14:20:30.400 229.
976 msg scripts/app/main MainBase
constructor
14:20:30.740 230.316 msg scripts/app/server/redstone
RedstoneGlobals/DebugDisableTimeout is set to false
14:20:34.116 233.692 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems detected: start connection
14:20:34.116 233.692 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend connection timeout is 10000 ms
14:20:34.116 233.692 msg scripts/app/server/backend_systems_dll Start
connecting to backend
14:20:34.116 233.692 msg scripts/app/server/backend_systems_dll Set external
session id: ''
14:20:35.637 235.213 msg scripts/app/server/backend_systems_dll Server logged
in to backend, ksiva: 1b697, sessionId: 1b69784b-6936-81ef-ad7a-97f804cb2fe8
14:20:35.888 235.464 msg scripts/app/server/backend_systems_dll Server
signaling is online now
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems is online now
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs
FSM@CreateBackendSession: BackendSystems type is DLL, no need to wait game session
params
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Start
listen
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Local
server uri generated : [redstone://hydra_dll_server:game]
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Listen
server uri : [redstone://84b796b2-6936-11ef-ad7a-97f804cb2fe8:game]
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM: Set listen
address: redstone://84b796b2-6936-11ef-ad7a-97f804cb2fe8:game
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Listen:
RedstoneSockets address format is being used. Server address: [000001C3D75FEC78 :
array]
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Start broadcasting port redstone://84b796b2-6936-11ef-ad7a-97f804cb2fe8:game
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Server is dll, send ready request for host
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Entered ingame, isAutoclosingServer = true
14:20:35.893 235.469 msg scripts/app/server/redstone Init game
14:20:35.893 235.469 msg scripts/app/server/game Game.Init(map =
story_intro, mode = Story)
14:20:35.893 235.469 msg scripts/app/server/game Fill game session
uid to prematch info: 1b69784b-6936-81ef-ad7a-97f804cb2fe8
14:20:35.893 235.469 msg scripts/app/server/game Create game system
14:20:35.896 235.472 msg scripts/app/base/systems PrimeGameModeType
{PVE} set
14:20:35.938 235.514 msg scripts/app/server/game Create game mode:
'Story'
14:20:35.944 235.520 msg scripts/app/game/game_mode/difficulty
SetPresetByDifficultyLevel; collection {Story} difficulty {EASY};
14:20:35.944 235.520 msg scripts/app/server/game/game_mode Set WeaponDropType
'SPAWN_SWAPPABLE_PICKUP'
14:20:35.946 235.522 msg scripts/app/server/game Game mode is ready
14:20:35.946 235.522 msg scripts/app/server/game Set kernel session
info; previous ksiva = , new ksiva = 1b697
14:20:35.946 235.522 msg scripts/app/server/game Kernel session id
= 1b69784b-6936-81ef-ad7a-97f804cb2fe8
14:20:35.946 235.522 msg scripts/app/server/game Is server
connected to backend = true
14:20:35.946 235.522 msg scripts/app/server/game Set game state to
INITIAL
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
no clients joined timeout: 600.00 seconds
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
not enough clients joined timeout: 60.00 seconds
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Minimal clients to start: 1
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Clients at start expected: 1
14:20:38.126 237.702 msg scripts/app/server/redstone Client joined:
client [0, 1]
14:20:38.126 237.702 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined: client [0, 1]
14:20:39.171 238.747 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Got
client prematch info for client: client [0, 1] (userId:
'STEAM_172912424287168806833993055469057955936')
14:20:39.171 238.747 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Add
client (userUid: 'STEAM_172912424287168806833993055469057955936') to game queue
14:20:39.171 238.747 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Set
client stage to LOADING and send scene info: scene = story_intro, gameMode = Story
14:20:39.171 238.747 msg scripts/app/server/redstone/prematch_client_queue
Finish timeout is 60000 ms
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: Join team Team [name = PLR_LOYALIST, id = 0]
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: No character data received yet (should receive it, cause
CHARACTER_SELECT state is disabled)
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: Character assigned: STORY_TITUS
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: All client data is received, so complete
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Try to
start game
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: All 1
of 1 clients joined, can start game
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
game
14:20:39.172 238.748 msg scripts/app/server/game Start loading
'story_intro', set server stage to LOADING
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined, stop no clients joined timeout
14:20:39.172 238.748 msg scripts/app/server/game Create player data
for 'STEAM_172912424287168806833993055469057955936'
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Init
14:20:39.172 238.748 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set actual team id to '0'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Current team id changed to '0'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set initial preferred characters Story: STORY_TITUS
PvE: SOLDIER PvP: SOLDIER
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session UNKNOWN
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:20:39.172 238.748 msg scripts/app/server/game Increment join
counter for PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)] (uid 'STEAM_172912424287168806833993055469057955936'):
counter = 1
14:20:39.172 238.748 msg scripts/app/server/game Waiting player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' to load level and replicate
14:20:39.354 238.930 msg scripts/app/server/game/game_mode/checkpoints
Checkpoint data is set
14:20:42.520 242.096 msg scripts/app/server/game Level
'story_intro' is loaded, set server stage to GAME
14:20:42.520 242.096 msg scripts/app/server/game 0 swarms were
registered on level load
14:20:42.886 242.462 msg scripts/app/server/game 113 NPC's were
created on level load, send info to all clients
14:20:48.143 247.719 msg scripts/app/server/redstone Set client client
[0, 1] stage to 3
14:20:48.143 247.719 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 3
14:20:49.858 249.434 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' is waiting to join game
14:20:49.858 249.434 msg scripts/app/server/game Finish initial
loading
14:20:49.858 249.434 msg scripts/app/server/game Set game state to
STARTED
14:20:49.859 249.435 msg scripts/app/server/game/game_mode Start match
14:20:49.859 249.435 msg scripts/app/server/game/game_mode/game_mode_rule_bots
rndAvailableCharacterSeed = 0 (based on sessionId and server counter 0)
14:20:49.859 249.435 msg scripts/app/server/game/game_mode/checkpoints Loading
checkpoint with id 0
14:20:49.859 249.435 msg scripts/app/server/game/game_mode/checkpoints Load all
players
14:20:49.859 249.435 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:20:49.859 249.435 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:20:49.865 249.441 msg scripts/app/server/game/game_mode/checkpoints Start
loading checkpoint with id 0
14:20:49.866 249.442 msg
scripts/app/server/game/game_mode/game_mode_rule_fail_reasons Reset fail reasons
14:20:49.892 249.468 msg scripts/app/server/game/game_mode Set
'MATCH_IN_PROGRESS' state
14:21:24.251 283.827 msg scripts/app/server/redstone Set client client
[0, 1] stage to 4
14:21:24.251 283.827 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 4
14:21:24.251 283.827 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client is fully joined, set isJoinedGame flag
14:21:24.251 283.827 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' joined game
14:21:24.255 283.831 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set doll
'ssl_pc_marine_pve_story_titus_deathwatch_server_344'
14:21:24.255 283.831 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:21:24.255 283.831 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session UNKNOWN
14:21:24.502 284.078 msg scripts/app/server/game/game_mode/checkpoints Finish
loading initial checkpoint
14:21:24.502 284.078 msg scripts/app/server/game/game_mode/checkpoints Set
current checkpoint id 0
14:21:24.752 284.328 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:21:24.754 284.330 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 0
14:21:33.331 292.907 msg scripts/app/server/systems/pause_manager Try to pause
game
14:21:33.331 292.907 msg scripts/app/server/systems/pause_manager Set server
pause to true
14:21:35.970 295.546 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
16 is a host
14:21:35.970 295.546 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
left: client [0, 1]
14:21:35.970 295.546 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Remove
client [0, 1] from all teams
14:21:35.970 295.546 msg scripts/app/server/game Remove player data
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]'
14:21:35.970 295.546 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Leave game, disconnect reason: CLIENT_LEFT
14:21:35.970 295.546 msg
scripts/app/server/game/game_mode/game_mode_rule_fail_reasons Fail requested.
Reason: UI_DEFEAT_REASON_SQUAD_WIPED_OUT
14:21:35.971 295.547 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Terminate
14:21:35.971 295.547 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Remove doll
'ssl_pc_marine_pve_story_titus_deathwatch_server_344'
14:21:35.972 295.548 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Game
is started and host left, so end game
14:21:35.972 295.548 msg scripts/app/server/redstone/fsm_rs FSM@InGame: End
game with reason 'HOST_LEFT'
14:21:35.972 295.548 msg scripts/app/server/redstone Request shutdown,
reason: HOST_LEFT
14:21:35.972 295.548 msg scripts/app/server/systems/pause_manager Set server
pause to false
14:21:36.138 295.714 msg scripts/app/server/redstone Dll server event
received: 'CLIENT_REQUEST_SHUTDOWN'
14:21:36.138 295.714 msg scripts/app/server/redstone Client requested
shutdown
14:21:36.138 295.714 msg scripts/app/server/redstone Request shutdown,
reason: DLL_HOST_REQUEST
14:21:36.138 295.714 wrn scripts/app/server/redstone Shutdown is
already requested, skip another request
14:21:40.529 300.105 msg
scripts/app/server/game/game_mode/game_mode_rule_fail_reasons Fail with reason
UI_DEFEAT_REASON_SQUAD_WIPED_OUT
14:21:40.529 300.105 msg scripts/app/server/game/game_mode Set 'AWAIT_RETRY'
state
14:21:46.007 305.583 msg scripts/app/server/redstone Disconnect from
backend and shutdown
14:21:46.007 305.583 msg scripts/app/server/redstone Waiting to
disconnect from backend server
14:21:46.593 306.169 msg scripts/app/server/backend_systems_dll Server
disconnected from backend with error 0: SUCCESS
14:21:46.800 306.376 msg scripts/app/main Request app mode
terminate and wait for OnTerm event
14:21:46.800 306.376 msg scripts/app/base Level is loaded,
unload level first and then terminate
14:21:46.904 306.480 msg scripts/app/base Terminate
14:21:46.904 306.480 msg scripts/app/server/redstone Fire OnGameRemove
14:21:46.904 306.480 msg scripts/app/server/redstone Terminate game
14:21:46.904 306.480 msg scripts/app/server/game Game.Terminate()
14:21:46.905 306.481 msg scripts/app/server/game/game_mode/team_balancing
Terminate
14:21:46.906 306.482 msg scripts/app/server/game Terminate game
system
14:21:46.907 306.483 msg scripts/app/server/redstone Reset config to
default
14:21:46.908 306.484 msg scripts/app/server/redstone Terminate server
14:21:46.919 306.495 msg scripts/app/base Throw OnTerm event
14:21:46.919 306.495 msg scripts/app/main Terminate
14:21:46.920 306.496 msg scripts/app/main Dispose main
14:21:46.943 306.519 msg scripts/app/main MainBase
constructor
14:21:47.049 306.625 msg scripts/app/server/redstone
RedstoneGlobals/DebugDisableTimeout is set to false
14:21:47.070 306.646 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems detected: start connection
14:21:47.070 306.646 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend connection timeout is 10000 ms
14:21:47.070 306.646 msg scripts/app/server/backend_systems_dll Start
connecting to backend
14:21:47.070 306.646 msg scripts/app/server/backend_systems_dll Set external
session id: ''
14:21:48.161 307.737 msg scripts/app/server/backend_systems_dll Server logged
in to backend, ksiva: 19dcb, sessionId: 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:21:48.412 307.988 msg scripts/app/server/backend_systems_dll Server
signaling is online now
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems is online now
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs
FSM@CreateBackendSession: BackendSystems type is DLL, no need to wait game session
params
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Start
listen
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Local
server uri generated : [redstone://hydra_dll_server:game]
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Listen
server uri : [redstone://b00bcd92-6936-11ef-ad7a-97f804cb2fe8:game]
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM: Set listen
address: redstone://b00bcd92-6936-11ef-ad7a-97f804cb2fe8:game
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Listen:
RedstoneSockets address format is being used. Server address: [000001C3BF037B58 :
array]
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Start broadcasting port redstone://b00bcd92-6936-11ef-ad7a-97f804cb2fe8:game
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Server is dll, send ready request for host
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Entered ingame, isAutoclosingServer = true
14:21:48.414 307.990 msg scripts/app/server/redstone Init game
14:21:48.414 307.990 msg scripts/app/server/game Game.Init(map =
hub_battle_barge, mode = Hub)
14:21:48.414 307.990 msg scripts/app/server/game Fill game session
uid to prematch info: 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:21:48.414 307.990 msg scripts/app/server/game Create game system
14:21:48.418 307.994 msg scripts/app/base/systems PrimeGameModeType
{UNKNOWN} set
14:21:48.418 307.994 msg scripts/app/base/systems PrimeGameModeType
{UNKNOWN} is not supported. Use PVE libraries by default.
14:21:48.460 308.036 msg scripts/app/server/game Create game mode:
'Hub'
14:21:48.465 308.041 msg scripts/app/server/game/game_mode/team_balancing Init
14:21:48.465 308.041 msg scripts/app/game/game_mode/difficulty
SetCustomPresetByUid {HubBarge};
14:21:48.465 308.041 msg
scripts/app/server/game/game_mode/character_distributor Current session: UNKNOWN,
new: UNKNOWN. Skip
14:21:48.465 308.041 msg scripts/app/server/game/game_mode/game_mode_rule_bots
rndAvailableCharacterSeed = 0 (based on sessionId and server counter 0)
14:21:48.465 308.041 msg scripts/app/server/game Game mode is ready
14:21:48.465 308.041 msg scripts/app/server/game Set kernel session
info; previous ksiva = , new ksiva = 19dcb
14:21:48.465 308.041 msg scripts/app/server/game Kernel session id
= 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:21:48.465 308.041 msg scripts/app/server/game Is server
connected to backend = true
14:21:48.465 308.041 msg scripts/app/server/game Set game state to
INITIAL
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
no clients joined timeout: 600.00 seconds
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
not enough clients joined timeout: 60.00 seconds
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Minimal clients to start: 1
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Clients at start expected: 1
14:21:51.652 311.228 msg scripts/app/server/redstone Client joined:
client [0, 2]
14:21:51.652 311.228 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined: client [0, 2]
14:21:52.657 312.233 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Got
client prematch info for client: client [0, 2] (userId:
'STEAM_172912424287168806833993055469057955936')
14:21:52.657 312.233 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Add
client (userUid: 'STEAM_172912424287168806833993055469057955936') to game queue
14:21:52.657 312.233 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Set
client stage to LOADING and send scene info: scene = hub_battle_barge, gameMode =
Hub
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
Finish timeout is 60000 ms
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
client [0, 2]: Join team Team [name = PLR_LOYALIST, id = 0]
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
client [0, 2]: No character data is OK, cause loading before CHARACTER_SELECT state
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
client [0, 2]: All client data is received, so complete
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Try to
start game
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: All 1
of 1 clients joined, can start game
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
game
14:21:52.658 312.234 msg scripts/app/server/game Start loading
'hub_battle_barge', set server stage to LOADING
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined, stop no clients joined timeout
14:21:52.658 312.234 msg scripts/app/server/game Create player data
for 'STEAM_172912424287168806833993055469057955936'
14:21:52.658 312.234 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:21:52.658 312.234 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Init
14:21:52.658 312.234 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set actual team id to '0'
14:21:52.658 312.234 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Current team id changed to '0'
14:21:52.658 312.234 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set initial preferred characters Story: STORY_TITUS
PvE: SOLDIER PvP: SOLDIER
14:21:52.658 312.234 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Skip setup prematch characters (assigned: NONE,
preferred: STORY_TITUS)
14:21:52.658 312.234 msg scripts/app/server/game Increment join
counter for PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)] (uid 'STEAM_172912424287168806833993055469057955936'):
counter = 1
14:21:52.658 312.234 msg scripts/app/server/game Waiting player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' to load level and replicate
14:21:52.658 312.234 msg
scripts/app/server/game/game_mode/character_distributor Skip prematch distribution
while session UNKNOWN
14:21:53.271 312.847 msg scripts/app/server/game/game_mode/checkpoints
Checkpoint data is set
14:21:55.560 315.136 msg scripts/app/server/game Level
'hub_battle_barge' is loaded, set server stage to GAME
14:21:55.560 315.136 msg scripts/app/server/game 0 swarms were
registered on level load
14:21:56.197 315.773 msg scripts/app/server/game 199 NPC's were
created on level load, send info to all clients
14:22:03.444 323.020 msg scripts/app/server/redstone Set client client
[0, 2] stage to 3
14:22:03.445 323.021 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 3
14:22:05.453 325.029 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' is waiting to join game
14:22:05.453 325.029 msg scripts/app/server/game Finish initial
loading
14:22:05.453 325.029 msg scripts/app/server/game Set game state to
STARTED
14:22:05.456 325.032 msg scripts/app/server/game/game_mode/character_select
Start
14:22:05.456 325.032 msg scripts/app/server/game/game_mode Set
'CHARACTER_SELECT' state
14:22:05.537 325.113 msg
scripts/app/server/game/game_mode/character_distributor Session type changed to
'STORY_ONLINE'
14:22:05.537 325.113 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'NONE'
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; select initial character skin {StorySkin}
14:22:05.537 325.113 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Update preferred character
14:22:05.537 325.113 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:22:05.537 325.113 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session
STORY_ONLINE
14:22:05.537 325.113 msg
scripts/app/server/game/game_mode/character_distributor Distribute and respawn
players
14:22:05.537 325.113 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:22:05.578 325.154 msg scripts/app/server/redstone Set client client
[0, 2] stage to 4
14:22:05.578 325.154 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 4
14:22:05.578 325.154 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client is fully joined, set isJoinedGame flag
14:22:05.578 325.154 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' joined game
14:22:06.668 326.244 msg scripts/app/server/game/game_mode/character_select
Finish
14:22:06.668 326.244 msg scripts/app/server/game/game_mode/character_select
Stop
14:22:06.668 326.244 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:22:06.668 326.244 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:22:06.668 326.244 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:22:06.668 326.244 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:22:06.709 326.285 msg scripts/app/server/game/game_mode Start match
14:22:06.709 326.285 msg scripts/app/server/game/game_mode/checkpoints Loading
checkpoint with id 0
14:22:06.733 326.309 msg scripts/app/server/game/game_mode/checkpoints Start
loading checkpoint with id 0
14:22:06.738 326.314 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set doll 'ssl_pc_marine_pve_story_titus_server_697'
14:22:06.738 326.314 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:22:06.738 326.314 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session
STORY_ONLINE
14:22:06.741 326.317 msg scripts/app/server/game/game_mode Set
'MATCH_IN_PROGRESS' state
14:22:07.065 326.641 msg scripts/app/server/game/game_mode/checkpoints Finish
loading initial checkpoint
14:22:07.065 326.641 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:22:07.066 326.642 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 1
14:23:32.116 411.692 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:23:32.116 411.692 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 2
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Enabled
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Update(connectedPlayerData =
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)], removedPlayerData = null). Max players: 3; Ready
players count: 1; non joined players: 0; bots count: 0
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Don't have enought bots, should create 2 more, removed player: null
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Creating fakePrematchInfo for new bot with random available character
STORY_COMPANION_2, teamId 0
14:25:12.013 511.589 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:25:12.013 511.589 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Init
14:25:12.013 511.589 msg scripts/app/server/game/player_data/team_controller
PlayerData[****1 (****1)]: Set actual team id to '0'
14:25:12.013 511.589 msg scripts/app/server/game/player_data/team_controller
PlayerData[****1 (****1)]: Current team id changed to '0'
14:25:12.013 511.589 msg scripts/app/server/game/player_data/character_observer
PlayerData[****1 (****1)]: Set initial preferred characters Story: NONE PvE: NONE
PvP: NONE
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set preferred character to 'NONE'
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set character to 'STORY_COMPANION_2'
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set preferred character to 'NONE'
14:25:12.014 511.590 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****1 (****1)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 1, MasteryLevel: 0, LoadoutId: 0
14:25:12.014 511.590 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****1 (****1)]; SelectInitialCharacterSkinByPrematchInfo
14:25:12.014 511.590 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****1 (****1)]; characterArmorPresetsPerTeam is empty
14:25:12.014 511.590 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Bot PlayerData[****1 (****1)] (STORY_COMPANION_2) was chosen to be added instead of
the disconnected player null ()
14:25:12.014 511.590 msg scripts/app/server/game Create player data
for AI 'PlayerData[****1 (****1)]'
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: client is fully joined, set isJoinedGame flag
14:25:12.014 511.590 msg scripts/app/server/game Player
'PlayerData[****1 (****1)]' joined game
14:25:12.024 511.600 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Set doll 'ssl_npc_bot_marine_companion2_server_700'
14:25:12.024 511.600 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set preferred character to 'STORY_COMPANION_2'
14:25:12.024 511.600 msg scripts/app/server/game/player_data/character_observer
PlayerData[****1 (****1)]: Set preferred character STORY_COMPANION_2 for session
STORY_ONLINE
14:25:12.030 511.606 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Creating fakePrematchInfo for new bot with random available character
STORY_COMPANION_1, teamId 0
14:25:12.030 511.606 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Init
14:25:12.030 511.606 msg scripts/app/server/game/player_data/team_controller
PlayerData[****2 (****2)]: Set actual team id to '0'
14:25:12.030 511.606 msg scripts/app/server/game/player_data/team_controller
PlayerData[****2 (****2)]: Current team id changed to '0'
14:25:12.030 511.606 msg scripts/app/server/game/player_data/character_observer
PlayerData[****2 (****2)]: Set initial preferred characters Story: NONE PvE: NONE
PvP: NONE
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set preferred character to 'NONE'
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set character to 'STORY_COMPANION_1'
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set preferred character to 'NONE'
14:25:12.030 511.606 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****2 (****2)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 2, MasteryLevel: 0, LoadoutId: 0
14:25:12.030 511.606 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****2 (****2)]; SelectInitialCharacterSkinByPrematchInfo
14:25:12.030 511.606 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****2 (****2)]; characterArmorPresetsPerTeam is empty
14:25:12.030 511.606 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Bot PlayerData[****2 (****2)] (STORY_COMPANION_1) was chosen to be added instead of
the disconnected player null ()
14:25:12.030 511.606 msg scripts/app/server/game Create player data
for AI 'PlayerData[****2 (****2)]'
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: client is fully joined, set isJoinedGame flag
14:25:12.030 511.606 msg scripts/app/server/game Player
'PlayerData[****2 (****2)]' joined game
14:25:12.040 511.616 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Set doll 'ssl_npc_bot_marine_companion1_server_704'
14:25:12.040 511.616 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set preferred character to 'STORY_COMPANION_1'
14:25:12.040 511.616 msg scripts/app/server/game/player_data/character_observer
PlayerData[****2 (****2)]: Set preferred character STORY_COMPANION_1 for session
STORY_ONLINE
14:25:47.147 546.723 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:25:47.148 546.724 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 3
14:25:58.650 558.226 msg
scripts/app/server/game/game_mode/character_distributor Session type changed to
'PVE_ONLINE'
14:25:58.650 558.226 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'NONE'
14:25:58.650 558.226 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:25:58.654 558.230 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:25:58.654 558.230 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:25:58.654 558.230 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Update preferred character
14:25:58.654 558.230 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'NONE'
14:25:58.654 558.230 msg
scripts/app/server/game/game_mode/character_distributor Start character selection
14:25:58.654 558.230 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Remove doll 'ssl_pc_marine_pve_story_titus_server_697'
14:25:58.659 558.235 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Start character selection
14:25:58.659 558.235 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Disabled
14:25:58.659 558.235 msg scripts/app/server/game Remove player data
'PlayerData[****1 (****1)]'
14:25:58.659 558.235 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Leave game, disconnect reason: CLIENT_LEFT
14:25:58.659 558.235 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Terminate
14:25:58.659 558.235 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Remove doll 'ssl_npc_bot_marine_companion2_server_700'
14:25:58.665 558.241 msg scripts/app/server/game Remove player data
'PlayerData[****2 (****2)]'
14:25:58.665 558.241 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Leave game, disconnect reason: CLIENT_LEFT
14:25:58.666 558.242 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Terminate
14:25:58.666 558.242 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Remove doll 'ssl_npc_bot_marine_companion1_server_704'
14:25:58.670 558.246 msg scripts/app/server/game/game_mode/checkpoints Loading
checkpoint with id 48
14:25:58.697 558.273 msg scripts/app/server/game/game_mode/checkpoints Start
loading checkpoint with id 48
14:26:00.557 560.133 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'SOLDIER'
14:26:00.557 560.133 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character SOLDIER for session PVE_ONLINE
14:26:00.557 560.133 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'SOLDIER'
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 9, MasteryLevel: 0, LoadoutId: 0
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {PVE_SOLDIER} in team {LOYALIST} has no skin override
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; select initial character skin {PveSkin}
14:26:00.564 560.140 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set doll 'ssl_pc_marine_pve_soldier_server_710'
14:26:00.564 560.140 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'SOLDIER'
14:26:00.564 560.140 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character SOLDIER for session PVE_ONLINE
14:26:00.567 560.143 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Stop character selection
14:26:59.487 619.063 msg scripts/app/server/systems/pause_manager Game pause is
already false. Skip.
14:26:59.487 619.063 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
32 is a host
14:26:59.487 619.063 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
left: client [0, 2]
14:26:59.487 619.063 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Remove
client [0, 2] from all teams
14:26:59.487 619.063 msg scripts/app/server/game Remove player data
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]'
14:26:59.487 619.063 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Leave game, disconnect reason: CLIENT_LEFT
14:26:59.487 619.063 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Terminate
14:26:59.487 619.063 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Remove doll 'ssl_pc_marine_pve_soldier_server_710'
14:26:59.489 619.065 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Game
is started and no clients left, so end game
14:26:59.489 619.065 msg scripts/app/server/redstone/fsm_rs FSM@InGame: End
game with reason 'ALL_CLIENTS_LEFT'
14:26:59.489 619.065 msg scripts/app/server/redstone Request shutdown,
reason: ALL_CLIENTS_LEFT
14:26:59.489 619.065 msg scripts/app/server/systems/pause_manager Game pause is
already false. Skip.
14:26:59.489 619.065 msg scripts/app/server/redstone Disconnect from
backend and shutdown
14:26:59.489 619.065 msg scripts/app/server/redstone Waiting to
disconnect from backend server
14:26:59.530 619.106 msg scripts/app/server/redstone Dll server event
received: 'CLIENT_REQUEST_SHUTDOWN'
14:26:59.530 619.106 msg scripts/app/server/redstone Client requested
shutdown
14:26:59.530 619.106 msg scripts/app/server/redstone Request shutdown,
reason: DLL_HOST_REQUEST
14:26:59.530 619.106 wrn scripts/app/server/redstone Shutdown is
already requested, skip another request
14:26:59.613 619.189 msg scripts/app/server/backend_systems_dll Server
disconnected from backend with error 0: SUCCESS
14:27:00.408 619.984 msg scripts/app/server/backend_systems_dll Server backend
connection closed correctly
14:27:00.408 619.984 msg scripts/app/server/game Set kernel session
info; previous ksiva = 19dcb, new ksiva = 19dcb
14:27:00.408 619.984 msg scripts/app/server/game Kernel session id
= 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:27:00.408 619.984 msg scripts/app/server/game Is server
connected to backend = true
14:27:00.408 619.984 msg scripts/app/server/redstone Disconnected from
backend server
14:27:00.408 619.984 msg scripts/app/server/redstone Shutdown
14:27:00.408 619.984 msg scripts/app/server/redstone Server is dll, so
just inform client that now ready to shutdown
14:27:00.446 620.022 msg scripts/app/main Request app mode
terminate and wait for OnTerm event
14:27:00.446 620.022 msg scripts/app/base Level is loaded,
unload level first and then terminate
14:27:00.614 620.190 msg scripts/app/base Terminate
14:27:00.614 620.190 msg scripts/app/server/redstone Fire OnGameRemove
14:27:00.614 620.190 msg scripts/app/server/redstone Terminate game
14:27:00.614 620.190 msg scripts/app/server/game Game.Terminate()
14:27:00.616 620.192 msg scripts/app/server/game/game_mode/team_balancing
Terminate
14:27:00.616 620.192 msg scripts/app/server/game Terminate game
system
14:27:00.618 620.194 msg scripts/app/server/redstone Reset config to
default
14:27:00.620 620.196 msg scripts/app/server/redstone Terminate server
14:27:00.632 620.208 msg scripts/app/base Throw OnTerm event
14:27:00.632 620.208 msg scripts/app/main Terminate
14:27:00.634 620.210 msg scripts/app/main Dispose main