Block 2
Block 2
MDE-412 Overview
Instructional Design
Indira Gandhi National Open University
Staff Training and Research Institute of
Distance Education
Block
2
INSTRUCTIONAL DESIGN: THEORIES AND
MODELS
73
Instructional Design:
Theories and Models
74
Instructional Design: An
MDE-412 Overview
Instructional Design
Indira Gandhi National Open University
Staff Training and Research Institute of
Distance Education
Block
2
INSTRUCTIONAL DESIGN: THEORIES AND
MODELS
UNIT 5
Instructional Design: An Overview 79
UNIT 6
Component Display Theory (CDT) 96
UNIT 7
Elaboration Theory (ET) 106
UNIT 8
Cognitive Load Theory (CLT) and Cognitive Flexibility
Theory (CFT) 121
UNIT 9
Theory of Multiple Intelligences 136
UNIT 10
The 4C/ID (Four Component/Instructional Design)
Model 145
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Instructional Design:
Theories and Models
76
Instructional Design: An
BLOCK INTRODUCTION Overview
Dear Learner,
By now, you must have understood the concept of learning, the basics of instruction,
and the relationship between learning and instruction discussed in Unit-1 of Block-1.
You also must have become conversant with the three Schools of Thought, i.e.,
Behaviouristic, Cognitivist and Constructivist theories of learning described and
discussed in Units 2, 3 and 4 of Block-1.
Unit-5 describes the concept of instructional design (ID), purposes of ID, tasks involved
in the process of ID, roles and responsibilities of an instructional designer, and discusses
different theories and models of ID. These are: R.M. Gagne’s nine events of instruction,
Banathy’s design of instructional systems, Keller’s motivational design of instruction,
Dick and Carey model, Bergman and Moore model, Smith and Ragan model,
Assure model and Constructivist instructional design models.
Unit-8 pertaining to Cognitive Load theory (CLT) and Cognitive Flexibility theory
(CFT) describes some of the basic principles of cognitive load theory and cognitive
flexibility theory. Cognitive strategies: rehearsal, elaboration, organizing, and mentoring
to students are discussed in this unit.
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Instructional Design: To summarize, these theories and models of instructional design (ID) are used for
Theories and Models
translating the principles of learning and instruction into frameworks or blueprints for
designing instructional materials in open and distance education. This block includes
some of the selected theories and models that are widely used, and serve as foundations
for designing instruction to inculcate in you some of the specialized skills required for
designing the instructional materials with the help of selected theories and ID models.
Good luck!
Basanti Pradhan & Anita Priyadarshini
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Instructional Design: An
UNIT 5 INSTRUCTIONAL DESIGN: AN Overview
OVERVIEW
Structure
5.1 Introduction
5.2 Learning Outcomes
5.3 Concept of Instructional Design
5.4 Theories and Models of Instructional Design
5.4.1 Gagne’s Nine Events of Instruction
5.4.2 Banathy’s Design of Instructional Systems
5.4.3 Keller’s Motivational Design of Instruction
5.4.4 Dick and Carey Model
5.4.5 Bergman and Moore Model
5.4.6 Smith and Ragan Model
5.4.7 ASSURE Model
5.4.8 Constructivist Instructional Design Models
5.5 Let Us Sum Up
5.6 Answers to Check Your Progress
5.1 INTRODUCTION
We welcome you to the first Unit of the second Block of this course on
Instructional Design (ID). Do you know what is Instructional Design (ID)? Are
you aware of the various theories and models of Instructional Design (ID)?
In this unit, we will describe the concept of instructional design (ID) and we will
also discuss the various theories and models for designing instruction. Instructional
design as a process is the systematic development of instructional specification, i.e.,
the materials or output that contains the instructions, using the various theories of learning,
ID models and communication technologies to provide quality instruction to
distance learners. Instructional design theories and models pertain to how different
learning events are designed, and what instructional strategies can be adopted for
effective learning. It includes common tasks involved in most of the learning theories
and models available to us. We have presented a few tasks involved in the process of
ID so that you can select the appropriate tasks while designing instruction. In an early
study by Andrews and Goodson (1980), about 40 different instructional design
models were reported. While it is practically impossible to cover all the instructional
design models available, we will discuss some selected theories and models that are
widely used, and serve as a foundation for designing instruction for distance
learners.
1) Improving learning and instruction using the problem solving and feedback
characteristics of the systematic approach.
2) Improving the management of instructional design and development through the
monitoring and control functions of the systematic approach.
3) Improving the evaluation process through the designated components and
sequence of events, including the feedback and revision events, inherent in
models of systematic instructional design.
4) Testing or building learning or instructional theory through theory-based design
within a model of systematic instructional design.
Adoption of a specific instructional design model helps members of the instructional
design team to communicate in a language understood by all. Models also
provide conceptual and communication tools to manage the processes of
creating quality instruction. Models guide us on what to do in a step-by-step
manner and inspire us to question and inquire into the validity of the claims that the
models make.
83
Instructional Design: Another important aspect that we should always remember is that instructional
Theories and Models
design models are different from theories of instructional design, and a model may
include one or more theories of instructional design.
Why a model of ID?
Following a specific and appropriate model for designing instruction or courses or
programmes or curriculum provides the designers or a teacher with certain advantages.
The advantages of a model are:
• It identifies the key components/steps that should be considered in sequential
order. For example, Keller’s ARCS model (A-Attention, R-Relay sequence,
C-Confidence, and S-specification).
• It serves as a procedural guide for the instructional designers who are directing the
faculty, subject experts, academics and media specialists.
• It allows those involved to understand ‘where they are’ in the process and their
role within it.
• It improves efficiency by reducing duplication of effort and ensuring that critical
questions are asked and alternative solutions explored for quality instruction.
Characteristics of ID Models and Theories
There are certain characteristics of these models and theories that are used
for classification. These characteristics are:
• The amount of preliminary analysis conducted;
• Identification of learning outcomes/objectives;
• Analysis and sequences of learning outcomes/objectives;
• Typical output in terms of the amount of instruction prepared;
• Analysis of subject matter;
• Quantification of conditions and treatment;
• Compatibility with different theories of learning;
• Resources committed to the development efforts;
• Team or individual effort;
• Instructional design skills experience expected from the individual or the team
members;
• Technical complexity anticipated in the development of learning environment;
• Amount of tryout and revision required; and
• Dissemination and follow up afterwards.
86
In this instructional theory, Banathy emphasized on the systems approach that is Instructional Design: An
Overview
‘self-correcting,’ and a logical process for the planning, development and implementation
of instruction.
87
Instructional Design:
Theories and Models
In the above sub-sections, you have gone through some of the common theories
of instructional design. We can state that every theory advocates using of
authentic and challenging tasks, that require you to think and act with information
as the basis of instruction. These theories give an emerging picture of the new paradigm
of instruction. The diversity of theories of ID allows an instructional designer to select
the task that best addresses the needs of specific instructional situation appropriate for
distance learners. In the following sub-sections, we have presented you with four
different models.
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Instructional Design:
Theories and Models
The output of each activity in the system becomes the input of the other activity. Thus
Bergman and Moore model is a linear model but is represented in rows and
columns. Each of the six activities in the model can be considered as stages, and
each stage has some input, activity, production, implement, and evaluation.
The design activities take into account issues related to the sequencing of
content, objectives, detailing out the message design and their treatment. This design
essentially is a ‘blueprint’ and also includes all media, interaction and navigation strategies,
assessment methodology, etc. In the develop stage, the application design is converted
into specific strategies/approaches that can be productive. The develop stage will
deliver multiple documents as storyboards, audio scripts, shortlists, etc. In the
production stage, the multiple media elements are actually produced. In the author
stage, these are integrated into one. The sub-activities in the author stage include
coding, testing, and running. The validation stage consists of comparing the
finished product with that of the original objectives and undertaking necessary
revision.
5.4.6 Smith and Ragan Model
Smith and Ragan (1999) model of instructional design has three phases: analysis,
strategy and evaluation. These three phases include eight steps, which are: analysing
the learning contexts, analysing the learners, analysing the learning tasks, writing test
items, determining the instructional strategies, writing and producing instruction,
conducting formative evaluation and revising instruction (Fig. 5.5). The process is
linear, in nature, from phase 1 to 3, but tasks within the phase may be concurrent
90 as well. Analysis of context involves ascertaining the need for instruction in specific
content and description of the environment where the instructional product will be Instructional Design: An
Overview
used. In the analysis phase, the characteristics of the learners are analysed, and
learning tasks are broken down into appropriate instructional goals and objectives.
At this stage, test items are also prepared to measure the achievement of the objectives
of the instruction. In the second phase, instructional strategies are identified and
implemented, including how to deliver the instruction and what methods and techniques
to follow. Based on the strategies developed, instruction is produced and implemented.
In the evaluation, the formative evaluation phase is conducted, and the results are
ploughed back into the systems for revision of instruction.
Analyse learners
State objectives
The next stage is implementation where the selected media and materials are utilized in
the classroom academic counselling session. But before that the materials must be
previewed. It is at this stage that the instructor can include some of the instructional
events of Gagne. The next step is a concurrent activity of the previous step. For the
instruction to be useful and effective, the learners participation is required. Instructor’s
use of media and materials is not sufficient, and the learners should participate/engage
in the learning process. Thus, there should be activities within the lesson/unit to
encourage learner participation. The instructor should provide necessary feedback
on the efforts put in by the learners before formally evaluating it. The last stage in this
model is to evaluate and revise. This includes the assessment of the learner,
achievement as well as the evaluation of the whole process of instruction. The result of
92 both helps us to revise the instructional process.
Instructional Design: An
Check Your Progress 4 Overview
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the six stages of the ASSURE model.
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Instructional Design:
Theories and Models UNIT 6 COMPONENT DISPLAY THEORY
(CDT)
Structure
6.1 Introduction
6.2 Learning Outcomes
6.3 Component Display Theory (CDT): An Overview
6.3.1 Dimensions of CDT
6.4 CDT and Instructional Strategies
6.5 CDT: Recent Developments
6.5.1 A Pebble-in-the-Pond approach
6.6 Implications of CDT for Designing Instruction
6.7 Let Us Sum Up
6.8 Answers to Check Your Progress
6.1 INTRODUCTION
In the previous Unit 5, you have studied different models of ID. In sub-section 5.4.4,
we have discussed the Dick and Carey Model. In this model, you have read about the
instructional process and instructional strategies.
The acquisition of different types of knowledge and skills requires different conditions
for learning. If the instructional process includes the instructional strategies required for
the acquisition of the desired knowledge and skills, then effective, efficient and appealing
learning occurs. Instructional strategies ensure that programmes/courses are developed
such that the learner acquires the knowledge, skill, or attitude intended by the instructional
objectives. These objectives provide a means for determining the ‘why?’ and ‘how?’
components for the identified programme needs. Therefore, instructional strategies
are crucial for both the learner and the instructional designer. The instructional designer
analyses the content and conditions that support the instructional system, such as content,
the learner, etc. to the intended learning outcomes. This process has two goals – the
first goal is to simplify the components to be learned, and the second goal, to
translate them into process or method. This is done by identifying content components,
then classifying them based on the nature of the content, the learner, and the
instructional objectives and goals. In this Unit, we will discuss the component display
theory (CDT) of instructional design. This theory deals with the components for
presenting content with objectives and instructional sequences. We have also described
the new version of CDT, i.e., A Pebble in-the-Pond approach for designing courses/
programmes.
Adapted with permission from Merrill, M.D. (1983). Component display theory.
In C.M. Reigeluth (Ed.), Instructional-design theories and models: An over-
view of their current status (pp. 279-333). Hillsdale, NJ: Lawrence Erlbaum.
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Component Display Theory
6.2 LEARNING OUTCOMES (CDT)
97
Instructional Design: Four content dimensions are: fact, concept, procedure, and principle. These categories
Theories and Models
are discussed brlow:
1) Content Categories
The different content categories are as follows:
• Facts: A fact is a piece of information that is assumed to be true and is presented
without any evidence. Facts state specific information about people, places,
and events that already exist. Examples of facts are:
i) Newton is the inventor of the ‘Law of Gravity’.
ii) There are five vowels in the English language.
iii) New Delhi is the Capital of India.
L
E FIND
V
E
L
O
F USE
P
E
R
F
O REMEMBER
R
M
A
N Fact Concept Procedure Principle
C
• Concepts: Concepts are groups of objects, events or symbols that have common
characteristics/attributes and are identified by a common name. Some examples
are a table, democracy, an angel, etc. Here, while learning a concept, the learner
responds to stimuli by identifying its concern as well as abstract characteristics
like shape, colour, features, functions, etc.
• Procedures: A procedure is an ordered sequence of steps to complete a task or
to find a solution to a problem. For example, steps to prepare an assignment
response, steps to design a unit, and steps to draw a triangle.
• Processes: A process is a series of events, stages or phases that take place over
a period of time. Processes describe how things work instead of how you should
perform the steps. For example, selecting a book in a bookshop, information
processing in a computer and describing the life cycle of a butterfly with the help
of a flow diagram.
• Principles: A principle is a content category that can be stated in the form of
rules to guide certain actions or explain some changes. For example, rules for
playing football; do’s and don’ts for using a computer, guidelines for writing a
98 project report.
2) Performance Categories Component Display Theory
(CDT)
The different categories of performance are as follows:
• Remember is the performance that requires the student to search memory in
order to reproduce or recognize some item of information that s/he previously
stated.
• Use is that performance that requires the student to apply some abstraction to a
specific area.
• Find is that performance that requires the student to derive or invent a new
abstraction.
For example, our goal is to present principles or facts from geography. The
instructional designer must select learning activities and organize learning activities
that enable the learners to remember the information and use the skill for locating
different places on a map while receiving instruction.
Presentation Forms
In the above discussion, we have described two components of CDT: a category
system for subject matter and a set of categories for student performance. The third
component is presentation forms.
This is based on the idea that the different types of content can be learned at different
levels of behaviour, and different strategies are required for each content type and
task level.
According to Merrill, the important presentation strategy variables are first discussed,
and labelled as ‘primary presentation forms’. Also, the adequacy of presentations
and the consistency among objectives, presentations and tests were facilitated through
the use of task/content classification. 99
Instructional Design: Merrill identified four primary presentation forms. These are: generality, generality
Theories and Models
practice, instance, and instance practice. A generality is defined as an abstract or general
statement that can be applied in a variety of specific situations, such as the definition of
a concept, or the statement of a procedure or a principle. Every generality has at least
two specific situations associated with it. An instance is the application of that generality
to new situations, and practice is applying that generality to different situations (Merrill
et al., 1979). Merill also identified secondary strategy components, which are elaborated
or helped by primary presentation forms. These secondary strategy components are
labeled as ‘helps’ and include ‘mnemonic help’ (For example, ARCS, where
A-Attention, R-relevance, C-confidence and S-satisfaction), alternative representation
help, etc.
The following questions for adequate presentation of instructions are stated as:
• What adequate primary presentation forms should be used for teaching at the
desired task level? For example, for an objective like teaching at remember-an-
instance task level, the appropriate primary presentation forms are instance and
instance practice.
• What secondary strategy components should accompany each primary
presentation form? For example, for the same objective mentioned above, the
inclusion of some memory aids like rhymes, chunking devices, etc., helping the
students to remember the given instance.
• What characteristics should each of these primary strategy forms have? For
example, for an objective at the use-a-generality task level, the instance
should be presented with all critical attributes in order to make it possible
for the student to compare relevant and irrelevant attributes.
On the basis of all this information, we can see that this instructional theory (CDT) at
the micro-level includes the following components:
• Information presentation (it could be either a generality or an instance)
• Example (this should be included in instruction if it is necessary, depending on the
difficulty level of the subject matter and/or the ability level of the learner); and
• Feedback (of course, each practice item is followed by immediate feedback).
The above discussion emphasizes that component display theory (CDT) is a set
of prescriptive relationships used to guide the design and development of learning
activities. What are the learning activities? Learning activities are events in which the
learner must participate in order to achieve the objectives, and tests are events that
assess the degree to which the student achieves the objectives.
CDT also emphasizes that instruction is more effective when it contains all the primary
and secondary forms. Thus, objectives are followed by a combination of rules, examples,
recall, practice, feedback, helps, and mnemonics, suitable to the content of a subject
and learning task.
A significant aspect of the CDT framework is learner control, that is, the idea that the
learners can select their instructional strategies in terms of the content and presentation
components. In other words, instruction designed according to CDT provides a
high degree of individualization as learners can adapt learning to meet their own
learning styles and preferences.
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Component Display Theory
6.4 CDT AND INSTRUCTIONAL STRATEGIES (CDT)
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Instructional Design:
Theories and Models *6.5 CDT: RECENT DEVELOPMENTS
In Unit 1 and 5 we have discussed first principles of instruction suggested by M.
David Merrill. These principles are activation demonstration, application and integration.
The tasks is central to the above principles.
Merrill (1994) had presented a new version of CDT, which focuses on Course
Structures (instead of lessons/units) and instructional transactions rather than
presentation forms, as discussed in the previous section. The advisor strategies have
taken the place of learner control strategies. This new version of CDT is related to
work on expert systems and authoring tools for ID.
Figure 6.2 indicates that the Pebble-in-the-Pond design approach consists of a series
of expanding activities initiated by first casting in a pebble, that is, a whole task or
problem of the type, that the learners will be taught to accomplish, by the
instruction. Having identified an initial problem, the first ripple in the pebble model
identifies a specific complete real-world task. What is a real-world task? A real-world
task is one that a learner can expect to encounter in his/her life following instructions.
The second ripple in the pebble in pond design model is to ispecify a progression of
tasks. Each task in the progression involves problems of increasing difficulty or
complexity similar that if the learners are able to do all the whole tasks thus identified,
they will master the knowledge and skill to be taught.
The third ripple in the design pond is to identify the component knowledge and
skill required to complete each task or solve each problem in the programmes, and
help them acquire the component knowledge and skill required to complete the tasks
or solve the problems.
The fourth ripple is to specify an instructional strategy for task-centered instruction.
The fifth ripple is interface design. It is at this point in the design process that the
content to be learned and the strategy used to engage learners are adapted to the
delivery system and instructional architecture of the learning situation or product i.e.,
the sixth ripple.
The ripples have now expanded sufficiently to engage in the production of the
instructional materials or situation. In the Pebble-in-the-Pond approach the content
to be learned is specified first. One unique characteristic of this approach is casting
in the problem or whole-task pebble and specifying a progression of such whole tasks.
Pebble-in-the-Pond is primarily a design approach. The instance of instruction is the
pebble thrown into the pond; the ripples from that pebble are the subsequent steps
provided in the desiqn process.
Instructional Strategy
The implications of this approach in the design process is that, all the content that will
enable the learner to acquire the desired knowledge and skill should be identified and
specified. Another unique aspect of the Pebble-in-the-Pond approach is that this is
a complete content specification, including all the information and portrayal that will
be used in the instruction. An instructional strategy consists of combining four
modes or instructional interaction with the components of knowledge to be taught:
tell, ask, show, and do. The demonstration phase of instruction is to tell the learner
information components and show the learner portrayal components. The application 103
Instructional Design: phase of instruction is to ask the learner to remember information components
Theories and Models
(the most common but usually inadequate form of practice) and to have the learner use
information components to do something with the portrayal components. In addition,
an appropriate sequence for presenting the knowledge components. Instructional
strategy also specifies appropriate learner guidance and coaching during the
demonstration and application phases of instruction.
1) CDT is generic to all types of subjects and settings, and addresses very specific
aspects of presenting instructional sequences.
2) It provides guidelines for making detailed design decisions.
3) This theory provides design for group instruction/group learning with the assumption
individual learner that will control both content and presentation strategies.
4) The theory can be applied to the design of programmes, courses, teaching materials
or individual lesson and individual units.
5) CDT provides a comprehensive set of models that integrate research-based
principles to improve the professional’s ability to design better instructions. This
instructional design theory is selected for its relevance to the following important
instructional contexts in open and distance education.
i) When developing instructional materials for distance education, clarity in
the presentation of textual information in terms of content, readability and
teaching effectiveness, should be taken into consideration. These materials,
unlike a usual textbook, should include self-teaching elements for students
who are working primarily on their own.
ii) Sequencing of the subject matter is another important aspect to be considered.
As we all know, the textbook as a reference source of information follows a
logical sequence, which does not help students very much to understand the
content. This is a typical pattern generally used by subject matter specialists.
iii) One of the most important contributions of CDT is the provision
of a comprehensive set of clearly labelled, described and classified
instructional variables. The classification helps the designers by indicating
what kind of strategy components should be included in the design;
what kind of conditions may influence the effect of each strategy
component; and how and when these strategy components should be
used.
iv) The pebble-in-the-pond approach to instructional design provides steps for
designing instruction and offers a different approach to content analysis.
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Component Display Theory
Check Your Progress 3 (CDT)
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the implications of CDT for designing instructions.
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Instructional Design:
Theories and Models UNIT 7 ELABORATION THEORY (ET)
Structure
7.1 Introduction
7.2 Learning Outcomes
7.3 Elaboration Theory (ET): An Overview
7.4 Components of Elaboration Theory (ET)
7.4.1 Elaboration Sequence
7.4.2 Learning Pre-requisite Sequence
7.4.3 Summarizer
7.4.4 Synthesizer
7.4.5 Cognitive Strategy Activities
7.4.6 Learner Control
7.5 Developing an Elaboration Sequence
7.5.1 Prepare for Analysis and Series
7.5.2 Identify the First Learning Episode
7.5.3 Next Learning Episode
7.6 Implications of Elaboration Theory for Instructional Design
7.7 Let Us Sum Up
7.8 Answers to Check Your Progress
7.1 INTRODUCTION
We know that the field of Instructional Science is concerned with understanding and
improving the methods of instructional design so that the instructions can be more
effective, efficient and appealing. In the previous Unit-6, component display theory we
have discussed the presentation form or approach to the design of instruction. Here, in
this unit, we will discuss the Elaboration Theory (ET) of instruction, which is given by
Charles M. Reigeluth, whose major professional interest was to improve public
education. He wanted an educational system that would place greater emphasis on
well designed resources as the source of knowledge. This theory was designed to
make scope and sequence decisions for relatively large chunks of instruction. It helps
and guides an instructional designer to take decisions about when to sequence
instructional events to make a difference, as well as when to use alternative methods
for sequencing instruction.
ACCELERATION CONCEPT
CONCEPT
CHANGE IN
VELOCITY
CONCEPT
VELOCITY CONCEPTS
CHANGE IN TIME
DISTANCE CONCEPT
DISTANCE
DISCRIMINATION
MEASUREMENT
1) Internal Summarizer – This comes at the end of the lesson and summarizes only the
ideas and facts taught in the lesson.
2) Within Summarizer – This summarizes all ideas and facts that have been taught so
far in the sets of lessons on which the learner is recently working.
7.4.4 Synthesizer
In elaboration theory, a synthesizer is a strategy component for relating and integrating
ideas. We know that, in instruction, it is important to periodically inter-relate and integrate
the individual ideas that have been taught because it (i) provides students with a valuable
kind of knowledge; (ii) facilitates a deeper understanding of the individual ideas through
comparison and contrast; (iii) increases the meaningfulness and motivational effect of
the new knowledge, by showing how it fits within a larger picture, and; (iv) increases
retention (Asubel, 1964 Gagne,1978). A single type of relationship is advocated for
each synthesizer so that the learner will not be confused. Hence, the kinds of relationships
should be presented in a different synthesizer. For example, we can use a diagram to
show the relationship by any given line, but when we give different kinds of relations,
we have to show a table or matrix to combine them in a clear way.
In this way, new ideas are placed within the context of the previous instruction, through
the process of periodic synthesis. It helps the learner to be continuously aware of the
structure of the idea in the course and the relevance of each individual piece of knowledge
to selected pieces.
7.4.5 Cognitive Strategy Activator
Cognitive strategies include learning skills and thinking skills that can be used across a
wide variety of content areas, such as creating mental images and identifying analogies.
Sometimes these cognitive strategies are called generic skills. These strategies should
be activated during instruction. The two means of accomplishing these strategies are:
i) Embedded strategy activator: This includes the instructional use of pictures,
diagrams, analogy, paraphrases, and other devices that force the learner to
manipulate or interact with the content in certain specific ways.
ii) Detached strategy activator: This directs the learner to employ a previously
acquired cognitive strategy, which improves the learner’s acquisition and retention
of the new content. The inclusion of detached strategy activator, along with a brief
instruction on the use of those cognitive strategies, takes very little instructional
time. It also increases both the effectiveness of the instruction and the learner’s
capacity to manipulate and understand other similar kinds of learning tasks.
7.4.6 Learner Control
The concept of learner control refers to the freedom of the learner for selection
and sequencing of:
i) the content to be learned (content control);
ii) the rate at which a learner will learn (pace-control);
iii) the particular instructional strategy components she or he selects, and the
order in which they are used (display control); and
iv) the particular cognitive strategies that the learner employs when interacting with
the instruction (conscious cognitive control).
112
Elaboration theory emphasizes only three controls, i.e., (i) content control, (2) display Elaboration Theory (ET)
control and (3) conscious cognitive control, but not pace control, which is a only
controllable at micro-level.
Check Your Progress 3
Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
1) What is learner control in elaboration theory?
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2) Explain the difference between summarizer and synthesizer in elaboration theory.
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Small
Large
E D
C F
A B
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Instructional Design: 3) The order of components within each episode as A, B, C, D, E, F or A, B C, D
Theories and Models
A D
B E
C F
A B C D E
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Spiral Sequencing Elaboration Theory (ET)
Different sequencing strategies are based different kinds of relationships with the content
and different kinds of expertise, i.e., task expertise and the subject domain expertise.
Task expertise helps the learner in becoming an expert in a specific task, such as
managing a project, setting a product, or writing a manual. The domain expertise helps
the learner in becoming an expert in a body of subject matter because it ranges from
general to detail. But elaboration theory recognizes two major kinds of domain expertise,
i.e., conceptual and theoretical expertise. In conceptual expertise, conceptual knowledge
structures for understanding ‘what’ and in theoretical expertise, principles for
understanding ‘why’ are included.
Conceptual elaboration sequences
Asubel (1986) explains that learners incorporate new information into their cognitive
structure. It is the main factor influencing the learning and retention of new learning,
which he referred to as Cognitive Scaffolding. This process of learning that proceeds
from broader to narrower, more inclusive, and general concepts is called progressive
differentiation. The conceptual elaboration sequence is designed, in either a topical
or spiral manner. (Fig 7.6)
Theoretical elaboration sequence
The theoretical Elaboration Sequence is intended for courses that focus on inter-related
sets of principles. Hence, the sequencing strategy is based on certain principles. The
principles exist on a continuum from broader, more general, and more inclusive ones to
narrower, more specific, and less inclusive one. The theoretical elaboration sequence
may also be done in either a topical or spiral manner.
For building task expertise, the simplifying conditions method is a new approach that
offers guidance for analyzing, selecting, and sequencing the content (‘what to learn’).
In brief, it can be said that Simplified Conditions Method (SCM) is more holistic rather
than fragmented and begins with the simplest version of task, and then it teaches
progressively more complex versions of the task.
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Instructional Design: The SCM provides practical guidelines to make a very different kind of simple-to-
Theories and Models
complex sequence from the hierarchical sequence – one that is holistic rather than
fragmented. A SCM sequence begins with the simplest version of the task, which is
truly representative of the task and teaches progressively more complex versions of
the task until the desired level of complexity is reached. Each version of the task is a
class or group of complete real-world performances on the task. This process contrasts
sharply with the hierarchical approach to sequencing, which teaches all the pre-requisites
first and does not teach a complete, real-world task until the end of the sequence.
Diversity of task
The SCM is composed of two parts: (i) Epitomizing and (ii) Elaborating. Epitomizing
is the process of identifying the simplest version of the task which is a true representation
of the whole task. Elaboration is the process of identifying a progressively more complex
version of the task.
When we develop an elaboration sequence, we have to integrate task analysis with
design and we have to ask a few questions: (i) what is the simplest version of the task
that an expert has ever performed? (ii) what is the next version and so fourth. When
each version is identified, its place in the sequence is simultaneously determined. In
addition to this thumb rule, the relationship between the first and the second version
should also be considered. Since designing the SCM sequence is more of a heuristic
than a procedural process, the most important heuristics are being presented in the
following headings.
Elaboration theory can be helpful in educational and training contexts since instruction
in both cases focuses on complex cognitive structures with a focus on understanding
and cognitive tasks with a focus on skills.
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Elaboration Theory (ET)
Check Your Progress 5
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the implications of elaboration theory.
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Instructional Design: Check Your Progress 3
Theories and Models
1) Please see sub-section 7.4.6. The concept of learner control refers to the
freedom of the learner for selection and sequencing of content explain the idea
of (i) content control, (ii) display control and (iii) conscious cognitive control.
2) A summarizer is a strategy component that reviews systematically the learned
material to minimize forgetting, while a synthesizer is a strategy component for
relating and integrating ideas. .
Check Your Progress 4
1) Please see sub-section 7.5.2. Please write the steps of the first learning episode.
2) i) Topical sequencing: Here a topic is taught to whatever depth of understanding
is required before moving to next.
ii)
Spiral sequencing: Here the learner learns the basics of one topic, then another,
then another.
Check Your Progress 5
Please see section 7.6 Please write about the relationship between the ideas of
elaboration theory with instructional design. For example how the simple to complex
sequence allows the learner to learn at the level of complexity, the zoom lens can help
in better understanding of complex subjects, pre-requisite sequencing and its effect on
better understanding of subjects by learners.
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Cognitive Load Theory
UNIT 8 COGNITIVE LOAD THEORY (CLT) (CLT) and Cognitive
Flexibility Theory (CFT)
AND COGNITIVE FLEXIBILITY
THEORY (CFT)
Structure
8.1 Introduction
8.2 Learning Outcomes
8.3 The Changing Trend Between Instructional Psychology and Instructional Design
8.4 Cognitive Teaching Model
8.4.1 Cognitive Strategies
8.4.2 Pre-requisites for Cognitive Strategies
8.5 The Role of Teaching Models (Cognition and Learner Achievement)
8.6 Types of Cognitive Load
8.6.1 Intrinsic Cognitive Load
8.6.2 Extraneous Cognitive Load
8.6.3 Germane Cognitive Load
8.7 Predictions for Student Learning
8.7.1 Simple Content
8.7.2 Instructional Prescriptions
8.8 The Cognitive Flexibility Theory (CFT)
8.8.1 Constructivism and Cognitive Flexibility Theory
8.8.2 Cognitive Flexible Hypertext
8.9 Let Us Sum Up
8.10 Answers to Check Your Progress
8.1 INTRODUCTION
Cognitive Science, which deals with the psychological processes of learning, memory,
and problem solving, has made major contributions to education and training, and on
the effectiveness and efficiency of instructional strategies. In the previous unit, you
have studied Elaboration Theory, which prescribes the use of pre-requisite sequences,
the systematic use of review and synthesis. In this unit, we will discuss the cognitive
load theory and cognitive flexibility theory.
Cognitive Load Theory (CLT) describes learning structures in terms of an information
processing system involving long term memory, thereby associating indirectly with
working memory. To understand this, first, we have to know what working memory
is. Working memory performs the intellectual tasks associated with consciousness.
However, it is extremely limited in both capacity and duration. The uniqueness
of working memory is that information may only be stored in the long-term memory
after first being attended to, and processed by, working memory. Long-term
memory effectively stores all of our knowledge and skills on a permanent basis. The
limitations of working memory, under some conditions, impede learning. Cognitive
load theory came into the field of education in the early 1980s. The basic
principle of cognitive load theory is that the quality of instructional design is
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Instructional Design: directly proportional to the consideration given to the role and limitations of the
Theories and Models
working memory. Hence, cognitive load theory has been used to develop several
instructional strategies, which have been demonstrated empirically to be superior to
those used conventionally.
This Unit outlines some of the basic principles of cognitive load theory. For
better understanding, examples of the instructional design strategies generated by
cognitive load theory are also provided.
This unit from section 8.8 onwards focus on Cognitive flexibility theory (CFT).
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8.4.2 Pre-requisites for Cognitive Strategies Cognitive Load Theory
(CLT) and Cognitive
Flexibility Theory (CFT)
An understanding of the prerequisites for cognitive strategies of learning has its
implications for the effective development of mental abilities (like thinking, remembering,
deducing) of students. Suppose a learner wishes to remember a list of items. An effective
cognitive strategy that this learner can adopt is to create different mental images for
each item and link them. To accomplish this, the learner needs to have the pre-
requisite of “ability to have visual images”.
Table 8.1: Essential and Supportive Prerequisites for Five Kinds of
Learning Outcomes
Type of learning outcomes Essential prerequisites Supportive prerequisites
Intellectual Skill Simpler component Attitudes, cognitive
intellectual skills strategies, verbal
(rules, concepts, information
discriminations)
Cognitive Strategies Specific intellectual Intellectual skills, verbal
skills information, attitudes
Verbal Information Meaningfully Language skills,
organized sets of cognitive strategies,
information attitudes
Attitudes Intellectual skills Other attitudes, verbal
(sometimes) information
Verbal information
(sometimes)
Motor Skills Part skills Attitudes
(sometimes)
Procedural rules
(sometimes)
Source: Gagne, Briggs and Wager (1988)
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Instructional Design:
Theories and Models UNIT 9 THEORY OF MULTIPLE
INTELLIGENCES
Structure
9.1 Introduction
9.2 Learning Outcomes
9.3 What is Intelligence?
9.4 Multiple Intelligences: An Overview
9.5 Howard Gardner’s Theory of Multiple Intelligences
9.6 Components of Multiple Intelligences
9.7 Implications of Multiple Intelligences Theory
9.8 Let Us Sum Up
9.9 Answers to Check Your Progress
9.1 INTRODUCTION
Do you know what intelligence is? Intelligence is the ability to learn or understand or to
deal with new situations. (Webster’s New Collegiate Dictionary, 1973). Our intelligence
is measured by IQ (intelligence quotient) tests.
Intelligence is the capacity of an individual to deal with situations. Intelligence Quotient
(IQ) is the simple way to describe intelligence by assigning it a number that represents
the ratio of mental to chronological age, multiplied by 100. Average IQ is, therefore,
100 and is based on a comparison between an individual’s performance, comparable
to others.
Wagner and Sternberg (1984) reported that there are three different views of
intelligence. According to them, the first view is the ‘psychometric view’. Psychometrics
(the most common approach to understand intelligence) refers to the measurement
of psychological functions. Hence, the psychometric view of intelligence is that,
which is based on a measurement approach. Wagner and Sternberg (1984) suggested
a second view of the ‘Piaget view’. Piaget’s view treats intelligence as an active
process, involving progressive adaptation through the interplay of assimilation and
accommodation. Here, the outcomes of intelligent activity are reflected in a
cognitive structure. Piaget’s developmental theory treats change as a prime factor,
like with change in age, the cognitive structure of an individual changes. The third
view of intelligence is referred to as the ‘information processing view’. This view is
more qualitative than quantitative. In this view, intelligence is defined in terms of processes
rather than to measure its products.
There are various theories of intelligence. In this unit, we shall study intelligence and the
Theory of Multiple Intelligences, which was developed by Howard Gardner (1985).
Gardner was a Professor at Harvard University. He believed that there are at least
eight distinct intelligences possessed by all people and that every person has developed
some intelligences more than others. This is evident from the fact that some people
learn a concept more quickly than others. You could have experienced that sometimes,
however hard you may try, you are not able to grasp a certain matter. The theory
of multiple intelligences explains the reason.
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Theory of Multiple
9.2 LEARNING OUTCOMES Intelligences
The traditional theories of intelligence are related to the learning ability of an individual.
These state that a more intelligent person learns anything quicker than a less intelligent
person. Intelligence has been considered different from what an individual has
actually learned. To measure intelligence, Alfred Binet developed a method to
identify such students who are unlikely to benefit from traditional school instruction
and thus would need special arrangements. Thus, Binet developed a test to measure
general knowledge, vocabulary, perception, memory, and abstract thought. This test
is known as the Binet’s Intelligence Test and the scores on this intelligence test are
measured as “Intelligence Quotient” (IQ).
In 1983, an American psychologist named Howard Gardner provided a new definition
of intelligence. He suggested that intelligence was the ability to do any activity
well. He believed that there are eight different abilities (or intelligences), which
are relatively independent of one another. The students may be quite intelligent in
one ability or the other. Someone is better in vocabulary, someone is better in
dancing or mathematical calculations etc. To support the theory of multiple intelligences,
Gardner, presented examples of people who were skilled in one area (for example,
composing music) but had average ability in other area like knowledge of flora and
fauna.
These intelligence tests were designed to measure mostly the language and mathematical
ability of the students. They were not designed to measure other abilities of the individual
like singing or dancing or playing a musical instrument or classifying natural forms, etc.
We have discussed Gardner’s theory of multiple intelligences in section 9.5.
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Instructional Design: 3) Musical Rhythmic: The ability to think in music, hear music almost continuously,
Theories and Models
and recognize musical patterns, remember them, and transform them. We can
see this type of ability in musical performers, people who love to play musical
instruments or sing, and people who enjoy listening to music.
4) Linguistic: The ability to use language effectively, either in oral or written from, to
express ideas to others. We can see this type of ability in writers, poets, storytellers,
lawyers, editors, journalists, and (hopefully) college textbook authors.
5) Logical-Mathematical: The ability to use numbers and operations mathematically
and to reason logically. We can see this type of ability in mathematicians,
accountants, statisticians, scientists, and computer programmers.
6) Intrapersonal: The ability to understand oneself, know who oneself is, know
one’s own strengths and limitations, and to act in accordance with this self
knowledge. We can see this type of ability in people who exhibit self-discipline
and personal authenticity.
7) Interpersonal (Social) intelligence: The ability to work effectively with
others, noticing their moods, motivations and feelings (social activity, cooperative
learning, teamwork). These persons are able to relate to other people, and display
empathy and understanding, to notice their motivations and goals.
8) Naturalistic: The ability to discriminate among living things and exhibit sensitivity
to one’s natural surroundings. We can see this type of ability in botanists, zoologists,
ecologists, explorers, farmers, and hunters.
According to Howard Gardner all humans have all the eight types of intelligences.
However, the strength in each intelligence area varies from person to person. The
goal of the teacher is to develop a repertoire of learning activities and approaches
that capitalize upon each of the eight intelligences in order to “help students use
their combination of intelligences to be successful in school to help them learn
whatever it is they want to learn as well as what the teacher and society believe they
have to learn”. The idea is not to teach every subject in eight different ways; the idea
is not even to ensure that every student develops every intelligence. The best use
teachers can make of their understanding of Gardner’s theory of multiple intelligences
is to help them identify and respond to student’s needs.
4) ......................................................................................................................
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140
Theory of Multiple
5) ..................................................................................................................... Intelligences
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6) ......................................................................................................................
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7) .....................................................................................................................
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8) .......................................................................................................................
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Theory of Multiple
9.7 IMPLICATIONS OF MULTIPLE Intelligences
INTELLIGENCES THEORY
The theory of multiple intelligences builds a strong basis for the concept of a
comprehensive learning plan in institutions, which can improve student’s academic
achievement. In this competitive era, a holistic approach towards developing intelligences
is much needed to enhance student’s learning, therefore, while designing instruction we
can use multiple intelligences. Some implications are as follows:
• The institutions can address the challenge of integrating emotional intelligence into
the curriculum so that the students are emotionally strong too and not only
academically intelligent. For this we need to consider about all the types of
intelligences also while designing instruction. We need to be guided about the
multiple intelligences.
• The ODL specialist/instructional designer can incorporate a variety of stimuli
and use divergent delivery approaches, so that students get more opportunities to
address their own specific learning needs.
• Addressing multiple intelligences assists in increasing attention and interest, and
the assimilation of course material.
• Intervention programs that focus on understanding, regulation, facilitation,
and expression of emotions are significant to student’s learning, so while
designing instruction, we have to keep in mind the above components.
• Designing instruction that involves students in personal and meaningful learning
experiences will contribute to higher academic achievement, as it leads to
development of an aspect of multiple intelligences.
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Instructional Design:
Theories and Models 9.8 LET US SUM UP
In this unit, we studied intelligence and the theory of multiple intelligences, which was
developed by Howard Gardner. He defined intelligence as; “bio-psychological
potential to process information that can be activated in a cultural setting to solve
problems or create products that are of value in a culture” (Gardner, 1993).
Gardener further argued that with practice, intelligences can be developed into eight
areas: (1) linguistic (words); (2) logical-mathematical (numbers); (3) spatial (pictures);
(4) musical (musical/rhythmic); (5) bodily-kinesthetic (movement); (6) interpersonal
(people); (7) intrapersonal (self); and (8) naturalistic (flora and fauna).
Persons with verbal/linguistic intelligence have the ability to think in words and to use
language to express and appreciate complex meanings. Logical/mathematical intelligence
enables a person to calculate, quantify, and perform complex mathematical operations.
Persons with visual/spatial intelligence can perceive the visual world accurately
and perform transformations and applications via mental imagery. Those individuals
who possess abilities to pitch, melody, rhythm, and tone are known to have musical
intelligence. Bodily-Kinesthetic intelligence indicates one’s ability to use body in
differentiated ways for both expressive (e.g., dance, acting, etc.) and goal-directed
activities (athletics). Intrapersonal intelligence deals with self-appraisal, and self-
management while the interpersonal intelligence pertains to the understanding of other
people. Naturalistic intelligence gives one a sense of strong understanding for living
and natural things (plants, animals, geology, etc.). The theory of multiple intelligences
has great educational implications as by incorporating suitable activities into the
curriculum, we can help students develop their intelligences.
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Theory of Multiple
UNIT 10 THE 4C/ID (FOUR COMPONENT/ Intelligences
10.1 INTRODUCTION
Most instructional design models are focused on loosely fragmented isolated
components/activities in learning, such as context, methods, and media. They also
include design, development, and delivery, together making it a linear process, which is
difficult to understand until the completion of the process. This makes instructional
design a complex process, beyond the ‘design’. However, traditional instructional
design models try to simplify educational transactions into simple learning tasks and
assume that complex learning is possible by sequencing a string of simplified tasks. In
reality, this does not happen, as knowledge in specialized area is growing at a much
faster rate than ever before. For example, think of a discipline like medicine. In the
early Shakespearean era, a dentist would require a drill, a saw, forceps, and pliers
for removing teeth. Use of local anesthesia was unknown, and hence, the speed of
action was the performance consideration. Compare this to the situation today, where
advancements in medical sciences are vast, and the competent physicians and surgeons
today need to master complex skills and competencies to perform better.
Your decision would be specific to your situation. But, what these two situations,
explained above, tell us is that the development of expertise is dependent on the
particular time, and is integrated with technology. We can’t develop expertise
through simple instructional design models. Considering this, van Merriënboer, Jelsma,
and Pass (1992) proposed the four component instructional design (4C/ID) model for
complex cognitive skills. Over the years ,Jeroen J.G. van Moerriënboer has emerged
as the major contributor to this instructional design model. In this unit, we shall
discuss a brief overview of the components of the model, and how you can use
this for complex learning. This model provides us a mechanism to design learning in
complex domains for the integration of higher-order skills and appropriate transfer of
learning.
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Instructional Design:
Theories and Models 10.2 LEARNING OUTCOMES
After going through this unit, you should be able to:
• define complex learning;
• list the four components of the 4C/ID model;
• describe the philosophical and theoretical bases of the 4C/ID model;
• identify the notation of the various components in the 4C/ID blueprint;
• describe the ten steps of the 4C/ID model; and
• discuss the educational implications of the 4C/ID model.
146
The holistic design approach denounces the ‘compartmentalization’ of declarative The 4C/ID (Four Component/
Instructional Design) Model
and procedural learning. Traditional instructional design models believe in
chunking (fragmentation) of performance objectives. However, in the 4C/ID model,
each objective corresponds with one constituent skill, and new skills are gradually
added to complete the instruction. There may be numerous interactions in learning
of different constituent skills in a coordinated manner to simulate real life task
performance.
Transfer of Learning
The next important concept, on which 4C/ID is based, is, transfer of learning. It believes
in the use of authentic learning tasks to develop an integrated knowledge base.
In the transfer process, constituent skills are developed, where the application of
rules is automated to solve familiar problems. This leads to reflection on the quality of
the solution offered to a new situation, and if, accepted the same also becomes the rule
for automation. The design of complex learning should focus on the transfer of
learning opportunities to develop expertise in a cyclical manner. The design may include
numerous practice items in sequence to develop the constituent skills in an integrated
manner.
The 4C/ID model has its theoretical bases on the following:
• Cognitive Load Theory
• Schema Induction Theory
• Elaboration Theory
• Adaptive Control of Thought
• Power Law of Practice.
Cognitive Load Theory
According to the Cognitive Load Theory (CLT), which we discussed in Unit 8, the
human brain has a limited working memory capacity to process information and transfer
it to long-term memory. Therefore, the instruction we provide to learners should not
add to the load on the cognitive capability of the learner. Cognitive load can be of three
types – intrinsic, extraneous, and germane. Intrinsic load is a direct function of the
learning task that may have more elements to process, than the power of working
memory. Extraneous load is the load due to non-relevant aspects of the instructions,
and germane load is related to the processes that directly contribute to learning for
schema construction and rule automation. An instructional design that is low in extraneous
load uses intrinsic load by appropriate instructional procedure and encourages the
learner to consciously use greater germane load, as it has greater potential for optimizing
learning.
Schema Induction Theory
We have discussed Schema earlier in Unit 8 of Block 2. The schema induction theory
proceeds general to specific. For example, when a learner continues to read a topic
such as Behaviourism, the more specific schema strengthen, this for highly familiar
words such as behaviour, observation and objectives.
Induction is the process of including generalization and discrimination, by which learners
mindfully abstract away from their concrete experiences. It is a form of schema
construction that is especially important for learning from learning tasks in real
or simulated task environments. Well designed learning tasks offer the possibility
of concrete experiences, that help to develop new schema or help in modifying existing
ones in the long-term memory. 147
Instructional Design: Elaboration Theory
Theories and Models
We have discussed the Elaboration Theory in Unit 7. Meaningful learning is possible,
when the learning material has new information, and also when it helps the
learners to elaborate on the existing information by developing schema, analogies,
concept maps, etc., of their own. Elaboration is a strategic and controlled cognitive
process that requires learners to explore how new information relates to other
contexts. While collaboration between learners helps in the elaboration process, well
designed supportive information provides a bridge between what the learners already
know, and what they should know, to perform well.
Adaptive Control of Thought
It proposes that automation of rules and their compilation results in knowledge formation
to speed up performance. In the early stages of complex learning, learners receive
information through textbooks, lectures, etc. These are encoded into memory and
are referred to as weak methods. According to the adaptive control of thought, it is
a slow process. These are innate and can be applied to any domain. However, if
procedural information can be encoded in a logical sequence in IF… THEN…
ELSE mode, rules can be compiled, like that of a computer program to speed up
performance and increase efficiency.
Power Law of Practice
We know that ‘practice makes one perfect’. Repeated practice of various components
of a task helps in developing high levels of automaticity, and thereby, the development
of expertise and appropriate transfer. According to the Power Law of Practice, “the
log of the time to complete a response will be a linear function of the log of the number
of successful executions of that particular response”. In simple words, the higher
the practice, the better the performance and efficiency.
In the next section, we will see that the 4C/ID model uses these theories and conceptual
foundations effectively to develop appropriate training designs for complex learning to
develop professional competencies in an integrated manner.
Check Your Progress 1
Note: i) Write your answers in the space given below.
ii) Check your answers with the answers given at the end of this Unit.
1) What is complex learning?
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2) Describe the theoretical basis of the 4C/ID model.
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Learning tasks vary according to the context or situation, and also according to the
characteristics of the task itself, the way the task is presented. A sequence of different
learning tasks is the backbone of complex learning, as it allows the learner to extract
more general information from the details of each learning task. Schematically,
the variability is represented within the circle as follows:
The learning tasks are related to ‘constituent skills’ that make up real-life
experiences. According to the 4C/ID, the constituent skills are aspects rather than
parts of complex learning. A learning task needs to be simple in the beginning, and thus
these should be sequenced with a particular difficulty in mind. A group of learning
tasks with similar levels of difficulty is called a ‘task class’. A group of task class also
requires the same body of knowledge to perform. In the blueprint for 4C/ID, they are
represented as follows:
As the learners start working on new learning tasks, they would require support
and guidance. Here, support is related to helping the learner to perform the task
well by providing assistance on the product involved in training. Guidance is
related to helping the learner to understand the processes and successfully solve
the learning task. The guidance and support can be attributed as a process of
‘scaffolding’, where the need for support reduces as the learner gains experience.
Diagrammatically, it is represented in the blueprint as grey/half-tone in the circles.
More grey the tone, the higher is the need for support.
Supportive Information
Supportive information is helpful for learning and solving problems and using reasoning
aspects of learning tasks. Supportive information is specified per ‘task class’. In order
to explain supportive information, the 4C/ID model says, “it is the bridge
between what learners already know and their work on the learning task”. It
may be treated as the theoretical basis of the constituent skills in the task class.
Instructional methods for presentation of supportive information promote schema
construction through elaboration to help students develop relationships between newly
presented knowledge and previous knowledge. In the 4C/ID blueprint, supportive
information is represented by an L-shape shaded area below the task class.
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Instructional Design: Procedural Information
Theories and Models
This is a must for learning and performing the routine aspects of learning tasks. Through
this component, the instructional designer specifies how to perform the routine
aspects of the task. It is best presented just-in-time, precisely when the learners need
it. Procedural information is primarily recurrent in nature, and over time, learners do
not require it as they develop expertise due to a high level of automaticity. In
the blueprint for 4C/ID, procedural information is represented as a black beam.
Part-Task Practice
These are practice items provided to help the learners to develop a high level
of automaticity in routine aspects of a task. These are distinct practice items
based on procedural information to provide additional practice for developing expertise.
Normally, the learning tasks would provide concrete experiences to practice
constituent skills. However, to have a high level of automaticity, more practice
items may be required. In the blueprint for 4C/ID, part-task practice is indicated
by a series of small circles.
A blueprint for the 4C/ID model can be presented diagrammatically as follows (See
Fig. 10.1).
154
The 4C/ID (Four Component/
10.6 APPLICATION OF 4C/ID: EXAMPLE OF WIKI Instructional Design) Model
SKILLS TRAINING
In this section, to illustrate the use of the 4C/ID model, we take the example of Wiki
skills training conducted by the WikiEducator.org and have converted the training
design up to the Wikibuddy level (this is a term for the intermediate level of skill in
WikiEducator). While the illustration has not been tested, in practice, the blueprint
would look something like Table 10.2 to Table 10.4. Figure 10.1 is just a schematic
representation, which, you as an instructional designer, may or may not develop. But,
what is important in the development of the blueprint is given in the wiki example here.
This is just a rudimentary and highly simplistic representation of the 4C/ID model,
though, in practice for complex learning, it is done in a further detailed manner. The
present example will take three days in a face-to-face workshop, whereas the same
will take about a month in an online environment. It may also be noted that the
proponents of the 4C/ID model recommended not to use this model for short training
programmes that may be done in a few hours. You are advised to use this section
just for illustration only.
MODEL
As discussed earlier, the 4C/ID model is more suited for professional and vocational
areas, where skill development is highly important. The model is also relevant for
the development of training programmes for complex skills, where transfer of
skills is the most important learning outcome. Van Merriënboer et al. (2002) say
that the model is “not developed for teaching conceptual knowledge or procedural
skills per se. It also is not very useful for designing very short programs that only
take an instructional time of hours or a few days” (p. 55). When the 4C/ID model is
used, the blueprint itself is not sufficient for delivery of instructions, and therefore,
more detailed analysis and material development are required.
The 4C/ID model is a very useful model for individualized and adaptive learning
in a computer-based learning environment, especially when using multimedia.
Since the model uses pre-knowledge assessment, and work based on practice items,
computer-based systems are useful for both cognitive and corrective feedback.
Multimedia can also enable a dynamic sequence of the learning task, and it can provide
JIT support information more accurately. Support information can also be provided
through multiple media, including video demonstrations of difficult scenarios. The use
of media can facilitate the development of mental models using a variety of visual tools.
The 4C/ID model is more suitable for self-directed learning, where individuals
are responsible for their learning, and are ready to undergo rigorous training. Because
of this, it is also suitable for e-learning applications. The support and guidance for
learning tasks in the 4C/ID model ensure a high degree of self-learning, as also
the supportive information and procedural information. The use of variability of practice
in the learning task also enables individualized learning, which motivates the learners to
learn on their own.
While the 4C/ID model does not include media selection within its framework,
it encourages the use of a variety of media. However, the primary medium always
involves a real or simulated task. Consequently, audio, video, animation, graphics,
case study (in print/in video), etc., can be used in all the four components discussed
earlier. The model is more suitable for a hypertext environment, and therefore, the use
of media is not a constraint, but a rational decision has to be taken using other media
selection methods available.
The 4C/ID model has proved its effectiveness, in terms of transfer of training in
comparison to other conventional training strategies, in Computer Science (van
Merriënboer, 1990), statistical analysis (Paas, 1992), and other areas of competence
based domain knowledge.
157
Instructional Design:
Theories and Models
Check Your Progress 4
Note: i) Write your answer in the space given below.
ii) Check your answer with the answer given at the end of this Unit.
Discuss the educational implications of the 4C/ID model for designing instruction.
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The learning task is an authentic whole-task activity, which is identified first, and
then the support and guidance information, including its variability in practice is
decided. The learning tasks are grouped into task classes, and supportive and procedural
information is developed to help the learner to complete the learning task and develop
expertise by undertaking a series of tasks. This provides non-recurring experiences
to understand and reflect on the solutions. Such a practice helps to generalize information
for use in new contexts. When higher automaticity and expertise is required, more
practice items are given for part-task practice, which are rule-based to provide corrective
feedback. The 4C/ID model has proved highly effective in many disciplines,
including computer science, statistics, business and law. It is also useful for self-
directed learning and individual adaptive learning systems. It is an eclectic model
that promotes both instructivist and constructivist learning and also encourages the
use of multiple media, and is more amenable to the use of multimedia.
2) Please read section 10.3. Write about the theoretical bases i.e. Cognitive Load
Theory,·Schema Induction Theory, Elaboration Theory, Adaptive Control of
Thought, Power Law of Practice.
158
Check Your Progress 2 The 4C/ID (Four Component/
Instructional Design) Model
Please read section 10.4. Write about the four components of the 4C/ID model i.e.
Learning Tasks, Supportive Information, Procedural Information, Part-Task Practice.
Check Your Progress 3
Please read section 10.5. Describe the ten steps of 4C/ID.
Check Your Progress 4
Please read section 10.7.
159
Instructional Design:
Theories and Models KEYWORDS
Authentic task: A task as it appears in real life.
Cognitive feedback: A type of feedback that allows the learner to reflect on the
quality of found solutions or the quality of the problem solving process.
Cognitive skills: Cognitive skills are any mental skills that are used in the
process of acquiring knowledge; these skills include reasoning, perception, and intuition.
Constituent skills: Sub skills or component skills of a complex cognitive skill that
may best be seen as aspects of the whole skill.
Double loop learning: Double loop learning happens when weaknesses in performance
are detected and corrected in ways that involve the modification of the learner’s
underlying knowledge structures, norms, and objectives.
Schema: The word schema comes from the Greek word skhçma, which means shape,
or more generally, plan.
160
References
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NOTES
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NOTES