AUGMENTED AND VIRTUAL REALITY
(Effective from the academic year 2023 -2024)
Course Code 21AME104 CIE MARKS 50
Number of Contact 3:0:0 SEE Marks 50
Hourse/Week
Total Number of Contact 39 Exam Hours 03
Hours
Credits -3
Course Objectives:
1) Outline the concept of virtual reality and its environment
2) Understand geometric modelling and its types
3) Describe virtual environment with linear interpolation and non-linear interpolation
4) Describe physical simulation and elastic collisions
5) Understand virtual reality applications
Unit I
Augmented Reality :Introduction to Augmented Reality, How Augmented Reality Works 15
with Technology, Hardware Components to Power Augmented Reality, Augmented Reality
Business Applications,
Augmented in Education : Introduction ,Augmented Reality (AR), Important
Concepts Used in AR , Types of AR,Hardware, Software,AR in Education , Industrial
Applications of AR,Applications of AR.
Introduction to Unity3D and Content Generation Tools - History, evolution and market impact -
Sample applications of AR, VR, XR: Presentation.
Text book 1:1.1-1.4,2.1-2.2.7,Hands on -online ref link
Unit II
Introduction, What Is Virtual Reality? Bird’s-Eye View, Hardware, Software , Human Physiology and 15
Perception , The Geometry of Virtual Worlds, Geometric Models Changing Position and
Orientation ,Axis-Angle Representations of Rotation ,Viewing Transformations , Chaining the
Transformations .
Text book 2: ch1-ch2-ch3
Unit III
Visual Perception Perception of Depth ,Perception of Motion, Perception of Color , 9
Combining Sources of Information, Evaluating VR Systems and Experiences ,Perceptual
Training , Recommendations for Developers ,Comfort and VR Sickness , Experiments on
Human Subjects.
Text book 2: ch6, ch12
Test Book:
1) Kaliraj P, Devi T, (2021). Innovating with Augmented Reality: Applications in Education and Industry
(P. Kaliraj, Ed.) (1st ed.). Auerbach Publications. https://doi.org/10.1201/9781003175896
2) Virtual Reality, Steven M. LaValle, Cambridge University Press, 2020. Available for downloading
at http://lavalle.pl/vr/
Reference:
1) Erin Pangilinan, Steve Lukas, et al. ‘Creating Augmented and Virtual Realities:
Theory and Practice for Next-Generation Spatial Computing’, Apr 14, 2019.
2) Steve Aukstakalnis, ‘Practical Augmented Reality: A Guide to the Technologies,
Applications, and Human Factors for AR and VR (Usability)’, 2016.
3) Jonathan Linowes, ‘Augmented Reality for Developers: Build practical augmented
reality applications with Unity, ARCore, ARKit, and Vuforia’, October 9, 2017
Hands on :
Online reference:
https://docs.unity3d.com/560/Documentation/Manual/UnityBasics.html