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Matchmaking

The document contains a detailed log of a server's initialization and game session process, including backend connection, client joining, and game state transitions. It highlights key events such as server login, client data handling, and the loading of the game level 'story_intro'. The log concludes with the game state being set to 'STARTED' and the initial checkpoint being loaded.

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Lono Drummond
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views14 pages

Matchmaking

The document contains a detailed log of a server's initialization and game session process, including backend connection, client joining, and game state transitions. It highlights key events such as server login, client data handling, and the loading of the game level 'story_intro'. The log concludes with the game state being set to 'STARTED' and the initial checkpoint being loaded.

Uploaded by

Lono Drummond
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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14:20:30.400 229.

976 msg scripts/app/main MainBase


constructor
14:20:30.740 230.316 msg scripts/app/server/redstone
RedstoneGlobals/DebugDisableTimeout is set to false
14:20:34.116 233.692 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems detected: start connection
14:20:34.116 233.692 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend connection timeout is 10000 ms
14:20:34.116 233.692 msg scripts/app/server/backend_systems_dll Start
connecting to backend
14:20:34.116 233.692 msg scripts/app/server/backend_systems_dll Set external
session id: ''
14:20:35.637 235.213 msg scripts/app/server/backend_systems_dll Server logged
in to backend, ksiva: 1b697, sessionId: 1b69784b-6936-81ef-ad7a-97f804cb2fe8
14:20:35.888 235.464 msg scripts/app/server/backend_systems_dll Server
signaling is online now
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems is online now
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs
FSM@CreateBackendSession: BackendSystems type is DLL, no need to wait game session
params
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Start
listen
14:20:35.888 235.464 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Local
server uri generated : [redstone://hydra_dll_server:game]
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Listen
server uri : [redstone://84b796b2-6936-11ef-ad7a-97f804cb2fe8:game]
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM: Set listen
address: redstone://84b796b2-6936-11ef-ad7a-97f804cb2fe8:game
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Listen:
RedstoneSockets address format is being used. Server address: [000001C3D75FEC78 :
array]
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Start broadcasting port redstone://84b796b2-6936-11ef-ad7a-97f804cb2fe8:game
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Server is dll, send ready request for host
14:20:35.893 235.469 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Entered ingame, isAutoclosingServer = true
14:20:35.893 235.469 msg scripts/app/server/redstone Init game
14:20:35.893 235.469 msg scripts/app/server/game Game.Init(map =
story_intro, mode = Story)
14:20:35.893 235.469 msg scripts/app/server/game Fill game session
uid to prematch info: 1b69784b-6936-81ef-ad7a-97f804cb2fe8
14:20:35.893 235.469 msg scripts/app/server/game Create game system
14:20:35.896 235.472 msg scripts/app/base/systems PrimeGameModeType
{PVE} set
14:20:35.938 235.514 msg scripts/app/server/game Create game mode:
'Story'
14:20:35.944 235.520 msg scripts/app/game/game_mode/difficulty
SetPresetByDifficultyLevel; collection {Story} difficulty {EASY};
14:20:35.944 235.520 msg scripts/app/server/game/game_mode Set WeaponDropType
'SPAWN_SWAPPABLE_PICKUP'
14:20:35.946 235.522 msg scripts/app/server/game Game mode is ready
14:20:35.946 235.522 msg scripts/app/server/game Set kernel session
info; previous ksiva = , new ksiva = 1b697
14:20:35.946 235.522 msg scripts/app/server/game Kernel session id
= 1b69784b-6936-81ef-ad7a-97f804cb2fe8
14:20:35.946 235.522 msg scripts/app/server/game Is server
connected to backend = true
14:20:35.946 235.522 msg scripts/app/server/game Set game state to
INITIAL
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
no clients joined timeout: 600.00 seconds
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
not enough clients joined timeout: 60.00 seconds
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Minimal clients to start: 1
14:20:35.946 235.522 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Clients at start expected: 1
14:20:38.126 237.702 msg scripts/app/server/redstone Client joined:
client [0, 1]
14:20:38.126 237.702 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined: client [0, 1]
14:20:39.171 238.747 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Got
client prematch info for client: client [0, 1] (userId:
'STEAM_172912424287168806833993055469057955936')
14:20:39.171 238.747 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Add
client (userUid: 'STEAM_172912424287168806833993055469057955936') to game queue
14:20:39.171 238.747 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Set
client stage to LOADING and send scene info: scene = story_intro, gameMode = Story
14:20:39.171 238.747 msg scripts/app/server/redstone/prematch_client_queue
Finish timeout is 60000 ms
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: Join team Team [name = PLR_LOYALIST, id = 0]
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: No character data received yet (should receive it, cause
CHARACTER_SELECT state is disabled)
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: Character assigned: STORY_TITUS
14:20:39.172 238.748 msg scripts/app/server/redstone/prematch_client_queue
client [0, 1]: All client data is received, so complete
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Try to
start game
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: All 1
of 1 clients joined, can start game
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
game
14:20:39.172 238.748 msg scripts/app/server/game Start loading
'story_intro', set server stage to LOADING
14:20:39.172 238.748 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined, stop no clients joined timeout
14:20:39.172 238.748 msg scripts/app/server/game Create player data
for 'STEAM_172912424287168806833993055469057955936'
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Init
14:20:39.172 238.748 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set actual team id to '0'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Current team id changed to '0'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set initial preferred characters Story: STORY_TITUS
PvE: SOLDIER PvP: SOLDIER
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session UNKNOWN
14:20:39.172 238.748 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:20:39.172 238.748 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:20:39.172 238.748 msg scripts/app/server/game Increment join
counter for PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)] (uid 'STEAM_172912424287168806833993055469057955936'):
counter = 1
14:20:39.172 238.748 msg scripts/app/server/game Waiting player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' to load level and replicate
14:20:39.354 238.930 msg scripts/app/server/game/game_mode/checkpoints
Checkpoint data is set
14:20:42.520 242.096 msg scripts/app/server/game Level
'story_intro' is loaded, set server stage to GAME
14:20:42.520 242.096 msg scripts/app/server/game 0 swarms were
registered on level load
14:20:42.886 242.462 msg scripts/app/server/game 113 NPC's were
created on level load, send info to all clients
14:20:48.143 247.719 msg scripts/app/server/redstone Set client client
[0, 1] stage to 3
14:20:48.143 247.719 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 3
14:20:49.858 249.434 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' is waiting to join game
14:20:49.858 249.434 msg scripts/app/server/game Finish initial
loading
14:20:49.858 249.434 msg scripts/app/server/game Set game state to
STARTED
14:20:49.859 249.435 msg scripts/app/server/game/game_mode Start match
14:20:49.859 249.435 msg scripts/app/server/game/game_mode/game_mode_rule_bots
rndAvailableCharacterSeed = 0 (based on sessionId and server counter 0)
14:20:49.859 249.435 msg scripts/app/server/game/game_mode/checkpoints Loading
checkpoint with id 0
14:20:49.859 249.435 msg scripts/app/server/game/game_mode/checkpoints Load all
players
14:20:49.859 249.435 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:20:49.859 249.435 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:20:49.865 249.441 msg scripts/app/server/game/game_mode/checkpoints Start
loading checkpoint with id 0
14:20:49.866 249.442 msg
scripts/app/server/game/game_mode/game_mode_rule_fail_reasons Reset fail reasons
14:20:49.892 249.468 msg scripts/app/server/game/game_mode Set
'MATCH_IN_PROGRESS' state
14:21:24.251 283.827 msg scripts/app/server/redstone Set client client
[0, 1] stage to 4
14:21:24.251 283.827 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 4
14:21:24.251 283.827 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client is fully joined, set isJoinedGame flag
14:21:24.251 283.827 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' joined game
14:21:24.255 283.831 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set doll
'ssl_pc_marine_pve_story_titus_deathwatch_server_344'
14:21:24.255 283.831 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:21:24.255 283.831 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session UNKNOWN
14:21:24.502 284.078 msg scripts/app/server/game/game_mode/checkpoints Finish
loading initial checkpoint
14:21:24.502 284.078 msg scripts/app/server/game/game_mode/checkpoints Set
current checkpoint id 0
14:21:24.752 284.328 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:21:24.754 284.330 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 0
14:21:33.331 292.907 msg scripts/app/server/systems/pause_manager Try to pause
game
14:21:33.331 292.907 msg scripts/app/server/systems/pause_manager Set server
pause to true
14:21:35.970 295.546 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
16 is a host
14:21:35.970 295.546 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
left: client [0, 1]
14:21:35.970 295.546 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Remove
client [0, 1] from all teams
14:21:35.970 295.546 msg scripts/app/server/game Remove player data
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]'
14:21:35.970 295.546 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Leave game, disconnect reason: CLIENT_LEFT
14:21:35.970 295.546 msg
scripts/app/server/game/game_mode/game_mode_rule_fail_reasons Fail requested.
Reason: UI_DEFEAT_REASON_SQUAD_WIPED_OUT
14:21:35.971 295.547 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Terminate
14:21:35.971 295.547 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Remove doll
'ssl_pc_marine_pve_story_titus_deathwatch_server_344'
14:21:35.972 295.548 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Game
is started and host left, so end game
14:21:35.972 295.548 msg scripts/app/server/redstone/fsm_rs FSM@InGame: End
game with reason 'HOST_LEFT'
14:21:35.972 295.548 msg scripts/app/server/redstone Request shutdown,
reason: HOST_LEFT
14:21:35.972 295.548 msg scripts/app/server/systems/pause_manager Set server
pause to false
14:21:36.138 295.714 msg scripts/app/server/redstone Dll server event
received: 'CLIENT_REQUEST_SHUTDOWN'
14:21:36.138 295.714 msg scripts/app/server/redstone Client requested
shutdown
14:21:36.138 295.714 msg scripts/app/server/redstone Request shutdown,
reason: DLL_HOST_REQUEST
14:21:36.138 295.714 wrn scripts/app/server/redstone Shutdown is
already requested, skip another request
14:21:40.529 300.105 msg
scripts/app/server/game/game_mode/game_mode_rule_fail_reasons Fail with reason
UI_DEFEAT_REASON_SQUAD_WIPED_OUT
14:21:40.529 300.105 msg scripts/app/server/game/game_mode Set 'AWAIT_RETRY'
state
14:21:46.007 305.583 msg scripts/app/server/redstone Disconnect from
backend and shutdown
14:21:46.007 305.583 msg scripts/app/server/redstone Waiting to
disconnect from backend server
14:21:46.593 306.169 msg scripts/app/server/backend_systems_dll Server
disconnected from backend with error 0: SUCCESS
14:21:46.800 306.376 msg scripts/app/main Request app mode
terminate and wait for OnTerm event
14:21:46.800 306.376 msg scripts/app/base Level is loaded,
unload level first and then terminate
14:21:46.904 306.480 msg scripts/app/base Terminate
14:21:46.904 306.480 msg scripts/app/server/redstone Fire OnGameRemove
14:21:46.904 306.480 msg scripts/app/server/redstone Terminate game
14:21:46.904 306.480 msg scripts/app/server/game Game.Terminate()
14:21:46.905 306.481 msg scripts/app/server/game/game_mode/team_balancing
Terminate
14:21:46.906 306.482 msg scripts/app/server/game Terminate game
system
14:21:46.907 306.483 msg scripts/app/server/redstone Reset config to
default
14:21:46.908 306.484 msg scripts/app/server/redstone Terminate server
14:21:46.919 306.495 msg scripts/app/base Throw OnTerm event
14:21:46.919 306.495 msg scripts/app/main Terminate
14:21:46.920 306.496 msg scripts/app/main Dispose main
14:21:46.943 306.519 msg scripts/app/main MainBase
constructor
14:21:47.049 306.625 msg scripts/app/server/redstone
RedstoneGlobals/DebugDisableTimeout is set to false
14:21:47.070 306.646 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems detected: start connection
14:21:47.070 306.646 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend connection timeout is 10000 ms
14:21:47.070 306.646 msg scripts/app/server/backend_systems_dll Start
connecting to backend
14:21:47.070 306.646 msg scripts/app/server/backend_systems_dll Set external
session id: ''
14:21:48.161 307.737 msg scripts/app/server/backend_systems_dll Server logged
in to backend, ksiva: 19dcb, sessionId: 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:21:48.412 307.988 msg scripts/app/server/backend_systems_dll Server
signaling is online now
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs
FSM@BackendConnect: Backend systems is online now
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs
FSM@CreateBackendSession: BackendSystems type is DLL, no need to wait game session
params
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Start
listen
14:21:48.412 307.988 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Local
server uri generated : [redstone://hydra_dll_server:game]
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Listen: Listen
server uri : [redstone://b00bcd92-6936-11ef-ad7a-97f804cb2fe8:game]
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM: Set listen
address: redstone://b00bcd92-6936-11ef-ad7a-97f804cb2fe8:game
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Listen:
RedstoneSockets address format is being used. Server address: [000001C3BF037B58 :
array]
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Start broadcasting port redstone://b00bcd92-6936-11ef-ad7a-97f804cb2fe8:game
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@Broadcasting:
Server is dll, send ready request for host
14:21:48.414 307.990 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Entered ingame, isAutoclosingServer = true
14:21:48.414 307.990 msg scripts/app/server/redstone Init game
14:21:48.414 307.990 msg scripts/app/server/game Game.Init(map =
hub_battle_barge, mode = Hub)
14:21:48.414 307.990 msg scripts/app/server/game Fill game session
uid to prematch info: 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:21:48.414 307.990 msg scripts/app/server/game Create game system
14:21:48.418 307.994 msg scripts/app/base/systems PrimeGameModeType
{UNKNOWN} set
14:21:48.418 307.994 msg scripts/app/base/systems PrimeGameModeType
{UNKNOWN} is not supported. Use PVE libraries by default.
14:21:48.460 308.036 msg scripts/app/server/game Create game mode:
'Hub'
14:21:48.465 308.041 msg scripts/app/server/game/game_mode/team_balancing Init
14:21:48.465 308.041 msg scripts/app/game/game_mode/difficulty
SetCustomPresetByUid {HubBarge};
14:21:48.465 308.041 msg
scripts/app/server/game/game_mode/character_distributor Current session: UNKNOWN,
new: UNKNOWN. Skip
14:21:48.465 308.041 msg scripts/app/server/game/game_mode/game_mode_rule_bots
rndAvailableCharacterSeed = 0 (based on sessionId and server counter 0)
14:21:48.465 308.041 msg scripts/app/server/game Game mode is ready
14:21:48.465 308.041 msg scripts/app/server/game Set kernel session
info; previous ksiva = , new ksiva = 19dcb
14:21:48.465 308.041 msg scripts/app/server/game Kernel session id
= 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:21:48.465 308.041 msg scripts/app/server/game Is server
connected to backend = true
14:21:48.465 308.041 msg scripts/app/server/game Set game state to
INITIAL
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
no clients joined timeout: 600.00 seconds
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
not enough clients joined timeout: 60.00 seconds
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Minimal clients to start: 1
14:21:48.466 308.042 msg scripts/app/server/redstone/fsm_rs FSM@InGame:
Clients at start expected: 1
14:21:51.652 311.228 msg scripts/app/server/redstone Client joined:
client [0, 2]
14:21:51.652 311.228 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined: client [0, 2]
14:21:52.657 312.233 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Got
client prematch info for client: client [0, 2] (userId:
'STEAM_172912424287168806833993055469057955936')
14:21:52.657 312.233 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Add
client (userUid: 'STEAM_172912424287168806833993055469057955936') to game queue
14:21:52.657 312.233 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Set
client stage to LOADING and send scene info: scene = hub_battle_barge, gameMode =
Hub
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
Finish timeout is 60000 ms
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
client [0, 2]: Join team Team [name = PLR_LOYALIST, id = 0]
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
client [0, 2]: No character data is OK, cause loading before CHARACTER_SELECT state
14:21:52.658 312.234 msg scripts/app/server/redstone/prematch_client_queue
client [0, 2]: All client data is received, so complete
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Try to
start game
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: All 1
of 1 clients joined, can start game
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Start
game
14:21:52.658 312.234 msg scripts/app/server/game Start loading
'hub_battle_barge', set server stage to LOADING
14:21:52.658 312.234 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
joined, stop no clients joined timeout
14:21:52.658 312.234 msg scripts/app/server/game Create player data
for 'STEAM_172912424287168806833993055469057955936'
14:21:52.658 312.234 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:21:52.658 312.234 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Init
14:21:52.658 312.234 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set actual team id to '0'
14:21:52.658 312.234 msg scripts/app/server/game/player_data/team_controller
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Current team id changed to '0'
14:21:52.658 312.234 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set initial preferred characters Story: STORY_TITUS
PvE: SOLDIER PvP: SOLDIER
14:21:52.658 312.234 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Skip setup prematch characters (assigned: NONE,
preferred: STORY_TITUS)
14:21:52.658 312.234 msg scripts/app/server/game Increment join
counter for PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)] (uid 'STEAM_172912424287168806833993055469057955936'):
counter = 1
14:21:52.658 312.234 msg scripts/app/server/game Waiting player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' to load level and replicate
14:21:52.658 312.234 msg
scripts/app/server/game/game_mode/character_distributor Skip prematch distribution
while session UNKNOWN
14:21:53.271 312.847 msg scripts/app/server/game/game_mode/checkpoints
Checkpoint data is set
14:21:55.560 315.136 msg scripts/app/server/game Level
'hub_battle_barge' is loaded, set server stage to GAME
14:21:55.560 315.136 msg scripts/app/server/game 0 swarms were
registered on level load
14:21:56.197 315.773 msg scripts/app/server/game 199 NPC's were
created on level load, send info to all clients
14:22:03.444 323.020 msg scripts/app/server/redstone Set client client
[0, 2] stage to 3
14:22:03.445 323.021 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 3
14:22:05.453 325.029 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' is waiting to join game
14:22:05.453 325.029 msg scripts/app/server/game Finish initial
loading
14:22:05.453 325.029 msg scripts/app/server/game Set game state to
STARTED
14:22:05.456 325.032 msg scripts/app/server/game/game_mode/character_select
Start
14:22:05.456 325.032 msg scripts/app/server/game/game_mode Set
'CHARACTER_SELECT' state
14:22:05.537 325.113 msg
scripts/app/server/game/game_mode/character_distributor Session type changed to
'STORY_ONLINE'
14:22:05.537 325.113 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'NONE'
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; select initial character skin {StorySkin}
14:22:05.537 325.113 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Update preferred character
14:22:05.537 325.113 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:22:05.537 325.113 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session
STORY_ONLINE
14:22:05.537 325.113 msg
scripts/app/server/game/game_mode/character_distributor Distribute and respawn
players
14:22:05.537 325.113 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:22:05.537 325.113 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:22:05.578 325.154 msg scripts/app/server/redstone Set client client
[0, 2] stage to 4
14:22:05.578 325.154 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client stage is 4
14:22:05.578 325.154 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: client is fully joined, set isJoinedGame flag
14:22:05.578 325.154 msg scripts/app/server/game Player
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]' joined game
14:22:06.668 326.244 msg scripts/app/server/game/game_mode/character_select
Finish
14:22:06.668 326.244 msg scripts/app/server/game/game_mode/character_select
Stop
14:22:06.668 326.244 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'STORY_TITUS'
14:22:06.668 326.244 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:22:06.668 326.244 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:22:06.668 326.244 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:22:06.709 326.285 msg scripts/app/server/game/game_mode Start match
14:22:06.709 326.285 msg scripts/app/server/game/game_mode/checkpoints Loading
checkpoint with id 0
14:22:06.733 326.309 msg scripts/app/server/game/game_mode/checkpoints Start
loading checkpoint with id 0
14:22:06.738 326.314 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set doll 'ssl_pc_marine_pve_story_titus_server_697'
14:22:06.738 326.314 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'STORY_TITUS'
14:22:06.738 326.314 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character STORY_TITUS for session
STORY_ONLINE
14:22:06.741 326.317 msg scripts/app/server/game/game_mode Set
'MATCH_IN_PROGRESS' state
14:22:07.065 326.641 msg scripts/app/server/game/game_mode/checkpoints Finish
loading initial checkpoint
14:22:07.065 326.641 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:22:07.066 326.642 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 1
14:23:32.116 411.692 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:23:32.116 411.692 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 2
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Enabled
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Update(connectedPlayerData =
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)], removedPlayerData = null). Max players: 3; Ready
players count: 1; non joined players: 0; bots count: 0
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Don't have enought bots, should create 2 more, removed player: null
14:25:12.013 511.589 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Creating fakePrematchInfo for new bot with random available character
STORY_COMPANION_2, teamId 0
14:25:12.013 511.589 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:25:12.013 511.589 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Init
14:25:12.013 511.589 msg scripts/app/server/game/player_data/team_controller
PlayerData[****1 (****1)]: Set actual team id to '0'
14:25:12.013 511.589 msg scripts/app/server/game/player_data/team_controller
PlayerData[****1 (****1)]: Current team id changed to '0'
14:25:12.013 511.589 msg scripts/app/server/game/player_data/character_observer
PlayerData[****1 (****1)]: Set initial preferred characters Story: NONE PvE: NONE
PvP: NONE
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set preferred character to 'NONE'
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set character to 'STORY_COMPANION_2'
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set preferred character to 'NONE'
14:25:12.014 511.590 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****1 (****1)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 1, MasteryLevel: 0, LoadoutId: 0
14:25:12.014 511.590 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****1 (****1)]; SelectInitialCharacterSkinByPrematchInfo
14:25:12.014 511.590 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****1 (****1)]; characterArmorPresetsPerTeam is empty
14:25:12.014 511.590 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Bot PlayerData[****1 (****1)] (STORY_COMPANION_2) was chosen to be added instead of
the disconnected player null ()
14:25:12.014 511.590 msg scripts/app/server/game Create player data
for AI 'PlayerData[****1 (****1)]'
14:25:12.014 511.590 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: client is fully joined, set isJoinedGame flag
14:25:12.014 511.590 msg scripts/app/server/game Player
'PlayerData[****1 (****1)]' joined game
14:25:12.024 511.600 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Set doll 'ssl_npc_bot_marine_companion2_server_700'
14:25:12.024 511.600 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: set preferred character to 'STORY_COMPANION_2'
14:25:12.024 511.600 msg scripts/app/server/game/player_data/character_observer
PlayerData[****1 (****1)]: Set preferred character STORY_COMPANION_2 for session
STORY_ONLINE
14:25:12.030 511.606 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Creating fakePrematchInfo for new bot with random available character
STORY_COMPANION_1, teamId 0
14:25:12.030 511.606 msg scripts/app/server/game/player_data
PlayerData[NO******AME (NO******AME)]: Constructor
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Init
14:25:12.030 511.606 msg scripts/app/server/game/player_data/team_controller
PlayerData[****2 (****2)]: Set actual team id to '0'
14:25:12.030 511.606 msg scripts/app/server/game/player_data/team_controller
PlayerData[****2 (****2)]: Current team id changed to '0'
14:25:12.030 511.606 msg scripts/app/server/game/player_data/character_observer
PlayerData[****2 (****2)]: Set initial preferred characters Story: NONE PvE: NONE
PvP: NONE
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set preferred character to 'NONE'
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set character to 'STORY_COMPANION_1'
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set preferred character to 'NONE'
14:25:12.030 511.606 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****2 (****2)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 2, MasteryLevel: 0, LoadoutId: 0
14:25:12.030 511.606 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****2 (****2)]; SelectInitialCharacterSkinByPrematchInfo
14:25:12.030 511.606 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[****2 (****2)]; characterArmorPresetsPerTeam is empty
14:25:12.030 511.606 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Bot PlayerData[****2 (****2)] (STORY_COMPANION_1) was chosen to be added instead of
the disconnected player null ()
14:25:12.030 511.606 msg scripts/app/server/game Create player data
for AI 'PlayerData[****2 (****2)]'
14:25:12.030 511.606 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: client is fully joined, set isJoinedGame flag
14:25:12.030 511.606 msg scripts/app/server/game Player
'PlayerData[****2 (****2)]' joined game
14:25:12.040 511.616 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Set doll 'ssl_npc_bot_marine_companion1_server_704'
14:25:12.040 511.616 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: set preferred character to 'STORY_COMPANION_1'
14:25:12.040 511.616 msg scripts/app/server/game/player_data/character_observer
PlayerData[****2 (****2)]: Set preferred character STORY_COMPANION_1 for session
STORY_ONLINE
14:25:47.147 546.723 msg scripts/app/server/game/game_mode/checkpoints Save all
players
14:25:47.148 546.724 msg scripts/app/server/game/game_mode/checkpoints Save
checkpoint with id 3
14:25:58.650 558.226 msg
scripts/app/server/game/game_mode/character_distributor Session type changed to
'PVE_ONLINE'
14:25:58.650 558.226 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'NONE'
14:25:58.650 558.226 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 0, MasteryLevel: 0, LoadoutId: 0
14:25:58.654 558.230 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:25:58.654 558.230 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {STORY_TITUS} in team {LOYALIST} has no skin override
14:25:58.654 558.230 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Update preferred character
14:25:58.654 558.230 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'NONE'
14:25:58.654 558.230 msg
scripts/app/server/game/game_mode/character_distributor Start character selection
14:25:58.654 558.230 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Remove doll 'ssl_pc_marine_pve_story_titus_server_697'
14:25:58.659 558.235 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Start character selection
14:25:58.659 558.235 msg scripts/app/server/game/game_mode/game_mode_rule_bots
Disabled
14:25:58.659 558.235 msg scripts/app/server/game Remove player data
'PlayerData[****1 (****1)]'
14:25:58.659 558.235 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Leave game, disconnect reason: CLIENT_LEFT
14:25:58.659 558.235 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Terminate
14:25:58.659 558.235 msg scripts/app/server/game/player_data PlayerData[****1
(****1)]: Remove doll 'ssl_npc_bot_marine_companion2_server_700'
14:25:58.665 558.241 msg scripts/app/server/game Remove player data
'PlayerData[****2 (****2)]'
14:25:58.665 558.241 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Leave game, disconnect reason: CLIENT_LEFT
14:25:58.666 558.242 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Terminate
14:25:58.666 558.242 msg scripts/app/server/game/player_data PlayerData[****2
(****2)]: Remove doll 'ssl_npc_bot_marine_companion1_server_704'
14:25:58.670 558.246 msg scripts/app/server/game/game_mode/checkpoints Loading
checkpoint with id 48
14:25:58.697 558.273 msg scripts/app/server/game/game_mode/checkpoints Start
loading checkpoint with id 48
14:26:00.557 560.133 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'SOLDIER'
14:26:00.557 560.133 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character SOLDIER for session PVE_ONLINE
14:26:00.557 560.133 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set character to 'SOLDIER'
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Change mastery from MasteryType: 0, MasteryLevel: 0,
LoadoutId: 0 to MasteryType: 9, MasteryLevel: 0, LoadoutId: 0
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; SelectInitialCharacterSkinByPrematchInfo
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; armor preset {PREDEFINED_PRESET_1} in character preset
for mastery type {PVE_SOLDIER} in team {LOYALIST} has no skin override
14:26:00.557 560.133 msg scripts/app/server/game/player_data/mastery_manager
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]; select initial character skin {PveSkin}
14:26:00.564 560.140 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set doll 'ssl_pc_marine_pve_soldier_server_710'
14:26:00.564 560.140 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: set preferred character to 'SOLDIER'
14:26:00.564 560.140 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Set preferred character SOLDIER for session PVE_ONLINE
14:26:00.567 560.143 msg scripts/app/server/game/player_data/character_observer
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Stop character selection
14:26:59.487 619.063 msg scripts/app/server/systems/pause_manager Game pause is
already false. Skip.
14:26:59.487 619.063 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
32 is a host
14:26:59.487 619.063 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Client
left: client [0, 2]
14:26:59.487 619.063 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Remove
client [0, 2] from all teams
14:26:59.487 619.063 msg scripts/app/server/game Remove player data
'PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]'
14:26:59.487 619.063 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Leave game, disconnect reason: CLIENT_LEFT
14:26:59.487 619.063 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Terminate
14:26:59.487 619.063 msg scripts/app/server/game/player_data
PlayerData[STEAM_172912424287168806833993055469057955936
(*****************lient9)]: Remove doll 'ssl_pc_marine_pve_soldier_server_710'
14:26:59.489 619.065 msg scripts/app/server/redstone/fsm_rs FSM@InGame: Game
is started and no clients left, so end game
14:26:59.489 619.065 msg scripts/app/server/redstone/fsm_rs FSM@InGame: End
game with reason 'ALL_CLIENTS_LEFT'
14:26:59.489 619.065 msg scripts/app/server/redstone Request shutdown,
reason: ALL_CLIENTS_LEFT
14:26:59.489 619.065 msg scripts/app/server/systems/pause_manager Game pause is
already false. Skip.
14:26:59.489 619.065 msg scripts/app/server/redstone Disconnect from
backend and shutdown
14:26:59.489 619.065 msg scripts/app/server/redstone Waiting to
disconnect from backend server
14:26:59.530 619.106 msg scripts/app/server/redstone Dll server event
received: 'CLIENT_REQUEST_SHUTDOWN'
14:26:59.530 619.106 msg scripts/app/server/redstone Client requested
shutdown
14:26:59.530 619.106 msg scripts/app/server/redstone Request shutdown,
reason: DLL_HOST_REQUEST
14:26:59.530 619.106 wrn scripts/app/server/redstone Shutdown is
already requested, skip another request
14:26:59.613 619.189 msg scripts/app/server/backend_systems_dll Server
disconnected from backend with error 0: SUCCESS
14:27:00.408 619.984 msg scripts/app/server/backend_systems_dll Server backend
connection closed correctly
14:27:00.408 619.984 msg scripts/app/server/game Set kernel session
info; previous ksiva = 19dcb, new ksiva = 19dcb
14:27:00.408 619.984 msg scripts/app/server/game Kernel session id
= 19dcbb00-6936-81ef-ad7a-97f804cb2fe8
14:27:00.408 619.984 msg scripts/app/server/game Is server
connected to backend = true
14:27:00.408 619.984 msg scripts/app/server/redstone Disconnected from
backend server
14:27:00.408 619.984 msg scripts/app/server/redstone Shutdown
14:27:00.408 619.984 msg scripts/app/server/redstone Server is dll, so
just inform client that now ready to shutdown
14:27:00.446 620.022 msg scripts/app/main Request app mode
terminate and wait for OnTerm event
14:27:00.446 620.022 msg scripts/app/base Level is loaded,
unload level first and then terminate
14:27:00.614 620.190 msg scripts/app/base Terminate
14:27:00.614 620.190 msg scripts/app/server/redstone Fire OnGameRemove
14:27:00.614 620.190 msg scripts/app/server/redstone Terminate game
14:27:00.614 620.190 msg scripts/app/server/game Game.Terminate()
14:27:00.616 620.192 msg scripts/app/server/game/game_mode/team_balancing
Terminate
14:27:00.616 620.192 msg scripts/app/server/game Terminate game
system
14:27:00.618 620.194 msg scripts/app/server/redstone Reset config to
default
14:27:00.620 620.196 msg scripts/app/server/redstone Terminate server
14:27:00.632 620.208 msg scripts/app/base Throw OnTerm event
14:27:00.632 620.208 msg scripts/app/main Terminate
14:27:00.634 620.210 msg scripts/app/main Dispose main

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