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Jolly Log

The document is a debug log detailing the initialization and configuration of player settings in a multiplayer game. It includes setting values for player attributes, loading colors, and refreshing player portraits as they change classes. The log also captures the sequence of class changes for a player, along with the corresponding color tinting for each class's portrait.
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0% found this document useful (0 votes)
9 views4 pages

Jolly Log

The document is a debug log detailing the initialization and configuration of player settings in a multiplayer game. It includes setting values for player attributes, loading colors, and refreshing player portraits as they change classes. The log also captures the sequence of class changes for a player, along with the corresponding color tinting for each class's portrait.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Jolly Coop Log 0 [DEBUG LEVEL: Distribution]

Setting value of 0, type System.Int32 (System.Int32)


Setting value of true, type System.Boolean (System.Boolean)
Setting value of 8E3FFF, type (UnityEngine.Color)
Setting value of FFFFFF, type (UnityEngine.Color)
Setting value of 220059, type (UnityEngine.Color)
Setting value of true, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of Saint, type SlugcatStats+Name (SlugcatStats+Name)
Setting value of 1, type System.Int32 (System.Int32)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of FF0000, type (UnityEngine.Color)
Setting value of 0000FF, type (UnityEngine.Color)
Setting value of 00FF00, type (UnityEngine.Color)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of Gourmand, type SlugcatStats+Name (SlugcatStats+Name)
Setting value of 2, type System.Int32 (System.Int32)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of FF0000, type (UnityEngine.Color)
Setting value of 0000FF, type (UnityEngine.Color)
Setting value of 00FF00, type (UnityEngine.Color)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of White, type SlugcatStats+Name (SlugcatStats+Name)
Setting value of 3, type System.Int32 (System.Int32)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of FF0000, type (UnityEngine.Color)
Setting value of 0000FF, type (UnityEngine.Color)
Setting value of 00FF00, type (UnityEngine.Color)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of false, type System.Boolean (System.Boolean)
Setting value of White, type SlugcatStats+Name (SlugcatStats+Name)
Player name: Jogador 1
Player name: Jogador 2
Player name: Jogador 3
Player name: Jogador 4
Opening jolly dialog!!!
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 0 was dirty, refreshing...
[0] Setting portrait, className Red, colorIndexFile 0, old fileName
[MultiplayerPortrait01], new fileName [MultiplayerPortrait01-Red]
Tinting portrait... RGBA(0.557, 0.247, 1.000, 1.000)
Loading portrait with tint
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Gourmand, colorIndexFile 0, old fileName
[MultiplayerPortrait11], new fileName [MultiplayerPortrait01-Gourmand]
Tinting portrait... RGBA(0.941, 0.757, 0.592, 1.000)
Loading portrait with tint
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 2 was dirty, refreshing...
[2] Setting portrait, className White, colorIndexFile 0, old fileName
[MultiplayerPortrait21], new fileName [MultiplayerPortrait01-White]
Tinting portrait... RGBA(1.000, 1.000, 1.000, 1.000)
Loading portrait with tint
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 3 was dirty, refreshing...
[3] Setting portrait, className White, colorIndexFile 0, old fileName
[MultiplayerPortrait31], new fileName [MultiplayerPortrait01-White]
Tinting portrait... RGBA(1.000, 1.000, 1.000, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: Gourmand
Current class: Slugpup
Current class: Inv
Current class: JollyPlayer1
Current class: JollyPlayer2
Current class: JollyPlayer3
Current class: JollyPlayer4
Current class is null!
Next class: White
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className White, colorIndexFile 0, old fileName
[MultiplayerPortrait01-Gourmand], new fileName [MultiplayerPortrait01-White]
Tinting portrait... RGBA(0.941, 0.757, 0.592, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: White
Next class: Yellow
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Yellow, colorIndexFile 0, old fileName
[MultiplayerPortrait01-White], new fileName [MultiplayerPortrait01-Yellow]
Tinting portrait... RGBA(1.000, 1.000, 1.000, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: Yellow
Next class: Red
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Red, colorIndexFile 0, old fileName
[MultiplayerPortrait01-Yellow], new fileName [MultiplayerPortrait01-Red]
Tinting portrait... RGBA(1.000, 1.000, 0.451, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: Red
Current class: Night
Next class: Rivulet
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Rivulet, colorIndexFile 0, old fileName
[MultiplayerPortrait01-Red], new fileName [MultiplayerPortrait01-Rivulet]
Tinting portrait... RGBA(1.000, 0.484, 0.451, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: Rivulet
Next class: Artificer
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Artificer, colorIndexFile 0, old fileName
[MultiplayerPortrait01-Rivulet], new fileName [MultiplayerPortrait01-Artificer]
Tinting portrait... RGBA(0.569, 0.800, 0.941, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: Artificer
Next class: Saint
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Saint, colorIndexFile 0, old fileName
[MultiplayerPortrait01-Artificer], new fileName [MultiplayerPortrait01-Saint]
Tinting portrait... RGBA(0.439, 0.137, 0.235, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: Saint
Next class: Spear
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Spear, colorIndexFile 0, old fileName
[MultiplayerPortrait01-Saint], new fileName [MultiplayerPortrait01-Spear]
Tinting portrait... RGBA(0.667, 0.945, 0.337, 1.000)
Loading portrait with tint
Message received CLASSCHANGE1
Changing class for player 1
Current class: Spear
Next class: Gourmand
Initializing colors... reference Red
Loading color from options for player: 0. Body:
Loading color from options for player: 1. Body:
Loading color from options for player: 2. Body:
Loading color from options for player: 3. Body:
Portrait 1 was dirty, refreshing...
[1] Setting portrait, className Gourmand, colorIndexFile 0, old fileName
[MultiplayerPortrait01-Spear], new fileName [MultiplayerPortrait01-Gourmand]
Tinting portrait... RGBA(0.310, 0.180, 0.412, 1.000)
Loading portrait with tint

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