Gen Z
Gen Z
GENERATION Z
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Doctor of Psychology
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Dedication
Je dédie ce mémoire à mon Papi “Wifi,” qui n’ai jamais cessé de s’instruire sur les
tendances modernes, afin de garder l’esprit jeune, et de rester en contact avec ses petites filles.
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Abstract
Today’s adolescent population, Generation Z, has the unique circumstance of growing up in the
digital age, without having known a time when the Internet and smart devices did not exist. The
exploration of self and peer attachment relationships was examined in the present study. Study
findings showed that social media serves as an extension of offline relationships for adolescents
who have friends in the real world and provide endless possibilities for peer connection for
adolescents who have difficulties making friends face to face. Key characteristics of friendships,
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equally effective and satisfying ways offline and online; however, there is a gap in the research
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on the implications of conflict and conflict resolution online. Another key finding was that
parental use of digital devices in the presence of their adolescent children can have detrimental
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affective outcomes for adolescents’ well-being and their attachment with their parents.
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SOCIAL MEDIA AND ADOLESCENT ATTACHMENT STYLE v
Table of Contents
Dedication iii
Abstract iv
CHAPTER I. Introduction 1
Problem Statement 3
Purpose Statement 5
Significance Statement 5
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App 7
Viral 11
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Emoji 12
Meme 13
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Selfie 13
Hashtag 16
FOMO 17
Influencers 18
Cyberbullying 19
Snapchat 22
YouTube 24
Instagram 26
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Facebook 31
TikTok 32
Discord 34
Twitter 35
Attachment theory 42
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Attachment in adolescence 45
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Adolescent attachment on social media 50
Self-disclosure 51
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Validation 52
Companionship 53
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Instrumental support 53
Conflict 54
Conflict resolution 54
Objectives 66
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Methods 68
Search terms 68
Results 69
Limitations 70
Delimitations 71
Research Question 1 72
Research Question 2 77
Research Question 3 83
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CHAPTER V. Discussion and Conclusion 87
Social Implications
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Clinical Implications 89
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Research Implications 91
Conclusion 93
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References 95
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CHAPTER I
Introduction
Adolescents and preadolescents born after 1995 represent 25% of the U.S. population,
and are referred to as Generation Z, Gen Z, Gen Zers, or the postmillennial generation (Homan,
2015; Kingston, 2014). Other expressions associated with Generation Z include iGeneration, Gen
Tech, Net Gen, and digital natives (Junco & Mastrodicasa, 2007). Gen Z is the term used in the
present study. Gen Z is inherently technologically savvy as they do not know a time before the
Internet (Twenge, 2017), and today, 95% of U.S. adolescents have access to a smartphone (M.
Anderson & Jiang, 2018). The result is a generational divide between Gen Zers and their digital
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immigrant parents (Homan, 2014). Digital immigrants are individuals born before 1985, who
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therefore experienced an adjustment to the ubiquitous use of technology in their every-day lives
(Hayes, 2019). Additionally, individuals who did not grow up using Internet technologies, for
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instance from rural areas, or underdeveloped countries, can also be considered digital immigrants
when the technologies become available to them (Hayes, 2019). For the first time in history,
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adolescents know more about the Internet and technology than their caregivers (Tapscott, 1998).
findings from the 2018 Pew Research Center study on adolescents’ social media habits and
experiences (ages 13 to 18 years), 81% of adolescents indicated that social media made them feel
more connected to their friends and to what is going on in their lives, and 68% felt supported by
their friends during tough times. Additionally, adolescents tend to have positive emotional
associations with their social media use, with 71% describing feeling included and 69% reporting
feeling secure in their online experiences (M. Anderson & Jiang, 2018). Other findings suggest
that adolescents’ feelings of loneliness have steadily increased since 2013 as they spend more
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time on their smartphones and less time having in-person interactions (Twenge, 2017). A
significant socioemotional step in adolescence involves the maturation of friendships and the
formation of peer attachments (Moretti & Peled, 2004). Today, this developmental stage appears
to have a significant digital component. The implications of social media on the solidification of
adolescent friendships and peer attachment were the focus of the present study.
According to a Kaiser Family Foundation study, the amount of time spent consuming
media steadily increased by 1 hr 17 min between 2004 and 2010 for youth ages 8 to 18 years
(Lamontagne & Singh, 2010). Today, adolescents spent an average of 10 hr per day online, and
76% keep their phones within reach while they sleep (Asurion, 2019; Mediakix, 2019a). Some
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adolescents have noticed and acknowledged a hyperconnection to their devices, with 54% stating
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that they feel they spend too much time on their mobile devices and 45% admitting to being
online almost constantly (M. Anderson & Jiang, 2018). The Pew Research Center’s 2018 study
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on teens, social media, and technology showed that 72% of adolescents checked their phones for
notifications as soon as they woke up, and 57% felt that they must respond to messages
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lonely when they do not have their phones on them. Findings also showed that 52% of U.S.
adolescents have taken measures to cut down their mobile phone use while 57% have attempted
to curb their social media use (M. Anderson & Jiang, 2018).
Parents across gender, race, ethnicity, and income levels have expressed their concerns
about their adolescents’ screen time, and 57% have reported setting time restrictions.
Additionally, parents tend to perceive their own use of digital technologies as insignificant in
comparison to their adolescent child’s and typically believe they model appropriate use of
mobile devices in the home (McDaniel, 2019). However, 51% of adolescents reported their
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parents being distracted by their own phones at least sometimes during conversations, and 14%
of adolescents felt their parents were often distracted by their phones during verbal exchanges
(Jiang, 2018). This novel form of parental distraction caused by digital technologies has been
identified as technoference (McDaniel & Coyne, 2016). Researchers have discerned various
implications related to parental use of technology in the home, namely its negative effects on the
quality of parenting and parental attachment (McDaniel, 2019) and the quality of parent–child
interactions (Straus, 2019). In the present study, I explored the emerging role of digital
technologies in the family system and whether it interferes with adolescents’ abilities to use their
primary attachment as a base from which they can explore peer relationships and form new
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attachments.
Problem Statement
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A 2018 Asurion consumer survey showed that Americans check their phones 80 times
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per day on average, or once every 12 min (Asurion, 2019). Additionally, 1 in 10 people look at
their phones every 4 min. What motivates individuals to use social media? The uses and
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gratification theory (Whiting & Williams, 2013) identifies 10 categories of purposes and
gratifications experienced by social media users: social interaction, information seeking, passing
sharing, and surveillance or knowledge about others. In other words, mobile Internet and social
Terms such as social media addiction (Griffiths, 2000), FOMO (fear of missing out;
Przybylski, Murayama, DeHaan, & Gladwell, 2013), and social media anxiety disorder have
joined the dialogue surrounding social media use, introducing the harmful consequences of
digital connections (Spira, 2013). An increasingly pathologizing vocabulary has been employed
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in the depiction of social media-related anxieties such as post-posting traumatic stress disorder,
obsessive-compulsive reloading disorder, and Twitter rage (Spira, 2013). However, the majority
of these concepts have yet to be empirically studied, and their impact on adolescent mental
There is a growing interest in the field of psychology regarding the behavioral and
identified to date include diminished sleep, body image issues, social isolation, self-harming,
attention seeking, eating disorders, anxiety, and depression (Kelley, Schrochet, & Landry, 2004;
Twenge, 2017). Neuroscientist Adam Gazzaley and psychologist Larry D. Rosen (2016)
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explained that the increase in access to mobile devices and the expectation for immediate
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responses can deteriorate attention span and impact productivity, mental health, and stress levels.
A 2015 Microsoft study in which electroencephalography was used to monitor brain activity
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showed that individuals’ average attention span decreased from 12 s in 2002 to 8 s in 2013
(Gausby, 2016). Researcher Bruce Morton refuted these results, suggesting that human attention
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has adapted and is allocated differently as a result of evolving technology and increased exposure
processing abilities of our brain” (Morton, as cited in Hooton, 2015, p. 2). A 2015 Microsoft
study also showed that individuals are now better at multitasking (Hooton, 2015). Harvard
pediatrician Michael Rich explained that youth brains are rewarded for not staying on task and
for jumping to the next thing. In other words, multitasking is a misleading description for
neurological adaptation toward faster working memory and improvements of fine motor skills
(Kingston, 2014). In 2013, a tentative diagnosis, Internet gaming disorder, was added to the fifth
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edition Diagnostic and Statistical Manual of Mental Disorders appendix pending further
As adolescents spend a large majority of their day on their smartphones, researchers have
begun to examine whether friendship quality and perceived relationship satisfaction are
comparable between the online and offline realms of interactions and whether attachment style
mediates preferences for one or the other (Buote, Wood, & Pratt, 2009). Such research is
particularly relevant for Gen Z adolescents whose peer relationships develop both online and in
person and whose attachment transfers from their parents to their friends (Doherty & Feeney,
2004).
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Purpose Statement
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The purpose of this literature review was to investigate the impact of adolescents’ social
media use on their formative development of self and peer relationships. A review of the current
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literature served to determine the current standing in the field of psychology regarding the
development of adolescent attachment styles and peer relationships in the digital era. I sought to
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bridge the gap in the research between these two concurrent concepts by examining the
following questions:
Significance Statement
is deemed a unique and formative phase in social, emotional, and personal development (World
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Health Organization [WHO], 2019). During this period, habits for emotional well-being are
formed, including sleep hygiene and exercise, along with developing skills for problem solving,
coping, emotion management, and interpersonal relationships. According to the WHO (2019), 1
result of parental allowances, adolescence also involves increased independence (Nauert, 2018),
which gives youth opportunities to develop new friendships and foster existing ones. The
solidification of peer relationships outside of the family structure helps adolescents explore the
balance between autonomy and relationships (Nauert, 2018). Attachment style is a concept
delineated by social psychologists that describes the various paths individuals can take to
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understand their sense of self and others while informing their development of social skills and
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friendship building (Bartholomew & Horowitz 1991; Moretti & Peled, 2004) as well as
important for mental health professionals to be at the forefront of these trends in order to better
support their clients. This literature review provided background information that can serve as
psychoeducational tools for psychologists to use with their adolescent clients and with parents,
teachers, and other individuals who work closely with the adolescent population during this
period of interpersonal growth and transitions. As Gen Z adolescents extend their peer
attachment relationships online, their caregivers, who remain important guiding figures, must
CHAPTER II
Literature Review
The following chapter includes key terms commonly employed in the context of
adolescent social media use, along with their historical background. Additionally, I describe the
seven predominant social media platforms adolescents use and explore the online behaviors
specific to Gen Z for each of them. Next, I discuss adolescent attachment style, first from a
theoretical framework, then specific to the adolescent developmental stage. Finally, I examine
the implications of adolescent attachment styles in the social media age. Three noteworthy
themes emerged from the research regarding the adolescent experience of growing up in the
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digital age: loneliness, parental use of social media, and cyberbullying. I also review each in this
chapter.
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Key Concepts and Their Histories
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App. This term is an abbreviation for the word application, and it refers to software
programs that run on computers, smart televisions, or mobile devices such as phones, tablets, and
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smart watches (Karch, 2019). The three types of apps are desktop, mobile, and web. While some
apps are only coded for one platform, others such as Google’s Gmail app exist across all three
types. Those that already exist on a device are called native apps and include messaging, music
libraries, etc. Third-party apps are those not built by device manufacturers or their software
creators. They can be downloaded from an app store associated with the device’s brand
(Midrack, 2019). The purpose and functions of apps are as endless as the human creative
potential and include shopping, photo editing, gaming, social media, mental health support, and
education.
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When using an app for the first time, users are typically asked to enter personal
information such as their name, date of birth, and gender prior to gaining access to its features.
Additionally, apps track and gather digital footprints or “digital shadows,” which inform users’
interests, digital interactions, locations visited, and even health information (Gutermuth, 2017).
The prevalent “freemium” business model for the mobile ecosystem, where revenue is achieved
through in-app advertising, involves third-party trackers that embed their technology into native
apps, in turn selling user data to digital advertisers (Ram, Wisniewska, Kao, Rininsland, &
Nevitt, 2018). According to a 2017 study of 1,000,000 apps from Google’s Android store, 90%
were designed to share user data back to Google, while the median app could share data to 10
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different third parties, and 1 in 5 apps could do so with more than 20 third parties (Binns et al.,
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2018). This model has raised concerns about users’ rights to privacy and the lack of transparency
regarding what users are giving consent to by agreeing to a terms of service agreement.
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In a 2018 study of 543 undergraduate students, Obar and Oeldorf-Hirsch sought to
determine how often users ignore terms of service and privacy policy when agreeing to them.
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Participants’ average age was 19 years. They were given industry standard-length agreements to
read through (the privacy policy should have taken the average adult 29 to 32 min, and the terms
of agreement 15 to 17 min) prior to joining a decoy social media app. To gauge participants’
views and attitudes toward terms of services on commonly used apps such as Facebook and
Gmail, among others, they were asked to identify how many minutes they typically spend
reading by selecting from several time brackets. Four Likert-type scale items were used to
measure behaviors, and 16 paired items assessed their views on privacy policies. Results
indicated that 74% of the participants opted for a “quick join” function in lieu of reading the
privacy policy, and those who did not had an average read time of 73 s with 97% agreement
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rates. Concurrently, the average reading time for the terms of service was 51 s with 93% consent.
A full 98% of participants did not see the “gotcha” clause in which users agree to share data with
the National Security Agency (NSA) and provide their “first-born child” (Obar & Oeldorf-
Hirsch, p. 12) as payment to access the social media site. Results from the self-report measure in
the study revealed that a large majority of users value privacy. However, they view policy
agreements as a time-consuming nuisance, and their behaviors suggest they do not read through
terms of service. By agreeing without reading these terms, adult users are unable to provide
informed consent. This raises additional concerns for younger populations, who are more eager
to gain access to apps. Future research focused on the risks associated with adolescent behaviors
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regarding privacy security is needed.
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Consumption versus participation. Social media allow users to interact with online
content in various ways according to their individual needs, preferences, purposes, and
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gratifications (Whiting & Williams, 2013). Passive users are those who view content without
“liking” or commenting on it themselves; they are considered consumers of media (G. Khan &
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Vong, 2014). On the other hand, active users are those who engage with content with a like, a
through participation is defined as a user-initiated action (Gluck, 2012, p. 8), which in turn
increases the post’s value through collaborative creation (Brodie, Ilic, Juric, & Hollebeek, 2013).
User-generated content in the form of likes, comments, and “shares” further encourages
user interaction with the content, which may give the impression of veracity and credibility
(Kraut & Resnick, 2011). This can influence how users perceive reality and can also alter users’
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points of view on topics discussed (E. M. Kim & Sun, 2006; E. J. Lee & Jang, 2010). Studies
have shown a positive relationship between user anonymity and the proclivity to engage through
comments. Furthermore, inflammatory comments are more often linked to anonymity (Kilner &
Hoadley, 2005).
Several studies have shown that passive participation in social media can reduce a sense
of belonging, predict loneliness, and increase symptoms of depression (Fried & Nesse, 2015;
Mellor, Stokes, Firth, Hayashi, & Cummins, 2008; Tobin, Vanman, Verreynne, & Saeri, 2015;
Verduyn et al., 2015). In 2018, Aalbers, McNally, Heeren, de Wit, and Fried surveyed 125
undergraduate students by sending them a 12-item questionnaire (which measured for passive
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social media use, depression symptoms, loneliness, and stress) seven times daily in 2-hr intervals
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for 14 days via a smartphone app. The particularity of this study is in the network structures used
to analyze variables across three different models of time: Aalbers et al. used contemporaneous
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associations to examine the relationship between the variables measured within a single
timeframe of 2 hr and used temporal associations to analyze l variables between consecutive 2-hr
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see how the variables fluctuated for each participant throughout the 14 days. Results showed that
passive social media use did not predict depression, loneliness, or stress. Instead, Aalbers et al.
found that previous fatigue and loneliness predicted passive social media use and that passive
social media use co-occurred with symptoms of depression including loss of interest,
concentration problems, and loneliness. They also found that participants who spent more time
passively engaging with social media reported higher mean levels of depressed mood, loneliness,
hopelessness, and feelings of inferiority over a short period of time. These findings indicate that
while there is no direct causality between passive social media use and depression in the long
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run, social media use can have an affective impact on young individuals.
Viral. This idiom refers to online content that quickly becomes very popular or well
known by virtue of having been published on the Internet, copied, and shared across various
social media platforms. According to the Oxford English Dictionary (as cited in O’Neill, 2011),
the term viral in the sense of rapid sharing of information dates to 1989 and was used in the
context of traditional media (print and film). When this expression reached the Internet culture,
an online post was initially considered viral when it had accrued 1,000,000 views (O’Neill,
2011). YouTube celebrity Kevin Nalty purported, “A video is ‘viral’ when it gets more than 5
million views in a 3 to 7 day period” (as cited in O’Neill, 2011, p. 3). In other words, viral is
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associated with how fast a post spreads across the web through user engagement (views and
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shares) and is a measure of online success (Alhabash & McAlister, 2014).
Another key characteristic of a viral post is its impact on social discourse both online,
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through likes and comments, and offline; this is typically achieved when a post reaches popular
blogs or the evening news (G. Khan & Vong, 2014). A viral post’s longevity (meaning how long
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it is remembered for) is also an indicator of its impact on popular culture. A viral post’s success
can also be measured by its degree of imitation through replication, typically in the form of
Viral posts exist in various formats, including photos, memes, videos, and challenges.
Internet challenges are social and cultural phenomena specific to the Internet. They consist of
videos created by individuals recording themselves completing or replicating a task. They then
distribute the footage on social media. A noteworthy Internet challenge was the 2014 Ice Bucket
donate $100 to the ALS Association or to douse themselves with a bucket of ice-cold water after
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nominating three other people to partake in the event (Lawrey, 2014). This challenge yielded
over $115,000,000 for the ALS Association (McNamara, 2016). The popularity of this challenge
was further enhanced by the participation of celebrities and politicians (Tanaka, 2014), therefore
charitable etiology and hold rather harmful rules. For instance, the “fire challenge,” targeted to
adolescents, invited challengers to apply flammable liquids on their skin and light themselves on
fire. Several were hospitalized for third- and fourth-degree burns, loss of sensation, loss of hair,
and permanent disfigurement (Marshall, 2018). Adolescents do not always recognize the
potential risks associated with Internet challenges, as they are concerned with gaining popularity,
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likes, and the opportunity to go viral (Marshall, 2018).
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Emoji. Emojis were created by Japanese developer Shigetaka Kurita in 1999 (Pardes,
2018). They are a standardized set of characters ranging from faces, objects, and buildings to
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mythical creatures and are available on iOS, Android, Windows, and MacOS. However, they
appear slightly differently on each platform as there is no one true design for any given character
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(Burge, 2019). The original idea behind emojis was to insert human emotion in a message to
convey tone and reduce confusion associated with text communication in the Japanese language.
As of June 2018, there were 2,823 emojis in the Unicode Standard, and 230 new characters were
approved for the 2019 release (Emojipedia, n.d.). An estimated 5,000,000,000 emojis are sent
daily through Facebook’s messenger app (Burge, 2019). The face with tears of joy is the most
used emoji, representing 17% of U.S. emoji use. Oxford University Press named emoji the Word
Since 2014, each new update of the emoji Unicode Standard has reflected more inclusive
representations of diversity. Skin tone was added to the 2015 code, an increase in female
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representation occurred in 2016, gender inclusivity marked the 2017 version, and hair color was
added in 2018. The 2019 release included differently abled individuals as well as interracial
Meme. This term was created by evolutionary biologist Richard Dawkins to describe
content that spreads quickly from brain to brain and, like genes, replicates and mutates as it goes
along (Dawkins, 1989). A meme refers to a picture macro (an image superimposed with a word
or phrase), a video, or a graphic interchange format (GIF) animated image that is shared through
various Internet and social media channels. Meme-generating websites allow users to create their
own memes by using existing templates (Watercutter & Ellis, 2018). Their proliferation by user
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adaptation or mimic in various Internet cultures and subcultures is synonymous to the
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hyperconnection of users thinking in unison (Schubert, 2003). In other words, memes are
snapshots of culture.
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While memes have been used to connect and share common experiences and jokes,
organizations such as ISIS and the Alt Right have used this media form to recruit followers
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(Watercutter & Ellis, 2018). The use of humor can be a nonthreatening tool for any ideology, and
isolated individuals who are yearning for a sense of belonging are most at risk. Users’
engagement with any content is tracked by algorithms that can alter users’ digital landscape by
generating like-minded content, which means Internet users can easily be targeted by underlying
Selfie. Selfie is a colloquial term that refers to self-portrait photography, taken by one’s
self on a mobile device at arm’s length or through a mirror, and shared via social media
(Computer Hope, 2019; “Selfie,” n.d.). Selfies are typically rehearsed extensively, posed, taken
several times, carefully selected, modified, edited, and embellished through filters and other
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alterations (D. Lee, 2010). Adolescents commonly use apps such as Airbrush and Facetune,
among many others, to correct facial imperfections such as blemishes, skin tone, and wrinkles
(Grasso, 2016). Photo editing apps also allow using digital effects such as borders and collages,
embedded text, and art (Marwick, 2015). Accessories such as selfie sticks and selfie shoes have
made their mark on young consumers, fostering an obsession in the practice (Che, 2015;
Diefenbach & Christoforakos, 2017). Additionally, phone manufacturers have adjusted their
products in adherence to the consumer trend by adding a selfie mode to their photo
While millennials were deemed “the selfie generation,” Gen Z adolescents are more
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likely to post about their families (44%) and their accomplishments (49%; M. Anderson & Jiang,
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2018). According to the Pew Research Center, 45% of adolescents reported they often or
sometimes post selfies online; 60% of adolescent girls indicated they do so often compared to
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30% of boys. The proportion of White adolescents who post selfies has steadily dropped to 39%,
while 66% of Black adolescents and 51% of Hispanic adolescents reported engaging in these
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online self-presentation practices (M. Anderson & Jiang, 2018). Adolescent girls can spend an
average of 16 min perfecting a selfie (Glum, 2015), and 26% of surveyed adolescents reported
that they felt badly about themselves when their photo was ignored, not liked, or commented on
(Common Sense, 2018). In its 2015 report, Common Sense found that adolescent girls worry
about how they are perceived online, with 35% of young female participants reporting feeling
anxious about being tagged in an unattractive photo and 27% expressing worry about how their
In his study on Israeli social networks, sociologist Ori Schwarz (2010) wrote, “We are
witnessing a shift from photographing others for self-consumption to documentation of the self
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for consumption by others” (p. 165). Conversely, Norwegian professor in digital culture Jill
Walker (2005) argued that selfies serve as instruments for identity exploration and for making
women and girls have historically been portrayed in sexualized and objectified forms to satisfy
the “male gaze” (D. Lee, 2005), selfies have been said to emancipate women to “becom[e]
autonomous subjects and gain control over the ways in which they are being represented”
(Schwarz, 2010, p. 164). However, selfies allow users to control how others will see them; they
are created for publication on social platforms with rating systems (likes, comments, shares) that
assign them value while their ultimate intention is to generate user traffic and engagement (A.
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Cox, 2007). The production and online publication of selfies has become a game of numbers that
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impacts and motivates a continuous cycle of content production and publication (Cohen, 2005).
As such, selfies often replicate conventional images seen in mass media, including sexualized
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female forms (Hjorth, 2007; D. Lee, 2005). The social impact of this means of self-presentation
is such that selfies have become a cultural phenomenon with their own set of conventions and
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practices (Marwick, 2015). For instance, the “MySpace angle” is a photo that is captured above
the face in order to make one appear thinner and more attractive (Sessions, 2009). “Duck face”
or “duck lips” refer to a facial expression marked by pouted lips with sucked-in cheeks, while
“fish gape” is depicted by a slightly open mouth and faint showing of teeth (Rodulfo, 2015).
As selfies have become a tool for online self-expression, the social media culture
encourages attention-seeking behaviors leading to higher risk factors for users, including death
(Bansal, Garg, Pakhare, & Gupta, 2018). Between October 2011 and November 2017, 259
deaths related to taking a selfie were reported. Common reasons for these deaths included
drowning, vehicular accidents, and falling. Of these deaths, 36% involved young individuals
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between ages 10 and 19 years, and 76% were boys compared to 52% of girls. The United States
was third in selfie-related deaths after India and Russia (Bansal et al., 2018). In response to the
surge in selfie-related accidents, “no-selfie zones” have been demarcated in Mumbai’s tourist
areas, “selfie-safe zones” are in the works in Indonesia, signs dissuading selfies have emerged in
Russia, “phone seats” for taking selfies in tourism spots are being prototyped in Ireland, and the
Saftie app delineates safe spots to take selfies around the world (Bansal et al., 2018; Southern
Hashtag. Hashtags are metadata tags that users can apply to any post on social media by
placing the pound sign (#) before any word or phrase without spacing between terms. These
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phrases become dynamic tags that other users can click to find similar content (Chang & Iyer,
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2012). Hashtags are user generated, meaning they are not owned or controlled by any entity.
Therefore, they cannot be removed from the Internet sphere, and there is no guaranteed
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uniformity of content associated with hashtags. According to Scott (2015), the hashtag “was
created organically by Twitter users as a way to categorize messages” (p. 9). In 2010, Twitter
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introduced a trending topics category on its home page to curate the most popular hashtags (Rao,
2009). Since their proliferation in the social media sphere, hashtags have become a strategic tool
for increasing traffic to user-generated content (Tiltow, 2012). Common hashtags employed by
users who are actively seeking more followers include #followforfollow, #follow4follow,
#likeforlike, and #followme. The hashtag #nofilter was popularized in resistance to the digital
manipulation of images to indicate that no alterations were made to the original image (Marwick,
2015).
viewers to engage in conversation via social media (Schneider, 2011). Hashtags have also been
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