OP Ban Hammer (FE)
OP Ban Hammer (FE)
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent and t.Function then
t.Function(...)
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=Player then return end
if io.isMouse then
m.Target = io.Target
m.Hit = io.Hit
else
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[
local Player = game:GetService("Players").LocalPlayer
local Event = script:WaitForChild("UserInput_Event")
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=
io.UserInputState})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
-----------------------
--[[ Name : God ]]--
-------------------------------------------------------
--A script By makhail07
--Discord Creterisk#2958
-------------------------------------------------------
local FavIDs = {
340106355, --Nefl Crystals
927529620, --Dimension
876981900, --Fantasy
398987889, --Ordinary Days
1117396305, --Oh wait, it's you.
885996042, --Action Winter Journey
919231299, --Sprawling Idiot Effigy
743466274, --Good Day Sunshine
727411183, --Knife Fight
1402748531, --The Earth Is Counting On You!
595230126 --Robot Language
}
-------------------------------------------------------
--Start Good Stuff--
-------------------------------------------------------
cam = game.Workspace.CurrentCamera
CF = CFrame.new
angles = CFrame.Angles
attack = false
Euler = CFrame.fromEulerAnglesXYZ
Rad = math.rad
IT = Instance.new
BrickC = BrickColor.new
Cos = math.cos
Acos = math.acos
Sin = math.sin
Asin = math.asin
Abs = math.abs
Mrandom = math.random
Floor = math.floor
-------------------------------------------------------
--End Good Stuff--
-------------------------------------------------------
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
RSH, LSH = nil, nil
RW = Instance.new("Weld")
LW = Instance.new("Weld")
RH = tors["Right Hip"]
LH = tors["Left Hip"]
RSH = tors["Right Shoulder"]
LSH = tors["Left Shoulder"]
RSH.Parent = nil
LSH.Parent = nil
RW.Name = "RW"
RW.Part0 = tors
RW.C0 = CF(1.5, 0.5, 0)
RW.C1 = CF(0, 0.5, 0)
RW.Part1 = ra
RW.Parent = tors
LW.Name = "LW"
LW.Part0 = tors
LW.C0 = CF(-1.5, 0.5, 0)
LW.C1 = CF(0, 0.5, 0)
LW.Part1 = la
LW.Parent = tors
Effects = {}
-------------------------------------------------------
--Start HeartBeat--
-------------------------------------------------------
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
-------------------------------------------------------
--End HeartBeat--
-------------------------------------------------------
-------------------------------------------------------
--Start Important Functions--
-------------------------------------------------------
function swait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
function thread(f)
coroutine.resume(coroutine.create(f))
end
function clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz,
QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s *
0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) *
recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) *
recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) *
recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx
+ zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = math.acos(cosTheta)
local invSinTheta = 1 / Sin(theta)
startInterp = Sin((1 - t) * theta) * invSinTheta
finishInterp = Sin(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1 / Sin(theta)
startInterp = Sin((t - 1) * theta) * invSinTheta
finishInterp = Sin(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] *
finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] *
finishInterp
end
function rayCast(Position, Direction, Range, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit
* (Range or 999.999)), Ignore)
end
local RbxUtility = LoadLibrary("RbxUtility")
local Create = RbxUtility.Create
-------------------------------------------------------
--Start Damage Function--
-------------------------------------------------------
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay,
HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChildOfClass("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= char.Name and
hit.Parent:FindFirstChild("UpperTorso") ~= nil then
hit.Parent:FindFirstChild("Head"):BreakJoints()
end
-------------------------------------------------------
--Start Damage Function Customization--
-------------------------------------------------------
function ShowDamage(Pos, Text, Time, Color)
local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 1))
local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1,
BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui"){
Size = UDim2.new(10, 0, 10, 0),
Adornee = EffectPart,
Parent = EffectPart,
}
local TextLabel = Create("TextLabel"){
BackgroundTransparency = 1,
Size = UDim2.new(10, 0, 10, 0),
Text = Text,
Font = "Bodoni",
TextColor3 = Color,
TextScaled = true,
TextStrokeColor3 = Color3.fromRGB(0,0,0),
Parent = BillboardGui,
}
game.Debris:AddItem(EffectPart, (Time))
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
-------------------------------------------------------
--End Damage Function Customization--
-------------------------------------------------------
CFuncs = {
Part = {
Create = function(Parent, Material, Reflectance, Transparency, BColor,
Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
RemoveOutlines(Part)
return Part
end
},
Mesh = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
},
Mesh = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
},
Weld = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
},
Sound = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound")({
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace
})
S:play()
game:GetService("Debris"):AddItem(S, 6)
end))
end
},
ParticleEmitter = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture,
Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance,
EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed,
VelocitySpread)
local fp = Create("ParticleEmitter")({
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread
})
return fp
end
}
}
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface,
part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency,
BColor, Name, Size)
local Part = Create("Part")({
formFactor = FormFactor,
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
RemoveOutlines(Part)
return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
-------------------------------------------------------
--Start Effect Function--
-------------------------------------------------------
EffectModel = Instance.new("Model", char)
Effects = {
Block = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0,
0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
if Type == 1 or Type == nil then
table.insert(Effects, {
prt,
"Block1",
delay,
x3,
y3,
z3,
msh
})
elseif Type == 2 then
table.insert(Effects, {
prt,
"Block2",
delay,
x3,
y3,
z3,
msh
})
else
table.insert(Effects, {
prt,
"Block3",
delay,
x3,
y3,
z3,
msh
})
end
end
},
Sphere = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor,
"Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "",
Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Cylinder = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0,
0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Wave = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor,
"Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh",
"rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 /
60))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3 / 60,
y3 / 60,
z3 / 60,
msh
})
end
},
Ring = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh",
"rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Break = {
Create = function(brickcolor, cframe, x1, y1, z1)
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor,
"Effect", Vector3.new(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50),
math.random(-50, 50), math.random(-50, 50))
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "",
Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
local num = math.random(10, 50) / 1000
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Shatter",
num,
prt.CFrame,
math.random() - math.random(),
0,
math.random(50, 100) / 100
})
end
},
Spiral = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh",
"rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Push = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh",
"rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
}
}
function part(formfactor ,parent, reflectance, transparency, brickcolor, name,
size)
local fp = IT("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked = true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = tors.Position
RemoveOutlines(fp)
fp.Material = "SmoothPlastic"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh = IT(Mesh)
mesh.Parent = part
if Mesh == "SpecialMesh" then
mesh.MeshType = meshtype
if meshid ~= "nil" then
mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
end
end
mesh.Offset = offset
mesh.Scale = scale
return mesh
end
function Eviscerate(dude)
if dude.Name ~= char then
local bgf = IT("BodyGyro", dude.Head)
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
local val = IT("BoolValue", dude)
val.Name = "IsHit"
local ds = coroutine.wrap(function()
dude:WaitForChild("Head"):BreakJoints()
wait(0.5)
target = nil
coroutine.resume(coroutine.create(function()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
if v:IsA("Humanoid") then
v:Destroy()
end
if v:IsA("CharacterMesh") then
v:Destroy()
end
if v:IsA("Model") then
v:Destroy()
end
if v:IsA("Part") or v:IsA("MeshPart") then
for x, o in pairs(v:GetChildren()) do
if o:IsA("Decal") then
o:Destroy()
end
end
coroutine.resume(coroutine.create(function()
v.Material = "Neon"
v.CanCollide = false
local PartEmmit1 = IT("ParticleEmitter", v)
PartEmmit1.LightEmission = 1
PartEmmit1.Texture = "rbxassetid://284205403"
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
PartEmmit1.Rate = 150
PartEmmit1.Lifetime = NumberRange.new(1)
PartEmmit1.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.75, 0),
NumberSequenceKeypoint.new(1, 0, 0)
})
PartEmmit1.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
PartEmmit1.Speed = NumberRange.new(0, 0)
PartEmmit1.VelocitySpread = 30000
PartEmmit1.Rotation = NumberRange.new(-500, 500)
PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
local BodPoss = IT("BodyPosition", v)
BodPoss.P = 3000
BodPoss.D = 1000
BodPoss.maxForce = Vector3.new(50000000000,
50000000000, 50000000000)
BodPoss.position = v.Position + Vector3.new(Mrandom(-
15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
v.Color = maincolor.Color
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait(1)
v.Transparency = v.Transparency + 0.08
end
wait(0.5)
PartEmmit1.Enabled = false
wait(3)
v:Destroy()
dude:Destroy()
end))
end))
end
end
end))
end)
ds()
end
end
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos,
MType)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = MType
rngm.Scale = Vector3.new(x1, y1, z1)
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10 / bonuspeed, 0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01 * value / bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value * bonuspeed
end
speeder = speeder - 0.01 * FastSpeed * bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
rng.Transparency = rng.Transparency + 0.01 * bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 *
bonuspeed, 0)
end
rng:Destroy()
end))
end
function SoulSteal(dude)
if dude.Name ~= char then
local bgf = IT("BodyGyro", dude.Head)
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
local val = IT("BoolValue", dude)
val.Name = "IsHit"
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or
dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or
dude:FindFirstChild'HumanoidRootPart')
local soulst = coroutine.wrap(function()
local soul = Instance.new("Part",dude)
soul.Size = Vector3.new(1,1,1)
soul.CanCollide = false
soul.Anchored = false
soul.Position = torso.Position
soul.Transparency = 1
local PartEmmit1 = IT("ParticleEmitter", soul)
PartEmmit1.LightEmission = 1
PartEmmit1.Texture = "rbxassetid://569507414"
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
PartEmmit1.Rate = 250
PartEmmit1.Lifetime = NumberRange.new(1.6)
PartEmmit1.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 1, 0),
NumberSequenceKeypoint.new(1, 0, 0)
})
PartEmmit1.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
PartEmmit1.Speed = NumberRange.new(0, 0)
PartEmmit1.VelocitySpread = 30000
PartEmmit1.Rotation = NumberRange.new(-360, 360)
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
local BodPoss = IT("BodyPosition", soul)
BodPoss.P = 3000
BodPoss.D = 1000
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15),
Mrandom(-15, 15))
wait(1.6)
soul.Touched:connect(function(hit)
if hit.Parent == char then
soul:Destroy()
end
end)
wait(1.2)
while soul do
swait()
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
BodPoss.Position = tors.Position
end
end)
soulst()
end
end
function FaceMouse()
local Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x,
char.Torso.Position.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
-------------------------------------------------------
--End Effect Function--
-------------------------------------------------------
function Cso(ID, PARENT, VOLUME, PITCH)
local NSound = nil
coroutine.resume(coroutine.create(function()
NSound = IT("Sound", PARENT)
NSound.Volume = VOLUME
NSound.Pitch = PITCH
NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
swait()
NSound:play()
game:GetService("Debris"):AddItem(NSound, 10)
end))
return NSound
end
function CameraEnshaking(Length, Intensity)
coroutine.resume(coroutine.create(function()
local intensity = 1 * Intensity
local rotM = 0.01 * Intensity
for i = 0, Length, 0.1 do
swait()
intensity = intensity - 0.05 * Intensity / Length
rotM = rotM - 5.0E-4 * Intensity / Length
hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)),
Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)),
Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) *
Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity,
intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
end
hum.CameraOffset = Vector3.new(0, 0, 0)
end))
end
function chatfunc(text, color)
local chat = coroutine.wrap(function()
if char:FindFirstChild("TalkingBillBoard") ~= nil then
char:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui", char)
naeeym2.Size = UDim2.new(0, 100, 0, 40)
naeeym2.StudsOffset = Vector3.new(0, 5, 0)
naeeym2.Adornee = hed
naeeym2.Name = "TalkingBillBoard"
local tecks2 = Instance.new("TextLabel", naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "SciFi"
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = color
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks2.Size = UDim2.new(1, 0, 0.5, 0)
coroutine.resume(coroutine.create(function()
while true do
swait(1)
tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-
5, 5))
tecks2.Rotation = math.random(-5, 5)
end
end))
for i = 1, string.len(text) do
CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
tecks2.Text = string.sub(text, 1, i)
swait(1)
end
wait(1)
naeeym2:Destroy()
end)
chat()
end
-------------------------------------------------------
--End Important Functions--
-------------------------------------------------------
-------------------------------------------------------
--Start Customization--
-------------------------------------------------------
local Player_Size = 1
if Player_Size ~= 1 then
root.Size = root.Size * Player_Size
tors.Size = tors.Size * Player_Size
hed.Size = hed.Size * Player_Size
ra.Size = ra.Size * Player_Size
la.Size = la.Size * Player_Size
rl.Size = rl.Size * Player_Size
ll.Size = ll.Size * Player_Size
----------------------------------------------------------------------------------
rootj.Parent = root
neck.Parent = tors
RW.Parent = tors
LW.Parent = tors
RH.Parent = tors
LH.Parent = tors
----------------------------------------------------------------------------------
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) *
angles(Rad(0), Rad(0), Rad(0))
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) *
angles(Rad(0), Rad(0), Rad(0))
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1))
* angles(Rad(0), Rad(0), Rad(0))
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-
90), Rad(0), Rad(180))
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(0), Rad(0)) --* RIGHTSHOULDERC0
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(0), Rad(0)) --* LEFTSHOULDERC0
----------------------------------------------------------------------------------
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
--hat.Parent = Character
end
----------------------------------------------------------------------------------
local SONG = 1051512943
local SONG2 = 279207008
local Music = Instance.new("Sound",tors)
Music.Volume = 2.5
Music.Looped = true
Music.Pitch = 1 --Pitcher
----------------------------------------------------------------------------------
local equipped = false
local idle = 0
local change = 1
local val = 0
local toim = 0
local idleanim = 0.4
local sine = 0
local Sit = 1
----------------------------------------------------------------------------------
hum.WalkSpeed = 750
hum.JumpPower = 1000
hum.Animator.Parent = nil
----------------------------------------------------------------------------------
local Blobby = Instance.new("Part", char)
Blobby.Name = "Blob"
Blobby.CanCollide = false
Blobby.BrickColor = BrickColor.new("Really black")
Blobby.Transparency = 0
Blobby.Material = "Plastic"
Blobby.Size = Vector3.new(1, 1, 2)
Blobby.TopSurface = Enum.SurfaceType.Smooth
Blobby.BottomSurface = Enum.SurfaceType.Smooth
local M2 = Instance.new("SpecialMesh")
M2.Parent = Blobby
M2.MeshId = "http://www.roblox.com/asset/?id=10604848"
M2.TextureId = "http://www.roblox.com/asset/?id=10605252"
M2.Scale = Vector3.new(1, 1, 1)
-------------------------------------------------------
--Start Attacks N Stuff--
-------------------------------------------------------
function Ban()
attack = true
for i = 0, 2.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1
+ 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine /
20))), 0.2)
end
Cso("147722910", tors, 10, 1)
CameraEnshaking(2, 15)
Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0)
* angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0)
* angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0)
* angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
if v:FindFirstChild("Head") then
Eviscerate(v)
end
end
for i = 0, 3, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1
+ 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine /
20))), 0.3)
end
attack = false
end
function BigBan()
attack = true
Weld.C0 = CFrame.Angles(Rad(-90), Rad(-25), Rad(0))
for i = 0, 3.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 +
0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.2)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-.6), Rad(-45)), 0.2)
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-6), Rad(45)), 0.2)
end
Cso("147722910", tors, 10, 1)
CameraEnshaking(2, 15)
Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0)
* angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0)
* angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0)
* angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 14.5)) do
if v:FindFirstChild("Head") then
Eviscerate(v)
end
end
for i = 0, 2.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 +
0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
end
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
attack = false
end
function BANN()
attack = true
M2.Scale = Vector3.new(50, 50, 50)
for i = 0, 4.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 +
0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
RW.C0 = clerp(RW.C0, CF(.6* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.4* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
LW.C0 = clerp(LW.C0, CF(-.8* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.4* Player_Size) * angles(Rad(156), Rad(-.6), Rad(45)), 0.2)
end
Cso("147722910", char, 100000000000000000000, 10000)
CameraEnshaking(1000, 2500)
Effects.Wave.Create(BrickColor.new("Gold"), tors.CFrame * CF(0, -5, 0) *
angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
Effects.Wave.Create(BrickColor.new("Gold"), tors.CFrame * CF(0, -5, 0) *
angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
Effects.Wave.Create(BrickColor.new("Gold"), tors.CFrame * CF(0, -5, 0) *
angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
Effects.Ring.Create(BrickColor.new("Gold"), root.CFrame * CF(0, -2, 0) *
angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
Effects.Sphere.Create(BrickColor.new("Gold"), root.CFrame * CF(0, -2, 0), 5, 7,
5, 15, -0.1, 15, 0.04)
Effects.Sphere.Create(BrickColor.new("Gold"), root.CFrame * CF(0, -2, 0), 5, 6,
5, 15, -0.1, 15, 0.02)
Effects.Sphere.Create(BrickColor.new("Gold"), root.CFrame * CF(0, -2, 0), 5, 4,
5, 15, -0.1, 15, 0.01)
for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 19.5)) do
if v:FindFirstChild("Head") then
Eviscerate(v)
end
end
for i = 0, 6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1
+ 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine /
20))), 0.3)
end
M2.Scale = Vector3.new(1, 1, 1)
attack = false
end
-------------------------------------------------------
--End Attacks N Stuff--
-------------------------------------------------------
mouse.KeyDown:connect(function(key)
if string.byte(key) == 48 then
Swing = 2
hum.WalkSpeed = 38.82
end
end)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 48 then
Swing = 1
hum.WalkSpeed = 50
end
end)
mouse.KeyDown:connect(function(key)
if attack == false then
if key == 'e' then
BigBan()
elseif key == 'r' then
BANN()
elseif key == 't' then
Cso("1450018171", hed, 10, 1)
end
end
end)
mouse.Button1Down:connect(function(key)
if attack == false then
Ban()
end
end)
-------------------------------------------------------
--Start Animations--
-------------------------------------------------------
while true do
swait()
sine = sine + change
local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
local velderp = root.Velocity.y
hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position,
root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
if equipped == true or equipped == false then
if attack == false then
idle = idle + 1
else
idle = 0
end
--Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10,
math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015,
maincolor, 0, "Sphere")
if 1 < root.Velocity.y and hitfloor == nil then
Anim = "Jump"
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0),
Rad(0)), 0.15)
neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)*
Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine /
20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 *
Sin(sine / 20))), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 *
Sin(sine / 20))), 0.1)
end
elseif -1 > root.Velocity.y and hitfloor == nil then
Anim = "Fall"
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0),
Rad(0)), 0.15)
neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)*
Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine /
20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)),
0.15)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 *
Sin(sine / 20))), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 *
Sin(sine / 20))), 0.1)
end
elseif torvel < 1 and hitfloor ~= nil then
Anim = "Idle"
change = 1
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0),
Rad(0)), 0.15)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1*
Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(190), Rad(-.6), Rad(13)), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 *
Sin(sine / 20))), 0.1)
end
elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
Anim = "Walk"
change = 1
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size)
* angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 *
Cos(sine / 7))), 0.15)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1*
Player_Size) - 1)) * angles(Rad(6 - 6.5 * Sin(sine / 7)), Rad(0), Rad(0) -
hed.RotVelocity.Y / 15), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 *
Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) *
angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) /
2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)),
Rad(0), Rad(0)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 *
Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) *
angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5,
Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0),
Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine /
7)* Player_Size, 0* Player_Size) * angles(Rad(190) , Rad(8 * Cos(sine / 7)),
Rad(13) - ra.RotVelocity.Y / 75), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine /
7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 *
Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
end
elseif torvel >= 25 and hitfloor ~= nil then
Anim = "Sprint"
change = 1.35
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size,
-0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) *
angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 *
Cos(sine / 7))), 0.15)
tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1*
Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0) -
hed.RotVelocity.Y / 15), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925* Player_Size - 0.5*
Player_Size * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size)
* angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) /
2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)),
Rad(0), Rad(0)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925* Player_Size + 0.5*
Player_Size * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2*
Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 +
Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 *
Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)*
Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(215) , Rad(8 *
Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)*
Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-75) , Rad(8 *
Cos(sine / 7)) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
end
end
end
Music.SoundId = "rbxassetid://"..SONG
Music.Looped = true
Music.Pitch = 1
Music.Volume = 1.5
Music.Parent = tors
Music:Resume()
if 0 < #Effects then
for e = 1, #Effects do
if Effects[e] ~= nil then
local Thing = Effects[e]
if Thing ~= nil then
local Part = Thing[1]
local Mode = Thing[2]
local Delay = Thing[3]
local IncX = Thing[4]
local IncY = Thing[5]
local IncZ = Thing[6]
if 1 >= Thing[1].Transparency then
if Thing[2] == "Block1" then
Thing[1].CFrame = Thing[1].CFrame *
CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-
50, 50))
local Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Block2" then
Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0,
0)
local Mesh = Thing[7]
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Block3" then
Thing[1].CFrame = Thing[1].CFrame *
CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-
50, 50)) + Vector3.new(0, 0.15, 0)
local Mesh = Thing[7]
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Cylinder" then
local Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Blood" then
local Mesh = Thing[7]
Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5,
0)
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Elec" then
local Mesh = Thing[1].Mesh
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7],
Thing[8], Thing[9])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Disappear" then
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Shatter" then
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
Thing[1].CFrame = Thing[4] *
CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
Thing[6] = Thing[6] + Thing[5]
end
else
Part.Parent = nil
table.remove(Effects, e)
end
end
end
end
end
end
-------------------------------------------------------
--End Animations And Script--
-------------------------------------------------------