.Color3 = Color3.new(1,0,0)
selectionBox.Parent = part
end
end
end)

cmd.add({"unhighlightua", "unhighlightunanchored"}, {"unhighlightua


(unhightlightunanchored)", "Unhighlights all unanchored parts"}, function()
wait();

Notify({
Description = "Unhighlighted unanchored parts";
Title = "Nameless Admin";
Duration = 5;

});
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Anchored == false and
part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name ==
"Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" ==
false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false
and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false
and part:FindFirstChild("Weld") == nil then --// Checks Part Properties
if part:FindFirstChild("SelectionBox") then
part.SelectionBox:Destroy()
end
end
end
end)

cmd.add({"countua", "countunanchoreed"}, {"countua (countunanchored)", "Counts all


unanchored parts in the console"}, function()
b = 0
for index, part in pairs(game.workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Anchored == false and
part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name ==
"Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" ==
false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false
and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false
and part:FindFirstChild("Weld") == nil then --// Checks Part Properties
b = b + 1
end
end
wait();

Notify({
Description = "Parts have been counted, the amount is " .. b .. "";
Title = "Nameless Admin";
Duration = 5;

});
end)

cmd.add({"httpspy"}, {"httspy", "HTTP Spy"}, function()

loadstring(game:HttpGet('https://raw.githubusercontent.com/FilteringEnabled/
NamelessAdmin/main/HttpSpy'))()
end)

cmd.add({"keystroke"}, {"keystroke", "Executes a keystroke ui script"}, function()


loadstring(game:HttpGet("https://system-exodus.com/scripts/misc-releases/
Keystrokes.lua",true))()
end)

cmd.add({"ownerid"}, {"ownerid", "Changes the client id to the owner's. Can give


special things"}, function()
wait();

Notify({
Description = "Set local player id to the owner id";
Title = "Nameless Admin";
Duration = 5;

});
if game.CreatorType == Enum.CreatorType.User then
game.Players.LocalPlayer.UserId = game.CreatorId
end
if game.CreatorType == Enum.CreatorType.Group then
game.Players.LocalPlayer.UserId =
game:GetService("GroupService"):GetGroupInfoAsync(game.CreatorId).Owner.Id
end
end)

cmd.add({"errorchat"}, {"errorchat", "Makes the chat error appear when roblox chat
is slow"}, function()
for i=1,3 do
if game:GetService("TextChatService"):FindFirstChild("TextChannels")
then

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("\0")
else

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("\0", "All")
end
end
end)
-- [[ PLUGIN LOADER ]] --
local PluginsLoaded = 0
PluginsErrored = 0

if CustomFunctionSupport then
local success, result = pcall(function()
for i,v in pairs(listfiles("Nameless-Admin/Plugins")) do
loadstring(readfile(listfiles("Nameless-Admin/Plugins")[i]))();
PluginsLoaded = PluginsLoaded + 1
end
end)

if not success then


PluginsErrored = PluginsErrored + 1
Notify({
Description = "Plugin error: " .. result .. "";
Title = "Nameless Admin";
Duration = 3;

});
end

-- [[ PLUGINS LOADED NOTIFICATION ]] --


if PluginsErrored == 0 then
Notify({
Description = "Loaded " .. PluginsLoaded .. " plugins";
Title = "Nameless Admin";
Duration = 3;

});
else
Notify({
Description = "Loaded " .. PluginsLoaded .. " plugins, although " ..
PluginsErrored .. " plugins have errored";
Title = "Nameless Admin";
Duration = 3;

});
end
end

--[[ FUNCTIONALITY ]]--


localPlayer.Chatted:Connect(function(str)
lib.parseCommand(str)
end)

-- [[ Admin Player]]
function AdminChatted(Message, Player)
Player.Chatted:Connect(function(Message, Player)
lib.parseCommand(Message, Player)
end)
end

function CheckPermissions(Player)
Player.Chatted:Connect(function(Message)
if Admin[Player.UserId] then
AdminChatted(Message, Player)
end
end)
end
Players.PlayerAdded:Connect(function(Player)
CheckPermissions(Player)
end)
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
CheckPermissions(v)
end
end

--[[ GUI VARIABLES ]]--


local ScreenGui
if not RunService:IsStudio() then
ScreenGui = game:GetObjects("rbxassetid://13510552309")[1]
else
repeat wait() until player:FindFirstChild("AdminUI", true)
ScreenGui = player:FindFirstChild("AdminUI", true)
end

local description = ScreenGui.Description


local cmdBar = ScreenGui.CmdBar
local centerBar = cmdBar.CenterBar
local cmdInput = centerBar.Input
local cmdAutofill = cmdBar.Autofill
local cmdExample = cmdAutofill.Cmd
local leftFill = cmdBar.LeftFill
local rightFill = cmdBar.RightFill
local chatLogsFrame = ScreenGui.ChatLogs
local chatLogs = chatLogsFrame.Container.Logs
local chatExample = chatLogs.TextLabel
local commandsFrame = ScreenGui.Commands
local commandsFilter = commandsFrame.Container.Filter
local commandsList = commandsFrame.Container.List
local commandExample = commandsList.TextLabel
local resizeFrame = ScreenGui.Resizeable
local resizeXY = {
Top = {Vector2.new(0, -1), Vector2.new(0, -1),
"rbxassetid://2911850935"},
Bottom = {Vector2.new(0, 1), Vector2.new(0, 0),
"rbxassetid://2911850935"},
Left = {Vector2.new(-1, 0), Vector2.new(1, 0),
"rbxassetid://2911851464"},
Right = {Vector2.new(1, 0), Vector2.new(0, 0),
"rbxassetid://2911851464"},

TopLeft = {Vector2.new(-1, -1), Vector2.new(1, -1),


"rbxassetid://2911852219"},
TopRight = {Vector2.new(1, -1), Vector2.new(0, -1),
"rbxassetid://2911851859"},
BottomLeft = {Vector2.new(-1, 1), Vector2.new(1, 0),
"rbxassetid://2911851859"},
BottomRight = {Vector2.new(1, 1), Vector2.new(0, 0),
"rbxassetid://2911852219"},
}

cmdExample.Parent = nil
chatExample.Parent = nil
commandExample.Parent = nil
resizeFrame.Parent = nil

local rPlayer = Players:FindFirstChildWhichIsA("Player")


local coreGuiProtection = {}

pcall(function()
for i, v in pairs(ScreenGui:GetDescendants()) do
coreGuiProtection[v] = rPlayer.Name
end
ScreenGui.DescendantAdded:Connect(function(v)
coreGuiProtection[v] = rPlayer.Name
end)
coreGuiProtection[ScreenGui] = rPlayer.Name

local meta = getrawmetatable(game)


local tostr = meta.__tostring
setreadonly(meta, false)
meta.__tostring = newcclosure(function(t)
if coreGuiProtection[t] and not checkcaller() then
return coreGuiProtection[t]
end
return tostr(t)
end)
end)

if not RunService:IsStudio() then


local newGui =
game:GetService("CoreGui"):FindFirstChildWhichIsA("ScreenGui")
newGui.DescendantAdded:Connect(function(v)
coreGuiProtection[v] = rPlayer.Name
end)
for i, v in pairs(ScreenGui:GetChildren()) do
v.Parent = newGui
end
ScreenGui = newGui
end

--[[ GUI FUNCTIONS ]]--


gui = {}
gui.txtSize = function(ui, x, y)
local textService = game:GetService("TextService")
return textService:GetTextSize(ui.Text, ui.TextSize, ui.Font, Vector2.new(x,
y))
end
gui.commands = function()
if not commandsFrame.Visible then
commandsFrame.Visible = true
commandsList.CanvasSize = UDim2.new(0, 0, 0, 0)
end
for i, v in pairs(commandsList:GetChildren()) do
if v:IsA("TextLabel") then
Destroy(v)
end
end
local i = 0
for cmdName, tbl in pairs(Commands) do
local Cmd = commandExample:Clone()
Cmd.Parent = commandsList
Cmd.Name = cmdName
Cmd.Text = " " .. tbl[2][1]
Cmd.MouseEnter:Connect(function()
description.Visible = true
description.Text = tbl[2][2]
end)
Cmd.MouseLeave:Connect(function()
if description.Text == tbl[2][2] then
description.Visible = false
description.Text = ""
end
end)
i = i + 1
end
commandsList.CanvasSize = UDim2.new(0, 0, 0, i*20+10)
commandsFrame.Position = UDim2.new(0.5, -283/2, 0.5, -260/2)
end
gui.chatlogs = function()
if not chatLogsFrame.Visible then
chatLogsFrame.Visible = true
end
chatLogsFrame.Position = UDim2.new(0.5, -283/2+5, 0.5, -260/2+5)
end

gui.tween = function(obj, style, direction, duration, goal)


local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle[style],
Enum.EasingDirection[direction])
local tween = TweenService:Create(obj, tweenInfo, goal)
tween:Play()
return tween
end
gui.mouseIn = function(guiObject, range)
local pos1, pos2 = guiObject.AbsolutePosition, guiObject.AbsolutePosition +
guiObject.AbsoluteSize
local mX, mY = mouse.X, mouse.Y
if mX > pos1.X-range and mX < pos2.X+range and mY > pos1.Y-range and mY <
pos2.Y+range then
return true
end
return false
end
gui.resizeable = function(ui, min, max)
local rgui = resizeFrame:Clone()
rgui.Parent = ui

local mode
local UIPos
local lastSize
local lastPos = Vector2.new()

local function update(delta)


local xy = resizeXY[(mode and mode.Name) or '']
if not mode or not xy then return end
local delta = (delta * xy[1]) or Vector2.new()
local newSize = Vector2.new(lastSize.X + delta.X, lastSize.Y +
delta.Y)
newSize = Vector2.new(
math.clamp(newSize.X, min.X, max.X),
math.clamp(newSize.Y, min.Y, max.Y)
)
ui.Size = UDim2.new(0, newSize.X, 0, newSize.Y)
ui.Position = UDim2.new(
UIPos.X.Scale,
UIPos.X.Offset + (-(newSize.X - lastSize.X) * xy[2]).X,
UIPos.Y.Scale,
UIPos.Y.Offset + (delta * xy[2]).Y
)
end

mouse.Move:Connect(function()
update(Vector2.new(mouse.X, mouse.Y) - lastPos)
end)

for _, button in pairs(rgui:GetChildren()) do


local isIn = false
button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
mode = button
lastPos = Vector2.new(mouse.X, mouse.Y)
lastSize = ui.AbsoluteSize
UIPos = ui.Position
end
end)
button.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
mode = nil
end
end)
button.MouseEnter:Connect(function()
mouse.Icon = resizeXY[button.Name][3]
end)
button.MouseLeave:Connect(function()
if mouse.Icon == resizeXY[button.Name][3] then
mouse.Icon = ""
end
end)
end
end
gui.draggable = function(ui, dragui)
if not dragui then dragui = ui end
local UserInputService = game:GetService("UserInputService")

local dragging
local dragInput
local dragStart
local startPos

local function update(input)


local delta = input.Position - dragStart
ui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

dragui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = ui.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)

dragui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)

UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
gui.menuify = function(menu)
local exit = menu:FindFirstChild("Exit", true)
local mini = menu:FindFirstChild("Minimize", true)
local minimized = false
local sizeX, sizeY = Instance.new("IntValue", menu),
Instance.new("IntValue", menu)
mini.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
sizeX.Value = menu.Size.X.Offset
sizeY.Value = menu.Size.Y.Offset
gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0, 283,
0, 25)})
else
gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0,
sizeX.Value, 0, sizeY.Value)})
end
end)
exit.MouseButton1Click:Connect(function()
menu.Visible = false
end)
gui.draggable(menu, menu.Topbar)
menu.Visible = false
end

gui.loadCommands = function()
for i, v in pairs(cmdAutofill:GetChildren()) do
if v.Name ~= "UIListLayout" then
Destroy(v)
end
end
local last = nil
local i = 0
for name, tbl in pairs(Commands) do
local info = tbl[2]
local btn = cmdExample:Clone()
btn.Parent = cmdAutofill
btn.Name = name
btn.Input.Text = info[1]
i = i + 1

local size = btn.Size


btn.Size = UDim2.new(0, 0, 0, 25)
btn.Size = size
end
end

gui.loadCommands()
for i, v in ipairs(cmdAutofill:GetChildren()) do
if v:IsA("Frame") then
v.Visible = false
end
end
gui.barSelect = function(speed)
centerBar.Visible = true
gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250,
1, 15)})
gui.tween(leftFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(0, 0,
0.5, 0)})
gui.tween(rightFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(1,
0, 0.5, 0)})
end
gui.barDeselect = function(speed)
gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250,
0, 0)})
gui.tween(leftFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(-0.5,
100, 0.5, 0)})
gui.tween(rightFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(1.5,
-100, 0.5, 0)})
for i, v in ipairs(cmdAutofill:GetChildren()) do
if v:IsA("Frame") then
wrap(function()
wait(math.random(1, 200)/2000)
gui.tween(v, "Back", "In", 0.35, {Size = UDim2.new(0, 0,
0, 25)})
end)
end
end
end

-- [[ AUTOFILL SEARCHER ]] --
gui.searchCommands = function()
local str = (cmdInput.Text:gsub(";", "")):lower()
local index = 0
local lastFrame
for _, v in ipairs(cmdAutofill:GetChildren()) do
if v:IsA("Frame") and index < 5 then
local cmd = Commands[v.Name]
local name = cmd and cmd[2][1] or ""
v.Input.Text = str ~= "" and v.Name:find(str) == 1 and v.Name or
name
v.Visible = str == "" or v.Name:find(str)
if v.Visible then
index = index + 1
local n = math.sqrt(index) * 125
local yPos = (index - 1) * 28
local newPos = UDim2.new(0.5, 0, 0, yPos)
gui.tween(v, "Quint", "Out", 0.3, {
Size = UDim2.new(0.5, n, 0, 25),
Position = lastFrame and newPos or UDim2.new(0.5, 0,
0, yPos),
})
lastFrame = v
end
end
end
end

--[[ GUI FUNCTIONALITY ]]--

-- [[ OPEN THE COMMAND BAR ]] --


mouse.KeyDown:Connect(function(k)
if k:lower() == opt.prefix then
gui.barSelect()
cmdInput.Text = ''
cmdInput:CaptureFocus()
wait(0.00005)
cmdInput.Text = ''
end
end)

-- [[ CLOSE THE COMMAND BAR ]] --


cmdInput.FocusLost:Connect(function(enterPressed)
if enterPressed then
wrap(function()
lib.parseCommand(opt.prefix .. cmdInput.Text)
end)
end
gui.barDeselect()
end)

cmdInput.Changed:Connect(function(p)
if p ~= "Text" then return end
gui.searchCommands()
end)

gui.barDeselect(0)
cmdBar.Visible = true
gui.menuify(chatLogsFrame)
gui.menuify(commandsFrame)

-- [[ GUI RESIZE FUNCTION ]] --

-- table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) | searches if the player is on
mobile.
if table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) then
else
gui.resizeable(chatLogsFrame, Vector2.new(173,58), Vector2.new(1000,1000))
gui.resizeable(commandsFrame, Vector2.new(184,84), Vector2.new(1000,1000))
end

-- [[ CMDS COMMANDS SEARCH FUNCTION ]] --


commandsFilter.Changed:Connect(function(p)
if p ~= "Text" then return end
for i, v in pairs(commandsList:GetChildren()) do
if v:IsA("TextLabel") then
if v.Name:find(commandsFilter.Text:lower()) and
v.Name:find(commandsFilter.Text:lower()) <= 2 then
v.Visible = true
else
v.Visible = false
end
end
end
end)

-- [[ CHAT TO USE COMMANDS ]] --


local function bindToChat(plr, msg)
local chatMsg = chatExample:Clone()
for i, v in pairs(chatLogs:GetChildren()) do
if v:IsA("TextLabel") then
v.LayoutOrder = v.LayoutOrder + 1
end
end
chatMsg.Parent = chatLogs
chatMsg.Text = ("[%s]: %s"):format(plr.Name, msg)

local txtSize = gui.txtSize(chatMsg, chatMsg.AbsoluteSize.X, 100)


chatMsg.Size = UDim2.new(1, -5, 0, txtSize.Y)
end

for i, plr in pairs(Players:GetPlayers()) do


plr.Chatted:Connect(function(msg)
bindToChat(plr, msg)
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
bindToChat(plr, msg)
end)
end)

mouse.Move:Connect(function()
description.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
local size = gui.txtSize(description, 200, 100)
description.Size = UDim2.new(0, size.X, 0, size.Y)
end)

RunService.Stepped:Connect(function()
chatLogs.CanvasSize = UDim2.new(0, 0, 0,
chatLogs.UIListLayout.AbsoluteContentSize.Y)
commandsList.CanvasSize = UDim2.new(0, 0, 0,
commandsList.UIListLayout.AbsoluteContentSize.Y)
end)

-- all this does is print i dont know why i made it a loadstring


loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/asd"))();
-- never used this lol
function Destroy(guiObject)
if not pcall(function()guiObject.Parent = game:GetService("CoreGui")end)
then
guiObject.Parent = nil
end
end

wait(0.2)

-- [[ COMMAND BAR BUTTON ]] --


local ScreenGui = Instance.new("ScreenGui")
local TextClickButton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")

ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = true

TextClickButton.Name = "NamelessAdminButton"
TextClickButton.Parent = ScreenGui
TextClickButton.BackgroundColor3 = Color3.fromRGB(4, 4, 4)
TextClickButton.BackgroundTransparency = 1.000
TextClickButton.Position = UDim2.new(0.418, 0,0, 0)
TextClickButton.Size = UDim2.new(0, 2, 0, 33)
TextClickButton.Font = Enum.Font.SourceSansBold
TextClickButton.Text = "Nameless Admin " .. currentversion .. ""
TextClickButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextClickButton.TextSize = 20.000
TextClickButton.TextWrapped = true

UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = TextClickButton

local function PZORYLB_fake_script() -- TextClickButton.LocalScript


local script = Instance.new('LocalScript', TextClickButton)
textclickbutton = script.Parent
textclickbutton.Size = UDim2.new(0, 2,0, 33)
textclickbutton.BackgroundTransparency = 0.14
textclickbutton:TweenSize(UDim2.new(0, 251,0, 33), "Out", "Quint",1,true)
wait(2)
textclickbutton:TweenSize(UDim2.new(0, 32, 0, 33), "Out", "Quint",1,true)
textclickbutton:TweenPosition(UDim2.new(0.48909232, 0, 0, 0), "Out",
"Quint",1,true)
wait(0.4)
textclickbutton.Text = "NA"
textclickbutton.Active = true
gui.draggable(textclickbutton)
end
coroutine.wrap(PZORYLB_fake_script)()

TextClickButton.MouseButton1Click:Connect(function()
gui.barSelect()
cmdInput.Text = ''
cmdInput:CaptureFocus()
end)

--[[
End of the source code.
Join the discord for updates or give command ideas, that could be added.
https://discord.gg/ACk4JyVJ6x
--]]

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