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Hive in Five: Strategy Board Game Rules

Hive in Five is a strategic board game where players aim to surround their opponent's queen using various pieces. Each round allows players to move one piece of each type, and the game ends when the queen is completely surrounded or all white pieces are removed. Players can create custom setups and challenge others to achieve the fastest wins.

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0% found this document useful (0 votes)
23 views7 pages

Hive in Five: Strategy Board Game Rules

Hive in Five is a strategic board game where players aim to surround their opponent's queen using various pieces. Each round allows players to move one piece of each type, and the game ends when the queen is completely surrounded or all white pieces are removed. Players can create custom setups and challenge others to achieve the fastest wins.

Uploaded by

wasbubs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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HI VE IN FI VE

OBJECTIVE
Hive in Five is played in rounds. Each round, you may only move each type of piece once. To
win, use your final turn of the round to completely surround your queen.

COMPONENTS
Q One white Queen

1 One white piece of each basic type

2 A
(Ant, Beetle, Grasshopper and Spider)
One black Queen

9 3 Two black pieces of each basic type

4 B Setup
8 5 Place all white pieces in a row or column on
6 G the edge of your playing surface.

7
S
Mix up the black pieces face down. Then
randomly place them face up using the
pattern above.

How to play
The game is played in rounds.
A S G
Each round, you may only move one black
piece of each type per one white piece of that Q A B S
same type.
EXAMPLE: If you move a black Grasshopper,
flip over the white Grasshopper piece.
Use the white pieces to track your moves by
flipping them face down whenever you move a black piece of the same type.

If you are ever have a turn where you have face up white pieces but you cannot make any legal
moves, remove the face up white pieces from the game. You will no longer be able to move
pieces of those types and you will have fewer turns to take each round.

A round ends when all white tiles have been either turned face down or removed. If your final
turn of the round results in your Queen being completely surrounded, you win! Otherwise, flip all
remaining white pieces face up and begin the next round.
How to WIN
If your final turn of the round results in your Queen being completely surrounded, you win!

Points of Clarification:

Removing a white piece counts as a turn, you do not win if your last turn of the round was
removing a white piece.

If your Queen is ever completely surrounded before your final turn, you lose.

More ways to play


Try to win in as few rounds as possible and/or at the end of a five-turn round.

Create your own starting setups and challenge your friends to beat your fastest solve. To
communicate your setup, list the first letter of each piece in the order they were placed (If you
use a different starting setup pattern, send a picture).

You can add expansion pieces by adding the black piece to your pool of black pieces and the
white piece to your pool of trackers. Use the setup below:

10
1
2
9 3
4
8 5
12 6 11
7
www.tarpeygames.com
Example Game
You’ll have five turns this round.

Q
B
S A
Q S
G B
G A
B G
A
S
TURN #1:
Move the black Beetle on top of the Grasshopper.
Flip the white Beetle face down.

Q
B
S A
Q S
G
B
G A G
A S
TURN #2:
Move the black Ant.
Flip the white Ant face down.
A Q
B
S
Q S
G
B
G
G
A S
TURN #3:
Move the black Grasshopper.
Flip the white Grasshopper face down.

G A Q
B
S
Q S
B
G
A S
TURN #4:
Move the black Spider.
Flip the white Spider face down. S
Q
G A
B
S
Q
B
G
A
TURN #5:
You have no legal moves for the
black Queen. Remove the face up
S
white Queen. End round.

Begin Next Round G A


Begin the next round by flipping
all white pieces face up. B A
S
Q B

B
G G
S
A
TURN #6:
Move the black Grasshopper.
Flip the white Grasshopper face down. S
A A
B
S B
Q G
B
G S
A
TURN #7:
Move the black Spider.
Flip the white Spider face
down.
A
B A
S S
Q B
G
B
G
A
TURN #8:
Move the black Ant.
Flip the white Ant face
down.
B
S S B
Q G
A
B
G
A

TURN #9:
Move the black Beetle off your Grasshopper.
Flip the white Beetle face down.
You won!

B
S S
Q G
B A
G
A

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