ShadowDark NAME TALENTS / SPELLS
WEAPONS: Crossbow, Dagger, Dagger (obsidian), Mace, Shortbow, Shortsword, Spear, Spear (obsidian),
Staff; ARMOR: Chainmail, Leather armor, Mithral chainmail, Mithral shield, Round shield, Shield
LANGUAGES: Celestial, Common, Dwarvish, Goblin, Sylvan, Thanian
STR INT ANCESTRY Halfling: STEALTHY: Once per day become invisible for 3 rounds.
18 / +4 18 / +4 Halfling Bard: BARDIC ARTS: Trained in oration, performing arts, lore, and diplomacy
Bard: MAGICAL DABBLER: Activate scroll/wand using Charisma as spellcasting stat. On crit fail, roll a
wizard mishap
DEX WIS CLASS Bard: PRESENCE: DC 12 Charisma check to enact these effects; on fail (excluding focus) you cannot use
18 / +4 18 / +4 Bard that effect until you rest. INSPIRE: One target in near gains a luck token. FASCINATE: (Focus) You transfix
all chosen targets of level 4 or less within near
Bard: PROLIFIC: Add 1d6 to your learning rolls. Groups carousing with 1 or more bards add 1d6 to their
rolls.
CON CHA LEVEL XP 0
/ 10
Bard-1: IMP. PERFORM: Reduce the DC of your Perform effects by 3 each
18 / +4 18 / +4 1
TITLE GEAR GP 53 SP CP
HP AC None
1. Flint and steel 11. FREE TO CARRY
10 14 ALIGNMENT
2. Grappling hook
3. Iron spikes
12.
13.
Backpack
Bag of Coins
4. Rations (3) 14. (53)
ATTACKS 5. Rope, 60' 15.
6. Torch 16.
BACKGROUND
Outcast 7. Torch 17.
8. 18.
9. 19. XXXXXXXXXXXXXXXX
DEITY 10. 20. XXXXXXXXXXXXXXXX
Edits: Background set to Outcast; Stats set to STR 18, DEX 18, CON 18, INT 18, WIS 18, CHA 18; Bard Talent for level 1 set to 'Your Presence effects become DC 9 to enact'; Hit Points
rolled at level 1 set to 6; Gold rolled set to 60 gp