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Sandbox

The document outlines the configuration settings for a 'Sandbox' mode in a game, detailing various options that can be enabled or disabled, such as limiting the Physics Gun, allowing god mode, and setting maximum limits for different entities players can create. Each setting includes a name, description, type, and default value. The settings cater to both singleplayer and multiplayer experiences, allowing customization of gameplay mechanics.

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0% found this document useful (0 votes)
4 views5 pages

Sandbox

The document outlines the configuration settings for a 'Sandbox' mode in a game, detailing various options that can be enabled or disabled, such as limiting the Physics Gun, allowing god mode, and setting maximum limits for different entities players can create. Each setting includes a name, description, type, and default value. The settings cater to both singleplayer and multiplayer experiences, allowing customization of gameplay mechanics.

Uploaded by

osanguino553
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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"sandbox"

{
"base" "base"
"title" "Sandbox"
"category" "other"
"maps" "^gm_|^gmod_|^phys_"
"menusystem" "1"

"settings"
{
1
{
"name" "physgun_limited"
"text" "limit_physgun"
"help" "If enabled, the Physics Gun will not be able
to pick up certain map entities"
"type" "CheckBox"
"default" "0"
}

2
{
"name" "sbox_weapons"
"text" "enable_weapons"
"help" "If enabled, each player will receive default
Half-Life 2 weapons on each spawn"
"type" "CheckBox"
"default" "1"
"singleplayer" "1"
}

3
{
"name" "sbox_godmode"
"text" "allow_god_mode"
"help" "If enabled, all players will be invincible"
"type" "CheckBox"
"default" "0"
"singleplayer" "1"
}

4
{
"name" "sbox_playershurtplayers"
"text" "players_damage_players"
"help" "If enabled, players will be able to hurt each
other"
"type" "CheckBox"
"default" "1"
}

5
{
"name" "sbox_maxprops"
"text" "max_props"
"help" "Maximum props a single player can create"
"type" "Numeric"
"default" "200"
}
6
{
"name" "sbox_maxragdolls"
"text" "max_ragdolls"
"help" "Maximum ragdolls a single player can create"
"type" "Numeric"
"default" "10"
}

7
{
"name" "sbox_maxvehicles"
"text" "max_vehicles"
"help" "Maximum vehicles a single player can create"
"type" "Numeric"
"default" "4"
}

8
{
"name" "sbox_maxeffects"
"text" "max_effects"
"help" "Maximum effect props a single player can
create"
"type" "Numeric"
"default" "200"
}

9
{
"name" "sbox_maxballoons"
"text" "max_balloons"
"help" "Maximum balloons a single player can create"
"type" "Numeric"
"default" "100"
}

10
{
"name" "sbox_maxcameras"
"text" "max_cameras"
"help" "Maximum cameras a single player can create"
"type" "Numeric"
"default" "10"
}

11
{
"name" "sbox_maxnpcs"
"text" "max_npcs"
"help" "Maximum NPCs a single player can create"
"type" "Numeric"
"default" "10"
}

12
{
"name" "sbox_maxsents"
"text" "max_entities"
"help" "Maximum entities a single player can create"
"type" "Numeric"
"default" "100"
}

13
{
"name" "sbox_maxdynamite"
"text" "max_dynamite"
"help" "Maximum dynamites a single player can create"
"type" "Numeric"
"default" "10"
}

14
{
"name" "sbox_maxlamps"
"text" "max_lamps"
"help" "Maximum lamps a single player can create"
"type" "Numeric"
"default" "3"
}

15
{
"name" "sbox_maxlights"
"text" "max_lights"
"help" "Maximum lights a single player can create"
"type" "Numeric"
"default" "5"
}

16
{
"name" "sbox_maxwheels"
"text" "max_wheels"
"help" "Maximum wheels a single player can create"
"type" "Numeric"
"default" "50"
}

17
{
"name" "sbox_maxthrusters"
"text" "max_thrusters"
"help" "Maximum thrusters a single player can create"
"type" "Numeric"
"default" "50"
}

18
{
"name" "sbox_maxhoverballs"
"text" "max_hoverballs"
"help" "Maximum hoverballs a single player can create"
"type" "Numeric"
"default" "50"
}
19
{
"name" "sbox_maxbuttons"
"text" "max_buttons"
"help" "Maximum buttons a single player can create"
"type" "Numeric"
"default" "50"
}

20
{
"name" "sbox_maxemitters"
"text" "max_emitters"
"help" "Maximum emitters a single player can create"
"type" "Numeric"
"default" "20"
}

21
{
"name" "gmod_maxammo"
"text" "gmod_maxammo"
"help" "Forces amount of maximum ammo reserves for all
weapons of each player. Values 0 and below mean use weapon's ammo type maximum ammo
setting instead."
"type" "Numeric"
"default" "9999"
"singleplayer" "1"
"dontcreate" "1"
}

22
{
"name" "gmod_suit"
"text" "gmod_suit"
"help" "Set to non zero to enable Half-Life 2 aux suit
power stuff."
"type" "CheckBox"
"default" "0"
"singleplayer" "1"
"dontcreate" "1"
}

23
{
"name" "sbox_noclip"
"text" "allow_noclip"
"help" "If enabled, players will be able to use
noclip"
"type" "CheckBox"
"default" "1"
}

24
{
"name" "mp_falldamage"
"text" "realistic_falldamage"
"help" "Enable realistic fall damage"
"type" "CheckBox"
"default" "0"
"singleplayer" "1"
"dontcreate" "1"
}

25
{
"name" "sbox_bonemanip_npc"
"text" "bone_manipulate_npcs"
"help" "If enabled then manipulating NPC bones will be
allowed"
"type" "CheckBox"
"default" "1"
}

26
{
"name" "sbox_bonemanip_player"
"text" "bone_manipulate_players"
"help" "If enabled then manipulating Player bones will
be allowed"
"type" "CheckBox"
"default" "0"
}

27
{
"name" "sbox_bonemanip_misc"
"text" "bone_manipulate_others"
"help" "If enabled then manipulating the bones of
other entities will be allowed"
"type" "CheckBox"
"default" "0"
}

28
{
"name" "sbox_persist"
"text" "persistent_mode_menu"
"help" "If not empty, enables 'Make Persistent' option
when you right click on props while holding C, allowing you to save them across
sessions. Changing this convar will save existing persistent props, cleanup the
whole map and load props from given file."
"type" "Text"
"default" ""
"singleplayer" "1"
}
}
}

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