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!skald

The document details a character profile for a 17-year-old Suli Skald, including their attributes, combat statistics, skills, feats, and spells. The character has a high strength and charisma, along with various resistances and abilities related to elemental damage and performance. Additionally, it lists their equipment and magical items, enhancing their combat and spellcasting capabilities.

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Some One
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0% found this document useful (0 votes)
19 views4 pages

!skald

The document details a character profile for a 17-year-old Suli Skald, including their attributes, combat statistics, skills, feats, and spells. The character has a high strength and charisma, along with various resistances and abilities related to elemental damage and performance. Additionally, it lists their equipment and magical items, enhancing their combat and spellcasting capabilities.

Uploaded by

Some One
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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skald(serpent herald/ancestral warior)(gladiator)(suli)(docker) NN age:17

weight:160

hp: 100/100
ac: 26 dex+6armour+3enhancement+2deflection+2natarmour+1insight
ref:10 dex+3save+4res+1competence
for:14 con+7save+3res+1competence
wil:10 wis+7save+3res+1competence
atk(shatter):19/19/14(-3 power)(-4 enforcer)
str+1focus+8bab+3enhancement+1competence
dmg:3d6+12(+9 power) str*1.5+3enhancement
bite dmg:1d4+6(+9 power) str
cmb:14 str+8bab
cmd:26 str+dex+10+8bab
initiative:3 dex+1competence
speed:30
languages:common,ignan
low light vision:120
res:
fire 5
cold 5
acid 5
lightning 5
DR/- 1

str:22
dex:12+2ench=14
con:14+2enht=16
int:6
wis:8
cha:16

Acrobatics 2 Dex
Appraise -2 Int
Bluff 3 Cha
Climb 6 Str
Craft -2 Int
Diplomacy 5 Cha+2racial
Disable Device 2 Dex
Disguise 5 Cha+2feat
Escape Artist 2 Dex
Fly 2 Dex
Handle Animal 3 Cha
Heal -1 Wis
!!+11Intimidate 18 Cha
Knowledge (arcana) -2 Int
Knowledge (dungeoneering) -2 Int
Knowledge (engineering) -2 Int
Knowledge (geography) -2 Int
Knowledge (history) -2 Int
Knowledge (local) -2 Int
Knowledge (nature) -2 Int
Knowledge (nobility) -2 Int
Knowledge (planes) -2 Int
Knowledge (religion) -2 Int
Linguistics -2 Int
Perception -1 Wis
Perform 3 Cha
Profession -1 Wis
Ride 2 Dex
Sense Motive 1 Wis+2racial
Sleight of Hand 2 Dex
Spell Craft -2 Int
Stealth 2 Dex
Survival -1 Wis
Swim 6 Str
!+11Use Magic Devices 17 cha

feats:
-docker's jank
-lingering performance
-Extra Rage Power-Elemental Rage, Lesser
-Skald's Vigor
-weapon focus Weapon of Legend
-Dazzling Display
-Shatter Defenses
-Wild Speech
-Power Attack
race:
Energy Resistance
Negotiator
Elemental Assault
!fav class(1 extra spell of max spell lvl-1)
classs:
!DR(more at 14)
!Weapon of Legend(bigger enchant at 13)
!Inspire Legends(bigger bonus at 17 and usses at 12 and quickend at 13)
!V(more at 12)
combat feat-Hurtful
combat feat-enforcer
ragepower-Elemental Rage
!Enchanting Legend(bigger bonus at 12)
Serpentine Rage
!Serpent Shape(uses at 17)
improved Uncanny Dodge
!Speak with the Ancients(usses at 13)

dc(10+spell lvl+cha{3})
spells:
0:
-Ghost Sound(1 round/lvl)(25+5/2lvl)meak sound as 4 humans/lvl
-mage hand(concentrate)(25+5/2lvl)move action-move 15 a non magical utem max 2.5kg
-mending(10range)(0.5kg/lvl)repair 1d4 hp
-message(10 min/lvl)(100+10/lvl)(one creature/lvl)creatue you point at hear you, dc
25 nearby hear you,message can be blocked but it dose not need to be a straight
line
-prestidigitation(10range)(1 hour)minor tricks
-dancing lights(1 min)(100+10/lvl)4 lights with 100 move max distance betuin themm
is 20
-Detect Magic(60 cone)(concent 1 min)r1:is magic,r2:nr of magic and most powerhull
one,r3+:str+location+school(see+dc15+lvl arcana)
-Read Magic(10 min/lvl)can rid magic stuff/read fast/desipfer gliphs dc10+spell lvl
-Scrivener’s Chant(5 range)(1min/lvl)(concentration)copies 1 page per min
1st:[][][][][][]
-Saving Finale(25+5/2lvl)(imidiate)end my performence to reol an aly save
-grease(25+5/2lvl)(10 sqare)(1min/lvl)ref or be prone,dificult terain,move=>dc 10
acrobatics to move,dc 5 or fall prone/can coat items
-Cure Light Wounds(touch)heal 1d8+5(will half for undead)
-ear pirsing scream(25+5/2lvl)5d6 fort half,save or be dazed
-Windy Escape(imidiate)gain dr10/magic and imune to poison,sneak atk and crit(dose
not work on aoo)
-Silent Image(400+40/lvl)(10cube/lvl+1)(concentration)create an image,wil save to
disbelive
-Charm Person(25+5/2lvl)(1 hour/lvl)creature is frendly,cha oposed check to give
orders,will negates(+5 if trethend)
-Feather Fall(imidiate)(25+5/2lvl)(1round/lvl)(1creature/lvl)(10radius)will
negates,fall at 60 per round,teak no fall dmg,falling items deal only half
dmg,large=2creatures huge=4creatures
-Disguise Self(10 min/lvl)(personal)+10 to disguise,meak a disguise for me
2nd:[][][][][]
-soud burst(25+5/2lvl)(10 spred)1d8 sonic dmg and fort save or be stunned for 1
round
-Mirror Image(me)(1min/lvl)creates (1d4+1*lvl/3)max8 dublicates, on hit hit a
randome one,one a hit on ac-5 distroy one
-Gallant Inspiration(25+5/2lvl)(imidiate)give 2d4competence to a faled atk or skill
-Blistering Invective(30 radius)can demoralize, if sucseded deal 1d10 fire dmg and
ref save or catch on fire
-Retrieve Item(400+40/lvl/free)(permanent)(touch/full round/object of max
15cm/500g)cast on an object an then i can call it to me(as long as the item is not
in someones posesion)
-Heroic Fortune(touch)(1round/lvl)(100gp)once the target can get:1 extra action,
+8luckbefore roll/4after roll(half if given),move initiotive(onli get 1
action),rerol a dice,refill a daily use ability,(special),spend 2 to cheat death
-Sense Vitals(me)(1round/lvl)1d6 sneak atk/3lvlmax5
-Invisibility(1min/lvl)(me/creature/object max 50kg/lvl)iteams 10 away,light are
visible/picked up item vanish/+20 stealh(moveing),+40 stealth(stationary)/spell
ends on atk
3rd:[][][][][]
-Remove Curse(touch)roll d20+lvl vs each curse then remuve them(on equipement it
only lets you uneqip them)
-Bit of Luck(personal)(10min/lvl)gel lvl/2 points of luck(dose not stack),use 1 to
add 1d8luck to atk or skill after succes is reveald,lvl8 can use 4 for 2d8luck and
at lvl16 can use 8 for 3d8luck
-Reviving Finale(swift)(20radius)allies heal 2d6
-Thundering Drums(15 cone)5d8 fort half,save or be prone
-Phase Step(25+5/2lvl)(touch)teleport willing target to location i can see,cant
teak actions after casting
-Purging Finale(25+5/2lvl)remove one of cowering, dazzled, exhausted, paralyzed,
shaken, or stunned
4th:[][]
-Dimension Door(400+40/lvl)(1 creature/3lvl)teleport to desired location,cant teak
actions after
-Song of Healing(25+5/2lvl)(1round/lvl)(3 creatures within 30)while performing
creatures gain fast healing 2,after thei gaind 1d8+1/lvlmax15 hp and remove one
exhausted, fatigued, nauseated, paralyzed, sickened, or stunned
-Heroic Finale(25+5/2lvl)target meaks a move/standard action

abilitys:
pasive:
-canot be flat footed/flancked
-immune to sneak atk of lvl+3 or lower creatures
-song remain for 2 round after finish
-givr 4 alies (1 per combat)(swift) +1 to ne next atk or +1 to ac for the turn(like
aid)
-if i hit a shaken creature it becomes flat footed to my atk until the end of my
next turn
active:
(free)all atk until next turn get -3atk and +9dmg
(free)-4atk,atk is nonleathal demoralize enemy(dc10+hd+wis shaken for
rounds=dmg)/fear 1 round on crit
(full round)try to demoralize everione within 30
(swift)atk an oponent i just demoralized(fail=condition ends)
[](swift)(1 round/lvl)weapon deals 1d6 energy dmg
[][][][][][][][][][].[][][][][][][][][][].[][][][][][]song:
(move)+3 morale at atk,ac,save or skill
-(not rage power)when maintaning get fast heal=4 (6 at 16)
-(not rage power)give weapon a total of +2 from: defending, flaming,
frost, ghost touch, keen, returning, shock, thundering, burst
-(not rage power)speak with reptiles and aquatic
-+8 competence climb and swim OR +2 nat ac OR sent OR 1d4 natural
bite(secondary if used with weapons) atk(poison for dc10[1 save],1 con dmg,1round
for 6 round)(not if polimorfed)
-(swift)once per rage deal 1d6 extra elemetnal mele dmg
-deal 1d6 extra diferent elemetnal mele dmg
-DR/- 1
(move)(1 hour)husle caunt as normal muvement(to not get fatigued)
(move)(once per round)add lvl/2 to str checks
(move)enemys within 30 are shaken
[][](standard)(1 hour/lvl-1)become reptile/aquatic, gain:normal+2 size str, 2 nat
armour
large +4 size str, 4 nat
armour,-2 dex (reech 2,-1ac/atk,+1cmb/d,-2fly,-4stelth)
huge +6 size str, 6 nat
armour,-4 dex (reech 3,-2ac/atk,+2cmb/d,-4fly,-8stelth)
+burrow 30 feet, climb 90
feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet,
darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet,
poison, pounce, rake, trample, trip, and web
-can speak/speak with
animals for lvl min/day
[](10 min)(1round(question)/lvl)ask the ancestor a yes or no question

items:
Axe, Butchering+3 x3 0
mithral breastplate+3 +6 +5 13000
cape res(ref)+3 13500
ring of protection +2 8000
Ring of Rat Fangs 5000
-gives 1d4 bite atk
amulet of nat armour+2 8000
belt of con+2 and dex+2 10000
iun stone of init+w 1000
qickend rod[][][] 35000
Pale Green Prism save+w 4500
Pale Green Prism atk+w 4500
Dusty Rose Prism+w 5500
communication rings-can use comunication spells true bleak gate

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