Na
Na
╭━╮╱╭╮╱╱╱╱╱╱╱╱╭╮╱╱╱╱╱╱╱╱╱╱╭━━━╮╱╭╮ |
┃┃╰╮┃┃╱╱╱╱╱╱╱╱┃┃╱╱╱╱╱╱╱╱╱╱┃╭━╮┃╱┃┃ |
┃╭╮╰╯┣━━┳╮╭┳━━┫┃╭━━┳━━┳━━╮┃┃╱┃┣━╯┣╮╭┳┳━╮ | Welcome to the Nameless Admin
source, feel free to take a look around.
┃┃╰╮┃┃╭╮┃╰╯┃┃━┫┃┃┃━┫━━┫━━┫┃╰━╯┃╭╮┃╰╯┣┫╭╮╮ | Enjoy.
┃┃╱┃┃┃╭╮┃┃┃┃┃━┫╰┫┃━╋━━┣━━┃┃╭━╮┃╰╯┃┃┃┃┃┃┃┃ |
╰╯╱╰━┻╯╰┻┻┻┻━━┻━┻━━┻━━┻━━╯╰╯╱╰┻━━┻┻┻┻┻╯╰╯ |
--]]
-- Notification library
local Notification =
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/notificationtest"))();
local Notify = Notification.Notify;
},
keybinds = { -- never did anything with this
},
}
-- [[ Version ]] --
currentversion = 1.13
local Mode = 1
localPlayer.CharacterAdded:Connect(function(c)
character = c
end)
local bringc = {}
cmd.run = function(args)
local caller, arguments = args[1], args; table.remove(args, 1);
local success, msg = pcall(function()
if Commands[caller:lower()] then
Commands[caller:lower()][1](unpack(arguments))
elseif Aliases[caller:lower()] then
Aliases[caller:lower()][1](unpack(arguments))
end
end)
if not success then
end
end
wrap = lib.wrap
function r15(plr)
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType ==
Enum.HumanoidRigType.R15 then
return true
end
end
function getRoot(character)
local root =
game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or
game.Players.LocalPlayer.Character:FindFirstChild('Torso') or
game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return root
end
-- [[ MORE VARIABLES ]] --
plr = game.Players.LocalPlayer
COREGUI = game:GetService("CoreGui")
speaker = game.Players.LocalPlayer
char = plr.Character
RunService = game:GetService("RunService")
game:GetService('RunService').Stepped:connect(function()
if anniblockspam then
game.workspace.Tools.Chest_Invisibility_Cloak.Part.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
if game.Players.LocalPlayer.Backpack:FindFirstChild("InvisibilityCloak") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Back
pack.InvisibilityCloak)
end
end
end)
function mobilefly(speed)
local controlModule =
require(game.Players.LocalPlayer.PlayerScripts:WaitForChild('PlayerModule'):WaitFor
Child("ControlModule"))
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bv.MaxForce = Vector3.new(0,0,0)
bv.Velocity = Vector3.new(0,0,0)
local bg = Instance.new("BodyGyro")
bg.Name = "GyroHandler"
bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
bg.P = 1000
bg.D = 50
local Signal1
Signal1 = game.Players.LocalPlayer.CharacterAdded:Connect(function(NewChar)
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = NewChar:WaitForChild("Humanoid").RootPart
bv.MaxForce = Vector3.new(0,0,0)
bv.Velocity = Vector3.new(0,0,0)
local bg = Instance.new("BodyGyro")
bg.Name = "GyroHandler"
bg.Parent = NewChar:WaitForChild("Humanoid").HumanoidRootPart
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
bg.P = 1000
bg.D = 50
end)
local Signal2
Signal2 = game:GetService"RunService".RenderStepped:Connect(function()
if game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and
game.Players.LocalPlayer.Character.Humanoid.RootPart and
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler
") and
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler")
then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce
= Vector3.new(9e9,9e9,9e9)
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque =
Vector3.new(9e9,9e9,9e9)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame =
camera.CoordinateFrame
local direction = controlModule:GetMoveVector()
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= Vector3.new()
if direction.X > 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity +
camera.CFrame.RightVector*(direction.X*speed)
end
if direction.X < 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity +
camera.CFrame.RightVector*(direction.X*speed)
end
if direction.Z > 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity -
camera.CFrame.LookVector*(direction.Z*speed)
end
if direction.Z < 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity
= game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity -
camera.CFrame.LookVector*(direction.Z*speed)
end
end
end)
end
function unmobilefly()
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy()
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
Signal1:Disconnect()
Signal2:Disconnect()
end
function x(v)
if v then
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid")
and not i.Parent.Parent:FindFirstChild("Humanoid") then
i.LocalTransparencyModifier = 0.5
end
end
else
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid")
and not i.Parent.Parent:FindFirstChild("Humanoid") then
i.LocalTransparencyModifier = 0
end
end
end
end
plr = cmdlp
workspace = game.workspace
cmdm = plr:GetMouse()
function sFLY(vfly)
FLYING = false
speedofthefly = 10
speedofthevfly = 10
while not cmdlp or not cmdlp.Character or not
cmdlp.Character:FindFirstChild('HumanoidRootPart') or not
cmdlp.Character:FindFirstChild('Humanoid') or not cmdm do
wait()
end
local T = cmdlp.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local SPEED = 0
local function FLY()
FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
while FLYING do
if not vfly then
cmdlp.Character:FindFirstChild("Humanoid").PlatformStand = true
end
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~=
0 or CONTROL.Q + CONTROL.E ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F +
CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B)
~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then
BV.velocity =
((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) +
((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R,
(CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L =
CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F +
CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then
BV.velocity =
((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) +
((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R,
(lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
wait()
end
CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
SPEED = 0
BG:destroy()
BV:destroy()
cmdlp.Character.Humanoid.PlatformStand = false
end)
end
cmdm.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
if vfly then
CONTROL.F = speedofthevfly
else
CONTROL.F = speedofthefly
end
elseif KEY:lower() == 's' then
if vfly then
CONTROL.B = - speedofthevfly
else
CONTROL.B = - speedofthefly
end
elseif KEY:lower() == 'a' then
if vfly then
CONTROL.L = - speedofthevfly
else
CONTROL.L = - speedofthefly
end
elseif KEY:lower() == 'd' then
if vfly then
CONTROL.R = speedofthevfly
else
CONTROL.R = speedofthefly
end
elseif KEY:lower() == 'y' then
if vfly then
CONTROL.Q = speedofthevfly*2
else
CONTROL.Q = speedofthefly*2
end
elseif KEY:lower() == 't' then
if vfly then
CONTROL.E = -speedofthevfly*2
else
CONTROL.E = -speedofthefly*2
end
end
end)
cmdm.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
elseif KEY:lower() == 'y' then
CONTROL.Q = 0
elseif KEY:lower() == 't' then
CONTROL.E = 0
end
end)
FLY()
end
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
tool.Parent = getChar()
end
local nc = false
local ncLoop
ncLoop = game:GetService("RunService").Stepped:Connect(function()
if nc and getChar() ~= nil then
for _, v in pairs(getChar():GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false
end
end
end
end)
local netsleepTargets = {}
local nsLoop
nsLoop = game:GetService("RunService").Stepped:Connect(function()
if #netsleepTargets == 0 then return end
for i,v in pairs(netsleepTargets) do
if v.Character then
for i,v in pairs(v.Character:GetChildren()) do
if v:IsA("BasePart") == false and v:IsA("Accessory") ==
false then continue end
if v:IsA("BasePart") then
sethiddenproperty(v,"NetworkIsSleeping",true)
elseif v:IsA("Accessory") and v:FindFirstChild("Handle")
then
sethiddenproperty(v.Handle,"NetworkIsSleeping",true)
end
end
end
end
end)
function getTorso(x)
x = x or game.Players.LocalPlayer.Character
return x:FindFirstChild("Torso") or x:FindFirstChild("UpperTorso") or
x:FindFirstChild("LowerTorso") or x:FindFirstChild("HumanoidRootPart")
end
function getRoot(char)
local rootPart =
game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or
game.Players.LocalPlayer.Character:FindFirstChild('Torso') or
game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return rootPart
end
local lp = game:GetService("Players").LocalPlayer
-- [[ LIB FUNCTIONS ]] --
lib.lock = function(instance, par)
locks[instance] = true
instance.Parent = par or instance.Parent
instance.Name = "RightGrip"
end
lock = lib.lock
locks = {}
lib.parseCommand = function(text)
wrap(function()
local commands = lib.parseText(text, opt.prefix)
for _, parsed in pairs(commands) do
local args = {}
for arg in parsed:gmatch("[^ ]+") do
table.insert(args, arg)
end
cmd.run(args)
end
end)
end
local connections = {}
lib.disconnect = function(name)
for title, connection in pairs(connections) do
if title:find(name) == 1 then
connection:Disconnect()
end
end
end
else
for _, plr in pairs(playerList) do
if plr.Name:lower():find(arg) == 1 or (plr.DisplayName and
plr.DisplayName:lower():find(arg) == 1) or (tostring(plr.UserId):lower():find(arg)
== 1) then
table.insert(players, plr)
end
end
end
end
return players
end
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/executor"))()
end)
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/ScriptHub"))()
end)
pcall(function()
local plr = game:GetService("Players").LocalPlayer
local giver = workspace:WaitForChild("Valkyrie Helm giver")
plr.CharacterAdded:Connect(function(char)
head = char:WaitForChild("Head")
firetouchinterest(head, giver, 0)
end)
end)
end)
cmd.add({"httpget", "hl", "get"}, {"httpget <url> (hl, get)", "Run the contents of
a given URL"}, function(url)
loadstring(game:HttpGet(url, true))()
end)
alreadyantilag = false
cmd.add({"lag"}, {"lag <player>", "Chat lag"}, function()
local SayMessageRequest =
game:GetService("ReplicatedStorage"):FindFirstChild("SayMessageRequest", true)
for i = 1, 7 do
SayMessageRequest:FireServer(Message, "All")
end
if MessageTextLabel then
local Message = Gsub(MessageTextLabel.Text, "^%s+", "")
cmd.add({"plugins"}, {"plugins", "Check what kind of plugins you have, add plugins
using a gui, delete a plugin."}, function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/NamelessAdminPlugin"))();
end)
});
elseif PrefixChange == "p" or PrefixChange == "[" or PrefixChange == "P" then
Notify({
Description = "idk why but this prefix breaks changing the prefix so
pick smthing else alr?";
Title = "Nameless Admin";
Duration = 5;
});
else
opt.prefix = PrefixChange
Notify({
Description = "Prefix set to " .. PrefixChange .. "";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
});
elseif PrefixChange == "p" or PrefixChange == "[" or PrefixChange == "P" then
Notify({
Description = "idk why but this prefix breaks changing the prefix so
pick smthing else alr?";
Title = "Nameless Admin";
Duration = 5;
});
else
writefile("Nameless-Admin\\Prefix.txt", PrefixChange)
opt.prefix = PrefixChange
Notify({
Description = "Prefix saved to '" .. PrefixChange .. "'";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
teleportPlayer()
end)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(fin
al3.." - Kanye West", 'All')
end)
Notify({
Description = "Hat orbit loaded, if you wanna orbit other people type in the
chat .orbit playername";
Title = "Nameless Admin";
Duration = 10;
});
local LC = game.Players.LocalPlayer
local Name = LC.Name
local Char = LC.Character
function findName(pname)
for i, v in ipairs(game.Players:GetPlayers()) do
if pname then
if string.match(v.Name:lower(), pname:lower()) or
string.match(v.Character.Humanoid.DisplayName:lower(), pname:lower()) then
return v.Name
end
else
end
end
end
function findChar(pname)
return game.Players:FindFirstChild(findName(pname)).Character
end
local hats = {}
if Target then
-- Loop through each hat in the target player's character
local character = Target
for _, hat in ipairs(character:GetChildren()) do
if hat:IsA("Accessory") then
hats[#hats+1] = hat
end
end
end
if handle then
local bodyPosition = Instance.new("BodyPosition",
handle)
bodyPosition.MaxForce = Vector3.new(math.huge,
math.huge, math.huge)
bodyPosition.P = Power
bodyPosition.D = Damping
handle.BodyPosition.P = Power
handle.Velocity = Vector3.new(0, 5, 0)
handle.Massless = true
handle.CustomPhysicalProperties =
PhysicalProperties.new(0, 0, 0, 0, 0)
handle.BodyGyro.CFrame =
CFrame.lookAt(handle.Position + Vector3.new(0, handle.Position.Y, 0),
Root.Position)
myWrappedCoroutine()
end
function Mode2()
if Mode == 2 then
local Angle = math.pi * 2 / #hats -- number of hats in the
circle
function Loop()
if Mode == 2 then
-- Get the orientation of the root part
local RootOrientation =
Target.Humanoid.RootPart.CFrame - Target.Humanoid.RootPart.Position
local RootRotation = RootOrientation
wait()
Loop()
end
end
Loop()
Hat.Handle.BodyPosition.Position = TargetPos
end
end
end
function Mode3()
if Mode == 3 then
for i = 1, #Accessories do
Accessories[i].Handle.BodyPosition.Position =
TargetPos + Vector3.new(0, Height, 0)
wait(.1)
end
wait()
Mode3()
end
end
function Mode4 ()
if Mode == 4 then
if not LC:GetMouse().Target then else
TargetPos = LC:GetMouse().Hit.Position
end
wait(-9e999)
Mode4()
end
end
function Mode5 ()
local spiralPitch = 0
local spiralAngle = 0
function Loop ()
if Mode == 5 then
spiralAngle = spiralAngle + Speed / 300
if spiralAngle >= math.pi * 10 then
spiralAngle = 0
end
Loop()
end
function Mode6 ()
local stack1 = {}
local stack2 = {}
for i = 1, #Accessories do
if i <= #Accessories / 2 then
stack1[#stack1 + 1] = Accessories[i]
else
stack2[#stack2 + 1] = Accessories[i]
end
end
function Loop()
if Mode == 6 then
local angle = tick() * Speed
local x = math.sin(angle) * Offset
local z = math.cos(angle) * Offset
for i, v in ipairs(stack1) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, i+Height,-z)
end
for i, v in ipairs(stack2) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(-x, i+Height,z)
end
wait()
Loop()
end
end
Loop()
end
function Mode7()
local stack1 = {}
local stack2 = {}
local stack3 = {}
for i = 1, #Accessories do
if i < #Accessories / 3 then
stack1[#stack1 + 1] = Accessories[i]
elseif i < #Accessories / 3 * 2 or i == #Accessories then
stack2[#stack2 + 1] = Accessories[i]
else
stack3[#stack3 + 1] = Accessories[i]
end
end
function Loop()
if Mode == 7 then
local angle = tick() * Speed
local x = math.sin(angle) * Offset
local z = math.cos(angle) * Offset
for i, v in ipairs(stack1) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, i+Height, -z)
end
for i, v in ipairs(stack2) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, i+Height, z)
end
for i, v in ipairs(stack3) do
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(-x, i+Height, -z)
end
wait()
Loop()
end
end
Loop()
end
function Mode8()
if Mode == 8 then
local forward = workspace.CurrentCamera.CFrame.LookVector
local right = workspace.CurrentCamera.CFrame.RightVector
local up = workspace.CurrentCamera.CFrame.UpVector
local angle = math.pi * 2 / #hats * tick()
wait()
Mode8()
end
end
function Mode9 ()
local Left = {}
local Right = {}
for i, v in pairs(Accessories) do
if (#Left < #Accessories / 2) then
Left[#Left + 1] = v
else
Right[#Right + 1] = v
end
end
function Loop ()
if Mode == 9 then
for i, v in ipairs(Left) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(x, Height, z)
end
for i, v in ipairs(Right) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(z, Height, x)
end
wait()
Loop()
end
end
Loop()
end
function Mode10 ()
local Left = {}
local Right = {}
for i, v in pairs(Accessories) do
if (#Left < #Accessories / 2) then
Left[#Left + 1] = v
else
Right[#Right + 1] = v
end
end
function Loop ()
if Mode == 10 then
for i, v in ipairs(Left) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(z, x + Height, -x)
end
for i, v in ipairs(Right) do
local angle = tick() * Speed
local x = math.sin(angle + i) * Offset
local z = math.cos(angle + i) * Offset
v.Handle.BodyPosition.Position = TargetPos +
Vector3.new(-x, x + Height, -z)
end
wait()
Loop()
end
end
Loop()
end
function Mode11 ()
local OldOffset = Offset
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end
function Loop ()
if Mode == 11 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = -math.sin(angle + (i * angle)) *
Offset
local y = math.cos(angle) / 2 * OldOffset
local z = math.cos(angle + (i * -angle)) *
Offset
Offset = math.sin(angle) / 2 * OldOffset
local offset =
CFrame.Angles(0,math.rad( Target.Humanoid.RootPart.Orientation.Y), 0) *
Vector3.new(x, Height+y, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end
for i = 1, #Circle2 do
local angle = tick() * Speed
local x = -math.sin(angle + (i * angle)) *
Offset
local y = -math.cos(angle) / 2 * OldOffset
local z = math.cos(angle + (i * angle)) *
Offset
Loop()
end
function Mode12 ()
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end
function Loop ()
if Mode == 12 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end
for i = 1, #Circle2 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0, math.rad(-
Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height + 2, z)
Circle2[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end
Loop()
end
function Mode13 ()
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end
function Loop ()
if Mode == 13 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2,
Height, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end
for i = 1, #Circle2 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2,
Height, z)
Circle2[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end
Loop()
end
function Mode14 ()
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end
function Loop ()
if Mode == 14 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2,
Height, z)
Circle1[i].Handle.BodyPosition.Position =
TargetPos + offset
end
for i = 1, #Circle2 do
local angle = tick() * Speed
local x = math.sin(angle + (i * 5)) * Offset
local z = math.cos(angle + (i * 5)) * Offset
local offset = CFrame.Angles(0, math.rad(-
Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2, Height,
z)
Circle2[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end
Loop()
end
function Mode15()
Height = -1
function Loop ()
if Mode == 15 then
for i = 1, #Accessories do
local offset = CFrame.Angles(0,
math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(0, Height, -i *
Offset / 5)
Accessories[i].Handle.BodyPosition.Position =
TargetPos + offset
end
wait()
Loop()
end
end
Loop()
wait()
end
function Mode16()
local function Loop()
if Mode == 16 then
for i, v in pairs(Accessories) do
local x = math.cos(math.random(1, 255) + (i +
1)) * Offset
local z = math.sin(math.random(1, 255) + (i +
1)) * Offset
Loop()
end
function Mode17()
local OldOffset = Offset
local OldHeight = Height
local Circle1 = {}
local Circle2 = {}
for i, v in pairs(Accessories) do
if (#Circle1 < #Accessories / 2) then
Circle1[#Circle1 + 1] = v
else
Circle2[#Circle2 + 1] = v
end
end
function Loop ()
if Mode == 17 then
for i = 1, #Circle1 do
local angle = tick() * Speed
local x = math.sin(angle + (i * #hats)) *
Offset
local z = math.cos(angle + (i * #hats)) *
Offset
Circle1[i].Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, -Height, z)
end
for i = 1, #Circle2 do
local angle = tick() * Speed+1
local x = math.cos(angle + (i * #hats)) *
Offset
local z = math.sin(angle + (i * #hats)) *
Offset
Circle2[i].Handle.BodyPosition.Position =
TargetPos + Vector3.new(x, Height, z)
end
wait()
Loop()
end
end
Loop()
end
local C1 = Split[1]
local C2 = Split[2]
if C1 == ".mode" then
Mode = tonumber(C2)
if C2 == "1" then
EditingPos = false
NormalSpin = true
elseif C2 == "2" then
EditingPos = false
NormalSpin = false
Mode2()
elseif C2 == "3" then
EditingPos = false
NormalSpin = false
Mode3()
elseif C2 == "4" then
EditingPos = true
NormalSpin = true
Mode4()
elseif C2 == "5" then
EditingPos = false
NormalSpin = false
Mode5()
elseif C2 == "6" then
EditingPos = false
NormalSpin = false
Mode6()
elseif C2 == "7" then
EditingPos = false
NormalSpin = false
Mode7()
elseif C2 == "8" then
EditingPos = false
NormalSpin = false
Mode8()
elseif C2 == "9" then
EditingPos = false
NormalSpin = false
Mode9()
elseif C2 == "10" then
EditingPos = false
NormalSpin = false
Mode10()
elseif C2 == "11" then
EditingPos = false
NormalSpin = false
Mode11()
elseif C2 == "12" then
EditingPos = false
NormalSpin = false
Mode12()
elseif C2 == "13" then
EditingPos = false
NormalSpin = false
Mode13()
elseif C2 == "14" then
EditingPos = false
NormalSpin = false
Mode14()
elseif C2 == "15" then
EditingPos = false
NormalSpin = false
Mode15()
elseif C2 == "16" then
EditingPos = false
NormalSpin = false
Mode16()
elseif C2 == "17" then
EditingPos = false
NormalSpin = false
Mode17()
end
v.Handle:FindFirstChild("SpecialMesh"):Remove()
end
end
elseif C1 == ".cmds" then
for i = 1, #Commands do
print(Commands[i])
wait()
end
end
end)
Humanoid.Died:Connect(function()
connect:Disconnect()
end)
Mouse.Button1Down:Connect(function()
local Target = Mouse.Target
if Target and Target.Parent and Target.Parent:IsA("Model") and
Players:GetPlayerFromCharacter(Target.Parent) then
local PlayerName =
Players:GetPlayerFromCharacter(Target.Parent).Name
local player = game.Players.LocalPlayer
local Targets = {PlayerName}
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return
end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
-- Instances:
--Properties:
Ping.Name = "Ping"
Ping.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Ping.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Ping.ResetOnSpawn = false
Pingtext.Name = "Pingtext"
Pingtext.Parent = Ping
Pingtext.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
Pingtext.BackgroundTransparency = 0.140
Pingtext.Position = UDim2.new(0, 0, 0, 48)
Pingtext.Size = UDim2.new(0, 201, 0, 35)
Pingtext.Font = Enum.Font.SourceSans
Pingtext.Text = "FPS:"
Pingtext.TextColor3 = Color3.fromRGB(255, 255, 255)
Pingtext.TextScaled = true
Pingtext.TextSize = 14.000
Pingtext.TextWrapped = true
UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = Pingtext
UIAspectRatioConstraint.Parent = Pingtext
UIAspectRatioConstraint.AspectRatio = 5.743
-- Instances:
--Properties:
Fps.Name = "Fps"
Fps.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Fps.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Fps.ResetOnSpawn = false
Fpstext.Name = "Fpstext"
Fpstext.Parent = Fps
Fpstext.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
Fpstext.BackgroundTransparency = 0.140
Fpstext.Position = UDim2.new(0, 0, 0, 6)
Fpstext.Size = UDim2.new(0, 201, 0, 35)
Fpstext.Font = Enum.Font.SourceSans
Fpstext.Text = "FPS:"
Fpstext.TextColor3 = Color3.fromRGB(255, 255, 255)
Fpstext.TextScaled = true
Fpstext.TextSize = 14.000
Fpstext.TextWrapped = true
UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = Fpstext
UIAspectRatioConstraint.Parent = Fpstext
UIAspectRatioConstraint.AspectRatio = 5.743
Notify({
Description = "Nameless Admin currently has ".. commandcount .. " commands";
Title = "Nameless Admin";
Duration = 5;
});
end)
hiddenfling = false
cmd.add({"walkfling", "wfling"}, {"walkfling (wfling) [THANKS TO X]", "probably
the best fling lol"}, function()
Notify({
Description = "Walkfling enabled";
Title = "Nameless Admin";
Duration = 5;
});
if
game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp
and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or
c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0,
10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0,
movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end)
});
hiddenfling = false
end)
User = (...)
Target = getPlr(User)
hiddenfling = true
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok")
then
hiddenfling = true
else
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp
and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or
c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0,
10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0,
movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
Player.Character.Humanoid:SetStateEnabled("Seated", false)
Player.Character.Humanoid.Sit = true
if User == "all" or User == "others" then
for _,x in next, game.Players:GetPlayers() do
for i=1, 10 do
wait(0.017)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 4)
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2)
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3)
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 2)
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
wait(0.01)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
x.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
end
end
else
for i=1, 10 do
wait(0.017)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 4)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 2)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
wait(0.01)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -1)
end
end
sFLY(true)
speedofthevfly = 1
wait(0.3)
Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
wait(0.13)
Player.Character.Humanoid:SetStateEnabled("Seated", true)
Player.Character.Humanoid.Sit = false
FLYING = false
game.Players.LocalPlayer.Character.Humanoid.PlatformStand =
false
hiddenfling = false
end)
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
game.JobId, game.Players.LocalPlayer)
end
end)
wait();
Notify({
Description = "Rejoining...";
Title = "Nameless Admin";
Duration = 5;
});
end)
wrap(function()
--i am so not putting an emulator as a command here
end)
local abort = 0
local function getTools(amt)
if not amt then amt = 1 end
local toolAmount, grabbed = 0, {}
local lastCF = character.PrimaryPart.CFrame
local ab = abort
for i, v in
pairs(localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren()) do
if v:IsA("BackpackItem") then
toolAmount = toolAmount + 1
end
end
if toolAmount >= amt then return
localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren() end
if not
localPlayer:FindFirstChildWhichIsA("Backpack"):FindFirstChildWhichIsA("BackpackItem
") then return end
repeat
repeat wait() until localPlayer:FindFirstChildWhichIsA("Backpack") or
ab ~= abort
backpack = localPlayer:FindFirstChildWhichIsA("Backpack")
wrap(function()
repeat wait() until
backpack:FindFirstChildWhichIsA("BackpackItem")
for _, tool in pairs(backpack:GetChildren()) do
if #grabbed >= amt or ab ~= abort then break end
if tool:IsA("BackpackItem") then
tool.Parent = localPlayer
table.insert(grabbed, tool)
end
end
end)
respawn()
wait(.1)
until
#grabbed >= amt or ab ~= abort
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(dec
oded.setup, 'All')
wait(2)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(dec
oded.punchline, 'All')
end)()
end)
cmd.add({"idiot"}, {"idiot <player>", "Tell someone that they are an idiot"},
function(...)
local old = getChar().HumanoidRootPart.CFrame
Username = (...)
Players = game:GetService("Players")
HRP = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored
target = getPlr(Username)
getChar().HumanoidRootPart.CFrame =
target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, 1, 4)
local message = "Hey " .. target.Name .. ""
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(mes
sage, 'All')
wait(1)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('So
rry to tell you this, but..', 'All')
wait(1)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('Yo
u are an idiot!', 'All')
wait(1)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('HA
HAHA!', 'All')
wait(1)
getChar():WaitForChild("HumanoidRootPart").CFrame = old
end)
local distance = 1
local gripPosition = target2.Character.HumanoidRootPart.Position -
target2.Character.HumanoidRootPart.CFrame.lookVector * distance
wait(0.2)
wait(4)
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
-- Teleport the first player to the position next to the second player
getChar().HumanoidRootPart.CFrame = CFrame.new(gripPosition) + Vector3.new(0, 3,
0)
tool.AncestryChanged:Wait()
if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
--plr.Character["Right Arm"]:Destroy()
game.Players.LocalPlayer.Character["Right Arm"].RightGrip:Destroy() --r6
elseif plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
--plr.Character["RightHand"]:Destroy()
game.Players.LocalPlayer.Character.RightHand.RightGrip:Destroy() --r15
end
wait(0.07)
respawn()
end)
target = getPlr(Username)
teller = target.AccountAge
accountage = "The account age of " .. target.Name .. " is " .. teller
wait();
Notify({
Description = accountage;
Title = "Nameless Admin";
Duration = 7;
});
end)
Network["Output"].Send(print,": Loading.")
Network["Velocity"] = Vector3.new(14.46262424,14.46262424,14.46262424); --
exactly 25.1 magnitude
Network["RetainPart"] = function(Part,ReturnFakePart) --function for
retaining ownership of unanchored parts
assert(typeof(Part) == "Instance" and Part:IsA("BasePart") and
Part:IsDescendantOf(workspace),Network["Output"].Prefix.."RetainPart Error :
Invalid syntax: Arg1 (Part) must be a BasePart which is a descendant of
workspace.")
assert(typeof(ReturnFakePart) == "boolean" or typeof(ReturnFakePart)
== "nil",Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg2
(ReturnFakePart) must be a boolean or nil.")
if not table.find(Network["BaseParts"],Part) then
if Network.CharacterRelative == true then
local Character = LocalPlayer.Character
if Character and Character.PrimaryPart then
local Distance = (Character.PrimaryPart.Position-
Part.Position).Magnitude
if Distance > 1000 then
Network["Output"].Send(warn,"RetainPart
Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it is
more than "..gethiddenproperty(LocalPlayer,"MaximumSimulationRadius").." studs
away.")
return false
end
else
Network["Output"].Send(warn,"RetainPart Warning :
PartOwnership not applied to BasePart "..Part:GetFullName()..", as the LocalPlayer
Character's PrimaryPart does not exist.")
return false
end
end
table.insert(Network["BaseParts"],Part)
Part.CustomPhysicalProperties =
PhysicalProperties.new(0,0,0,0,0)
Network["Output"].Send(print,"PartOwnership Output :
PartOwnership applied to BasePart "..Part:GetFullName()..".")
if ReturnFakePart == true then
return FakePart
end
else
Network["Output"].Send(warn,"RetainPart Warning : PartOwnership
not applied to BasePart "..Part:GetFullName()..", as it already active.")
return false
end
end
Network["PartOwnership"] = {};
Network["PartOwnership"]["PreMethodSettings"] = {};
Network["PartOwnership"]["Enabled"] = false;
Network["PartOwnership"]["Enable"] = coroutine.create(function() --creating
a thread for network stuff
if Network["PartOwnership"]["Enabled"] == false then
Network["PartOwnership"]["Enabled"] = true --do cool network
stuff before doing more cool network stuff
Network["PartOwnership"]["PreMethodSettings"].ReplicationFocus =
LocalPlayer.ReplicationFocus
LocalPlayer.ReplicationFocus = workspace
Network["PartOwnership"]["PreMethodSettings"].SimulationRadius =
gethiddenproperty(LocalPlayer,"SimulationRadius")
Network["PartOwnership"]["Connection"] =
Network["SuperStepper"].Event:Connect(function() --super fast asynchronous loop
sethiddenproperty(LocalPlayer,"SimulationRadius",1/0)
for _,Part in pairs(Network["BaseParts"]) do --loop
through parts and do network stuff
coroutine.wrap(function()
if Part:IsDescendantOf(workspace) then
if Network.CharacterRelative == true
then
local Character =
LocalPlayer.Character;
if Character and
Character.PrimaryPart then
local Distance =
(Character.PrimaryPart.Position - Part.Position).Magnitude
if Distance > 1000 then
sethiddenproperty(LocalPlayer,"SimulationRadius",Network["PartOwnership"]
["PreMethodSettings"].SimulationRadius)
Network["PartOwnership"]["PreMethodSettings"] = {}
for _,Part in pairs(Network["BaseParts"]) do
Network["RemovePart"](Part)
end
Network["PartOwnership"]["Enabled"] = false
Network["Output"].Send(print,"PartOwnership Output :
PartOwnership disabled.")
else
Network["Output"].Send(warn,"PartOwnership Output :
PartOwnership already disabled.")
end
end)
Network["Output"].Send(print,": Loaded.")
end
coroutine.resume(Network["PartOwnership"]["Enable"])
player = game:GetService("Players").LocalPlayer
Gui = player.PlayerGui
Backpack = player.Backpack
Mouse = player:GetMouse()
Parts_Folder = Instance.new("Folder",workspace)
Move_Tool = Instance.new("Tool",Backpack)
Rotate_Tool = Instance.new("Tool",Backpack)
MHandle = Instance.new("Part",Move_Tool)
RHandle = Instance.new("Part",Rotate_Tool)
Mgrabs = Instance.new("Handles",Gui)
Rgrabs = Instance.new("ArcHandles",Gui)
Outline = Instance.new("Highlight")
Move_Tool.Name = "Move"
Move_Tool.CanBeDropped = false
Rotate_Tool.Name = "Rotate"
Rotate_Tool.CanBeDropped = false
MHandle.Name = "Handle"
MHandle.Transparency = 1
RHandle.Name = "Handle"
RHandle.Transparency = 1
Mgrabs.Visible = false
Mgrabs.Color3 = Color3.new(1, 0.8, 0)
Mgrabs.Style = "Movement"
Rgrabs.Visible = false
Outline.FillTransparency = 1
Outline.OutlineTransparency = 0
Outline.OutlineColor = Color3.new(1, 0.8, 0)
Active_Part = nil
Move_Tool.AncestryChanged:Connect(function()
if Move_Tool.Parent == char and Active_Part ~= nil then
Mgrabs.Visible = true
Mgrabs.Adornee = Active_Part
end
end)
Move_Tool.AncestryChanged:Connect(function()
if Move_Tool.Parent ~= char then
Mgrabs.Visible = false
Mgrabs.Adornee = nil
end
end)
Mouse.Button1Down:Connect(function()
if Move_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then
Active_Part = Mouse.Target
Mgrabs.Visible = true
Mgrabs.Adornee = Active_Part
Outline.Parent = Active_Part
end
if Rotate_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then
Active_Part = Mouse.Target
Rgrabs.Visible = true
Rgrabs.Adornee = Active_Part
Outline.Parent = Active_Part
end
end)
Rotate_Tool.AncestryChanged:Connect(function()
if Rotate_Tool.Parent == char and Active_Part ~= nil then
Rgrabs.Visible = true
Rgrabs.Adornee = Active_Part
end
end)
Rotate_Tool.AncestryChanged:Connect(function()
if Rotate_Tool.Parent ~= char then
Rgrabs.Visible = false
Rgrabs.Adornee = nil
end
end)
MOGCFrame = CFrame.new()
Mgrabs.MouseButton1Down:Connect(function()
MOGCFrame = Active_Part.CFrame
end)
Mgrabs.MouseDrag:Connect(function(knob, pos)
if knob == Enum.NormalId.Front then
Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * pos
end
if knob == Enum.NormalId.Back then
Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * -pos
end
if knob == Enum.NormalId.Top then
Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * pos
end
if knob == Enum.NormalId.Bottom then
Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * -pos
end
if knob == Enum.NormalId.Left then
Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * -pos
end
if knob == Enum.NormalId.Right then
Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * pos
end
end)
ROGCFrame = CFrame.new()
Rgrabs.MouseButton1Down:Connect(function()
ROGCFrame = Active_Part.CFrame
end)
Rgrabs.MouseDrag:Connect(function(knob, angle)
if knob == Enum.Axis.Y then
Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,angle,0)
end
if knob == Enum.Axis.X then
Active_Part.CFrame = ROGCFrame * CFrame.Angles(angle,0,0)
end
if knob == Enum.Axis.Z then
Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,0,angle)
end
end)
Mouse.TargetFilter = player.Character
camera = workspace.CurrentCamera
input = game:GetService("UserInputService")
Camera_Part = Instance.new("Part",workspace)
Camera_Part.Anchored = true
Camera_Part.Transparency = 0.85
Camera_Part.Shape = Enum.PartType.Ball
Camera_Part.Size = Vector3.new(0.5,0.5,0.5)
Camera_Part.Material = Enum.Material.SmoothPlastic
current_position = char.Head.Position
camera.CameraSubject = Camera_Part
while wait() do
if vbreak == true then
break
end
if input:IsKeyDown(Enum.KeyCode.D) then
current_position += camera.CFrame.RightVector * speed
end
if input:IsKeyDown(Enum.KeyCode.A) then
current_position += camera.CFrame.RightVector * -speed
end
if input:IsKeyDown(Enum.KeyCode.W) then
current_position += camera.CFrame.LookVector * speed
end
if input:IsKeyDown(Enum.KeyCode.S) then
current_position += camera.CFrame.LookVector * -speed
end
if input:IsKeyDown(Enum.KeyCode.E) then
current_position += camera.CFrame.UpVector * speed
end
if input:IsKeyDown(Enum.KeyCode.Q) then
current_position += camera.CFrame.UpVector * -speed
end
if input:IsKeyDown(Enum.KeyCode.LeftShift) then do
speed = 1.5
end else
speed = 0.75
end
Camera_Part.Position = current_position
end
end)
spawn(function()
repeat wait() until character.PrimaryPart
wait(0.2)
character:SetPrimaryPartCFrame(lastCF)
wait();
Notify({
Description = "Vehicle fly enabled";
Title = "Nameless Admin";
Duration = 5;
});
sFLY(true)
speedofthevfly = (...)
if (...) == nil then
speedofthevfly = 2
end
end)
wait();
Notify({
Description = "Vehicle fly disabled";
Title = "Nameless Admin";
Duration = 5;
});
FLYING = false
cmdlp.Character.Humanoid.PlatformStand = false
end)
cmd.add({"trap"}, {"trap", "makes your tool be away from you making it look like
its dropped"}, function()
if THumanoid.Sit then
return
end
Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace
repeat
if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle, TRootPart, 0)
firetouchinterest(Handle, TRootPart, 1)
game:FindService("RunService").Heartbeat:wait()
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not TRootPart or
THumanoid.Health <= 0 or os.time() > Timer + .20
wait(0.4)
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end
equipRandomTool()
end)
Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end
--Target
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing Target RootPart")
end
if THumanoid.Sit then
return Message("Error","> Target is seated")
end
Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace
repeat
if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude <
500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not TRootPart
or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end
if not LoopKill then
Kill()
else
while LoopKill do
Kill()
end
end
end
end)
char = game.Players.LocalPlayer
TweenService = game:GetService("TweenService")
speaker = game.Players.LocalPlayer
Players = game:GetService("Players")
end)
Notify({
Description = "Break layered clothing executed, if you havent already equip shirt,
jacket, pants and shoes (Layered Clothing ones)";
Title = "Nameless Admin";
Duration = 5;
});
local swimming = false
local RunService = game:GetService("RunService")
oldgrav = workspace.Gravity
workspace.Gravity = 0
local char = game.Players.LocalPlayer.Character
local swimDied = function()
workspace.Gravity = oldgrav
swimming = false
end
local Humanoid = char:FindFirstChildWhichIsA("Humanoid")
gravReset = Humanoid.Died:Connect(swimDied)
local enums = Enum.HumanoidStateType:GetEnumItems()
table.remove(enums, table.find(enums, Enum.HumanoidStateType.None))
for i, v in pairs(enums) do
Humanoid:SetStateEnabled(v, false)
end
Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
swimbeat = RunService.Heartbeat:Connect(function()
pcall(function()
char.HumanoidRootPart.Velocity = ((Humanoid.MoveDirection ~= Vector3.new() or
UserInputService:IsKeyDown(Enum.KeyCode.Space)) and char.HumanoidRootPart.Velocity
or Vector3.new())
end)
end)
swimming = true
local Clip = false
wait(0.1)
local function NoclipLoop()
if Clip == false and char ~= nil then
for _, child in pairs(char:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true then
child.CanCollide = false
end
end
end
end
Noclipping = RunService.Stepped:Connect(NoclipLoop)
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
end)
Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag
for i= 1,50,1 do
print('pee'..i)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= CFrame.new(0,9e+18,0)
wait(.04)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= oldCF
wait(.04)
end
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC)
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end
wait(0.02)
respawn()
end)
annoyloop = false
cmd.add({"annoy"}, {"annoy <player>", "Annoys the given player"}, function(...)
annoyloop = true
User = (...)
Target = getPlr(User)
local SaveCFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-
2,2),math.random(0,2),math.random(-2,2))
game:GetService('RunService').RenderStepped:Wait()
wait(.1)
until annoyloop == false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
SaveCFrame
end)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,
1000000000000000000000, -100000))
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
massplay = false
cmd.add({"sync"}, {"sync", "Syncs all in-game audios"}, function()
massplay = true
if game:GetService("SoundService").RespectFilteringEnabled == false then
repeat wait() do
for _, sound in next, game.Workspace:GetDescendants() do
if sound:IsA("Sound") then
sound.Volume = 10
sound:Play()
end
end
end
until massplay == false
else
Notify({
Description = "Sorry, wont replicate for this game, try another game.";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
wait(4)
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame =
CFrame.new(XC,10000,ZC)
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
CFrame.new(XC,1000,ZC)
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end
wait(4)
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(clo
ck, 'All')
end)
SPart.Touched:Connect(function(hit)
if hit:IsA("Seat") then
local IsFlying = False
local flyv
local flyg
local Player = game.Players.LocalPlayer
local Speed = 50
local LastSpeed = Speed
local maxspeed = 100
local IsRunning = false
local f = 0
IsFlying = true
flyv = Instance.new("BodyVelocity")
flyv.Parent = Player.Character:FindFirstChild('Torso') or
Player.Character:FindFirstChild('UpperTorso')
flyv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
flyg = Instance.new("BodyGyro")
flyg.Parent = Player.Character:FindFirstChild('Torso') or
Player.Character:FindFirstChild('UpperTorso')
flyg.MaxTorque = Vector3.new(9e9,9e9,9e9)
flyg.P = 1000
flyg.D = 50
Player.Character:WaitForChild('Humanoid').PlatformStand = true
Player.Character.Humanoid.Changed:Connect(function(Prop)
spawn(function()
while true do
wait()
if IsFlying then
wait(0.2)
Speed = 80
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(speaker.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,2000,0)
end
end)
end)
Username = (...)
spawn(function()
local Anim = Instance.new("Animation")
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
getgenv().ssss = game.Players.LocalPlayer:GetMouse()
getgenv().Lzzz = false
k:Play()
k:AdjustSpeed(10)
game.Players.LocalPlayer.Character.Animate.Disabled = true
else
getgenv().Lzzz = false
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
game:GetService("Workspace").Gravity = currentnormal
game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand =
false
game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true
k:Stop()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game:GetService'RunService'.Heartbeat:Wait()
for i = 1,10 do
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
= Vector3.new(0, 0, 0)
wait(0.1)
end
end
game:GetService("RunService").RenderStepped:Connect(function()
if Lzzz == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick
())) --angle*math.sin(velocity*tick())
end
end)
end)
end)
spawn(function()
local Anim = Instance.new("Animation")
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
getgenv().ssss = game.Players.LocalPlayer:GetMouse()
getgenv().Lzzz = true
game:GetService("Players").LocalPlayer.Character:PivotTo(game:GetService("Players")
.LocalPlayer.Character:GetPivot() * CFrame.Angles(2, 0, 0))
wait(0.5)
game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand =
true
game.Players.LocalPlayer.Character.Animate.Disabled = true
k:Play()
k:AdjustSpeed(10)
game.Players.LocalPlayer.Character.Animate.Disabled = true
else
getgenv().Lzzz = false
if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
Anim.AnimationId = "rbxassetid://507767968"
else
Anim.AnimationId = "rbxassetid://180436148"
end
game:GetService("Workspace").Gravity = currentnormal
game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand =
false
game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true
k:Stop()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game:GetService'RunService'.Heartbeat:Wait()
for i = 1,10 do
game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity
= Vector3.new(0, 0, 0)
wait(0.1)
end
end
game:GetService("RunService").RenderStepped:Connect(function()
if Lzzz == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick
())) --angle*math.sin(velocity*tick())
end
end)
end)
end)
wait();
Notify({
Description = "Anti sit enabled";
Title = "Nameless Admin";
Duration = 5;
});
end)
wait();
Notify({
Description = "Anti sit disabled";
Title = "Nameless Admin";
Duration = 5;
});
end)
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(0)
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Velocity =
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.LookVe
ctor * 25
end)
cmd.add({"checkrfe"}, {"checkrfe", "Checks if the game has respect filtering
enabled off"}, function()
if game:GetService("SoundService").RespectFilteringEnabled == true
then
Notify({
Description = "Respect Filtering Enabled is on";
Title = "Nameless Admin";
Duration = 5;
});
else
Notify({
Description = "Respect Filtering Enabled is off";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
});
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/Comet"))();
end)
---==GUI==---
local GUI = Instance.new("ScreenGui")
local On = Instance.new("TextLabel")
local uicorner = Instance.new("UICorner")
GUI.Name = "GUI"
GUI.Parent = game.CoreGui --game.Players.LocalPlayer:WaitForChild("PlayerGui")
On.Name = "On"
On.Parent = GUI
On.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
On.BackgroundTransparency = 0.14
On.BorderSizePixel = 0
On.Position = UDim2.new(0.880059958, 0, 0.328616381, 0)
On.Size = UDim2.new(0, 160, 0, 20)
On.Font = Enum.Font.SourceSans
On.Text = "TriggerBot On: false"
On.TextColor3 = Color3.new(1, 1, 1)
On.TextScaled = true
On.TextSize = 14
On.TextWrapped = true
uicorner.Parent = On
---End Gui--
function Click()
mouse1click()
--print("Tripped")
end
function CastRay(Mode)
local RaySPTR = Camera:ScreenPointToRay(Mouse.X, Mouse.Y) --Hence the var
name, the magnitude of this is 1.
local NewRay = Ray.new(RaySPTR.Origin, RaySPTR.Direction * 9999)
local Target, Position = workspace:FindPartOnRayWithIgnoreList(NewRay,
{Char,workspace.CurrentCamera})
if Target and Position and
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) and
Target.Parent.Humanoid.Health > 0 or Target and Position and
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent) and
Target.Parent.Parent.Humanoid.Health > 0 then
local TPlayer =
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) or
game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent)
if TPlayer.Team ~= PlayerTeam and Mode ~= "FFA" and TPlayer ~= Player
then
Click()
elseif TPlayer.Team == PlayerTeam and TPlayer ~= Player then
if Mode == "FFA" then
Click()
end
end
end
end
--End Functions--
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == ToggleKey then
Toggled = not Toggled
On.Text = "Trigger Bot On: ".. tostring(Toggled)
end
end)
CastRay(Mode)
end
end)
Notify({
Description = "Keybind: Q";
Title = "Nameless Admin";
Duration = 5;
});
end)
wait();
Notify({
Description = "Anti AFK has been enabled";
Title = "Nameless Admin";
Duration = 5;
});
ANTIAFK =
game.Players.LocalPlayer.Idled:connect(function()
game:FindService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamer
a.CFrame)
task.wait(1)
game:FindService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.
CFrame)
end)
end)
wait();
Notify({
Description = "Anti attach enabled";
Title = "Nameless Admin";
Duration = 5;
});
end)
cmd.add({"unantiattach", "unnoattach"},
{"unantiattach (unnoattach)", "Makes you to be able for others to attach you"},
function()
if AAttach then
AAttach:Disconnect()
wait();
Notify({
Description = "Anti attach disabled";
Title = "Nameless Admin";
Duration = 5;
});
else
wait();
Notify({
Description = "Anti attach already
disabled";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
cmd.add({"setspawn", "spawnpoint", "ss"},
{"setspawn (spawnpoint, ss)", "Makes your spawn point be in the place where your
character is"}, function()
wait();
Notify({
Description = "Spawn has been set";
Title = "Nameless Admin";
Duration = 5;
});
local stationaryrespawn = true
local needsrespawning = false
local haspos = false
local pos = CFrame.new()
game:GetService("UserInputService").InputBegan:connect(StatRespawn)
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.CharacterAdded:connect(function()
wait(0.6)
needsrespawning = false
haspos = false
end)
end)
local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
Notify({
Description = "Anti AFK disabled";
Title = "Nameless Admin";
Duration = 5;
});
else
wait();
Notify({
Description = "Anti AFK already disabled";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
loadstring(game:HttpGet("https://pastebin.com/raw/vr2YVyF6"))();
wait();
Notify({
Description = "For a better experience, use R6 if you want tools do ;dupetools 5";
Title = "Nameless Admin";
Duration = 5;
});
end)
tween:Play()
end
tool.Activated:Connect(onActivated)
tool.Parent = Players.LocalPlayer.Backpack
end)
cmd.add({"dex"}, {"dex", "Using this you can see the parts / guis / scripts etc
with this. A really good and helpful script."}, function()
-- thanks to moon for this dex / best dex out there
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/
main/dex.lua"))()
end)
Notify({
Description = "Anti kill enabled";
Title = "Nameless Admin";
Duration = 5;
});
end)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rat
e, 'All')
end)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rat
e, 'All')
end)
cmd.add({"unantikill"}, {"unantikill", "Makes exploiters to be
able to kill you"}, function()
Player.Character.Humanoid:SetStateEnabled("Seated", true)
Player.Character.Humanoid.Sit = false
wait();
Notify({
Description = "Anti kill disabled";
Title = "Nameless Admin";
Duration = 5;
});
end)
AntiFling = false
cmd.add({"antifling"}, {"antifling", "makes it so you cant
collide with others"}, function()
AntiFling = true
wait();
Notify({
Description = "Anti fling enabled";
Title = "Nameless Admin";
Duration = 5;
});
end)
wait();
Notify({
Description = "Anti fling disabled";
Title = "Nameless Admin";
Duration = 5;
});
});
loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/
Gravity%20Gun"))()
end)
local npcs = {}
npcfollowloop = false
cmd.add({"loopnpcfollow"}, {"loopnpcfollow", "Makes NPCS follow you in a loop"},
function()
npcfollowloop = true
repeat wait(0.1)
local npcs = {}
vehicleloopspeed = game:GetService("RunService").Stepped:Connect(function()
local Humanoid = workspace.CurrentCamera.CameraSubject;
if Humanoid:IsA("Humanoid") then
Humanoid.SeatPart:ApplyImpulse(Humanoid.SeatPart.CFrame.LookVector *
Vector3.new(intens, intens, intens))
elseif Humanoid:IsA("BasePart") then
Humanoid:ApplyImpulse(Humanoid.CFrame.LookVector *
Vector3.new(intens, intens, intens))
end
end)
end)
wait();
Notify({
Description = "ControlNPCs executed, CTRL + Click on an NPC";
Title = "Nameless Admin";
Duration = 5;
});
--- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
mouse.Button1Down:Connect(function()
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target.Parent
local npcRootPart = npc.HumanoidRootPart
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end
PlayerRootPart:BreakJoints()
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
else
v:Destroy()
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(5, 0, 0)
PlayerCharacter.Head.Anchored = true
PlayerCharacter.UpperTorso.Anchored = true
A0.Parent = npcRootPart
AP.Parent = npcRootPart
AO.Parent = npcRootPart
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
end)
wait();
Notify({
Description = "AttachPart executed, CTRL + Click on a part";
Title = "Nameless Admin";
Duration = 5;
});
-- made by joshclark756#7155
-- Variables
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local npcparts = mouse.target.Parent
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npcparts:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
do
v.CanCollide = false
end
end
end
-- Variables
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local npcparts = mouse.target.Parent
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npcparts:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
do
v.CanCollide = false
wait(0)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "e" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then do
v.CanCollide = true
end
end
end)
end
end
end
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
PlayerCharacter.Head.Anchored = false
PlayerCharacter.Torso.Anchored = false
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
PlayerCharacter.Head.Anchored = false
PlayerCharacter.Torso.Anchored = false
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
end)
active = false
local MobileCameraFramework = {}
local players = game:GetService("Players")
local runservice = game:GetService("RunService")
local CAS = game:GetService("ContextActionService")
local camera = workspace.CurrentCamera
uis = game:GetService("UserInputService")
ismobile = uis.TouchEnabled
game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule.CameraModule.Mous
eLockController.BoundKeys.Value = "LeftControl,RightControl"
end)
function CreateHighlight(p)
for i, v in pairs(p:GetChildren()) do
if v ~= LP and v.Character and not
v.Character:FindFirstChild("Highlight") then
Instance.new("Highlight", v.Character)
end
end
end
function UpdateHighlights(p)
for _, v in pairs(p:GetChildren()) do
if v ~= LP and v.Character and
v.Character:FindFirstChild("Highlight") then
Highlight = v.Character:FindFirstChild("Highlight")
Highlight.FillColor = Color3.fromRGB(0, 225, 0)
end
end
end
function IsAlive(Player)
for i, v in pairs(roles) do
if Player.Name == i then
if not v.Killed and not v.Dead then
return true
else
return false
end
end
end
end
CreateAllHighlight()
UpdateAllHighlights(game.Players)
Players = game.Players
COREGUI = game.CoreGui
addedFunc = plr.CharacterAdded:Connect(function()
wait(2)
CreateHighlight(plr)
UpdateHighlights(plr)
if ESPenabled then
espLoopFunc:Disconnect()
teamChange:Disconnect()
ESPholder:Destroy()
repeat wait(1) until
plr.Character.HumanoidRootPart and plr.Character:FindFirstChildOfClass("Humanoid")
ESP(plr)
else
addedFunc:Disconnect()
end
end)
end
end)
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local highlight = character:FindFirstChild("Highlight")
if highlight then
highlight:Destroy()
end
end)
end)
Username = (...)
getChar().HumanoidRootPart.CFrame =
target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, -10, 4)
wait()
if connections["noclip"] then lib.disconnect("noclip") return
end
lib.connect("noclip", RunService.Stepped:Connect(function()
if not character then return end
for i, v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end))
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
true
wait()
tweenService, tweenInfo =
game:GetService("TweenService"), TweenInfo.new(1000, Enum.EasingStyle.Linear)
tween = tweenService:Create(game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0,
10000, 0)})
tween:Play()
wait(1.5)
tween:Pause()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
wait()
lib.disconnect("noclip")
end)
cmd.add({"netless", "net"}, {"netless (net)", "Executes netless which makes
scripts more stable"}, function()
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants()
do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(-30,0,0)
end)
end
end
wait();
Notify({
Description = "Netless has been activated, re-run this script if you die";
Title = "Nameless Admin";
Duration = 5;
});
end)
wait();
Notify({
Description = "Get ready to launch...";
Title = "Nameless Admin";
Duration = 5;
});
wait(0.2)
local OldPos = getRoot().CFrame
tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(70,
Enum.EasingStyle.Linear)
tween = tweenService:Create(game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0,
10000, 0)})
tween:Play()
Username = (...)
Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle")
then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart,
0)
firetouchinterest(MainTool.Handle, TRootPart,
1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
function startTeleportTween()
if targetPlayer then
teleportTween:Cancel()
teleportTween =
game:GetService("TweenService"):Create(player.Character.HumanoidRootPart,
tweenInfo, {
CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
})
teleportTween:Play()
end
end
startTeleportTween()
wait(2)
local TPlayer = Target
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
wait(0.7)
local targetPosition = player.Character.HumanoidRootPart.Position +
Vector3.new(0, 0, 1000)
local teleportTween =
game:GetService("TweenService"):Create(player.Character.HumanoidRootPart,
tweenInfo, {
CFrame = CFrame.new(targetPosition)
})
teleportTween:Play()
end)
Notify({
Description = "Kidnapping... next time take a van, or not";
Title = "Nameless Admin";
Duration = 5;
});
local OldPos = getRoot().CFrame
wait()
tweenService, tweenInfo = game:GetService("TweenService"),
TweenInfo.new(160, Enum.EasingStyle.Linear)
tween = tweenService:Create(game:GetService("Players")
["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, -
1000, 0)})
tween:Play()
wait()
Username = (...)
Target = (...)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui = Player:WaitForChild("PlayerGui")
local Backpack = Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
end
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
while wait() do
for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.ClassName == "Tool" then
v.Handle.Velocity = Vector3.new(math.random(-100, 100), 5,
math.random(-100, 100))
end
end
end
end)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(Message, Whisper or "ALl")
end
local Player = getPlr(...)
if Player ~= nil and not Admin[Player.UserId] then
Admin[Player.UserId] = {Player = Player}
ChatMessage("/w "..Player.Name.." [Nameless Admin] You've got admin.
Prefix: ';'")
wait(0.2)
ChatMessage("/w "..Player.Name.." [Nameless Admin Commands] glue,
unglue, fling, fling2, spinfling, unspinfling, fcd, fti, fpp, fireremotes,
holdhat")
ChatMessage("/w "..Player.Name.." reset, commitoof, seizure,
unseizure, toolorbit, lay, fall, toolspin, hatspin, sit, joke, kanye")
Notify({
Description = "" .. Player.Name .. " has now been whitelisted to
use commands";
Title = "Nameless Admin";
Duration = 15;
});
else
Notify({
Description = "No player found";
Title = "Nameless Admin";
Duration = 15;
});
end
end)
});
else
Notify({
Description = "Player not found";
Title = "Nameless Admin";
Duration = 15;
});
end
end)
wait();
Notify({
Description = "Display names successfully removed";
Title = "Nameless Admin";
Duration = 5;
});
require(game:GetService("Chat"):WaitForChild("ClientChatModules").ChatSettings).Pla
yerDisplayNamesEnabled = false
local function rename(character,name)
repeat task.wait() until character:FindFirstChildWhichIsA("Humanoid")
character:FindFirstChildWhichIsA("Humanoid").DisplayName = name
end
for i,v in next, Players:GetPlayers() do
if v.Character then
v.DisplayName = v.Name
rename(v.Character,v.Name)
end
v.CharacterAdded:Connect(function(char)
rename(char,v.Name)
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.DisplayName = plr.Name
plr.CharacterAdded:Connect(function(char)
rename(char,plr.Name)
end)
end)
end)
});
end
oldhmmi = hookmetamethod(game, "__index", function(self, method)
if self == LocalPlayer and method:lower() == "kick" then
return print("Expected ':' not '.' calling member function Kick")
end
return oldhmmi(self, method)
end)
oldhmmnc = hookmetamethod(game, "__namecall", function(self, ...)
if self == LocalPlayer and getnamecallmethod():lower() == "kick" then
return
Notify({
Description = "A kick was just attempted but was blocked";
Title = "Nameless Admin";
Duration = 5;
});
end
return oldhmmnc(self, ...)
end)
Notify({
Description = "Anti kick executed";
Title = "Nameless Admin";
Duration = 5;
});
end)
Notify({
Description = "Copied your jobid (" .. jobId .. ")";
Title = "Nameless Admin";
Duration = 5;
});
end)
Notify({
Description = "Searching";
Title = "Nameless Admin";
Duration = 5;
});
local Number = 0
local SomeSRVS = {}
for _, v in
ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://
games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?
sortOrder=Asc&limit=100")).data) do
if type(v) == "table" and v.maxPlayers > v.playing
and v.id ~= game.JobId then
if v.playing > Number then
Number = v.playing
SomeSRVS[1] = v.id
end
end
end
if #SomeSRVS > 0 then
Notify({
Description = "Searched, please wait while we are teleporting you";
Title = "Nameless Admin";
Duration = 5;
});
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
SomeSRVS[1])
end
end)
game.CoreGui:FindFirstChild("RobloxPromptGui"):FindFirstChild("promptOverlay").Desc
endantAdded:Connect(function(Err)
if Err.Name == "ErrorTitle" then
Err:GetPropertyChangedSignal("Text"):Connect(function()
if Err.Text:sub(0, 12) == "Disconnected" then
if #Players:GetPlayers() <= 1 then
Players.LocalPlayer:Kick("\
nRejoining...")
wait()
game:GetService("TeleportService"):Teleport(game.PlaceId,
game.Players.LocalPlayer)
else
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
game.JobId, game.Players.LocalPlayer)
end
end
end)
end
end)
Notify({
Description = "Auto Rejoin is now on!";
Title = "Nameless Admin";
Duration = 5;
}); end)
FunctionSpy.Name = "FunctionSpy"
FunctionSpy.Parent = game.CoreGui
FunctionSpy.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Main.Name = "Main"
Main.Parent = FunctionSpy
Main.BackgroundColor3 = Color3.fromRGB(33, 33, 33)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0, 10, 0, 36)
Main.Size = UDim2.new(0, 536, 0, 328)
LeftPanel.Name = "LeftPanel"
LeftPanel.Parent = Main
LeftPanel.Active = true
LeftPanel.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
LeftPanel.BorderSizePixel = 0
LeftPanel.Size = UDim2.new(0.349999994, 0, 1, 0)
LeftPanel.CanvasSize = UDim2.new(0, 0, 0, 0)
LeftPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar
LeftPanel.ScrollBarThickness = 3
UIListLayout.Parent = LeftPanel
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 7)
example.Name = "example"
example.Parent = LeftPanel
example.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
example.BorderSizePixel = 0
example.Position = UDim2.new(4.39481269e-08, 0, 0, 0)
example.Size = UDim2.new(0, 163, 0, 19)
example.Visible = false
example.Font = Enum.Font.SourceSans
example.Text = ""
example.TextColor3 = Color3.fromRGB(0, 0, 0)
example.TextSize = 14.000
example.TextXAlignment = Enum.TextXAlignment.Left
name.Name = "name"
name.Parent = example
name.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
name.BackgroundTransparency = 1.000
name.BorderSizePixel = 0
name.Position = UDim2.new(0, 10, 0, 0)
name.Size = UDim2.new(1, -10, 1, 0)
name.Font = Enum.Font.SourceSans
name.TextColor3 = Color3.fromRGB(255, 255, 255)
name.TextSize = 14.000
name.TextXAlignment = Enum.TextXAlignment.Left
UIPadding.Parent = LeftPanel
UIPadding.PaddingBottom = UDim.new(0, 7)
UIPadding.PaddingLeft = UDim.new(0, 7)
UIPadding.PaddingRight = UDim.new(0, 7)
UIPadding.PaddingTop = UDim.new(0, 7)
FakeTitle.Name = "FakeTitle"
FakeTitle.Parent = Main
FakeTitle.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
FakeTitle.BorderSizePixel = 0
FakeTitle.Position = UDim2.new(0, 225, 0, -26)
FakeTitle.Size = UDim2.new(0.166044772, 0, 0, 26)
FakeTitle.Font = Enum.Font.GothamMedium
FakeTitle.Text = "FunctionSpy"
FakeTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
FakeTitle.TextSize = 14.000
Title.Name = "Title"
Title.Parent = Main
Title.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0, 0, 0, -26)
Title.Size = UDim2.new(1, 0, 0, 26)
Title.Font = Enum.Font.GothamMedium
Title.Text = "FunctionSpy"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 14.000
Title.TextWrapped = true
clear.Name = "clear"
clear.Parent = Title
clear.BackgroundTransparency = 1.000
clear.Position = UDim2.new(1, -28, 0, 2)
clear.Size = UDim2.new(0, 24, 0, 24)
clear.ZIndex = 2
clear.Image = "rbxassetid://3926305904"
clear.ImageRectOffset = Vector2.new(924, 724)
clear.ImageRectSize = Vector2.new(36, 36)
RightPanel.Name = "RightPanel"
RightPanel.Parent = Main
RightPanel.Active = true
RightPanel.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
RightPanel.BorderSizePixel = 0
RightPanel.Position = UDim2.new(0.349999994, 0, 0, 0)
RightPanel.Size = UDim2.new(0.649999976, 0, 1, 0)
RightPanel.CanvasSize = UDim2.new(0, 0, 0, 0)
RightPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar
RightPanel.ScrollBarThickness = 3
output.Name = "output"
output.Parent = RightPanel
output.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
output.BackgroundTransparency = 1.000
output.BorderColor3 = Color3.fromRGB(27, 42, 53)
output.BorderSizePixel = 0
output.Position = UDim2.new(0, 10, 0, 10)
output.Size = UDim2.new(1, -10, 0.75, -10)
output.Font = Enum.Font.GothamMedium
output.Text = ""
output.TextColor3 = Color3.fromRGB(255, 255, 255)
output.TextSize = 14.000
output.TextXAlignment = Enum.TextXAlignment.Left
output.TextYAlignment = Enum.TextYAlignment.Top
clear_2.Name = "clear"
clear_2.Parent = RightPanel
clear_2.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
clear_2.BorderSizePixel = 0
clear_2.Position = UDim2.new(0.0631457642, 0, 0.826219559, 0)
clear_2.Size = UDim2.new(0, 140, 0, 33)
clear_2.Font = Enum.Font.SourceSans
clear_2.Text = "Clear logs"
clear_2.TextColor3 = Color3.fromRGB(255, 255, 255)
clear_2.TextSize = 14.000
copy.Name = "copy"
copy.Parent = RightPanel
copy.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
copy.BorderSizePixel = 0
copy.Position = UDim2.new(0.545350134, 0, 0.826219559, 0)
copy.Size = UDim2.new(0, 140, 0, 33)
copy.Font = Enum.Font.SourceSans
copy.Text = "Copy info"
copy.TextColor3 = Color3.fromRGB(255, 255, 255)
copy.TextSize = 14.000
-- Scripts:
_G.functionspy = {
instance = script.Parent.Parent;
logging = true;
connections = {};
}
_G.functionspy.shutdown = function()
for i,v in pairs(_G.functionspy.connections) do
v:Disconnect()
end
_G.functionspy.connections = {}
_G.functionspy = nil
script.Parent.Parent:Destroy()
end
local connections = {}
script.Parent.RightPanel.copy.MouseButton1Click:Connect(function()
if currentInfo ~= nil then
setclipboard(currentInfo)
end
end)
script.Parent.RightPanel.clear.MouseButton1Click:Connect(function()
for i,v in pairs(connections) do
v:Disconnect()
end
for i,v in pairs(script.Parent.LeftPanel:GetDescendants()) do
if v:IsA("TextButton") and v.Visible == true then
v:Destroy()
end
end
script.Parent.RightPanel.output.Text = ""
currentInfo = nil
end)
local hooked = {}
local Seralize =
loadstring(game:HttpGet('https://api.irisapp.ca/Scripts/SeralizeTable.lua', true))
()
for i,v in next, toLog do
if type(v) == "string" then
local suc,err = pcall(function()
local func = loadstring("return "..v)()
hooked[i] = hookfunction(func, function(...)
local args = {...}
if _G.functionspy then
pcall(function()
out = ""
out = out..(v..", Args -> {")..("\
n"):format()
for l,k in pairs(args) do
if type(k) == "function"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name ->
"..getinfo(k).name)..("\n"):format()
elseif type(k) == "table"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data ->
"..Seralize(k))..("\n"):format()
elseif type(k) == "boolean"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format()
elseif type(k) == "nil" then
out = out..("
["..tostring(l).."] null")..("\n"):format()
elseif type(k) == "number"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
else
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
end
end
out = out..("}, Result ->
"..tostring(nil))..("\n"):format()
if _G.functionspy.logging == true
then
log(v,out)
end
end)
end
return hooked[i](...)
end)
end)
if not suc then
warn("Something went wrong while hooking "..v..".
Error: "..err)
end
elseif type(v) == "function" then
local suc,err = pcall(function()
hooked[i] = hookfunction(v, function(...)
local args = {...}
if _G.functionspy then
pcall(function()
out = ""
out = out..(getinfo(v).name..",
Args -> {")..("\n"):format()
for l,k in pairs(args) do
if type(k) == "function"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name ->
"..getinfo(k).name)..("\n"):format()
elseif type(k) == "table"
then
out = out..("
["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data ->
"..Seralize(k))..("\n"):format()
elseif type(k) == "boolean"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format()
elseif type(k) == "nil" then
out = out..("
["..tostring(l).."] null")..("\n"):format()
elseif type(k) == "number"
then
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
else
out = out..("
["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\
n"):format()
end
end
out = out..("}, Result ->
"..tostring(nil))..("\n"):format()
if _G.functionspy.logging == true
then
log(getinfo(v).name,out)
end
end)
end
return hooked[i](...)
end)
end)
if not suc then
warn("Something went wrong while hooking
"..getinfo(v).name..". Error: "..err)
end
end
end
end
coroutine.wrap(AKIHDI_fake_script)()
local function KVVJTK_fake_script() -- FakeTitle.DragScript
local script = Instance.new('LocalScript', FakeTitle)
table.insert(_G.functionspy.connections,
frame.Title.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
dragToggle = false
end
end)
end
end))
table.insert(_G.functionspy.connections,
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end))
end
coroutine.wrap(KVVJTK_fake_script)()
local function BIPVKVC_fake_script() -- FakeTitle.LocalScript
local script = Instance.new('LocalScript', FakeTitle)
table.insert(_G.functionspy.connections,
script.Parent.MouseEnter:Connect(function()
if _G.functionspy.logging == true then
game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play()
elseif _G.functionspy.logging == false then
game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play()
end
end))
table.insert(_G.functionspy.connections,
script.Parent.MouseMoved:Connect(function()
if _G.functionspy.logging == true then
game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play()
elseif _G.functionspy.logging == false then
game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play()
end
end))
table.insert(_G.functionspy.connections,
script.Parent.MouseButton1Click:Connect(function()
_G.functionspy.logging = not _G.functionspy.logging
if _G.functionspy.logging == true then
game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play()
elseif _G.functionspy.logging == false then
game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play()
end
end))
table.insert(_G.functionspy.connections,
script.Parent.MouseLeave:Connect(function()
game:GetService("TweenService"):Create(script.Parent.Parent.Title,
TweenInfo.new(0.3), {TextColor3 = Color3.new(1,1,1)}):Play()
end))
end
coroutine.wrap(BIPVKVC_fake_script)()
local function PRML_fake_script() -- clear.LocalScript
local script = Instance.new('LocalScript', clear)
script.Parent.MouseButton1Click:Connect(function()
_G.functionspy.shutdown()
end)
end
coroutine.wrap(PRML_fake_script)()
end)
on = false
cmd.add({"mobilefly", "mfly"}, {"mobilefly [speed] (mfly)", "Fly that works on
mobile"}, function(...)
on = true
-- kind of bad mobile fly but it works after the reject character deletions
enabling
speed = (...)
if table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) then
wait();
Notify({
Description = "Nameless Admin has detected you using mobile you now
have a mfly button click it to enable / disable mobile flying (For easier use)";
Title = "Nameless Admin";
Duration = 5;
});
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TextButton.BackgroundTransparency = 0.140
TextButton.Position = UDim2.new(0.933, 0,0.621, 0)
TextButton.Size = UDim2.new(0.043, 0,0.083, 0)
TextButton.Font = Enum.Font.SourceSansBold
TextButton.Text = "Fly"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 15.000
TextButton.TextWrapped = true
TextButton.Active = true
TextButton.Draggable = true
TextButton.TextScaled = true
UICorner.Parent = TextButton
UIAspectRatioConstraint.Parent = TextButton
UIAspectRatioConstraint.AspectRatio = 1.060
local flyPart
cmd.add({"fly"}, {"fly [speed]", "Enable flight"}, function(...)
FLYING = false
cmdlp.Character.Humanoid.PlatformStand = false
wait()
wait();
Notify({
Description = "Fly enabled";
Title = "Nameless Admin";
Duration = 5;
});
sFLY(true)
speedofthevfly = (...)
if (...) == nil then
speedofthevfly = 2
end
end)
wait();
Notify({
Description = "Not flying anymore";
Title = "Nameless Admin";
Duration = 5;
});
FLYING = false
cmdlp.Character.Humanoid.PlatformStand = false
end)
avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescriptio
n,Enum.HumanoidRigType.R15)
Notify({
Description = "Press allow";
Duration = 3;
});
local result = avs.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success
then
Notify({
Description = "You are now R15";
Title = "Nameless Admin";
Duration = 3;
});
respawn()
else
Notify({
Description = "An error has occured";
Title = "Nameless Admin";
Duration = 3;
});
end
end)
avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescriptio
n,Enum.HumanoidRigType.R6)
Notify({
Description = "Press allow";
Duration = 3;
});
local result = avs.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success
then
Notify({
Description = "You are now R6";
Title = "Nameless Admin";
Duration = 3;
});
respawn()
else
Notify({
Description = "An error has occured";
Title = "Nameless Admin";
Duration = 3;
});
end
end)
lib.connect("freecam", RunService.RenderStepped:Connect(function()
local primaryPart = camPart
camera.CameraSubject = primaryPart
local x, y, z = 0, 0, 0
if dir.w then z = -1 * speed end
if dir.a then x = -1 * speed end
if dir.s then z = 1 * speed end
if dir.d then x = 1 * speed end
if dir.q then y = 1 * speed end
if dir.e then y = -1 * speed end
primaryPart.CFrame = CFrame.new(
primaryPart.CFrame.p,
(camera.CFrame * CFrame.new(0, 0, -100)).p
)
wrap(function()
local rotX = 0
local speed = math.random(350, 750)/10000
while part and part.Parent do
rotX = rotX + speed
a1.Position = Vector3.new(0, (tonumber(h) or 0) +
math.sin(rotX) * n, 0)
RunService.RenderStepped:Wait(0)
end
end)
end
end
end)
wrap(function()
local rotX, rotY = 0, math.pi/2
local speed = math.random(35, 75)/1000
while part and part.Parent do
rotX, rotY = rotX + speed, rotY + speed
a1.Position = Vector3.new(math.sin(rotX) * (n),
tonumber(h) or 0, math.sin(rotY) * (n))
RunService.RenderStepped:Wait(0)
end
end)
end
end
end)
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(0.05)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
wait(0.05)
until FakeLag == false
end)
tcon[#tcon] = lib.connect("cm",
mouse.Button1Down:Connect(function()
tool:Activate()
end))
tcon[#tcon] = lib.connect("cm", tool.Changed:Connect(function(p)
if p == "Grip" and tool.Grip ~= g then
tool.Grip = g
end
end))
lib.connect("cm", tool.AncestryChanged:Connect(function()
for i = 1, #tcon do
tcon[i]:Disconnect()
end
end))
end
end
end)
local r = math.rad
local center = CFrame.new(1.5, 0.5, -1.5)
for i, v in pairs(tool:GetDescendants()) do
if v:IsA("Sound") then
v:Stop()
end
end
end
tool.Handle.Massless = true
local cframe =
center *
CFrame.new() *
CFrame.Angles(r(s.y*10), circ +
r(s.y*8), r(s.x*10))
local offset =
CFrame.new(int, 0, 0) *
CFrame.Angles(0, 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "ring" then
local s = {}
local x, y = i, i + math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.04, y + 0.04
local cframe =
center *
CFrame.new(0, 3, 0) *
CFrame.Angles(0, circ, x)
local offset =
CFrame.new(0, 0, int) *
CFrame.Angles(0, 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "shutter" then
local s = {}
local x, y = 0, math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, circ + 0)
local offset =
CFrame.new(s.y*6, 0, int) *
CFrame.Angles(r(-90), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "saturn" then
local s = {}
local x, y = 0, math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(0, circ, 0)
local offset =
CFrame.new(s.y*6, 0, int) *
CFrame.Angles(0, 0, r(0))
editGrip(tool, cframe, offset)
end))
elseif mode == "portal" then
local s = {}
local x, y = 0, math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, circ + r(x*45))
local offset =
CFrame.new(3, 0, int) *
CFrame.Angles(r(-90), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "ball" then
local s = {}
local n = math.random()*#tools
local x, y = n, n+math.pi / 2
local random = math.random()
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1, y + 0.1
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(r(y*25), circ, r(y*25))
local offset =
CFrame.new(0, int + random*2, 0) *
CFrame.Angles(r(x*15), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "wtf" then
local s = {}
local x, y = math.random()^3,
math.random()^3+math.pi / 2
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + 0.1 + math.random()/10, y + 0.1 +
math.random()/10
local cframe =
center *
CFrame.new(0, 0, 0) *
CFrame.Angles(r(y*100)+math.random(),
circ, r(y*100)+math.random())
local offset =
CFrame.new(0, int + math.random()*4, 0)
*
CFrame.Angles(r(x*100), 0, 0)
editGrip(tool, cframe, offset)
end))
elseif mode == "tor" then
local s = {}
local x, y = i*1, i*1+math.pi / 2
local random = math.random()
lib.connect("tooldance",
RunService.Heartbeat:Connect(function()
s.x = math.sin(x)
s.y = math.sin(y)
x, y = x + (int/75), y+0.1
local cframe =
center *
CFrame.new(1.5, 2, 0) *
CFrame.Angles(r(-90-25), 0, 0)
local offset =
CFrame.new(0, s.x*3,
-int+math.sin(y/5)*-int) *
CFrame.Angles(r(int), s.x, -x)
editGrip(tool, cframe, offset)
end))
end
else
table.remove(tools, i)
end
end
end
end)
Notify({
Description = "Hid the player";
Title = "Nameless Admin";
Duration = 5;
});
if game:GetService("TextChatService"):FindFirstChild("TextChannels")
then
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
plrs.Character.Parent = game.Lighting
end
end
else
if target and target.Character then
A_1 = "/mute " .. plrs.Name .. ""
A_2 = "All"
if game:GetService("TextChatService"):FindFirstChild("TextChannels") then
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
target.Character.Parent = game.Lighting
end
end
end)
wait();
Notify({
Description = "Unhid the player";
Title = "Nameless Admin";
Duration = 5;
});
if
game:GetService("TextChatService"):FindFirstChild("TextChannels") then
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
plrs.Parent = game.Workspace
end
end
else
if target and target.Character then
target.Character.Parent = game.Workspace
if game:GetService("TextChatService"):FindFirstChild("TextChannels") then
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
end
end
end)
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(LocalPlayer.Character.Human
oidRootPart.CFrame + Vector3.new(1000))
boombox.Parent = game.Players.LocalPlayer.Character
wait(.3)
boombox.Parent = workspace
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(oldpos)
wait(.5)
if boombox.Parent == workspace then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(boombox)
wait(.3)
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
else
wait(.2)
local grabber =
game.Players:GetPlayerFromCharacter(boombox.Parent) or boombox.Parent.Parent
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(grabber.Character.Head.CFra
me + Vector3.new(0,3,0))
Notify({
Description = "Player: " .. grabber.DisplayName.." [@"..grabber.Name.."] is
grabbing";
Duration = 3;
});
end
end)
for i, v in pairs(tool:GetDescendants()) do
if v:IsA("Sound") and v.Name:find("sheath")
then
v:Destroy()
end
end
end
tool.Handle.Massless = true
wait();
Notify({
Description = "Copied the username of " .. target.DisplayName .. "";
Title = "Nameless Admin";
Duration = 7;
});
setclipboard(target.Name)
end)
wait();
Notify({
Description = "Copied the display name of " .. target.Name .. "";
Title = "Nameless Admin";
Duration = 7;
});
setclipboard(target.DisplayName)
end)
local angular =
Instance.new("BodyAngularVelocity")
angular.AngularVelocity = Vector3.new(0,
math.random(100, 160)/16, 0)
angular.MaxTorque = Vector3.new(0, 400000, 0)
lock(angular, part);
spawn(function()
repeat wait() until tool.Parent ~=
character
angular:Destroy()
align:Destroy()
end)
end
end
end)
end
end
end)
part.CollisionGroupId =
math.random(1000000,9999999)
part.Anchored = false
part.CFrame = head.CFrame *
CFrame.new(0, 3, 0)
function getRoot(char)
local rootPart =
game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or
game.Players.LocalPlayer.Character:FindFirstChild('Torso') or
game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return rootPart
end
flinging = false
for _, child in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if child:IsA("BasePart") then
child.CustomPhysicalProperties = PhysicalProperties.new(math.huge,
0.3, 0.5)
end
end
wait(.1)
wait(.1)
local bambam = Instance.new("BodyAngularVelocity")
bambam.Name = "0"
bambam.Parent = getRoot(game.Players.LocalPlayer.Character)
bambam.AngularVelocity = Vector3.new(0,99999,0)
bambam.MaxTorque = Vector3.new(0,math.huge,0)
bambam.P = math.huge
local Char = game.Players.LocalPlayer.Character:GetChildren()
for i, v in next, Char do
if v:IsA("BasePart") then
v.CanCollide = false
v.Massless = true
v.Velocity = Vector3.new(0, 0, 0)
end
end
flinging = true
local function flingDiedF()
if flingDied then
flingDied:Disconnect()
end
flinging = false
wait(.1)
local speakerChar = game.Players.LocalPlayer.Character
if not speakerChar or not getRoot(speakerChar) then return end
for i,v in pairs(getRoot(speakerChar):GetChildren()) do
if v.ClassName == 'BodyAngularVelocity' then
v:Destroy()
end
end
for _, child in pairs(speakerChar:GetDescendants()) do
if child.ClassName == "Part" or child.ClassName == "MeshPart" then
child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5)
end
end
end
flingDied =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Died:Connect(f
lingDiedF)
repeat
bambam.AngularVelocity = Vector3.new(0,99999,0)
wait(.2)
bambam.AngularVelocity = Vector3.new(0,0,0)
wait(.1)
until flinging == false
end)
if flingDied then
flingDied:Disconnect()
end
flinging = false
wait(.1)
local speakerChar = game.Players.LocalPlayer.Character
if not speakerChar or not getRoot(speakerChar) then return end
for i,v in pairs(getRoot(speakerChar):GetChildren()) do
if v.ClassName == 'BodyAngularVelocity' then
v:Destroy()
end
end
for _, child in pairs(speakerChar:GetDescendants()) do
if child.ClassName == "Part" or child.ClassName == "MeshPart" then
child.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5)
end
end
end)
local index = 1
while targetParts[index] do
game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position)
repeat wait(0.04) until
(game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude == 0) or
(targetParts[index].Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 10
index = index + 1
end
end)
Username = (...)
target = getPlr(Username)
local ip = math.random(100,200)
local ipp = math.random(50,100)
local ippp = math.random(50,100)
local ipppp = math.random(100,200)
local description = target.Name .. "'s ip is " .. ip .. "." .. ipp .. "." ..
ippp .. "." .. ipppp
wait();
Notify({
Description = description;
Title = "Nameless Admin";
Duration = 5;
});
end)
cmd.add({"unorbit"}, {"unorbit", "Stop orbiting a player"}, function()
lib.disconnect("orbit")
end)
UIS.InputBegan:Connect(function(input, GPE)
if GPE then return end
myzaza = not myzaza
end)
local parts =
workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").P
osition, 10)
for _, part in ipairs(parts) do
part.CanTouch = myzaza
end
end)
UIS.InputBegan:Connect(function(input, GPE)
if GPE then return end
myzaza = not myzaza
end)
local parts =
workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").P
osition, 10)
for _, part in ipairs(parts) do
part.CanTouch = myzaza
end
end)
wait();
Notify({
Description = "Btools loading, wait 2 seconds.";
Title = "Nameless Admin";
Duration = 5;
});
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or
fenv.sethiddenprop or fenv.set_hidden_prop
local ssr = fenv.setsimulationradius or fenv.setsimradius or
fenv.set_simulation_radius
loadstring(game:HttpGet(('https://pastefy.ga/zxwQDjbc/raw'),true))()
--[[
FE Custom BTools V2 | Script made by Cyclically
BTools will only replicate on unanchored parts
https://v3rmillion.net/member.php?action=profile&uid=785986
Don't edit script unless you know what you're doing. If you wanna add this
into a script, please give credits and message me on discord that you added it in a
script at Cyclically#4905
]]
end)
wait();
Notify({
Description = "Netbypass enabled";
Title = "Nameless Admin";
Duration = 5;
});
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or
fenv.sethiddenprop or fenv.set_hidden_prop
local ssr = fenv.setsimulationradius or fenv.setsimradius or
fenv.set_simulation_radius
-- Instances:
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BackgroundTransparency = 0.120
Frame.Position = UDim2.new(0.354000002, 0, 0.316000015, 0)
Frame.Size = UDim2.new(0, 445, 0, 252)
UICorner.Parent = Frame
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00,
Color3.fromRGB(4, 4, 4)), ColorSequenceKeypoint.new(0.49, Color3.fromRGB(12, 4,
20)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(12, 4, 20))}
UIGradient.Parent = Frame
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BackgroundTransparency = 0.600
TextLabel.Position = UDim2.new(0.00224719103, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 443, 0, 27)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Warning"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
UICorner_2.Parent = TextLabel
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BackgroundTransparency = 0.600
TextLabel_2.Position = UDim2.new(0.0269662924, 0, 0.162698418, 0)
TextLabel_2.Size = UDim2.new(0, 421, 0, 115)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "You are executing an anti-chat-log script meaning that
Nameless Admin wouldnt be able to detect when you have chatted meaning if you are
on mobile and use the chat to execute commands it wont work. Are you sure you want
to execute this?"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
UICorner_3.Parent = TextLabel_2
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BackgroundTransparency = 0.600
TextButton.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextButton.Position = UDim2.new(0.287640452, 0, 0.658730209, 0)
TextButton.Size = UDim2.new(0, 189, 0, 34)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Yes"
TextButton.TextColor3 = Color3.fromRGB(0, 194, 45)
TextButton.TextSize = 14.000
UICorner_4.Parent = TextButton
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BackgroundTransparency = 0.600
TextButton_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
TextButton_2.Position = UDim2.new(0.280898869, 0, 0.821428478, 0)
TextButton_2.Size = UDim2.new(0, 194, 0, 32)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "No"
TextButton_2.TextColor3 = Color3.fromRGB(203, 0, 0)
TextButton_2.TextSize = 14.000
UICorner_5.Parent = TextButton_2
-- Scripts:
script.Parent.MouseButton1Click:Connect(function()
-- This basically makes roblox unable to log your chat messages sent
in-game. Meaning if you get reported for saying something bad, you won't get
banned!
-- Store in autoexec folder
-- Credits: AnthonyIsntHere and ArianBlaack
--[[
Change-logs:
8/22/2022 - Fixed Chat gui glitching on some games such as Prison
Life.
9/30/2022 - Fixed chat gui glitching AGAIN... (added better checks
too)
10/10/2022 - Added gethui() function and fix for Synapse v3.
11/11/2022 - Idk what happened but it stopped working... I fixed it
though.
]]--
x.CoreGuiChangedSignal:Connect(function(Type)
if table.find(WhitelistedCoreTypes, Type) and ChatChanged
then
task.wait()
if not
StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then
x:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,
true)
end
wait(1)
if
StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then
x:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,
OldSetting) -- probably defaults to false i am too tired for the making of this lol
end
ChatChanged = false
end
end)
end
if StarterGui then
FixCore(StarterGui)
if not StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat) then
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
end
else
local Connection; Connection =
game.ChildAdded:Connect(function(x)
if x:IsA("StarterGui") then
FixCore(x)
Connection:Disconnect()
end
end)
end
Background.Name = "Background"
Background.Parent = ACLWarning
Background.AnchorPoint = Vector2.new(0.5, 0.5)
Background.BackgroundColor3 = Color3.fromRGB(21, 0, 0)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.5, 0, 0.5, 0)
Background.Size = UDim2.new(0.300000012, 0, 0.5, 0)
Top.Name = "Top"
Top.Parent = Background
Top.AnchorPoint = Vector2.new(0.5, 0.5)
Top.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Top.BorderSizePixel = 0
Top.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Top.Size = UDim2.new(0.899999976, 0, 0.100000001, 0)
Exit.Name = "Exit"
Exit.Parent = Top
Exit.AnchorPoint = Vector2.new(0.5, 0.5)
Exit.BackgroundColor3 = Color3.fromRGB(38, 0, 0)
Exit.Position = UDim2.new(0.949999988, 0, 0.5, 0)
Exit.Size = UDim2.new(0.100000001, -6, 1, -9)
Exit.Visible = false
Exit.Font = Enum.Font.Arcade
Exit.Text = "X"
Exit.TextColor3 = Color3.fromRGB(255, 255, 255)
Exit.TextScaled = true
Exit.TextSize = 14.000
Exit.TextWrapped = true
UICorner.CornerRadius = UDim.new(0.200000003, 0)
UICorner.Parent = Exit
WarningLbl.Name = "WarningLbl"
WarningLbl.Parent = Top
WarningLbl.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.BackgroundTransparency = 1.000
WarningLbl.Position = UDim2.new(0, 17, 0, 0)
WarningLbl.Size = UDim2.new(0.5, 0, 1, 0)
WarningLbl.Font = Enum.Font.Arcade
WarningLbl.Text = "Warning!"
WarningLbl.TextColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.TextScaled = true
WarningLbl.TextSize = 14.000
WarningLbl.TextWrapped = true
WarningLbl.TextXAlignment = Enum.TextXAlignment.Left
Loading.Name = "Loading"
Loading.Parent = Top
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Loading.BorderSizePixel = 0
Loading.Position = UDim2.new(0.699999988, 0, 0.5, 0)
Loading.Size = UDim2.new(0.349999994, 0, 0.0199999996, 0)
Bar.Name = "Bar"
Bar.Parent = Loading
Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Bar.BorderSizePixel = 0
Bar.Size = UDim2.new(0, 0, 1, 0)
WarningBackground.Name = "WarningBackground"
WarningBackground.Parent = Background
WarningBackground.AnchorPoint = Vector2.new(0.5, 0.5)
WarningBackground.BackgroundColor3 = Color3.fromRGB(9, 9, 9)
WarningBackground.BorderSizePixel = 0
WarningBackground.Position = UDim2.new(0.5, 0, 0.550000012, 0)
WarningBackground.Size = UDim2.new(0.899999976, 0, 0.800000012,
0)
WarningFrame.Name = "WarningFrame"
WarningFrame.Parent = WarningBackground
WarningFrame.AnchorPoint = Vector2.new(0.5, 0.5)
WarningFrame.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
WarningFrame.BorderSizePixel = 0
WarningFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
WarningFrame.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
Despair.Name = "Despair"
Despair.Parent = WarningFrame
Despair.AnchorPoint = Vector2.new(0.5, 0.5)
Despair.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Despair.BackgroundTransparency = 1.000
Despair.BorderColor3 = Color3.fromRGB(27, 42, 53)
Despair.BorderSizePixel = 0
Despair.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Despair.Size = UDim2.new(0.949999988, 0, 0.119999997, 0)
Despair.Font = Enum.Font.Oswald
Despair.Text = "Anti Chat Logger will not work here!"
Despair.TextColor3 = Color3.fromRGB(255, 255, 255)
Despair.TextScaled = true
Despair.TextSize = 50.000
Despair.TextWrapped = true
Despair.TextYAlignment = Enum.TextYAlignment.Top
UIListLayout.Parent = WarningFrame
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 15)
Reason_1.Name = "Reason_1"
Reason_1.Parent = WarningFrame
Reason_1.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_1.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_1.BackgroundTransparency = 1.000
Reason_1.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_1.BorderSizePixel = 0
Reason_1.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_1.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_1.Visible = false
Reason_1.Font = Enum.Font.Oswald
Reason_1.Text = "-Chat Module was not found."
Reason_1.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_1.TextScaled = true
Reason_1.TextSize = 50.000
Reason_1.TextWrapped = true
Reason_1.TextYAlignment = Enum.TextYAlignment.Top
Reason_2.Name = "Reason_2"
Reason_2.Parent = WarningFrame
Reason_2.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_2.BackgroundTransparency = 1.000
Reason_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_2.BorderSizePixel = 0
Reason_2.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_2.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_2.Visible = false
Reason_2.Font = Enum.Font.Oswald
Reason_2.Text = "-MessagePosted function is invalid."
Reason_2.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_2.TextScaled = true
Reason_2.TextSize = 50.000
Reason_2.TextWrapped = true
Reason_2.TextYAlignment = Enum.TextYAlignment.Top
Trollge.Name = "Trollge"
Trollge.Parent = WarningFrame
Trollge.AnchorPoint = Vector2.new(0.5, 0.5)
Trollge.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Trollge.BackgroundTransparency = 1.000
Trollge.Position = UDim2.new(0.5, 0, 0.670000017, 0)
Trollge.Size = UDim2.new(0.449999988, 0, 0.5, 0)
Trollge.Image = "rbxassetid://10104834800"
UIPadding.Parent = WarningFrame
UIPadding.PaddingTop = UDim.new(0, 10)
Exit.MouseButton1Click:Connect(function()
local UpTween = Tween(Background, .2, "Quint", "Out",
{Position = UDim2.new(0.5, 0, 0.45, 0)})
local DownTween = Tween(Background, 1, "Quad", "Out",
{Position = UDim2.new(0.5, 0, 2, 0)})
UpTween:Play()
UpTween.Completed:wait()
DownTween:Play()
DownTween.Completed:wait()
ACLWarning:Destroy()
end)
end)()
if setfflag then
setfflag("AbuseReportScreenshot", "False")
setfflag("AbuseReportScreenshotPercentage", "0")
end
ChatFixToggle = false
task.spawn(function()
wait(1)
ACLWarning:Destroy()
end)
if OldSetting then
StarterGui:SetCoreGuiEnabled(CoreGuiSettings[1],
CoreGuiSettings[2])
end
Notify("🔹Anthony's ACL🔹", "Anti Chat and Screenshot Logger Loaded!",
15)
print(string.format("Anti Chat-Logger has loaded in %s seconds.",
tostring(tick() - ACL_LoadTime):sub(1, 4)))
wait(0.3)
script.Parent.Parent:TweenPosition(UDim2.new(0.355, 0,1.291, 0),
"Out", "Quint",1,true)
wait(0.9)
local AkaliNotif =
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/notificationtest"))();
local Notify = AkaliNotif.Notify;
Notify({
Description = "Anti chat log has been ran.";
Duration = 5;
});
end)
end
coroutine.wrap(CPNQ_fake_script)()
local function OZEERJ_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent:TweenPosition(UDim2.new(0.355, 0,1.291, 0), "Out",
"Quint",1,true)
wait(0.9)
script.Parent.Parent.Parent:Destroy()
end)
end
coroutine.wrap(OZEERJ_fake_script)()
local function ELJBIKO_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
end
coroutine.wrap(ELJBIKO_fake_script)()
end)
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(A_1)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(A_1,A_2)
end
end)
target = getPlr(Target)
game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid
local lp = game.Players.LocalPlayer
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():match("^"..Target:lower()) or
v.DisplayName:lower():match("^"..Target:lower()) then
Target = v
break
end
end
local carpetLoop
spawn(function()
carpetLoop = game:GetService('RunService').Heartbeat:Connect(function()
pcall(function()
if tTorso.Velocity.magnitude <= 28 then -- if target uses
netless just target their local position
local pos = {x=0, y=0, z=0}
pos.x = tTorso.Position.X
pos.y = tTorso.Position.Y
pos.z = tTorso.Position.Z
pos.x = pos.x + tTorso.Velocity.X / 2
pos.y = pos.y + tTorso.Velocity.Y / 2
pos.z = pos.z + tTorso.Velocity.Z / 2
lp.Character.HumanoidRootPart.CFrame =
CFrame.new(Vector3.new(pos.x,pos.y,pos.z))
else
lp.Character.HumanoidRootPart.CFrame = tTorso.CFrame
end
end)
end)
end)
wait()
lp.Character.Humanoid.HipHeight = flinghh
wait(.5)
carpetLoop:Disconnect()
game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid
wait(1)
lp.Character.Humanoid.Health = 0
wait(game.Players.RespawnTime + .6)
lp.Character.HumanoidRootPart.CFrame = oldpos
end)
Notify({
Description = "Equip one of your tools.";
Title = "Nameless Admin";
Duration = 5;
});
Tool = game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool")
if not Tool then
repeat
task.wait()
Tool =
game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool")
until Tool
end
Tool.Handle.Massless = true
Tool.GripPos = Vector3.new(0, -10000, 0)
end)
local Hum = {
"BodyTypeScale",
"BodyProportionScale",
"BodyWidthScale",
"BodyHeightScale",
"BodyDepthScale",
"HeadScale"
}
function Remove()
repeat wait() until Character.LeftFoot:FindFirstChild("OriginalSize")
Character.LeftFoot.OriginalSize:Destroy()
Character.LeftLowerLeg.OriginalSize:Destroy()
Character.LeftUpperLeg.OriginalSize:Destroy()
Character.RightFoot.OriginalSize:Destroy()
Character.RightLowerLeg.OriginalSize:Destroy()
Character.RightUpperLeg.OriginalSize:Destroy()
end
Character.LeftLowerLeg.LeftKneeRigAttachment.OriginalPosition:Destroy()
Character.LeftUpperLeg.LeftKneeRigAttachment.OriginalPosition:Destroy()
Character.LeftLowerLeg.LeftKneeRigAttachment:Destroy()
Character.LeftUpperLeg.LeftKneeRigAttachment:Destroy()
for i=1,2 do
Remove()
Character.Humanoid[Hum[i]]:Destroy()
end
wait(0.2)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Targets = {plr}
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
LocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Positi
on + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10)
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jump
ing)
wait(0.5)
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)
Staring = game:GetService("RunService").RenderStepped:Connect(Stare)
end)
wait();
Notify({
Description = "Audio link has been copied to your clipboard";
Title = "Nameless Admin";
Duration = 5;
});
local players = argument.getPlayers(p)
local audios = ""
for _, player in pairs(players) do
local char = player.Character
if char then
for i, v in pairs(char:GetDescendants()) do
if v:IsA("Sound") and v.Playing then
audios = audios .. ("%s"):format(v.SoundId)
end
end
end
end
setclipboard(audios)
end)
if path.Status then
local waypoints = path:GetWaypoints()
for i, waypoint in pairs(waypoints) do
if i > 2 then break end
if waypoint.Action ==
Enum.PathWaypointAction.Jump then
hum.Jump = true
end
hum:MoveTo(waypoint.Position)
local distance = 5
repeat
wait()
distance = (waypoint.Position -
main.Position).magnitude
until
(targetPos -
targetPart.Position).magnitude > 2 or distance < 1
if (targetPos - targetPart.Position).magnitude
> 2 then
break
end
end
end
end
end
debounce = false
end))
end)
game:GetService("Players").PlayerAdded:Connect(function(lplr)
repeat
wait()
until lplr.Character ~= nil
lplr.Character:WaitForChild("Humanoid").DisplayName =
lplr.DisplayName.."\n\@"..lplr.Name
lplr.Character.Humanoid.NameDisplayDistance = math.huge
lplr.CharacterAdded:Connect(function()
lplr.Character:WaitForChild("Humanoid").DisplayName =
lplr.DisplayName.."\n\@"..lplr.Name
lplr.Character.Humanoid.NameDisplayDistance = math.huge
end)
end)
players = game:GetService("Players")
local_player = players.LocalPlayer
character = local_player.Character
character.LowerTorso.Root:Destroy()
victim = nil
Username = (...)
Target = getPlr(Username)
victim = Target.Character
character.HumanoidRootPart.CanCollide = false
while task.wait() do
if victim ~= nil then
character.HumanoidRootPart.CFrame =
CFrame.new(victim.Head.CFrame.Position)
end
end
end)
wait();
Notify({
Description = "Chat translated";
Title = "Nameless Admin";
Duration = 5;
});
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/x114/
RobloxScripts/main/UpdatedChatTranslator"))()
end)
game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")
end
end
Target = (...)
Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end
--Target
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing Target RootPart")
end
if THumanoid.Sit then
return Message("Error","> Target is seated")
end
Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace
repeat
if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude <
500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not TRootPart
or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end
game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")
end
end
local Target = (...)
if Target == "all" or Target == "others" then
print("Patched")
end
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and Humanoid.RootPart
or false
local RightArm = Character and Character:FindFirstChild("Right
Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or
false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
Character["Right Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end
wait(4)
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end)
game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")
end
end
Target = (...)
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
end
wait(2)
respawn()
end)
wait();
Notify({
Description = "Hat resize loaded, rthro needed.";
Title = "Nameless Admin";
Duration = 5;
});
loadstring(game:HttpGet('https://github.com/DigitalityScripts/roblox-scripts/raw/
main/hat%20resize'))()
end)
Notify({
Description = "discord.gg/mW442YxE4j";
Title = "Nameless Admin";
Duration = 15;
});
if httprequest then
httprequest({
Url = 'http://127.0.0.1:6463/rpc?v=1',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
Origin = 'https://discord.com'
},
Body = HttpService:JSONEncode({
cmd = 'INVITE_BROWSER',
nonce = HttpService:GenerateGUID(false),
args = {code = 'ACk4JyVJ6x'}
})
})
end
setclipboard("discord.gg/mW442YxE4j")
end)
Notify({
Description = "Leg resize loaded, R15 only";
Title = "Nameless Admin";
Duration = 5;
});
game.Players.LocalPlayer.Character.Animate.Disabled = true
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
end)
v:FindFirstChild("AvatarPartScaleType"):Destroy()
end
end
end
rm()
wait(0.1)
Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
wait(0.2)
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyTypeScale"):Destroy()
wait(0.2)
end)
wait();
Notify({
Description = "Making you small.. r15 needed";
Title = "Nameless Admin";
Duration = 5;
});
--Shit ass script made by failedmite57926
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyTypeScale"):Destroy()
wait(0.2)
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
wait(0.2)
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
wait(0.2)
rm()
wait(0.5)
Humanoid:FindFirstChild("HeadScale"):Destroy()
wait(0.2)
end)
Loopvoid = true
repeat wait()
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
end
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
return Message("Error Occurred", "Target is missing everything",
5)
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos *
CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(),
Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
return Message("Error Occurred", "Random error", 5)
end
end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
readonly(mt, false);
wait();
Notify({
Description = "Free gamepass has been executed, keep in mind this wont always
work.";
Title = "Nameless Admin";
Duration = 5;
});
end)
sitDied =
game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(fun
ction()
sitLoop = sitLoop:Disconnect()
end)
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Sit = true
headSit = RunService.Heartbeat:Connect(function()
if Players:FindFirstChild(players.Name) and
players.Character ~= nil and getRoot(players.Character) and
getRoot(game.Players.LocalPlayer.Character) and
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Sit == true
then
getRoot(game.Players.LocalPlayer.Character).CFrame =
players.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)*
CFrame.new(0,1.6,0.4)
else
headSit:Disconnect()
end
end)
end)
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jump
ing)
end)
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jump
ing)
end)
loopws = false
cmd.add({"loopwalkspeed", "loopws"}, {"loopwalkspeed <speed> (loopws)", "Loop
walkspeed"}, function(...)
speed = (...)
loopws = true
repeat wait()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
detectdied =
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
if loopws == true then
wait(game.Players.RespawnTime + 0.4)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
end
end)
until loopws == false
end)
loopwave = false
cmd.add({"loopwaveat", "loopwat"}, {"loopwaveat <player> (loopwat)", "Wave to a
player in a loop"}, function(...)
loopwave = true
Player = (...)
Target = getPlr(Player)
local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
repeat wait()
wait(0.2)
targetcframe = Target.Character.HumanoidRootPart.CFrame
WaveAnim = Instance.new("Animation")
if
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType ==
Enum.HumanoidRigType.R15 then
WaveAnim.AnimationId = "rbxassetid://507770239"
else
WaveAnim.AnimationId = "rbxassetid://128777973"
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= targetcframe * CFrame.new(0, 0, -3)
local CharPos =
game.Players.LocalPlayer.Character.PrimaryPart.Position
local tpos =
Target.Character:FindFirstChild("HumanoidRootPart").Position
local TPos =
Vector3.new(tpos.X,CharPos.Y,tpos.Z)
local NewCFrame = CFrame.new(CharPos,TPos)
Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame)
wave =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
WaveAnim)
wave:Play(-1, 5, -1)
wait(1.6)
wave:Stop()
until loopwave == false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
end)
Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame)
wave =
game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(
WaveAnim)
wave:Play(-1, 5, -1)
wait(1.6)
wave:Stop()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
end)
speed = d
Username = h
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = otherRoot.CFrame *
bangOffet
local CharPos =
game.Players.LocalPlayer.Character.PrimaryPart.Position
local tpos =
players.Character:FindFirstChild("HumanoidRootPart").Position
local TPos = Vector3.new(tpos.X,CharPos.Y,tpos.Z)
local NewCFrame = CFrame.new(CharPos,TPos)
Players.LocalPlayer.Character:SetPrimaryPartCFrame(NewCFrame)
end)
end)
end)
wait();
Notify({
Description = "Banging player...";
Title = "Nameless Admin";
Duration = 5;
});
end)
glueloop = false
cmd.add({"glue"}, {"glue <player>", "Bangs the player by attaching to them"},
function(...)
glueloop = true
User = (...)
Target = getPlr(User)
repeat wait()
LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame
until glueloop == false
end)
Target.Character.HumanoidRootPart.CFrame +
Target.Character.HumanoidRootPart.CFrame.lookVector * distancepl
LocalPlayer.Character.HumanoidRootPart.CFrame
= CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position,
Target.Character.HumanoidRootPart.Position)
wait(.5)
LocalPlayer.Character.HumanoidRootPart.CFrame
= oldCF
end
end)
loopspook = false
cmd.add({"loopspook", "loopscare"}, {"loopspook <player> (loopscare)", "Teleports
next to a player for a few seconds and then again and again"}, function(...)
loopspook = true
repeat wait()
Username = (...)
Target = getPlr(Username)
LocalPlayer.Character.HumanoidRootPart.CFrame =
Target.Character.HumanoidRootPart.CFrame +
Target.Character.HumanoidRootPart.CFrame.lookVector * distancepl
LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position,
Target.Character.HumanoidRootPart.Position)
wait(.5)
LocalPlayer.Character.HumanoidRootPart.CFrame = oldCF
end
wait(0.3)
until loopspook == false
end)
Notify({
Description = "Airwalk: OFF";
Title = "Nameless Admin";
Duration = 5;
});
end
end
end)
Notify({
Description = "Airwalk: On";
Title = "Nameless Admin";
Duration = 5;
});
end)
bringc =
game:GetService("RunService").RenderStepped:Connect(function()
if target.Character and
target.Character:FindFirstChild("HumanoidRootPart") then
target.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 3
end
end)
end
end)
wait();
Notify({
Description = "Boombox muted. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;
});
else
wait();
Notify({
Description = "Boombox muted. Status: FE";
Title = "Nameless Admin";
Duration = 5;
});
if Username == "all" or Username == "others" then
local players = game:GetService("Players"):GetPlayers()
for _, player in ipairs(players) do
for _, object in
ipairs(player.Character:GetDescendants()) do
if object:IsA("Sound") and object.Playing then
object:Stop()
end
end
local backpack =
player:FindFirstChildOfClass("Backpack")
if backpack then
for _, object in
ipairs(backpack:GetDescendants()) do
if object:IsA("Sound") and
object.Playing then
object:Stop()
end
end
end
end
else
local players = getPlr(Username)
if players ~= nil then
for i, x in next,
players.Character:GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
for i, x in next,
players:FindFirstChildOfClass("Backpack"):GetDescendants() do
if x:IsA("Sound") and x.Playing == true
then
x.Playing = false
end
end
end
end
end
end)
-- // Services
local Players = game:GetService("Players")
-- // Vars
local LocalPlayer = Players.LocalPlayer
-- // Vars
local Character = Player.Character
local RightArm = Character:WaitForChild("Right Arm")
local RightGrip = RightArm:FindFirstChild("RightGrip")
-- // Manager
local function onCharacter(Character)
local RightArm = Character:WaitForChild("Right Arm")
TPWalk = false
cmd.add({"tpwalk", "tpwalk"}, {"tpwalk <speed>", "More undetectable walkspeed
script"}, function(...)
if TPWalk == true then
TPWalk = false
TPWalking = TPWalking:Disconnect()
end
TPWalk = true
Speed = (...)
TPWalking = game:GetService("RunService").Heartbeat:Wait()
game:GetService("RunService").Stepped:Connect(function()
if TPWalk == true then
if
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection
.Magnitude > 0 then
if Speed then
game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character:F
indFirstChildWhichIsA("Humanoid").MoveDirection * Speed * TPWalking * 10)
else
game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character:F
indFirstChildWhichIsA("Humanoid").MoveDirection * TPWalking * 10)
end
end
end
end)
end)
wait();
Notify({
Description = "Boombox glitched. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;
});
else
if game:GetService("SoundService").RespectFilteringEnabled
== false then
wait();
Notify({
Description = "Boombox glitched. Status: FE";
Title = "Nameless Admin";
Duration = 5;
});
end
end
end
end)
wait();
Notify({
Description = "Unloopmuted everyone";
Title = "Nameless Admin";
Duration = 5;
});
end)
wait();
Notify({
Description = "Boombox glitched. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;
});
else
if game:GetService("SoundService").RespectFilteringEnabled == false then
wait();
Notify({
Description = "Boombox glitched. Status: FE";
Title = "Nameless Admin";
Duration = 5;
});
end
end
end)
wait();
Notify({
Description = "Boombox unglitched. Status: Client Sided";
Title = "Nameless Admin";
Duration = 5;
});
else
if game:GetService("SoundService").RespectFilteringEnabled ==
false then
wait();
Notify({
Description = "Boombox unglitched. Status: FE";
Title = "Nameless Admin";
Duration = 5;
});
end
end
end)
cmd.add({"unlooplkill", "unlooplegkill"},
{"unlooplkill <player> (unlooplegkill)", "Stop the looplkill command"}, function()
loopkill = false
end)
repeat wait(1)
if Target == "all" or Target == "others" then
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
true
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame
=
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame
=
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame
= CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType == Enum.HumanoidRigType.R6
then
Character["Right
Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end
wait(4)
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
end
wait(0.8)
respawn()
until loopbring == false
end)
Notify({
Description = target.Name .. "'s mass is " .. mass;
Title = "Nameless Admin";
Duration = 5;
});
end)
Players = game:GetService("Players")
local c = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character = nil
game.Players.LocalPlayer.Character = c
wait(game.Players.RespawnTime - 0.5)
local TPlayer = getPlr(Target)
TRootPart = TPlayer.Character.HumanoidRootPart
local Character = Player.Character
local PlayerGui =
Player:WaitForChild("PlayerGui")
local Backpack =
Player:WaitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
end
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType =
"None"
end)
cmd.add({"dbring", "delaybring"}, {"delaybring <player>
(dbring)", "Delay bring"}, function(...)
Target = (...)
local c = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character = nil
game.Players.LocalPlayer.Character = c
wait(game.Players.RespawnTime - 0.45)
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled =
false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid
and Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and
THumanoid and THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
else
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame =
TCharacter.HumanoidRootPart.CFrame
wait()
Player.Character.HumanoidRootPart.CFrame = CF
wait()
end
wait(.3)
Player.Character:SetPrimaryPartCFrame(CF)
if Humanoid.RigType ==
Enum.HumanoidRigType.R6 then
Character["Right
Arm"].RightGrip:Destroy()
else
Character["RightHand"].RightGrip:Destroy()
Character["RightHand"].RightGripAttachment:Destroy()
end
end)
repeat wait()
if Target == "all" or Target == "others" then
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local function Kill()
if not getPlr(Target) then
end
repeat
game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle
Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end
--Target
if
TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid =
TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing
Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing
Target RootPart")
end
if THumanoid.Sit then
return Message("Error","> Target is
seated")
end
Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace
repeat
if (TRootPart.CFrame.p -
RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer
or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat
game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame =
OldCFrame
end
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
end
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
until flag
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(1.4)
respawn()
until loopvoid == false
end)
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
end
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
until flag
Player.Character.HumanoidRootPart.CFrame =
CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
wait(2)
respawn()
end)
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
true
local Character = Player.Character
local PlayerGui =
Player:waitForChild("PlayerGui")
local Backpack =
Player:waitForChild("Backpack")
local Humanoid = Character and
Character:FindFirstChildWhichIsA("Humanoid") or false
local RootPart = Character and Humanoid and
Humanoid.RootPart or false
local RightArm = Character and
Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not
RightArm then
return
end
Humanoid:UnequipTools()
local MainTool =
Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not
MainTool:FindFirstChild("Handle") then
return
end
local TPlayer = getPlr(Target)
local TCharacter = TPlayer and
TPlayer.Character
local THumanoid = TCharacter and
TCharacter:FindFirstChildWhichIsA("Humanoid") or false
local TRootPart = TCharacter and THumanoid and
THumanoid.RootPart or false
if not THumanoid or not TRootPart then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle,
TRootPart, 0)
firetouchinterest(MainTool.Handle,
TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CF
until flag
wait()
end
wait(2)
respawn()
end
end)
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
print("Patched")
else
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/
roblox-scripts/main/Leg%20Resize'))()
local function Kill()
if not getPlr(Target) then
end
repeat
game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle
Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end
--Target
if
TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid =
TCharacter:FindFirstChildOfClass("Humanoid")
else
return Message("Error","> Missing
Target Humanoid")
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
return Message("Error","> Missing
Target RootPart")
end
if THumanoid.Sit then
return Message("Error","> Target is
seated")
end
Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace
local Timer = os.time()
repeat
if (TRootPart.CFrame.p -
RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer
or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat
game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame =
OldCFrame
end
Loopvoid = true
repeat wait()
local Character = Player.Character
local PlayerGui = Player:waitForChild("PlayerGui")
local Backpack = Player:waitForChild("Backpack")
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or
false
local RootPart = Character and Humanoid and Humanoid.RootPart or false
local RightArm = Character and Character:FindFirstChild("Right Arm") or
Character:FindFirstChild("RightHand")
if not Humanoid or not RootPart or not RightArm then
return
end
Humanoid:UnequipTools()
local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false
if not MainTool or not MainTool:FindFirstChild("Handle") then
return
end
Character.Humanoid.Name = "DAttach"
local l = Character["DAttach"]:Clone()
l.Parent = Character
l.Name = "Humanoid"
wait()
Character["DAttach"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = Character
Character.Animate.Disabled = true
wait()
Character.Animate.Disabled = false
Character.Humanoid:EquipTool(MainTool)
wait()
CF = Player.Character.PrimaryPart.CFrame
XC = TCharacter.HumanoidRootPart.CFrame.X
ZC = TCharacter.HumanoidRootPart.CFrame.Z
if firetouchinterest then
local flag = false
task.defer(function()
MainTool.Handle.AncestryChanged:wait()
flag = true
end)
repeat
firetouchinterest(MainTool.Handle, TRootPart, 0)
firetouchinterest(MainTool.Handle, TRootPart, 1)
wait()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC)
until flag
wait(0.2)
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-1000,0)
end
wait(2)
respawn()
until Loopvoid == false
end)
wait(4)
CF = Player.Character.HumanoidRootPart.CFrame
player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF
wait(2)
until Loopbring == false
end
end)
cmd.add({"unloopstand"}, {"unloopstand",
"Unloop stands a player endlessly"}, function(...)
Loopstand = false
end)
local newHum =
game.Players.LocalPlayer.Character.Humanoid:Clone()
newHum.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Humanoid:Destroy()
newHum:ChangeState(15)
for i,v in next,
game.Players.LocalPlayer.Backpack:GetChildren() do
if v:IsA'Tool' then
v.Parent =
game.Players.LocalPlayer.Character
end
end
wait(.1)
for i,v in next,
game.Players.LocalPlayer.Character:GetChildren() do
if v:IsA'Tool' then
table.insert(tools, v)
end
end
local currentTargets = {}
for i, tool in next, tools do
tool.Handle.Massless = true
tool.Grip = CFrame.new()
tool.Grip =
tool.Handle.CFrame:ToObjectSpace(players[i].Character.Head.CFrame):Inverse()
end
local players = {}
plr.CharacterAdded:Wait()
getChar():WaitForChild("HumanoidRootPart").CFrame = old
wait(1)
until Loopkill == false
else
Loopkill = true
repeat wait()
local function Kill()
if not getPlr(Username) then
end
repeat
game:FindService("RunService").Heartbeat:wait() until getPlr(Username).Character
and getPlr(Username).Character:FindFirstChildOfClass("Humanoid") and
getPlr(Username).Character:FindFirstChildOfClass("Humanoid").Health > 0
local Character
local Humanoid
local RootPart
local Tool
local Handle
Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool"))
else
end
if Tool and Tool:FindFirstChild("Handle") then
Handle = Tool.Handle
else
end
--Target
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid =
TCharacter:FindFirstChildOfClass("Humanoid")
else
end
if THumanoid.RootPart then
TRootPart = THumanoid.RootPart
else
end
if THumanoid.Sit then
end
Humanoid:Destroy()
local NewHumanoid = Humanoid:Clone()
NewHumanoid.Parent = Character
NewHumanoid:UnequipTools()
NewHumanoid:EquipTool(Tool)
Tool.Parent = workspace
repeat
if (TRootPart.CFrame.p -
RootPart.CFrame.p).Magnitude < 500 then
Tool.Grip = CFrame.new()
Tool.Grip =
Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse()
end
firetouchinterest(Handle,TRootPart,0)
firetouchinterest(Handle,TRootPart,1)
game:FindService("RunService").Heartbeat:wait()
until Tool.Parent ~= Character or not TPlayer or not
TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20
Player.Character = nil
NewHumanoid.Health = 0
player.CharacterAdded:wait(1)
repeat
game:FindService("RunService").Heartbeat:wait() until
Player.Character:FindFirstChild("HumanoidRootPart")
Player.Character.HumanoidRootPart.CFrame = OldCFrame
end
local netlagtab = {}
table.insert(netlagtab,
game:GetService("RunService").Heartbeat:Connect(function()
for i,v in pairs(target.Character:GetDescendants()) do
if v:IsA("BasePart") then
sethiddenproperty(v, "NetworkIsSleeping", true)
end
end
end))
end)
wait();
Notify({
Description = "Purchase prompts have been disabled";
Title = "Nameless Admin";
Duration = 5;
});
game.CoreGui.PurchasePrompt.Enabled = false
end)
Notify({
Description = "Purchase prompts have been enabled";
Title = "Nameless Admin";
Duration = 5;
});
game.CoreGui.PurchasePrompt.Enabled = true
end)
cmd.add({"nameless"}, {"nameless",
"Makes your hats visible but not your name or your body"}, function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/nameless"))()
end)
function rm()
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "Handle" or v.Name == "Head" then
if Character.Head:FindFirstChild("OriginalSize") then
Character.Head.OriginalSize:Destroy()
end
else
for i,cav in pairs(v:GetDescendants()) do
if cav:IsA("Attachment") then
if cav:FindFirstChild("OriginalPosition") then
cav.OriginalPosition:Destroy()
end
end
end
v:FindFirstChild("OriginalSize"):Destroy()
if v:FindFirstChild("AvatarPartScaleType") then
v:FindFirstChild("AvatarPartScaleType"):Destroy()
end
end
end
end
end
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyProportionScale"):Destroy()
wait(1)
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyHeightScale"):Destroy()
wait(1)
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
wait(1)
rm()
wait(0.5)
Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
wait(1)
rm()
wait(0.5)
Humanoid:FindFirstChild("HeadScale"):Destroy()
wait(1)
end)
wait();
Notify({
Description = "Hold parts loaded, ctrl + click on a part";
Title = "Nameless Admin";
Duration = 5;
});
-- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter:FindFirstChild("Right Arm")
end
end)
wait(0.2)
-- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter.RightHand
end
end)
end)
local hiddenGUIS = {}
cmd.add({"hideguis"}, {"hideguis", "Hides guis"}, function()
function FindInTable(tbl,val)
if tbl == nil then return false end
for _,v in pairs(tbl) do
if v == val then return true end
end
return false
end
for i,v in
pairs(game.Players.LocalPlayer:FindFirstChildWhichIsA("PlayerGui"):GetDescendants()
) do
if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame"))
and v.Visible then
v.Visible = false
if not FindInTable(hiddenGUIS,v) then
table.insert(hiddenGUIS,v)
end
end
end
end)
wait();
Notify({
Description = "Spinning...";
Title = "Nameless Admin";
Duration = 5;
});
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or
char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end
wait();
Notify({
Description = "Spin disabled";
Title = "Nameless Admin";
Duration = 5;
});
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or
char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end
Notify({
Description = "Name has been hidden, this only works on billboard guis /
custom name fonts";
Title = "Nameless Admin";
Duration = 5;
});
end)
webImport("init")
webImport("ui/main")
end)
Notify({
Description = "Made unanchored parts have no gravity";
Title = "Nameless Admin";
Duration = 5;
});
spawn(function()
while true do
game.Players.LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)*math.huge
game.Players.LocalPlayer.SimulationRadius =
math.pow(math.huge,math.huge)*math.huge
game:GetService("RunService").Stepped:wait()
end
end)
local function zeroGrav(part)
if part:FindFirstChild("BodyForce") then return end
local temp = Instance.new("BodyForce")
temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
temp.Parent = part
end
workspace.DescendantAdded:Connect(function(part)
if part:IsA("Part") and part.Anchored == false then
if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then
zeroGrav(part)
end
end
end)
end)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(HTTP.text,"All")
end)
wait();
Notify({
Description = "Fired " .. ccamount .. " amount of click detectors";
Title = "Nameless Admin";
Duration = 7;
});
end)
-- create a new tween that moves the player's primary part to the camera
position
local tween = TweenService:Create(character.PrimaryPart, TweenInfo.new(2), {
CFrame = CFrame.new(cameraPosition)
})
tween:Play()
end
teleportPlayer()
end)
local index = 1
game:GetService("RunService").Stepped:Connect(function()
if targetParts[index] then
game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position)
index = index + 1
wait(0.4)
end
end)
end)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false
)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (...)
if (...) == nil then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end)
adornment.Parent = part.Parent
end
end)
local index = 1
while true do
camera.CoordinateFrame = partList[index].CFrame
index = index + 1
if index > #partList then
index = 1
end
wait(0.7)
end
end)
loophitbox = false
cmd.add({"hitbox", "hbox"}, {"hitbox {amount}", "Makes everyones hitbox as much as
you want"}, function(h, d)
wait();
Notify({
Description = "Hitbox changed";
Title = "Nameless Admin";
Duration = 5;
});
_G.HeadSize = d
_G.Disabled = true
loophitbox = true
end
end)
end
end)
_G.HeadSize = 5
_G.Disabled = false
loophitbox = false
wait();
Notify({
Description = "Car breaker loaded, sit on a vehicle need to be the driver";
Title = "Nameless Admin";
Duration = 5;
});
local UserInputService = game:GetService("UserInputService")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
local Folder = Instance.new("Folder", game:GetService("Workspace"))
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
local Updated = Mouse.Hit + Vector3.new(0, 5, 0)
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while game:GetService("RunService").RenderStepped:Wait() do
for _, Players in next, game:GetService("Players"):GetPlayers() do
if Players ~= game:GetService("Players").LocalPlayer then
Players.MaximumSimulationRadius = 0
sethiddenproperty(Players, "SimulationRadius", 0)
end
end
game:GetService("Players").LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)
setsimulationradius(math.huge)
end
end)
coroutine.resume(NetworkAccess)
local function ForcePart(v)
if v:IsA("Part") and v.Anchored == false and
v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") ==
nil and v.Name ~= "Handle" then
Mouse.TargetFilter = v
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or
x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or
x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 9999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end
for _, v in next, game:GetService("Workspace"):GetDescendants() do
ForcePart(v)
end
game:GetService("Workspace").DescendantAdded:Connect(function(v)
ForcePart(v)
end)
UserInputService.InputBegan:Connect(function(Key, Chat)
if Key.KeyCode == Enum.KeyCode.E and not Chat then
Updated = Mouse.Hit + Vector3.new(0, 5, 0)
end
end)
spawn(function()
while game:GetService("RunService").RenderStepped:Wait() do
Attachment1.WorldCFrame = Updated
end
end)
end)
wait();
Notify({
Description = "Fired " .. ftiamount .. " amount of touch interests";
Title = "Nameless Admin";
Duration = 7;
});
end)
wait();
Notify({
Description = "Infinite jump enabled";
Title = "Nameless Admin";
Duration = 5;
});
_G.infinjump = true
wait();
Notify({
Description = "Infinite jump disabled";
Title = "Nameless Admin";
Duration = 5;
});
_G.infinjump = false
wait();
Notify({
Description = "Xray enabled";
Title = "Nameless Admin";
Duration = 5;
});
transparent = true
x(transparent)
end)
wait();
Notify({
Description = "Xray disabled";
Title = "Nameless Admin";
Duration = 5;
});
transparent = false
x(transparent)
end)
wait();
Notify({
Description = "Pastebin scraper loaded";
Title = "Nameless Admin";
Duration = 5;
});
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/PastebinScraperScript"))()
game:GetService("CoreGui").Scraper["Pastebin
Scraper"].BackgroundTransparency = 0.5
game:GetService("CoreGui").Scraper["Pastebin Scraper"].TextButton.Text = "
⭐ Pastebin Post Scraper ⭐"
game:GetService("CoreGui").Scraper["Pastebin
Scraper"].Content.Search.PlaceholderText = "Search for a post here..."
game:GetService("CoreGui").Scraper["Pastebin
Scraper"].Content.Search.BackgroundTransparency = 0.4
end)
wait();
Notify({
Description = "Amog us...";
Title = "Nameless Admin";
Duration = 5;
});
loadstring(game:HttpGet(('https://pastefy.ga/aMY1wxRS/raw'),true))()
end)
wait();
Notify({
Description = "Blackhole has been loaded, press e to change the position to
where your mouse is";
Title = "Nameless Admin";
Duration = 5;
});
end)
_G.FullBrightEnabled = false
_G.NormalLightingSettings = {
Brightness = game:GetService("Lighting").Brightness,
ClockTime = game:GetService("Lighting").ClockTime,
FogEnd = game:GetService("Lighting").FogEnd,
GlobalShadows = game:GetService("Lighting").GlobalShadows,
Ambient = game:GetService("Lighting").Ambient
}
game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function
()
if game:GetService("Lighting").Brightness ~= 1 and
game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
_G.NormalLightingSettings.Brightness =
game:GetService("Lighting").Brightness
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Brightness = 1
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function(
)
if game:GetService("Lighting").ClockTime ~= 12 and
game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
_G.NormalLightingSettings.ClockTime =
game:GetService("Lighting").ClockTime
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").ClockTime = 12
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
if game:GetService("Lighting").FogEnd ~= 786543 and
game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
_G.NormalLightingSettings.FogEnd =
game:GetService("Lighting").FogEnd
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").FogEnd = 786543
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(funct
ion()
if game:GetService("Lighting").GlobalShadows ~= false and
game:GetService("Lighting").GlobalShadows ~=
_G.NormalLightingSettings.GlobalShadows then
_G.NormalLightingSettings.GlobalShadows =
game:GetService("Lighting").GlobalShadows
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").GlobalShadows = false
end
end)
game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178,
178, 178) and game:GetService("Lighting").Ambient ~=
_G.NormalLightingSettings.Ambient then
_G.NormalLightingSettings.Ambient =
game:GetService("Lighting").Ambient
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Ambient = Color3.fromRGB(178,
178, 178)
end
end)
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled
end)
wait();
Notify({
Description = "Fired " .. fppamount .. " of proximity prompts";
Title = "Nameless Admin";
Duration = 7;
});
end)
wait();
Notify({
Description = "Chat spy enabled";
Title = "Nameless Admin";
Duration = 5;
});
--This script reveals ALL hidden messages in the default chat
--chat "/spy" to toggle!
enabled = true
--if true will check your messages too
spyOnMyself = true
--if true will chat the logs publicly (fun, risky)
public = false
--if true will use /me to stand out
publicItalics = true
--customize private logs
privateProperties = {
Color = Color3.fromRGB(0,255,255);
Font = Enum.Font.SourceSansBold;
TextSize = 18;
}
--////////////////////////////////////////////////////////////////
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local saymsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("SayMessageRequest")
local getmsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("OnMessageDoneFiltering")
local instance = (_G.chatSpyInstance or 0) + 1
_G.chatSpyInstance = instance
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
end
end
end
end
end
airAccelerate = 10000
airMaxSpeed = 2.4
groundAccelerate = 250
groundMaxVelocity = 20
friction = 10
playerTorsoToGround = 3
movementStickDistance = 0.5
jumpVelocity = 52.5
movementPositionForce = 400000
movementVelocityForce = 300000
maxMovementPitch = 0.6
rayYLength = playerTorsoToGround +
movementStickDistance
movementPositionD = 125
movementPositionP = 14000
movementVelocityP = 1500
gravity = 0.4
end
function initBodyMovers()
movementPosition = Instance.new("BodyPosition", collider)
movementPosition.Name = "movementPosition"
movementPosition.D = movementPositionD
movementPosition.P = movementPositionP
movementPosition.maxForce = Vector3.new()
movementPosition.position = Vector3.new()
function update(deltaTime)
dt = deltaTime
updateMoveInputSum()
cameraYaw = getYaw()
cameraLook = cameraYaw.lookVector
if cameraLook == nil then
return
end
local hitPart, hitPosition, hitNormal, yRatio, zRatio =
findCollisionRay()
partYRatio = yRatio
partZRatio = zRatio
setCharacterRotation()
if jumping then
jump()
elseif playerGrounded then
run(hitPosition)
else
air()
end
end
function updateMoveInputSum()
moveInputSum["forward"] = input["W"] == true and 1 or 0
moveInputSum["forward"] = input["S"] == true and
moveInputSum["forward"] - 1 or moveInputSum["forward"]
moveInputSum["side"] = input["A"] == true and 1 or 0
moveInputSum["side"] = input["D"] == true and moveInputSum["side"] - 1
or moveInputSum["side"]
end
function findCollisionRay()
local torsoCFrame = character.HumanoidRootPart.CFrame
local ignoreList = {character, camera}
local rays = {
Ray.new(character.HumanoidRootPart.Position, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(-0.8,0,0)).p, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(0.8,0,0)).p, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(0,0,0.8)).p, Vector3.new(0, -
rayYLength, 0)),
Ray.new((torsoCFrame * CFrame.new(0,0,-0.8)).p, Vector3.new(0, -
rayYLength, 0))
}
local rayReturns = {}
local i
for i = 1, #rays do
local part, position, normal =
game.Workspace:FindPartOnRayWithIgnoreList(rays[i],ignoreList)
if part == nil then
position = Vector3.new(0,-3000000,0)
end
if i == 1 then
table.insert(rayReturns, {part, position, normal})
else
local yPos = position.y
if yPos <= rayReturns[#rayReturns][2].y then
table.insert(rayReturns, {part, position, normal})
else
local j
for j = 1, #rayReturns do
if yPos >= rayReturns[j][2].y then
table.insert(rayReturns, j, {part,
position, normal})
end
end
end
end
end
i = 1
local yRatio, zRatio = getPartYRatio(rayReturns[i][3])
while magnitude2D(yRatio, zRatio) > maxMovementPitch and i<#rayReturns
do
i = i + 1
if rayReturns[i][1] then
yRatio, zRatio = getPartYRatio(rayReturns[i][3])
end
end
function setCharacterRotation()
local rotationLook = collider.Position +
camera.CoordinateFrame.lookVector
collider.CFrame = CFrame.new(collider.Position,
Vector3.new(rotationLook.x, collider.Position.y, rotationLook.z))
collider.RotVelocity = Vector3.new()
end
function jump()
collider.Velocity = Vector3.new(collider.Velocity.x, jumpVelocity,
collider.Velocity.z)
air()
end
function air()
movementPosition.maxForce = Vector3.new()
movementVelocity.velocity = getMovementVelocity(collider.Velocity,
airAccelerate, airMaxSpeed)
movementVelocity.maxForce = getMovementVelocityAirForce()
end
function run(hitPosition)
local playerSpeed = collider.Velocity.magnitude
local mVelocity = collider.Velocity
if playerSpeed ~= 0 then
local drop = playerSpeed * friction * dt;
mVelocity = mVelocity * math.max(playerSpeed - drop, 0) /
playerSpeed;
end
movementPosition.position = hitPosition +
Vector3.new(0,playerTorsoToGround,0)
movementPosition.maxForce = Vector3.new(0,movementPositionForce,0)
movementVelocity.velocity = getMovementVelocity(mVelocity,
groundAccelerate, groundMaxVelocity)
local VelocityForce = getMovementVelocityForce()
movementVelocity.maxForce = VelocityForce
movementVelocity.P = movementVelocityP
end
function getMovementVelocityForce()
return Vector3.new(movementVelocityForce,0,movementVelocityForce)
end
function getMovementVelocityAirForce()
local accelForward = cameraLook * moveInputSum["forward"];
local accelSide = (cameraYaw *
CFrame.Angles(0,math.rad(90),0)).lookVector * moveInputSum["side"]
local accelDir = (accelForward+accelSide).unit
if moveInputSum["forward"] == 0 and moveInputSum["side"] == 0 then
accelDir = Vector3.new(0,0,0);
end
local xp = math.abs(accelDir.x)
local zp = math.abs(accelDir.z)
return
Vector3.new(movementVelocityForce*xp,0,movementVelocityForce*zp)
end
function getPartYRatio(normal)
local partYawVector = Vector3.new(-normal.x, 0, -normal.z)
if partYawVector.magnitude == 0 then
return 0,0
else
local partPitch =
math.atan2(partYawVector.magnitude,normal.y)/(math.pi/2)
local vector = Vector3.new(cameraLook.x, 0,
cameraLook.z)*partPitch
return vector:Dot(partYawVector), -partYawVector:Cross(vector).y
end
end
function magnitude2D(x,z)
return math.sqrt(x*x+z*z)
end
local inputKeys = {
["W"] = false,
["S"] = false,
["A"] = false,
["D"] = false,
["Space"] = false,
["LMB"] = false,
["RMB"] = false
}
--connect input
UserInputService.InputBegan:connect(onInput);
UserInputService.InputEnded:connect(onInput);
--connect updateloop
game:GetService("RunService"):BindToRenderStep("updateLoop", 1,
updateLoop);
--rip
end
Notify({
Description = "Sorry, your exploit does not support
cameranoclip";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
Notify({
Description = "Sorry, your exploit does not support cameranoclip
and uncameranoclip";
Title = "Nameless Admin";
Duration = 5;
});
end
end)
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/
main/2016anims"))()
end)
wait();
Notify({
Description = "OG animations set";
Title = "Nameless Admin";
Duration = 5;
});
loadstring(game:HttpGet(('https://pastebin.com/raw/6GNkQUu6'),true))()
end)
cmd.add({"fpscap"}, {"fpscap <number>", "Sets the fps cap to whatever you want"},
function(...)
setfpscap(...)
end)
cmd.add({"holdhat"}, {"holdhat", "Can make you hold your hats execute the command
and you will have them in your inventory"}, function(...)
--made by Nightmare#0930
local lp = game.Players.LocalPlayer
local char = lp.Character
for i, v in pairs(char:GetChildren()) do
if v:IsA("BallSocketConstraint") then
v:Destroy()
end
end
for i, v in pairs(char:GetChildren()) do
if v:IsA("HingeConstraint") then
v:Destroy()
end
end
for i, v in pairs(char.Humanoid:GetAccessories()) do
local hat = v.Name
char[hat].Archivable = true
local fake = char[hat]:Clone()
fake.Parent = char
fake.Handle.Transparency = 1
char[hat].Handle.AccessoryWeld:Destroy()
local positions = {
forward = tool.GripForward,
pos = tool.GripPos,
right = tool.GripRight,
up = tool.GripUp
}
tool.Equipped:connect(function()
hold = true
end)
tool.Unequipped:connect(function()
hold = false
end)
tool.Activated:connect(function()
if enabled == false then
enabled = true
tool.GripForward = Vector3.new(-0.976,0,-0.217)
tool.GripPos = Vector3.new(.95,-0.76,1.4)
tool.GripRight = Vector3.new(0.217,0, 0.976)
tool.GripUp = Vector3.new(0,1,0)
wait(.8)
tool.GripForward = positions.forward
tool.GripPos = positions.pos
tool.GripRight = positions.right
tool.GripUp = positions.up
enabled = false
end
end)
game:GetService("RunService").Heartbeat:connect(function()
pcall(function()
char[hat].Handle.Velocity = Vector3.new(30, 0, 0)
if hold == false then
char[hat].Handle.CFrame = fake.Handle.CFrame
elseif hold == true then
char[hat].Handle.CFrame = handle.CFrame
end
end)
end)
end
end)
player.Character:FindFirstChildWhichIsA("Humanoid").NameDisplayDistance =
distance
player.Character:FindFirstChildWhichIsA("Humanoid").HealthDisplayDistance =
distance
end
end
end
local tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
tool.Name = "Turn Invisible"
tool.RequiresHandle = false
tool.CanBeDropped = false
tool.Equipped:Connect(
function()
wait()
if not invisible then
invisible = true
tool.Name = "Visible enabled"
if handle then
handle:Destroy()
end
if weld then
weld:Destroy()
end
handle = Instance.new("Part", workspace)
handle.Name = "Handle"
handle.Transparency = 1
handle.CanCollide = false
handle.Size = Vector3.new(2, 1, 1)
weld = Instance.new("Weld", handle)
weld.Part0 = handle
weld.Part1 =
game.Players.LocalPlayer.Character.HumanoidRootPart
weld.C0 = CFrame.new(0, offset - 1.5, 0)
setDisplayDistance(offset + 100)
workspace.CurrentCamera.CameraSubject = handle
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,
offset, 0)
game.Players.LocalPlayer.Character.Humanoid.HipHeight =
offset
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
for _, child in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if child:IsA("Tool") and child ~= tool then
grips[child] = child.Grip
end
end
elseif invisible then
invisible = false
tool.Name = "Visible Disabled"
if handle then
handle:Destroy()
end
if weld then
weld:Destroy()
end
for _, child in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if child:IsA("Tool") then
child.Parent =
game.Players.LocalPlayer.Backpack
end
end
for tool, grip in pairs(grips) do
if tool then
tool.Grip = grip
end
end
heldTool = nil
setDisplayDistance(100)
workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -
offset, 0)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
tool.Parent = game.Players.LocalPlayer.Backpack
end
)
game.Players.LocalPlayer.Character.ChildAdded:Connect(
function(child)
wait()
if invisible and child:IsA("Tool") and child ~= heldTool and
child ~= tool then
heldTool = child
local lastGrip = heldTool.Grip
if not grips[heldTool] then
grips[heldTool] = lastGrip
end
for _, track in
pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
heldTool.Grip = heldTool.Grip * (CFrame.new(0, offset -
1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0))
heldTool.Parent = game.Players.LocalPlayer.Backpack
heldTool.Parent = game.Players.LocalPlayer.Character
if gripChanged then
gripChanged:Disconnect()
end
gripChanged =
heldTool:GetPropertyChangedSignal("Grip"):Connect(
function()
wait()
if not invisible then
gripChanged:Disconnect()
end
if heldTool.Grip ~= lastGrip then
lastGrip =
heldTool.Grip * (CFrame.new(0,
offset - 1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0))
heldTool.Grip = lastGrip
heldTool.Parent =
game.Players.LocalPlayer.Backpack
heldTool.Parent =
game.Players.LocalPlayer.Character
end
end
)
end
end
)
end)
local CS = game:GetService("CollectionService")
local UIS = game:GetService("UserInputService")
local invisFix =
game:GetService("RunService").Stepped:Connect(function()
pcall(function()
local IsInteger
if tostring(Void):find'-' then
IsInteger = true
else
IsInteger = false
end
local Pos =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local Pos_String = tostring(Pos)
local Pos_Seperate = Pos_String:split(', ')
local X = tonumber(Pos_Seperate[1])
local Y = tonumber(Pos_Seperate[2])
local Z = tonumber(Pos_Seperate[3])
if IsInteger == true then
if Y <= Void then
Respawn()
end
elseif IsInteger == false then
if Y >= Void then
Respawn()
end
end
end)
end)
function Respawn()
IsRunning = false
if IsInvis == true then
pcall(function()
Player.Character = Character
wait()
Character.Parent = workspace
Character:FindFirstChildWhichIsA'Humanoid':Destroy()
IsInvis = false
InvisibleCharacter.Parent = nil
invisRunning = false
end)
elseif IsInvis == false then
pcall(function()
Player.Character = Character
wait()
Character.Parent = workspace
Character:FindFirstChildWhichIsA'Humanoid':Destroy()
TurnVisible()
end)
end
end
local invisDied
invisDied =
InvisibleCharacter:FindFirstChildOfClass'Humanoid'.Died:Connect(function()
Respawn()
invisDied:Disconnect()
end)
function TurnVisible()
if IsInvis == false then return end
invisFix:Disconnect()
invisDied:Disconnect()
CF = workspace.CurrentCamera.CFrame
Character = Character
local CF_1 = Player.Character.HumanoidRootPart.CFrame
Character.HumanoidRootPart.CFrame = CF_1
InvisibleCharacter.Parent = game.Lighting
Player.Character = Character
Character.Parent = workspace
IsInvis = false
Player.Character.Animate.Disabled = true
Player.Character.Animate.Disabled = false
invisDied =
Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function()
Respawn()
invisDied:Disconnect()
end)
invisRunning = false
end
local CS = game:GetService("CollectionService")
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
if IsInvis == false then
IsInvis = true
CF = game.Workspace.CurrentCamera.CFrame
local CF_1 =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Character:MoveTo(Vector3.new(0,math.pi*1000000,0))
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
wait(.1)
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
InvisibleCharacter = InvisibleCharacter
Character.Parent = game.Lighting
InvisibleCharacter.Parent = game.Workspace
InvisibleCharacter.HumanoidRootPart.CFrame = CF_1
game.Players.LocalPlayer.Character = InvisibleCharacter
local workspace = game.Workspace
Players = game:GetService("Players")
local speaker = game.Players.LocalPlayer
workspace.CurrentCamera:remove()
wait(.1)
game.Workspace.CurrentCamera.CameraSubject =
speaker.Character:FindFirstChildWhichIsA('Humanoid')
game.Workspace.CurrentCamera.CameraType = "Custom"
game.Players.LocalPlayer.CameraMinZoomDistance = 0.5
game.Players.LocalPlayer.CameraMaxZoomDistance = 400
game.Players.LocalPlayer.CameraMode = "Classic"
game.Players.LocalPlayer.Character.Head.Anchored = false
game.Players.LocalPlayer.Character.Animate.Disabled = true
game.Players.LocalPlayer.Character.Animate.Disabled = false
elseif IsInvis == true then
TurnVisible()
IsInvis = false
end
end
end
end)
wait();
Notify({
Description = "Invisible loaded, press " .. Keybind .. " to toggle";
Title = "Nameless Admin";
Duration = 10;
});
if table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) then
wait();
Notify({
Description = "Nameless Admin has detected you using mobile you now have a
invisible button click it to enable / disable invisibility";
Title = "Nameless Admin";
Duration = 7;
});
--Properties:
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TextButton.BackgroundTransparency = 0.140
TextButton.Position = UDim2.new(0.933, 0,0.621, 0)
TextButton.Size = UDim2.new(0.043, 0,0.083, 0)
TextButton.Font = Enum.Font.SourceSansBold
TextButton.Text = "Become Invisible"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 15.000
TextButton.TextWrapped = true
TextButton.Active = true
TextButton.Draggable = true
TextScaled = true
UICorner.Parent = TextButton
UIAspectRatioConstraint.Parent = TextButton
UIAspectRatioConstraint.AspectRatio = 1.060
-- Scripts:
IsInvis = false
script.Parent.MouseButton1Click:Connect(function()
if IsInvis == false then
IsInvis = true
CF = game.Workspace.CurrentCamera.CFrame
local CF_1 =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Character:MoveTo(Vector3.new(0,math.pi*1000000,0))
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
wait(.1)
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
InvisibleCharacter = InvisibleCharacter
Character.Parent = game.Lighting
InvisibleCharacter.Parent = game.Workspace
InvisibleCharacter.HumanoidRootPart.CFrame = CF_1
Player.Character = InvisibleCharacter
local workspace = game.Workspace
Players = game:GetService("Players")
local speaker = game.Players.LocalPlayer
workspace.CurrentCamera:remove()
wait(.1)
game.Workspace.CurrentCamera.CameraSubject =
speaker.Character:FindFirstChildWhichIsA('Humanoid')
game.Workspace.CurrentCamera.CameraType = "Custom"
game.Players.LocalPlayer.CameraMinZoomDistance = 0.5
game.Players.LocalPlayer.CameraMaxZoomDistance = 400
game.Players.LocalPlayer.CameraMode = "Classic"
game.Players.LocalPlayer.Character.Head.Anchored = false
game.Players.LocalPlayer.Character.Animate.Disabled = true
game.Players.LocalPlayer.Character.Animate.Disabled = false
script.Parent.Text = "Become Visible"
elseif IsInvis == true then
TurnVisible()
IsInvis = false
script.Parent.Text = "Become Invisible"
end
end)
end
coroutine.wrap(FEPVI_fake_script)()
else
end
end)
wait();
Notify({
Description = "Chat spy enabled";
Title = "Nameless Admin";
Duration = 5;
});
--This script reveals ALL hidden messages in the default chat
--chat "/spy" to toggle!
enabled = false
--if true will check your messages too
spyOnMyself = true
--if true will chat the logs publicly (fun, risky)
public = false
--if true will use /me to stand out
publicItalics = true
--customize private logs
privateProperties = {
Color = Color3.fromRGB(0,255,255);
Font = Enum.Font.SourceSansBold;
TextSize = 18;
}
--////////////////////////////////////////////////////////////////
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local saymsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("SayMessageRequest")
local getmsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("OnMessageDoneFiltering")
local instance = (_G.chatSpyInstance or 0) + 1
_G.chatSpyInstance = instance
StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
end
end
end
end
end
Notify({
Description = "Fired " .. remoteamount .. " amount of remotes";
Title = "Nameless Admin";
Duration = 7;
});
end)
Notify({
Description = "Unanchored follow executed";
Title = "Nameless Admin";
Duration = 5;
});
local LocalPlayer = game:GetService("Players").LocalPlayer
local unanchoredparts = {}
local movers = {}
for index, part in pairs(workspace:GetDescendants()) do
if part:IsA("Part") and part.Anchored == false and
part:IsDescendantOf(LocalPlayer.Character) == false then
table.insert(unanchoredparts, part)
part.Massless = true
part.CanCollide = false
if part:FindFirstChildOfClass("BodyPosition") ~= nil then
part:FindFirstChildOfClass("BodyPosition"):Destroy()
end
end
end
for index, part in pairs(unanchoredparts) do
local mover = Instance.new("BodyPosition", part)
table.insert(movers, mover)
mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
repeat
for index, mover in pairs(movers) do
mover.Position =
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(V
ector3.new(0, 0, 5))
end
wait(0.5)
until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
for _, mover in pairs(movers) do
mover:Destroy()
end
end)
cmd.add({"fov"}, {"fov <number>", "Makes your FOV to something custom you want (1-
120 FOV)"}, function(...)
game.Workspace.CurrentCamera.FieldOfView = (...)
end)
Notify({
Description = "Grabbed all tools";
Title = "Nameless Admin";
Duration = 5;
});
end)
Notify({
Description = "Part grabber executed, press Q on a part";
Title = "Nameless Admin";
Duration = 5;
});
local player = game.Players.LocalPlayer.Character
local mouse = game.Players.LocalPlayer:GetMouse()
local key = game:GetService("UserInputService")
BodyAngularVelocity = true
local keyyy = Enum.KeyCode.Q
local y = 5.7
local y2 = 7.2
local P = 1000000
local V = Vector3.new(100000,100000,100000)
local SBT = Instance.new("SelectionBox")
SBT.Name = "SB"
SBT.Parent = player.HumanoidRootPart
SBT.Adornee = player.HumanoidRootPart
SBT.Color3 = Color3.new(0,0,0)
while wait(.3) do
key.InputBegan:Connect(function(k)
if k.KeyCode == keyyy then
local handle = mouse.Target
if handle.Anchored == false then
wait(.3)
handle.Position = handle.Position + Vector3.new(0,1,0)
local BP = Instance.new("BodyPosition")
BP.Name = "BP"
BP.Parent = handle
BP.P = P
BP.MaxForce = V
local SB = Instance.new("SelectionBox")
SB.Name = "SB"
SB.Parent = handle
SB.Adornee = handle
local colour = math.random(1,7)
if colour == 1 then
SB.Color3 = Color3.new(255,0,0)
end
if colour == 2 then
SB.Color3 = Color3.new(255,170,0)
end
if colour == 3 then
SB.Color3 = Color3.new(255,255,0)
end
if colour == 4 then
SB.Color3 = Color3.new(0,255,0)
end
if colour == 5 then
SB.Color3 = Color3.new(0,170,255)
end
if colour == 6 then
SB.Color3 = Color3.new(170,0,255)
end
if colour == 7 then
SB.Color3 = Color3.new(0,0,0)
end
player.Torso.Anchored = true
if BodyAngularVelocity == true then
local BAV = Instance.new("BodyAngularVelocity")
BAV.Name = "BAV"
BAV.Parent = handle
BAV.P =
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00)
end
wait(.3)
player.Torso.Anchored = false
while wait(.3) do
if handle:FindFirstChild("BP",true) then
handle.CanCollide = false
end
BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
Vector3.new(0,y,0)
wait(.3)
if handle:FindFirstChild("BP",true) then
handle.CanCollide = false
end
BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
+ Vector3.new(0,y2,0)
end
end
end
end)
end
end)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.pow(math.huge,ma
th.huge)*math.huge)
game:GetService("RunService").Stepped:wait()
end
end)
execute = function(name)
for index, part in pairs(game:GetDescendants()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
part.CFrame = CFrame.new(game.workspace[name].Head.Position) --TP Part To
User
if spam == true and part:FindFirstChild("BodyGyro") == nil then
local bodyPos = Instance.new("BodyPosition")
bodyPos.Position = part.Position
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPos.P = 1e6
bodyPos.Parent = part
end
end
end
end
User = (...)
Target = getPlr(User)
TargetName = Target.Name
execute(TargetName)
wait();
Notify({
Description = "Unanchored parts have been teleported to " .. TargetName ..
"" ;
Title = "Nameless Admin";
Duration = 5;
});
end)
Notify({
Description = "Unfroze unanchored parts";
Title = "Nameless Admin";
Duration = 5;
});
if sethidden then
if freezingua then
freezingua:Disconnect()
end
for i,v in pairs(frozenParts) do
for i,c in pairs(v:GetChildren()) do
if c:IsA("BodyPosition") or c:IsA("BodyGyro")
then
c:Destroy()
end
end
end
frozenParts = {}
end
end)
cmd.add({"highlightua", "highlightunanchored"}, {"highlightua
(hightlightunanchored)", "Highlights all unanchored parts"}, function()
wait();
Notify({
Description = "Highlighted all unanchored parts";
Title = "Nameless Admin";
Duration = 5;
});
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Anchored == false and
part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name ==
"Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" ==
false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false
and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false
and part:FindFirstChild("Weld") == nil then --// probably could've made the check
better
local selectionBox = Instance.new("SelectionBox")
selectionBox.Adornee = part
selectionBox.Color3 = Color3.new(1,0,0)
selectionBox.Parent = part
end
end
end)
Notify({
Description = "Unhighlighted unanchored parts";
Title = "Nameless Admin";
Duration = 5;
});
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Anchored == false and
part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name ==
"Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" ==
false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false
and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false
and part:FindFirstChild("Weld") == nil then --// Checks Part Properties
if part:FindFirstChild("SelectionBox") then
part.SelectionBox:Destroy()
end
end
end
end)
Notify({
Description = "Parts have been counted, the amount is " .. b .. "";
Title = "Nameless Admin";
Duration = 5;
});
end)
loadstring(game:HttpGet('https://raw.githubusercontent.com/FilteringEnabled/
NamelessAdmin/main/HttpSpy'))()
end)
Notify({
Description = "Set local player id to the owner id";
Title = "Nameless Admin";
Duration = 5;
});
if game.CreatorType == Enum.CreatorType.User then
game.Players.LocalPlayer.UserId = game.CreatorId
end
if game.CreatorType == Enum.CreatorType.Group then
game.Players.LocalPlayer.UserId =
game:GetService("GroupService"):GetGroupInfoAsync(game.CreatorId).Owner.Id
end
end)
cmd.add({"errorchat"}, {"errorchat", "Makes the chat error appear when roblox chat
is slow"}, function()
for i=1,3 do
if game:GetService("TextChatService"):FindFirstChild("TextChannels")
then
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("\0")
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("\0", "All")
end
end
end)
-- [[ PLUGIN LOADER ]] --
local PluginsLoaded = 0
PluginsErrored = 0
if CustomFunctionSupport then
local success, result = pcall(function()
for i,v in pairs(listfiles("Nameless-Admin/Plugins")) do
loadstring(readfile(listfiles("Nameless-Admin/Plugins")[i]))();
PluginsLoaded = PluginsLoaded + 1
end
end)
});
end
});
else
Notify({
Description = "Loaded " .. PluginsLoaded .. " plugins, although " ..
PluginsErrored .. " plugins have errored";
Title = "Nameless Admin";
Duration = 3;
});
end
end
-- [[ Admin Player]]
function AdminChatted(Message, Player)
Player.Chatted:Connect(function(Message, Player)
lib.parseCommand(Message, Player)
end)
end
function CheckPermissions(Player)
Player.Chatted:Connect(function(Message)
if Admin[Player.UserId] then
AdminChatted(Message, Player)
end
end)
end
Players.PlayerAdded:Connect(function(Player)
CheckPermissions(Player)
end)
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
CheckPermissions(v)
end
end
cmdExample.Parent = nil
chatExample.Parent = nil
commandExample.Parent = nil
resizeFrame.Parent = nil
pcall(function()
for i, v in pairs(ScreenGui:GetDescendants()) do
coreGuiProtection[v] = rPlayer.Name
end
ScreenGui.DescendantAdded:Connect(function(v)
coreGuiProtection[v] = rPlayer.Name
end)
coreGuiProtection[ScreenGui] = rPlayer.Name
local mode
local UIPos
local lastSize
local lastPos = Vector2.new()
mouse.Move:Connect(function()
update(Vector2.new(mouse.X, mouse.Y) - lastPos)
end)
local dragging
local dragInput
local dragStart
local startPos
dragui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = ui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
gui.menuify = function(menu)
local exit = menu:FindFirstChild("Exit", true)
local mini = menu:FindFirstChild("Minimize", true)
local minimized = false
local sizeX, sizeY = Instance.new("IntValue", menu),
Instance.new("IntValue", menu)
mini.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
sizeX.Value = menu.Size.X.Offset
sizeY.Value = menu.Size.Y.Offset
gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0, 283,
0, 25)})
else
gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0,
sizeX.Value, 0, sizeY.Value)})
end
end)
exit.MouseButton1Click:Connect(function()
menu.Visible = false
end)
gui.draggable(menu, menu.Topbar)
menu.Visible = false
end
gui.loadCommands = function()
for i, v in pairs(cmdAutofill:GetChildren()) do
if v.Name ~= "UIListLayout" then
Destroy(v)
end
end
local last = nil
local i = 0
for name, tbl in pairs(Commands) do
local info = tbl[2]
local btn = cmdExample:Clone()
btn.Parent = cmdAutofill
btn.Name = name
btn.Input.Text = info[1]
i = i + 1
gui.loadCommands()
for i, v in ipairs(cmdAutofill:GetChildren()) do
if v:IsA("Frame") then
v.Visible = false
end
end
gui.barSelect = function(speed)
centerBar.Visible = true
gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250,
1, 15)})
gui.tween(leftFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(0, 0,
0.5, 0)})
gui.tween(rightFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(1,
0, 0.5, 0)})
end
gui.barDeselect = function(speed)
gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250,
0, 0)})
gui.tween(leftFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(-0.5,
100, 0.5, 0)})
gui.tween(rightFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(1.5,
-100, 0.5, 0)})
for i, v in ipairs(cmdAutofill:GetChildren()) do
if v:IsA("Frame") then
wrap(function()
wait(math.random(1, 200)/2000)
gui.tween(v, "Back", "In", 0.35, {Size = UDim2.new(0, 0,
0, 25)})
end)
end
end
end
-- [[ AUTOFILL SEARCHER ]] --
gui.searchCommands = function()
local str = (cmdInput.Text:gsub(";", "")):lower()
local index = 0
local lastFrame
for _, v in ipairs(cmdAutofill:GetChildren()) do
if v:IsA("Frame") and index < 5 then
local cmd = Commands[v.Name]
local name = cmd and cmd[2][1] or ""
v.Input.Text = str ~= "" and v.Name:find(str) == 1 and v.Name or
name
v.Visible = str == "" or v.Name:find(str)
if v.Visible then
index = index + 1
local n = math.sqrt(index) * 125
local yPos = (index - 1) * 28
local newPos = UDim2.new(0.5, 0, 0, yPos)
gui.tween(v, "Quint", "Out", 0.3, {
Size = UDim2.new(0.5, n, 0, 25),
Position = lastFrame and newPos or UDim2.new(0.5, 0,
0, yPos),
})
lastFrame = v
end
end
end
end
cmdInput.Changed:Connect(function(p)
if p ~= "Text" then return end
gui.searchCommands()
end)
gui.barDeselect(0)
cmdBar.Visible = true
gui.menuify(chatLogsFrame)
gui.menuify(commandsFrame)
-- table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) | searches if the player is on
mobile.
if table.find({Enum.Platform.IOS, Enum.Platform.Android},
game:GetService("UserInputService"):GetPlatform()) then
else
gui.resizeable(chatLogsFrame, Vector2.new(173,58), Vector2.new(1000,1000))
gui.resizeable(commandsFrame, Vector2.new(184,84), Vector2.new(1000,1000))
end
mouse.Move:Connect(function()
description.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
local size = gui.txtSize(description, 200, 100)
description.Size = UDim2.new(0, size.X, 0, size.Y)
end)
RunService.Stepped:Connect(function()
chatLogs.CanvasSize = UDim2.new(0, 0, 0,
chatLogs.UIListLayout.AbsoluteContentSize.Y)
commandsList.CanvasSize = UDim2.new(0, 0, 0,
commandsList.UIListLayout.AbsoluteContentSize.Y)
end)
wait(0.2)
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = true
TextClickButton.Name = "NamelessAdminButton"
TextClickButton.Parent = ScreenGui
TextClickButton.BackgroundColor3 = Color3.fromRGB(4, 4, 4)
TextClickButton.BackgroundTransparency = 1.000
TextClickButton.Position = UDim2.new(0.418, 0,0, 0)
TextClickButton.Size = UDim2.new(0, 2, 0, 33)
TextClickButton.Font = Enum.Font.SourceSansBold
TextClickButton.Text = "Nameless Admin " .. currentversion .. ""
TextClickButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextClickButton.TextSize = 20.000
TextClickButton.TextWrapped = true
UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = TextClickButton
TextClickButton.MouseButton1Click:Connect(function()
gui.barSelect()
cmdInput.Text = ''
cmdInput:CaptureFocus()
end)
--[[
End of the source code.
Join the discord for updates or give command ideas, that could be added.
https://discord.gg/ACk4JyVJ6x
--]]