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NPTEL (https://swayam.gov.in/explorer?ncCode=NPTEL) » Fundamentals Of Artificial Intelligence
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Assignment 3.
Course Assignment 3
outline Your last recorded submission was on 2023-08-16, 14:17 Due date: 2023-08-16, 23:59 IST.
IST
How does an
1) For more complex games, such as chess or checker the AND/OR search to 1 point
NPTEL
online termination is out of question. Which of the following statements are true? I. Our goal in
course searching such a game tree might be, instead, to find a good first move. II. Extract from the
work? () search graph an estimate of the ‘best’ first move.
A. Both I and II are true
Week 0:
Prerequisites B. Only II
() C. Only I
D. Both I and II are false
Week 1: AI
and AI 2) Algorithm AO* can best be seen as TWO major operations: 1 point
Problem
Solving () A. 1. Top-down: graph-growing; 2. Bottom-up: cost-revising, SOLVE-labelling.
B. 1. Bottom-up: graph-growing; 2. Top-down: cost-revising, SOLVE-labelling.
Week 2:
C. 1. Top-down: graph-growing, SOLVE-labelling; 2. Bottom-up: cost-revising.
Problem
Solving by D. 1. Bottom-up: graph-growing, SOLVE-labelling; 2. Top-down: cost-revising.
Search - I ()
3) In the pay-off matrix of a zero-sum game, an outcome is __________ if the outcome 1 point
Week 3: is a minimum in its row and maximum in its column.
Problem
Solving by A. a critical point
Search - II () B. an inflexion point
C. a saddle point
Lec 1:
Searching D. a stable point
AND/OR
Graphs (unit? 4) Alpha-beta pruning had been reinvented a number of times! The earliest version 1 point
Assessment submitted.
unit=27&lesso was by ________________________ for a checkers simulation.
X n=28)
A. Marvin Minsky
Lec 2: Game
Playing (unit? B. Alan Turing
unit=27&lesso C. Arthur Samuel
n=29)
D. Peter Corke
Lec 3:
Minimax + 5) Assertion A A solution graph of an AND-OR graph is analogous to a path in an 1 point
Alpha-Beta ordinary graph. Reason R AO* algorithm use a single structure - a graph - representing part of
(unit?
the search graph that has been explicitly generated so far. Mark the correct choice as
unit=27&lesso
n=30) A. Both A and R are true and R is the correct explanation for A
Quiz: B. Both A and R are true but R is not the correct explanation for A
Assignment 3
C. A is True but R is False
(assessment?
name=117) D. A is false but R is True
Feedback
6) Assertion A: Search procedure for Minimax that we have discussed is grossly 1 point
Form (unit?
inefficient strategy. Reason R: The search procedure separates completely the processes of
unit=27&lesso
search-tree generation and position evaluation. Mark the correct choice as
n=31)
A. Both A and R are true and R is the correct explanation for A
Week 4:
Knowledge B. Both A and R are true but R is not the correct explanation for A
Representati C. A is True but R is False
on and
D. A is false but R is True
Reasoning - I
() For Q7 – Q10 Part of a game tree is shown below. Answer Q7 - Q10 assuming child nodes are
visited from left to right.
Text
Transcripts ()
Books ()
7) The minimax value at node V for the game tree using the Minimax algorithm is 1 point
_______.
A. 12
B. 11
C. 13
D. 16
Assessment submitted.
X 8) The alpha values at node U is ____________. 1 point
A. 11
B. 9
C. 6
D. 12
9) Given a MIN node n; cut-off search below n, if beta(n) ≤ alpha(i) for some MAX 1 point
node ancestor i of n, we have ___________ cut-off.
A. alpha
B. beta
C. deep
D. min
10) For the portion of game tree shown here, the types of cut-offs possible are: 1 point
A. Beta cut-off
B. Alpha cut-off
C. Both
D. None.
You may submit any number of times before the due date. The final submission will be
considered for grading.
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