skald(serpent herald/ancestral warior)(gladiator)(suli)(docker) NN age:17
weight:160
hp: 100/100
ac: 26 dex+6armour+3enhancement+2deflection+2natarmour+1insight
ref:10 dex+3save+4res+1competence
for:14 con+7save+3res+1competence
wil:10 wis+7save+3res+1competence
atk(shatter):19/19/14(-3 power)(-4 enforcer)
str+1focus+8bab+3enhancement+1competence
dmg:3d6+12(+9 power) str*1.5+3enhancement
bite dmg:1d4+6(+9 power) str
cmb:14 str+8bab
cmd:26 str+dex+10+8bab
initiative:3 dex+1competence
speed:30
languages:common,ignan
low light vision:120
res:
fire 5
cold 5
acid 5
lightning 5
DR/- 1
str:22
dex:12+2ench=14
con:14+2enht=16
int:6
wis:8
cha:16
Acrobatics 2 Dex
Appraise -2 Int
Bluff 3 Cha
Climb 6 Str
Craft -2 Int
Diplomacy 5 Cha+2racial
Disable Device 2 Dex
Disguise 5 Cha+2feat
Escape Artist 2 Dex
Fly 2 Dex
Handle Animal 3 Cha
Heal -1 Wis
!!+11Intimidate 18 Cha
Knowledge (arcana) -2 Int
Knowledge (dungeoneering) -2 Int
Knowledge (engineering) -2 Int
Knowledge (geography) -2 Int
Knowledge (history) -2 Int
Knowledge (local) -2 Int
Knowledge (nature) -2 Int
Knowledge (nobility) -2 Int
Knowledge (planes) -2 Int
Knowledge (religion) -2 Int
Linguistics -2 Int
Perception -1 Wis
Perform 3 Cha
Profession -1 Wis
Ride 2 Dex
Sense Motive 1 Wis+2racial
Sleight of Hand 2 Dex
Spell Craft -2 Int
Stealth 2 Dex
Survival -1 Wis
Swim 6 Str
!+11Use Magic Devices 17 cha
feats:
-docker's jank
-lingering performance
-Extra Rage Power-Elemental Rage, Lesser
-Skald's Vigor
-weapon focus Weapon of Legend
-Dazzling Display
-Shatter Defenses
-Wild Speech
-Power Attack
race:
Energy Resistance
Negotiator
Elemental Assault
!fav class(1 extra spell of max spell lvl-1)
classs:
!DR(more at 14)
!Weapon of Legend(bigger enchant at 13)
!Inspire Legends(bigger bonus at 17 and usses at 12 and quickend at 13)
!V(more at 12)
combat feat-Hurtful
combat feat-enforcer
ragepower-Elemental Rage
!Enchanting Legend(bigger bonus at 12)
Serpentine Rage
!Serpent Shape(uses at 17)
improved Uncanny Dodge
!Speak with the Ancients(usses at 13)
dc(10+spell lvl+cha{3})
spells:
0:
-Ghost Sound(1 round/lvl)(25+5/2lvl)meak sound as 4 humans/lvl
-mage hand(concentrate)(25+5/2lvl)move action-move 15 a non magical utem max 2.5kg
-mending(10range)(0.5kg/lvl)repair 1d4 hp
-message(10 min/lvl)(100+10/lvl)(one creature/lvl)creatue you point at hear you, dc
25 nearby hear you,message can be blocked but it dose not need to be a straight
line
-prestidigitation(10range)(1 hour)minor tricks
-dancing lights(1 min)(100+10/lvl)4 lights with 100 move max distance betuin themm
is 20
-Detect Magic(60 cone)(concent 1 min)r1:is magic,r2:nr of magic and most powerhull
one,r3+:str+location+school(see+dc15+lvl arcana)
-Read Magic(10 min/lvl)can rid magic stuff/read fast/desipfer gliphs dc10+spell lvl
-Scrivener’s Chant(5 range)(1min/lvl)(concentration)copies 1 page per min
1st:[][][][][][]
-Saving Finale(25+5/2lvl)(imidiate)end my performence to reol an aly save
-grease(25+5/2lvl)(10 sqare)(1min/lvl)ref or be prone,dificult terain,move=>dc 10
acrobatics to move,dc 5 or fall prone/can coat items
-Cure Light Wounds(touch)heal 1d8+5(will half for undead)
-ear pirsing scream(25+5/2lvl)5d6 fort half,save or be dazed
-Windy Escape(imidiate)gain dr10/magic and imune to poison,sneak atk and crit(dose
not work on aoo)
-Silent Image(400+40/lvl)(10cube/lvl+1)(concentration)create an image,wil save to
disbelive
-Charm Person(25+5/2lvl)(1 hour/lvl)creature is frendly,cha oposed check to give
orders,will negates(+5 if trethend)
-Feather Fall(imidiate)(25+5/2lvl)(1round/lvl)(1creature/lvl)(10radius)will
negates,fall at 60 per round,teak no fall dmg,falling items deal only half
dmg,large=2creatures huge=4creatures
-Disguise Self(10 min/lvl)(personal)+10 to disguise,meak a disguise for me
2nd:[][][][][]
-soud burst(25+5/2lvl)(10 spred)1d8 sonic dmg and fort save or be stunned for 1
round
-Mirror Image(me)(1min/lvl)creates (1d4+1*lvl/3)max8 dublicates, on hit hit a
randome one,one a hit on ac-5 distroy one
-Gallant Inspiration(25+5/2lvl)(imidiate)give 2d4competence to a faled atk or skill
-Blistering Invective(30 radius)can demoralize, if sucseded deal 1d10 fire dmg and
ref save or catch on fire
-Retrieve Item(400+40/lvl/free)(permanent)(touch/full round/object of max
15cm/500g)cast on an object an then i can call it to me(as long as the item is not
in someones posesion)
-Heroic Fortune(touch)(1round/lvl)(100gp)once the target can get:1 extra action,
+8luckbefore roll/4after roll(half if given),move initiotive(onli get 1
action),rerol a dice,refill a daily use ability,(special),spend 2 to cheat death
-Sense Vitals(me)(1round/lvl)1d6 sneak atk/3lvlmax5
-Invisibility(1min/lvl)(me/creature/object max 50kg/lvl)iteams 10 away,light are
visible/picked up item vanish/+20 stealh(moveing),+40 stealth(stationary)/spell
ends on atk
3rd:[][][][][]
-Remove Curse(touch)roll d20+lvl vs each curse then remuve them(on equipement it
only lets you uneqip them)
-Bit of Luck(personal)(10min/lvl)gel lvl/2 points of luck(dose not stack),use 1 to
add 1d8luck to atk or skill after succes is reveald,lvl8 can use 4 for 2d8luck and
at lvl16 can use 8 for 3d8luck
-Reviving Finale(swift)(20radius)allies heal 2d6
-Thundering Drums(15 cone)5d8 fort half,save or be prone
-Phase Step(25+5/2lvl)(touch)teleport willing target to location i can see,cant
teak actions after casting
-Purging Finale(25+5/2lvl)remove one of cowering, dazzled, exhausted, paralyzed,
shaken, or stunned
4th:[][]
-Dimension Door(400+40/lvl)(1 creature/3lvl)teleport to desired location,cant teak
actions after
-Song of Healing(25+5/2lvl)(1round/lvl)(3 creatures within 30)while performing
creatures gain fast healing 2,after thei gaind 1d8+1/lvlmax15 hp and remove one
exhausted, fatigued, nauseated, paralyzed, sickened, or stunned
-Heroic Finale(25+5/2lvl)target meaks a move/standard action
abilitys:
pasive:
-canot be flat footed/flancked
-immune to sneak atk of lvl+3 or lower creatures
-song remain for 2 round after finish
-givr 4 alies (1 per combat)(swift) +1 to ne next atk or +1 to ac for the turn(like
aid)
-if i hit a shaken creature it becomes flat footed to my atk until the end of my
next turn
active:
(free)all atk until next turn get -3atk and +9dmg
(free)-4atk,atk is nonleathal demoralize enemy(dc10+hd+wis shaken for
rounds=dmg)/fear 1 round on crit
(full round)try to demoralize everione within 30
(swift)atk an oponent i just demoralized(fail=condition ends)
[](swift)(1 round/lvl)weapon deals 1d6 energy dmg
[][][][][][][][][][].[][][][][][][][][][].[][][][][][]song:
(move)+3 morale at atk,ac,save or skill
-(not rage power)when maintaning get fast heal=4 (6 at 16)
-(not rage power)give weapon a total of +2 from: defending, flaming,
frost, ghost touch, keen, returning, shock, thundering, burst
-(not rage power)speak with reptiles and aquatic
-+8 competence climb and swim OR +2 nat ac OR sent OR 1d4 natural
bite(secondary if used with weapons) atk(poison for dc10[1 save],1 con dmg,1round
for 6 round)(not if polimorfed)
-(swift)once per rage deal 1d6 extra elemetnal mele dmg
-deal 1d6 extra diferent elemetnal mele dmg
-DR/- 1
(move)(1 hour)husle caunt as normal muvement(to not get fatigued)
(move)(once per round)add lvl/2 to str checks
(move)enemys within 30 are shaken
[][](standard)(1 hour/lvl-1)become reptile/aquatic, gain:normal+2 size str, 2 nat
armour
large +4 size str, 4 nat
armour,-2 dex (reech 2,-1ac/atk,+1cmb/d,-2fly,-4stelth)
huge +6 size str, 6 nat
armour,-4 dex (reech 3,-2ac/atk,+2cmb/d,-4fly,-8stelth)
+burrow 30 feet, climb 90
feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet,
darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet,
poison, pounce, rake, trample, trip, and web
-can speak/speak with
animals for lvl min/day
[](10 min)(1round(question)/lvl)ask the ancestor a yes or no question
items:
Axe, Butchering+3 x3 0
mithral breastplate+3 +6 +5 13000
cape res(ref)+3 13500
ring of protection +2 8000
Ring of Rat Fangs 5000
-gives 1d4 bite atk
amulet of nat armour+2 8000
belt of con+2 and dex+2 10000
iun stone of init+w 1000
qickend rod[][][] 35000
Pale Green Prism save+w 4500
Pale Green Prism atk+w 4500
Dusty Rose Prism+w 5500
communication rings-can use comunication spells true bleak gate