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Ar VR Syllabus 2024

The document outlines the course on Augmented and Virtual Reality for the academic year 2023-2024, detailing course objectives, contact hours, and examination structure. It covers key topics such as the introduction to augmented reality, virtual reality concepts, geometric modeling, and applications in education and industry. The document also includes references and textbooks for further reading and hands-on practice with relevant tools.

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0% found this document useful (0 votes)
208 views2 pages

Ar VR Syllabus 2024

The document outlines the course on Augmented and Virtual Reality for the academic year 2023-2024, detailing course objectives, contact hours, and examination structure. It covers key topics such as the introduction to augmented reality, virtual reality concepts, geometric modeling, and applications in education and industry. The document also includes references and textbooks for further reading and hands-on practice with relevant tools.

Uploaded by

fakeqwerty2000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AUGMENTED AND VIRTUAL REALITY

(Effective from the academic year 2023 -2024)


Course Code 21AME104 CIE MARKS 50

Number of Contact 3:0:0 SEE Marks 50


Hourse/Week
Total Number of Contact 39 Exam Hours 03
Hours
Credits -3

Course Objectives:
1) Outline the concept of virtual reality and its environment
2) Understand geometric modelling and its types
3) Describe virtual environment with linear interpolation and non-linear interpolation
4) Describe physical simulation and elastic collisions
5) Understand virtual reality applications
Unit I
Augmented Reality :Introduction to Augmented Reality, How Augmented Reality Works 15
with Technology, Hardware Components to Power Augmented Reality, Augmented Reality
Business Applications,
Augmented in Education : Introduction ,Augmented Reality (AR), Important
Concepts Used in AR , Types of AR,Hardware, Software,AR in Education , Industrial
Applications of AR,Applications of AR.
Introduction to Unity3D and Content Generation Tools - History, evolution and market impact -
Sample applications of AR, VR, XR: Presentation.
Text book 1:1.1-1.4,2.1-2.2.7,Hands on -online ref link
Unit II
Introduction, What Is Virtual Reality? Bird’s-Eye View, Hardware, Software , Human Physiology and 15
Perception , The Geometry of Virtual Worlds, Geometric Models Changing Position and
Orientation ,Axis-Angle Representations of Rotation ,Viewing Transformations , Chaining the
Transformations .
Text book 2: ch1-ch2-ch3
Unit III
Visual Perception Perception of Depth ,Perception of Motion, Perception of Color , 9
Combining Sources of Information, Evaluating VR Systems and Experiences ,Perceptual
Training , Recommendations for Developers ,Comfort and VR Sickness , Experiments on
Human Subjects.
Text book 2: ch6, ch12
Test Book:
1) Kaliraj P, Devi T, (2021). Innovating with Augmented Reality: Applications in Education and Industry
(P. Kaliraj, Ed.) (1st ed.). Auerbach Publications. https://doi.org/10.1201/9781003175896
2) Virtual Reality, Steven M. LaValle, Cambridge University Press, 2020. Available for downloading
at http://lavalle.pl/vr/

Reference:

1) Erin Pangilinan, Steve Lukas, et al. ‘Creating Augmented and Virtual Realities:
Theory and Practice for Next-Generation Spatial Computing’, Apr 14, 2019.
2) Steve Aukstakalnis, ‘Practical Augmented Reality: A Guide to the Technologies,
Applications, and Human Factors for AR and VR (Usability)’, 2016.
3) Jonathan Linowes, ‘Augmented Reality for Developers: Build practical augmented
reality applications with Unity, ARCore, ARKit, and Vuforia’, October 9, 2017
Hands on :
Online reference:
https://docs.unity3d.com/560/Documentation/Manual/UnityBasics.html

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