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Block 2

The document provides an overview of instructional design theories and models, focusing on their application in open and distance education. It covers various instructional design models, including Gagne’s Nine Events of Instruction, Elaboration Theory, and Cognitive Load Theory, among others, detailing their implications for effective instructional design. The document emphasizes the systematic process of designing instructional materials and the roles of instructional designers in creating effective learning experiences.

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0% found this document useful (0 votes)
24 views96 pages

Block 2

The document provides an overview of instructional design theories and models, focusing on their application in open and distance education. It covers various instructional design models, including Gagne’s Nine Events of Instruction, Elaboration Theory, and Cognitive Load Theory, among others, detailing their implications for effective instructional design. The document emphasizes the systematic process of designing instructional materials and the roles of instructional designers in creating effective learning experiences.

Uploaded by

jagnjoy007
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Instructional Design: An

MDE-412 Overview

Instructional Design
Indira Gandhi National Open University
Staff Training and Research Institute of
Distance Education

Block

2
INSTRUCTIONAL DESIGN: THEORIES AND
MODELS

73
Instructional Design:
Theories and Models

74
Instructional Design: An
MDE-412 Overview

Instructional Design
Indira Gandhi National Open University
Staff Training and Research Institute of
Distance Education

Block

2
INSTRUCTIONAL DESIGN: THEORIES AND
MODELS
UNIT 5
Instructional Design: An Overview 79

UNIT 6
Component Display Theory (CDT) 96

UNIT 7
Elaboration Theory (ET) 106

UNIT 8
Cognitive Load Theory (CLT) and Cognitive Flexibility
Theory (CFT) 121

UNIT 9
Theory of Multiple Intelligences 136

UNIT 10
The 4C/ID (Four Component/Instructional Design)
Model 145

75
Instructional Design:
Theories and Models

76
Instructional Design: An
BLOCK INTRODUCTION Overview

Dear Learner,

We welcome you to Block-2: Instructional Design: Theories and Models consisting of


six units (Unit-5 to Unit-10).

By now, you must have understood the concept of learning, the basics of instruction,
and the relationship between learning and instruction discussed in Unit-1 of Block-1.
You also must have become conversant with the three Schools of Thought, i.e.,
Behaviouristic, Cognitivist and Constructivist theories of learning described and
discussed in Units 2, 3 and 4 of Block-1.

This Block 2 is an overview of instructional design specially prepared to acquaint you


with different theories and models of instructional design with their implications for
designing instruction in open and distance education.

Unit-5 describes the concept of instructional design (ID), purposes of ID, tasks involved
in the process of ID, roles and responsibilities of an instructional designer, and discusses
different theories and models of ID. These are: R.M. Gagne’s nine events of instruction,
Banathy’s design of instructional systems, Keller’s motivational design of instruction,
Dick and Carey model, Bergman and Moore model, Smith and Ragan model,
Assure model and Constructivist instructional design models.

In Unit-6, we present M. David Merrill’s Component Display Theory (CDT). This


theory of insrtuction deals with the components for presenting content with specific
objectives and instructional sequences. In this unit, the new version of CDT, i.e., A
Pebble-in-Pond approach has been discussed based on course structures and
instructional transactions with the help of illustrations.

In Unit-7, we have discussed Elaboration theory (ET) of instruction by Charles M.


Reigeluth and Faith S. Stein. This theory explains the scope and sequence decisions
for relatively large chunks of instruction. It guides an instructional designer/teacher/
course developers to take decisions about when to sequence the instructional events
to make a difference, as well as when to use alternative methods for sequencing
instruction.

Unit-8 pertaining to Cognitive Load theory (CLT) and Cognitive Flexibility theory
(CFT) describes some of the basic principles of cognitive load theory and cognitive
flexibility theory. Cognitive strategies: rehearsal, elaboration, organizing, and mentoring
to students are discussed in this unit.

Unit-9 Theory of Multiple Intelligences provided by Howard Gardner delineating the


eight types of intelligences of human beings, which vary from person to person. In
this unit, we have presented you different illustrations, which can help you to design
instruction that capitalize upon each of the eight intelligences.

In Unit-10, we have discussed the Four Component Instructional Design (4C/ID)


Model provided by J.J. G.van Merrienboer and P.A. Krischner. This unit describes the
mechanisms to design instruction in complex learning integrating higher order skills.

77
Instructional Design: To summarize, these theories and models of instructional design (ID) are used for
Theories and Models
translating the principles of learning and instruction into frameworks or blueprints for
designing instructional materials in open and distance education. This block includes
some of the selected theories and models that are widely used, and serve as foundations
for designing instruction to inculcate in you some of the specialized skills required for
designing the instructional materials with the help of selected theories and ID models.
Good luck!
Basanti Pradhan & Anita Priyadarshini

78
Instructional Design: An
UNIT 5 INSTRUCTIONAL DESIGN: AN Overview

OVERVIEW
Structure
5.1 Introduction
5.2 Learning Outcomes
5.3 Concept of Instructional Design
5.4 Theories and Models of Instructional Design
5.4.1 Gagne’s Nine Events of Instruction
5.4.2 Banathy’s Design of Instructional Systems
5.4.3 Keller’s Motivational Design of Instruction
5.4.4 Dick and Carey Model
5.4.5 Bergman and Moore Model
5.4.6 Smith and Ragan Model
5.4.7 ASSURE Model
5.4.8 Constructivist Instructional Design Models
5.5 Let Us Sum Up
5.6 Answers to Check Your Progress

5.1 INTRODUCTION
We welcome you to the first Unit of the second Block of this course on
Instructional Design (ID). Do you know what is Instructional Design (ID)? Are
you aware of the various theories and models of Instructional Design (ID)?

In this unit, we will describe the concept of instructional design (ID) and we will
also discuss the various theories and models for designing instruction. Instructional
design as a process is the systematic development of instructional specification, i.e.,
the materials or output that contains the instructions, using the various theories of learning,
ID models and communication technologies to provide quality instruction to
distance learners. Instructional design theories and models pertain to how different
learning events are designed, and what instructional strategies can be adopted for
effective learning. It includes common tasks involved in most of the learning theories
and models available to us. We have presented a few tasks involved in the process of
ID so that you can select the appropriate tasks while designing instruction. In an early
study by Andrews and Goodson (1980), about 40 different instructional design
models were reported. While it is practically impossible to cover all the instructional
design models available, we will discuss some selected theories and models that are
widely used, and serve as a foundation for designing instruction for distance
learners.

Adapted with permission from source: Course MES-056, Educational


Technology, Block 2: Instructional Design. School of Education, IGNOU, New
Delhi, pp. 69-88. 79
Instructional Design:
Theories and Models 5.2 LEARNING OUTCOMES
After going through this unit, you should be able to:
• discuss the concept of instructional design;
• explain the importance of different tasks involved in instructional design process;
• describe different types of instructional theories of ID;
• apply the models of ID for designing instruction; and
• develop skills in designing instruction by using the theories and models of ID.

5.3 CONCEPT OF INSTRUCTIONAL DESIGN


Instructional design (ID) is a combination of two words ‘instruction’ and ‘design’. But,
what is instruction?
Instruction is “the deliberate arrangement of learning conditions to promote the attainment
of some intended goal” (Driscoll, 1994, p. 332). According to Heinich (1999),
“Instruction is the arrangement of information and environment to facilitate
learning” (p.7), where environment covers the place of instruction, methods,
media, equipment, etc., that guide a student’s learning. In other words, instruction is
goal-directed teaching, which has been more or less pre-planned. According to Gagne,
et al. (1988), it is a human activity which facilitates learning. It involves a set of pre-
planned activities that help in learning. Now, let us discuss what is design.
Basically design is about how to make things. Design is a creative process (Richey,
1986) and to design is to create a blue print and plan for something to execute, just
like a house/building plan. In instructional design this process is almost similar
to these tasks, where instructional designers/teachers plan and prepare a blueprint
for instruction for the learning to happen.
According to Aggarwal (2007), a carefully prepared design can make a number
of specific contributions. The benefits of preparing the design are:
• The design focuses attention on goals: Detailing the specifications is a first and
foremost step in design. Clearly defined statement of goals helps to ensure that
the goals are worthwhile and are clearly understood by the practitioners.
• The design facilitates route to the action plan: Planning the design provides
the routes to action plan and the undesirable alternatives are eliminated before
they are implemented.
• Communication and coordination: Design helps to make a sequential track of
action plan and this, in turn, helps to give a boost to make good coordination of
different type of activities.
• The design prevents wastage of resources: A clearly planned instruction
reduces the load of unnecessary revision and thus helps to save student's time and
cost of materials.
An instructional designer is required to look at different aspects of instructional materials,
while preparing a blueprint for designing instruction. These are:
• Who (the learners; diversified and heterogeneous group);
• When (the sequence of events that should occur);
• How (the strategies, methods and media should be used); and
80 • What (instruments and strategies should be used for assessment).
• What is Instructional Design? Instructional Design: An
Overview
A number of other terms such as instructional development, instructional systems design,
instructional design and development are used interchangeably to represent
the term instructional design. According to Charles M. Reigeluth (1983), “Instructional
design is concerned with understanding, improving and applying methods of instruction”
(p. 7). According to Rita Richey (1986) , “Instructional design can be defined as
the science of creating detailed specifications for the development, evaluation,
and maintenance of situations, which facilitate the learning of both large and small
units of the subject matter.” This definition is similar to that of Briggs (1977), which
describes an instructional design as “the entire process of analysis of learning needs
and goals and the development of a delivery system to meet the needs” (p. xx). Briggs
also indicates that design includes the “development of instructional materials and
activities, and try out and revision of all instruction and learner assessment
activities” (p. xx).
The result of instructional design is a blueprint that prescribes what methods of instruction
should be used for what category or kind of distance learners, in what context and for
what course. Thus, instructional design is a process that can be stated as a “systematic
process of designing an instructional solution to an educational or training problem. It
requires identifying causes of the problem, determining instructional objectives and
recommending or outlining instructional materials” (Rogoff, 1987, p. 146).
From the above definitions and discussion, we can summarize that instructional
design involves preparing a blueprint for design and development of instruction,
utilizing the available multimedia and various multidisciplinary approaches for
facilitating distance learning.
In the next section, we will discuss the various models available before us to follow in
our own context. But, before that please do the following check your progress.
Check Your Progress 1
Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
1) Define instructional design according to Charles M. Reigeluth?
......................................................................................................................
......................................................................................................................
......................................................................................................................
2) What are the main aspects to keep in mind while preparing a blue print for designing
instruction?
......................................................................................................................
......................................................................................................................
......................................................................................................................

• Purposes of Instructional Design


The purposes of ID are:
1) To design instructional activities/events systematically (step-by-step) beginning
with a basis of information to achieve identified objectives.
2) To cater to the needs of an individual distance learner.
81
Instructional Design: 3) Cost-effective use of Information and Communication Technology (ICT).
Theories and Models
4) Effective use of pre-produced courses/programmes to facilitate individual
learning.
5) To promote organised two-way communication between the distance learners
and organisations.
• Tasks involved in Instructional Design
According to D.H. Andrews and L.A. Goodson fourteen common tasks in the
instructional design process are:
1) Assessments of need, problem identification, occupational analysis,
competence, or training requirements.
2) Consideration of alternative solutions to instruction.
3) Formulation of system and environmental descriptions and identification of
constraints.
4) Formulation of goals and detailed sub-goals/learning outcomes/objectives in
observable terms.
5) Development of pre-test and post-test matching goals and sub-goals.
6) Analysis of goals and sub-goals for types of skills/learning required.
7) Sequencing of goals and sub-goals/learning outcomes/objectives to facilitate
learning.
8) Analysis of the learner population in terms of their age, grade level, entry
behaviour, goals, etc.
9) Formulation of instructional strategy to match subject-matter and learner
requirements.
10) Selection of media to implement strategies.
11) Development of courseware based on strategies.
12) Empirical testing of courseware with learner population, evaluation and
revision.
13) Development of materials and procedures for installing, maintaining, and
periodically repairing the instructional programme.
14) Costing instructional programmes.
Some of the tasks, which are carried out while designing instruction and
preparing open and distance learning materials are: analysis of the content of the
subject matter; identification of the learning attributes of the distance learners; designing
a structure of the content; specification of the learning objectives/learning outcomes;
selection of appropriate learning experiences in a planned sequence; designing of
assessment strategies based on self-instruction; designing feedback components; and
designing of the learner support services.
Instructional design is visualized both as an art and a science. Theories, models and
research in ID provide a base to create learning materials. It is also dependent on the
creativity of the instructional designer to create or design a blue print for a course or
programme as an architecture. You have seen that different tasks are involved in
instructional design, such as needs assessment, collecting information about distance
learners, stating learning outcomes/objectives, systematic presentation of collected
information or data. These tasks require scientific thinking, and, therefore, ID is
considered a science.
82
Role of an instructional designer Instructional Design: An
Overview
An instructional designer has to carry out different roles while designing instructional
materials for distance learners. These are:
• Designing a blueprint of a programme/course;
• Discuss the approach, models and theories with distance learners, teachers,
academics, subject experts and media specialists;
• Creating an architecture for the arrangement of content within the instructional
framework;
• Creating a design to present information/content to the students with interactive
and access devices based on learning outcomes;
• Designing multimedia and selection of media components;
• Demonstrating the procedures of navigating learning management system (LMS)
platform; and
• Creating open courseware content.
The theories and instructional design models help an instructional designer to create
instructional events while preparing self-learning materials for distance learners, who
have different learning experiences, learning styles and preferences. Therefore, an
instructional designer has to play an important role. He/she has to work
collaboratively with the subject matter experts (SME), media specialists, as well
as the distance learners.

5.4 THEORIES AND MODELS OF


INSTRUCTIONAL DESIGN
In the above section, we have discussed the concept of ID. In this section, we will
present different theories and models of instructional design to help you understand
how a theory can be used while designing instruction.
According to Andrews and Goodson (1980), instructional design models serve
the following four purposes:

1) Improving learning and instruction using the problem solving and feedback
characteristics of the systematic approach.
2) Improving the management of instructional design and development through the
monitoring and control functions of the systematic approach.
3) Improving the evaluation process through the designated components and
sequence of events, including the feedback and revision events, inherent in
models of systematic instructional design.
4) Testing or building learning or instructional theory through theory-based design
within a model of systematic instructional design.
Adoption of a specific instructional design model helps members of the instructional
design team to communicate in a language understood by all. Models also
provide conceptual and communication tools to manage the processes of
creating quality instruction. Models guide us on what to do in a step-by-step
manner and inspire us to question and inquire into the validity of the claims that the
models make.
83
Instructional Design: Another important aspect that we should always remember is that instructional
Theories and Models
design models are different from theories of instructional design, and a model may
include one or more theories of instructional design.
Why a model of ID?
Following a specific and appropriate model for designing instruction or courses or
programmes or curriculum provides the designers or a teacher with certain advantages.
The advantages of a model are:
• It identifies the key components/steps that should be considered in sequential
order. For example, Keller’s ARCS model (A-Attention, R-Relay sequence,
C-Confidence, and S-specification).
• It serves as a procedural guide for the instructional designers who are directing the
faculty, subject experts, academics and media specialists.
• It allows those involved to understand ‘where they are’ in the process and their
role within it.
• It improves efficiency by reducing duplication of effort and ensuring that critical
questions are asked and alternative solutions explored for quality instruction.
Characteristics of ID Models and Theories
There are certain characteristics of these models and theories that are used
for classification. These characteristics are:
• The amount of preliminary analysis conducted;
• Identification of learning outcomes/objectives;
• Analysis and sequences of learning outcomes/objectives;
• Typical output in terms of the amount of instruction prepared;
• Analysis of subject matter;
• Quantification of conditions and treatment;
• Compatibility with different theories of learning;
• Resources committed to the development efforts;
• Team or individual effort;
• Instructional design skills experience expected from the individual or the team
members;
• Technical complexity anticipated in the development of learning environment;
• Amount of tryout and revision required; and
• Dissemination and follow up afterwards.

5.4.1 Gagne’s Nine Events of Instruction


Robert M. Gagne suggested nine events of instruction to represent external teaching
activities that support a student's internal mental processes of learning. The nine events
of instruction are:
1) Gain Attention: In order to help the learners to learn better, it is important
to gain their attention. Some of the ways to grab the attention of the learners are
storytelling, demonstration, presenting a challenging problem, making them do
something differently.
84
2) Describe the goal and inform the learner of the objectives: Informing learners Instructional Design: An
Overview
about the objectives helps them to know in advance what they are going to learn
and what is expected of them at the end. Also, it is a cue to the instructor to state
what he/she will teach the learners, and then instruct them, and then review and
assess their learning at the end.
3) Stimulate recall of prior learning: Concepts, facts, principles, and processes
learnt earlier, are the pre-requisite for learning new concepts, and processes
should be recalled before new learning can occur. The instructor can do this
by asking questions, by stating the concepts or by doing a review, of what has
been learnt so far.
4) Present the learning material: Information is presented to the learner in small
chunks from simple to complex sequence.
5) Provide guidance for learning: This step is to allow the learners to comprehend
and assimilate the materials presented. Thus, the instructor needs to facilitate
learning by providing guiding steps.
6) Elicit performance: In this step, the instructor asks questions to elicit
learners’ understanding of the material presented.
7) Provide reinforcement: This is to check whether the learners’ performance is
right or wrong. In this stage, specific feedback should be provided.
8) Assess performance: Here the terminal evaluation/examination of the achievement
of objectives is done using some tests.
9) Enhancing retention and transfer: According to Aronson and Briggs (1983)
“Instructional designers cannot assume that learners will be able to transfer
learning from one situation to another; such retention and transfer should be included
as part of the instruction. For intellectual skills, providing spaced reviews helps.
For verbal information, providing linkages between information learned at different
times is recommended” (p. 92).
R.M. Gagne's nine events of instruction applied to online courses have been tabulated
in Table 5.1.
Table 5.1: Gagne’s nine events of instruction applied to online courses
Events of Instruction Strategies for Online Courses
1) Gain attention Present the students an interesting and relevant
problem, idea, event, or situation to develop their
interest.
2) Describe the goal Describe the goal or objective of the lesson. State
what students will be able to accomplish and how they
will be able to use the knowledge. Make the learners
aware of expectations.
3) Recall of previous Remind the student of prior knowledge relevant
knowledge to the current lesson (facts, rules, procedures or
skills). Provide the students with a framework
that helps in the retention and retrieval of
information.
4) Present the material to Use appropriate media for content such as text,
be learned graphics, simulations, figures, images, sound,
video. Follow a consistent presentation style.
Chunk information into logical segments. 85
Instructional Design:
Theories and Models
Events of Instruction Strategies for Online Courses
5) Provide guidance for Help learners perform the task. Provide
learning instructional aids, responses, or step-by-step
instructions as support learning. Present
information in a different medium or
communication channel.
6) Elicit performance Practice using new knowledge or skills. Produce a
product. Repeat task or process. Respond to study
questions.
7) Provide information Provide specific instruction or peer feedback to
analyze learner’s behaviour. Provide a checklist.
8) Assess performance Administer a formal or informal assessment plan
to determine the mastery of knowledge or skill.
9) Enhance retention and Inform the learner about similar problem
transfer situations. Provide additional practice in the form of
real-life situations. Put the learner in a situation to
transfer knowledge. Review the lesson.

Adopted from the Source: Fuller, Kuhne and Frey, 2011.

5.4.2 Banathy’s Design of Instructional Systems


The instructional design theory by B.H. Banathy, is one of the earliest theories
(proposed in 1976). This theory places a lot of importance on a detailed
statement of purpose, leading to development of the system. The system emphasizes
clearly stated objectives, analysis of the entry behaviour of the learner and
testing. Figure 5.1 depicts the ID theory proposed by Banathy, where the following
steps are involved:
1) Analysis and formulation of objectives: The first step is to write down
the purpose of the system and then outline what the learners will be able to do as
a result of the instruction.
2) Criterion test: Prepare criterion-reference tests to measure the achievement of
the objectives.
3) Analysis and formulation of learning tasks: Prepare a list of learning tasks
that the learners must undertake to accomplish the objectives. In this step,
the following activities are involved:
• assess the entry behaviour through an input test so that the learners do not
have to learn again what they already know; and
• identify the learning tasks to be undertaken.
4) Design the system:
• identify the process that will lead to learning;
• analyze how to achieve this; and
• identify the time and place for this functional training to be conducted.
5) Implementation: This is the stage of implementation of the training and evaluating
the achievement of the performance of the learners. The results of the evaluation
determine necessary changes required in other components of the system.

86
In this instructional theory, Banathy emphasized on the systems approach that is Instructional Design: An
Overview
‘self-correcting,’ and a logical process for the planning, development and implementation
of instruction.

Fig. 5.1: Banathy’s Design of Instructional System

Source: Course MES-056, Education Technology, Block 2, pp.74.

5.4.3 Keller’s Motivational Design of Instruction


John M. Keller proposed that there are four basic categories of motivational conditions
that provide a basis for a systematic approach to design motivational strategies. These
conditions are attention, relevance, confidence, and satisfaction, often called
the ARCS model (Keller, 1979). Figure 5.2 depicts the ARCS model, where the
first step is to analyze the motivational problem in terms of the instruction and the
student. The next step is to design motivational strategies, which is followed by
implementation and evaluation.
In the motivational strategy of design, ‘attention’ can be gained in two ways – by
arousing the curiosity of the learner, and by using an element of surprise or uncertainty
to gain interest. Some of the strategies to gain attention include storytelling, humour,
active participation, questioning, examples, analogies, etc. The second major
motivational condition is that of ‘relevance’. Pupils learn more if they think that
the topic is relevant to their personal needs. To make instructions relevant and
provide an opportunity for choice and responsibility, the individual should be able
to assess the future usefulness and today’s worth of learning. The next motivational
strategy is about building the ‘confidence’. This strategy is to help learners succeed,
and, therefore, instruction should be provided in terms of incremental complexity.
The objectives should be clearly expressed and the feedback provided to
support success and to develop learner confidence. The fourth motivational
aspect is ‘satisfaction’, and instructional strategy would be to provide learners with
opportunities to use the newly acquired knowledge or skill in the real world. Use
of feedback and reinforcement increases intrinsic satisfaction with instruction.
Other strategies should include formative evaluation and creating a non-threatening
learning environment.

87
Instructional Design:
Theories and Models

Fig. 5.2: Keller’s Motivational Design of Instruction

Source: Reigeluth, C.M. (1983), pp. 396.

In the above sub-sections, you have gone through some of the common theories
of instructional design. We can state that every theory advocates using of
authentic and challenging tasks, that require you to think and act with information
as the basis of instruction. These theories give an emerging picture of the new paradigm
of instruction. The diversity of theories of ID allows an instructional designer to select
the task that best addresses the needs of specific instructional situation appropriate for
distance learners. In the following sub-sections, we have presented you with four
different models.

5.4.4 Dick and Carey Model


The most widely used ID model is published by Walter Dick, Lou Carey and James
Carey for designing instruction systematically as depicted in Figure 5.3, the first step is
to assess needs to identify goal(s). The identification of instructional goal focuses on
using needs assessment procedures for stating clear and measurable goals.
The next two steps are parallel: Conduct an instructional analysis and analyze the learners
and contexts. The former determines the skills involved in reaching a goal and deals
with the identification of the tasks to be performed (procedural analysis) and mental
operations used by a person. The latter determines the prospective learner’s
knowledge, skills, personality and the environment. The next step is to write
performance objectives in specific, measurable and achievable terms. This step is
followed by the development of appropriate instruments for assessment of the
identified objectives. The criterion- referenced tests items generated for each
of the objectives help to diagnose an individual’s acquisition of learning during
the process of a lesson and are useful in the formative and summative evaluation of the
instructional systems itself.
The next step is to develop an instructional strategy. The different types of
instructional strategy are: information presentation guidance, drill. practice and feedback.
This step is about selection of instructional methods (teacher-led, cooperative
learning, demonstrations, discussion, etc.) to match the objectives. The next step is
88 to develop and select instructional materials. This step emphasizes appropriate
Instructional Design: An
Overview
choice of printed and/or other materials to support instruction. This step also
recommends identification and use of already existing materials and development
of new ones, whenever required.
The next step is to design and conduct a formative evaluation of instruction to provide
data for revision and improvement of instructional materials and the overall
process of instruction. The authors recommend a variety of methods including interview
and small group discussion for the purpose of formative evaluation. The ‘revise
instruction’ step in the model is a supplement to the formative evaluation stage
and continuously collects data during the tryout process to facilitate decision making
and revision. The last step in the model is the design and conduct of summative evaluation
that checks the effectiveness of the system as a whole and is holistic in nature. This
step is mostly conducted at the end after some gap of time.

Fig. 5.3: The Dick, Carey and Carey Model (2001)


Source: Gustafson and Branch (2002) pp. 59.

Check Your Progress 2


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
List the components involved in the motivational strategy of design in Keller’s ARCS
model.
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................

5.4.5 Bergman and Moore Model


Bergman and Moore (1990) proposed the development model for the production
of interactive multimedia (see Fig. 5.4 below). It is a systematic process that
includes six major activities: analysis, design, develop, produce, author, and validate.

89
Instructional Design:
Theories and Models

Fig. 5.4: Bergman and Moore Model


Source: Gustafson and Branch, 2002, pp. 33.

The output of each activity in the system becomes the input of the other activity. Thus
Bergman and Moore model is a linear model but is represented in rows and
columns. Each of the six activities in the model can be considered as stages, and
each stage has some input, activity, production, implement, and evaluation.

The design activities take into account issues related to the sequencing of
content, objectives, detailing out the message design and their treatment. This design
essentially is a ‘blueprint’ and also includes all media, interaction and navigation strategies,
assessment methodology, etc. In the develop stage, the application design is converted
into specific strategies/approaches that can be productive. The develop stage will
deliver multiple documents as storyboards, audio scripts, shortlists, etc. In the
production stage, the multiple media elements are actually produced. In the author
stage, these are integrated into one. The sub-activities in the author stage include
coding, testing, and running. The validation stage consists of comparing the
finished product with that of the original objectives and undertaking necessary
revision.
5.4.6 Smith and Ragan Model
Smith and Ragan (1999) model of instructional design has three phases: analysis,
strategy and evaluation. These three phases include eight steps, which are: analysing
the learning contexts, analysing the learners, analysing the learning tasks, writing test
items, determining the instructional strategies, writing and producing instruction,
conducting formative evaluation and revising instruction (Fig. 5.5). The process is
linear, in nature, from phase 1 to 3, but tasks within the phase may be concurrent
90 as well. Analysis of context involves ascertaining the need for instruction in specific
content and description of the environment where the instructional product will be Instructional Design: An
Overview
used. In the analysis phase, the characteristics of the learners are analysed, and
learning tasks are broken down into appropriate instructional goals and objectives.
At this stage, test items are also prepared to measure the achievement of the objectives
of the instruction. In the second phase, instructional strategies are identified and
implemented, including how to deliver the instruction and what methods and techniques
to follow. Based on the strategies developed, instruction is produced and implemented.
In the evaluation, the formative evaluation phase is conducted, and the results are
ploughed back into the systems for revision of instruction.

Fig. 5.5: Smith and Ragan Model


Source: Gustafson and Branch, 2002, pp. 58.

Check Your Progress 3


Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
1) Discuss the six activities of the Bergman Moore model.
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2) Describe the three phases of the Smith and Ragan model.


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91
Instructional Design: 5.4.7 ASSURE Model
Theories and Models
This model of instructional design is represented by the acronym ASSURE, which
stands for Analyse, State, Select, Utilize, Require, Evaluate (Fig. 5.6).

Analyse learners

State objectives

Select methods, media and materials

Utilize media and materials

Require learner participation

Evaluate and revise

Fig. 5.6: ASSURE MODEL


Source: Gustafson and Branch, 2002, pp. 23.

The ASSURE model is similar to Gagne’s nine events of instruction. It is a


procedural guide for planning and conducting instruction in a classroom or academic
counselling session that uses media. The first step in this model is to analyse the learners
and understand their general characteristics, their entry competencies (knowledge,
skills and attitudes), and learning styles. The next step is to state the objectives in
measurable terms. The objectives should be stated in terms of what the learners will
be able to do as a result of instruction. According to the model, a well-stated objective
meets four criteria, called ABCD, where A is the Audience for whom the objective
is intended, B is the Behaviour to be demonstrated, C is the Condition under which
the behaviour will be observed, and D is the Degree to which the new skill must be
mastered (Heinich, et al., 1999). Once the objectives are identified and stated, the
next step is to select methods, media and materials to deliver the necessary content
that will help in the achievement of the defined objectives. In a way, this stage is the
bridge between the content and the objectives. At this stage, based on the need, new
materials are also prepared.

The next stage is implementation where the selected media and materials are utilized in
the classroom academic counselling session. But before that the materials must be
previewed. It is at this stage that the instructor can include some of the instructional
events of Gagne. The next step is a concurrent activity of the previous step. For the
instruction to be useful and effective, the learners participation is required. Instructor’s
use of media and materials is not sufficient, and the learners should participate/engage
in the learning process. Thus, there should be activities within the lesson/unit to
encourage learner participation. The instructor should provide necessary feedback
on the efforts put in by the learners before formally evaluating it. The last stage in this
model is to evaluate and revise. This includes the assessment of the learner,
achievement as well as the evaluation of the whole process of instruction. The result of
92 both helps us to revise the instructional process.
Instructional Design: An
Check Your Progress 4 Overview
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the six stages of the ASSURE model.
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5.4.8 Constructivist Instructional Design Models


Most instructional design models discussed so far are based on behavioural
and information processing learning theories involving well-structured procedures,
with a major focus on learning environment reinforcement and situated learning.
However, there is a growing body of literature on instructional design from the
constructivist perspective (Winn, 1992). This literature focuses on constructivist learning
environments (Jonassen,1999), anchored instruction (Cognitive Technology Group at
Vanderbilt, 1993), problem- based learning (Savery & Duffy, 1995), goal-based
scenarios (Schank & Cleary, 1999) and situated cognition (Brown, Collins, & Duguid,
1989). Herrington and Oliver (2000) identified nine elements to design a constructivist
instructional design. These are:
1) Provide authentic contexts that reflect the way the knowledge is applied in real
life.
2) Provide authentic activities.
3) Provide access to expert performances and the modelling of processes.
4) Provide multiple roles and perspectives.
5) Support collaborative construction of knowledge.
6) Promote reflection to enable abstraction to be formed.
7) Promote articulation to enable tacit knowledge to be made explicit.
8) Provide coaching and scaffolding by the teacher at critical times.
9) Provide for authentic assessment for learning within the tasks. (pp. 25-26).
The above elements are used in the design and development process in a specific
context. The instructional designer also uses the reflective practice – reflection-in-
action and reflection-on-action (Schon, 1987). Thinking about our work and what
we are doing leads us to reformulate the problem/tasks in hand. The participation
guidelines of the model are a little difficult to implement, as it proposes that the
learners should be involved in the design process. However, a participatory
design is highly significant and useful for specialized training in technical and
behavioural aspects. It also improves learning due to ownership of the design by the
participants.
To summarize the above discussion, the constructivist ID models foster the learner’s
construction of knowledge and can be applied in designing instructional materials. It 93
Instructional Design: involves selecting relevant information, organizing it and integrating it with existing
Theories and Models
knowledge. These models focuse on ways to develop instructional materials for print/
text or multimedia to support the distance learners. It is up to the instructional designer
to accommodate the best of different approaches and models in his/her practice.
Check Your Progress 5
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the major elements of Constructivist Instructional Design Models.
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5.5 LET US SUM UP


In this unit, we discussed instructional design as a process. We defined
instructional design as a systematic process of designing instructional solutions by
identifying the instructional problems, specifying objectives, identifying methods,
media and strategies to deliver instruction. We also considered the importance of
formative and summative evaluation to receive continuous feedback about the
learning process and assess its overall quality. We discussed a few selected
models of instructional design. We briefly discussed the constructivist approach
to instructional design in this unit. By combining the constructivist approach
with the basic principles and appropriate instructional design model, the instructional
designers can design effective instructions in most situations. Though we also
understand, that none of the ID models fit in all the situations, thus, it is the
situation and the problem in the hand that will guide you as instructional
designers to use an appropriate instructional design model.

5.6 ANSWERS TO CHECK YOUR PROGRESS


Check Your Progress 1
1) Please see section 5.3. According to Charles M. Reigeluth instructional design is
defined as:
Instructional design is concerned with understanding, improving and applying
methods of instruction.
2) Please see section 5.3. The aspects to be kept in mind while preparing a blue print
for designing instruction are:
• Who (the learners; diversified and heterogeneous group);
• When (the sequence of instructional events that should occur);
• How (the strategies, methods and media should be used); and
• What (instruments and strategies should be used for assessment).
94
Check Your Progress 2 Instructional Design: An
Overview
The components of design motivation strategy are: attention, relevance, confidence,
and satisfaction.
Check Your Progress 3
1) Please see sub-section 5.4.5. The Bergman and Moore model has six major
activities: analysis, design, develop, produce, author, and validate.
2) Please see sub-section 5.4.6. The Smith and Ragan model has three phases: analysis,
strategy and evaluation.
Check Your Progress 4
This model of instructional design is represented by the acronym ASSURE, which
stands for Analyse, State, Select, Utilize, Require, Evaluate.
Check Your Progress 5
Please see sub-section 5.4.8 and write about the nine elements of constructive
instructional design models.

95
Instructional Design:
Theories and Models UNIT 6 COMPONENT DISPLAY THEORY
(CDT)
Structure
6.1 Introduction
6.2 Learning Outcomes
6.3 Component Display Theory (CDT): An Overview
6.3.1 Dimensions of CDT
6.4 CDT and Instructional Strategies
6.5 CDT: Recent Developments
6.5.1 A Pebble-in-the-Pond approach
6.6 Implications of CDT for Designing Instruction
6.7 Let Us Sum Up
6.8 Answers to Check Your Progress

6.1 INTRODUCTION
In the previous Unit 5, you have studied different models of ID. In sub-section 5.4.4,
we have discussed the Dick and Carey Model. In this model, you have read about the
instructional process and instructional strategies.
The acquisition of different types of knowledge and skills requires different conditions
for learning. If the instructional process includes the instructional strategies required for
the acquisition of the desired knowledge and skills, then effective, efficient and appealing
learning occurs. Instructional strategies ensure that programmes/courses are developed
such that the learner acquires the knowledge, skill, or attitude intended by the instructional
objectives. These objectives provide a means for determining the ‘why?’ and ‘how?’
components for the identified programme needs. Therefore, instructional strategies
are crucial for both the learner and the instructional designer. The instructional designer
analyses the content and conditions that support the instructional system, such as content,
the learner, etc. to the intended learning outcomes. This process has two goals – the
first goal is to simplify the components to be learned, and the second goal, to
translate them into process or method. This is done by identifying content components,
then classifying them based on the nature of the content, the learner, and the
instructional objectives and goals. In this Unit, we will discuss the component display
theory (CDT) of instructional design. This theory deals with the components for
presenting content with objectives and instructional sequences. We have also described
the new version of CDT, i.e., A Pebble in-the-Pond approach for designing courses/
programmes.

Adapted with permission from Merrill, M.D. (1983). Component display theory.
In C.M. Reigeluth (Ed.), Instructional-design theories and models: An over-
view of their current status (pp. 279-333). Hillsdale, NJ: Lawrence Erlbaum.
96
Component Display Theory
6.2 LEARNING OUTCOMES (CDT)

After going through this unit, you should be able to:


• discuss the facet of Component Display Theory (CDT);
• describe performance-content classification;
• draw a performance-content matrix;
• apply the principles of CDT for distance learning materials; and
• explain a Pebble-in-the-Pond approach.

6.3 COMPONENT DISPLAY THEORY (CDT): AN


OVERVIEW
In this section, we will discuss the component display theory (CDT) for its relevance to
the development of instructional materials in distance education. We will also discuss
the performance-content matrix and the different dimensions of CDT.
The prescriptive instructional design theories prescribe optimal methods of instruction
for different combinations of conditions and desired outcomes. It emphasizes what
components the instructional designer should use for designing the learning
environment. These components could be facts, concepts, procedures and principles.
A design theory improves instructional methods and helps to provide effective and
efficient instruction. Instructional Design theories such as the Component Display
theory (CDT) and the Elaboration Theory (ET) are two examples of design science.
The CDT integrates knowledge about instruction and learning from all the three
major theoretical perspectives: behavioural, cognitive and humanistic (Ref. Block 1,
Units 2 & 3). This theory was propounded by M. David Merrill in 1983.
This theory addresses the following issues. They are:
• Classification of learning outcomes (content and performance).
• Presentation forms, consisting of presentation modes and presentation elements.
• Methodology prescriptions.

6.3.1 Dimensions of CDT


The component display theory is a very comprehensive prescriptive theory, which
deals with methods of organizing more than one idea. Merrill integrated most of the
existing knowledge in such a way that it would improve our ability to design more
effective instruction. The theory benefits from previous knowledge accumulated in other
areas, such as performance, task analysis, taxonomies, content analysis, and strategy
selection. The theory provides principles for the optimal combinations of presentation
strategy components for effective and efficient instruction at the micro level. CDT is
relevant to instruction and training in the cognitive domain.
The heart of CDT is the performance-content classification system as shown in Fig.
6.1. In this figure, you can see that the three performance levels are: remember, use,
and find.

97
Instructional Design: Four content dimensions are: fact, concept, procedure, and principle. These categories
Theories and Models
are discussed brlow:
1) Content Categories
The different content categories are as follows:
• Facts: A fact is a piece of information that is assumed to be true and is presented
without any evidence. Facts state specific information about people, places,
and events that already exist. Examples of facts are:
i) Newton is the inventor of the ‘Law of Gravity’.
ii) There are five vowels in the English language.
iii) New Delhi is the Capital of India.
L
E FIND
V
E
L

O
F USE

P
E
R
F
O REMEMBER
R
M
A
N Fact Concept Procedure Principle
C

Fig. 6.1 Performance-content matrix


Source: M. David Merrill, 1983, pp. 286.

• Concepts: Concepts are groups of objects, events or symbols that have common
characteristics/attributes and are identified by a common name. Some examples
are a table, democracy, an angel, etc. Here, while learning a concept, the learner
responds to stimuli by identifying its concern as well as abstract characteristics
like shape, colour, features, functions, etc.
• Procedures: A procedure is an ordered sequence of steps to complete a task or
to find a solution to a problem. For example, steps to prepare an assignment
response, steps to design a unit, and steps to draw a triangle.
• Processes: A process is a series of events, stages or phases that take place over
a period of time. Processes describe how things work instead of how you should
perform the steps. For example, selecting a book in a bookshop, information
processing in a computer and describing the life cycle of a butterfly with the help
of a flow diagram.
• Principles: A principle is a content category that can be stated in the form of
rules to guide certain actions or explain some changes. For example, rules for
playing football; do’s and don’ts for using a computer, guidelines for writing a
98 project report.
2) Performance Categories Component Display Theory
(CDT)
The different categories of performance are as follows:
• Remember is the performance that requires the student to search memory in
order to reproduce or recognize some item of information that s/he previously
stated.
• Use is that performance that requires the student to apply some abstraction to a
specific area.
• Find is that performance that requires the student to derive or invent a new
abstraction.
For example, our goal is to present principles or facts from geography. The
instructional designer must select learning activities and organize learning activities
that enable the learners to remember the information and use the skill for locating
different places on a map while receiving instruction.

Check Your Progress 1


Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
1) Discuss the content categories of CDT.
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2) Describe the performance categories of CDT.


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Presentation Forms
In the above discussion, we have described two components of CDT: a category
system for subject matter and a set of categories for student performance. The third
component is presentation forms.
This is based on the idea that the different types of content can be learned at different
levels of behaviour, and different strategies are required for each content type and
task level.
According to Merrill, the important presentation strategy variables are first discussed,
and labelled as ‘primary presentation forms’. Also, the adequacy of presentations
and the consistency among objectives, presentations and tests were facilitated through
the use of task/content classification. 99
Instructional Design: Merrill identified four primary presentation forms. These are: generality, generality
Theories and Models
practice, instance, and instance practice. A generality is defined as an abstract or general
statement that can be applied in a variety of specific situations, such as the definition of
a concept, or the statement of a procedure or a principle. Every generality has at least
two specific situations associated with it. An instance is the application of that generality
to new situations, and practice is applying that generality to different situations (Merrill
et al., 1979). Merill also identified secondary strategy components, which are elaborated
or helped by primary presentation forms. These secondary strategy components are
labeled as ‘helps’ and include ‘mnemonic help’ (For example, ARCS, where
A-Attention, R-relevance, C-confidence and S-satisfaction), alternative representation
help, etc.
The following questions for adequate presentation of instructions are stated as:
• What adequate primary presentation forms should be used for teaching at the
desired task level? For example, for an objective like teaching at remember-an-
instance task level, the appropriate primary presentation forms are instance and
instance practice.
• What secondary strategy components should accompany each primary
presentation form? For example, for the same objective mentioned above, the
inclusion of some memory aids like rhymes, chunking devices, etc., helping the
students to remember the given instance.
• What characteristics should each of these primary strategy forms have? For
example, for an objective at the use-a-generality task level, the instance
should be presented with all critical attributes in order to make it possible
for the student to compare relevant and irrelevant attributes.
On the basis of all this information, we can see that this instructional theory (CDT) at
the micro-level includes the following components:
• Information presentation (it could be either a generality or an instance)
• Example (this should be included in instruction if it is necessary, depending on the
difficulty level of the subject matter and/or the ability level of the learner); and
• Feedback (of course, each practice item is followed by immediate feedback).
The above discussion emphasizes that component display theory (CDT) is a set
of prescriptive relationships used to guide the design and development of learning
activities. What are the learning activities? Learning activities are events in which the
learner must participate in order to achieve the objectives, and tests are events that
assess the degree to which the student achieves the objectives.
CDT also emphasizes that instruction is more effective when it contains all the primary
and secondary forms. Thus, objectives are followed by a combination of rules, examples,
recall, practice, feedback, helps, and mnemonics, suitable to the content of a subject
and learning task.
A significant aspect of the CDT framework is learner control, that is, the idea that the
learners can select their instructional strategies in terms of the content and presentation
components. In other words, instruction designed according to CDT provides a
high degree of individualization as learners can adapt learning to meet their own
learning styles and preferences.

100
Component Display Theory
6.4 CDT AND INSTRUCTIONAL STRATEGIES (CDT)

According to Merrill, the four primary instructional strategy forms are:


• Presentation (tell);
• Demonstration (show);
• Recall (ask); and
• Apply (do).
The instructional outcomes for each type of instructional strategy as suggested by Merrill
(2007) are as follows:
For kinds of content the presentation is tell a definition (information); the demonstration
is to show an example (portrayal); the recall is remember the definition (information);
and the application is classify a new example (portrayal).
Merrill (2007) has also suggested an integrated task-centred instructional strategy that
incorporates strategies for learning different knowledge components. How can these
knowledge components be combined to form a task-centred instructional strategy?
We have discussed about task-centred strategy in section 6.5.
Therefore, Merrill's different presentation forms are: Primary Presentation Forms (PPFs),
Secondary Presentation Forms (SPFs) and Inter Display Relationship (IDRs):
• PPFs consist of expository generality (rule), expository instance (example),
inquisitory generality (recall), and inquisitory instance (practice).
• SPFs consist of information added to facilitate learning such as attention focusing
help; mnemonics, and feedback.
• IDRs are sequences involving example and non-example matching, example
divergence, and range of example difficulty.
For each performance-content classification, CDT prescribes the combination of
PPFs, SPFs and IDRs. The combination of these three strategies is essential for most
efficient and effective instructional strategies.

Check Your Progress 2


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
What do PPFs consist of?
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101
Instructional Design:
Theories and Models *6.5 CDT: RECENT DEVELOPMENTS
In Unit 1 and 5 we have discussed first principles of instruction suggested by M.
David Merrill. These principles are activation demonstration, application and integration.
The tasks is central to the above principles.
Merrill (1994) had presented a new version of CDT, which focuses on Course
Structures (instead of lessons/units) and instructional transactions rather than
presentation forms, as discussed in the previous section. The advisor strategies have
taken the place of learner control strategies. This new version of CDT is related to
work on expert systems and authoring tools for ID.

6.5.1 A Pebble-in-the-Pond approach


A Pebble-in-the-Pond approach to instructional development prescribes a task-
centered, content-first instructional design procedure. This approach integrates
previous instructional strategy prescriptions from the Component Display Theory with
the content components of knowledge objects. The application of this component
analysis and task- centered instructional strategy is discussed below:
Pebble-in-the-Pond Approach to CDT of Instructional Design
The Pebble model is a content-first approach. The first step in this approach is to
identify a collection of real-world tasks that will later form the actual content of the
instruction. There are four steps for designing instruction.
The first step identifies a typical whole task and produces a fully worked out example
of that task. The second step identifies a series of similar tasks of increasing
complexity. The third step identifies component skills common to these tasks, while
the fourth step specifies the instructional strategy for the task-centered instruction
approach. Figure 6.2 elaborates the first four ripples in this design approach. These
are:
1) Specify a real-world task;
2) Identify a progression of tasks;
3) Specify component knowledge and skill for each task; and
4) Specify an instructional strategy for task-centered instruction.
The first three steps in the Pebble-in-the-pond approach are concerned with the first
principle of task centered instruction, and specify how this material will be presented.
Starting with whole tasks assures that the component knowledge and skill to be taught
are relevant and integrated. Only in the fourth step, after the content has been
identified and specified, does the pebble model specify the instructional strategy to
teach this content.
Effective instructional strategies for the whole tasks and for the component
knowledge and skill that comprise these tasks require, consistent demonstration
and application at both the individual component level and at the whole task
level. The instructional strategy described in this emphasizes demonstration and
application of knowledge.

*Adapted with permission from M.D. Merrill (2007). A Task-Centered Instruc-


tional Strategy, Journal of Research on Technology in Education, 40(1), pp.
102 5-22.
Component Display Theory
(CDT)

Fig. 6.2: Pebble-in-the-Pond approach to ID

Source: M.D. Merrill (2007). A Task-Centered Instructional Strategy, Journal of Research on


Technology in Education, 40(1), pp. 5-22.

Figure 6.2 indicates that the Pebble-in-the-Pond design approach consists of a series
of expanding activities initiated by first casting in a pebble, that is, a whole task or
problem of the type, that the learners will be taught to accomplish, by the
instruction. Having identified an initial problem, the first ripple in the pebble model
identifies a specific complete real-world task. What is a real-world task? A real-world
task is one that a learner can expect to encounter in his/her life following instructions.
The second ripple in the pebble in pond design model is to ispecify a progression of
tasks. Each task in the progression involves problems of increasing difficulty or
complexity similar that if the learners are able to do all the whole tasks thus identified,
they will master the knowledge and skill to be taught.
The third ripple in the design pond is to identify the component knowledge and
skill required to complete each task or solve each problem in the programmes, and
help them acquire the component knowledge and skill required to complete the tasks
or solve the problems.
The fourth ripple is to specify an instructional strategy for task-centered instruction.
The fifth ripple is interface design. It is at this point in the design process that the
content to be learned and the strategy used to engage learners are adapted to the
delivery system and instructional architecture of the learning situation or product i.e.,
the sixth ripple.
The ripples have now expanded sufficiently to engage in the production of the
instructional materials or situation. In the Pebble-in-the-Pond approach the content
to be learned is specified first. One unique characteristic of this approach is casting
in the problem or whole-task pebble and specifying a progression of such whole tasks.
Pebble-in-the-Pond is primarily a design approach. The instance of instruction is the
pebble thrown into the pond; the ripples from that pebble are the subsequent steps
provided in the desiqn process.
Instructional Strategy
The implications of this approach in the design process is that, all the content that will
enable the learner to acquire the desired knowledge and skill should be identified and
specified. Another unique aspect of the Pebble-in-the-Pond approach is that this is
a complete content specification, including all the information and portrayal that will
be used in the instruction. An instructional strategy consists of combining four
modes or instructional interaction with the components of knowledge to be taught:
tell, ask, show, and do. The demonstration phase of instruction is to tell the learner
information components and show the learner portrayal components. The application 103
Instructional Design: phase of instruction is to ask the learner to remember information components
Theories and Models
(the most common but usually inadequate form of practice) and to have the learner use
information components to do something with the portrayal components. In addition,
an appropriate sequence for presenting the knowledge components. Instructional
strategy also specifies appropriate learner guidance and coaching during the
demonstration and application phases of instruction.

6.6 IMPLICATIONS OF CDT FOR DESIGNING


INSTRUCTION
According to Rita Richey, CDT provides a basis for creating specification for the
design and development of instructional materials

1) CDT is generic to all types of subjects and settings, and addresses very specific
aspects of presenting instructional sequences.
2) It provides guidelines for making detailed design decisions.
3) This theory provides design for group instruction/group learning with the assumption
individual learner that will control both content and presentation strategies.
4) The theory can be applied to the design of programmes, courses, teaching materials
or individual lesson and individual units.
5) CDT provides a comprehensive set of models that integrate research-based
principles to improve the professional’s ability to design better instructions. This
instructional design theory is selected for its relevance to the following important
instructional contexts in open and distance education.
i) When developing instructional materials for distance education, clarity in
the presentation of textual information in terms of content, readability and
teaching effectiveness, should be taken into consideration. These materials,
unlike a usual textbook, should include self-teaching elements for students
who are working primarily on their own.
ii) Sequencing of the subject matter is another important aspect to be considered.
As we all know, the textbook as a reference source of information follows a
logical sequence, which does not help students very much to understand the
content. This is a typical pattern generally used by subject matter specialists.
iii) One of the most important contributions of CDT is the provision
of a comprehensive set of clearly labelled, described and classified
instructional variables. The classification helps the designers by indicating
what kind of strategy components should be included in the design;
what kind of conditions may influence the effect of each strategy
component; and how and when these strategy components should be
used.
iv) The pebble-in-the-pond approach to instructional design provides steps for
designing instruction and offers a different approach to content analysis.

104
Component Display Theory
Check Your Progress 3 (CDT)
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the implications of CDT for designing instructions.
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6.7 LET US SUM UP


Component Display Theory has two categories. These are content categories and
performance categories. The content refers to facts, concepts, procedures and
principles, so, the performance-content matrix determines the level of performance
and content. Each of the task levels requires different combinations of these presentation
components based on the desired task levels and content types.

CDT is a comprehensive prescriptive theory. The instructional designer may decide to


use a certain instructional design theory or a mix of theories at a theoretical level, but
still it has to be translated in to the practical form of a lesson or topic. Instructional
designers have to use various instructional strategies at the lesson or topic level
to keep the interest of the learners alive and to facilitate learning. The instructional
strategies that go into the design of a lesson or a topic range from expository
to exploratory, from the use of analogies to the build-up of progressive display,
and from concept stimulation to event stimulations.

6.8 ANSWERS TO CHECK YOUR PROGRESS


Check Your Progress 1
1) Please see sub-section 6.3.1. Elaborate on the aspects of content, which refers to
facts, concepts, procedures,

2) Please see sub-section 6.3.1. Elaborate on the aspects of performance, which


refers to remembering, using, and generalising.
Check Your Progress 2
Please read sub-section 6.4.3. PPFs consist of expository generality (rule), expository
instance (example), inquisitory generality (recall), and inquisitory instance (practice).
Check Your Progress 3
Please see section 6.6.

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Instructional Design:
Theories and Models UNIT 7 ELABORATION THEORY (ET)
Structure
7.1 Introduction
7.2 Learning Outcomes
7.3 Elaboration Theory (ET): An Overview
7.4 Components of Elaboration Theory (ET)
7.4.1 Elaboration Sequence
7.4.2 Learning Pre-requisite Sequence
7.4.3 Summarizer
7.4.4 Synthesizer
7.4.5 Cognitive Strategy Activities
7.4.6 Learner Control
7.5 Developing an Elaboration Sequence
7.5.1 Prepare for Analysis and Series
7.5.2 Identify the First Learning Episode
7.5.3 Next Learning Episode
7.6 Implications of Elaboration Theory for Instructional Design
7.7 Let Us Sum Up
7.8 Answers to Check Your Progress

7.1 INTRODUCTION
We know that the field of Instructional Science is concerned with understanding and
improving the methods of instructional design so that the instructions can be more
effective, efficient and appealing. In the previous Unit-6, component display theory we
have discussed the presentation form or approach to the design of instruction. Here, in
this unit, we will discuss the Elaboration Theory (ET) of instruction, which is given by
Charles M. Reigeluth, whose major professional interest was to improve public
education. He wanted an educational system that would place greater emphasis on
well designed resources as the source of knowledge. This theory was designed to
make scope and sequence decisions for relatively large chunks of instruction. It helps
and guides an instructional designer to take decisions about when to sequence
instructional events to make a difference, as well as when to use alternative methods
for sequencing instruction.

7.2 LEARNING OUTCOMES


After going through this unit, you should be able to:
• discuss the concept of Elaboration Theory (ET);
• describe the different components which are utilized by elaboration theory;
• explain the characteristics of different components of the sequence;
• describe the elaboration sequence; and
• discuss the steps of developing an elaboration sequence.
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Elaboration Theory (ET)
7.3 ELABORATION THEORY (ET): AN OVERVIEW
The Elaboration Theory of instruction is designed to extend the Component Display
Theory (CDT), which was introduced in Unit 6. We have already studied in previous
unit about the Component Display Theory, and micro and macro-level strategies for
organizing subject matter content. Hence, we know that the micro-level deals only
with methods for teaching a single idea, and the macro-level deal only with methods
that relates to several ideas, such as sequencing those ideas. The Elaboration Theory
is exclusively for the macro-level which prescribes methods that deal with many related
ideas and how to sequence these ideas. This theory makes no attempt to deal with
either delivery or management strategies. Hence, it can be said that the Elaboration
Theory deals only with organizational strategies at the macro level. The macro-level is
made up mainly of four areas which are generally known as four S’s. These are:
• Selection;
• Sequencing;
• Synthesizing; and
• Summarizing of subject matter content.
Thus, elaboration theory attempts to prescribe optimal methods in all four of these
areas. The nature of elaboration theory of Instruction has an analogy with a zoom lens.
According to C.M. Reigeluth, studying a subject matter through the elaboration theory
model is similar in many respects to studying a picture through a zoom lens of a camera,
where a person starts with a wide-angle view which allows him or her to see the major
parts of the picture and the major relationships among those parts, but without any
detail. When a person zooms in on a part of the picture, the zoom operates in steps or
discrete levels. Zooming in on a given part of the picture allows the person to see more
about each of the sub-parts of the picture. The person continues this pattern of zooming
in to see the major sub-parts of a part and zooming out for context and review.
In a similar way, the elaboration theory of instruction starts the instruction with a special
kind of overview of the simplest and most fundamental ideas within the subject matter.
It adds a certain amount of complexity or detail to one part or aspect of the overview.
It reviews the overview and shows the relationships between the most recent ideas
and the ideas presented earlier. It continues this pattern of elaboration followed by
summary and synthesis until the subject level of complexity has been reached on all
desired parts or aspects of the subject matter.
Elaboration theory does not go through learning pre-requisites to teach the overview
like Bruner’s (1960) spiral curriculum because some un-mastered learning pre-requisites
exist at the level of the overview. Let us discuss the origin of the elaboration theory
before discussing different components of elaboration theory.
Elaboration theory creates a comprehensive set of macro-level models that integrate
all of the above four areas in a way that greatly improves the ability to design good
instruction.
Check your Progress 1
Note: i) Write your answers in the space given below
ii) Compare your answers with those given at the end of the unit.
1) What is Elaboration Theory?
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Instructional Design:
Theories and Models
2) Why is Elaboration Theory compared with a zoom lens? Discuss.
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7.4 COMPONENTS OF ELABORATION THEORY


An instructional designer analyzes the content and conditions that support the instructional
system. The first sequence is to simplify the components to be learned, second to
formulate them into processes, which is done by identifying and clarifying the
components. There are seven major strategy components which are utilized by
Elaboration Theory.

7.4.1 An Elaboration Sequence


This sequence is a special type of simple to complex sequence, but there are many
different ways to form a simple to complex sequence for a single course. The elaboration
sequence has two characteristics these are: (i) the general ideas epitomize rather than
summarize and (ii) the epitomization is done on the basis of a single type of content.
These characteristics can be understood better by going through the given description.
• Epitomizing Versus Summarizing – Epitomizing differs from summarizing in
two ways. Firstly, it is presenting a very small number of ideas that are to be
taught in the course, and secondly, presenting them at a concrete, meaningful,
applicable level. On the other hand, summarizing usually presents a considerably
larger number of ideas at a more superficial, abstract and memorization level.
Hence, to epitomize is not to lightly preview all of the important course content.
Rather, it is to teach on an application level, complete with examples and practices,
that enable the learner to relate it to previous knowledge and experience. Hence,
only a few fundamental and representative ideas that convey the essence of the
entire content would be able to use each of those principles to predict or explain
novel cases.
For example, an epitome for teaching an introductory course on Economics would
be to learn the most fundamental and simple principle of Economics. The Law of
Supply and Demand can be presented at the application level rather than the
important principles of Economics.
• Single Type of Content – We know that there are three types of content – (i)
concepts (a set of objects, events or symbols that have certain courses
characteristics); (ii) procedures (a set of actions intended to achieve an end); and
(iii) principles (which indicate the relationship between a change in one thing, and
a change in something else; and, may also be called a hypothesis, proposition, rule
or law). In an elaboration sequence, under the process of epitomizing, just one of
the mentioned three types of content is chosen. The elaboration sequence is
characterized as having a conceptual organization, a procedural organization or a
theoretical organization in which the respective type of content is epitomized at the
beginning of the course and gradually elaborated on in the remainder of the course,
in such a way that most units not only elaborate on a previous lesson but also
epitomize several later units.
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In essence, it can be said that epitomizing entails – (i) Selecting one type of content, Elaboration Theory (ET)
and listing all of the organizing content to be taught in the course; (ii) selecting a few
organizing content ideas that are the most basic, simple, and fundamental; and (iii)
presenting those ideas at the application level, rather than the more superficial and
abstract memorization level.
Another important characteristic of epitomizing is the identification of very general
ideas, neither detailed nor very simple ideas, neither complex nor concrete ideas, or
abstract ones. Hence, in a nutshell, it can be said that the elaboration theory’s ‘special
kind of overview’ epitomizes a single kind of content. Also other kinds of content are
included that are highly related to those epitomized ideas.
The process of epitomizing provides a kind of an overview, but here it is not called an
overview, it is an epitome. The content for epitome is selected by epitomizing content
to a small chunk, involving the other types of content that are highly relevant, including
learning pre-requisites. Fig. 7.1 shows the content for a conceptual epitome.
1) Organizing content (concepts)
Kinds of measures
a) Elevation (or central tendency)
b) Spread
c) Proportion
d) Relationships
Kinds of methods of measures
a) Description
b) Estimation
c) Hypothesis testing
2) Supporting content
(Learning pre-requisites for the aforementioned concepts)
Practically all concepts in statistics can be viewed as elaboration on these
concepts, through development of parts or kinds of conceptual structures.
Content for a Theoretical Epitome for an Introductory Course in Economics
1) Organizing content (principles)
The law of supply and demand
a) An increase in price causes an increase in the quantity supplied
and a decrease in the quantity demanded.
b) A decrease in price causes a decrease in the quantity supplied and
an increase in the quantity demanded.
2) Supporting content
The concepts of
a) Price
b) Quantity supplied
c) Quantity demanded
Practically all principles of economics can be viewed as elaborations on the
law of supply and demand, including those that relate to monopoly, regulation,
price fixing, and planned economies.
Fig. 7.1: Content for a conceptual epitome for an introductory
course in statistics
Source: Reigeluth and Stein (1983). 109
Instructional Design: As we know, the elaboration theory is similar to zooming, where zooming in process
Theories and Models
operates in steps or levels, which is known as levels of elaboration. Each level provides
more details about the previous levels. Hence, in an epitome, the first level of elaboration
elaborates on the organizing content to be presented in the epitome. The second level
elaborates on the organizing content presented in the first level, and so on. Fig. 7.2
shows a partial example of level-1 lesson earlier shown in Fig. 7.1.
1) Organizing content (concepts)
Kinds of measures
a.1 Mean a.2 Median a.3 Mode
b.1 Variance b.2 Standard deviation
c.1 Percent c.2 Decimal c.3 Fraction
2) Supporting content
(Learning pre-requisites for the aforementioned concepts)
Additional elaborations would define kinds of methods for each kind of
measure (e.g., methods of hypothesis testing for spread).
Content for an Elaboration on the Theoretical Epitome
1) Organizing content (principles)
a) Effects of changes in supply schedules at equilibrium price.
b) Effects of changes in demand schedules at equilibrium price.
c) The principle of why changes occur in supply schedules or demand
schedules.
2) Supporting content
a) The concepts of supply, supply schedule, and supply curve.
b) The concepts of demand, demand schedule, and demand curve.
c) The concept of changes in supply schedules or demand schedules.
d) The concept of equilibrium price.
Beyond this point, elaborations would split into those that elaborate on the supply
side (i.e., production and costs) and those that elaborate on the demand side
(i.e., consumption and utility).

Fig. 7.2: Content for an elaboration on the conceptual epitome


Source: Reigeluth and Stein (1983).
Finally, a simple to a complex sequence based on epitomizing (rather than on
summarizing) is prescribed, because it is hypothesized to make learning more meaningful
and less rote, by effecting acquisition at the application level rather than the memorization
level.

Check Your Progress 2


Note: i) Write your answer in the space given below
ii) Compare your answer with the answer given at the end of the unit.
Enumerate different components of Elaboration Theory.
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7.4.2 Learning Pre-requisite Sequence Elaboration Theory (ET)

A learning pre-requisite sequence is based on a learning structure or learning hierarchy


(Gagne, 1968). A learning structure is a structure that shows what facts or ideas should
be learned before any given idea is learnt. Hence, it shows the learning pre-requisites
for an idea. For example, one can not learn the principle that force equals mass times
acceleration (Force = Mass x Acceleration) until he or she has learned the individual
concepts of mass, acceleration, and force.
Learning pre-requisites can be considered critical components of an idea. The critical
components of the principle are (i) concepts and (ii) change relationships. The critical
components of the concepts are (i) defining attitudes and (ii) their relationships (e.g.,
conjunctive and the disjunctive).

ACCELERATION CONCEPT

CONCEPT

CHANGE IN
VELOCITY
CONCEPT

VELOCITY CONCEPTS

CHANGE IN TIME
DISTANCE CONCEPT

DISTANCE
DISCRIMINATION

MEASUREMENT

Fig. 7.3: An example of learning structure


Note: The arrow between two boxes on different levels means that the concepts
in lower box must be learned before the concepts from higher box can be learned.
Source: Reigeluth and Stein, 1983.
A learning pre-requisite sequence is the presentation of content ideas in such an order,
that an idea is not presented until after all of its learning pre-requisites have been
presented.
7.4.3 Summarizer
We know that for minimizing the aspects of forgetting, a review is essential in instruction.
Hence, in elaboration theory, a summarizer is a strategy component that reviews
systematically the learned material to minimize forgetting.
• A reference example, i.e., a typical and easy to remember example for each idea.
• Some diagnostic, self-test practice items for each idea. 111
Instructional Design: There are two types of summarizers. They are:
Theories and Models

1) Internal Summarizer – This comes at the end of the lesson and summarizes only the
ideas and facts taught in the lesson.
2) Within Summarizer – This summarizes all ideas and facts that have been taught so
far in the sets of lessons on which the learner is recently working.

7.4.4 Synthesizer
In elaboration theory, a synthesizer is a strategy component for relating and integrating
ideas. We know that, in instruction, it is important to periodically inter-relate and integrate
the individual ideas that have been taught because it (i) provides students with a valuable
kind of knowledge; (ii) facilitates a deeper understanding of the individual ideas through
comparison and contrast; (iii) increases the meaningfulness and motivational effect of
the new knowledge, by showing how it fits within a larger picture, and; (iv) increases
retention (Asubel, 1964 Gagne,1978). A single type of relationship is advocated for
each synthesizer so that the learner will not be confused. Hence, the kinds of relationships
should be presented in a different synthesizer. For example, we can use a diagram to
show the relationship by any given line, but when we give different kinds of relations,
we have to show a table or matrix to combine them in a clear way.
In this way, new ideas are placed within the context of the previous instruction, through
the process of periodic synthesis. It helps the learner to be continuously aware of the
structure of the idea in the course and the relevance of each individual piece of knowledge
to selected pieces.
7.4.5 Cognitive Strategy Activator
Cognitive strategies include learning skills and thinking skills that can be used across a
wide variety of content areas, such as creating mental images and identifying analogies.
Sometimes these cognitive strategies are called generic skills. These strategies should
be activated during instruction. The two means of accomplishing these strategies are:
i) Embedded strategy activator: This includes the instructional use of pictures,
diagrams, analogy, paraphrases, and other devices that force the learner to
manipulate or interact with the content in certain specific ways.
ii) Detached strategy activator: This directs the learner to employ a previously
acquired cognitive strategy, which improves the learner’s acquisition and retention
of the new content. The inclusion of detached strategy activator, along with a brief
instruction on the use of those cognitive strategies, takes very little instructional
time. It also increases both the effectiveness of the instruction and the learner’s
capacity to manipulate and understand other similar kinds of learning tasks.
7.4.6 Learner Control
The concept of learner control refers to the freedom of the learner for selection
and sequencing of:
i) the content to be learned (content control);
ii) the rate at which a learner will learn (pace-control);
iii) the particular instructional strategy components she or he selects, and the
order in which they are used (display control); and
iv) the particular cognitive strategies that the learner employs when interacting with
the instruction (conscious cognitive control).
112
Elaboration theory emphasizes only three controls, i.e., (i) content control, (2) display Elaboration Theory (ET)
control and (3) conscious cognitive control, but not pace control, which is a only
controllable at micro-level.
Check Your Progress 3
Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
1) What is learner control in elaboration theory?
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2) Explain the difference between summarizer and synthesizer in elaboration theory.
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7.5 DEVELOPING AN ELABORATION SEQUENCE


Before knowing about the development of an elaboration sequence, it is necessary to
know about the concept of sequencing.
As we know, in the industrial age paradigm, the need was to break the content or task
down into little pieces and teach those pieces one at a time. But in the information age
paradigm, most of the new approaches to instruction require a more holistic approach
to sequencing that can simplify the content or task, by identifying simpler real world
versions of the task or content domain. The Elaboration theory was developed to
provide a holistic approach to sequencing that makes the learning process more
meaningful and conducive to learning.
Sequencing means how to group and order the content. We can’t sequence the content
without grouping, hence different kinds of sequencing require different groupings.
Therefore, a decision must be taken about, what content should be presented, and
what should be the scope for each grouping.
Thus, scope and sequence decisions involve several types of decisions which are
described below.
1) The size of each group of content

Small
Large

2) The components of each episode

E D
C F
A B
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Instructional Design: 3) The order of components within each episode as A, B, C, D, E, F or A, B C, D
Theories and Models

A D
B E
C F

4) The order of episodes

A B C D E

Fig. 7.5: Scope and sequence decisions: Types of decision


Source: Reigeluth, 1999

Scope is as important as sequencing because the content of the sequence should be as


per the need of the learner/customer/trainee. Hence, the right content should be selected.
The impact of sequencing depends upon two major factors. These are:
i) The strength of relationships among the topics, and
ii) The size of the course of instruction.
When, there is a strong relationship between the topics of the course, only sequencing
is important. Suppose, there are many topics and these are strongly related to each
other, it is very easy to learn the content. The second thing is where the size of
the course of instruction is big but the relationship among the topics is well
related then it becomes easy to learn. But if there is a fragmented approach for
sequencing and those fragments are not related, it may be difficult to learn the relationship
of the content.
When a number of topics need to be presented, two basic patterns of sequencing can
be used as shown in Fig. 7.6. These are:
i) Topical sequencing: Here a topic is taught to whatever depth of understanding
is required before moving to next.
ii) Spiral sequencing: Here the learner learns the basics of one topic, then another,
then another.
Topical Sequencing
Topic A Topic B Topic C

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Spiral Sequencing Elaboration Theory (ET)

Topic A Topic B Topic C

Fig. 7.6: Topical and spiral sequencing


Source: Reigeluth and Kim (1993)

Different sequencing strategies are based different kinds of relationships with the content
and different kinds of expertise, i.e., task expertise and the subject domain expertise.
Task expertise helps the learner in becoming an expert in a specific task, such as
managing a project, setting a product, or writing a manual. The domain expertise helps
the learner in becoming an expert in a body of subject matter because it ranges from
general to detail. But elaboration theory recognizes two major kinds of domain expertise,
i.e., conceptual and theoretical expertise. In conceptual expertise, conceptual knowledge
structures for understanding ‘what’ and in theoretical expertise, principles for
understanding ‘why’ are included.
Conceptual elaboration sequences
Asubel (1986) explains that learners incorporate new information into their cognitive
structure. It is the main factor influencing the learning and retention of new learning,
which he referred to as Cognitive Scaffolding. This process of learning that proceeds
from broader to narrower, more inclusive, and general concepts is called progressive
differentiation. The conceptual elaboration sequence is designed, in either a topical
or spiral manner. (Fig 7.6)
Theoretical elaboration sequence
The theoretical Elaboration Sequence is intended for courses that focus on inter-related
sets of principles. Hence, the sequencing strategy is based on certain principles. The
principles exist on a continuum from broader, more general, and more inclusive ones to
narrower, more specific, and less inclusive one. The theoretical elaboration sequence
may also be done in either a topical or spiral manner.

The Simplifying Conditions Method (SCM)

For building task expertise, the simplifying conditions method is a new approach that
offers guidance for analyzing, selecting, and sequencing the content (‘what to learn’).
In brief, it can be said that Simplified Conditions Method (SCM) is more holistic rather
than fragmented and begins with the simplest version of task, and then it teaches
progressively more complex versions of the task.
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Instructional Design: The SCM provides practical guidelines to make a very different kind of simple-to-
Theories and Models
complex sequence from the hierarchical sequence – one that is holistic rather than
fragmented. A SCM sequence begins with the simplest version of the task, which is
truly representative of the task and teaches progressively more complex versions of
the task until the desired level of complexity is reached. Each version of the task is a
class or group of complete real-world performances on the task. This process contrasts
sharply with the hierarchical approach to sequencing, which teaches all the pre-requisites
first and does not teach a complete, real-world task until the end of the sequence.

Task Analysis and Sequencing with SCM

Diversity of task

Analysis and Sequencing with SCM →


Simple to complex (simple task to complex task)
Task analysis and sequencing can be done simultaneously.
-the prototype can be developed rapidly.
From the very first lesson, it provides
1) The flavor of the whole task.
2) A simple but applicable skill, and
3) Enhanced motivation.
Fig. 7.7: SCM approach
Source: Reighluth and Kim (1993)

The SCM is composed of two parts: (i) Epitomizing and (ii) Elaborating. Epitomizing
is the process of identifying the simplest version of the task which is a true representation
of the whole task. Elaboration is the process of identifying a progressively more complex
version of the task.
When we develop an elaboration sequence, we have to integrate task analysis with
design and we have to ask a few questions: (i) what is the simplest version of the task
that an expert has ever performed? (ii) what is the next version and so fourth. When
each version is identified, its place in the sequence is simultaneously determined. In
addition to this thumb rule, the relationship between the first and the second version
should also be considered. Since designing the SCM sequence is more of a heuristic
than a procedural process, the most important heuristics are being presented in the
following headings.

7.5.1 Prepare for Analysis and Design


This is the first phase of developing a sequence. At this stage we prepare the layout of
the ground work for analysis and design under the following steps:
Step 1 Establish rapport with a subject matter expert
Step 2 Identify the characteristics of the task in general
Step 3 Identify the characteristics of the learner in general
Step 4 Identify the delivery constraints of the instruction in general.
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7.5.2 Identify the First Learning Episode Elaboration Theory (ET)

This is the second phase of developing a sequence. At this stage we identify


the first learning episode, for which we have to consider the following steps:
• The first step is identification of simplest version of the task, which should
be fairly representative of the task because it helps in identifying some other major
version of task.
• The second step is organizing content. At this stage of organizing content refers to
procedural task, the organizing content is done stepwise, whereas for a heuristic
task the organizing content is based on principles. Hence, in the former (procedural)
task a flow chart is drawn up, while in the later task (heuristic) guidelines and
decision rules in a performance are explained. Sometimes, if a combination of
both is needed, sub-steps, guidelines-decision or rules and explanations are
identified.
• The third step is analysing the supporting content. At this stage the supporting
content is analysed for the version and information, understandings, skills,
meta-cognitive (higher) order thinking skills and affective qualities are identified
and analyzed.
• The fourth step is to decide the size of the episode. At this stage the size of the
episode should be decided. Hence, the delivery constraints, class work and
homework time should be considered. Too big or too small size of an episode is
not good. The age of the learners, the difficulty and abstractness of the content,
the motivational value of the instruction and additional factors should be
considered before deciding the size of the episode. The size of the episode can be
adjusted to the target size.
• The fifth step is within the episode sequence. For this purpose pre-requisites
should be taught before that content for which they are pre-requisites. The
principles, causal model or process models should be taught prior to a
related procedure. The coordinated concepts should be taught together.

7.5.3 Identify the Next learning Episode


This is the third phase of developing an elaboration sequence, which helps a
subject matter expert (SME) in identifying the next simplest version of the task
that is truly representative of the task as a whole. For identifying the next version
of the task, the following steps should be followed:
• Identify all the simplifying conditions that distinguish the simplest version of the
task from the more complex versions and then rank order all these versions.
Different conditions of any version correspond to different sets of skills and
knowledge that vary in complexity.
• The simplifying conditions are ranked and then ordering of the versions of the task
from simple to complex should be done. These simplifying conditions are referred
to as the ‘primary simplifying conditions’ (PSCs) because they are identified
first, and the simplifying conditions discussed next are referred to as secondary
simplifying conditions (SSCs)
• The second step of identifying the next learning episode is the identification of the
next simplest and most representative version of the task or next elaboration,
which is typically next rank – ordered simplifying condition. If the remaining
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Instructional Design: PSCs require more new content than can be taught in one episode, then SSCs
Theories and Models
that can be included to reduce the complexity of the new version of the task can
be identified and PSC can be removed, but the SSCs must be rank ordered.
• The third step is the same as it was in phase two. At this stage, the
organization of content, supporting content, size and within episode sequence is
done.
• The fourth step is called ‘remaining versions’. At this stage, phase III of simplifying
condition (primary, secondary, and tertiary) is repeated until instructional time
continues.

Check Your Progress 4


Note: i) Write your answers in the space given below
ii) Compare your answers with those given at the end of the unit.
1) What is first Learning Episode?
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2) What is the difference between topical and spiral sequencing?
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7.6 IMPLICATIONS OF ELABORATION THEORY


TO INSTRUCTIONAL DESIGN
The elaboration theory, which prescribes the simple to complex sequence, allows the
learner to learn at the level of complexity, which is most appropriate and meaningful to
him/her at any stage in the development of the learner’s knowledge.
A zoom-lens approach, in spite of its fundamental simplicity and intuitive rationale, is
generally not used in instruction. The lens zoomed in to the level of complexity can be
deemed appropriate for the intended population of the student because the level of
complexity can pan across the entire subject matter.
Another positive point of elaboration theory is that it integrates the lost strategies of a
wide variety of researches and theoretical perspectives. It prescribes the use of major
strategy components, including pre-requisite sequencing, at various points during the
instruction.

Elaboration theory can be helpful in educational and training contexts since instruction
in both cases focuses on complex cognitive structures with a focus on understanding
and cognitive tasks with a focus on skills.

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Elaboration Theory (ET)
Check Your Progress 5
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the implications of elaboration theory.
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7.7 LET US SUM UP


In this unit, we learned about the concept of Elaboration Theory. This theory emphasis
how to select and sequence content in a way that will optimize the attainment of the
learning goal. We also learned about different components which should be utilized in
educational and training contexts. Different components of elaboration theory are;
elaboration sequence, learning per-requisite sequence, summariser synthesizer, cognitive
strategy activities, and learner control. In this unit, we also discussed how an elaboration
sequence can be developed and what are the different steps for developing an
elaboration sequence.

7.8 CHECK YOUR PROGRESS: POSSIBLE


ANSWERS
Check Your Progress 1
1) Please see section 7.3. Elaboration theory as a macro-level theory prescribes
methods that deal with many related ideas and how to sequence these ideas. The
macro-level is made up four areas such as selection; sequencing; synthesizing and
memorizing of subject matter content.
2) Please see section 7.3. Explain studying a subject matter through the elaboration
theory, it is similar to studying a picture through a zoom lens of a camera where the
zoom lens allows a person to see the major parts of the picture and the major
relationship among these parts. While zooming in allows one to see the major sub-
parts of a part and zooming out gives a view of context and review.
Check Your Progress 2
See section 7.4. Different components of elaboration theory are:
i) An elaboration sequence
ii) Learning Pre-requisite sequence
iii) Summarizer
iv) Synthesizer
v) Cognitive strategy Activator

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Instructional Design: Check Your Progress 3
Theories and Models
1) Please see sub-section 7.4.6. The concept of learner control refers to the
freedom of the learner for selection and sequencing of content explain the idea
of (i) content control, (ii) display control and (iii) conscious cognitive control.
2) A summarizer is a strategy component that reviews systematically the learned
material to minimize forgetting, while a synthesizer is a strategy component for
relating and integrating ideas. .
Check Your Progress 4
1) Please see sub-section 7.5.2. Please write the steps of the first learning episode.
2) i) Topical sequencing: Here a topic is taught to whatever depth of understanding
is required before moving to next.
ii)
Spiral sequencing: Here the learner learns the basics of one topic, then another,
then another.
Check Your Progress 5
Please see section 7.6 Please write about the relationship between the ideas of
elaboration theory with instructional design. For example how the simple to complex
sequence allows the learner to learn at the level of complexity, the zoom lens can help
in better understanding of complex subjects, pre-requisite sequencing and its effect on
better understanding of subjects by learners.

120
Cognitive Load Theory
UNIT 8 COGNITIVE LOAD THEORY (CLT) (CLT) and Cognitive
Flexibility Theory (CFT)
AND COGNITIVE FLEXIBILITY
THEORY (CFT)
Structure
8.1 Introduction
8.2 Learning Outcomes
8.3 The Changing Trend Between Instructional Psychology and Instructional Design
8.4 Cognitive Teaching Model
8.4.1 Cognitive Strategies
8.4.2 Pre-requisites for Cognitive Strategies
8.5 The Role of Teaching Models (Cognition and Learner Achievement)
8.6 Types of Cognitive Load
8.6.1 Intrinsic Cognitive Load
8.6.2 Extraneous Cognitive Load
8.6.3 Germane Cognitive Load
8.7 Predictions for Student Learning
8.7.1 Simple Content
8.7.2 Instructional Prescriptions
8.8 The Cognitive Flexibility Theory (CFT)
8.8.1 Constructivism and Cognitive Flexibility Theory
8.8.2 Cognitive Flexible Hypertext
8.9 Let Us Sum Up
8.10 Answers to Check Your Progress

8.1 INTRODUCTION
Cognitive Science, which deals with the psychological processes of learning, memory,
and problem solving, has made major contributions to education and training, and on
the effectiveness and efficiency of instructional strategies. In the previous unit, you
have studied Elaboration Theory, which prescribes the use of pre-requisite sequences,
the systematic use of review and synthesis. In this unit, we will discuss the cognitive
load theory and cognitive flexibility theory.
Cognitive Load Theory (CLT) describes learning structures in terms of an information
processing system involving long term memory, thereby associating indirectly with
working memory. To understand this, first, we have to know what working memory
is. Working memory performs the intellectual tasks associated with consciousness.
However, it is extremely limited in both capacity and duration. The uniqueness
of working memory is that information may only be stored in the long-term memory
after first being attended to, and processed by, working memory. Long-term
memory effectively stores all of our knowledge and skills on a permanent basis. The
limitations of working memory, under some conditions, impede learning. Cognitive
load theory came into the field of education in the early 1980s. The basic
principle of cognitive load theory is that the quality of instructional design is
121
Instructional Design: directly proportional to the consideration given to the role and limitations of the
Theories and Models
working memory. Hence, cognitive load theory has been used to develop several
instructional strategies, which have been demonstrated empirically to be superior to
those used conventionally.
This Unit outlines some of the basic principles of cognitive load theory. For
better understanding, examples of the instructional design strategies generated by
cognitive load theory are also provided.
This unit from section 8.8 onwards focus on Cognitive flexibility theory (CFT).

8.2 LEARNING OUTCOMES


After going through this Unit, you should be able to:
• establish a relationship between instructional psychology and instructional design;
• explain salient features of cognitive load theory;
• identify predictions for student learning;
• narrate the significance of cognitive flexibility theory towards instructional design;
and
• suggest ways to implement Cognitive Load Theory (CLT) and Cognitive Flexibility
Theory (CFT) in distance learning.

8.3 THE CHANGING TREND BETWEEN


INSTRUCTIONAL PSYCHOLOGY AND
INSTRUCTIONAL DESIGN
As a distance teacher, you must be interested in learning or motivation problems of
your students and how to solve such problems. You may also have thought of some
of the following questions:
• Why are some subjects difficult for learners to understand?
• Why are some of the students more motivated than others?
• Why do we forget to apply our knowledge learned in school/college to
real-life problems?
• Why do all students not secure the same grade in the same course?
You can answer these questions regarding cognitive development in the instructional
context.
What is cognitive development?
Cognitive development is the development of mental processes, like thinking, learning,
remembering, problem-solving, etc. These are different from other psychological
constructs like emotions, friendship, or personality traits. These cognitive processes
change with age or experience (Klahr & MacWhinney, 1998). You would agree to the
fact that no one single instructional technique can work well for all students at all grade
levels. Certain instructional techniques are more beneficial to some students than others
(Pressley, et al., 1994; Snow, 1994). Stofflet (1994) advised that we must not teach a
topic to undergraduate students in the same way as we would teach it to postgraduate
students.
Therefore, it is pertinent here that the instruction has to be designed based on the
needs of different groups of students. An appropriate instructional design helps a
122 teacher to become more flexible and enables the teacher to help in problem-solving.
What is Instructional Psychology? Cognitive Load Theory
(CLT) and Cognitive
To understand the concept of instructional psychology, you need to understand Flexibility Theory (CFT)
the learning theories. We have discussed these theories earlier in units 2, 3, and 4 of
Block-1. Learning theories have evolved from behaviorism (where objectives and
reinforcements techniques are used to focus the learning effort) to cognitivism
(where information processing occurs within the brain based on inputs) and to
constructivism (where a learner creates his or her own meaning). (Please refer to
Block-1 for Theories of Learning.) This meaning further depends on the learner’s
interaction with people, presence at a place, or adoption of a thing in terms of social
context. The theories have significant value in instructional psychology.
Instructional psychology is usually referred to as the theory and principles derived
from the application of psychological principles in the improvement of instruction,
or that result when psychologists conduct research on various forms of instruction.
What is Instructional Design?
We have discussed the concept of instructional design in Block 2, Unit 5. Here, we will
focus on the changing trend between the two concepts.
What is instructional design? How it is applicable to instructional psychology?
Smith and Ragan (1993) defined Instructional Design as the systematic process of
translating general principles of learning and instruction into plans for instructional
materials and learning.
Important components of instructional design include instructional materials, learning
activities and an assessment of instruction and learning (Gentry, 1994).
Global trends show that distance education and training are being increasingly
used in campus mode learning settings. If we speak of distance education, the nature
of distance learners, gender, cultures, self-concept, etc., need to be taken into
consideration while thinking of instructional design. There is a need to know the
learners, offer them orientation, design for differences in learning styles, etc.
Since distance learners are adult learners, therefore, distance educators need to look
more closely at their use of behavioral and cognitive approaches to instructional design
(Olgren, 1998).
Deubel (2000) found that behaviorism plays a significant role in instructional design.
Olgren (1998) considered a constructivist perspective as a base for learning strategy.
This idea was not supported by Sfard (1998) who indicated that we may not opt for
only one metaphor for learning as “dictatorship of a single metaphor, like a dictatorship
of a single ideology, may lead to theories that serve the interests of certain groups
to the disadvantage of others”. Sfard (1998) considered two factors important
in learning: acquisition and participation. Learner participation is achieved through
constructivism and skill building is achieved through acquisition. Deubel (2000)
commented that the idea that new knowledge germinates in old knowledge has
been promoted by all the theoreticians of intellectual development, from Piaget and
Vygotsky to contemporary cognitive scientists.
Therefore, the above discussion indicates that there has been change in the approaches
to learning theories towards the practice of instructional design. Although it seems
that cognitive theory is the dominant theory in instructional design, the instructional
strategies adopted by behaviorists are also used by cognitivists. Behaviorists prefer
learners to decide a starting point for instruction, while cognitivists expect the
learner to decide their predisposition to learning. 123
Instructional Design: If we take the instructional design from a behaviorist/cognitivist point of view, the
Theories and Models
instructional designer analyses the content and learning environment, and then formulates
the goals. The main emphasis is on identifying what is significant for the learner
to understand and then to adopt an instructional strategy to create knowledge.
The constructivist approach considers that instruction is more facilitative than prescriptive
in nature. In this strategy, the content is not pre-decided, and the learner selects the
path to progress in that content. This strategy requires a kind of self-evaluation of
the learner.

Check Your Progress 1


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Describe the changing trend in instructional psychology and instructional design.
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8.4 COGNITIVE TEACHING MODEL


The Cognitive Approach is the basic approach to the learning process. By studying
the structures of thinking and remembering, the cognitive approach to learning tries
to understand an individual’s thought processes. According to Driscoll (2001), the
cognitive approach refers to all the processes by which sensory input is transformed,
reduced, elaborated, stored, recovered, and used. This includes hypothetical stages
or aspects such as sensation, perception, imagery, retention, recall, problem-solving,
and thinking.
The basic Cognitive Information Processing model is concerned with mental operations,
related to how an individual perceives and remembers events and information as to
how it was explained initially to the learner. Thus, the cognitive theory states that learning
is a process that is dictated by the students’ previous experiences, and how the
information is presented to the student.
The following are the implications for designing instruction in the cognitive teaching
model:
• The students’ informal knowledge is the base. This is because new material
is learned with ease when it is related to what is known to the learner initially.
• The students’ current mindset should be identified.
• The errors committed by the student, and the misconceptions prevailing in the
student’s mind should be viewed as a source of information to know about
their mental makeup.
• Since think-aloud activities help to uncover current models, they should be used.
• Hands-on experience should be used, besides explicitly teaching problem-solving
strategies. This is because when students learn from observation, certain minute
details may be missed, but they remember it better when they do a task/activity
themselves.
• Processes, structures, and decisions develop conceptual understanding and this is
124 a focus area.
The major teaching approach under the cognitive approach includes learning, Cognitive Load Theory
(CLT) and Cognitive
problem-solving, and discovery learning. Although they are commonly done inside the Flexibility Theory (CFT)
classroom, these are also applied while designing distance learning materials.
Check Your Progress 2
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the implications of Cognitive Teaching Model.
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8.4.1 Cognitive Strategies


Cognitive strategies are very important for the development of intellectual skills when it
comes to learning and thinking. The cognitive theories of learning explain cognitive
strategy as a control process (an internal process) by which a learner selects and
modifies his ways of attending, learning, remembering, and thinking and has also
established the relevance and usefulness of cognitive strategies in problem solving.
Let us discuss the various cognitive strategies.
Weinstein and Mayer (1986) identified the following cognitive strategies:
• Rehearsal Strategies
• Elaboration Strategies
• Organizing Strategies
• Comprehensive Monitoring Strategies
• Affective Strategies
Rehearsal strategies
You must have heard the famous saying that “Practice makes a man perfect”.
The rehearsal strategy allows a learner to carry out the practice of a skill or
activity, like knowing through repetitions. If the content being mastered is complex in
nature, then the learners underline main ideas or copy important text during rehearsal.
Elaboration strategies
In this type of strategy, the learner associates the item to be learned with other
easily available material. For example, to learn words of a foreign language, the
learner can associate those words to a mental image of a similar word in his/her
mother tongue. Other activities, which are undertaken in this strategy are
paraphrasing, summarizing, note-taking, and generating questions with answers.
Organizing strategies
In this strategy, the learner arranges the material to be learned in a particular framework,
for example, if you want to learn a set of words, you may arrange them in a meaningful
category for easy remembrance. Sometimes learners make an outline of main ideas
125
Instructional Design: and generate new organisation. In this strategy, the relation among ideas is important,
Theories and Models
like when we make a comparison of different concepts, we are using some relation
among different parameters.
Comprehensive monitoring strategies
Brown (1978) called this strategy as a metacognitive strategy as it “pertains to the
student’s capability of setting goals for learning, estimating the success with which the
goals are being met, and selecting alternative strategies to meet the goals”. Golinkoff
(1976) noticed the element of monitoring in this strategy, which is conspicuous in
reading for understanding. Meichenbaum and Asarnow (1979) suggested that the
students may develop statements and questions to be used in guiding and controlling
their performance.
Affective strategies
Affective strategies are very useful when the learners want to focus on an item and
keep their attention and anxiety, controlling and managing time effectively. Dansereau
(1985) and McCombs (1982) recommended that the students must be made aware
of their operation and how to practice such affective qualities.
Assessing the effectiveness of cognitive strategies
Assessing the effectiveness of cognitive strategies through direct means can be a difficult
exercise. However, we can make our judgements by employing other intellectual
skills. Ericsson and Simon (1980) suggested the way by asking learners to “think
aloud” while they are learning, remembering, or solving problems. The performance
of cognitive strategies depends upon internal conditions and external conditions.
Internal conditions
Internal conditions denote the prior knowledge (intellectual skills and verbal information)
associated with content to be mastered.
External conditions
We can explain the strategies to the students either by verbal communications or through
demonstration. Learning through discovery is also an external factor. This external
factor depends on the facilities or opportunities for practice provided to the students.

Check Your Progress 3


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Explain briefly the various cognitive strategies.
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126
8.4.2 Pre-requisites for Cognitive Strategies Cognitive Load Theory
(CLT) and Cognitive
Flexibility Theory (CFT)
An understanding of the prerequisites for cognitive strategies of learning has its
implications for the effective development of mental abilities (like thinking, remembering,
deducing) of students. Suppose a learner wishes to remember a list of items. An effective
cognitive strategy that this learner can adopt is to create different mental images for
each item and link them. To accomplish this, the learner needs to have the pre-
requisite of “ability to have visual images”.
Table 8.1: Essential and Supportive Prerequisites for Five Kinds of
Learning Outcomes
Type of learning outcomes Essential prerequisites Supportive prerequisites
Intellectual Skill Simpler component Attitudes, cognitive
intellectual skills strategies, verbal
(rules, concepts, information
discriminations)
Cognitive Strategies Specific intellectual Intellectual skills, verbal
skills information, attitudes
Verbal Information Meaningfully Language skills,
organized sets of cognitive strategies,
information attitudes
Attitudes Intellectual skills Other attitudes, verbal
(sometimes) information
Verbal information
(sometimes)
Motor Skills Part skills Attitudes
(sometimes)
Procedural rules
(sometimes)
Source: Gagne, Briggs and Wager (1988)

Let us consider another example. Suppose a learner wants to solve a


complex mathematical problem. She or he can break this problem into parts and
try solving individual parts first and then combining them. This strategy involves the
pre-requisite of the ‘ability to divide a verbally described situation into parts’.
An important factor here is the level of the innate ability of the learner (developed
through maturation) and how much they have learned. Piaget (1970) gave more
significance to maturation, whereas Gagne (1985) considered cognitive strategies
as generalizations from learned intellectual skills.
Check Your Progress 4
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Explain the various pre-requisites of cognitive strategies.
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127
Instructional Design:
Theories and Models 8.5 THE ROLE OF TEACHING MODELS
(COGNITION AND LEARNER
ACHIEVEMENT)
During our lifetime we keep learning. This learning includes learning of motor skills
(like eating with a fork, tying shoe laces, writing letters of alphabets in childhood),
acquire information (like adding new words to our vocabulary), make patterns and
relationships among different pieces of knowledge, etc.
Besides, learning in your mother tongue creates less pressure than studying in a foreign
language. This is because while studying in a foreign language, the brain must work to
translate the language besides trying to grasp the new information.
Cognition also facilitates in understanding, how prior to the occurrence of information
loss, individual units of information can be retained in short term memory. Therefore,
teaching models must be applied in such a way that helps students to retain the
information, which has been presented to them in the classroom permanent in
their memory. This can be achieved: (a) by maximizing the opportunities the learners
have to practice the recently learned content, and: (b) encouraging elaborative
encoding of the information and knowledge (for example, by pondering over why,
how, when, etc., of the content). It has been found that memory can be improved
when such teaching environments are created, which leads to higher emotional responses
on the part of learners.
You must have noticed that there are students in counselling sessions who have the skill
to do well (knowledge of how to do a thing or what is that concept), but they lack the
‘will’ to do that. These students are called under achievers. There are cases too
where the students were not skilled to that extent, but by trying hard, they are able to
achieve a lot. These students are known as over achievers. We need to make an
assessment of the situations when a student performs poorly in a class. Is it due to a
lack of motivation? Motivation is generally described as a construct denoting initiation,
direction, intensity, and persistence of an individual’s behaviour in a particular
situation. These constructs can be grouped under three categories. They are:
a) Goal related constructs,
b) Knowledge related constructs, and
c) Metacognitive constructs.
Goal related constructs deal with the reason why students do what they do. Knowledge
related constructs deal with behaviours where we study what they do. Metacognitive
constructs deal with activities of monitoring and appraisal.
The counsellors have a significant role in fostering the ability to reflect in the students
and helping them to understand the process of learning. Therefore, teaching models
emphasize on activities such as providing enough time for the students to ponder
over a problem and come out with an answer for that and then rewarding their effort.
Another implication of the teaching model in cognition and learner achievement
is comprehending the information. When content is presented, it is advisable to have
the student classify things into categories, arrange things along with some parameters,
make hypotheses, draw inferences, analyze things into their components, and solve
problems. These cognitive processes can apply to any subject matter, but the more
important factor here is that the student knows and comprehends the fundamental
128 information first.
When tests are created, there should be adequate cues in questions to maximize the Cognitive Load Theory
(CLT) and Cognitive
chances that the students will be able to reclaim the information. This can be accomplished Flexibility Theory (CFT)
by arranging questions in the same order that the material was presented in the
classroom. This helps students in using their episodic cues (like they can recall what
they wrote in their notes while listening to the lecture in the class or what things happened
in the class on a particular day). Providing examples similar to those presented during
teaching the content would also be beneficial.

8.6 TYPES OF COGNITIVE LOAD THEORY


Cognitive Load Theory (CLT) originated in the 1980s, and afterwards a lot of research
has gone into this to provide a framework to look into the cognitive processes
and instructional design (Paas, Renkl , & Sweller, 2003). According to Sweller, van
Merriënboer, and Paas, (1998), “Cognitive load theory is designed to provide guidelines
intended to assist in the presentation of information in a manner that encourages learner
activities that optimize intellectual performance”.
In 1956, G. A. Miller gave the concept of working memory capacity and suggested
that human beings are only able to hold seven plus or minus two digits of information in
their short term memory. As a beginner, a learner associates with things in the
environment and sees patterns in the world around him/her, which is referred
to as ‘schema construction’ by Simon and Chase (1973). This gives the concept
of cognitive load. Cognitive load refers to the total amount of mental activity imposed
on working memory at an instance in time.
Miller (1956) further suggested that the capacity limit of the working memory is reduced
if the pieces of incoming information are related to each other, and need to be stored in
memory till the understanding about them happens. This leads to high interactivity.
Further to this discussion, it has been established that the limit of working memory can
be extended through recoding or chunking. Recoding means that a learner uses the
prior knowledge of the solution steps (which are isolating, grouping, simplifying, and
checking), and then organises the incoming information into this schema. What is
schema? A schema is an organised pattern behaviour which the learner develops
when s/he is engaged in an activity. It connects the individual with the environment. The
schema formation is the basis of the cognitive learning theory. This schema is processed
in the working memory as one unit, so that memory space is freed for other information.
Cognitive load theory states that learning will be maximized by ensuring the learners’
working memory to be free to attend solely to encoding to-be-learned information.
The cognitive load theory is based on the following tenets of cognitive learning:
• The short-term memory (working memory) is limited in capacity to about seven
informational units.
• Long-term memory is unlimited in capacity and is where all the information
and knowledge is stored.
• Knowledge is stored in long-term memory as schemas or schemata.
• Schemas, no matter how large or how complex, are treated as a single entity in
working memory.
• Schemas can become automated.
Cognitive load theory differentiates between three types of cognitive load, namely:
• Intrinsic cognitive load,
• Extraneous cognitive load, and
• Germane cognitive load. 129
Instructional Design: Let us now discuss in detail what these terms are.
Theories and Models
8.6.1 Intrinsic Cognitive Load
Intrinsic load is the load on memory needed at the time of doing the current
task. It denotes the quantum of the working memory being utilised by the
interactivity of the units of tasks bring processed. These different tasks differ in their
interactivity, and thus, the intrinsic cognitive load will also vary. This cannot be
manipulated by instructional activities. For example, what you have studied in Class
Four English would definitely be less in content to what you have studied in your Class
Tenth English course.
In other words, the intrinsic load is the load on memory required by the thinking task at
hand. The intrinsic load serves to quantify how much of the working memory is used,
due to the interaction of the units of information being processed in the mind of the
human being.
8.6.2 Extraneous Cognitive Load
Extraneous cognitive load can be represented as a teacher’s presentation,
external distractions, textbook instructional format, etc. These variables use a
large amount of working memory, and little is left for the learning task at hand.
Thus, the extraneous cognitive load does not contribute to the learning. The
significance of the extraneous cognitive load increases when the intrinsic cognitive
load is high. When the intrinsic cognitive load is less, the level of extraneous cognitive
load would also be low, the reason being that the total cognitive load may not exceed
the working memory capacity. Thus, the extraneous cognitive load can be influenced
by the instructional designer.
8.6.3 Germane Cognitive Load
When a learner learns something new schema is formed and is added to the working
memory capacity. Thus, the working memory needs to process this new learning into
the next higher level of advanced schema. This is known as the germane cognitive
load. Like extraneous cognitive load, the germane cognitive load can also be influenced
by the instructional designer.
Intrinsic, extraneous, and germane cognitive loads are additive in that, together, the
total load cannot exceed the working memory resources available if learning is to
occur. The relations between the three forms of cognitive load can be shown as below:
Intrinsic + Germane + Extraneous = Total Cognitive Load
The following facts need to be kept in mind while discussing the cognitive load theory:
1) Individuals differ in their information processing capacity.
2) Irrespective of the task in question or the processes an individual uses in solving
any given task, each individual has a fixed capacity for processing information.
This fact is applicable for tasks varying from remembering simple words to
performing advanced calculations.
3) It is worthwhile to identify the information processing capacity of individuals. This
is useful in adapting instruction and understanding the behavior of the learner.
Cognitive load theory has implications for instructional designers for the following
reasons:
• It has its implications for the way the instructional material is presented to
130 students.
• Learning can be enhanced by redesigning instructional materials to reduce Cognitive Load Theory
(CLT) and Cognitive
the levels of extraneous cognitive load. Flexibility Theory (CFT)
• Controlling the elements of to-be-learned information and their interactivity with
one another would exhibit better results.
• Instructional designers can control the conditions of learning within an environment,
or more generally, within most instructional materials.
• Instructional designers can decrease the extraneous cognitive load during learning
and increase the germane (schema related) cognitive load.
• Cognitive load theory stresses the need to minimise the total cognitive load, and
maximise cognitive resources available to be utilised in the learning process.
In other words, if for some reason, cognitive load increases rather than
decreases, then learning will be inhibited.
• Cognitive load theory facilitates the development of strategies and techniques that
result in both reduced training times and enhanced performance. This is of vital
importance to the education and training industries.
• Cognitive load theory has applicability to subjects that focus on problem-solving
skills such as Mathematics, Physics, Chemistry, and Computer Science, and hence
are inbuilt in the instructional process of these subjects.
Check Your Progress 5
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
What do you understand by the term Cognitive Load Theory?
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8.7 PREDICTIONS FOR STUDENT LEARNING


When you ask your students to learn something, exactly what do you think, how, and
what the student would be learning? Do you expect an improvement in student behaviour
or a change in some other personality traits?
Learning is a continuous process. We learn about new words, associations, relationships,
etc. Did you ever think of what cognitive processes are involved in learning? As a
teacher, how can we facilitate learning in students? What are various factors
which affect the process of learning among the students?
As learning is said to be a relatively permanent change in behaviour due to experience,
therefore, educators focus on how students’ behaviour changes over time. They
also pay attention to the environmental conditions that bring such changes about. But
note that all changes in behaviour cannot be termed as learning. Some changes
are short-lived and unrelated to any specific experience. For example, the feeling of
fatigue or stomach ache is temporary, and once this is over, we come back to our
normal state of being. Therefore, as teachers, we need to focus on the processes
involved in learning new knowledge and skills. The mental processes like memory,
131
Instructional Design: attention, concept learning, problem-solving and reasoning, etc., must be given due
Theories and Models
attention. Let us see some factors that help a teacher predict student learning. These
factors may be in the form of:
• simple content,
• high levels of interactions, and
• instructional prescriptions.
8.7.1 Simple Content
During the learning phase, individuals construct knowledge from their experience, rather
than simply cramming it from the material presented to them. Constructive processes
during the learning phase have an impact on short-term memory and long-term
memory storage and retrieval. When a student learns a thing, he or she organises
it in different ways. The students may make a mental group on the categorisation of
objects, concepts, or events. They are expected to understand a concept when they
can explain it in their own words, and identify the negative and positive instances
associated with that event or concept.
The four processes involved in learning content are:
• memory
• storage
• encoding
• retrieval
Memory is the ability of an individual to retain or store the learned knowledge or skill
over a period of time. The storage is defined as an acquisition of new knowledge, and
is the process of putting what is learned into memory. Encoding is the way we store
information, which may not be necessary when we received it. The students may
change or encode it, as per their learning ability, so that they can make their own
meanings and interpretations of that knowledge. When we need to use the stored
knowledge, we retrieve it from our memory. It is a sort of finding information in
memory.
Thus, the students must be able to use all four abilities for effective learning. This can
be ascertained when the content is simple in nature and facilitates these four processes.
Most people can attend to only a very small amount of information at any one time, as
attention has a limited capacity. Therefore, when the content is simple, it can be stored
easily, and later on, when required this stored information is moved into the working
memory.
8.7.2 Instructional Prescriptions
As we said in the previous section, we must remember that the students may
not necessarily learn the content the way it is presented to them. The students will
interpret the content material in their own way. Therefore, it is a good strategy that
we may ask questions, encourage dialogue, and when students reply, we must listen
to their ideas and explanations carefully.
We need to remember that students’ prior experiences play a great role in their ability
to understand and learn the content matter.
The following instructional prescriptions are recommended:
• Try to present the content matter in more than one way in the classroom.
• Prove to the students that the new content they are learning is related to
132 their previous knowledge.
• The content matter needs to be presented in an organised manner. Cognitive Load Theory
(CLT) and Cognitive
• The students may be encouraged to form visual images of the content they Flexibility Theory (CFT)
are studying. This enhances memory.
• We must proceed from known to unknown. The instruction must begin with the
level consistent with the students’ existing knowledge base.
Check Your Progress 6
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Explain the various factors that help a teacher in predicting student learning
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8.8 THE COGNITIVE FLEXIBILITY THEORY (CFT)


Cognitive Flexibility Theory (CFT) is a conceptual model for designing learning
environments based on cognitive learning theory. This theory focuses on learning in
complex and ill-structured domains, which symbolize real life. According to Spiro and
Jehng (1990), cognitive flexibility is defined as “the ability to adaptively re-assemble
diverse elements of knowledge to fit the particular needs of a given understanding or
problem-solving situation”.
This theory represents an integration of learning, mental representation, and instruction.
The instruction designed using Cognitive Flexibility Theory prevents over-simplifying
instruction by providing:
• Practical oriented real life situation cases,
• Multiple representations of the content in order to enhance transfer, and
• Facilitates the knowledge construction by learners.
The main principles of the CFT (Spiro, Feltovich, Jacobson, & Coulson, 1995) are as
follows:
• Over-simplification of instruction should be avoided.
• Subject content must be presented in multiple ways to enhance learning.
• Case-based instruction should be given more importance. This is more beneficial
than instruction based on a single example or case.
• Real-world examples and phenomena serve better for knowledge construction.
• Purpose of instruction should be the construction of knowledge and not the
transmission of knowledge.
• Different constructs of knowledge must be interrelated instead of being
isolated.
• This theory has been found effective in advanced knowledge creation.
8.8.1 Constructivism and Cognitive Flexibility Theory
The cognitive flexibility theory and constructivism are related to each other in how
they focus on the ways the learners construct knowledge. The knowledge of a learner
is not based merely on a collection of isolated pieces of information. It also depends on 133
Instructional Design: accumulated information, and also, how the learners construct their knowledge based
Theories and Models
on that. Therefore, for cognitive flexibility theory, constructivism suggests that the
students should be motivated to construct their own knowledge. Instruction should
be designed to encourage the learners to imagine beyond the information presented to
them.
8.8.2 Cognitive Flexible Hypertext
Before we close, it would be relevant to know the cognitive flexibility theory in
relation to hypertext/hypermedia. Hypertext refers to “computer-based texts that are
read in a non-linear fashion and that are organized on multiple dimensions.
This concept has great significance for the multimedia content. Multimedia content
is comprised of an integration of text, audio, video, and images. The cognitive flexible
hypertext highlights that when such content is presented to the learners, they view it in
different ways, and thus make, their own understandings. Therefore, this approach has
been found quite suitable for advanced learning, whereby the learners are enabled
to apply, evaluate, and synthesize their knowledge.

Check Your Progress 7


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the main principles of Cognitive Flexible Theory.
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8.9 LET US SUM UP


As a learner, you would have experienced that there is a changing trend between
instructional psychology and instructional design. Layout, content and presentation are
given the utmost importance so that it attracts the learner, and makes him or her learn
amidst the various commitments. In this unit, we have developed an understanding
about the Cognitive Teaching Model, the Role of Teaching Models, Cognitive
Load Theory, and the Cognitive Flexibility Theory. The various Cognitive strategies
are: rehearsal, elaboration, organizing, comprehensive mentoring, and affective
strategies. The cognitive load theory focuses on how to present instruction and material
to students, especially in the case of subjects such as Mathematics, Physics, Chemistry
etc. that focus on problem-solving skills

8.10 ANSWERS TO CHECK YOUR PROGRESS


Check Your Progress 1
Please see section 8.3. Explain the changes taking place in use of cognitive theory in
instructional design, and also how the instructional strategies of behaviorists are also
used by cognitivists.
Check Your Progress 2
134 Please see section 8.4 on cognitive teaching model.
Check Your Progress 3 Cognitive Load Theory
(CLT) and Cognitive
Please see sub-section 8.4.1 and explain the cognitive strategies adopted by Weinstein Flexibility Theory (CFT)

and Mayer i.e. Rehearsal Strategies, Elaboration Strategies, Organizing Strategies,


Comprehensive Monitoring Strategies, Affective Strategies
Check Your Progress 4
Please see sub-section 8.4.1 and explain the cognitive strategies adopted by Weinstein
and Mayer.
Check Your Progress 5
Please read section 8.6 carefully and write about CLT in your own words.
Check Your Progress 6
Please read section 8.7 and explain simple content, high levels of interactions,
instructional prescriptions.
Check Your Progress 7
Please read section 8.8 and write about Cognitive Flexibility Theory (CFT).

135
Instructional Design:
Theories and Models UNIT 9 THEORY OF MULTIPLE
INTELLIGENCES
Structure
9.1 Introduction
9.2 Learning Outcomes
9.3 What is Intelligence?
9.4 Multiple Intelligences: An Overview
9.5 Howard Gardner’s Theory of Multiple Intelligences
9.6 Components of Multiple Intelligences
9.7 Implications of Multiple Intelligences Theory
9.8 Let Us Sum Up
9.9 Answers to Check Your Progress

9.1 INTRODUCTION
Do you know what intelligence is? Intelligence is the ability to learn or understand or to
deal with new situations. (Webster’s New Collegiate Dictionary, 1973). Our intelligence
is measured by IQ (intelligence quotient) tests.
Intelligence is the capacity of an individual to deal with situations. Intelligence Quotient
(IQ) is the simple way to describe intelligence by assigning it a number that represents
the ratio of mental to chronological age, multiplied by 100. Average IQ is, therefore,
100 and is based on a comparison between an individual’s performance, comparable
to others.
Wagner and Sternberg (1984) reported that there are three different views of
intelligence. According to them, the first view is the ‘psychometric view’. Psychometrics
(the most common approach to understand intelligence) refers to the measurement
of psychological functions. Hence, the psychometric view of intelligence is that,
which is based on a measurement approach. Wagner and Sternberg (1984) suggested
a second view of the ‘Piaget view’. Piaget’s view treats intelligence as an active
process, involving progressive adaptation through the interplay of assimilation and
accommodation. Here, the outcomes of intelligent activity are reflected in a
cognitive structure. Piaget’s developmental theory treats change as a prime factor,
like with change in age, the cognitive structure of an individual changes. The third
view of intelligence is referred to as the ‘information processing view’. This view is
more qualitative than quantitative. In this view, intelligence is defined in terms of processes
rather than to measure its products.
There are various theories of intelligence. In this unit, we shall study intelligence and the
Theory of Multiple Intelligences, which was developed by Howard Gardner (1985).
Gardner was a Professor at Harvard University. He believed that there are at least
eight distinct intelligences possessed by all people and that every person has developed
some intelligences more than others. This is evident from the fact that some people
learn a concept more quickly than others. You could have experienced that sometimes,
however hard you may try, you are not able to grasp a certain matter. The theory
of multiple intelligences explains the reason.

136
Theory of Multiple
9.2 LEARNING OUTCOMES Intelligences

After going through this unit, you should be able to:


• define intelligence;
• explain the meaning of multiple intelligences;
• narrate the goal of multiple intelligences;
• describe various components of Gardner’s Theory of Multiple Intelligences; and
• explain the implications of Multiple Intelligences Theory for Instructional Design.

9.3 WHAT IS INTELLIGENCE?


The field of the study of intelligence has grown a great deal as human
intelligence is constantly evolving and dynamic. Contributions by psychologists
like Coles (1997), Gardner (1993), Goleman (1995), Hass (1998), Hough (2001),
Kruger and Dunning (1999), and Mayer and Salovey (1993), etc., have contributed
significantly to this field.
Let us have a look at some of the definitions of intelligence:
• “The global and aggregate capacity of an individual to think rationally, to act
purposefully, and to deal effectively with his environment” (Wechsler, 1958, p. 7).
• Hebb (1966) defined, “Intelligence A: The innate potential for cognitive
development”. He defined “Intelligence B: A general or average level of
development of ability to perceive, to learn, to solve problems, to think, to adapt”
(p. 332).
• West and MacArthur (1964) defined intelligence as “the present potential of
an individual for future development of intelligent behaviour, assuming optimum
future treatment adapted to bring out that potential” (p.18).
In the area of human intelligence, the work of Robert J. Sternberg is considered among
the outstanding works. In 1985, he propounded the Triarchic Theory of Human
Intelligence (Sternberg, 1985), and related the concept of human ability and success.
He suggested that a successful intelligence may be treated as a set of mental abilities
used to achieve one’s goals in life, given a socio-cultural context, through adaptation
to, selection of, and shaping of environments.
There are several dimensions of intelligence. They are:
• Successful intelligence
• Practical Intelligence
• Moral Intelligence
• Social Intelligence
• Emotional Intelligence.
Successful intelligence
Sternberg (1998) suggested that for successful intelligence there are three components,
that are, although distinct, yet broadly interrelated. These are: analytical, creative,
and practical thinking.
Practical intelligence
Practical intelligence is the ability to respond well in a situation, to be able to determine
how to achieve goals, to display awareness to the world around you, and to
display interest in the world at large (Sternberg, 1990; Sternberg, et al., 2000; Wagner,
2000). 137
Instructional Design: Moral intelligence
Theories and Models
When a person is able to decide between what is right and what is wrong, it is called
Moral Intelligence. Moral intelligence lets us make decisions which are not only
beneficial to us, but also to others who are around us (Coles, 1997; Hass, 1998).
Social intelligence
Social intelligence is given significant attention in the literature on management
and organizational psychology (e.g., Hough, 2001; Riggio, Murphy, & Pirozzolo, 2002).
Here, a person develops an ability to understand other people: what motivates them,
how they work, how to work cooperatively with them. This intelligence is very much
beneficial to those who have to deal with groups or masses, and thus an understanding
of others helps them achieve their goals effectively. You must have noticed how a
salesperson sells his product by making one realize that his product is essential to
him. Similarly the politicians and religious leaders possess a high degree of social
intelligence and motivate the people through their impressive skills.
Emotional intelligence
Mayer and Salovey (1993) defined emotional intelligence as a type of social intelligence
that involves the ability to monitor one’s own and others’ emotions, to discriminate
among them, and to use the information to guide one’s thinking and actions
(p. 433). According to Goleman (1995), “Emotional intelligence, the skills that
help people harmonize, should become increasingly valued as a workplace asset in
the years to come” (p. 160).
Salovey and Mayer (1990) categorized emotional intelligence into five domains:
• Self-awareness: Observing yourself and recognizing a feeling as it happens.
• Managing emotions: Handling feelings so that they are appropriate;
realizing what is behind a feeling; finding ways to handle fears and anxieties,
anger, and sadness.
• Motivating oneself: Channeling emotions in the service of a goal; emotional self
control; delaying gratification and stifling impulses.
• Empathy: Sensitivity to others’ feelings and concerns and taking their perspective;
appreciating the differences in how people feel about things.
• Handling relationships: Managing emotions in others; social competence
and social skills.
Based on the above discussion, we may say that intelligence is an innate ability with the
help of which you can solve the problems by utilizing the resources.

Check Your Progress 1


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Explain the various dimensions of intelligence.
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138
Theory of Multiple
9.4 MULTIPLE INTELLIGENCE: AN OVERVIEW Intelligences

The traditional theories of intelligence are related to the learning ability of an individual.
These state that a more intelligent person learns anything quicker than a less intelligent
person. Intelligence has been considered different from what an individual has
actually learned. To measure intelligence, Alfred Binet developed a method to
identify such students who are unlikely to benefit from traditional school instruction
and thus would need special arrangements. Thus, Binet developed a test to measure
general knowledge, vocabulary, perception, memory, and abstract thought. This test
is known as the Binet’s Intelligence Test and the scores on this intelligence test are
measured as “Intelligence Quotient” (IQ).
In 1983, an American psychologist named Howard Gardner provided a new definition
of intelligence. He suggested that intelligence was the ability to do any activity
well. He believed that there are eight different abilities (or intelligences), which
are relatively independent of one another. The students may be quite intelligent in
one ability or the other. Someone is better in vocabulary, someone is better in
dancing or mathematical calculations etc. To support the theory of multiple intelligences,
Gardner, presented examples of people who were skilled in one area (for example,
composing music) but had average ability in other area like knowledge of flora and
fauna.
These intelligence tests were designed to measure mostly the language and mathematical
ability of the students. They were not designed to measure other abilities of the individual
like singing or dancing or playing a musical instrument or classifying natural forms, etc.
We have discussed Gardner’s theory of multiple intelligences in section 9.5.

9.5 GARDNER’S THEORY OF MULTIPLE


INTELLIGENCES
Dr. Howard Gardner defines intelligence as “an ability to solve a problem or fashion, a
product that is valued in one or more cultural settings”. He suggested that intelligence is
not fixed and that it can be learned as a set of abilities and skills to apply to any
situation at any given time within any given context. When you master all of your
intelligences, then you really use the full potential of your brainpower. Gardner reported
that a person can be intelligent in many ways. He further found that the traditional
intelligence tests are not adequate to measure all the ways to become intelligent.
According to Gardner, there can be more than the eight ways to be intelligent, i.e., you
can be intelligent in terms of (1) linguistic (words); (2) logical-mathematical (numbers);
(3) spatial (pictures); (4) musical (musical/rhythmic); (5) bodily-kinesthetic
(movement); (6) intrapersonal (self); (7) interpersonal (people); (8) naturalist (plants
and animals).
The eight intelligences of Howard Gardner’s theory are described below:
1) Visual-Spatial: The ability to perceive the visual-spatial world accurately and
represent this world internally in one’s mind. We can see this type of ability in
architects, artists, sculptors, cartographers, anatomists, and scouts.
2) Bodily-kinesthetic: The ability to use one’ body or body parts such as hands
and fingers to solve problems and express ideas. We can see this type of ability in
athletes, dancers, actors, and mimes.

139
Instructional Design: 3) Musical Rhythmic: The ability to think in music, hear music almost continuously,
Theories and Models
and recognize musical patterns, remember them, and transform them. We can
see this type of ability in musical performers, people who love to play musical
instruments or sing, and people who enjoy listening to music.
4) Linguistic: The ability to use language effectively, either in oral or written from, to
express ideas to others. We can see this type of ability in writers, poets, storytellers,
lawyers, editors, journalists, and (hopefully) college textbook authors.
5) Logical-Mathematical: The ability to use numbers and operations mathematically
and to reason logically. We can see this type of ability in mathematicians,
accountants, statisticians, scientists, and computer programmers.
6) Intrapersonal: The ability to understand oneself, know who oneself is, know
one’s own strengths and limitations, and to act in accordance with this self
knowledge. We can see this type of ability in people who exhibit self-discipline
and personal authenticity.
7) Interpersonal (Social) intelligence: The ability to work effectively with
others, noticing their moods, motivations and feelings (social activity, cooperative
learning, teamwork). These persons are able to relate to other people, and display
empathy and understanding, to notice their motivations and goals.
8) Naturalistic: The ability to discriminate among living things and exhibit sensitivity
to one’s natural surroundings. We can see this type of ability in botanists, zoologists,
ecologists, explorers, farmers, and hunters.
According to Howard Gardner all humans have all the eight types of intelligences.
However, the strength in each intelligence area varies from person to person. The
goal of the teacher is to develop a repertoire of learning activities and approaches
that capitalize upon each of the eight intelligences in order to “help students use
their combination of intelligences to be successful in school to help them learn
whatever it is they want to learn as well as what the teacher and society believe they
have to learn”. The idea is not to teach every subject in eight different ways; the idea
is not even to ensure that every student develops every intelligence. The best use
teachers can make of their understanding of Gardner’s theory of multiple intelligences
is to help them identify and respond to student’s needs.

Check Your Progress 2


Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
Describe the eight intelligences of Howard Gardner’s theory of multiple intelligences.
1) ......................................................................................................................
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2) .....................................................................................................................
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3) .....................................................................................................................
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4) ......................................................................................................................
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140
Theory of Multiple
5) ..................................................................................................................... Intelligences

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6) ......................................................................................................................
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8) .......................................................................................................................
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9.6 COMPONENTS OF MULTIPLE


INTELLIGENCES
Gardner originally identified eight core intelligences, which are given in section 9.5.
The components of multiple intelligences are discussed below with examples.
1) Visual-spatial intelligence
The ability to understand spatial relationships and to perceive and create images (visual
art, graphic design, charts and maps). Such persons can think and visualize a future
result through pictures.
Possible occupation: Architects, sculptors, sailors, and photographers.
Famous personality: Picasso, Frank Lloyd Wright.
2) Bodily-kinesthetic intelligence
The ability to use the physical body skillfully and to take in knowledge through sensation
(coordination, working with hands). Here, we use our body skillfully to solve problems,
create products or present ideas and emotions.
Possible occupation: Athletes, dancers, actors, artistes etc.
Famous personality: Charlie Chaplin, Diego Maradona, Michael Jordan,
Sachin Tendular, Dev Anand, Madhubala, Birju Maharaj.
3) Musical intelligence
The ability to make or compose music, to sing well, or understand and appreciate
music.
Possible occupation: Musicians, composers, and recording engineers.
Famous personality: Mozart, AR Rehman, Gulzar, RD Burman, Kishore Kumar,
Lata Mangeshkar.
4) Linguistic intelligence
The ability to communicate through language (listening, reading, writing and speaking).
Possible occupation: Authors, journalists, poets, orators and comedians.
Famous personality: Charles Dickens, Abraham Lincoln, T.S. Eliot, Sir Winston
Churchill.
141
Instructional Design: 5) Logical-mathematical intelligence
Theories and Models
The ability to understand logical reasoning and problem solving.
Possible occupation: Engineers, scientists, economists, accountants, detectives
and members of the legal profession.
Famous personality: Albert Einstein, Shakuntla Devi, Vishwanathan Anand, John
Dewey.
6) Interpersonal (Social) intelligence
The ability to work effectively with others, noticing their attitudes, motivations
and feelings (social activity, cooperative learning, teamwork). These persons are able
to relate to other people, and display empathy and understanding, to notice their
motivations and goals.
Possible occupation: Teachers, facilitators, therapists, politicians, religious leaders,
and sales people.
Famous personality: Mahatma Gandhi, Mother Teresa, Swami Vivekananda, S.
Radha Krishnan.
7) Intrapersonal intelligence
The ability for self-analysis and reflection – to be able to understand one’s own behaviour
and feelings and to assess one’s accomplishments, to review one’s behaviour
and innermost feelings, to make plans and set goals, the capacity to know oneself.
Possible occupation: Philosophers, counsellors
Famous personality: Eleanor Roosevelt, Plato.
8) Naturalist intelligence
The ability to understand features of the environment (interest in nature, environmental
balance, ecosystems).
Possible occupation: Farmers, botanists, conservationists, biologists, environmentalists.
Famous personality: Salim Ali, Charles Darwin.
Check Your Progress 3
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Write the names of five famous personalities on the basis of Multiple Intelligences
Theory.
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142
Theory of Multiple
9.7 IMPLICATIONS OF MULTIPLE Intelligences
INTELLIGENCES THEORY
The theory of multiple intelligences builds a strong basis for the concept of a
comprehensive learning plan in institutions, which can improve student’s academic
achievement. In this competitive era, a holistic approach towards developing intelligences
is much needed to enhance student’s learning, therefore, while designing instruction we
can use multiple intelligences. Some implications are as follows:
• The institutions can address the challenge of integrating emotional intelligence into
the curriculum so that the students are emotionally strong too and not only
academically intelligent. For this we need to consider about all the types of
intelligences also while designing instruction. We need to be guided about the
multiple intelligences.
• The ODL specialist/instructional designer can incorporate a variety of stimuli
and use divergent delivery approaches, so that students get more opportunities to
address their own specific learning needs.
• Addressing multiple intelligences assists in increasing attention and interest, and
the assimilation of course material.
• Intervention programs that focus on understanding, regulation, facilitation,
and expression of emotions are significant to student’s learning, so while
designing instruction, we have to keep in mind the above components.
• Designing instruction that involves students in personal and meaningful learning
experiences will contribute to higher academic achievement, as it leads to
development of an aspect of multiple intelligences.

• A teacher with knowledge of multiple intelligences can create a student-oriented


learning environment. Such knowledge helps educators deal constructively with
the instructional needs of a diverse student population. Therefore, instruction
materials are to be designed for catering to the needs of diverse learning groups
by utilizing multiple intelligence theories.

Check Your Progress 4


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Describe the implications of multiple intelligences theory.
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143
Instructional Design:
Theories and Models 9.8 LET US SUM UP
In this unit, we studied intelligence and the theory of multiple intelligences, which was
developed by Howard Gardner. He defined intelligence as; “bio-psychological
potential to process information that can be activated in a cultural setting to solve
problems or create products that are of value in a culture” (Gardner, 1993).
Gardener further argued that with practice, intelligences can be developed into eight
areas: (1) linguistic (words); (2) logical-mathematical (numbers); (3) spatial (pictures);
(4) musical (musical/rhythmic); (5) bodily-kinesthetic (movement); (6) interpersonal
(people); (7) intrapersonal (self); and (8) naturalistic (flora and fauna).
Persons with verbal/linguistic intelligence have the ability to think in words and to use
language to express and appreciate complex meanings. Logical/mathematical intelligence
enables a person to calculate, quantify, and perform complex mathematical operations.
Persons with visual/spatial intelligence can perceive the visual world accurately
and perform transformations and applications via mental imagery. Those individuals
who possess abilities to pitch, melody, rhythm, and tone are known to have musical
intelligence. Bodily-Kinesthetic intelligence indicates one’s ability to use body in
differentiated ways for both expressive (e.g., dance, acting, etc.) and goal-directed
activities (athletics). Intrapersonal intelligence deals with self-appraisal, and self-
management while the interpersonal intelligence pertains to the understanding of other
people. Naturalistic intelligence gives one a sense of strong understanding for living
and natural things (plants, animals, geology, etc.). The theory of multiple intelligences
has great educational implications as by incorporating suitable activities into the
curriculum, we can help students develop their intelligences.

9.9 ANSWERS TO CHECK YOUR PROGRESS


Check Your Progress 1
Please read section 9.3 and write about dimensions of intelligence i.e. successful
intelligence, practical intelligence, moral intelligence, social intelligence, and emotional
intelligence.
Check Your Progress 2
Please see section 9.5.
Check Your Progress 3
Write the names of any five personalities that you have read about.
Check Your Progress 4
Please see section 9.7. Please write about integrating emotional intelligence in the
curriculum, and how including it can increase better understanding.

144
Theory of Multiple
UNIT 10 THE 4C/ID (FOUR COMPONENT/ Intelligences

INSTRUCTIONAL DESIGN) MODEL


Structure
10.1 Introduction
10.2 Learning Outcomes
10.3 Philosophical and Theoretical Foundations of 4C/ID Model
10.4 The Four Components: Blueprint
10.5 Ten Steps for 4C/ID Model
10.6 Application of 4C/ID: Example of Wiki Skills Training
10.7 Educational Implications of 4C/ID Model
10.8 Let Us Sum Up
10.9 Answers to check Your Progress

10.1 INTRODUCTION
Most instructional design models are focused on loosely fragmented isolated
components/activities in learning, such as context, methods, and media. They also
include design, development, and delivery, together making it a linear process, which is
difficult to understand until the completion of the process. This makes instructional
design a complex process, beyond the ‘design’. However, traditional instructional
design models try to simplify educational transactions into simple learning tasks and
assume that complex learning is possible by sequencing a string of simplified tasks. In
reality, this does not happen, as knowledge in specialized area is growing at a much
faster rate than ever before. For example, think of a discipline like medicine. In the
early Shakespearean era, a dentist would require a drill, a saw, forceps, and pliers
for removing teeth. Use of local anesthesia was unknown, and hence, the speed of
action was the performance consideration. Compare this to the situation today, where
advancements in medical sciences are vast, and the competent physicians and surgeons
today need to master complex skills and competencies to perform better.
Your decision would be specific to your situation. But, what these two situations,
explained above, tell us is that the development of expertise is dependent on the
particular time, and is integrated with technology. We can’t develop expertise
through simple instructional design models. Considering this, van Merriënboer, Jelsma,
and Pass (1992) proposed the four component instructional design (4C/ID) model for
complex cognitive skills. Over the years ,Jeroen J.G. van Moerriënboer has emerged
as the major contributor to this instructional design model. In this unit, we shall
discuss a brief overview of the components of the model, and how you can use
this for complex learning. This model provides us a mechanism to design learning in
complex domains for the integration of higher-order skills and appropriate transfer of
learning.

145
Instructional Design:
Theories and Models 10.2 LEARNING OUTCOMES
After going through this unit, you should be able to:
• define complex learning;
• list the four components of the 4C/ID model;
• describe the philosophical and theoretical bases of the 4C/ID model;
• identify the notation of the various components in the 4C/ID blueprint;
• describe the ten steps of the 4C/ID model; and
• discuss the educational implications of the 4C/ID model.

10.3 PHILOSOPHICAL AND THEORETICAL


FOUNDATIONS OF 4C/ID MODEL
The 4C/ID model is based on three concepts: complex learning, holistic design,
and transfer of learning. It believes that in certain subjects , the development of
professional competencies is so complex that traditional instructional design can
not produce the transfer of learning, as they do not follow a holistic design approach.
Let us discuss these three concepts first.
Complex Learning
Complex learning involves the integration of knowledge, skills, and attitudes that
deal with the whole rather than parts. It focuses on authentic learning tasks based on
real-life tasks, to help the learners develop reasoning and problem-solving skills. A
complex learning topic comprises of sub-topics or ‘constituent skills’ that can have
two types of hierarchy – horizontal and vertical. While the horizontal hierarchy
represents the coordinate relationship that can be temporal or simultaneous, the
skills in vertical relationships are in top-down or sub-ordinate and super-ordinate
relationships, meaning that one must learn the sub-ordinate skills first to learn the
next higher skills. In the horizontal type, one may learn in a different order, but
learning is not complete unless all the constituent skills are completed. Some of the
constituent skills may require rules and development of schema to have expertise.
When expertise is developed, conscious control is no longer required, as the
skills are applied unconsciously/automatically (e.g., driving a car). While developing
training for complex learning, it is important to identify the recurring and non- recurring
constituent skills. The recurring constituent skills may be highly similar in all problems,
but the non-recurring skills differ from problem to problem and may depend on the
reasoning and mental models of the domain. For example, ‘review of the literature’
in different domains/topics would require different non-recurring constituent skills
of understanding the particular domain/topic, while the recurring skills are the use
of thesauri and subject descriptors that would be the same in different topical searches.
Thus, complex learning requires coordination and integration of a variety of cognitive
skills for development of professional competencies.
Holistic Design
To develop professional competencies in complex learning areas, the design
approach should be holistic rather than atomistic. The 4C/ID model proposes a
holistic design, to deal with complexity, by considering all the interconnectedness of
the elements.

146
The holistic design approach denounces the ‘compartmentalization’ of declarative The 4C/ID (Four Component/
Instructional Design) Model
and procedural learning. Traditional instructional design models believe in
chunking (fragmentation) of performance objectives. However, in the 4C/ID model,
each objective corresponds with one constituent skill, and new skills are gradually
added to complete the instruction. There may be numerous interactions in learning
of different constituent skills in a coordinated manner to simulate real life task
performance.
Transfer of Learning
The next important concept, on which 4C/ID is based, is, transfer of learning. It believes
in the use of authentic learning tasks to develop an integrated knowledge base.
In the transfer process, constituent skills are developed, where the application of
rules is automated to solve familiar problems. This leads to reflection on the quality of
the solution offered to a new situation, and if, accepted the same also becomes the rule
for automation. The design of complex learning should focus on the transfer of
learning opportunities to develop expertise in a cyclical manner. The design may include
numerous practice items in sequence to develop the constituent skills in an integrated
manner.
The 4C/ID model has its theoretical bases on the following:
• Cognitive Load Theory
• Schema Induction Theory
• Elaboration Theory
• Adaptive Control of Thought
• Power Law of Practice.
Cognitive Load Theory
According to the Cognitive Load Theory (CLT), which we discussed in Unit 8, the
human brain has a limited working memory capacity to process information and transfer
it to long-term memory. Therefore, the instruction we provide to learners should not
add to the load on the cognitive capability of the learner. Cognitive load can be of three
types – intrinsic, extraneous, and germane. Intrinsic load is a direct function of the
learning task that may have more elements to process, than the power of working
memory. Extraneous load is the load due to non-relevant aspects of the instructions,
and germane load is related to the processes that directly contribute to learning for
schema construction and rule automation. An instructional design that is low in extraneous
load uses intrinsic load by appropriate instructional procedure and encourages the
learner to consciously use greater germane load, as it has greater potential for optimizing
learning.
Schema Induction Theory
We have discussed Schema earlier in Unit 8 of Block 2. The schema induction theory
proceeds general to specific. For example, when a learner continues to read a topic
such as Behaviourism, the more specific schema strengthen, this for highly familiar
words such as behaviour, observation and objectives.
Induction is the process of including generalization and discrimination, by which learners
mindfully abstract away from their concrete experiences. It is a form of schema
construction that is especially important for learning from learning tasks in real
or simulated task environments. Well designed learning tasks offer the possibility
of concrete experiences, that help to develop new schema or help in modifying existing
ones in the long-term memory. 147
Instructional Design: Elaboration Theory
Theories and Models
We have discussed the Elaboration Theory in Unit 7. Meaningful learning is possible,
when the learning material has new information, and also when it helps the
learners to elaborate on the existing information by developing schema, analogies,
concept maps, etc., of their own. Elaboration is a strategic and controlled cognitive
process that requires learners to explore how new information relates to other
contexts. While collaboration between learners helps in the elaboration process, well
designed supportive information provides a bridge between what the learners already
know, and what they should know, to perform well.
Adaptive Control of Thought
It proposes that automation of rules and their compilation results in knowledge formation
to speed up performance. In the early stages of complex learning, learners receive
information through textbooks, lectures, etc. These are encoded into memory and
are referred to as weak methods. According to the adaptive control of thought, it is
a slow process. These are innate and can be applied to any domain. However, if
procedural information can be encoded in a logical sequence in IF… THEN…
ELSE mode, rules can be compiled, like that of a computer program to speed up
performance and increase efficiency.
Power Law of Practice
We know that ‘practice makes one perfect’. Repeated practice of various components
of a task helps in developing high levels of automaticity, and thereby, the development
of expertise and appropriate transfer. According to the Power Law of Practice, “the
log of the time to complete a response will be a linear function of the log of the number
of successful executions of that particular response”. In simple words, the higher
the practice, the better the performance and efficiency.
In the next section, we will see that the 4C/ID model uses these theories and conceptual
foundations effectively to develop appropriate training designs for complex learning to
develop professional competencies in an integrated manner.
Check Your Progress 1
Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
1) What is complex learning?
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2) Describe the theoretical basis of the 4C/ID model.
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10.4 THE FOUR COMPONENTS: BLUEPRINT


The four components of the 4C/ID model has been described by Merrienboer and
Kirschner (2007). This model has four components: Learning Tasks, Supportive
Information, Procedural Information, Part-Task Practice. Let’s discuss the four
148 components in detail.
The 4C/ID (Four Component/
Learning Tasks Instructional Design) Model
Learning tasks are concrete, authentic, whole-task experiences that are based on real-
life tasks aimed at developing knowledge, skills and attitudes in an integrated manner.
You are expected to work on the whole task and a sequence of learning tasks completes
the activity. In the blueprint for 4C/ID, the learning task is represented by a circle. A set
of learning tasks would look like this:

Learning tasks vary according to the context or situation, and also according to the
characteristics of the task itself, the way the task is presented. A sequence of different
learning tasks is the backbone of complex learning, as it allows the learner to extract
more general information from the details of each learning task. Schematically,
the variability is represented within the circle as follows:

The learning tasks are related to ‘constituent skills’ that make up real-life
experiences. According to the 4C/ID, the constituent skills are aspects rather than
parts of complex learning. A learning task needs to be simple in the beginning, and thus
these should be sequenced with a particular difficulty in mind. A group of learning
tasks with similar levels of difficulty is called a ‘task class’. A group of task class also
requires the same body of knowledge to perform. In the blueprint for 4C/ID, they are
represented as follows:

As the learners start working on new learning tasks, they would require support
and guidance. Here, support is related to helping the learner to perform the task
well by providing assistance on the product involved in training. Guidance is
related to helping the learner to understand the processes and successfully solve
the learning task. The guidance and support can be attributed as a process of
‘scaffolding’, where the need for support reduces as the learner gains experience.
Diagrammatically, it is represented in the blueprint as grey/half-tone in the circles.
More grey the tone, the higher is the need for support.

Supportive Information
Supportive information is helpful for learning and solving problems and using reasoning
aspects of learning tasks. Supportive information is specified per ‘task class’. In order
to explain supportive information, the 4C/ID model says, “it is the bridge
between what learners already know and their work on the learning task”. It
may be treated as the theoretical basis of the constituent skills in the task class.
Instructional methods for presentation of supportive information promote schema
construction through elaboration to help students develop relationships between newly
presented knowledge and previous knowledge. In the 4C/ID blueprint, supportive
information is represented by an L-shape shaded area below the task class.

149
Instructional Design: Procedural Information
Theories and Models
This is a must for learning and performing the routine aspects of learning tasks. Through
this component, the instructional designer specifies how to perform the routine
aspects of the task. It is best presented just-in-time, precisely when the learners need
it. Procedural information is primarily recurrent in nature, and over time, learners do
not require it as they develop expertise due to a high level of automaticity. In
the blueprint for 4C/ID, procedural information is represented as a black beam.

Part-Task Practice
These are practice items provided to help the learners to develop a high level
of automaticity in routine aspects of a task. These are distinct practice items
based on procedural information to provide additional practice for developing expertise.
Normally, the learning tasks would provide concrete experiences to practice
constituent skills. However, to have a high level of automaticity, more practice
items may be required. In the blueprint for 4C/ID, part-task practice is indicated
by a series of small circles.

A blueprint for the 4C/ID model can be presented diagrammatically as follows (See
Fig. 10.1).

Fig. 10.1: A Schematic blueprint for 4C/ID Model


Adapted from Source van Merrienboer, J.J.G., & Kirschner, P.A. (2007). Ten steps to complete
150 learning. Mahwah, NJ: Lawrence Erlbaum.
The 4C/ID (Four Component/
Check Your Progress 2 Instructional Design) Model
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Describe the four components of the 4C/ID model.
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10.5 TEN STEPS FOR 4C/ID


The blueprint for 4C/ID model is relatively complex, though we have tried to explain
above in a simple manner. By now, you must have started asking yourself, how
do I apply the model in a real instructional design situation? Van Merriënboer and
Kirschner (2007) have given ten steps as a practical and simplified version of the
4C/ID model. They also emphasize that the ten steps are “specifically directed
towards programs of vocational and professional education, job-oriented university
programs (e.g., medicine, business, administration, law), and competency-based
training program in business, industry, government, and military organizations” (p.10).
The ten steps can be applied to both short-term and long-term training ranging from
several weeks to several years. In the context of the curriculum, the ten steps of the
4C/ID model can be applied to design instruction for one or more competencies. It
may also be noted that 4C/ID model is not a conventional instructional design model
that follows the common ADDIE approach to cover implementation and evaluation.
In fact, the 4C/ID model is only a design blueprint that is based on an analysis of
the content, context, and constituent skills. The steps are given in Table 10.1. We will
discuss these ten steps briefly in this section.
Table 10.1: Ten Steps of 4C/ID Model
Components of 4C/ID Steps
Learning Tasks 1) Design Learning Tasks
2) Sequence Task Classes
3) Set Performance Objectives
Supportive Information 4) Design Supportive Information
5) Analyze Cognitive Strategies
6) Analyze Mental Models
Procedural Information 7) Design Procedural Information
8) Analyze Cognitive Rules
9) Analyze Pre-requisite knowledge
Part-task Practice 10) Design Part-task Practice
• Learning Tasks
Step 1: Design Learning Tasks
In most instructional design models, the subject matter and objectives are first decided.
But in the 4C/ID model, you first identify the learning tasks that are whole-task activities.
In real life, problems are ill-defined or poorly structured, and therefore, the solution to
each problem also differs. The identification of learning tasks, that truly represent
the expected learning is the starting point. For this, professionals in the domain area 151
Instructional Design: can be interviewed to help identify and develop scenarios. These scenarios can form
Theories and Models
the basis of constituent skills development.
Learning tasks also have support and guidance. To design support, you must provide
sufficient background information on the learning task and the theoretical basis
and guidance to develop problem-solving skills. Each type of learning task would
require different levels of support, and instructional strategies may include a case study,
the use of reverse troubleshooting, imitation, etc. For problem-solving guidance,
you need to consider the use of illustrative examples, worksheets, etc.
Step 2: Sequence Task Classes
Though the 4C/ID model uses authentic whole-task learning, it does not recommend
immersing the learners into difficult tasks in the beginning. It emphasizes sequencing the
learning tasks into task classes. The task classes are grouped based on the known to
unknown, to provide learning within the zone of proximal development of the learner.
To group the learning task, you should identify the ‘simplifying conditions’ to
sequence learning. When learning tasks are not grouped according for simplifying
conditions, emphasis manipulation is used for progressively increasing complexity.
Step 3: Set Performance Objectives
The performance objectives are the ‘exit behaviour’ of the learners, and, therefore,
should be set in measurable terms covering the action verbs, conditions, and standards
of measure. This is a normal activity in all the instructional design models. In the 4C/ID
model, the focus is on the constituent skills. The constituent skills are spliced into all the
component elements and are mapped in to a hierarchical pattern to show coordinate
and sub-ordinate relationships. The performance objectives are then, classified into
three major groups:
a) The skills that will or will not be taught. By default, constituent skills are taught.
b) Skills that will be treated as non-recurrent, recurrent or both. By default, constituent
skills are treated as non-recurrent, involving schema-based problem solving.
c) Skills that need to be automated or not. By default, recurrent constituent skills are
classified as skills that need not be automated. However, if recurrent skills
are classified as to be automated, additional part-task practice is also required.
• Supportive Information
Step 4: Design Supportive Information
Supportive information refers to: (a) general information on solving problems within
the task domain; (b) examples that illustrate domain-specific information; and,
(c) cognitive feedback on the quality of task performance. The general information
should follow the Systematic Approaches to Problem-Solving (SAP) and present
domain knowledge through different models: conceptual, structural and causal.
Conceptual models revolve around descriptions of objects, events and activities;
whereas, structured models describe how objects, events and activities are organized
to reach a specific goal. Causal models deal with cause and effect, interpretation
and prediction of events. The presentation strategy of the support information
could follow a deductive or inductive strategy. Deductive presentation strategy
follows an abstract to concrete illustration, whereas, inductive strategy follows
concrete to abstract information to illustrate the relevant subject information. The
presentation of supportive information may also follow a guided discovery strategy,
leaving the student to independently determine and articulate general information and
construct meaningful relationships. For the improvement of the learner, the quality of
152 the feedback is very important as a support mechanism for the learning task and how
the learners do task-performance. This is called ‘cognitive feedback’, which allows The 4C/ID (Four Component/
Instructional Design) Model
the learner to reflect on the quality of the solution or the problem solving process.
These reflections are called as ‘double loop learning’(Argyris & Schon, 1978).
Step 5: Analyze Cognitive Strategies
This is an additional step to further detail the Systematic Approach to Problem-Solving
(SAP), if detailed supportive information is not available. This step helps to analyze
the cognitive strategies employed by proficient task performance to solve problems in
the domain. It focuses on identification of non-recurrent aspects of carrying out the
task. It helps us to develop the content for the task class with flowcharts and sequences
the task classes to help achieve constituent skills. The result of cognitive strategy
analysis is a set of sub-goals that the learner would perform to complete the learning
task.
Step 6: Analyze Mental Models
“What we know determines what we see and not the other way round.”
This is also part of Step 4, and should be worked out, if not already available
as supportive information. We have seen that information presentation can be done as
conceptual, structural and causal models. If such mental models are not available as
learning support information of a task, we must analyze it to articulate a mental model
appropriate to the domain knowledge. The mental models are dependent on our
previous knowledge and experience. They may be presented as concept maps,
organograms, pictures, diagrams, etc., to convey meaning.
• Procedural Information
Step 7: Design Procedural Information
The description of steps in the 4C/ID model is similar to what is meant by procedural
information. It is the process to codify the procedural information related to the recurrent
aspects of the learning tasks. The procedural information could be of three types:
just-in-time (JIT), demonstrations, and corrective feedback. On web-pages and
multimedia learning systems, we can use pop-ups as JIT to help the learners. The JIT
information is often called ‘how-to-do instructions’ as given in the operation manuals
of electronic gadgets for home use. You, as a designer must identify the location and
timing of the procedural information to be provided as JIT. JIT information can also
take the form of demonstrations to show, illustrate and explain a procedure. For
example, the steps in check-in of air passengers can be demonstrated visually
through a video or animation. The information presentation for procedural information
can be through unsolicited presentation (as a must read for the learners), on demand
presentation (if they need it, they ask for it, e.g., help systems or search facilities),
and advanced memorization (where the procedural information becomes a
prerequisite to undertake a learning task, and should be there in the long-term memory
of the learner). Corrective feedback is given on recurring aspects of the learning task.
In contrast to cognitive feedback, the role of corrective feedback is to detect
and correct errors. Well designed feedback is about informing the learners about
the nature and reason for the error, and not just to inform them that the task was done
correctly or incorrectly. One can take a minimalist instruction approach while
designing procedural information for corrective feedback and include the following:
• a description of the condition resulting into the error;
• information on likely cause(s) of the error, and how it could have been avoided;
and
• statement for correcting the error. 153
Instructional Design: Step 8: Analyze Cognitive Roles
Theories and Models
This is part of the procedural information in a 4C/ID model, and should be conducted
if rules are not available to perform a learning task. This is also applicable to part-task
practice. It is important to identify and define the rules and procedures to perform a
recurrent aspects of the constituent skills to correctly perform a task. The rule-
based analysis of the procedures, of the learning task, helps in designing mastery
learning by providing an opportunity to practice and receive feedback.
Step 9: Analyze Prerequisite Knowledge
This step is important if you have undertaken the cognitive rule analysis to develop the
rules. To apply the if-then rule and/or carry out procedural steps correctly, the
learners require some pre-requisite knowledge. This pre-requisite knowledge is
part of the existing cognitive rule that the learner has assimilated in his/her long-term
memory.
• Part-task Practice
Step 10: Design Part-task Practice
Part-task practice is one of the four components of the 4C/ID model. While the other
three are always necessary, part-task practice is not. This is required, only if there is a
need, for additional practice of recurrent aspects of the constituent skills. This step is
necessary when a high level of automaticity is expected from the learner. Suppose you
want to develop a course on plant taxonomy. The learners are expected to identify
unknown plants to determine the scientific name of the plant. To achieve this goal,
you have to give a large number of part-task practice items, of a variety of plants,
with different characteristics from different genus and species. At a lower level, examples
of part-task practice are drilling addition, subtraction and multiplication tables. Part-
task practice is very simple and straightforward, as it contains a set of if-then
rules for performance of a recurrent constituent skill. Practice items can be of
three types: results-oriented or produce type, edit type; and recognize type. The
produce type practice items result in some kind of output, while the edit type expects
the learner to do correction/editing. The recognize type of practice items require
learners to select a correct procedure or object from a list of options. The objective of
practice items is to provide high level of accuracy in performance to develop mastery
learning. Through ‘overtraining’ or excessive training, first accuracy is obtained, then
accuracy and speed are focused, and finally, the part-task practice is carried out
simultaneously with other tasks in time-sharing conditions within the whole-task activity.

Check Your Progress 3


Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Describe the ten steps of the 4C/ID model.
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154
The 4C/ID (Four Component/
10.6 APPLICATION OF 4C/ID: EXAMPLE OF WIKI Instructional Design) Model

SKILLS TRAINING
In this section, to illustrate the use of the 4C/ID model, we take the example of Wiki
skills training conducted by the WikiEducator.org and have converted the training
design up to the Wikibuddy level (this is a term for the intermediate level of skill in
WikiEducator). While the illustration has not been tested, in practice, the blueprint
would look something like Table 10.2 to Table 10.4. Figure 10.1 is just a schematic
representation, which, you as an instructional designer, may or may not develop. But,
what is important in the development of the blueprint is given in the wiki example here.
This is just a rudimentary and highly simplistic representation of the 4C/ID model,
though, in practice for complex learning, it is done in a further detailed manner. The
present example will take three days in a face-to-face workshop, whereas the same
will take about a month in an online environment. It may also be noted that the
proponents of the 4C/ID model recommended not to use this model for short training
programmes that may be done in a few hours. You are advised to use this section
just for illustration only.

Table 10.2: 4C/ID Blueprint for Wiki Skills Training-1


Performance Objectives: Participants shall be able to
• Use wiki skills at the level of WikiBuddy; and ·
• Use wiki to prepare webpages on Wikieducator.
Task Class 1: Basic formatting using wiki
Learning Task 1: Procedural Information: Part-task Practice:
Completion: The learners are A video shows online how Though no part-task
asked to go to the user page, different tasks are per- practice is suggested
and write a paragraph about formed, including step-by- specifically, the
themselves, and undertake to step approach. In a face- learners may practice
make some aspects bold to to-face workshop, this is move to master the
highlight. demonstrated to the wiki tags to undertake
learners just-in-time. The basic rext formatting.
Learning Task 2:
prerequisite is to have an
Completion: Continuing from
account on WikiEducator.
Task 1, learners make some
part of the text typed into
italics.
Learning Task 3:
Completion: Continuing on
learning Task 2, learners add
more content in the user
page to create headings and
sub-heading.
Learning Task 4:
Completion: Bullet lists are
prepared.
Learning Task 5:
Completion Numbered lists
are prepared in the user page.
Supportive Information: Tutorial 1-4 on Wikieducator provides the support information
that the learner is supposed to read before working on the task.
155
Instructional Design: Table 10.3: 4C/ID Blueprint for Wiki Skills Training-2
Theories and Models
Performance Objectives: Participants shall be able to
• Use wiki skills at the level of WikiBuddy; and
• Use wiki to prepare webpages on Wikieducator.
Task Class 2: Basic wiki editing skills
Learning Task 1: Imitation Procedural Information: Part-task Practice:
and Completion: External link A video shows online how Though no part-task
using piped link feature to be different tasks are per- practice is suggested
seen from a Wikieducator page, formed, including a step- specifically, the
and then a similar activity be by-step approach. In a learners may
worked out in the user page. face-to-face workshop, practice more to
this is demonstrated to the master the use of
Learning Task 2: Imitation
learners just-in-time. The wiki for community-
and Completion: Explore the
prerequisite is to have based learning.
use of internal links, and create
completed Task Class
an internal link to create 'my
1 and 2.
sandbox' in the user page.
Learning Task 3: Imitation
and Completion: Learner will
upload his/her own picture,
after looking at the tags used
for insertion and uploading an
image.
Supportive Information: Tutorial 5-6 on Wikieducator provides the support information
that the learner is supposed to read before working on the task.

Table 10.4: 4C/ID Blueprint for Wiki Skills Training-3


Performance Objectives: Participants shall be able to
• Use wiki skills at the level of WikiBuddy; and
• Use wiki to prepare webpages on Wikieducator.
Task Class 3: Activec wiki user skills
Learning Task 1: Exploration Procedural Informa- Part-task Practice:
and Completion: Learners explore tion: A video shows Though no part-task
recent changes and history of a online how different practice is suggested
specific page to understand different tasks are performed, specifically, the
aspects. including a step-by- learners may
Learning Task 2: Completion: step approach. In a practice more to
Learners undertake edit reverse by face-to-face work- master the use of
making a deliberate mistake. shop, this is demon- wiki for community-
strated to the learners based learning.
Learning Task 3: Completion: just-in-time. The
Learners communicate with other prerequisite is to have
wikieducator members by sending completed Task Class
messages through the user talk 1 and 2.
page and also use discussion for
subject specific conversation on a
page.
Learning Task 4: Initiation:
Inserting pedagogical template on a
page by imitating the source code in
a page that uses the same.
Supportive Information: Tutorial 7-9 on Wikieducator provides the support information
that the learner is supposed to read before working on the task. Also, read the tutorial
156 on pedagogical templates.
The 4C/ID (Four Component/
10.7 EDUCATIONAL IMPLICATIONS OF 4C/ID Instructional Design) Model

MODEL
As discussed earlier, the 4C/ID model is more suited for professional and vocational
areas, where skill development is highly important. The model is also relevant for
the development of training programmes for complex skills, where transfer of
skills is the most important learning outcome. Van Merriënboer et al. (2002) say
that the model is “not developed for teaching conceptual knowledge or procedural
skills per se. It also is not very useful for designing very short programs that only
take an instructional time of hours or a few days” (p. 55). When the 4C/ID model is
used, the blueprint itself is not sufficient for delivery of instructions, and therefore,
more detailed analysis and material development are required.

The 4C/ID model is a very useful model for individualized and adaptive learning
in a computer-based learning environment, especially when using multimedia.
Since the model uses pre-knowledge assessment, and work based on practice items,
computer-based systems are useful for both cognitive and corrective feedback.
Multimedia can also enable a dynamic sequence of the learning task, and it can provide
JIT support information more accurately. Support information can also be provided
through multiple media, including video demonstrations of difficult scenarios. The use
of media can facilitate the development of mental models using a variety of visual tools.

The 4C/ID model encourages a mix of constructivist and instructivist approaches,


and, therefore, is an eclectic model that believes in whole-task authentic activities to
practice learning. It provides an opportunity for the learner to develop his/her own
schema by reflection, and at the same time, the rule-based procedural information
provides skills to be developed in a systematic way by the provision of feedback. The
presentation of the learning tasks follows the cognitive load theory and therefore, helps
the learner to develop constituent skills for professional competencies.

The 4C/ID model is more suitable for self-directed learning, where individuals
are responsible for their learning, and are ready to undergo rigorous training. Because
of this, it is also suitable for e-learning applications. The support and guidance for
learning tasks in the 4C/ID model ensure a high degree of self-learning, as also
the supportive information and procedural information. The use of variability of practice
in the learning task also enables individualized learning, which motivates the learners to
learn on their own.

While the 4C/ID model does not include media selection within its framework,
it encourages the use of a variety of media. However, the primary medium always
involves a real or simulated task. Consequently, audio, video, animation, graphics,
case study (in print/in video), etc., can be used in all the four components discussed
earlier. The model is more suitable for a hypertext environment, and therefore, the use
of media is not a constraint, but a rational decision has to be taken using other media
selection methods available.

The 4C/ID model has proved its effectiveness, in terms of transfer of training in
comparison to other conventional training strategies, in Computer Science (van
Merriënboer, 1990), statistical analysis (Paas, 1992), and other areas of competence
based domain knowledge.

157
Instructional Design:
Theories and Models
Check Your Progress 4
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the educational implications of the 4C/ID model for designing instruction.
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10.8 LET US SUM UP


In this unit, we discussed the four components of the instructional design model proposed
by van Merriënboer and others to develop professional competencies in a complex
domain. The four components are learning task, supportive information, procedural
information, and part-task practice. We discussed the conceptual and theoretical
foundations of the 4C/ID model and identified that the model is based on the concept
of complex learning, holistic design and transfer of learning, The theoretical bases
of the 4C/ID revolves around cognitive load, schema induction, elaboration, adaptive
control of thought, and power law of practice. We also discussed the ten steps of
4C/ID to help you apply the model for designing instructions.

The learning task is an authentic whole-task activity, which is identified first, and
then the support and guidance information, including its variability in practice is
decided. The learning tasks are grouped into task classes, and supportive and procedural
information is developed to help the learner to complete the learning task and develop
expertise by undertaking a series of tasks. This provides non-recurring experiences
to understand and reflect on the solutions. Such a practice helps to generalize information
for use in new contexts. When higher automaticity and expertise is required, more
practice items are given for part-task practice, which are rule-based to provide corrective
feedback. The 4C/ID model has proved highly effective in many disciplines,
including computer science, statistics, business and law. It is also useful for self-
directed learning and individual adaptive learning systems. It is an eclectic model
that promotes both instructivist and constructivist learning and also encourages the
use of multiple media, and is more amenable to the use of multimedia.

10.9 ANSWERS TO CHECK YOUR PROGRESS


Check Your Progress 1
1) Please read section 10.3. Explain how complex learning involves the integration
of knowledge, skills and attitudes that deal with the whole rather than parts. Also
write about the horizontal and vertical hierarchy that is present in a omplex learning
topic.

2) Please read section 10.3. Write about the theoretical bases i.e. Cognitive Load
Theory,·Schema Induction Theory, Elaboration Theory, Adaptive Control of
Thought, Power Law of Practice.
158
Check Your Progress 2 The 4C/ID (Four Component/
Instructional Design) Model
Please read section 10.4. Write about the four components of the 4C/ID model i.e.
Learning Tasks, Supportive Information, Procedural Information, Part-Task Practice.
Check Your Progress 3
Please read section 10.5. Describe the ten steps of 4C/ID.
Check Your Progress 4
Please read section 10.7.

159
Instructional Design:
Theories and Models KEYWORDS
Authentic task: A task as it appears in real life.
Cognitive feedback: A type of feedback that allows the learner to reflect on the
quality of found solutions or the quality of the problem solving process.

Cognitive skills: Cognitive skills are any mental skills that are used in the
process of acquiring knowledge; these skills include reasoning, perception, and intuition.

Complex learning: The integration of knowledge, skills, and attitudes in a manner


that deals with whole rather than only one part.

Constituent skills: Sub skills or component skills of a complex cognitive skill that
may best be seen as aspects of the whole skill.

Corrective feedback: A type of feedback that gives learners immediate information


on the quality of performance of recurrent aspects of a complex skill.

Double loop learning: Double loop learning happens when weaknesses in performance
are detected and corrected in ways that involve the modification of the learner’s
underlying knowledge structures, norms, and objectives.

Emphasis manipulation: It is an approach to the sequencing of learning tasks in


which different sets of constituent skills are emphasized in different task classes.

Schema: The word schema comes from the Greek word skhçma, which means shape,
or more generally, plan.

Simplifying conditions: It is an approach to sequencing of learning tasks


where conditions that simplify the performance of the complex task are used to
define task classes.

Transfer of learning: The ability to transfer an acquired complex skill in new,


unfamiliar situations.

Zone of proximal development: It is the difference between what a learner


can do without help and what he or she can do with help.

160
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